Seven Minutes to Decide On Godot 4 in 2024

Поделиться
HTML-код
  • Опубликовано: 27 сен 2024
  • ▶︎ FREE APP "Learn GDScript From Zero" : www.gdquest.com
    🎮 Free Interactive Tour - The Godot Editor - www.gdquest.co...
    🎓 GODOT 4 COURSES : school.gdquest...
    Early Access Starting Jan 30
    🗨 GDQuest Discord Community : / discord
    ------------------------------------------
    🖋 SYNOPSIS
    The Godot Game Engine has come a long way since it was first launched. If you're just getting started with #gamedev and trying to decide what game engine to choose in 2024 or if you're considering jumping ship from #unity, #unrealengine, or any other game engine, this video helps you get the facts and make up your mind about Godot in just 7 min.
    -------------------------------------------
    CC-BY 4.0 LICENSE
    Terms: creativecommon...
    Attribute To: "CC-By 4.0 - GDQuest and contributors - www.gdquest.com/"

Комментарии • 284

  • @ArcangelZero7
    @ArcangelZero7 8 месяцев назад +353

    I'm so excited to see Godot developing. It's the same excitement I get with Blender.
    Instead of commercial software where you feel like it'll get rug-pulled or stab you in the back at any moment, I'm always thrilled for the future of projects like Blender and Godot!
    So, I accept its flaws as I learn to design games, and I'm so infinitely thankful to the Godot community and to GDQuest for guiding me to learn to be a gamedev finally!
    I'm happy to work within its current limits because I know it's not going to suddenly betray me, and it belongs to all of us. In the meantime, those "limits" are rapidly disappearing.

    • @PDD555
      @PDD555 8 месяцев назад +12

      Same here! I'm so happy to see more and more open source projects becoming the norm

    • @majorgnu
      @majorgnu 8 месяцев назад +3

      Yup, same thing with most FOSS operating systems.
      That "most" is there thanks to AOSP and Chromium OS, which are developed behind closed doors and serve mostly as bases for proprietary OSes with a bunch of nasty backstabby stuff in them, so that really tempers the excitement.

    • @nikkehtine
      @nikkehtine 8 месяцев назад +8

      Thor from Pirate Software summed it up like this - Godot is Blender. At first, Blender was kinda trash and no one really cared, then after years of great updates it became the industry standard and you'll be hard-pressed to find people that prefer commercial solutions. Godot is currently well into the "years of great updates" period, and once Godot 5 hits the official release I'm quite confident Unity might file for bankruptcy,

    • @sergiorodrigoroyo5079
      @sergiorodrigoroyo5079 7 месяцев назад +1

      @@nikkehtine I don't think Unity is going anywhere, despite my dislike for both the engine and the company. There is just too much invested in it already.

    • @gisellemarte
      @gisellemarte 4 месяца назад +1

      my bf and i just got into godot ! we also love blender and its the same excitement we get as well! i pray for a great future with godot!!

  • @Xalkomak347
    @Xalkomak347 8 месяцев назад +134

    I am absolutely in awe with the Godot engine. Ever since I jumped ship with the Unity fee debacle, I picked Godot (I would have gone to Unreal if it wasn't for my midrange laptop).
    Safe to say, Open source is the future.

    • @LaynaStambaugh
      @LaynaStambaugh 3 месяца назад +1

      You should thank your laptop lmao 💀
      I use Unreal for my job and I work with Godot part-time, and everyday when I get to close Unreal and open up Godot it's like walking outside and taking a breath of fresh air

    • @R2D_YT
      @R2D_YT Месяц назад

      Same

  • @BlenderVedaEnglish007
    @BlenderVedaEnglish007 8 месяцев назад +86

    I really liked when godot game engine Incorporated the shortcuts of Blender like grab rotate and scale making the switch from Blender to godot game engine seamless

    • @pogolaugh
      @pogolaugh 8 месяцев назад +5

      I’ve been learning blender (literally only made a couple models following tutorials) and trying out godot for the first time felt a lot less overwhelming. Having done some problem solving following tutorials for blender, I easily got pass a few hurdles from following a tutorial from a different version of godot. Not to mention many of the features felt like they carried over, which now makes sense if that’s where they took them from.

  • @littlecurrybread
    @littlecurrybread 8 месяцев назад +18

    heavy paint was also developed in godot, an amazing digital painting app. Incredibly powerful
    ALSO please don't get discouraged about learning to code. It took me several years before I really started to enjoy it. It can take time but this channel can get you started!

    • @scrung
      @scrung 8 месяцев назад +4

      i think saying it takes several years before you enjoyed it is probably the most discouraging thing you can say following that sentence haha
      i taught my friend how to code, and he enjoyed it right away despite not understanding everything right off the bat. i suppose there are all sort of people when it comes to having fun programming

    • @littlecurrybread
      @littlecurrybread 8 месяцев назад +5

      @@scrung I think actually saying to people, don't listen to the learn coding in 24 hours hype or become a faang engineer in 12 months is helpful. It levels expectations. It's ok if my opinion is unpopular but way too many people have unrealistic expectations. I know I did. You can have fun immediately for sure. But I don't want people to beat themselves up for not being able to create a megahit game on their first try. Ppl need to hear that.

  • @ITSJTG58
    @ITSJTG58 8 месяцев назад +9

    It has been beautiful to see this project grow throughout the years!

  • @StevenDiLeo
    @StevenDiLeo 8 месяцев назад +13

    Coming from unreal, one of my reasons looking into it is for size. Unreal projects are always big even in an empty project. For 2d stuff I’d like something a little more light weight so I can more easily dev for mobile and web browser

  • @scotmcpherson
    @scotmcpherson 8 месяцев назад +6

    Seriously and honestly, you have to get comfortable with it before you decide...People judge "with authority" before they understand the first thing about the engine....It's truly an amazing tool to work with and those people who snub their noses at it are really missing out.

  • @GrapeParfait
    @GrapeParfait 8 месяцев назад +82

    Hard disagree GDQuest. There is a iron clad reason to switch. Unity has shown its ire towards its customers, the developers. Unity has shown it is willing to sink its customers. Unity should never be forgiven and unless you're finishing a project, should never be considered again. They're done and dusted in my book.

    • @Gdquest
      @Gdquest  8 месяцев назад +27

      The game industry is still not too used to open source, and for studios that have entire teams trained on an engine and have years of accumulated code they reuse across projects, switching represents a big cost.
      As we mentioned in the video, a reason to switch in that case for us would be if you believe that we should pick tools that guarantee us access and that the rules can't change, through their license.
      People need time to get used to this idea, as when you've worked with a closed source proprietary tool for years, you may not even imagine that you can get an open engine and change things yourself.

    • @kayfall99
      @kayfall99 8 месяцев назад +2

      I think for 3d I will use unity but unity for 2d games is hot garbage

    • @Bankoru
      @Bankoru 8 месяцев назад +1

      That's kinda childish.
      No professional would just switch engines because of that.

    • @HedgeFlounder
      @HedgeFlounder 5 месяцев назад +14

      @@Bankoruit’s not childish and lots of professionals have changed. The fact is that using Unity is a risk. If they decide to pull a similar move in the future that will have real impacts on developer’s livelihoods

    • @nbshftr
      @nbshftr 2 месяца назад +3

      the unity thing was only bad for the entire 3 seconds it was happening. john riccitello has since been replaced, and a decision like that will probably never be made again. nobody should feel obligated to switch from a singular bad decision, especially when godot does not match the capability of unity yet. in due time though.

  • @TaurusTheCrazyBull
    @TaurusTheCrazyBull 8 месяцев назад +14

    My original plan was to either focus learning Godot or Unity and learn the basics of the other option and Unreal, but after recent events, I plan on mainly learning Godot and learning the basics of Unreal, with Godot being the least corruptible of my selection and It being Open Source, I think Godot was the best option overall

  • @ulrich-tonmoy
    @ulrich-tonmoy 8 месяцев назад +9

    Godot is really viable for APP development great UI dev reactive data binding cross platform single and small file all in one tools

  • @bar123k5
    @bar123k5 8 месяцев назад +3

    i just got into game dev
    i still barly know anything. i started with unity before the big THING that they have done, around 4 months ago
    back then it was scary, ididnt know what to do. but i ithink it was for the good, you guys look so awsome, i can see that this engine has a real soul and a lot of sweat put into it.
    i like it so much that this is open software, that i am not commited to anything..
    i think that in this harsh world, you guys are saviors for what you are doing
    im so glad you guys exist, and this video got me so much motivation

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      Welcome :) Have fun making games! I hope creating brings you joy and a worthwhile exchange of knowledge.

  • @daskampffredchen
    @daskampffredchen 8 месяцев назад +6

    I did some Unity as a hobby and I recently started to do some Godot and I barely thought that something was more difficult then in Unity but a lot of the time I just thought how easy something was in Godot compared to Unity
    Especially 3D GridMaps and most UI Elements

    • @paulsaulpaul
      @paulsaulpaul 8 месяцев назад

      No "reloading domain" for 3 seconds when you're iterating your game. Projects aren't a mess of a thousand files. gitignore file has about two lines vs a mess of shit for Unity's gitignore (and it still doesn't work well with git). Unity expects you to use their special yaml diff tool. The company is a clown show and the game engine a fragmented mess of half-finished half-baked features with three ways to do anything and two of those don't work on every platform. But I'm sure you can buy Unity support to fix your InputSystem on some obscure Android version.

  • @bubblemage
    @bubblemage 8 месяцев назад +7

    It's so awesome!! and please go play all these indie games! my fav one is the case of the golden idol, it's a GREAT game i promise

  • @engproud93
    @engproud93 8 месяцев назад +7

    Always banger content 🙏

  • @Kermitable
    @Kermitable 8 месяцев назад +3

    I downloaded Godot (again) after a youtube short from PirateDev said that it's the Blender of game engines. what the short forgot to mention was it's more like Blender

  • @cryelectric
    @cryelectric 8 месяцев назад +197

    GDScript is definitely interesting to learn. I'm also learning Python because a lot of tutorial material is currently missing for GDScript. Godot has strengths and weaknesses like any other Enige. Of course, the fear of the Unity disaster is still breathing down my neck. As long as Godot remains open source with MIT license, I will definitely prefer it. If they go crazy at some point, I'll leave them too, like I did with Unity. In any case, I'm excited to see what will be made of Godot.

    • @Alex-vq7fz
      @Alex-vq7fz 8 месяцев назад +59

      If they "do go crazy" you can always use the non-crazy version of Godot free forever

    • @ShinoSarna
      @ShinoSarna 8 месяцев назад

      ​​@@Alex-vq7fzexactly that happened with OpenOffice abd everyone just switched to a free fork, Libre Office.

    • @psiah9889
      @psiah9889 8 месяцев назад +36

      Not only could you continue to use the free version, but the community would continue to update and fix it. Might take a bit for the community to unite under a new lead, but it'll happen.
      All "going crazy" would do for the people in charge of godot right now is that it'd effectively get them fired... And maybe change the name of the version people use. And it certainly wouldn't be the first time it's happened with FOSS, but it happens a lot less often.

    • @TheOnlyGhxst
      @TheOnlyGhxst 8 месяцев назад +30

      The great thing about open source licenses, is that there will ALWAYS be an open source version of Godot, by law. Even if the company behind it "goes crazy", people could just fork the project from an earlier version and make a community edition. Which is exactly what happened with projects like Visual Studio Code, Pulsar IDE(A fork of the now defunct Atom IDE), and many other projects.

    • @TheOnlyGhxst
      @TheOnlyGhxst 8 месяцев назад

      @@jokr5242 if you already know python, learning gdscript will be easy. If you don’t know either, then just start learning GDScript first.

  • @akanahketo5823
    @akanahketo5823 Месяц назад

    Last year I started making my own game in Godot after trying out tutorials. I have to say that I'm more of a designer myself and only have mediocre programming skills. But the Godot engine is very intuitive to use.

  • @sukapow
    @sukapow 8 месяцев назад +15

    I always dreamed of a language similar to python but it's only focused in gamedev.
    Anyone who coded in python knows how fun that language is and easy to read compared to any C family languages or Java family languages.
    A engine needs to be fun in order to make fun games to the users.
    Godot is my personal choice 😊

    • @userwasneverfound
      @userwasneverfound 8 месяцев назад

      I 100% agree. I love python and I am interested in game dev as well bc I love to play games. I searched up which engine to use and was afraid to learn C#/C++ because of it. Then I found Godot and saw that GDscript is similar to Python and I got super excited to learn the engine. I'm doing better, I'm starting to understand how nodes work but I'm still learning GDscript and Python and it IS fun doing both

  • @quiet5445
    @quiet5445 18 дней назад

    6:13 ahh i feel so related to the dialouges shown below 😊😊

  • @Thisisdcode
    @Thisisdcode 8 месяцев назад +1

    and the fact that unity has announced a pricing change that broke the community's trust will certainly quadruple the amount of games made in godot on steam

  • @SterileNeutrino
    @SterileNeutrino 8 месяцев назад

    This should be reference from the manual too, the "The Godot Game Engine Explained in 5 Minutes" from August 2020 is the one currently referenced.

  • @personaignota
    @personaignota 8 месяцев назад +4

    Over the holydays I started to have the strong desire to learn game design, and create videogames. I have a bachelor's degree in electronic music, I might enroll in a media related master which has a minor in "Theory and technique of videogames". I intend to learn videogame music composition and sound design (still trying to wrap my head around what's requested from a videogame sound designer, aside from learning middleware like Wwise and Fmod). So, creating a videogame ties in pretty neatly with my professional choices and my various interests.
    Is it mad to expect being able to learn how to develop a videogame from the bottom up in two years? How frustrating is it going to be? Is Godot a good choice for me?
    Maybe I should just learn how to be a sound designer and think about game design/development another time. 😅

    • @Gdquest
      @Gdquest  8 месяцев назад +3

      If you get into it with the right mindset, no matter how frustrating it gets, it would also be rewarding. This said, 2 years sounds very realistic to me.
      We recently released a tutorial to make a survivor style 2D game. It might be a good and fun place to start. You can find it among the more recent videos on our channel.

  • @Kioki1-x8p
    @Kioki1-x8p 6 месяцев назад +1

    Guys I highly recommend that we support open source projects they are community controlled other pay to use services are bad idea for development & the future.

  • @aunkonorigins
    @aunkonorigins 8 месяцев назад

    The " less daunting for entry ", will be the major growth factor for GODOT.

  • @myboatforacar
    @myboatforacar 8 месяцев назад +1

    As someone who is used to Python and highly interested in its library support, I can't wait for godot-python to be adapted to the new version!

    • @Bankoru
      @Bankoru 8 месяцев назад +1

      Python is an awful language

    • @myboatforacar
      @myboatforacar 8 месяцев назад

      @@Bankoru Thanks for your input!

  • @luchinazo
    @luchinazo 7 месяцев назад +1

    godot has been the best learning experience for me so far

  • @dimitar4y
    @dimitar4y 8 месяцев назад

    It feels like the entirety of the industry went back 60 years and started over with some extremely cursed and scuffed remnants of old gold age technology.

  • @Shodan-0101
    @Shodan-0101 6 месяцев назад

    Great video! Thanks GDQuest!

  • @jmagrippis
    @jmagrippis 8 месяцев назад +5

    The “stop-motion” rounded white frames you use in a few places are very pleasing 🤩 how do you do that effect? Which NLE are you using? 🙂
    One day I’ll be part of the growing share of released games that use Godot under the hood! My biggest thing is it’s light enough to work with no jank on mac, and version control is easy.

    • @4.0.4
      @4.0.4 8 месяцев назад

      That effect can probably be done in any NLE. If I were to guess, it's a displacement map tied to a low detail noise texture whose seed updates every few frames with an expression/driver/whatchamacallit that does a modulo operador on the frame number.

    • @jmagrippis
      @jmagrippis 8 месяцев назад

      Oh yeah, I’ve done similar effects in After Effects, Final Cut and now DaVinci resolve, the “time-displacement” is called different but the idea is the same. And I usually have a big image texture I move over time instead of generated noise, which is similar.
      I guess I was hoping for a GDQuest-style video for Resolve or something, I enjoy seeing exactly how things are done, it inspires me 😄

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      Our teammate does all animations with after effects. That aside, I couldn't tell you how he does it exactly as I have no idea.

  • @vader3t3
    @vader3t3 4 месяца назад

    I love your colour schemes! It's like eating candy!

  • @profesoreniram820
    @profesoreniram820 4 месяца назад

    Tryin now Godot after trying Game Maker Studio 2. Have to admit its a bit more confusing, but im giving it a fair chance cause ive been told its worth learning

    • @Gdquest
      @Gdquest  4 месяца назад

      Did you try the 2D tutorial we posted? It'll help you break the ice.

  • @suicidalbanananana
    @suicidalbanananana 7 месяцев назад +1

    Want to be able to easily slap something together & don't care a whole lot about performance/requirements? -> Unity
    Want to be able to literally just drag & drop stuff together and have it to look really good while caring even less about performance/requirements/install size? -> Unreal
    Care about performance/requirements/install size & willing to do some more work for your targeted graphics & features? -> Godot
    ------
    Godot is shaping up very nicely, i honestly see it overtake at the very least Unity in the next few years, if not Unreal as well. (Assuming in the next few years all the 'better' community stuff for physics, audio, etc is just gonna get merged/made available on default as options, like has happened before)
    Imo Godot just needs a bunch of easily downloadable highly polished/feature-rich starter templates built into the ui somewhere, for the people that just wanna drag-drop the basics together, there is a big enough group of them that they should just be catered too, even if that's technically not the best approach for a project (because you usually end up with stuff you don't want/need or don't know how to change) just let people figure that out on their own.

  • @julio1148
    @julio1148 6 месяцев назад

    Something that has helped immensely the Blender project is having a team that produces a short film to highlight what the software can do, and the release is timed with each major update. Does Godot have something like this?

  • @dewae3254
    @dewae3254 7 месяцев назад

    Im happy that while python doesnt have support gd script pretty much is just altered python and knowing one is really easy to translate into the other

  • @fishraposo7192
    @fishraposo7192 8 месяцев назад

    I honestly think I'm going to use Godot as a substitute for Unity. I'm still going to mainly use unreal for action games, but godot seems like the best option for pretty much everything else

  • @whorubeta
    @whorubeta 8 месяцев назад

    01:39 the only reason i still cannot switch to GoDot currently. W4Games may bring console supports but the price is a lot too high for small indie devs - much more higher than Game Maker Studio and with less support as PS4 and the Xbox One will not come to GoDot with W4Games.
    Just to compare: Gamemaker 2 Enterprise (regardless teamsize btw.) will cost around 700 USD a year and you have just all consoles.
    W4Games provide console support with 2000 USD per year (if you target all 3 major consoles - for only one you would pay 800 USD per year) and if you are smaller than 8 peoples and no porting house. This is such a shame - i would really love using GoDot because its really great.

  • @popadom4529
    @popadom4529 8 месяцев назад

    Developing in the Godot Engine is much easier than Unity or Unreal (especially in 2d). I can't recommend this FREE engine enough!

  • @majorgnu
    @majorgnu 8 месяцев назад

    6:58 Learning how to code is not a hard requirement for making games... but you'll either have to get someone else to do the coding for you or work with limiting and cumbersome "visual programming" tools that will make your life easier in the short term but inordinately harder in the long term.
    So yeah, definitely learn how to code.

  • @ok_listen
    @ok_listen 8 месяцев назад

    Im going to be completely honest here:
    Im an artist approaching programming for the first time, and godot has been my first choice along with GDscript in terms of friendliness for beginners; by result, this channel and the enormous quality it has keep making me coming back to check information for things i need.
    The problem i have is with your free tutorial on the site: after lesson 20 or so, if not a bit earlier, it becomes so abstract that i understand absolutely nothing on the exercises, even when reading the solution. Many info are not explained properly or explained at all before the practice, and due to this i dont know if purchasing the full course (which i previously planned to do after the completing the free part).
    My goal is to become a solo dev one day, and its in my interest to learn everything i need as a time/money investment, so mine is not a pointless critique.
    Let me know if i missed something or what i need to know to be better, thats not the usual "keep exercising until good". Cheers

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      I will look up lesson 20 to try to identify your pain points past this lesson. We're considering a more detailed remake of this app that we may end up including as an update in the course after it's out of Early Access but it's not set in stone at the moment. It depends a lot on available time and budget.
      What I can tell you is that the rest of the course is not set up the same way as the app. You're free to try it and if it doesn't work for you, get a refund within 60 days. That's what I'd do in your shoes.

    • @ok_listen
      @ok_listen 8 месяцев назад

      @@Gdquest thanks for answering promptly, I appreciate it a lot! I was getting really frustrated because I had the feeling that some paragraph was being taught taking things for granted, which as you might understand is not optimal for a total noob like me.
      I actually forgot about the 60 days feature, if you say that it's set differently I will give it a try. Thanks again

  • @bwah9481
    @bwah9481 8 месяцев назад +1

    We need more software like Godot... this is the future. Down with the greedy companies!

  • @Nicolai9933
    @Nicolai9933 8 месяцев назад

    Awesome, I have been fan of Godot since 2021! Still i miss the option to write visual code which is also possible in Unity and Unreal Engine.

  • @ELTABULLO
    @ELTABULLO 8 месяцев назад

    Will try it for sure

  • @oussama7132
    @oussama7132 8 месяцев назад +1

    i would like to use c# instead of c++ or gdscript, but the documentation does not focus on it

  • @adventuretuna
    @adventuretuna 8 месяцев назад +2

    Does Godot have a concept if Long Term Support (LTS)? If I start my project in 4.x, then 5.x rolls out, how often will they backport important bug fixes?

    • @Gdquest
      @Gdquest  8 месяцев назад +4

      Good question. Godot 3.5 is an LTS version for example. So the answer is yes.

  • @markwiering
    @markwiering 8 месяцев назад

    What I like about Godot Engine is that it just works and isn't ridiculously heavy on the system resources, like Unreal Engine is.
    Godot: runs natively on Linux like a charm and works without registration or logging in. Small in size, runs on older systems too - and just *works*. Also allows custom self-written C++ modules to be made for it.
    Unity: a bit heavier, requires registration and logging in; still a decent choice for game development, has lots of tutorials and assets available to it.
    Unreal Engine: ridiculously heavy. Like, it won't even run on many computers. Bad choice if you want to share your game with your friends, because the exported games will be at least a gigabyte in size, no matter how small the project is.

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      Sharing your take on the 3 engines most likely helps people in their choice. Thanks for posting.

    • @markwiering
      @markwiering 8 месяцев назад

      @@Gdquest.
      You are welcome! 😀
      I have used all three game engines. So far, I like Godot the most. The main thing I like about Godot compared to Unity is the clear, hierarchical node structure, with clear icons per node and with colours per node type. For example, green node icons being node icons that have something to do with user interface.
      After I ran Unity after making a game in Godot, I really missed Godot's clear node structure.

  • @alexanubis1
    @alexanubis1 8 месяцев назад

    I have to try cozy blanket looks super awesome

  • @CitrusThings
    @CitrusThings 8 месяцев назад

    Oh this sounds like a great pick

  • @Vhite
    @Vhite 8 месяцев назад

    Just picked up Godot as a more casual alternative to Unreal. Probably also more capable when it comes to 2D.

    • @Gdquest
      @Gdquest  8 месяцев назад

      Welcome! Nice of you to introduce yourself.

  • @AdamBechtol
    @AdamBechtol Месяц назад

    thx

  • @a.m.7438
    @a.m.7438 8 месяцев назад

    I should probably spend a few weeks learning c++, and a few weeks learning c#

  • @hiro221
    @hiro221 8 месяцев назад

    I'm only just waiting for the shadows to come to the compatibility setup, since my pc phisically can't run mobile and forward +. For now 3.5 will have to do.

  • @cekuhnen
    @cekuhnen 8 месяцев назад

    I am curious to what degree Godot could be a fun replacement of the old Macromedia Director to create 2D or 3D presentations.
    I am also looking into Verge3D which so wonderfully integrated into Blender and easy to use without coding knowledge for some common tasks.

  • @Scamalasaurus
    @Scamalasaurus 8 месяцев назад

    I don't have experience with this engine but it would seem to me that the viability of such an option is probably tied directly to the level of optimization that you get practically by default from coding what you need. Don't get me wrong, UE5 is second to none when it comes to ease of access. I prefer C++ because I started coding on a DOS machine in high school back in 1999. However, blueprints are something that I could explain to a child, the reason that I rarely use them is because it's often a lot faster and easier on the eyes to just write in the way that I know, besides that, it is so much easier to read code if you know how than it is to decipher a complex blueprint system after you've set it on it's own and forgotten it's unique pattern of construction.. That all said, the doom word "optimization" it separates the wheat from the chaff. In terms of UE especially 5, something that irritates me is that I often find that my efforts are spent correcting things that the engine itself should be doing instead of just looking pretty. That's probably not a big deal for a crew to handle on a large project but for an indie solo I find that I get a much cleaner production if I run engineless and build to purpose. That way I don't ever need to account for any of the 500 things that an engine wants to do that have nothing to do with what I want to make. Code is fundamental, a lot of people that try and market solutions that sell the idea of reducing the hard work are straight up lying to you. Understanding C++ will provide you with a trade that includes engine construction if you want it. Understanding an engine on the other hand is derivative and limiting from the outset.

  • @roozbehebadi6661
    @roozbehebadi6661 7 месяцев назад +1

    1:24 - lets bow to all those devs and contributors, they're God itself! 🛐🛐

  • @RoyBeerZ
    @RoyBeerZ 8 месяцев назад +2

    If Godot is so great, then why can't I finish making a game with it?? Oh yes, because every time a new version drops (which feels like every other week?) I'm fighting feature creep lol
    Just kidding. I've been a fan since 2021 and this is hands down the best software I've come across since then.

  • @blackflagqwerty
    @blackflagqwerty 4 месяца назад +3

    Corporate America's greed happened to Unity. That's why I switched to Godot.

  • @bornkinggamer3347
    @bornkinggamer3347 13 дней назад

    Something to note is that GDscript is very, very close to Python

  • @oswaldobenny
    @oswaldobenny 8 месяцев назад

    Thank you!!!

  • @HowToLinux
    @HowToLinux 8 месяцев назад

    Great Video

  • @BesideTheVoid
    @BesideTheVoid 8 месяцев назад

    4:09 Tip: having the Godot logo next to Unreal's "Verse" is confusing. I had to rewind it and watch again (The visual is contradictory, though the voiceover and text go together).

    • @Gdquest
      @Gdquest  8 месяцев назад

      Thanks for the constructive comment!

  • @diren_was_here
    @diren_was_here 4 месяца назад

    you got me when you said you can it on android tablets

  • @watercat1248
    @watercat1248 5 месяцев назад

    i have try Godot once and it is some stuff i don't like
    1. i don't like GD script because the dont let me organize the code the way i like for some reason wean press single space before i even started to writing the line i have error this very annoying i hope Godot to fix this on the future.
    2. the don't let my add the windows in whatever order i wand to in unity blender even Photoshop you able to make Editor layout in whatever order you wand in Godot you only able to move the file Manger for example only in predict loction (on the left or right site) not on the button that i perrfer
    3. i don't rely like the fact that don't let my add multiple code for one object and i have to add parent or children in the order to do that in unity you have to ways to add the code
    1. make the code as components and add as many other codes you wand
    2. make the code as parent Object/Children object the choice is up to you
    Godot have some parts that i like but to be honest the work flow does not suits me because off thos annoying's if Godot fix most off thos issues some time in the future i thing i will about perfect but to be honest i don't see that happen because i truly believe the have make thos annoyings on purposes.
    my fps project in unity wean the time cames to make next project which probably goin to be 2D platformer i will see which game engine I'm goin to use waen that happens.

  • @sergeantsapient
    @sergeantsapient 3 месяца назад

    Where can I get the godot character model used at the beginning of this video?

  • @BlendFin
    @BlendFin 8 месяцев назад

    Awesome!

  • @hunam_
    @hunam_ 8 месяцев назад

    thanks

  • @radugabrielbiclineru9610
    @radugabrielbiclineru9610 7 месяцев назад +1

    Hope that the "no pay" policy stays forever😅

  • @containedhurricane
    @containedhurricane 8 месяцев назад

    Only DOTS is lacking from C# in Godot. If it was available, we could make a massive game like V Rising

    • @Bankoru
      @Bankoru 8 месяцев назад

      DOTS is a Unity thing, not C#
      But you could technically implement it yourself.

    • @containedhurricane
      @containedhurricane 8 месяцев назад

      @@Bankoru We could implement a data-oriented programming with C#, but it would be way more effective to apply it to all aspects of game development as DOTS does in Unity

    • @theninjascientist689
      @theninjascientist689 8 месяцев назад

      If you really want to make a hyperoptimised DOTS game, you might want to look into the Bevy game engine with Rust!

    • @containedhurricane
      @containedhurricane 8 месяцев назад

      @@theninjascientist689 I really wanted to learn Bevy before delving into Godot, but there was a warning message about API breaking changes on its GitHub page

  • @kipa_chu
    @kipa_chu 8 месяцев назад

    Im learning both unreal and godot at once..

  • @MrDanINSANE
    @MrDanINSANE 8 месяцев назад +2

    The only thing that Godot is missing is a brand new VISUAL SCRIPTING based on EVENT SHEETS like GDevelop or Construct 3 which is easier to learn based on Events and Actions, MUCH easier than any node-based visual scripting and anyone can use it.
    Once such a Visual Scripting will be a part of Godot, it will open so many doors to the "no-code" community who likes to design games but not using lines of code.

    • @scrung
      @scrung 8 месяцев назад

      godot has event sheets, theyre just called 'signals'
      you can find them by clicking on 'Signals' on the top right in the node inspector.
      i'm not sure if they'll prioritize adding a visual scripting option any time soon. someone might make an addon eventually though

    • @chase7767
      @chase7767 8 месяцев назад +1

      Oh that's VERY INTERESTING thanks for your INSIGHT

  • @Frustratedartist2
    @Frustratedartist2 5 месяцев назад

    2 words that for me proved why Godot is worth it: Cruelty Squad

  • @amarjotkaur8917
    @amarjotkaur8917 5 месяцев назад

    Can you please make the squash the creep game again on godot engine with updated version please it's urgent

  • @ZeBernaudaus
    @ZeBernaudaus 8 месяцев назад

    6:26 and 6:14 game's name ?

  • @PathForger_
    @PathForger_ 8 месяцев назад

    6:58 was demoralizing, even if I recognize the interest behind the statement. Otherwise enjoyed the video and found it informative.

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      If you don't know how to code, try the free app linked in the description

  • @bagboybrown
    @bagboybrown 8 месяцев назад +1

    There isn't a thing wrong with Godot. One feature I use that Unity doesn't have is the ability to paint 3D tile maps. It makes it sooooooo easy. That said, for more realistic 3D games you may want to use Unreal but I don't see any reason why anyone should feel like they're roped into Unity.

  • @izujojo
    @izujojo 5 месяцев назад

    6:25 does anyone know that game?

  • @that_guy1211
    @that_guy1211 4 месяца назад

    0:56 still waiting for someone to make a NSFW game in godot, lol

  • @soumyavk9614
    @soumyavk9614 8 месяцев назад

    Please tell how export godot project to apk

  • @naturegreene9579
    @naturegreene9579 3 месяца назад

    Epic investing in Godot 🤔

  • @henseltbrumbleburg3752
    @henseltbrumbleburg3752 8 месяцев назад

    amazing

  • @tmilker
    @tmilker 8 месяцев назад +3

    I know 3D shadows are a *lot* better in Godot 4 vs 3 but as someone who just started using Godot a lot vs just dabbling, they still look really bad vs other engines and the settings don't really do much to fix it.

    • @Kylanto
      @Kylanto 8 месяцев назад +1

      They all use the same techniques, cascaded shadow mapping and/or global illumination. Just look at the shadows at 6:53. It really does come down to tweaking the right settings. Unreal and unity definitely have better defaults, but they using what is effectivly the same underlying algorithms.

    • @proatgaimz
      @proatgaimz 8 месяцев назад

      you can improve the look of the shadows by lowering the max distance (shadow) of your directional light, you can also increase the resolution of the shadows in the project settings.

    • @rafae5902
      @rafae5902 8 месяцев назад +3

      The only example of good shadows and lightning we have for 3d games in godot is Road to Vostok.
      That guy is doing some kind of black magic over there...

    • @tmilker
      @tmilker 8 месяцев назад +1

      @anirbanr.c.3271 Mainly it's something to do with blurring the shadow buffer I think. Maybe it's a bug. In Godot, whenever a shadow moves, you get noticeable ripples from the aliased pixels sliding around. I've messed with it to no end and I just can't get that to not stick out like a sore thumb. I've never seen this as bad in Unity or Unreal.

  • @AdaveGD69
    @AdaveGD69 5 месяцев назад

    0:06 "but the engine has come such a long way since then that many of its cons just disappeared" its just lightning and nothing else

  • @njdarda
    @njdarda 8 месяцев назад

    not sure if gambling is something you want to highlight...

  • @CrusaderGabriel
    @CrusaderGabriel 8 месяцев назад

    I wanted to decide on godot almost by default but somehow the “open arms” community rejected me (at least in reddit… well what did i expect, its reddit after all): i asked a couple specific questions that may seem have been asked before (but weren’t) and i wasn’t well received, then started my 2 week struggle of writing my own 2D engine until i got tired (because i want to make games, not engines) and downloaded unity

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      Sounds like you faced some unkindness. Sorry to hear about your struggle. As I always try to say, what matters is to stick to your goal. You can always switch tools when it makes sense to you.

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      Anyway good call on not trying to write your own engine when making games is what you'd like to focus on.

    • @CrusaderGabriel
      @CrusaderGabriel 8 месяцев назад

      Leaving the bad experience i had in reddit aside, I still feel i want to decide on godot… literally been watching nonstop videos trying to convince myself to use the engine, even followed a tutorial and was nice to work with (although before that tutorial it was incredibly confusing coming from both unity and unreal).
      My only specific pain points for now are: 1. Still not super fond of gdscript myself (i like string typed languages, ironic as my day job is as a python developer) and 2. 3D still confuses me a bit (had trouble importing fbx files)… well I’m honestly still not dropping unreal for 3D, trying to find my 2D engine but still would appreciate the 3D capabilities to try out some mixed 2d and 3d ideas.

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      If you like, you can try the 2D game tutorial we recently posted for a vampire survivor style game, in case it helps. (You may have already seen it if you're going through lots of tutorials).

    • @CrusaderGabriel
      @CrusaderGabriel 8 месяцев назад

      @@Gdquest Indeed i saw it before, added it to my watch later list lol definitely giving it a try :)
      Btw thank you so much for your encouragement

  • @DigitalMetal
    @DigitalMetal 8 месяцев назад

    I love Godot. I use it all the time. My opinion it's the best game engine available. One of the main reasons it is so great is that it is Open Source. But I see people say that because it's under the MIT license it will always stay that way. The biggest problem with the MIT license as compared to a Free license such as any of the GPL's is that is allows "sublicensing". This means that changes to the code don't need to be under the same license. Which means, that although the current code will always be available, future changes don't need to be and could some day lead to a lot of Godot being closed. I'm not saying this is what is going to happen, but it could. It could also lead to most of the code being open, but parts of it being closed. And if it's not fully Free and Open, then it's not really Free and Open. That is the difference between code that is Free and code that is just Open Source.

    • @sergiorodrigoroyo5079
      @sergiorodrigoroyo5079 7 месяцев назад

      The reason why GPL licenses have fallen out of fashion is because they are based in a contradiction: in order to be free, it FORCES you to do things such as releasing the code of your modified version. That is NOT freedom, but rather tyranny, and this is the main reason why MIT rocks in comparison. It is FREE and gives me the freedom to do almost whatever I want. I will never release anything under GPL, as they restrict the freedom they preach.

    • @vitaly.petkevich
      @vitaly.petkevich 15 дней назад

      [Bookmark] MIT license vs. Free license

  • @Learnbynet
    @Learnbynet 8 месяцев назад

    is support typescript ?

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      For Godot 3 yes. For Godot 4, it would seem not yet. You can keep an eye on this repo: github.com/Geequlim/ECMAScript

  • @Kitsune_Dev
    @Kitsune_Dev 8 месяцев назад

    I’m a Roblox game developer at the moment, would it be hard to transition to Godot?

    • @Gdquest
      @Gdquest  8 месяцев назад +1

      You can definitely do it. Start with the free tour of the Godot editor which you can get on GDQuest.com and then if you can't code yet, try the free app to Learn GDScript, also on our site. From there you can begin following tutorials easily. Hope this helps.

    • @Bankoru
      @Bankoru 8 месяцев назад

      lol

  • @iloveblender8999
    @iloveblender8999 8 месяцев назад

    The intro is not correct, you cannot do whatever you want with godot, there are some limitations, but they might as well be non existent for normal game developers. Mostly you have to include a couple of license agreements in the game files.

    • @vitaly.petkevich
      @vitaly.petkevich 15 дней назад

      Could you please share a couple of examples of the limitations?

  • @CarbonBallas
    @CarbonBallas 8 месяцев назад +2

    Console support.... For a cost?

    • @ahettinger525
      @ahettinger525 8 месяцев назад +6

      Yes, console SDKs cost money. In the commercial engines you have to pay for the engine to cover that. In Godot you hand it off to a company that has bought it to handle that. You can also secure the SDKs yourself, and support yourself, but ultimately that ends up being more expensive then just calling in a merc to take care of it for you. From memory, the costs are fairly reasonable.

    • @BanditLeader
      @BanditLeader 8 месяцев назад +4

      It's always been a cost. Even in your "free" unity

    • @CarbonBallas
      @CarbonBallas 8 месяцев назад +1

      Did not know that. Very interesting. Thanks guys!

  • @bezimienny5
    @bezimienny5 8 месяцев назад

    It's a nice ad, but I would like to hear more about different game engines than Godot. It's not my cup of tea, so I'm still on the lookout for a similar game engine.

  • @yacoobsc.m3269
    @yacoobsc.m3269 8 месяцев назад

    Buenos días kolases 😅

  • @Yipper64
    @Yipper64 8 месяцев назад

    Its kind of lucky I didnt get too hard into Unity before all that nonsense with Unity went down. Not only because well Godot *isnt* unity, but also because I just like Godot better.

    • @Bankoru
      @Bankoru 8 месяцев назад

      Technically speaking, Unity is still leagues ahead of what Godot can do, not to mention Unreal.

  • @giovanemachado8339
    @giovanemachado8339 8 месяцев назад +3

    I kinda gave up when found that bug where you export a game for web and it crashes on macos. This is super sad for gamejams. Seems to be an issue with godot 4 since ever, and with no solution yet

    • @Gdquest
      @Gdquest  8 месяцев назад +2

      Do you happen to be following the github issue on that?

  • @igorgiuseppe1862
    @igorgiuseppe1862 8 месяцев назад

    "3:12 the gap is closing fast"
    while godot is quickly improving, and this gap might close soon or later, there is no guarantee it ever will since unity and unreal are in constant evolution too.

    • @mbg4681
      @mbg4681 8 месяцев назад

      So are Maya and 3DS Max.

    • @igorgiuseppe1862
      @igorgiuseppe1862 8 месяцев назад

      @@mbg4681 you are comparing then to what?

    • @YouTubsel
      @YouTubsel 8 месяцев назад +3

      No there isn't. A risk you take with any software, really.

    • @boccobadz
      @boccobadz 8 месяцев назад

      I don't know about Unity, but compared to Unreal, which seems like it is innovating almost on a daily basis, Unity feels like a stale cash grab created to make money off people scared of C++.

    • @CerealKiller
      @CerealKiller 8 месяцев назад +5

      There is absolutely no point in getting hung up over this sort of stuff. One could also say that the gap might close completely as one day there might not even be a new version of both Unreal or Unity at all, the chance is always non zero!

  • @celsladroma8048
    @celsladroma8048 8 месяцев назад

    yeah is Godot millionaire free and knowledge is free not like scratch unity...

  • @TheLorentin
    @TheLorentin 6 месяцев назад

    spanish?

  • @surplusking2425
    @surplusking2425 6 месяцев назад

    "3D performance is not on par with Unity" No. Godot is way better for 3D than Unity indeed. Games made with Godot 3D runs nicely on even integrated graphics while Unity is not.

  • @minkhe
    @minkhe 8 месяцев назад

    man i wish i was rich so i could dump millions of dollars on yall

  • @DingDong-bw7mq
    @DingDong-bw7mq 8 месяцев назад

    Ok I'll try. It'll be NSFW, sowwy

  • @DrDrift-rl6cc
    @DrDrift-rl6cc 8 месяцев назад

    I will note that Web export support is still pretty skaky in Godot 4 - if you're exporting to web i recommend Godot 3 still

  • @icemelt7ful
    @icemelt7ful 4 месяца назад +1

    Godot web export is a joke