10+1 MUST HAVE addons for Godot 4

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  • Опубликовано: 21 ноя 2024

Комментарии • 35

  • @mrelipteach
    @mrelipteach  19 дней назад

    Improve your skills with Brilliant and see everything it has to offer-free-for a full 30 days by visiting brilliant.org/MrElipteach/. You'll also get 20% off Brilliant’s annual premium subscription.
    Let me know what's your favorite addon and if you have new suggestions 👇

  • @DevMarco-
    @DevMarco- 17 дней назад +8

    I've created a little plugin called Godot 3D Cursor. That as the name suggests implements a 3D cursor similar to the one in Blender. If you place it within your scene new nodes are placed at the cursors position. I wanted that functionality to imrove the level building for me.

  • @FabiMakesGames
    @FabiMakesGames 16 дней назад +7

    I would have never thought my stuff (EmbedGame) would be featured in videos like this, when I started with Godot.
    Thank you so much!

  • @mjdevlog
    @mjdevlog 18 дней назад +6

    1:16 my 3 must have addons for my 3d projects: camera preview, csg converter, and gd blender 3d shortcuts . (and also now probably phantom camera)

  • @dueddel
    @dueddel 19 дней назад +2

    MagicMacros and ScriptIDE now grabbed my attention. Thanks for sharing! 😘👍

  • @Sudoweeb
    @Sudoweeb 19 дней назад +22

    Tbh, i hope they push Script IDE into the source code.

    • @mjdevlog
      @mjdevlog 18 дней назад +9

      honestly, runtime debug tools and embed games too

    • @AirmanCS
      @AirmanCS 18 дней назад +10

      @@mjdevlog Embed games is on 4.4 branch now! :D also I love the IDE one should be default since it doesnt bloat it much

  • @alexxander7289
    @alexxander7289 10 дней назад

    Can the destructible mesh have a pregenerated seed, so as the "break" the mesh exactly the same every time?

    • @mrelipteach
      @mrelipteach  7 дней назад

      Not sure about that but it could easily be added I guess

  • @KorinDevsDumbStuff
    @KorinDevsDumbStuff 19 дней назад +2

    You should check the Post Processing addon :D

  • @SuperNoviceGD
    @SuperNoviceGD 19 дней назад

    Dang these all look awesome. Excited to try them out!

  • @modularcuriosity
    @modularcuriosity 19 дней назад +4

    Script-IDE is a required addon for every Godot developer. Godot is the ONLY software I've every used where there is a Tab Pane above a Content Pane and yet the tabs do not relate to what's in the Content Pane. It's not just bad design, it's malicious design because it takes the paradigm we've learned from every IDE, every browser, every spreadsheet, in fact, every single piece of software in the world which uses tab panels and makes what you've learned fight against you.
    The tabs should never have been the way to change scenes, they should always have been the way to change scripts in the content pane the tabs are attached to. I've lost count of the times I've clicked a tab and out of habit I've expected the tab to change the code below it (Because that's the way all the IDEs I've used for the past 30 years as a professional developer have worked) and I end up editing the wrong file.
    Every Godot project which uses GD Script needs to have Script-IDE.

    • @jefreestyles
      @jefreestyles 18 дней назад

      The cool thing having it not linked is you can cltr+drag things from the tree into any script.

    • @modularcuriosity
      @modularcuriosity 18 дней назад

      @@jefreestyles But I can also drag from the file browser which, while it may not be as convenient, doesn't cause the purposeful misdirection of having scene tabs above the script editor.

    • @alexxander7289
      @alexxander7289 10 дней назад

      Not malicious. Adapt, overcome and improvise. Its one thing to complain if you were paying for godot but its 100% free. If you don't like something then try to fix it and submit the idea to be included in the next release. To state something is malicious is very rude on so many levels. It wouldn't surprise me if you were paid by unity to say this.

  • @Ravend6
    @Ravend6 18 дней назад

    amazing))) big thanks

  • @bleizius
    @bleizius 18 дней назад

    ScriptIDE and Macro seems like very nice for my system heavy games

  • @testoftetris
    @testoftetris 18 дней назад

    Holy cow, runtime debug tools looks incredible, especially the scene object picker - that's something that I really miss from unity, especially when there's a weird problem I need to troubleshoot on a specific deeply needed node. Would love to see that feature become a standard in the base editor at some point

    • @mrelipteach
      @mrelipteach  18 дней назад +2

      It's coming in 4.4 I think

    • @WeaselOnaStick
      @WeaselOnaStick 10 дней назад +1

      ​​@@mrelipteach yep, it + embedder arealready in 4.4 dev4, although not in their complete final state

  • @spimortdev
    @spimortdev 18 дней назад

    Super interesting, as usual 😎!

  • @nolanroube1009
    @nolanroube1009 18 дней назад

    Very cool !

  • @Jibberish81
    @Jibberish81 12 дней назад

    Shoot, Runtime Debug Tools isn't listed as compatible with 4.3 yet.

    • @mrelipteach
      @mrelipteach  10 дней назад

      I used it with 4.3 and it worked fine!

  • @ItzVic
    @ItzVic 19 дней назад

    Yessir finally a new one

  • @Duriel181
    @Duriel181 18 дней назад +2

    Guess I'll actually have to make sure that MagicMacros works now. lol.

  • @nestorcbe
    @nestorcbe 19 дней назад

    Didn’t know about the Picture in Picture

  • @mohamadbagheri7102
    @mohamadbagheri7102 18 дней назад

    I tried to like this video 3 times 02:00

  • @_Loqle_
    @_Loqle_ 19 дней назад

    third

  • @JefryU
    @JefryU 19 дней назад

    Thats 11

  • @Theraot
    @Theraot 18 дней назад

    No, that's an addon.