⚠ There are some images from the Elden Ring DLC, be careful if you don't want to be spoiled. Thank you so much for 10k subscribers 🎉 I hope you enjoyed the video, checkout my juice course below 👇 shorturl.at/eIT36
Awesome video very nice game juice tips and tricks! 🙌 This popped up on my feed and I had to take a look, to my surprise I saw my Unique Stylized Explosions! Thank you for including my work in your videos!
3:08 I don’t have the context but the first is more powerful… because the second one will very quickly dry off and become annoying because it’s taking my control away for far longer. If this is a common repeatable attack, first is better.
It's not a common repeatable attack. It's a special attack you'll trigger after having killed enough enemies. I want it to be rewarding so that's why I'm saying there should be lots of anticipation
I was NOT expecting Shadow of the Erdtree spoilers in this video. I'd like to continue watching but I have yet to play the DLC so I'll have to stop, sorry.
I really appreciate when content creators are considerate like this. I said the same thing to one a while back and he laughed at me like everyone in the world has the same timeline to consume the content he brought up. It's very nice to see others take spoilers seriously. You never know how much someone cares about their clean experience. Thx!
This video looked like it was going to be a tutorial but ended up feeling like personal vlog. I'm not sure you even know what you're aiming for with it.
Too much Elden ring spoilers, please don't include spoilers for games that recently released or give a warning at beginning of video, you could of used past dark souls games to show anticipation, overall good video though. After playing Paper mario Thousand year door I realized how many small details when you look at the game as a game dev, it stacks up and creates a more immersive world.
indie games these days suck because devs think juice (stupid term) is substitute for substance, and game industry is as bankrupt creatively in AAA and indie
I don't think that indie games suck because of thia because most successful devs know that juice is just something to enhance their game's presentation and aesthetics. I do agree that games from devs that focus mainly on game juice almost always results in an experience that looks more like a light show than an actual video game with substance. Devs that do this should try to balance the game feel (juice) and game art (art going into the game) mixes with the actual gameplay so it all feels cohesive.
But the camera shakes (woah!) very aggressively when the player shoots a bullet in their totally unique and original top-down 2D twin-stick shooter with pixel art graphics featuring procedurally generated dungeons and boss fights!
⚠ There are some images from the Elden Ring DLC, be careful if you don't want to be spoiled.
Thank you so much for 10k subscribers 🎉
I hope you enjoyed the video, checkout my juice course below 👇
shorturl.at/eIT36
Spoiled or spoilered? 😀
Awesome video very nice game juice tips and tricks! 🙌
This popped up on my feed and I had to take a look, to my surprise I saw my Unique Stylized Explosions!
Thank you for including my work in your videos!
It's a great example 👍
really good video, I love the presentation
Thanks so much!
Perosnally i think score screens should be minimally animated, its cool to see it the first time but after it just gets annoying
add an option to skip. in my game it skips to the end result if you press A
Great tips! Especially the animation offset and anticipation rule will find its way in my next updates!
Aaaaaaaand.... that's a follow, RUclips suggested 2 vidéo from your channel, the quality is here. Good job ! :D
3:08 I don’t have the context but the first is more powerful… because the second one will very quickly dry off and become annoying because it’s taking my control away for far longer.
If this is a common repeatable attack, first is better.
It's not a common repeatable attack. It's a special attack you'll trigger after having killed enough enemies. I want it to be rewarding so that's why I'm saying there should be lots of anticipation
Do one on FPS juice as there is an extremely fine line to walk with things like screenshake, flash etc.
those are really good tips, thanks!
Wow, some good insights, great job!
Glad you enjoyed it!
Very very intresting and useful video! :)
Gem of a video omg! thank you
Thank you! great advice
Glad it was helpful!
Love the video, but for me who is trying to be spoil free for the elden ring dlc, each video sequence of it made me "god damnit !"
Ahah sorry I didn't think about it, it's true the DLC is still very new
When did the term "Juice" get popular? I see it all the time now.
I don't know, I've been doing gamedev for 4 years and I've always heard that. I guess we referred more to game feel before
There's a video called "juice it or lose it" about 12 years ago which people refer to all the time. Highly recommend that video.
Thanks
Such a great Video!
I'd enjoy this video more if it didn't contain any elden ring spoilers
Great video!
I was NOT expecting Shadow of the Erdtree spoilers in this video. I'd like to continue watching but I have yet to play the DLC so I'll have to stop, sorry.
Sorry about that 😊 I'll put a pinned message to warn people
Crybaby
I really appreciate when content creators are considerate like this. I said the same thing to one a while back and he laughed at me like everyone in the world has the same timeline to consume the content he brought up. It's very nice to see others take spoilers seriously. You never know how much someone cares about their clean experience. Thx!
nice video!
I can’t stand the anticipation factor. When I play Balatro, I’ve increased the speed on all the animations. Those get so annoying.
This video looked like it was going to be a tutorial but ended up feeling like personal vlog. I'm not sure you even know what you're aiming for with it.
In what way would it be a personl vlog?
Correct Things
joocy jooce!
Too much Elden ring spoilers, please don't include spoilers for games that recently released or give a warning at beginning of video, you could of used past dark souls games to show anticipation, overall good video though. After playing Paper mario Thousand year door I realized how many small details when you look at the game as a game dev, it stacks up and creates a more immersive world.
I know what you did
indie games these days suck because devs think juice (stupid term) is substitute for substance,
and game industry is as bankrupt creatively in AAA and indie
ok
I don't think that indie games suck because of thia because most successful devs know that juice is just something to enhance their game's presentation and aesthetics.
I do agree that games from devs that focus mainly on game juice almost always results in an experience that looks more like a light show than an actual video game with substance.
Devs that do this should try to balance the game feel (juice) and game art (art going into the game) mixes with the actual gameplay so it all feels cohesive.
But the camera shakes (woah!) very aggressively when the player shoots a bullet in their totally unique and original top-down 2D twin-stick shooter with pixel art graphics featuring procedurally generated dungeons and boss fights!
loved these! 🧃✨ that sfx pitch variation example was (●’3)🤌♪