10+1 MUST HAVE addons for Godot 4

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  • Опубликовано: 25 дек 2024

Комментарии • 40

  • @mrelipteach
    @mrelipteach  Месяц назад

    Improve your skills with Brilliant and see everything it has to offer-free-for a full 30 days by visiting brilliant.org/MrElipteach/. You'll also get 20% off Brilliant’s annual premium subscription.
    Let me know what's your favorite addon and if you have new suggestions 👇

  • @FabiMakesGames
    @FabiMakesGames Месяц назад +10

    I would have never thought my stuff (EmbedGame) would be featured in videos like this, when I started with Godot.
    Thank you so much!

  • @DevMarco-
    @DevMarco- Месяц назад +10

    I've created a little plugin called Godot 3D Cursor. That as the name suggests implements a 3D cursor similar to the one in Blender. If you place it within your scene new nodes are placed at the cursors position. I wanted that functionality to imrove the level building for me.

  • @mjdevlog
    @mjdevlog Месяц назад +6

    1:16 my 3 must have addons for my 3d projects: camera preview, csg converter, and gd blender 3d shortcuts . (and also now probably phantom camera)

  • @dueddel
    @dueddel Месяц назад +2

    MagicMacros and ScriptIDE now grabbed my attention. Thanks for sharing! 😘👍

  • @jRsqILVOY
    @jRsqILVOY 23 дня назад

    The embed mode and camera preview are amazing and should be merged in the editor tbh.

  • @modularcuriosity
    @modularcuriosity Месяц назад +7

    Script-IDE is a required addon for every Godot developer. Godot is the ONLY software I've every used where there is a Tab Pane above a Content Pane and yet the tabs do not relate to what's in the Content Pane. It's not just bad design, it's malicious design because it takes the paradigm we've learned from every IDE, every browser, every spreadsheet, in fact, every single piece of software in the world which uses tab panels and makes what you've learned fight against you.
    The tabs should never have been the way to change scenes, they should always have been the way to change scripts in the content pane the tabs are attached to. I've lost count of the times I've clicked a tab and out of habit I've expected the tab to change the code below it (Because that's the way all the IDEs I've used for the past 30 years as a professional developer have worked) and I end up editing the wrong file.
    Every Godot project which uses GD Script needs to have Script-IDE.

    • @jefreestyles
      @jefreestyles Месяц назад

      The cool thing having it not linked is you can cltr+drag things from the tree into any script.

    • @modularcuriosity
      @modularcuriosity Месяц назад

      @@jefreestyles But I can also drag from the file browser which, while it may not be as convenient, doesn't cause the purposeful misdirection of having scene tabs above the script editor.

    • @alexxander7289
      @alexxander7289 Месяц назад +1

      Not malicious. Adapt, overcome and improvise. Its one thing to complain if you were paying for godot but its 100% free. If you don't like something then try to fix it and submit the idea to be included in the next release. To state something is malicious is very rude on so many levels. It wouldn't surprise me if you were paid by unity to say this.

    • @BenjaminWheeler0510
      @BenjaminWheeler0510 26 дней назад

      Yeah, +1 to not malicious. UI/UX is much harder than people think. The current solution was probably the path of least resistance to get something that works half-decent, and they moved on to other more interesting problems. Outside of Jetbrains, many many IDEs suck lol

  • @SuperNoviceGD
    @SuperNoviceGD Месяц назад

    Dang these all look awesome. Excited to try them out!

  • @Ravend6
    @Ravend6 Месяц назад

    amazing))) big thanks

  • @LiveGameDriveChannel
    @LiveGameDriveChannel 8 дней назад

    Fun part is that 3 of featured addons will be deprecated with the release of 4.4! Camera preview, runtime debug and embedded game window

  • @Sudoweeb
    @Sudoweeb Месяц назад +28

    Tbh, i hope they push Script IDE into the source code.

    • @mjdevlog
      @mjdevlog Месяц назад +10

      honestly, runtime debug tools and embed games too

    • @AirmanCS
      @AirmanCS Месяц назад +12

      @@mjdevlog Embed games is on 4.4 branch now! :D also I love the IDE one should be default since it doesnt bloat it much

  • @spimortdev
    @spimortdev Месяц назад

    Super interesting, as usual 😎!

  • @KorinDevsDumbStuff
    @KorinDevsDumbStuff Месяц назад +2

    You should check the Post Processing addon :D

  • @nolanroube1009
    @nolanroube1009 Месяц назад

    Very cool !

  • @testoftetris
    @testoftetris Месяц назад

    Holy cow, runtime debug tools looks incredible, especially the scene object picker - that's something that I really miss from unity, especially when there's a weird problem I need to troubleshoot on a specific deeply needed node. Would love to see that feature become a standard in the base editor at some point

    • @mrelipteach
      @mrelipteach  Месяц назад +2

      It's coming in 4.4 I think

    • @WeaselOnaStick
      @WeaselOnaStick Месяц назад +1

      ​​@@mrelipteach yep, it + embedder arealready in 4.4 dev4, although not in their complete final state

  • @ItzVic
    @ItzVic Месяц назад

    Yessir finally a new one

  • @bleizius
    @bleizius Месяц назад

    ScriptIDE and Macro seems like very nice for my system heavy games

  • @alexxander7289
    @alexxander7289 Месяц назад

    Can the destructible mesh have a pregenerated seed, so as the "break" the mesh exactly the same every time?

    • @mrelipteach
      @mrelipteach  Месяц назад

      Not sure about that but it could easily be added I guess

  • @Varchesis
    @Varchesis 28 дней назад

    EmbedGame looks great but Windows only. I'm looking forward to this for Mac.

    • @mrelipteach
      @mrelipteach  27 дней назад

      Oh I didn't check that! It might be because it uses windows specific features

  • @Duriel181
    @Duriel181 Месяц назад +2

    Guess I'll actually have to make sure that MagicMacros works now. lol.

  • @Jibberish81
    @Jibberish81 Месяц назад

    Shoot, Runtime Debug Tools isn't listed as compatible with 4.3 yet.

    • @mrelipteach
      @mrelipteach  Месяц назад

      I used it with 4.3 and it worked fine!

  • @nestorcbe
    @nestorcbe Месяц назад

    Didn’t know about the Picture in Picture

  • @mohamadbagheri7102
    @mohamadbagheri7102 Месяц назад

    I tried to like this video 3 times 02:00

  • @_Loqle_
    @_Loqle_ Месяц назад

    third

  • @JefryU
    @JefryU Месяц назад

    Thats 11

  • @Theraot
    @Theraot Месяц назад

    No, that's an addon.