*UPDATE. With the latest patch Albion should no longer be on this list. Instead the moot, which is a single region province and a MINOR CITY, takes the top spot. It's a total piece of crap*
But The Moot has a unique building (The Grand Cauldron) that produces a fair amount of trade resources, takes care of its own public order (I play on Very Hard though not Legendary), and even provides growth factionwide. I think it's just for Empire factions though so yeah it is pretty bad for any other faction.
@Aggressive Tubesock Anyone with a brain realizes that people invest different amounts of time into games. Casual gaming isn't inherently worse than non-casual gaming. I play on Normal because all the time I have to actually git gud at a game I invest into Starcraft. If I'm playing anything but Starcraft, I'm just lazily clicking.
@Aggressive Tubesock Legendary difficulty on Total WAGH? It's pretty annoying considering you cannot make even two decent armies without the financial-military penalty.
@Aggressive Tubesock Aside from the fact that everyone knows legendary difficulty isn't fun? Most people play games to have fun. People who play on legendary either enjoy the cheese (and even then, ask legend how much fun dealing with public order is), or don't care about having fun and just think they sound cool because they play on the hardest difficulty. I'm guessing you're the latter.
back when atilla was new, I reported Argentoratum and Nova Trajanum Bostra as a bug and got told that it would get fixed with the next patch.... which never came :(
Never get why instead of patching and polishing Attila, they went back and support Rome 2, which after all of its patches and dlcs, is still barely enjoyable without DeI
@@PhongTran-km1mx The reason is simple. Rome 2 has been bought by much more people. There is a lot more people playing in it than in Attila. So when CA made the decision which TW patch and make DLCs they chose Rome 2. Attila would be much easier to patch and improve because it was lights out better, but they didn't want to take that risky approach only because the player pool.
You know.. If you can't beat'em, join'em. I just tell myself that it's because of historical realism (bollocks, cause Nova Trajana Bostra and Caesaria Eusebia were some of the largest cities in the empire.). In other words, tell yourself that "it's not a bug, it's a bad feature"... Attila has dosens of these anyway...
I remember that when i was 10 or so, in 2005, i was desperately trying to find that settlement since i saw there was a province on the map not owned by me. Took me like 15 turns to even find it, and having no road definitely helped that :D
@@Klubargutan Yes, absolutely. I was like "there must be a city there!" and looking over the map I was like "they must be kidding!" Definitely worth only as an easter egg! :)
In the real world yes. But in the game its very easy to by pass. It owning it helped more with actually defending the straits then yes. But i've played this game. Its a crappy city
Even in the real world, Gibraltar is basically just a rock. It was really only ever useful for strategic purposes and so that the british could spite the spanish. But Gibraltar was never known for it's monetay value or other great things. The game depicts it quite good IMO
I think Albion was intended as a bit of a joke province. It's basically Warhammer's Great Britain, so naturally it has a miserable swamp climate that everybody hates.
Ah yes, I recall taking Themiskyra as Greeks. Good grief it took ages to travel with heavy hoplites, my general died of old age before they reached it, but the amazons melted against the OP-ness of phalanx.
well the amazons should have elite xp vet troops how did you get them to melt under that and what troops did you get from there both recruits and mercenaries? in addition to the public order issues.
@@TheManofthecross Their arrows don't matter if your hoplites are the heavy armored type. Sure, some died, but not enough. Chariots in towns are very poor at their job, hindered by streets and pathing, so it was just a matter of pushing to the centre plaza. The town had no unique troops to recruit, had very little to offer as it was a wooden fence type and if memory serves me well, mercenaries are steppe type. After taking it I just left it to revolt since I'd have to keep way too many troops in there.
@@Xukti ah so that's what the region offered etc. dam no signature troop, no mercenaries of value beyond the steppe type which I did not see in my play through in there as rome cause I did not get there etc. and besides one could use that to farm the revolts to gain xp etc. if handled correctly that is. so that's the troop type you used etc. dam son that is lucky.
@@bogdanleshenko7149 tbh I never bothered with the most northern regions, which might explain it. I might have come across it early on, but if I did I dont remember it at all.
I did what he described, I just marched along that route with an army looking for settlements, bumped into it, and failed miserably against the garrison :D
@@RagingAggron The northeastern settlements are near useless anyway, even as Parthia. In my campaign they just kept building up a huge population even on huge unit scale, but with terrible unrest, almost no trade and need to build my troops elsewhere, they made no money either and weren't useful to train units either. I think I trained a single army in that area early on while fighting Scythia, other than that just used my experienced and actually good troops from Armenia/Parthia/Seleucia
Gibraltar was included to be taken by the british. Also, if you maintain a ship on Gibraltar's Shipyard, the moroccans will not be able of reach Gibraltar, unless they defeat you ship. The ship will prevent any army to cross the strait.
Very fertile, much more temperate than it should be because of the gulf stream. Tons of natural resources and natural scenic beauty. Yeah it rains a lot. Rains more in Ireland. Easily defendable because it's a island. Not sure how Britain is inhospitable, especially considering 66 and a half million people live there. When you have areas like Siberia and the Ozzy outback.
Personally, I invest in turning Bulgar into a strong fortress as soon as possible and should the Mongols try to attack it to simply let them die at my walls.
@@diegowushu I don't have stainless steel my pc can't support it XD but in regular total war, it can if you know how to defend it(I don't auto resolve it). After all forts were made to even numerical odds.
@@diegowushu Also even if I lose the battle it will be a pyrrhic victory, since the mongols will lose about 5-10 men for each one of my own men. Allowing me to face them with an outnumbered force in future conflicts
@@nvmtt Byzantium is insanely OP in siege battles in Stainless Steel, even in Late Era (and especially against armies with a lot of cavalry, like the Mongols), mainly thanks to a select few units. Mourtatoi - decent archers, and not utterly useless in melee, so great on walls, but their main strength lies in their ability to deploy defensive stakes. This makes it incredibly useful to have them deploy their stakes in a funnel shape right behind the gate likely to be attacked during battle deployment, then run them up onto the walls to do their work as archers once the battle starts. Behind the stakes you place Scoutatoi - basic spear infantry that are great at tying up enemies and holding a line. To the sides of the gate, you place a unit or two of Siphonatores - very hard to come by and replace, but absolutely devastating in sieges since they basically are a flamethrower unit. The AI is incredibly dumb in sieges, so all you have to do is wait until the enemy breaks down the gate and charge in headfirst with cavalry (usually including their general) and charge full speed into the stakes, which basically wipes them out. At this point, the rest of the army will have made their way to the gate (under archer, javelin, and defense tower fire) and pack into the gate and the area directly inside/outside very densely. They'll run into the Scoutatoi to keep them tied up, while taking missile fire and taking dozens (if not hundreds) of casualties from the boiling oil being poured through the gatehouse murder holes onto their heads. Then the real fun begins - you order the Siphonatores to fire into the mass of enemies. A single volley can literally burn upwards of 300+ men alive instantly, and completely sap what little remains of the enemy morale at that point (especially since their general usually dies in the first charge). What follows next is an almost immediate and complete enemy rout with your melee units chasing them out of the gateway while you have your token light cavalry garrison sally out of the side gates to hit the routers in the flanks, which typically ends in an absolute massacre and the enemy army being wiped out entirely. I've won tons of sieges this way, even ones where the battle odds are heavily in my enemy's favor, and lose maybe a few hundred men compared to thousands of enemy casualties. Even without the Siphonatores, it's still insanely easy to win sieges as Byzantium. Once the melee fighting begins in earnest, it's typically less than five minutes before the enemy army has had enough and begins to rout. Cleanup usually takes longer than the actual fighting lol. And if the enemy army brings siege artillery, you can just sally out with your great Roman cavalry to eliminate those as a threat and force them to use the gate to enter and destroy themselves. If you have cannon towers it's even easier to cheese - just 'sally out' and literally do nothing while the enemy just stands within range of the towers and gets wiped out.
Top 5 Total War easter eggs. I was surprises that Themiskyra was actually on the list since I always capture that settlement dead last and end the game. When I first discovered it, I was fairly shocked since it was the most unique settlement I've encountered
A new engine would fix the bug, I love historical games and splitting armies is a key tool for any general it's just stupid not to fix it. And yes I would suggest stuff from old games that was removed but also new features legend could recommend that should be in a total war game.
@@bogdanleshenko7149 who cares if it caused an opportunity to exploit it I've been playing since Rome 1 came out and still have never used that exploit. Not because I don't like cheese in my campaign but I just don't need or want to use it but the balance and realism that army splitting brings is so worth it existing
Durazzo in Medieval II sucks. It takes at least twenty turns to become a town IF it’s given low taxes, and meanwhile it switches hands between Sicily, Venice, and the Byzantines because the AI somehow thinks it’s valuable. Until the game is almost over (and sometimes afterwards), it’s a fairly close rival to Bulgar in how worthless it is. The distance and the Mongol invasion are the only reasons I agree that Durazzo is better than Bulgar.
Playing as byzantines I had to keep Durazzo as a castle settlement to keep the frontier with Venice and Hungary secure, took me probably well over 100 turns to get it up to a fortress, every time it got close i got hit with a plague and dropped it back down to 4000 ish when you need 6500 (correct me if I'm wrong) for fortress upgrade. Had to throw so many militia armies at it to stop it falling to Venice as didn't even ballista towers 😤
5 лет назад+13
Only if you don't know how to play it. You convert village to castle (in one turn), then at your leisure up to stone castle, then if you want back to town. For low level settlements those conversions are great tool and very cheap.
I really liked Empire aswell, especially the Naval Battles ! But i have to admit that some things are really dumb. The Provinces of Spain and France for example. You can wipe out two of the strongest nations by just taking their capital. I ve seen the Dutch conquering all of France with one blow multiple times. Also the AI is just bad. On the campaign Map it splits up Armys into swarms of small units for no reason, an issue CA was only able to handle with the General only system. In Battle the AI is just dumb and can get stuck in siege battles.
@@feanorn8409 you can take London with France on second turn and remove them from British isles in next four turns, 15 turns later they all behave and speak French like in a good old times ;)
Having played many total war games, my opinion on ETW was rather good. But when I played FOTS.. man, that changed everything: ETW is actually shit in comparison to FOTS, both for naval battles and regular battles. Empire was an ambitious game due to the enormous campaign map, but it failed.. hope creative assembly will work on Empire 2, or something similar.
I remember the first time I accidentally found Themiskyra in the middle of nowhere in some Rome: Total War playthrough as a kid. Was super excited to find a settlement I'd never seen before, only to then have my army raped by a bunch of Amazons. At least it gives a quite unique sense of achievement to successfully capture it, even if there's not much practical benefit to it
I actually found Themiskyra by sheer stubbornness as Germany. I just had to know where that movable path would lead. Great list, I would like to add Jedda and that town west of Timbaktu in med2, they are just not worth it even as Egypt or Spain (respectively).
@@warr666pigg Initial unrest, religious penalties (its pegan), and slow population growth never made it compelling for me and yes I meant moors not egypt.
Top 5 mistakes noobs (or someone new to a particular game) make when they play Total War! Or top 5 TW trailers. That Blood and Burning trailer is just so damn good!
Surely having Bulgar, fortifying it and letting the Mongols break their teeth on it is better than having them wander into your richer lands and treating multiple, better settlements.
Yes and no, the AI isn't completely idiotic. If a town's/castle's defenses are too strong for them to break through, they might decide to siege it into starvation instead. I personally like holding the bridge behind Bulgar, the AI rarely takes river passings into account as strategic chokepoints.
I was getting a bit sleepy but when I clearly heard the awesome Rome 1 music at 12:48 I woke up and thought, like many others in the comments, how bloody awesome it is after a decade and a half. The box art and the music are the most iconic things I still admire after years (haven't played it much otherwise as I began with NTW)
All these years and I never knew there was a mythical Amazon city hidden way up at the top of the Rome 1 map! Kind of makes me sad now that I do know... :/
I came to the conclusion that Argentoratum and Nova Trajanum Bostra lacked the final build slot to prevent the player from building up a garrison to a full stack. The player was forced to maintain army stacks that needed to be paid for to defend these settlements.
Thanks to you now i knew that base unrest is a thing in RTW. That explains the "doomed cities" in the Warhammer mod in Rome (Albion included), and the Norscan ones that drive my brother crazy.
5 лет назад+2
Themiskyra is really a pain in the ass. I neutralised it with tier 6 Cataphraktoi as Parths, though suffering heavy losses and public order is really difficult. I basically sacrificed taxes and everything just to, as you said, repaint the map in magenta.
So glad you put themiskyra at the top of the list. When I was a kid playing rome total war that settlement was always the final cherry on top for my campaign, also new subscriber here I think your channel is great
I remember when I first time conquered Themiskyra. It had a full stack of those Amazons. + some in ambush. I still remember it till this day and honestly for a while I thought legit that their tribe existed, because they left such an impression that I had not seen such a powerful force in any of the total war games. It was a very tough guerrilla war for the House of Julii.
Surprised Galleon's Graveyard from Warhammer 2 isn't mentioned, since it's completely without value to anyone who isn't a dead pirate. Like you can have your settlement building and thats it, it doesn't grow, the climate is hostile, everyone there is always angry and basically the only reason you'd take it is to put the original owners in a safe and throw them off the side of your ship... and even then it's better to leave it a ruin.
What about The Galleon's Graveyard in WH2? I took that as the High Elves and was very disappointed to find out that all the attrition and a tedious battle got me was a settlement with one build slot that I'm pretty sure only had one building to choose from :(
All of Gibraltar’s importance definitely lies in its strategic importance due to its location. Stack a full banner Heavy First Rate fleet in the port and nothing will get in or out
In Napoleon Total War you could *block* sea crossings with ships. If this mechanic is present in Empire Total War, it should be possible to prevent Morocco from crossing into Gibraltar simply by keeping one ship in your port or in between, though I haven't played Empire for a long time to try this.
@LegendofTotalWar For "number 4", Argentoratum in TW:A This can be fixed VERY EASILY, and affects 2 settlements (Ancyra, Argentoratum, Caesarea Eusebia, & Nova Trajana Bostra) but CA has never bothered to include the fix in a patch (but keeps replying in fourms they will "fix it..in the next patch" but never do it). All you need to do is edit the "startpos" file. Here is the fix: just add the 4th building slot to each "region" To open the startpos file: Open Pack File Manager Ctrl-N to make a new pack file Hit Shift-Insert to add a new directory - browse to data > campaigns > main_attila Select the startpos file and navigate down the tree as follows: CAMPAIGN STARTPOS > COMPRESSED DATA > CAMPAIGN_ENV > CAMPAIGN MODEL > WORLD > REGION_MANAGER > REGIONS_ARRAY The arrays we need to edit are: 34 = Ancyra 60 = Argentoratum 88 = Caesarea Eusebia 162 = Nova Trajana Bostra This will now be AS INTENDED. yes its a bug, and its in the "game breaking" class I would say. Spread this fix, and for the love of Gabe Newell will someone in "the scene" make a steam workshop "fix" to address this for now?
Normally I quietly watch and learn from your videos on TW series. But when I saw you trashing Argentoratum (TW Attila) the way you did I had to come out and say: "With all due respect, Sir, you are wrong!" When playing as the WRE, Argentoratum and the rest of the province where it is located (Maxima Sequanorum) stand on the frontier between the Empire and the Barbarians and the Nomads. Since in the said province there is iron in one of the minor settlements (Octodurum) this means that the entire province should be used as a huge top notch military hub and as the most impregnable fortress of all the campaign map, where wave after wave after wave of barbarians and nomads will crash unsuccessfully. Forget about getting food or taxes from this province, because you must exempt it and let the rest of the Empire carry the burden. Build two military recruitment buildings in both minor settlements and two guardhouses, build two buildings from the supply center chain (the ones that improve defensive and offensive stats of units) and a statue, which doesn't cost food or money to upkeep, improving it all the way up to get that sweet +1 /+2 experience. I recently tried to get the "This is Total War" achievment with the WRE (I know, it was masoquism), which requires you to declare war on every faction on turn 1, on every faction you discover during the campaign in the turn you find it, to never negotiate a peace deal with anyone and to win the campaign (I'm not sure what kind of victory is necessary for the achievment to fire), and what saved Italy, Hispania, Southern Gaul and Africa from being overrun by the relentless barbarian and nomadic onslaught coming from the North and the East was the province of Maxima Sequanorum and, especially, it's minor heavily fortified settlements of Octodurum and Argentoratum. I crushed endless hordes in that poor punching bag of a province and it was, undoubtedly, one of the most important provinces of my entire campaign. So there you have it, how to make Argentoratum and the province of Maxima Sequanorum great again - if the province sucks in its ability to feed itself, to generate taxes and to stay stable in terms of public order, then forget about all of it, exempt it of taxation and any kind of food buildings and turn into a military powerhouse. Cheers
The ambush on the way to Themiskyra is ridiculous as well! So many chariot archers that destroy equites cavalry. The rebel ambush actually wiped out my entire army the first time!
If you measure Gibraltar by how much you can make off trade privateering.... In my experience, Gibraltar is quite powerful. Especially when you reach the point where you own the Mediterranean, or one of the Mediterranean countries keeps trying the break out to the Atlantic. Sure, you can blockade the channel withought owning Gibraltar, but the port means you have ease of access to ship repair. Whether it's Empire, or Napoleon, the global maps, the peninsular campaign, etc. Controlling Gibraltar is a massive area management gain. Once you have control of one wide, and you don't want to have to go hunting down fleet's or babysitting trade fleet's in those waters again, just plug the gap, and you can move on to conquering the other side...
Top 5 toughest boss factions (1 per total war game, and only 1 hun faction plz n_n) Just to clear things up, a boss faction should be a powerful endgame faction, like the huns in attilla (still think that rtw:bi huns are harder) An example would be the Hojo in shogun 1, as if they can start building a ton of castles, it becomes a pain to beat them.
Mongols. In most of my campaigns where i started in the West, they build up a huge empire while the Timurids failed miserably, and in the end only me and the Mongols were left.
@@otwk The trick is to launch a crusade and get the middle east reasonably well defended, so you can beat them before they ever get a city to train new troops
@@otwk Artillery, lots of artillery. In every single 3d total war, artillery will almost completely decimate cavalry. Well, any unit that creates explosions will do the trick. So bring an army of a few artillery and some spear units to protect them, and whatever else you want. And move this army to support your other armies (obviously try to attack/defend with this one first). Or bring some artillery to swap into your army when your expecting a fight (so you don't get movement penalty).
I only ever took Themiskyra once on my second ever TW campaign as a young teen playing as Parthia. I found it by sending a diplomat there and knew its general location from the physical map the game gave you back in 2004 it took that guy like 15 turns to make initial contact. I was going for total conquest which was the only reason I wanted it. I think I remmeber defeating them with only 4 units of eastern spearmen and 2 cavalry archers. The immediatley sallied out, I had my spearmen in guard mode and they easily took out the chariot captain and from there the eastern spearmen had no problem storming the settlement. That was the only time I ever bothered conquering it.
Durazzo in Medieval 2 Total War. It's an undeveloped village at the start of the game, its income sucks, it has no walls (initially) and if you're playing as Byzantines you can expect to be immediately attacked by Venice and Sicily for control of it. It adds little income and costs money to defend, and there's very little benefit to holding it.
argentoratum (moreso its entire region) has iron and no build slots dedicated to ports and has a pretty central location so it's pretty good as a recruitment province if you exempt from taxation so you don't get order problems from lack of food
@Shadow Kingand I'm saying the huge strategic importance of it for Spain, Morocco, or anyone trying to invade either or should be enough to keep it from this list.
Dumb Question. In Rome Total War 1, when take a barbarian settlement, is it possible to remove the barbarians temples and build a Roman Temple instead?
I can't believe that in all these years of playing Rome Total War I have never heard of Themiskyra, Eastern Europe is just so unappealing in that game, the area is huge but has only a handful of settlements, it's a nightmare to hold.
How about the top 5 most versatile units? Units that fulfil several roles better than they ought to, e.g. ranged cavalry that also makes for good dismounted melee infantry or anti-cavalry infantry that are surprisingly good against anti-infantry units.
When I played the WRE campaign in Attila, Argentoratum was the city I defended the most and if I had not won those battles, the enemy would have had a free road to my inner cities. I think it's a major choke point in the beginning of the campaign.
A nice list, but why Gibraltar and not Valetta? Malta has the same problems, no growth, no towns, it's poor as hell as well as Gibraltar, but it missing strategical location. Or there is a way to make use of it?
When I see gibraltar which I myself use as my main recruitment center when invading spain as the United Provinces (for those of you who haven't played the united provinces alot in empire total war, you need to take out France and take most of the European holdings of Spain in the first 10 or so turns if you want to do anything besides deal with massed infantry assault waves on your capital for the entire game. Which means you need to send a fleet south to the iberian peninsula with all of your starting army except one of the generals in the first or second turn before churning out an army that can take out mainland France in 3 to 4 turns.) Also the morroccans are pretty easy to defend against if they do attack... they never make more than a single stack army which is easy to defend against as a European power with 5 or 6 units of dubious quality on anything except very hard, where you will need 7 or 8 of them. and that is if you don't just charge across and slaughter them back in the early game where they have, even with armed populace added in, less than a full stack of very bad units which you will only need 4 line infantry, a general, some artillery and whatever pikemen you still have leftover to handle sieging out
General conquers Domus Dolce Domus or whatever it was called and then wonders what other crap is hidden north. First time is was a surprisingly tough fight. :-)
If you included mods, where would you place that Ligurian city from Europa Barbarorum 2? I remember on stream they full stack rebelled twice within as many turns.
I have encountered more than one regions missing their 6th main building slot in Attila. I can't remember all of them but I am pretty sure that Caesarea Eusebia is one of them.
I know Themiskyra is an easter egg, and it is supposed to be hidden ; but the location on the map is very inaccurate. It should be somewhere in the kingdom of Pontus, north-east of the Black Sea but ON THE COAST !
There are two cities in Rome barbarian invasion in like Bavaria and Austria that start out very small and will always get sacked and razed by hordes. You just can't hold them long enough to upgrade them
It is not all that difficult to defeat the Mongols in Medieval 2, all you need is a little planning and keep your forces agile and flexible. I was playing Egypt I guess when I successfully overturned them, and once the Timurids arrive, I guess they fight the Mongols, and this opens the window for yet another opportunity.
Yeah - I trash Cadiz and Gibraltar turn 1. Then I take Morocco and I use that port to build my fleet. Gibraltar can be used for trade ports, it is pivotal to Spain getting enough money to fight the British.
I still remember when I was playing Russia and was almost steamrolling but then... The Mongols... My three stacks against 15 Mongol doom stacks.
5 лет назад+1
For the most obvious strategy, crossbowmen spam with some spear militia for protection just melts Mongol stacks away. If you can fight 1 stack at a time, it's a gg with minimal losses. Unfortunately they often stay close, have too good generals for night attacks to work, and dealing with two at a time is much harder. Or just let them attack your citadels (which you should have at that point), AI is so bad at siegeing multiples levels of walls you'll wipe out multiple stacks in one battle even with fairly shitty units. And don't worry about your losses. Medieval 2 troops have stupid cheap recruitment equal to only about 3-4 turns worth of maintenance, so losing a stack and recruiting a new one costs you basically nothing. In my experience most common thing that happens with Mongols is them just wandering around forever and never actually attacking anything.
*UPDATE. With the latest patch Albion should no longer be on this list. Instead the moot, which is a single region province and a MINOR CITY, takes the top spot. It's a total piece of crap*
But The Moot has a unique building (The Grand Cauldron) that produces a fair amount of trade resources, takes care of its own public order (I play on Very Hard though not Legendary), and even provides growth factionwide. I think it's just for Empire factions though so yeah it is pretty bad for any other faction.
@Aggressive Tubesock Anyone with a brain realizes that people invest different amounts of time into games. Casual gaming isn't inherently worse than non-casual gaming. I play on Normal because all the time I have to actually git gud at a game I invest into Starcraft. If I'm playing anything but Starcraft, I'm just lazily clicking.
@Aggressive Tubesock Legendary difficulty on Total WAGH? It's pretty annoying considering you cannot make even two decent armies without the financial-military penalty.
@Aggressive Tubesock Aboslutely no fun in L mod. Maintain public order, yeaaaah great game.
@Aggressive Tubesock Aside from the fact that everyone knows legendary difficulty isn't fun? Most people play games to have fun. People who play on legendary either enjoy the cheese (and even then, ask legend how much fun dealing with public order is), or don't care about having fun and just think they sound cool because they play on the hardest difficulty. I'm guessing you're the latter.
back when atilla was new, I reported Argentoratum and Nova Trajanum Bostra as a bug and got told that it would get fixed with the next patch.... which never came :(
Never get why instead of patching and polishing Attila, they went back and support Rome 2, which after all of its patches and dlcs, is still barely enjoyable without DeI
@@PhongTran-km1mx The reason is simple. Rome 2 has been bought by much more people. There is a lot more people playing in it than in Attila. So when CA made the decision which TW patch and make DLCs they chose Rome 2. Attila would be much easier to patch and improve because it was lights out better, but they didn't want to take that risky approach only because the player pool.
You know.. If you can't beat'em, join'em. I just tell myself that it's because of historical realism (bollocks, cause Nova Trajana Bostra and Caesaria Eusebia were some of the largest cities in the empire.). In other words, tell yourself that "it's not a bug, it's a bad feature"... Attila has dosens of these anyway...
@@PhongTran-km1mx It's a the far better game Attila is onlly good for the dlc campaigns
They really dont care about Attila. Sadly enough. Its how its now though, Attila does not get patched^^
TOP 5 factions that have most interesting army rosters, please
then its jst going to be warhammer factions
@@pimentinha1121 ODA
@@aldisurya2629 Sorry but i honestly dont know what that means
@@pimentinha1121 its a playable clan from shogun 2 total war
@@OlrikMeister Oh So the Oda Clan yea they would be interesting with nobunaga and all
That rome music is still so good
brings back a lot of memories..
Patriota gladiator...
Jeff Van Dick's wife.
"DIVINITAS.......SALUTARES...." lol
Makes me want to play the game immediately
Triggered my nostalgia hard
for Themiskyra, that road was only possible with a later patch, so before that it was even more tedious
you can escape to there and hide
wonder woman would like a word with you XD
I remember that when i was 10 or so, in 2005, i was desperately trying to find that settlement since i saw there was a province on the map not owned by me. Took me like 15 turns to even find it, and having no road definitely helped that :D
@@Klubargutan Yes, absolutely. I was like "there must be a city there!" and looking over the map I was like "they must be kidding!" Definitely worth only as an easter egg! :)
4:59
“And that’s why it’s getting the fourth slot on this list.”
Palpatine: Ironic.
TOP 5 worthless cities:
Number 5: One of the most important choke points on the planet in the real world
Not the title of the vid
In the real world yes. But in the game its very easy to by pass. It owning it helped more with actually defending the straits then yes. But i've played this game. Its a crappy city
It's quite funny 😂
Even in the real world, Gibraltar is basically just a rock. It was really only ever useful for strategic purposes and so that the british could spite the spanish. But Gibraltar was never known for it's monetay value or other great things. The game depicts it quite good IMO
@@TheKritiker100 you can change the port around to be either a trading or fishing port. trading for cash etc.
I think Albion was intended as a bit of a joke province. It's basically Warhammer's Great Britain, so naturally it has a miserable swamp climate that everybody hates.
In lore it's very important, it's the place that actually stopped chaos when the old ones fled.
PP Hyjynx Lore wise chaos isn’t a joke, but gameplay wise that’s a different story entirely lol.
@Jake Beaudry indeed, it's still used by the French, usually with the adjective "treacherous"
@@albericdecarrere8436 Same here in Spain
@Jake Beaudry Least we have a channel between England and France, you have to deal with it in-country XD
Bulgar is very useful. I used it as a merchant recruiting hub.
Total is on his way to beat you ... enjoy
@@culiusjaesar Oh I will ( ͡° ͜ʖ ͡°)
@@conman698 i bet you will ( ͡° ͜ʖ ͡°)
@@culiusjaesar I love him long time.
Up
Ah yes, I recall taking Themiskyra as Greeks. Good grief it took ages to travel with heavy hoplites, my general died of old age before they reached it, but the amazons melted against the OP-ness of phalanx.
well the amazons should have elite xp vet troops how did you get them to melt under that and what troops did you get from there both recruits and mercenaries? in addition to the public order issues.
@@TheManofthecross Their arrows don't matter if your hoplites are the heavy armored type. Sure, some died, but not enough.
Chariots in towns are very poor at their job, hindered by streets and pathing, so it was just a matter of pushing to the centre plaza.
The town had no unique troops to recruit, had very little to offer as it was a wooden fence type and if memory serves me well, mercenaries are steppe type. After taking it I just left it to revolt since I'd have to keep way too many troops in there.
I used to always take it with the Scythians or Germans lol
@@Xukti ah so that's what the region offered etc. dam no signature troop, no mercenaries of value beyond the steppe type which I did not see in my play through in there as rome cause I did not get there etc. and besides one could use that to farm the revolts to gain xp etc. if handled correctly that is.
so that's the troop type you used etc. dam son that is lucky.
@@nuraby_9228 nice.
I have played Rome Total War since its release. Never knew about Themiskyra.
@@bogdanleshenko7149 tbh I never bothered with the most northern regions, which might explain it. I might have come across it early on, but if I did I dont remember it at all.
@@bogdanleshenko7149 I did't know of it either, but i never did a full world completion in Rome and didnt bother with the north eastern regions.
I did what he described, I just marched along that route with an army looking for settlements, bumped into it, and failed miserably against the garrison :D
@@RagingAggron The northeastern settlements are near useless anyway, even as Parthia. In my campaign they just kept building up a huge population even on huge unit scale, but with terrible unrest, almost no trade and need to build my troops elsewhere, they made no money either and weren't useful to train units either. I think I trained a single army in that area early on while fighting Scythia, other than that just used my experienced and actually good troops from Armenia/Parthia/Seleucia
I found it on a Scythian play through about 10 year's after I first played
Gibraltar was included to be taken by the british. Also, if you maintain a ship on Gibraltar's Shipyard, the moroccans will not be able of reach Gibraltar, unless they defeat you ship. The ship will prevent any army to cross the strait.
works with Napoleon Total War as well, prevents Swedish forces from crossing into St. Petersburg
Also I feel like any port is good in Empire, Gibraltar lets you either power project over the straits or get some more trade
7:50 "albion is covered in swamp. it's kind of inhospitible even for the norscans"
just like its real life counterpart
Very fertile, much more temperate than it should be because of the gulf stream. Tons of natural resources and natural scenic beauty.
Yeah it rains a lot. Rains more in Ireland. Easily defendable because it's a island.
Not sure how Britain is inhospitable, especially considering 66 and a half million people live there. When you have areas like Siberia and the Ozzy outback.
Woooooooosh
@@IZn0g0uDatAll How is that whoosh? His joke isn't even funny and it's also factually incorrect.
Even rich Arabs and rich Russians like living in mainly London.
"covered in swamp"
Netherlands: "Hold my Heineken"
Personally, I invest in turning Bulgar into a strong fortress as soon as possible and should the Mongols try to attack it to simply let them die at my walls.
@@diegowushu I don't have stainless steel my pc can't support it XD
but in regular total war, it can if you know how to defend it(I don't auto resolve it). After all forts were made to even numerical odds.
@@diegowushu Also even if I lose the battle it will be a pyrrhic victory, since the mongols will lose about 5-10 men for each one of my own men. Allowing me to face them with an outnumbered force in future conflicts
@@diegowushu Byzantine Siphonatores, Skoutatoi, and Mourtatoi would beg to differ lol.
@@TrololzillaOG umm.........what?
@@nvmtt Byzantium is insanely OP in siege battles in Stainless Steel, even in Late Era (and especially against armies with a lot of cavalry, like the Mongols), mainly thanks to a select few units. Mourtatoi - decent archers, and not utterly useless in melee, so great on walls, but their main strength lies in their ability to deploy defensive stakes. This makes it incredibly useful to have them deploy their stakes in a funnel shape right behind the gate likely to be attacked during battle deployment, then run them up onto the walls to do their work as archers once the battle starts. Behind the stakes you place Scoutatoi - basic spear infantry that are great at tying up enemies and holding a line. To the sides of the gate, you place a unit or two of Siphonatores - very hard to come by and replace, but absolutely devastating in sieges since they basically are a flamethrower unit. The AI is incredibly dumb in sieges, so all you have to do is wait until the enemy breaks down the gate and charge in headfirst with cavalry (usually including their general) and charge full speed into the stakes, which basically wipes them out. At this point, the rest of the army will have made their way to the gate (under archer, javelin, and defense tower fire) and pack into the gate and the area directly inside/outside very densely. They'll run into the Scoutatoi to keep them tied up, while taking missile fire and taking dozens (if not hundreds) of casualties from the boiling oil being poured through the gatehouse murder holes onto their heads. Then the real fun begins - you order the Siphonatores to fire into the mass of enemies. A single volley can literally burn upwards of 300+ men alive instantly, and completely sap what little remains of the enemy morale at that point (especially since their general usually dies in the first charge). What follows next is an almost immediate and complete enemy rout with your melee units chasing them out of the gateway while you have your token light cavalry garrison sally out of the side gates to hit the routers in the flanks, which typically ends in an absolute massacre and the enemy army being wiped out entirely. I've won tons of sieges this way, even ones where the battle odds are heavily in my enemy's favor, and lose maybe a few hundred men compared to thousands of enemy casualties.
Even without the Siphonatores, it's still insanely easy to win sieges as Byzantium. Once the melee fighting begins in earnest, it's typically less than five minutes before the enemy army has had enough and begins to rout. Cleanup usually takes longer than the actual fighting lol.
And if the enemy army brings siege artillery, you can just sally out with your great Roman cavalry to eliminate those as a threat and force them to use the gate to enter and destroy themselves.
If you have cannon towers it's even easier to cheese - just 'sally out' and literally do nothing while the enemy just stands within range of the towers and gets wiped out.
OMG that Rome 1 sound track and build menu 💯❤️
music in Rome 1 really takes you to a deep ancient time nostalgia which you never had!
Top 5 Total War easter eggs.
I was surprises that Themiskyra was actually on the list since I always capture that settlement dead last and end the game.
When I first discovered it, I was fairly shocked since it was the most unique settlement I've encountered
Top 5 features a new total war game must have. Example speeches, split armies etc.
So basically top 5 good features from old games that have to return? 🤔
@@bogdanleshenko7149 a new engine could fix that... and rome 2 introduced a new movement bug aswell
A new engine would fix the bug, I love historical games and splitting armies is a key tool for any general it's just stupid not to fix it. And yes I would suggest stuff from old games that was removed but also new features legend could recommend that should be in a total war game.
@@bogdanleshenko7149 who cares if it caused an opportunity to exploit it I've been playing since Rome 1 came out and still have never used that exploit. Not because I don't like cheese in my campaign but I just don't need or want to use it but the balance and realism that army splitting brings is so worth it existing
@@bogdanleshenko7149 cannot be fixed or ca cant be arsed to fix? 2nd option seems more likely
No matter if good-good or bad city's, Ikit will nuke all-all, yes-yes
My favorite skaven lord :)
*Agrees in Ratling Guns/Jezzails*
Durazzo in Medieval II sucks. It takes at least twenty turns to become a town IF it’s given low taxes, and meanwhile it switches hands between Sicily, Venice, and the Byzantines because the AI somehow thinks it’s valuable. Until the game is almost over (and sometimes afterwards), it’s a fairly close rival to Bulgar in how worthless it is. The distance and the Mongol invasion are the only reasons I agree that Durazzo is better than Bulgar.
Playing as byzantines I had to keep Durazzo as a castle settlement to keep the frontier with Venice and Hungary secure, took me probably well over 100 turns to get it up to a fortress, every time it got close i got hit with a plague and dropped it back down to 4000 ish when you need 6500 (correct me if I'm wrong) for fortress upgrade. Had to throw so many militia armies at it to stop it falling to Venice as didn't even ballista towers 😤
Only if you don't know how to play it. You convert village to castle (in one turn), then at your leisure up to stone castle, then if you want back to town. For low level settlements those conversions are great tool and very cheap.
Rule Nr. 1 for playing Byzanz: stay away from Durazzo. It will only drag you into inconvenient wars.
Disband peasants and mercs
@@juliovc5630 Doesn't work in Med 2
12:21 Herennius Victor looks like he has seen things...
Ya boi had to face amazons! No wonder he looks like a PTSD sufferer!
He is thinking about trip back.
It's like he's surprised that he has only 1 scroll in his management skill.
played tons of the original rome and never knew themiskyra existed.
I liked Empire Total War, yet people criticize it so much
Kadeem Brown you can’t say it isn’t justified though. They were doing so great and then Empire came out.
Still with darth mod this game is amazing.
I really liked Empire aswell, especially the Naval Battles ! But i have to admit that some things are really dumb.
The Provinces of Spain and France for example. You can wipe out two of the strongest nations by just taking their capital. I ve seen the Dutch conquering all of France with one blow multiple times.
Also the AI is just bad. On the campaign Map it splits up Armys into swarms of small units for no reason, an issue CA was only able to handle with the General only system. In Battle the AI is just dumb and can get stuck in siege battles.
@@feanorn8409 you can take London with France on second turn and remove them from British isles in next four turns, 15 turns later they all behave and speak French like in a good old times ;)
@@feanorn8409 yeah like once while playing as the UK, i took out spain and france just a few turns into the game.
Having played many total war games, my opinion on ETW was rather good. But when I played FOTS.. man, that changed everything: ETW is actually shit in comparison to FOTS, both for naval battles and regular battles. Empire was an ambitious game due to the enormous campaign map, but it failed.. hope creative assembly will work on Empire 2, or something similar.
I remember the first time I accidentally found Themiskyra in the middle of nowhere in some Rome: Total War playthrough as a kid. Was super excited to find a settlement I'd never seen before, only to then have my army raped by a bunch of Amazons. At least it gives a quite unique sense of achievement to successfully capture it, even if there's not much practical benefit to it
wish i was raped by an amazon
OH, so that is why Londinium is so hard to hold: base unrest. I never knew that was a mechanic.
That gets reduced if you can build a governor building. Unrest is also caused by spies, which you can counter by putting your own in the city.
I actually found Themiskyra by sheer stubbornness as Germany. I just had to know where that movable path would lead. Great list, I would like to add Jedda and that town west of Timbaktu in med2, they are just not worth it even as Egypt or Spain (respectively).
Arquin? I would say 1 gold, 2 ivory and 2 slaves are a good reason to get it, especially for the Moors. Spain, Scilly and Portugal as well.
@@warr666pigg Initial unrest, religious penalties (its pegan), and slow population growth never made it compelling for me and yes I meant moors not egypt.
That Rome TW soundtrack is amazing. Always love hearing it
the best ever
TOP 5 Total War Trailers, include expansions
The Hannibal trailer for Rome 2 is the absolute best for me.
@@VictorLacombe201 Age of Charlemagne, Shogun 2 and Napoleon Total War
For me it would have to be Bretonnia, Cao Cao, Dong Zhuo, Eight Princes, and Hunter and The Beast. My personal picks anyways.
Top 5 mistakes noobs (or someone new to a particular game) make when they play Total War!
Or top 5 TW trailers. That Blood and Burning trailer is just so damn good!
Surely having Bulgar, fortifying it and letting the Mongols break their teeth on it is better than having them wander into your richer lands and treating multiple, better settlements.
Yes and no, the AI isn't completely idiotic. If a town's/castle's defenses are too strong for them to break through, they might decide to siege it into starvation instead. I personally like holding the bridge behind Bulgar, the AI rarely takes river passings into account as strategic chokepoints.
The mongols spawn with a lot of stacks. I would make the point that the AI is mostly idiotic.
@@resileaf9501 counter-attack them at night so only 1 stack is present
@@warmike Except that most, if not all, Mongol generals start with the Night Fighter trait.
@@JudgeEomer when I played most of their armies were commanded by captains
I HATE that CA just abandoned Attila and went back to Rome 2 which at that point was a done game
Rome 2 nowadays is a pretty good and fun game. However, they should care more about Attila too
@@emperordemetrius3832 I mean it was enjoyable by the time attila came out they did not need to go back to it
Empire and Napoleon players: *First time?*
If they go back to Total War Attila they would have to do the Islamic Invasion Mod , big no no to Muslims.
Rome 2 got good DLCs and updates out of it though. You cant fix attila the same way. Aka boring as fuck factions and timeframe.
Albion with be getting changed in the next patch because nakai will start there
We already know it will have two regions.
I was getting a bit sleepy but when I clearly heard the awesome Rome 1 music at 12:48 I woke up and thought, like many others in the comments, how bloody awesome it is after a decade and a half. The box art and the music are the most iconic things I still admire after years (haven't played it much otherwise as I began with NTW)
All these years and I never knew there was a mythical Amazon city hidden way up at the top of the Rome 1 map! Kind of makes me sad now that I do know... :/
Lol
I came to the conclusion that Argentoratum and Nova Trajanum Bostra lacked the final build slot to prevent the player from building up a garrison to a full stack. The player was forced to maintain army stacks that needed to be paid for to defend these settlements.
Historically Bolgar was very rich city because it is on the northern part of the silk road.
I would also add Durazzo from Medieval 2. It is quite annoying at how slowly it develops and how you cannot even try to get any tax from it!
9:50 In my Byzantine campaign, Mongols spawned at this location but completely avoided Bulgar. They also seem uninterested in Sarkel, too.
Same for me in my Venetian campaign. They're just walking around, not attacking any Russian settlement.
The all-seeing AI knows where your settlements are and will not rest until they specifically attack you.
Thanks to you now i knew that base unrest is a thing in RTW. That explains the "doomed cities" in the Warhammer mod in Rome (Albion included), and the Norscan ones that drive my brother crazy.
Themiskyra is really a pain in the ass. I neutralised it with tier 6 Cataphraktoi as Parths, though suffering heavy losses and public order is really difficult. I basically sacrificed taxes and everything just to, as you said, repaint the map in magenta.
So glad you put themiskyra at the top of the list. When I was a kid playing rome total war that settlement was always the final cherry on top for my campaign, also new subscriber here I think your channel is great
I remember when I first time conquered Themiskyra. It had a full stack of those Amazons. + some in ambush. I still remember it till this day and honestly for a while I thought legit that their tribe existed, because they left such an impression that I had not seen such a powerful force in any of the total war games. It was a very tough guerrilla war for the House of Julii.
If I recall correctly from play Attila, Ancyra (another province capital) in Anatolia is also missing a build slot
Top 5 choke (me daddy) points.
E G Y P T
Bosfor
Oh wait, you mean top ones, not worst ones
gay
04:09. This is why I'm fond of Germanic Burial Mounds. It spreads sanitation and religion to other regions.
10:45 - Man, I really need that save file for an art project. It would make it so much easier.
Surprised Galleon's Graveyard from Warhammer 2 isn't mentioned, since it's completely without value to anyone who isn't a dead pirate. Like you can have your settlement building and thats it, it doesn't grow, the climate is hostile, everyone there is always angry and basically the only reason you'd take it is to put the original owners in a safe and throw them off the side of your ship... and even then it's better to leave it a ruin.
What about The Galleon's Graveyard in WH2? I took that as the High Elves and was very disappointed to find out that all the attrition and a tedious battle got me was a settlement with one build slot that I'm pretty sure only had one building to choose from :(
It's an actual settlement if you play as the Vamp Coast.
All of Gibraltar’s importance definitely lies in its strategic importance due to its location. Stack a full banner Heavy First Rate fleet in the port and nothing will get in or out
Could we potentially have a "Top five factions that are harder/easier than they seem" one?
In Napoleon Total War you could *block* sea crossings with ships. If this mechanic is present in Empire Total War, it should be possible to prevent Morocco from crossing into Gibraltar simply by keeping one ship in your port or in between, though I haven't played Empire for a long time to try this.
@LegendofTotalWar
For "number 4", Argentoratum in TW:A
This can be fixed VERY EASILY, and affects 2 settlements (Ancyra, Argentoratum, Caesarea Eusebia, & Nova Trajana Bostra) but CA has never bothered to include the fix in a patch (but keeps replying in fourms they will "fix it..in the next patch" but never do it). All you need to do is edit the "startpos" file.
Here is the fix: just add the 4th building slot to each "region"
To open the startpos file:
Open Pack File Manager
Ctrl-N to make a new pack file
Hit Shift-Insert to add a new directory - browse to data > campaigns > main_attila
Select the startpos file and navigate down the tree as follows: CAMPAIGN STARTPOS > COMPRESSED DATA > CAMPAIGN_ENV > CAMPAIGN MODEL > WORLD > REGION_MANAGER > REGIONS_ARRAY
The arrays we need to edit are:
34 = Ancyra
60 = Argentoratum
88 = Caesarea Eusebia
162 = Nova Trajana Bostra
This will now be AS INTENDED. yes its a bug, and its in the "game breaking" class I would say. Spread this fix, and for the love of Gabe Newell will someone in "the scene" make a steam workshop "fix" to address this for now?
(From Gibraltar)
(Clicks on another typical Total war video)
(Sad face) :( lol
I did not know that city and the amazons even existed there. thanks for pointing that out we will go take it now and raize it to the ground.
Bulgar as a citadel would probably be able to hold the mongols to a long and bloody siege.
Nah nine times out of ten they just bypass it
Took Themiskyra as the Scythians, and held it! Strangled them with a cav siege.
Normally I quietly watch and learn from your videos on TW series. But when I saw you trashing Argentoratum (TW Attila) the way you did I had to come out and say: "With all due respect, Sir, you are wrong!"
When playing as the WRE, Argentoratum and the rest of the province where it is located (Maxima Sequanorum) stand on the frontier between the Empire and the Barbarians and the Nomads. Since in the said province there is iron in one of the minor settlements (Octodurum) this means that the entire province should be used as a huge top notch military hub and as the most impregnable fortress of all the campaign map, where wave after wave after wave of barbarians and nomads will crash unsuccessfully. Forget about getting food or taxes from this province, because you must exempt it and let the rest of the Empire carry the burden. Build two military recruitment buildings in both minor settlements and two guardhouses, build two buildings from the supply center chain (the ones that improve defensive and offensive stats of units) and a statue, which doesn't cost food or money to upkeep, improving it all the way up to get that sweet +1 /+2 experience.
I recently tried to get the "This is Total War" achievment with the WRE (I know, it was masoquism), which requires you to declare war on every faction on turn 1, on every faction you discover during the campaign in the turn you find it, to never negotiate a peace deal with anyone and to win the campaign (I'm not sure what kind of victory is necessary for the achievment to fire), and what saved Italy, Hispania, Southern Gaul and Africa from being overrun by the relentless barbarian and nomadic onslaught coming from the North and the East was the province of Maxima Sequanorum and, especially, it's minor heavily fortified settlements of Octodurum and Argentoratum. I crushed endless hordes in that poor punching bag of a province and it was, undoubtedly, one of the most important provinces of my entire campaign.
So there you have it, how to make Argentoratum and the province of Maxima Sequanorum great again - if the province sucks in its ability to feed itself, to generate taxes and to stay stable in terms of public order, then forget about all of it, exempt it of taxation and any kind of food buildings and turn into a military powerhouse.
Cheers
The ambush on the way to Themiskyra is ridiculous as well! So many chariot archers that destroy equites cavalry. The rebel ambush actually wiped out my entire army the first time!
Still waiting on that Top 5 Total War Mercenary Units. :>
To expensive takes to long to regen now merc crossbow men on the other hand
Cretan archers in RTW
If you measure Gibraltar by how much you can make off trade privateering.... In my experience, Gibraltar is quite powerful. Especially when you reach the point where you own the Mediterranean, or one of the Mediterranean countries keeps trying the break out to the Atlantic. Sure, you can blockade the channel withought owning Gibraltar, but the port means you have ease of access to ship repair. Whether it's Empire, or Napoleon, the global maps, the peninsular campaign, etc. Controlling Gibraltar is a massive area management gain. Once you have control of one wide, and you don't want to have to go hunting down fleet's or babysitting trade fleet's in those waters again, just plug the gap, and you can move on to conquering the other side...
Top 5 toughest boss factions (1 per total war game, and only 1 hun faction plz n_n)
Just to clear things up, a boss faction should be a powerful endgame faction, like the huns in attilla (still think that rtw:bi huns are harder)
An example would be the Hojo in shogun 1, as if they can start building a ton of castles, it becomes a pain to beat them.
Egypt in Rome. Unless you play Gauls or smth like them, you WILL clash with enormous Egyptian empire.
Mongols. In most of my campaigns where i started in the West, they build up a huge empire while the Timurids failed miserably, and in the end only me and the Mongols were left.
@@otwk The trick is to launch a crusade and get the middle east reasonably well defended, so you can beat them before they ever get a city to train new troops
@@otwk Artillery, lots of artillery. In every single 3d total war, artillery will almost completely decimate cavalry. Well, any unit that creates explosions will do the trick. So bring an army of a few artillery and some spear units to protect them, and whatever else you want. And move this army to support your other armies (obviously try to attack/defend with this one first). Or bring some artillery to swap into your army when your expecting a fight (so you don't get movement penalty).
Beating them isn't hard (anymore) - it's just slooooooooooooooooooooooooooooooow.
I only ever took Themiskyra once on my second ever TW campaign as a young teen playing as Parthia. I found it by sending a diplomat there and knew its general location from the physical map the game gave you back in 2004 it took that guy like 15 turns to make initial contact. I was going for total conquest which was the only reason I wanted it. I think I remmeber defeating them with only 4 units of eastern spearmen and 2 cavalry archers. The immediatley sallied out, I had my spearmen in guard mode and they easily took out the chariot captain and from there the eastern spearmen had no problem storming the settlement. That was the only time I ever bothered conquering it.
It is funny how army full of flying units takes attrition in swamps
I Fan gotta land at some point...
@@chrisspink8873 Hmm... in battle you can fly endlessly yet you can't do it in campaign
Battle takes minutes. Every turn is weeks
I Fan what the other guy said, your units couldn’t remain in the air for weeks they’d have to descend into the swamps to rest.
Durazzo in Medieval 2 Total War. It's an undeveloped village at the start of the game, its income sucks, it has no walls (initially) and if you're playing as Byzantines you can expect to be immediately attacked by Venice and Sicily for control of it. It adds little income and costs money to defend, and there's very little benefit to holding it.
Someone tell me, why would Tarsus have low starting public order?
argentoratum (moreso its entire region) has iron and no build slots dedicated to ports and has a pretty central location so it's pretty good as a recruitment province if you exempt from taxation so you don't get order problems from lack of food
I think you're really underselling the strategic importance of Gibraltar. I always leave a strong garrison there to hold off Morocco.
@Shadow Kingand I'm saying the huge strategic importance of it for Spain, Morocco, or anyone trying to invade either or should be enough to keep it from this list.
Dumb Question. In Rome Total War 1, when take a barbarian settlement, is it possible to remove the barbarians temples and build a Roman Temple instead?
I can't believe that in all these years of playing Rome Total War I have never heard of Themiskyra, Eastern Europe is just so unappealing in that game, the area is huge but has only a handful of settlements, it's a nightmare to hold.
How about the top 5 most versatile units? Units that fulfil several roles better than they ought to, e.g. ranged cavalry that also makes for good dismounted melee infantry or anti-cavalry infantry that are surprisingly good against anti-infantry units.
I also hate that chaos province at the far NW of the Warhammer 2 ME map. I raze both settlements and leave them like that.
4:32
Number 4 Solution: Get the Build Slots mod for These Two cities.
You may want ot update this video as norsca's settlements as of now have value to not just to norscas but a particular wandering crocodile
You forgot to mention that on your way to Themiskyra, there's an army full of amazons waiting to ambush you
When I played the WRE campaign in Attila, Argentoratum was the city I defended the most and if I had not won those battles, the enemy would have had a free road to my inner cities. I think it's a major choke point in the beginning of the campaign.
I really hate the towns in Shogun 2 with the castle type where the enemy can capture a tower from outside the wall they are supposed to protect...
Love the video Legend. I can't wait for the next one!
A nice list, but why Gibraltar and not Valetta? Malta has the same problems, no growth, no towns, it's poor as hell as well as Gibraltar, but it missing strategical location. Or there is a way to make use of it?
Themiskyra is a good settlement just because it's fun to find.
And the unique units
And fun to sack - I enjoy pummeling Amazons!
It's been a while, but didn't the owner of Gibraltar also not allow ships to enter/exit the Mediterranean if they were at war with the owner?
When I see gibraltar which I myself use as my main recruitment center when invading spain as the United Provinces (for those of you who haven't played the united provinces alot in empire total war, you need to take out France and take most of the European holdings of Spain in the first 10 or so turns if you want to do anything besides deal with massed infantry assault waves on your capital for the entire game. Which means you need to send a fleet south to the iberian peninsula with all of your starting army except one of the generals in the first or second turn before churning out an army that can take out mainland France in 3 to 4 turns.) Also the morroccans are pretty easy to defend against if they do attack... they never make more than a single stack army which is easy to defend against as a European power with 5 or 6 units of dubious quality on anything except very hard, where you will need 7 or 8 of them. and that is if you don't just charge across and slaughter them back in the early game where they have, even with armed populace added in, less than a full stack of very bad units which you will only need 4 line infantry, a general, some artillery and whatever pikemen you still have leftover to handle sieging out
mhh, that rome soundtrack hits with a lot of nostaglia
Only reason I found themyscira, was I had conquered the rest of the world and saw just this one blank already there
General conquers Domus Dolce Domus or whatever it was called and then wonders what other crap is hidden north. First time is was a surprisingly tough fight. :-)
i always have public order issues with cordoba in RTW 1, put a full 20 stack of legionaries and revolts every 3 turns even after an extermination
3-5 turns to get to Thermiskrya is generous. 6-8 turns from the nearest settlement maybe with the lack of roads
If you included mods, where would you place that Ligurian city from Europa Barbarorum 2? I remember on stream they full stack rebelled twice within as many turns.
Timbuktu in medieval 2 total war. Same reason as themiskyra
Gibraltar in Empire starts as an English victory condition
It’s just a really bad city to get. You’re basically being told that in order to win, you have to have the worst city in the entire game.
@@TheGeoCheese yep
Me who turned argentoratum into my chokepoint to hold anyone attacking gaul: NOOOOO DON'T DISRESPECT MY BAE
Can you recruit amazons after taking Themiskyra?
I have encountered more than one regions missing their 6th main building slot in Attila. I can't remember all of them but I am pretty sure that Caesarea Eusebia is one of them.
I know Themiskyra is an easter egg, and it is supposed to be hidden ; but the location on the map is very inaccurate. It should be somewhere in the kingdom of Pontus, north-east of the Black Sea but ON THE COAST !
0:33 still pretty relative in the modern world
There are two cities in Rome barbarian invasion in like Bavaria and Austria that start out very small and will always get sacked and razed by hordes. You just can't hold them long enough to upgrade them
Isnt Albion getting updated in the next DLC/patch ? Lizard LL starting position in Mortal Empires ?
Yup, it's definitely going to be a more interesting start than before, but he did mention it in the video.
It is not all that difficult to defeat the Mongols in Medieval 2, all you need is a little planning and keep your forces agile and flexible. I was playing Egypt I guess when I successfully overturned them, and once the Timurids arrive, I guess they fight the Mongols, and this opens the window for yet another opportunity.
I mean as long as bukgar is a max fort instead of city, it could make for a fun seige when the mongols invade if you prepare for it
I'm surprised galleon's graveyard did not make this list.
The irony being that Gibraltar was of huge strategic importance, and Britain had almost a historical death grip on it well into the modern day.
Destroy Gibraltars port and make a trading port =profit
Yeah - I trash Cadiz and Gibraltar turn 1. Then I take Morocco and I use that port to build my fleet. Gibraltar can be used for trade ports, it is pivotal to Spain getting enough money to fight the British.
I still remember when I was playing Russia and was almost steamrolling but then... The Mongols... My three stacks against 15 Mongol doom stacks.
For the most obvious strategy, crossbowmen spam with some spear militia for protection just melts Mongol stacks away. If you can fight 1 stack at a time, it's a gg with minimal losses. Unfortunately they often stay close, have too good generals for night attacks to work, and dealing with two at a time is much harder.
Or just let them attack your citadels (which you should have at that point), AI is so bad at siegeing multiples levels of walls you'll wipe out multiple stacks in one battle even with fairly shitty units.
And don't worry about your losses. Medieval 2 troops have stupid cheap recruitment equal to only about 3-4 turns worth of maintenance, so losing a stack and recruiting a new one costs you basically nothing.
In my experience most common thing that happens with Mongols is them just wandering around forever and never actually attacking anything.