I really love the AI in Shogun 2. Expecially from FOTS, when the line infantry climbed the wall during siege battle, the soldiers are able to individually shot the enemies, even when the rest of the unit haven't finished climbing yet. It really helps to make me feel that they are not simply a block of unit, but individuals grouped in a unit.
Yeah AI in those siege battles are pretty competent, you will lose defensive sieges in Shogun 2 that are easy wins in unwalled towns in Rome 2 where the AI will just attack head on into pikes
"There's very few scenarios where the ai derps out" Meanwhile on the screen, the ai's troops are standing still right in front of Matchlock Samurai, getting shot at point blank range
Master of Stategy for TW shogun 2 (mod) made the Aí Really smart and with no cheat. I had several battles that I was winning and they pull back and remade their lines and even ambush my troops with hidden ninjas in the forest.
That type of stuff always infuriated me with TW games. I mean, it's one thing to have an enthusiastic modder slowly spruce up some unit model to be more striking than in the vanilla game or to have someone fine tune the mechanics etc, but it's something entirely different when you have an AAA developer building a franchise for decades, a franchise that practically lives off of its real time battles... and always screw that part up the most. And then comes said enthusiast and makes it significantly better.
@@mrdoolio but heres the thing: the mass market DOESN'T WANT PERFECT AI. it's also why call of duty enemies have such slow reactions or why stealth game enemies don't have eyes. for someone of an average skill level they won't really register that the AI is just stupid when they win 5 battles in a row, they make a lot of mistakes too, what they register is that they are winning. it makes someone feel like a tactical genius for winning something that wasn't particularly difficult in the first place
"Shogun 2 has best AI in Total War" Shows a clip of hundreds of ashigaru getting gunned down like they're doing a retake of the Last Samurai... Gj Legend... Gj xD
I've never played any of the TW games after Attila because I don't give a shit about Warhammer or SJW politics making half the friggin soldiers and generals female, but Shogun 2 definitely had the "best" AI in the series. It's still absolutely awful but it's the best in the TW franchise. And what else are Ashigaru supposed to do when going against guns? All they can do is charge. Or disobey their general and get their heads chopped off.
@Tincho Sabala The speeches are based off of the traits of the general in medieval 2. If your general has a Gets Merry or a similar drunk trait, their speeches get ridiculous. If they have a “Hates the French” their speeches when fighting France will be different. I don’t know about Rome II or Shogun 2, but I usually ignore those.
I prefer the speeches from Roman generals in Rome 1, they'll go on about arriving reinforcements for your side or the enemy's, whether those reinforcements are late, winning odds, the opponent faction, reinforcing ally factions, nearby settlements whether belonging to the enemy or a friendly and if it is a capital, outnumbering enemies, the number of battles the general has won against the enemy faction, how many they have lost against them and whether this is the first battle against the faction in the campaign. They can also have traits such as "tedious speaker" where their speech becomes clumsy and not particularly inspiring which can be comedic, or "great speaker"or something like that (I forget the name of this one) where their speech becomes more dramatic. I specify the Roman generals because the other factions don't really get the same level of work in their speeches and are a little underwhelming, but I prefer the Roman general speeches to the ones in Medieval 2.
One thing that is underrated about medieval 2 ai is that armies under a really good commander tended to make much better decisions than armies under a captain. Mostly on the field
@@serek_heterogenizowany when armies have a captain they tend to be stagnate. When they have a good commander they make somewhat better decisions. I’m not saying they make “good” decisions. The ai is still terrible and can be outwitted in almost every scenario. But there does seem to be a difference when there’s a decent commander. Again not saying it makes “good” or even “great” decisions. But rather better than without a general
@@lancehandy6648 nope. CA designs one version of battle AI for each of their games. It always behaves the same thus people like Legend of Total war exploit it. It only changes its patterns when it has numerical advantage over the player or has cav or artilery. That is all. No smarter AI with a commander or without. Its the same.
The medieval 2 AI is completely broken in sieges. Once the main gate is broken the AI will abandon its siege towers and ladders to rush all its troops into that chokepoint of doom. And I mean ALL its troops, peasant archers and horse archers being sent to the frontline against close combat infantry in hand to hand combat while oil is raining at them from above. I routinely defend against full stack Lithuanian armies with two units of order spearmen or even order militia. Still love that game though.
@@bingobongo1615I guess personal prefferences does alos plays a lot. I’ve heard a lot of peopke saying how great Shogun 2 is while I absolutly hate that game. Played one campain and I will never touch that thing again. Medieval 2 is much more fun to me.
I think it is more reactive than in rome 2 but it might also be a case of simply limited tools at the players disposal. In rome 2 get artillery, get pikes, strong flanking forces boom done. In Attila most units kinda suck, especially since Cavalry is so deadly.
Shogun 2 has definitely given me plenty of issues especially in offensive sieges where I always try to autoresolve or bait out their armies (siege them with a weaker force so they sally out and then you just take a defensive position) so that I can have a shot at a decent kill ratio.
It's an amazing title, but it can't really compete with the diversity of units in total war: warhammer (unless you hate fantasy), which lets you create different "themed" armies within the same faction and sieges are ok if you don't exploit our poor old total war ai. xd Man, if there was 1 thing I'd want from the next total war... better ai and updated graphics to medieval for example. :( Just let them spend 2 years or w/e improving the ai and update the graphics and I'd buy it in a heartbeat. Good day to you.
@@jamaly77 Be real man, in no total war game are they "ok". AI is shit and you can bullshit your way to victory in every title. Warhammer's problem is the "1-2 wall only" and how many walls were you assaulting simultaniously in say Medieval 2? Most I did was 4 and I had 2 fuck huge armies sieging Jerusalem or sth. (so AI didn't even had a chance anyway). Tell me a Total War title in which sieges were good (I think Shogun 2 castles look like shit, barely any building at all there).
@@SirRivelion thrones of brittania sieges. Now you might think the game is shit but its updates rival total war attila easily. I belive shogun 2 is the best total war out but attila and thrones come in 2nd if you like historical titles
My favourite Shogun 2 derp moment was when they left one of their generals by themsleves on the otherside of the castle they were attacking. Sallied forth and slayed them with my own cav. Unfortunately that was just 1 out of 5 that was attacking at the time.
One time when I played a total war game (think it was empire) I had a rule that no general and small army meant the battle difficulty was easy. A general bumped it up to medium. Large army with no general was hard and then general plus large army was very hard. Got board in the end keep changing it but added some little immersion to it.
Hi Legend, love the series and keep them coming. Got 2 suggestions for a Top5 for you. Top 5 mistakes player make during the campaign and, Top 5 mistakes player make during battles. Maybe your disaster campaigns or comments can give you material for those.
working out how OP flanking was in medieval 2 was game-changing for me, i barely lost any battles once i worked it out as i would always get them to charge my infantry and then just flank with my cavalry
I remember being pleasantly surprised when I first fought the Shogun 2 AI. It was outnumbered and put itself on a hill. I ended up winning because of sheer numbers but the AI inflicted a lot of casualties.
I’m honestly really impressed with the AI in Rome 2 since the recent update. Idk if there actually was an update because I just started playing again after about 6-7 months. But the ai kinda shocked me when I was fighting an unwalled siege battle and I expected them to do what they always do but they didn’t. They actually matched my moves and even tried to pull off flanking moves and tricks. Open field battles were the same. Idk what happened but I was shocked and impressed
Mike Rodrigues I’m not exactly sure sure when or which update it was. I just started playing again about a month ago and have just noticed that they’re way better. Obviously not perfect and suicide runs into pikes still sorta exist. But like in unwalled sieges where you’re defending, I’ve always just camped in the center or a corner and they’ve always just rushed in. Now they don’t they will either tactfully engage or completely use their ammo before they attack or if you have a flanking force that they’ve spotted they will send half their army to chase them off while their missiles fire away. I’ve definitely noticed a difference compared to the last time I played.
Had a similar experience where an AI actually managed to ambush me with hidden units and beat me by baiting me into a forest. I wasn't expecting it at all and it massively raised my respect for that game. It's definitely an improvement over the launch experience where the Carthage AI managed to lose it's capital to rebels.
"[Wasting their ammo] wasn't a situation that CA really counted on". The flavor text for "Very Fast" units implies that you should do exactly that, it's developer-endorsed cheese. "This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire"
For the longest time, I never really understood why some people liked Paradox games over TotalWar titles. Well, turns out you can make an AI a helluva lot more convincing if you take out the actual battles!
Started playing Shogun 2 for the first time recently and man, I really got my ass handed to me on my first two attempts at the campaign. I wasn't expecting the AI to expand so quickly and throw such well-balanced armies against me. I've been a constant Total War player since Medieval 2 and thought I knew how to handle it but shit, this really caught me by surprise. I think Legend could have said a bit about it's strategic AI because I don't really find it's battle AI much different from earlier Total War games, by all accounts, they really seem to have a plan when moving on the campaign map. Doing much better now on my third try but it's still a tough slog to advance as by the time you get big enough to attract the Shoguns attention, every single faction makes peace with each other and attacks you. Luckily, by this time I had expanded enough to meet the threat. In my earlier playthroughs, I hadn't which put me in a boxed-in situation where I didn't have the resources to raise the armies to meet factions that were by then more than twice the size of mine. But this is now what's making it so enjoyable to play. I don't think I've been this engrossed in a Total War game since my early days playing Medieval 2. Also, on a separate point, I'm amazed that CA went from Shogun 2's beautiful campaign map interface to Rome 2's ugly basic one!
generaly speaking in my playthroughs i have noticed the ai become more competent if i play like it ˝˝expects˝˝ me to play , ie typical line battle , artillery makes it go insane if i have more than the ai does so i tipicaly have one artillery unit in the musket era games , however it does get confused if you ˝˝min max˝˝ various manouvers
You forgot to mention the sheer genius that Shogun 2 AI shows on the campaign map - I was gobsmacked when I first played Shogun 2 and the AI sent me a peace offer when it started losing a war or it had ground to a stalemate - I thought to myself "So you're NOT going to fight me to the last pitchfork-wielding peasant in your last village because of some border dispute 5 years ago?" :O
Sable yeah not when you’ve already taken over Kyoto and become the shogun though. Also, the whole client state turning on you within one turn sucks a bit too
dunno if anyone had this happen to them, but in warhammer 2 i've had the AI actually flank around with groups of archers backed up by spearmen(high elves) to keep my cav at bay. Was pretty surprised to see that the first time
And players too, I've seen some dudes online that make the AI look like fucking Clausewitz. Running High elves against an Empire player and dude slams his Rieksguard into my spear line. I'd honestly never seen 3 units of Reiksguard disappear that quickly.
In fairness, there's not much in the way of detailed movement tutorials, and if you're playing on Easy, you can honestly get away with slamming cav into spears, and the morale shock from doing so is even decent.
"They protect their general...sometimes" Yeah that's Shogun 2 AI in a nutshell. It has a major failing in that it can't handle 2 stacks of it's own troops well. In 40v40 battle you're really fighting more like 40v20.
A truly smart Ai that relies on tactics to win would probably be not fun to play against. Smart enough to offer some variety and also predictable enough in certain scenarios. It s damn hard to get a good balance.Perhaps because Shogun 2 is based on a single culture is the reason why it was so polished. It s also the most aesthetically pleasing out of all the total war games.
Always enjoyed the MTW1 battle AI, one thing especially that is SEVERELY missing was the thing that enemy was running away very keenly (having inferior numbers) way before mass routing or having their general killed, to minimize the loses, retreating to regroup in their other province instead of staying in till decimated like a bunch of lemmings with no self preservation sense heh
This list is pretty spot on. Still not 100% sold on Medieval 2 AI as having the most handicaps doesn't necessarily make it a good AI. It's on the exact opposite end of the spectrum of Shogun 2, where having the least handicaps allows the AI to shine. In Medieval 2 it's the exact opposite. Also some AI stacks have plenty of heavy cavalry in them yet they fail to execute proper cavalry charges to take advantage of the most overpowered thing in Medieval 2. Not talking about hammer and anvil charges, even regular front line charges against anything but pikemen work stupendously well in Medieval 2 yet the AI doesn't even do that very well. So Napoleon moving up to number 4 and than number 5 maybe Rome Total War? Haven't played Rome 2 so I can't comment on the quality of its AI but Rome 1's was at least half decent.
I know that your not talking about mods, but I think a top 5 mods that improves the AI performance, or the game in general. For example, for Empire I've been using Darthmod with the Bran MacBorn AI improvements sub-mod - which by the way has a workaround fix for the Ottoman bug - and I can tell you that these two mods really breath new life into Empire (at least for me anyway) because the Battles in the campaign are blood baths (the AI is tougher in Custom battle, but with the ability to build your perfect army battles aren't as hard). 30 turns in and every battle is more or less a Pyrrhic Victory...if even that. Just a topic suggestion for the top 5s
I definitely agree on your top 5. Shogun 2 is definitely challenging, also, shogun 2 siege battles are helped as there is much less artillery and troops are quite safe on wall. Also, the attacker is not funneled in on epoint like other games when the Ai attacks with two full stacks with only one ram.
I definitely agree with the Shogun 2 AI being at number one. My Shogun 2 campaigns easily make the hardest I've ever had to play because of it's competence in using it's resources effectively, at least most of the time. I still see the General charge into an Ashigaru Spear Wall.
I am a little bit confused. You say that some of the bad AI is that way because it has so many things to deal with and that some of the good AI is that way because it has a lot less things to deal with. I was under the impression that the more things the player and AI has to deal with, the more advantage the AI gets as it obviously has an advantage in terms of keeping track of everything and speed of actions due to being a computer rather than a human player.
Shogun 2's IA have been refined, due to the low amount of unit types, so it does good flanking, often keeps melee anti-cav in reserves in order to counter general killing cavs (until IA decides to throw said general to charge for an advantage it doesn't get...) and doesn't sit on it's ass when you have siege unit and it doesn't (to a fault, that's true). But despite it's weaknesses it's also harder to totally dig through it (while IA doesn't mind doing it itself with it's slight buffs) or to fall back part of your line in order to isolate it's frontline in an overstrech. Meanwhile a more diversifed TW (rome 2 comes to me) tries to do the same... but it's unit often have different speeds depsite being in the same unit groups, or mix of different tier unit will crumble under difference (it's strong unit push harder, while it's weakest just die, leaving dots instead of a line... happy flanking times). I'd go as far as to say that TW shogun 2's IA is the best because the small amount of units leave the smallest amount of mistakes possible to the IA.
True a bit but i play warhammer battle in slow motion so I slaughter the ai.its easier for a human to get overwhelmed but a ai with only one objective it had to focus on is a terminater.lkke a ai that only knew how to play chess beat grandmasters back to back
@IMNW Its true Legend said that. What he meant by it is that while it is possibly for the AI to micromanage more things than a human player, it also makes it possible to fuck more things up for it. What I mean is that stuff like magic, properly utilising monstrous units and switching between ammotypes in fx Warhammer 2 is a hard thing to do and often requires an analytical and experience driven mind. This is not something the AI is good at and therefore it suffers for it and gives the human player an edge in combat. Look at it like this: The AI is competent enough in most cases to micromanage units, as is the case in pre-warhammer total war games. But when it comes to game mechanics, it suffers because the AI doesn't learn like we do. Its just does what its programmed to do. Hope it makes sense. Otherwise just reply to me and i'll get back to you.
playing against Skaven as lizardmen with a Double unit size mod on, fighting 3 Stacks, got a nice choke point and Rak'to had the vortex spell. He minced through 500 Rats with just that 1 spell drop, they had about 7,000 of them. In the end he took over 1000 kills just from blasting away waves of them. Love the vortex spells
I had the AI derp out in a FOTS game where after they captured the gate they just kept sending units in one at a time through the game straight into a killing field I had set up. I think they had gotten stuck in the gate somehow.
I really like Warhammer II and Shogun II, but also resent Creative Assembly for not giving all their games the same care.. in a way those two games make CA look worse for how inexcusably inferior their other games of the last 10 years are. Gotta have that TTRPG or Weeb appeal i guess to do the job right.
2 things about Shogun 2. First the AI on Legendary gets insane buffs morale wise. Second if the AI has 2 generals and no other type of cavalry will always use one of the two general as light cav to chase down anything that can b8 him, so basically thats the easiest way to kill an AI army that does have more general than you.
I think Three Kingdoms is definitely in the Top 5! On the Field and also when defending settlements. The Ai is actually pretty smart in that game. Open Settlements with chokepoints get attacked from all sites, they use their archers and cavalry well, it flanks like crazy. 2nd best is warhammer for sure. The Ai also uses spells pretty well. If you are not carefull they will use massive dmg spells and wrecks whole units in one blow.
In shogun 2 ranged unit doesnt seems to skirmish, unlike in other TW.. like Rome, AI ranged unit tend to ALWAYS KNOW if i click to attack them from far away.. I rarely bring cav bcs its somehow weak compared to other series and most army are bunch of yari ashigaru
One of the very few games I wanted to get everything done, think i've only one or two trophies not unlocked. Loved it to pieces with radious or darth mods running.
Either in a top 5 video or a different format, could you do videos to help improve peoples campaign and battle game play. Maybe some useful tactics and strategies, and some tips and tricks that aren't really cheesy.
There should be a mod where the AI is highly gifted at everything for all of the total war games. Genius level tactics both in battle as well as the world map.
yeah i agree, but my fuinniest total war battle was in shogun, the enemy AI just had a better army then me, but he didnt attack so marched 2-3 meteres out of range, then the enemy attacked, with 1 unit, after it was dead the next, the AI send all units one after the other, i had this only once but it was so hilarious to see, that this big army (more or less all shogun-inf with better guns, vs my line inf with normal guns) which i tough would destory me and cap my capital just anihilated itself
No mod can *actually* improve the AI. Mods mostly tweak recruitment & building priorities and make combat slower so the AI dies slower, giving off a feel that it is better(which can be interpreted as being better).
Top 5 most useful tactically complex units, i.e units that can be really useful but only if you use them in very specific tactically complex ways, usually synergetic in nature and the units do not do perform too well just on their own. For example Kisho Ninjas, I guess.
I think that CA work and update AI in warhammer with every patch, with new mechanics new codes must be inserted so codeing is fast thing for one good group of people, so they do in free time some update of some minor problems, atleast thats how AI was fixed in Xcom series for example...
Top 5 AI? Should have saved this for April fools day
this must be top comment.
@@hue1676 this comment must be pined
Good one
#ShotsFired
@@robert23456789 It should be pinned, too.
So rude how he interrupted you like that. 4:23
*sighs in Medieval accent
Put a spoon in his eye for this
FAK U ADVISAH!
@@VepaDurdiyev That was the last time you interrupted me while I was talking to someone.
😂😂
I really love the AI in Shogun 2. Expecially from FOTS, when the line infantry climbed the wall during siege battle, the soldiers are able to individually shot the enemies, even when the rest of the unit haven't finished climbing yet.
It really helps to make me feel that they are not simply a block of unit, but individuals grouped in a unit.
Yeah AI in those siege battles are pretty competent, you will lose defensive sieges in Shogun 2 that are easy wins in unwalled towns in Rome 2 where the AI will just attack head on into pikes
"There's very few scenarios where the ai derps out"
Meanwhile on the screen, the ai's troops are standing still right in front of Matchlock Samurai, getting shot at point blank range
It’s called disiprine!
@@Lagmaster33true disiprine come from within
Master of Stategy for TW shogun 2 (mod) made the Aí Really smart and with no cheat. I had several battles that I was winning and they pull back and remade their lines and even ambush my troops with hidden ninjas in the forest.
can i get a link by chance? can't find it on workshop
@daman2911
nah im sure its on the workshop it was the top mod there only a few months ago now
That type of stuff always infuriated me with TW games. I mean, it's one thing to have an enthusiastic modder slowly spruce up some unit model to be more striking than in the vanilla game or to have someone fine tune the mechanics etc, but it's something entirely different when you have an AAA developer building a franchise for decades, a franchise that practically lives off of its real time battles... and always screw that part up the most. And then comes said enthusiast and makes it significantly better.
@@mrdoolio usually those mods utterly break something else and people just tend to overlook it
@@mrdoolio but heres the thing: the mass market DOESN'T WANT PERFECT AI. it's also why call of duty enemies have such slow reactions or why stealth game enemies don't have eyes. for someone of an average skill level they won't really register that the AI is just stupid when they win 5 battles in a row, they make a lot of mistakes too, what they register is that they are winning. it makes someone feel like a tactical genius for winning something that wasn't particularly difficult in the first place
Top 5 things that you hate in any Total War game or the franchise itself
The long names..... "Total War:Shogun 2 Fall of the Samurai"
That is the longest name I heard in a long time!
CA post-2014?
1-CA
2-CA
3-CA
4-CA
5-CA
Honorable Mention: Blood DLC
AI
Eren Samet Karataş n.1 : lazyness, they don't fix as much bugs as they should.
"Shogun 2 has best AI in Total War"
Shows a clip of hundreds of ashigaru getting gunned down like they're doing a retake of the Last Samurai...
Gj Legend... Gj xD
I call that realism, it's the Japanese spirit ^^
tbf that would happen against the player in that situation too
@@Dylius01 no... just no 😂
I've never played any of the TW games after Attila because I don't give a shit about Warhammer or SJW politics making half the friggin soldiers and generals female, but Shogun 2 definitely had the "best" AI in the series. It's still absolutely awful but it's the best in the TW franchise.
And what else are Ashigaru supposed to do when going against guns? All they can do is charge. Or disobey their general and get their heads chopped off.
@@Aethelhald You mean making historically accurate soldiers and generals?
Legend: "no total war game makes amazing genius decisions"
Surtha Ek: *Laughs in 20 mammoth-chariot stack*
That's intended, though
Aren't mammoths and chariots together redundant? They both mobile anti-infantry hammers.
@@ingold1470 BEYOND YOUR COMPREHENSION
@@ingold1470 mammoths are anti everything
*The battle is very much in out favor. If we remain true and steadfast victory will be ours!*
Top 5 best campaign features in TW games
The "Manual resolve" button?
merchants
pooria riahi n.1: napoleon and empire interception.
#1. Americas - ME 2.
Realm divide
Top 5 Mistakes new players make
John Johnson declare war against your ally for one single piece of territory
Make an alliance with Milan in Medieval 2
@@frenchguitarguy1091 explain it to me please. I have never allied with milan btw
Charge cavalry at infantry squares
Juragan Traktor basically they also betray you, whatever chance they get
Your Top 5 favorite tw factions
5:Rebels
4:Rebels
3:Rebels
2:Rebels
1:Rebels
Top 5 general speeches.
Aren’t they random? Like, I know that a speech can be repeated, but....
ruclips.net/video/aCR8xV7fb5w/видео.html -0:41
or
ruclips.net/video/VdwwH1MxKEw/видео.html -1:06
@@tinchosabala a low-level general gives embarrassing speeches
@Tincho Sabala
The speeches are based off of the traits of the general in medieval 2. If your general has a Gets Merry or a similar drunk trait, their speeches get ridiculous. If they have a “Hates the French” their speeches when fighting France will be different. I don’t know about Rome II or Shogun 2, but I usually ignore those.
I prefer the speeches from Roman generals in Rome 1, they'll go on about arriving reinforcements for your side or the enemy's, whether those reinforcements are late, winning odds, the opponent faction, reinforcing ally factions, nearby settlements whether belonging to the enemy or a friendly and if it is a capital, outnumbering enemies, the number of battles the general has won against the enemy faction, how many they have lost against them and whether this is the first battle against the faction in the campaign.
They can also have traits such as "tedious speaker" where their speech becomes clumsy and not particularly inspiring which can be comedic, or "great speaker"or something like that (I forget the name of this one) where their speech becomes more dramatic.
I specify the Roman generals because the other factions don't really get the same level of work in their speeches and are a little underwhelming, but I prefer the Roman general speeches to the ones in Medieval 2.
One thing that is underrated about medieval 2 ai is that armies under a really good commander tended to make much better decisions than armies under a captain. Mostly on the field
Thats not true
@@serek_heterogenizowany when armies have a captain they tend to be stagnate. When they have a good commander they make somewhat better decisions. I’m not saying they make “good” decisions. The ai is still terrible and can be outwitted in almost every scenario. But there does seem to be a difference when there’s a decent commander. Again not saying it makes “good” or even “great” decisions. But rather better than without a general
@@lancehandy6648 nope. CA designs one version of battle AI for each of their games. It always behaves the same thus people like Legend of Total war exploit it. It only changes its patterns when it has numerical advantage over the player or has cav or artilery. That is all. No smarter AI with a commander or without. Its the same.
Top 5 Factions that rely on Trade across all TW games / Or just simply Top 5 factions with highest grossing trade income
Otomo, Mori - Shogun 2
Massalia, Athen - Rome 2
UK, US, Maratha, Spain - Empire TW
Trade post-1200 moneys
Ship upkeep-6700 moneys
LETS GO TO ALL TRADE POSTS
Have you heard of the high elves?
The Morganites would be on that list.
wrong video, jerec
The medieval 2 AI is completely broken in sieges.
Once the main gate is broken the AI will abandon its siege towers and ladders to rush all its troops into that chokepoint of doom.
And I mean ALL its troops, peasant archers and horse archers being sent to the frontline against close combat infantry in hand to hand combat while oil is raining at them from above. I routinely defend against full stack Lithuanian armies with two units of order spearmen or even order militia.
Still love that game though.
Scipionyx sam Yeah Medieval 2 is on the bottom of my list together with Empire.
No idea why he lauds that game so much
@@bingobongo1615 Medieval 2 sieges are fantastic in multiplayer though. It's just the AI that is broken.
@@bingobongo1615 Nostalgia maybe
@@bingobongo1615I guess personal prefferences does alos plays a lot. I’ve heard a lot of peopke saying how great Shogun 2 is while I absolutly hate that game. Played one campain and I will never touch that thing again. Medieval 2 is much more fun to me.
Top 5 best looking but somewhat useless units.
5: gothic knights
4: gothic knights
3: gothic knights
2: gothic knights
1: gothic knights
If you like pijamas: Eastern Infantry
Inmortals too
boyar sons when you think they as cav and no miselles cave
@nopinkcreations lancers sucks really bad.
Total war: Atilla's AI is crazy, i can actually loose a battle vs the AI in that game. Wish we had more alike.
Mostly because of the cavalry, which gets huge bonusses. Anyway i agree with you.
ToB's AI is not bad too.
Thats rather a campaign AI feature. In attila you almost never fight 1:1. the AI always tries to outnumber you on the map
I think it is more reactive than in rome 2 but it might also be a case of simply limited tools at the players disposal. In rome 2 get artillery, get pikes, strong flanking forces boom done. In Attila most units kinda suck, especially since Cavalry is so deadly.
top 5 total war AI? Legend april 1st is only in 5 days
Now 4
Top 5 Melee Cavalry (all games)
1. General bodyguard
FoS bodyguard (ie general staff) go down against almost any other cav unit.
1. White Hun Cav
goblin wolf riders nr 1
1- Spet-Xyon Mounted Archers. Stupidly op Cav from Attila.
Top 5 empire building total war games (how good things other than warfare are in the game)
Top 5 Total War campaign maps (features, uniqueness of terrain, translation from campaign map terrain into battle maps)
Shogun 2 has definitely given me plenty of issues especially in offensive sieges where I always try to autoresolve or bait out their armies (siege them with a weaker force so they sally out and then you just take a defensive position) so that I can have a shot at a decent kill ratio.
Not only is the AI strongest in Shogun2, this title is the best in the series and it probably has to do with it being the simplest.
It's an amazing title, but it can't really compete with the diversity of units in total war: warhammer (unless you hate fantasy), which lets you create different "themed" armies within the same faction and sieges are ok if you don't exploit our poor old total war ai. xd Man, if there was 1 thing I'd want from the next total war... better ai and updated graphics to medieval for example. :( Just let them spend 2 years or w/e improving the ai and update the graphics and I'd buy it in a heartbeat. Good day to you.
@@SirRivelion I've given up hope on CA. And I'm never giving them my money in pre-order or full price. :(
It's definitely the best thing CA has released since 2007.
@@jamaly77 Be real man, in no total war game are they "ok". AI is shit and you can bullshit your way to victory in every title. Warhammer's problem is the "1-2 wall only" and how many walls were you assaulting simultaniously in say Medieval 2? Most I did was 4 and I had 2 fuck huge armies sieging Jerusalem or sth. (so AI didn't even had a chance anyway). Tell me a Total War title in which sieges were good (I think Shogun 2 castles look like shit, barely any building at all there).
@@SirRivelion thrones of brittania sieges. Now you might think the game is shit but its updates rival total war attila easily. I belive shogun 2 is the best total war out but attila and thrones come in 2nd if you like historical titles
My favourite Shogun 2 derp moment was when they left one of their generals by themsleves on the otherside of the castle they were attacking. Sallied forth and slayed them with my own cav. Unfortunately that was just 1 out of 5 that was attacking at the time.
Do Top 5 Total War campaign maps, please.
On the other hand I wish the AI was genius or stupid depending on the general's quality
yeah i always hated how u could have a faction’s wonder generals have the exact same effect on a battle as jus having no general at all
One time when I played a total war game (think it was empire) I had a rule that no general and small army meant the battle difficulty was easy. A general bumped it up to medium. Large army with no general was hard and then general plus large army was very hard.
Got board in the end keep changing it but added some little immersion to it.
"Thinks of the Great War Mod for Napoleon and realizes it has Conrad Von Hötzendorf in it"
Losing is impossible
Hi Legend, love the series and keep them coming.
Got 2 suggestions for a Top5 for you.
Top 5 mistakes player make during the campaign and, Top 5 mistakes player make during battles.
Maybe your disaster campaigns or comments can give you material for those.
working out how OP flanking was in medieval 2 was game-changing for me, i barely lost any battles once i worked it out as i would always get them to charge my infantry and then just flank with my cavalry
Really feel like all your videos are getting better man. Keep it up. :D
I remember being pleasantly surprised when I first fought the Shogun 2 AI. It was outnumbered and put itself on a hill. I ended up winning because of sheer numbers but the AI inflicted a lot of casualties.
I’m honestly really impressed with the AI in Rome 2 since the recent update. Idk if there actually was an update because I just started playing again after about 6-7 months. But the ai kinda shocked me when I was fighting an unwalled siege battle and I expected them to do what they always do but they didn’t. They actually matched my moves and even tried to pull off flanking moves and tricks. Open field battles were the same. Idk what happened but I was shocked and impressed
There is also a morale impact of tactical decisions like flanking. You don't want to be flanked, ever. But the AI is decent at doing this in Rome 2.
When was this update? I stopped play R2 after get tired of see AI suicide into my pikes
Mike Rodrigues I’m not exactly sure sure when or which update it was. I just started playing again about a month ago and have just noticed that they’re way better.
Obviously not perfect and suicide runs into pikes still sorta exist. But like in unwalled sieges where you’re defending, I’ve always just camped in the center or a corner and they’ve always just rushed in. Now they don’t they will either tactfully engage or completely use their ammo before they attack or if you have a flanking force that they’ve spotted they will send half their army to chase them off while their missiles fire away. I’ve definitely noticed a difference compared to the last time I played.
I wanna note that I’ve always played Rome 2 on very hard difficulty so that hasn’t changed.
Had a similar experience where an AI actually managed to ambush me with hidden units and beat me by baiting me into a forest. I wasn't expecting it at all and it massively raised my respect for that game. It's definitely an improvement over the launch experience where the Carthage AI managed to lose it's capital to rebels.
5 most innovative things in total war, like how empire added ship combat and the ability to travel to other continents
@jocaguz18 but america was made like shit in vanilla medieval 2
How about top 5 historical periods they should make a Total War game out of? (That they haven't done already, obviously)
Bronze age total war? Babylon/Assyria, Hittites, Myceneans, Egypt, Minoans, Indus valley
they should just remake Medieval 2
Alexander the great
"[Wasting their ammo] wasn't a situation that CA really counted on". The flavor text for "Very Fast" units implies that you should do exactly that, it's developer-endorsed cheese.
"This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire"
top 5 time periods in history for total war games
Top 5 economically strongest Factions
One of the reasons Shogun 2 is considered one of the hardest is because of the turn limit to beating the game. Beating it on legendary is no joke!!
did someone say “realm divide”?
For the longest time, I never really understood why some people liked Paradox games over TotalWar titles. Well, turns out you can make an AI a helluva lot more convincing if you take out the actual battles!
Rome II AI is amazing, it almost seems like it's trying
Started playing Shogun 2 for the first time recently and man, I really got my ass handed to me on my first two attempts at the campaign. I wasn't expecting the AI to expand so quickly and throw such well-balanced armies against me. I've been a constant Total War player since Medieval 2 and thought I knew how to handle it but shit, this really caught me by surprise. I think Legend could have said a bit about it's strategic AI because I don't really find it's battle AI much different from earlier Total War games, by all accounts, they really seem to have a plan when moving on the campaign map.
Doing much better now on my third try but it's still a tough slog to advance as by the time you get big enough to attract the Shoguns attention, every single faction makes peace with each other and attacks you. Luckily, by this time I had expanded enough to meet the threat. In my earlier playthroughs, I hadn't which put me in a boxed-in situation where I didn't have the resources to raise the armies to meet factions that were by then more than twice the size of mine. But this is now what's making it so enjoyable to play. I don't think I've been this engrossed in a Total War game since my early days playing Medieval 2.
Also, on a separate point, I'm amazed that CA went from Shogun 2's beautiful campaign map interface to Rome 2's ugly basic one!
At least the siege AI in Britania is very patient ... Usually so patient they never attack.
generaly speaking in my playthroughs i have noticed the ai become more competent if i play like it ˝˝expects˝˝ me to play , ie typical line battle , artillery makes it go insane if i have more than the ai does so i tipicaly have one artillery unit in the musket era games , however it does get confused if you ˝˝min max˝˝ various manouvers
Three Kingdoms really does make massive improvements to the AI...
Sees number 1 spot:, immediately thinks of how SmartDonkey wins most of his battles
You forgot to mention the sheer genius that Shogun 2 AI shows on the campaign map - I was gobsmacked when I first played Shogun 2 and the AI sent me a peace offer when it started losing a war or it had ground to a stalemate - I thought to myself "So you're NOT going to fight me to the last pitchfork-wielding peasant in your last village because of some border dispute 5 years ago?"
:O
Until you get to realm divide, then the AI will fight to the bitter end
@@seangaron4760 well obvs
Sable well tbf I’d prefer if they were smart about it
@@seangaron4760 nah that actually makes sense as they are supposedly being ordered by the Shogun at that point
Sable yeah not when you’ve already taken over Kyoto and become the shogun though. Also, the whole client state turning on you within one turn sucks a bit too
dunno if anyone had this happen to them, but in warhammer 2 i've had the AI actually flank around with groups of archers backed up by spearmen(high elves) to keep my cav at bay. Was pretty surprised to see that the first time
i was actually pleseantly surprised by you including Attila! nice vid mate
Shogun 2's AI is the only one that actually tries to snipe generals.
The artillery in NTW usually also does it
In fairness, as dumb as the Warscape AI is every release, there’s always an actual historical general that’s somehow even less competent. 🤔
And players too, I've seen some dudes online that make the AI look like fucking Clausewitz. Running High elves against an Empire player and dude slams his Rieksguard into my spear line. I'd honestly never seen 3 units of Reiksguard disappear that quickly.
In fairness, there's not much in the way of detailed movement tutorials, and if you're playing on Easy, you can honestly get away with slamming cav into spears, and the morale shock from doing so is even decent.
"They protect their general...sometimes"
Yeah that's Shogun 2 AI in a nutshell.
It has a major failing in that it can't handle 2 stacks of it's own troops well. In 40v40 battle you're really fighting more like 40v20.
Was able to predict the top 2 after I saw Attila on No. 3. Very nice cast, Legend!
A truly smart Ai that relies on tactics to win would probably be not fun to play against. Smart enough to offer some variety and also predictable enough in certain scenarios. It s damn hard to get a good balance.Perhaps because Shogun 2 is based on a single culture is the reason why it was so polished. It s also the most aesthetically pleasing out of all the total war games.
What about Thrones of Britannia? These days I play that a lot so have forgotten the comparison to the older games.
Medieval 1 best AI. Was kinda expecting this to include the campaign but I guess It's a battle AI video.
Always enjoyed the MTW1 battle AI, one thing especially that is SEVERELY missing was the thing that enemy was running away very keenly (having inferior numbers) way before mass routing or having their general killed, to minimize the loses, retreating to regroup in their other province instead of staying in till decimated like a bunch of lemmings with no self preservation sense heh
This list is pretty spot on. Still not 100% sold on Medieval 2 AI as having the most handicaps doesn't necessarily make it a good AI. It's on the exact opposite end of the spectrum of Shogun 2, where having the least handicaps allows the AI to shine. In Medieval 2 it's the exact opposite. Also some AI stacks have plenty of heavy cavalry in them yet they fail to execute proper cavalry charges to take advantage of the most overpowered thing in Medieval 2. Not talking about hammer and anvil charges, even regular front line charges against anything but pikemen work stupendously well in Medieval 2 yet the AI doesn't even do that very well. So Napoleon moving up to number 4 and than number 5 maybe Rome Total War? Haven't played Rome 2 so I can't comment on the quality of its AI but Rome 1's was at least half decent.
rome 2's ai is decent
I know that your not talking about mods, but I think a top 5 mods that improves the AI performance, or the game in general.
For example, for Empire I've been using Darthmod with the Bran MacBorn AI improvements sub-mod - which by the way has a workaround fix for the Ottoman bug - and I can tell you that these two mods really breath new life into Empire (at least for me anyway) because the Battles in the campaign are blood baths (the AI is tougher in Custom battle, but with the ability to build your perfect army battles aren't as hard). 30 turns in and every battle is more or less a Pyrrhic Victory...if even that.
Just a topic suggestion for the top 5s
Top 5 mods for Medieval 2 Total War
Mark Johnston M2 Tw is ancient mate fuck that.
1-Third Age with the submod Divide and Conquer V3
you uncultured swine :)@@rollon5865
@@rollon5865 You sir, are a sheep.
I definitely agree on your top 5. Shogun 2 is definitely challenging, also, shogun 2 siege battles are helped as there is much less artillery and troops are quite safe on wall. Also, the attacker is not funneled in on epoint like other games when the Ai attacks with two full stacks with only one ram.
Top 5 Total War intros including expansions
I definitely agree with the Shogun 2 AI being at number one. My Shogun 2 campaigns easily make the hardest I've ever had to play because of it's competence in using it's resources effectively, at least most of the time. I still see the General charge into an Ashigaru Spear Wall.
Shogun 2: Ashigaru Spear Wall
Top 5 ways the AI cheats in Total War
Stat boost,Gold boost, unit spam/recruited out of the blue should they remained within fog of war in campaign map.
Solid list. Great content lately, Legend.
I am a little bit confused. You say that some of the bad AI is that way because it has so many things to deal with and that some of the good AI is that way because it has a lot less things to deal with. I was under the impression that the more things the player and AI has to deal with, the more advantage the AI gets as it obviously has an advantage in terms of keeping track of everything and speed of actions due to being a computer rather than a human player.
Shogun 2's IA have been refined, due to the low amount of unit types, so it does good flanking, often keeps melee anti-cav in reserves in order to counter general killing cavs (until IA decides to throw said general to charge for an advantage it doesn't get...) and doesn't sit on it's ass when you have siege unit and it doesn't (to a fault, that's true). But despite it's weaknesses it's also harder to totally dig through it (while IA doesn't mind doing it itself with it's slight buffs) or to fall back part of your line in order to isolate it's frontline in an overstrech.
Meanwhile a more diversifed TW (rome 2 comes to me) tries to do the same... but it's unit often have different speeds depsite being in the same unit groups, or mix of different tier unit will crumble under difference (it's strong unit push harder, while it's weakest just die, leaving dots instead of a line... happy flanking times).
I'd go as far as to say that TW shogun 2's IA is the best because the small amount of units leave the smallest amount of mistakes possible to the IA.
True a bit but i play warhammer battle in slow motion so I slaughter the ai.its easier for a human to get overwhelmed but a ai with only one objective it had to focus on is a terminater.lkke a ai that only knew how to play chess beat grandmasters back to back
@IMNW Its true Legend said that. What he meant by it is that while it is possibly for the AI to micromanage more things than a human player, it also makes it possible to fuck more things up for it. What I mean is that stuff like magic, properly utilising monstrous units and switching between ammotypes in fx Warhammer 2 is a hard thing to do and often requires an analytical and experience driven mind.
This is not something the AI is good at and therefore it suffers for it and gives the human player an edge in combat. Look at it like this: The AI is competent enough in most cases to micromanage units, as is the case in pre-warhammer total war games. But when it comes to game mechanics, it suffers because the AI doesn't learn like we do. Its just does what its programmed to do.
Hope it makes sense. Otherwise just reply to me and i'll get back to you.
playing against Skaven as lizardmen with a Double unit size mod on, fighting 3 Stacks, got a nice choke point and Rak'to had the vortex spell. He minced through 500 Rats with just that 1 spell drop, they had about 7,000 of them. In the end he took over 1000 kills just from blasting away waves of them. Love the vortex spells
I had the AI derp out in a FOTS game where after they captured the gate they just kept sending units in one at a time through the game straight into a killing field I had set up. I think they had gotten stuck in the gate somehow.
you are not a woman
Total War: Rome II has the best AI 10/10
why does everyone still bully rome 2
I really like Warhammer II and Shogun II, but also resent Creative Assembly for not giving all their games the same care.. in a way those two games make CA look worse for how inexcusably inferior their other games of the last 10 years are. Gotta have that TTRPG or Weeb appeal i guess to do the job right.
I question the positioning of Medieval II, The AI has a bad habit of charging my pikes with Cavalry.
Top 5 most useful buildings (excluding wonders/uniques - specifically the buildings you have the option to build in any settlement).
@1:30 Excessively clumping up units is probably a historically accurate flaw.
Your Top5 most memorable moments of Total War
2 things about Shogun 2. First the AI on Legendary gets insane buffs morale wise. Second if the AI has 2 generals and no other type of cavalry will always use one of the two general as light cav to chase down anything that can b8 him, so basically thats the easiest way to kill an AI army that does have more general than you.
"Another Total War top 5! Who do you think will win, Medieval 2 or Shogun 2?"
Medieval 2, one of the most popular titles, one of fewest AI cheats, coincidence I THINK NOT
Top 5 best small campaigns? (like DLC campaigns, or campaigns on a smaller map, like Italy or Egypt in Napoleon)
The Attila one is very smart cause it actually uses their biggest advantage over the player
me remember light calvaty running straight into a a yari ashigaru lol
Top 5 Legend's best campaign battles.
I think Three Kingdoms is definitely in the Top 5! On the Field and also when defending settlements. The Ai is actually pretty smart in that game. Open Settlements with chokepoints get attacked from all sites, they use their archers and cavalry well, it flanks like crazy. 2nd best is warhammer for sure. The Ai also uses spells pretty well. If you are not carefull they will use massive dmg spells and wrecks whole units in one blow.
a bit surprised rome 1 wasn't on the list
ai looks good because its the fastest total war
In shogun 2 ranged unit doesnt seems to skirmish, unlike in other TW.. like Rome, AI ranged unit tend to ALWAYS KNOW if i click to attack them from far away..
I rarely bring cav bcs its somehow weak compared to other series and most army are bunch of yari ashigaru
One of the very few games I wanted to get everything done, think i've only one or two trophies not unlocked.
Loved it to pieces with radious or darth mods running.
Either in a top 5 video or a different format, could you do videos to help improve peoples campaign and battle game play. Maybe some useful tactics and strategies, and some tips and tricks that aren't really cheesy.
There should be a mod where the AI is highly gifted at everything for all of the total war games. Genius level tactics both in battle as well as the world map.
Tried the lord waste ammo cheese with SFO, turns out a lot of units have anti air snares in it. Almost lost a Gelt a few times.
Sure, the ai isn't great, but is there another game with giant battles like total war?
yeah i agree, but my fuinniest total war battle was in shogun, the enemy AI just had a better army then me, but he didnt attack so marched 2-3 meteres out of range, then the enemy attacked, with 1 unit, after it was dead the next, the AI send all units one after the other, i had this only once but it was so hilarious to see, that this big army (more or less all shogun-inf with better guns, vs my line inf with normal guns) which i tough would destory me and cap my capital just anihilated itself
what about mod that improve the AI? are you going to do a vid of the top 5 ai mods out there?
No mod can *actually* improve the AI. Mods mostly tweak recruitment & building priorities and make combat slower so the AI dies slower, giving off a feel that it is better(which can be interpreted as being better).
@@sonicfan12121 I see still a top 5 of the mods that can do that most effectively if that's what you want to go by should be used.
Top 5 most useful tactically complex units, i.e units that can be really useful but only if you use them in very specific tactically complex ways, usually synergetic in nature and the units do not do perform too well just on their own. For example Kisho Ninjas, I guess.
Naffatun (Med 2), Fire Bomb thrower (Shogun 2), Mangonel (Med 2), Hornet nest Onager (Rome 2), Assasin units from shogun 2 and med 2(Kiso, Hassashin, Battlefield Assasin)
Your voice at 1.25x speed is how I want future AI to sound
Top 5 factions that start hard but become OP later on
Seleucid Empire (Rome 1)
Top 5 desired settings for future fantasy titles, possible candidates being Lord of the Rings and Game of Thrones.
Does Shogun 2 AI top 1 includes Fall of the samurai?
FoTS AI sucks real bad
Attila clip was the best: AI sending cav ahead to crash it into spears. :p
I think that CA work and update AI in warhammer with every patch, with new mechanics new codes must be inserted so codeing is fast thing for one good group of people, so they do in free time some update of some minor problems, atleast thats how AI was fixed in Xcom series for example...
I only need to beat 3 more Shogun Campaigns on legendary but man some of them are really hard. Looking at you Ikko-Ikki
Suddenly, I don't feel so bad for losing my first campaign in Shogun 2.
Darth mod AI + Shogun 2 = Win.
Exactly :). 500h of fun for me so far
Top 5 most difficult cities to siege would be an interesting video to see
Top 5 strategies and tactics for merchants