The High Elf thing sounds like a pyramid scheme. "We just need to increase our income with more income, and then we increase the increased amount, resulting in INFINITE MONEY!"
@@Ozymandias83 I imagine the Phoenix king is going to use that inflation to import unnatural amount of goods from the outside world, and start building army like madman, perhaps start building roads to nowhere, city that are empty, and throwing boatload of cash down the street of Lothern on dragons! High Elves will become so decadent and filthy rich we will see fully automated AI controlled arcane engineering powered robotic army produced by super intelligent arcanist mainframe controlled mining/production complex occupying entirety of Norsca whereas mountains are stripped mine in months! Oh and BTW High elves started 10 new space colony in L4 on turn 100 just because they can.
Verpal Did you know that the High elves already did that? It‘s just they stopped doing that after sometime. You know why? Cause the last time they did it, THEY SUMMONED AN ELDRITCH GOD CALLED SLANEESH THAT NOW PREY ON THEIR VERY SOULS AND IS THE GOD OF DECADENT.
KIDAS Yes, kinda an endless circle, when you keep upgrading your lords, building up your army, though denying yourself the pleasure to have an elite stack of chaos chosen+chaos knights+some artillery/monster units (if you feel like it), because MONEY!
"The Eastern Roman Empire is so economically broken that I'm surprised the spiffing Brit hasn't made a video on it yet" I just choked on my Yorkshire tea.
I liked the old wealth mechanic in Shogun and Empire for this reason. Your cities grow in wealth over time and it had a sort of compounding effect. It took a while, but eventually the growth in wealth and the taxes off of that would give you pretty much permanent increases.
Intuitively I'd say Horde armies who need to rely on sacking settlements. If you hire a full stack of chaos chosen as early as possible, you have a negative income you won't really get out of
"All I have to do is go into diplomacy and give away 100,000,000 gold..." - lol I admire the sheer Machiavellian genius of Legend of Total War. This video is one of your finest! Keep up the good work : - )
Dav id not exactly the same, but basically yes. Ghandhi also used to cycle around from "minimal" aggression to "Exterminatus it is you fucks" due to a prgramming error
@@XraynPR Well yeah because in the files the aggression level was mistakenly -1 which defaulted to maximum aggression, but unless I missed something in the video does Atilla have that issue with one of its factions?
@@davidr5284 yes, the max number of gold you can have is a 32 bit integer, which holds up to about 2 billion as assigned value. After that it resets to 0.
@@XraynPR Well, that's not exactly the nuclear Ghandi problem, every software has a cap on numerical values, but maybe I'm just being pedantic, I get it tho.
It doesn't matter if your armies become pretty much free for all intents and purposes. With Ma Teng you can raise as many doomstacks as you can hire generals as soon as you have the 5 full discount buildings, which isn't very hard either.
It makes perfect sense. 450% tax rate means you pay taxes that are 4.5 times your annual income. This means that you will owe the government money every year. This debt accumulates and you'll eventually become enslaved by the debt. When the whole elven empire is enslaved to the government through debt, its no surprise that the player (aka government) can generate so much income.
It's not 450% tax rate, it's +450% tax income compared to the base. If a country's economy expands 450%, then its tax income also increases by 450%, whether the tax rate is 1% or 100%. The entrepreneur expands the realm's economy by starting and improving businesses etc, and that economic growth is reflected on the tax income. Why would an entrepreneur increase the tax rate anyways? A character that does that would be called tax collector or something
@@arkhaan7066 I don't think there's any in-universe reason at all. Economic benefits modify the tax rate just because it's a variable which already exists and is easy to understand.
basically everyone who's a bit older and played videogames in their youth knows what a signed integer is tbh, alongside other realities of programming a game. since games used to be so limited, developers would bump into limits like these all the time, and they'd let people know most of the time, or video game magazines/journals would look into it and tell everyone. especially when 8 bit was a common thing. it used to be pretty easy to explain things like this, for example with the civilization gandhi overflow bug, oh well the game can't store negative values here so the -1 aggression rolls over into 255 aggression which gives gandhi over 100% chance to launch a nuke or whatever. nowadays, a bug in a modern game will probably need the reader to go through 5 paragraphs and have a basic understanding of computer science to understand what the fuck happened, so the devs usually just go "fixed da bug" instead of "fixed an integer overflow that would kill the player when healed above 255" or whatever. unless it's a source game, in which case the bugs usually are map related and can be fixed by adding another player clip or moving the random model of a tomato someone put in there 10 years ago a bit to the right so the game stops crashing
I love the eastern Romans campaign. Holding the whole empire is so fun as you also balance this mechanic to the best possible outcome. I always end up smashed between the huns and the sassanid empires hoards . easily my favorite total war game across the board.
Quite unfortunate is that the longer I hold the Empire, the faster my bank account grew. The faster it grew, the faster my interest grew. Soon after it gets to the point that I would consider it cost effective to throw stacks after stacks of army to autoresolve on legendary difficulty, than to actually be bothered to fight the battle. A steady stream of army stack are always on the march, all the way from London to Jerusalem, to be fed to Sassanid. Once got a brilliant Sassanid general destroying 5 of my army stack in a turn, I can only imagine his horror when the news that 5 more legion just reach Sassanid border arrives him.
In my ERE the sassanids attacked a little earlier than the Huns(legendary difficulty) I killed their emperor in battle and burned 2 of their cities. They then proceeded to have a massive civil war and seperatists overran almost all sassanid land and by the time I marched over pretty much all of it had been desolated. Wildest thing I ever saw
Imagine having more than 1 army in the very early game, this post was made by everyone except the Tomb Kings in TW2. But they have Settra, they dont need more than 1 army
Empire Total War Unlock Portugal block every trade node on brasil, africa and indonesia on turn 1-5 fill them with galeons recruit army in Goa and have fun in India tip: Goa is crucial for this
I played the entire campaign of the high elves with all the legendary lords. Used a few enteprenours, but never came close to figure this scheme. Brilliant
Oda from Shogun 2. Start with Fertile Farms and cheap Ashigaru units. Tsu from Fall of The Samurai Omi have a Silver mine and Fertile farms, province with mines usually have barren farms, but Omi is an exception, having Mines and Fertile farms allows the player to literally get a lot of income at the start since the Administration debuff is pretty small since it's your second province.
I usually prefer Milan over Venice, because you start with 2 nice big cities instead 1 big one and crete and Ragusa. Also don´t forget that Venice and Milan are two factions that can build a special merchant building although lategame (your cities have to have the biggest size, I think), which boosts trade income a bit.
One thing; the Caribbean for Great Britain is great. Not only do you get the plantations, you can also quickly destroy the pirates, so they won't bother trading theatres. Then, when you have all the Caribbean, you can turn it into a factory for Indiamen, and get 4 or 5 of them every 2 turns, which makes a stupid amount of money in trade theatres
High elves also has Administrators, which with three of them in a province, you can build ALL buildings in a single turn, FOR FREE, in a suitable region. Add some more, you can do that in ALL cities.
For medieval 2, i would have put Denmark. Every time they become richest even as AI because of all the trade resources up north that has no competition. All my campaigns they are always the richest if they haven’t been destroyed first.
@@duyminhpham8083 Ikr, and ever since adding the vampire coast he always gets trashed since he is surrounded by enemy skaven, a dark elf and vampire coast dudes
In my first succesful campaing I was playing vortex as Last Defender, and went north with six armies after conquering all of the SoutherLands. I was prepared to the ultimate fight against elves (I know Tyrion had the sword of Kahine, and thus he'll be like a killing machine in melee). So I landed, after eating Sartosa Pirate's island. They did not react. I conquered a settlement. They did nothing. I conquered all the eastern provinces of the island (except the inner ones). They did not react. Then, Naggarond sent an army to the Kahine Shrine, where I was sieging. Tyrion came screaming like a madman charging with 4 armies, completley ignoring me. I suppose he doesn't give a fuck about settlements, he just care of delating the Dark Elves from the world. *FUCK YOU MALEKITH*
Its not in one faction though , Macedon has 1, Greek city states 1, 1 In rebel Hands, 2 in Egyptian hands, 2 in Seleucid hands so if Egypt was not bronze age and it was actually Ptolemaic Egypt the Greeks as a whole would control 6/7 with the rebel town being Halicarnassus that both Seleucids and Greek City states could get very early in the campaign
One of the best things in GB in Empire total war is that in late game you can just build a fuck ton of factories without creating unrest due to how constitutional monarchy works. You can make this with other factions but you are losing a lot of turns to make them into the type of government you want, but if you do regions like France, Spain and England can easily reach 30k+ value and +200 increasing per turn
Ironically, I think Ma Teng actually starts with poor background, reducing his estates income at the start. By contrast, somebody like Yuan Shu or Yuan Shao actually starts off with a lot of potential money through their wealthier family background. Yuan Shu can lose all of his settlements and still be in the green. But Ma Teng's ridiculous upkeep reduction from cavalry does warrant his position here lol, albeit probably not at the start of the campaign.
for those of you that are interested in computer science. if you have a 32 bit integer, then the first bit is used to determine if a number is negative or positive. If the positive number exceeds the 31 bits that you can store it in, then it will become a 32 bit number, which then results in the first bit of the number becoming 1 and the number becoming negative.
Greece or rather the greek provinces in Rome 1 are also filthy rich even discounting the wonder, however I'd say that the Brutii is the faction in the best starting position to grab that wealth, more so than the free greeks or macedonians.
For Empires Great Britain, you forgot probably the most important thing (and also the big thing that differentiaties them from the spanish): Taking enemy ships. GBs starting fleet is more than enough to take on france and spain, and you can just take their ships and sell them for thousends of coins. This is exspecially true for spains fleet of Galleons: They have shorter range than most other ships and are worth an absolute crapton while beeing extremly weak. One british Frigate can capture 5+ galleons in a single battle without breaking a sweat.
17:25 OMG thats why in my FIFA 10 campaign on season 13 out of 15 my team value plummeted to -2 billion Because my game had acquired over the 32 integer value I was always curious what that bug was
well, all things considered, the eastern roman empire money making holds truer to life than the high elves money making lmao. "holding" or whatever companies have like no employees and absurd profit margins. literal infinite money glitch in real life
If anyone wants to know how what Legend explained about the ERE when the money suddenly goes to a negative number is called, it is an arithmetic overflow
Trade Income in Empire grows with the number of trade routes. And every single route is more valuable the more trade resources one has earned. Thus it is not recommendable to have just one route. One better opens as much as possible and even pays for them if the trade partner requires that. The more early one does it, the more profit it makes despite the costs. One can have at about 40,000 income yet in the early years as soon as the resources come in, and over 60,000 in the later years. Enough to pay for everything in the game and reduce taxes to 0 if one likes that. One should place as much ships one one trade spot as are possible with a resource price at about 16 - 17. This seems to be the optimum. The most valuable resources is ivory in the african spots, followed by spices. Sugar is the last priority.
I would argue for the dutch in tw empire. Their Fluyts are amazing for defending their trade. Fluyts are fast to build, fast to transport, can trade and can hold their own for most of the game in a fight.
Eastern roman empire should suffer from crippeling inflation
5 лет назад
Well Merchants aren't bad, because hiring merchant increases chances for you getting Merchant guild, AND they can be used to acquire other faction merchants gold (which is ussualy at least 1000 ducats, which pays back for the price of merchants). You can acquire assets reliably on enemy merchants by putting them on trade far away from your capital, so that they gain bonus ability points for being "gracefull travellers". If the difference of skill is about 5 points, you should ussualy get 95% chance of winning the competition with enemy merchants. Also let enemy merchant try to acquire your merchants early, so they get +1 point for "secure assets" Also few things : You don't want to hire merchants in lawless cities, they get "slightly crooked", aspecialy in thieves guild cities. Hire Merchant in big cities to get their skills high. Build a lot of economical buildings, and trade buildings for chances of hire skill of merchants. Build merchants in cities with merchant guilds. So yeah to get money from merchants you need to put some effort into it, but they can pay back. Main way to get money from them is acquiring assets from AI merchants (that's a lot of free cash, best send out your spies everywhere and search for any enemy merchants you can) As for England, there is slight advantage for England, when it comes to merchant, and that is, that if you put merchants in britain, AI won't send their own merchants to your lands, except for Scotland. And Scotland can be eliminated pretty easily. So if you put your merchants there, you don't have to worry about competition. However you ussualy want to send your merchants down into AI lands, to rob them of their goodies anyway, and high level merchants won't get competed out by AI merchants. So England isn't bad, you just need to use the fact that no one can compete with you, to your advantage - first use your starting area as training area for merchants (leaving them for a few turns give them up to +3 skill points or more, sometimes), then leave the island and start robbing the enemy using acquisition. That's what I managed to gather from my playthru using merchants ingame. EDIT: Merchant guild increases trade value too, so it's nice.
in TW2 Milan gets banks. Also, the byzantine empire is set up to dominate the black sea and all coastal tiles in the game expanding outwards Denmark similarly can expand rapidly taking and developing coastal cities
Yuan Shu is can be richer in Three Kingdoms due to the fact that his unique Zhong Administration Building line boost on lvl 5(can be built once) 60%income from all sources and - 15% economic upgrade cost (for the comandery) and on lvl4 its 40% and -10%. And his unique business assignments help too
Me in napoleon after pillaging a capital. About GB in Empire, their defensive buff is a lot less significant in darthmod, and lets be real, if youre playing empire in 2024, youre running darthmod. Ai invade much more aggressively and ships can go much further in a turn, so you really need to hold the entire north sea and bay of biscay or youre a sitting duck to prussian, french, swedish, and spanish deathstacks.
Getting your colony with Spain is way easyer dan with G.B. G.B. has no settlements in the americas excepted one in the north which is impossible to defend on very hard (excepted if you exploit the IA by giving unlimited military access to the Hurons) and then 2 Caribbean isles and you must organize a landing from there to the target settlements. With Spain the settlements are just some pirate islands and an almost undefended Dutch one (if you are lucky the Netherlands get defeated on turn 6/7 usually by France or yourself). Also how more trade partners you have, how more money you get from your ressources so it is actually interesting to have as many as possible.
Think the easiest way to think of it is more like a circle instead of a straight line. Kind of like how a clock goes from 23:59 to 0:00 and then restarts whenever it hits midnight
ERE not WRE, it's their specific faction trait economic powerhouse, and on top of the 5% thing, it also gives you additional income from tarrifs. (which is not really significant compaired to the intrest, but it help you build up a big treasury sooner, especially if you're not going to go the route of abandoning all your settlements).
You can easily get super rich in Empire total War on trade alone. Portugal is the best faction to achieve this with. All you have to do is destroy the pirates as ASAP and spam trade ships in all areas of trade. Even with few territories you can make millions in the spam of a few years.
I can't believe you didn't have prussia from NTW in the list. They have so much farmhouses and abillities to make trading houses. You can make trade with most of the factions. And still you can have your taxes high. In one playthrough I was earning 25k and it was right about when France declared war on me.
@@totalwartimelapses6359 They are only slighter richer than the other Roman factions. Check out the no.2 and no.1 spot and you'll see why the brutii just don't even matter.
@@LegendofTotalWar You didn't play RTW enough then. Brutii not only have the temple of Mercury which increases trade, they expand into some of the richest and largest cities early on. You can take Rhodes very early as well. The Julii get a bunch of poor small towns in Gaul and the Scipii get the desert, though Sicily and Carthage make them slightly better off than the Julii. Brutii should've been at least number 4 on the list. Also disagree with England as the richest in Empire. Spain gets Galleons right off the bat, which double as trade ships and protection. The ordinary trade ships are super weak so as soon as you go to war as England your trade fleets are the most vulnerable, unless you station warships with them which increases upkeep.
I think Zheng Jiang is a much richer faction than Ma Teng, certainly by the end of the game. Setting up all those tributaries gets you a LUDICROUS amount of money. it makes settlement management really easy too. Why bother specializing a place for Industry when you can build that building that increases your tribute and get another 5k per turn from that one building? Plus, Zheng Jiang has that building that gives her a faction wide replenishment bonus. it reduces that town's income, but that doesn't matter your income doesn't come from the town. Build food buildings after that, temples for public order, and you're completely set.
Playing as Spain it was slightly harder to get New Spain because the required regions are pretty far from Cuba and Hispaniola, and besides Texas, they’re islands. Also, early game pirate fleets are pretty strong, so getting an army to Trinidad and Tobago was a bit of a feat in itself
*My mistake. Spiffing Brit already covered the unlimited gold in Total War Attila. I just didn't know about it*
Oof
can you and spiffing brit battle eachother for top brit? and you will be announced king/queen depending on your preferences?
@@danieltinsley2445 You realize legend is australian right?
how can an australian become top brit
@@danieltinsley2445 I'm not a Brit. I'm an Emu.
The High Elf thing sounds like a pyramid scheme. "We just need to increase our income with more income, and then we increase the increased amount, resulting in INFINITE MONEY!"
@@Ozymandias83 I imagine the Phoenix king is going to use that inflation to import unnatural amount of goods from the outside world, and start building army like madman, perhaps start building roads to nowhere, city that are empty, and throwing boatload of cash down the street of Lothern on dragons!
High Elves will become so decadent and filthy rich we will see fully automated AI controlled arcane engineering powered robotic army produced by super intelligent arcanist mainframe controlled mining/production complex occupying entirety of Norsca whereas mountains are stripped mine in months!
Oh and BTW High elves started 10 new space colony in L4 on turn 100 just because they can.
Verpal Did you know that the High elves already did that? It‘s just they stopped doing that after sometime. You know why? Cause the last time they did it, THEY SUMMONED AN ELDRITCH GOD CALLED SLANEESH THAT NOW PREY ON THEIR VERY SOULS AND IS THE GOD OF DECADENT.
This is like South Sea Bouble.
@@manhphuc4335 In fantasy Slaanesh has no special tie to the Elves like it does to the Eldar in 40k.
@@manhphuc4335 No they didn't that's in 40k, in fantasy they are still living a pretty good life with orgy and shit
"Compound Interest is the most powerful force in the universe." -Albert Einstein
"Truth is stranger than total war campaigns." -Mark Twain
@@mrprimor227 "Difference is, Albert Einstein actually said that." -Marcus Aurelius
@@AvengerAtIlipa "Also Mark Twain said that" -Augustus
@@mrprimor227 "You're a moronic twat." -Winston Churchill
"Stfu." -My drunken father
It's funny that this video reminds me how ridiculously poor some of the Warhammer 2 factions are
sounds to me like the old world needs a bit of communism
norsca
Screams in Chaos
KIDAS Yes, kinda an endless circle, when you keep upgrading your lords, building up your army, though denying yourself the pleasure to have an elite stack of chaos chosen+chaos knights+some artillery/monster units (if you feel like it), because MONEY!
wood elves pepehands
"The Eastern Roman Empire is so economically broken that I'm surprised the spiffing Brit hasn't made a video on it yet" I just choked on my Yorkshire tea.
He did lmao
A interaction helps the Almighty Algorithm
Top 5 new players' mistakes or at least top 5 campaign mistakes by players in general
Overexpanding is a mistake I make sometimes
@@SmashingSnow Settling too early in Attila also
@@Ioannis_Moraitis I agree I hope he does a top 5 or top 10 of your comment
At least in M2 and R1, there is no such thing as overexpanding, as long as you're sacking/enslaving every settlement along the way.
Occupying Carthage, Rome, or Antioch in RTW
I liked the old wealth mechanic in Shogun and Empire for this reason. Your cities grow in wealth over time and it had a sort of compounding effect. It took a while, but eventually the growth in wealth and the taxes off of that would give you pretty much permanent increases.
Top 5 poorest?
Or top 5 factions who easily lose a large sum of money?
Intuitively I'd say Horde armies who need to rely on sacking settlements. If you hire a full stack of chaos chosen as early as possible, you have a negative income you won't really get out of
The Turks in M2TW. Ok probably not but whenever I played Turkey I almost always became bankrupt.
@@gokbay3057
If you aren't careful, the Danes can go bankrupt easily as well.
@@markghostproductions3697 Any faction can just build too much too quickly
Poorest? Skavens or crooked moon
"All I have to do is go into diplomacy and give away 100,000,000 gold..." - lol I admire the sheer Machiavellian genius of Legend of Total War. This video is one of your finest! Keep up the good work : - )
lmao, so you mean to tell me Total War Attila has the nuclear Ghandi problem?
That is absolutely beautiful
Wot, where?
Dav id not exactly the same, but basically yes. Ghandhi also used to cycle around from "minimal" aggression to "Exterminatus it is you fucks" due to a prgramming error
@@XraynPR Well yeah because in the files the aggression level was mistakenly -1 which defaulted to maximum aggression, but unless I missed something in the video does Atilla have that issue with one of its factions?
@@davidr5284 yes, the max number of gold you can have is a 32 bit integer, which holds up to about 2 billion as assigned value. After that it resets to 0.
@@XraynPR Well, that's not exactly the nuclear Ghandi problem, every software has a cap on numerical values, but maybe I'm just being pedantic, I get it tho.
lol Rice is more profitable then actual cash in 3 kingdoms
You can't eat cash. :D
@@ElBandito And there are a lot of chinese.
It doesn't matter if your armies become pretty much free for all intents and purposes. With Ma Teng you can raise as many doomstacks as you can hire generals as soon as you have the 5 full discount buildings, which isn't very hard either.
@@CoverofWinter First you get the gold, then you get the rice, then you get da powah... :D
@@CoverofWinter Have 2-3 of them upgraded a few levels and the Qiang is as cheap or even cheaper than Ji Militia
Haven’t watched yet but surely Eastern Roman Empire is on this
brutii?
When you impose a 450% tax rate and it actually works
It makes perfect sense. 450% tax rate means you pay taxes that are 4.5 times your annual income. This means that you will owe the government money every year. This debt accumulates and you'll eventually become enslaved by the debt. When the whole elven empire is enslaved to the government through debt, its no surprise that the player (aka government) can generate so much income.
It's not 450% tax rate, it's +450% tax income compared to the base. If a country's economy expands 450%, then its tax income also increases by 450%, whether the tax rate is 1% or 100%. The entrepreneur expands the realm's economy by starting and improving businesses etc, and that economic growth is reflected on the tax income. Why would an entrepreneur increase the tax rate anyways? A character that does that would be called tax collector or something
@@exantiuse497 I thinks its trying to imply that the tax rate has increased because of economic prosperity
@@arkhaan7066 I don't think there's any in-universe reason at all. Economic benefits modify the tax rate just because it's a variable which already exists and is easy to understand.
You could also have mentionned that Venice is one of the three factions getting access to the bank building with milan and hre.
This man knows what a 32-bit signed integer is. Cool.
I mean you do a little programming and its not a hard concept
basically everyone who's a bit older and played videogames in their youth knows what a signed integer is tbh, alongside other realities of programming a game. since games used to be so limited, developers would bump into limits like these all the time, and they'd let people know most of the time, or video game magazines/journals would look into it and tell everyone. especially when 8 bit was a common thing.
it used to be pretty easy to explain things like this, for example with the civilization gandhi overflow bug, oh well the game can't store negative values here so the -1 aggression rolls over into 255 aggression which gives gandhi over 100% chance to launch a nuke or whatever. nowadays, a bug in a modern game will probably need the reader to go through 5 paragraphs and have a basic understanding of computer science to understand what the fuck happened, so the devs usually just go "fixed da bug" instead of "fixed an integer overflow that would kill the player when healed above 255" or whatever. unless it's a source game, in which case the bugs usually are map related and can be fixed by adding another player clip or moving the random model of a tomato someone put in there 10 years ago a bit to the right so the game stops crashing
The east roman empire, when you are so rich, it breaks reality.
P.I.M.P. by 50 Cent could be a theme song for Eastern Roman Empire in Total War Franchise
Top 5 Mercenary Units please, love using them and it'd be nice to see your opinion
I love the eastern Romans campaign. Holding the whole empire is so fun as you also balance this mechanic to the best possible outcome. I always end up smashed between the huns and the sassanid empires hoards . easily my favorite total war game across the board.
Quite unfortunate is that the longer I hold the Empire, the faster my bank account grew. The faster it grew, the faster my interest grew.
Soon after it gets to the point that I would consider it cost effective to throw stacks after stacks of army to autoresolve on legendary difficulty, than to actually be bothered to fight the battle. A steady stream of army stack are always on the march, all the way from London to Jerusalem, to be fed to Sassanid.
Once got a brilliant Sassanid general destroying 5 of my army stack in a turn, I can only imagine his horror when the news that 5 more legion just reach Sassanid border arrives him.
@@Verpal Hannibal felt the same
@@Verpal So you used Soviet tactics before it was cool
In my ERE the sassanids attacked a little earlier than the Huns(legendary difficulty) I killed their emperor in battle and burned 2 of their cities. They then proceeded to have a massive civil war and seperatists overran almost all sassanid land and by the time I marched over pretty much all of it had been desolated. Wildest thing I ever saw
When you get an integer overflow of money by doing basically nothing, you'd think the programmers would've noticed this tiny little issue before
So England in Empire is actually an accurate historical campaign. OK
mate it's just part and parcel of living in a big city that you have eels high on cocaine
Little basteds with there island just waiting for France to invade
Not true they have been bankrupted a lot and now they can’t keep their nation as whole anymore
Imagine having an economy; this post made by the Tomb Kings Gang
lizardmen gang
mfw an econ building can support one spearman unit
Imagine having more than 1 army in the very early game, this post was made by everyone except the Tomb Kings in TW2.
But they have Settra, they dont need more than 1 army
Empire Total War
Unlock Portugal
block every trade node on brasil, africa and indonesia on turn 1-5
fill them with galeons
recruit army in Goa and have fun in India
tip: Goa is crucial for this
I played the entire campaign of the high elves with all the legendary lords. Used a few enteprenours, but never came close to figure this scheme. Brilliant
Venice once ruled the entire Adriatic. I went to Corfu once, learned some cool shit... great vid!
What a beautiful place !
Your channel is fantastic! I love the way it has progressed. The disaster campaigns interspersed with lets plays and these are awesome!
Personally, I always found I couldn’t spend the money fast enough when playing as the Selucids in Rome 1.
And when you click end turn you get to play the South Park clip XD "Aaaaand it's gone"
The ERE became one of my favourite factions because of their interest.
Oda from Shogun 2.
Start with Fertile Farms and cheap Ashigaru units.
Tsu from Fall of The Samurai
Omi have a Silver mine and Fertile farms, province with mines usually have barren farms, but Omi is an exception, having Mines and Fertile farms allows the player to literally get a lot of income at the start since the Administration debuff is pretty small since it's your second province.
Hello fat cat
I usually prefer Milan over Venice, because you start with 2 nice big cities instead 1 big one and crete and Ragusa.
Also don´t forget that Venice and Milan are two factions that can build a special merchant building although lategame (your cities have to have the biggest size, I think), which boosts trade income a bit.
One thing; the Caribbean for Great Britain is great. Not only do you get the plantations, you can also quickly destroy the pirates, so they won't bother trading theatres. Then, when you have all the Caribbean, you can turn it into a factory for Indiamen, and get 4 or 5 of them every 2 turns, which makes a stupid amount of money in trade theatres
*All those Asur Heroes just sitting around their home territories*
They are just getting ready for the conquered the world party.
Lol the top left area is my favourite in 3k. Literally all the Silk Road, a bunch of horse pastures, the only horse tamer, a couple of harbours
very informative and funny Video
You told us About your effort put into that Video last stream and pls Keep it up like this.
I like it
How to get rich in Empire total war:
Trade trade and even more trade
High elves also has Administrators, which with three of them in a province, you can build ALL buildings in a single turn, FOR FREE, in a suitable region.
Add some more, you can do that in ALL cities.
For medieval 2, i would have put Denmark. Every time they become richest even as AI because of all the trade resources up north that has no competition. All my campaigns they are always the richest if they haven’t been destroyed first.
About med. 2
Take an army can be 1 unit,put it on tradable res. Add 20 merchants to army
Venetians developed double-entry bookkeeping, but the Byzantines developed INTEREST!
@Peder Hansen Knights Templar got around it. They didn't charge interest, they charged "rent"
Man! You put so much effort into this. Very cool!
The Brutii in RTW make more money than any of these factions, except for no. 1. It deserves no. 3 for sure, or at least an honorable mention
Funny thing is, I always feel High Elves are overpowered but Eastern Romans aren't.
Probably because everyone wants your ass as the Eastern Romans and the High elves are comfy af in their little island
@@davidr5284 Meanwhile Teclis is stuck in literally nowhere...
@@duyminhpham8083 Ikr, and ever since adding the vampire coast he always gets trashed since he is surrounded by enemy skaven, a dark elf and vampire coast dudes
In my first succesful campaing I was playing vortex as Last Defender, and went north with six armies after conquering all of the SoutherLands. I was prepared to the ultimate fight against elves (I know Tyrion had the sword of Kahine, and thus he'll be like a killing machine in melee). So I landed, after eating Sartosa Pirate's island. They did not react. I conquered a settlement. They did nothing. I conquered all the eastern provinces of the island (except the inner ones). They did not react. Then, Naggarond sent an army to the Kahine Shrine, where I was sieging. Tyrion came screaming like a madman charging with 4 armies, completley ignoring me.
I suppose he doesn't give a fuck about settlements, he just care of delating the Dark Elves from the world. *FUCK YOU MALEKITH*
Within Attila the ERE is easily the strongest faction the player can control.
The Greeks in the original Rome total war...they have 4 of the 7 wonders of the ancient world, not to mention a tonne of trade possibilities
Its not in one faction though , Macedon has 1, Greek city states 1, 1 In rebel Hands, 2 in Egyptian hands, 2 in Seleucid hands so if Egypt was not bronze age and it was actually Ptolemaic Egypt the Greeks as a whole would control 6/7 with the rebel town being Halicarnassus that both Seleucids and Greek City states could get very early in the campaign
I think the richest faction is either Parthia or Sasanids in Rome 1. With their silk roads you can wallow in their treasury.
One of the best things in GB in Empire total war is that in late game you can just build a fuck ton of factories without creating unrest due to how constitutional monarchy works. You can make this with other factions but you are losing a lot of turns to make them into the type of government you want, but if you do regions like France, Spain and England can easily reach 30k+ value and +200 increasing per turn
I liked your Ulthuan trick. I did mass Embassy for massive trade bonuses, though I'll have to try your method now!
I thought embassies only increase earnings from tariffs which only make up like 10% of the income from trade but let me know if this is not the case
How about Epirus in Rome II?
They have increased income from minor settlements
I would make a case for the Seleucids on Rome 2 as they start of with that sweet sweet purple dye
Ironically, I think Ma Teng actually starts with poor background, reducing his estates income at the start. By contrast, somebody like Yuan Shu or Yuan Shao actually starts off with a lot of potential money through their wealthier family background. Yuan Shu can lose all of his settlements and still be in the green. But Ma Teng's ridiculous upkeep reduction from cavalry does warrant his position here lol, albeit probably not at the start of the campaign.
I think I will give the High-Elves another shot.
top 5 best totalwar mods!
for those of you that are interested in computer science. if you have a 32 bit integer, then the first bit is used to determine if a number is negative or positive. If the positive number exceeds the 31 bits that you can store it in, then it will become a 32 bit number, which then results in the first bit of the number becoming 1 and the number becoming negative.
Spiffing Brit did this a while ago, so stay calm
The greeks in rome 1 have an easy time making money from trade early on due to a wonder bonus from rhodes
Greece or rather the greek provinces in Rome 1 are also filthy rich even discounting the wonder, however I'd say that the Brutii is the faction in the best starting position to grab that wealth, more so than the free greeks or macedonians.
For Empires Great Britain, you forgot probably the most important thing (and also the big thing that differentiaties them from the spanish): Taking enemy ships.
GBs starting fleet is more than enough to take on france and spain, and you can just take their ships and sell them for thousends of coins. This is exspecially true for spains fleet of Galleons: They have shorter range than most other ships and are worth an absolute crapton while beeing extremly weak. One british Frigate can capture 5+ galleons in a single battle without breaking a sweat.
17:25
OMG thats why in my FIFA 10 campaign on season 13 out of 15 my team value plummeted to -2 billion
Because my game had acquired over the 32 integer value
I was always curious what that bug was
Pretty sure Spain in Medieval 1: total war beats out Venice in Medieval 2
Acciyn lol medieval 1
Nice that you mentioned the spiffing brit
So the High Elves get there with raw economic management and clever spending. The Eastern Roman Empire gets there via a broken mechanic...
well, all things considered, the eastern roman empire money making holds truer to life than the high elves money making lmao. "holding" or whatever companies have like no employees and absurd profit margins. literal infinite money glitch in real life
Really enjoyed this one, love when you can push the games to their limits.
If anyone wants to know how what Legend explained about the ERE when the money suddenly goes to a negative number is called, it is an arithmetic overflow
Spiffing Brit did a video on both Attila and Three Kingdoms with both the mentioned factions.
Prequel meme thumbnail yes :D
Another top quality video!! You're literally the only total war creator worth watching :)
Nah, I like watching HeirofCarthage.... whom has taught me more. But Legend is still a legend
"Who has the strongest fleet ? Great Britain"
Netherland : Let me introduce myself
Egypt in Rome 1 is incredibly OP with riches too.
Top 5 ARTILLERY please!
High Elves are so OP in WH2 it's not even fun anymore once you figure them out. Too easy.
Which is too bad because their units are fun to play with
Trade Income in Empire grows with the number of trade routes. And every single route is more valuable the more trade resources one has earned. Thus it is not recommendable to have just one route. One better opens as much as possible and even pays for them if the trade partner requires that. The more early one does it, the more profit it makes despite the costs.
One can have at about 40,000 income yet in the early years as soon as the resources come in, and over 60,000 in the later years. Enough to pay for everything in the game and reduce taxes to 0 if one likes that.
One should place as much ships one one trade spot as are possible with a resource price at about 16 - 17. This seems to be the optimum.
The most valuable resources is ivory in the african spots, followed by spices. Sugar is the last priority.
I'm pumped for this video! Also first!
@Άρης Κυρατσούλης Fam you good?
I would argue for the dutch in tw empire. Their Fluyts are amazing for defending their trade. Fluyts are fast to build, fast to transport, can trade and can hold their own for most of the game in a fight.
Eastern roman empire should suffer from crippeling inflation
Well Merchants aren't bad, because hiring merchant increases chances for you getting Merchant guild, AND they can be used to acquire other faction merchants gold (which is ussualy at least 1000 ducats, which pays back for the price of merchants). You can acquire assets reliably on enemy merchants by putting them on trade far away from your capital, so that they gain bonus ability points for being "gracefull travellers". If the difference of skill is about 5 points, you should ussualy get 95% chance of winning the competition with enemy merchants. Also let enemy merchant try to acquire your merchants early, so they get +1 point for "secure assets"
Also few things :
You don't want to hire merchants in lawless cities, they get "slightly crooked", aspecialy in thieves guild cities.
Hire Merchant in big cities to get their skills high.
Build a lot of economical buildings, and trade buildings for chances of hire skill of merchants.
Build merchants in cities with merchant guilds.
So yeah to get money from merchants you need to put some effort into it, but they can pay back. Main way to get money from them is acquiring assets from AI merchants (that's a lot of free cash, best send out your spies everywhere and search for any enemy merchants you can)
As for England, there is slight advantage for England, when it comes to merchant, and that is, that if you put merchants in britain, AI won't send their own merchants to your lands, except for Scotland. And Scotland can be eliminated pretty easily. So if you put your merchants there, you don't have to worry about competition. However you ussualy want to send your merchants down into AI lands, to rob them of their goodies anyway, and high level merchants won't get competed out by AI merchants.
So England isn't bad, you just need to use the fact that no one can compete with you, to your advantage - first use your starting area as training area for merchants (leaving them for a few turns give them up to +3 skill points or more, sometimes), then leave the island and start robbing the enemy using acquisition.
That's what I managed to gather from my playthru using merchants ingame.
EDIT: Merchant guild increases trade value too, so it's nice.
where is the brutii? I once bought up whole of egypt to avoid going with war with them
in TW2 Milan gets banks. Also, the byzantine empire is set up to dominate the black sea and all coastal tiles in the game expanding outwards Denmark similarly can expand rapidly taking and developing coastal cities
Number 2 is like the Aldmeri dominion. Taking the world over with Elven merchant wizards.
Yuan Shu is can be richer in Three Kingdoms due to the fact that his unique Zhong Administration Building line boost on lvl 5(can be built once) 60%income from all sources and - 15% economic upgrade cost (for the comandery) and on lvl4 its 40% and -10%. And his unique business assignments help too
Me in napoleon after pillaging a capital.
About GB in Empire, their defensive buff is a lot less significant in darthmod, and lets be real, if youre playing empire in 2024, youre running darthmod. Ai invade much more aggressively and ships can go much further in a turn, so you really need to hold the entire north sea and bay of biscay or youre a sitting duck to prussian, french, swedish, and spanish deathstacks.
nice meme at the end, but you could have pressed end turn button on ERE and then insert "And its gone" scene from South park :D
Getting your colony with Spain is way easyer dan with G.B. G.B. has no settlements in the americas excepted one in the north which is impossible to defend on very hard (excepted if you exploit the IA by giving unlimited military access to the Hurons) and then 2 Caribbean isles and you must organize a landing from there to the target settlements. With Spain the settlements are just some pirate islands and an almost undefended Dutch one (if you are lucky the Netherlands get defeated on turn 6/7 usually by France or yourself). Also how more trade partners you have, how more money you get from your ressources so it is actually interesting to have as many as possible.
I've never been invaded as Great Britain.
IKKO IKKI IS DAMN RICH
Mid game you can flood japan with ashigaru and peasant revolts.
But no Metsuke, that's a downside.
Tokugawa with maxed Metsukes are much, much better.
When you're so rich you can use Molten Gold in your Siege Cauldrons.
When you give platinum armor to 400 000 peasants in your army
Holly molly, you could pay for all of US deficit with that ERE interest rate
+"Great Britain, how do they make a lot of money?"
-Slaves
Integer overflow doesn't reset it to zero, it overflows to the most negative or underflows to the most positive possible values.
Think the easiest way to think of it is more like a circle instead of a straight line. Kind of like how a clock goes from 23:59 to 0:00 and then restarts whenever it hits midnight
Zimbabwe and Venezuela learnt something from eastern roman empire in total war Attila
If it goes -2B then your income as well became negative because of the high expenditure. It would underflow back to positive then.
Nice vid Legend. I thought Highelves would be No 1. Did not know about WRE =)
ERE not WRE, it's their specific faction trait economic powerhouse, and on top of the 5% thing, it also gives you additional income from tarrifs. (which is not really significant compaired to the intrest, but it help you build up a big treasury sooner, especially if you're not going to go the route of abandoning all your settlements).
@@zaszarathustra2258 thanks for correcting him. Starting my WRE soon to get money
You can easily get super rich in Empire total War on trade alone. Portugal is the best faction to achieve this with. All you have to do is destroy the pirates as ASAP and spam trade ships in all areas of trade. Even with few territories you can make millions in the spam of a few years.
I can't believe you didn't have prussia from NTW in the list. They have so much farmhouses and abillities to make trading houses. You can make trade with most of the factions. And still you can have your taxes high. In one playthrough I was earning 25k and it was right about when France declared war on me.
Top 5 most cavalry-oriented Total War Games (Titles where the cavalry are the most powerful overall)
*Top 5 Loading screen quotes*
Not even waiting till the end, Brutii are #1
not even on the list
@@LegendofTotalWar
Damn that surprised me, why is that? I know RTW as a whole is a broken game but the Green dudes are known to make ridiculous cash
@@totalwartimelapses6359 They are only slighter richer than the other Roman factions. Check out the no.2 and no.1 spot and you'll see why the brutii just don't even matter.
@@LegendofTotalWar You didn't play RTW enough then. Brutii not only have the temple of Mercury which increases trade, they expand into some of the richest and largest cities early on. You can take Rhodes very early as well. The Julii get a bunch of poor small towns in Gaul and the Scipii get the desert, though Sicily and Carthage make them slightly better off than the Julii. Brutii should've been at least number 4 on the list. Also disagree with England as the richest in Empire. Spain gets Galleons right off the bat, which double as trade ships and protection. The ordinary trade ships are super weak so as soon as you go to war as England your trade fleets are the most vulnerable, unless you station warships with them which increases upkeep.
I am surprised that the Brutii from Rome 1 aren't on here. Conquering Greece and Anatolia can get you filthy rich in that game.
I think Zheng Jiang is a much richer faction than Ma Teng, certainly by the end of the game. Setting up all those tributaries gets you a LUDICROUS amount of money.
it makes settlement management really easy too. Why bother specializing a place for Industry when you can build that building that increases your tribute and get another 5k per turn from that one building? Plus, Zheng Jiang has that building that gives her a faction wide replenishment bonus. it reduces that town's income, but that doesn't matter your income doesn't come from the town. Build food buildings after that, temples for public order, and you're completely set.
Top 5 Lores of Magic (For Multiplayer), Top 5 Strongest Factions (For Multiplayer), Top 5 Weakest Factions (For Multiplayer)
Oh, also, Top 5 Weakest Lores of Magic
Playing as Spain it was slightly harder to get New Spain because the required regions are pretty far from Cuba and Hispaniola, and besides Texas, they’re islands. Also, early game pirate fleets are pretty strong, so getting an army to Trinidad and Tobago was a bit of a feat in itself
Spiffing brit has actually made a video about ERE :D