On Russia: another reason why they're boring is because settlements there are too far apart which means wasting several turns walking your armies between them doing nothing.
I saw that as a challenge rather than tedium. Once I managed to have the money and men to actually repel threats that took multi-turns to react to, I felt pretty good about myself.
Novgorod were actually pretty challenging to play , you must expand your lands fast or other factions gonna kick the rebels first , you must prepare for your aggressive neighbor and later Mongo threats . you need gold to do all of those things so you alway lack of Gold so you need to be aggressive yourself and expand your lands for gold ... while hold yourself against endless waves of rebels ... Your armies are all over place as you need to spread up small calvary units to deal with rebels... sum up : live in debt for the rest of your life like a real Tsar
Long-term you also need to prep for the fact that your armies basically become obsolete. Their units are cool to me but they have one of the worst late-game rosters. It's been a long time but I remember enjoying Russia. I don't fault him, though. Those are valid reasons.
@@andreidodu5581 Their position in Asia Minor, once consolidated is very powerful. Also their strong mix of Eastern and Hellenic units makes for great tactical flexibility. Just a well rounded and fun faction, I took over almost the entire campaign map as Pontus apart from my allies and Northern Europe
“To put it simply, they’re BETA LOSERS!” I actually almost burst out loud laughing when Legend said this. It’s funny how he just completely abandoned any professional or clever way to say it, and just insulted them.
You forgot to mention that Chaos has to first and foremost defeat the Empire. Which means being at war with 9 Factions that are all close enough to help each other and killing one makes the other 8 stronger because they just take every settlement you destroy and you can do nothing about it unless you place a strong army in every region. And at one point the Reiksland just confederate most other empire factions and hunt you down with 4 full elite stacks. I can't tell you how many times I killed Karl Franz without even getting close to his territory and how many sieges I had to stop because some random empire faction send 2 stacks after me out of nowhere.
problem is that there is no manpower or populations in tw warhammer, in the lore, most cases the chaos invasion would be decided in one or two decisive and major battles, either the chaos army would finally be beaten and the invasion defeated, or the armies of order would be completely wiped out or destoryed enough so they crumble, allowing chaos to ravage the empire as rasing another army would take far too long alongside other factors, which isnt represented in tw warhammer unfortunately
@@SallinKari Honestly I always quit the campaign because I could never seem to did it started I would basically just lose almost immediately because I can't afford an army strong enough to beat the stuff I spawn next to actually I was never able to beat any of the warhammer total wars it always seemed impossible Because I can barely afford armies yet the computer is able to throw massive amounts at me and if I get into a 2 front war which always happens because the computer always hates me no matter what I do then I instantly lose because I can only afford a single stack of you and it's even late into the game maybe two and thus I can't defend my entire empire at all there's always gonna be some weak point where the enemy can just go in and take my entire empire with no real resistance
The entire Holy site building chain while playing a Christian clan in Shogun 2. The Holy site chain is unique to certain provinces and it provides bonuses to warrior monk units recruited there, However Christian clans can't recruit warrior monks making the entire line totally useless to them.
Also dont forget the gold mine in Atilla TW. Where the first day you make grand opening of your mine, everyone got black plague like just because that gold got some shit plague during old days.
I guess stables in Medieval 2 for most factions, you get the horse units with the castle upgrade and you probably need to invest your money to moneymaking buildings to upkeep those knights. Barracks upgrade in Shogun 2. You'd build encampent in those provinces anyway that give other bonuses to your units so upgrading it to those that give bonuses to units is more likely.
Top Five dependable unit. I always remember one of my first rome games I took a unit of Triarii all the way to the end game and felt so bad when they were wiped out in a battle when they were forced the hold the flank. Miss those champs :)
I had Saito clan survive until around year 1570 in my current playthrough. They even went up to some 10 provinces at one point. That was funny. They didn't dominate the world, or even the area, but considering they usually get wiped out within 10 turns...
The lack of real range for chaos hurts later in the campaign especially if the empire gets strong early. But lore wise it makes sense. Chaos in the books is always described as hulkish brutes who make up for lack of technique with being extremely tanky and hard hitting. Chaos magic should be some of strongest if not the strongest in the game period the lack of spawn, spew or lesser demon summoning magic is a missed opportunity too
Yeah, but that's also because the difficulty system is very bad. It's completely stupid to play above normal battle difficulty because the AI gets bullshit buffs to melee combat which completely unbalances the game against the player using melee combat. It's just completely stupid, and if you play the game on legendary difficulty, you're objectively playing a worse game.
The Russians are quite dull: poor settlements ages away and an army were you’ll rely on horse missiles to win so you need to manually fight all the time
While Russia is the most isolated faction in vanilla Medieval 2, they have a ton of flavor and an incredibly deep, diverse and unique roster, in the entire game.
there's a M2TW mod called Stainless Steel 6.4, which I played almost as much as the original game and it was AWESOME. It added the factions of Kievan Rus and Cumans plus a lot more regions in Russia and the Ukraine. I couldn't play anyone else but Byzantium or Crusaders because I never tire of smashing the Muslim factions but that mod was a huge difference from the original, in a distinctly good way
It's hard to enjoy yourself playing Chaos Warriors, when you compare them to factions that have werebats, flamethrowers, siege spiders or f*cking tanks!
Thought the same. I think the fact this faction was not intended to be played plays into the fact it is boring to play. Like saying papal states in medieval 2 is boring..
Numidia's player-unlocked campaign is even worse than Spain's and may be the worst in RTW. I'm going to give my preference for player-enabled campaigns. 1. Macedon- this campaign just freaking rocks. It even has a faction description with an unfinished map when you select them as a faction. The combination of Light Lancers and Levy/Phalanx Pikemen will crush the Spartans and the pre-Marian Romans. Macedonian Cavalry, Companions, and Royal Pikemen keep them competitive in the latter stages of the campaign. 2. Armenia- their starting position is difficult with regards to the superior Parthian forces. But once you build the Cavalry Barracks (level 2 Stables) you can recruit the unique Cataphract Archers, which have great range, armor, and melee capability. Armenian Hoplites, while not terrific, can at least complement a heavy cavalry force and assault cities. Parthian and Seleucid infantry fight poorly atop walls. 3. Thrace- late-game Bastarnae (as well as access to mercenary Bastarnae) partially redeem a so-so starting position, basic pikemen, and garbage cavalry. 4. Spain- all their units are garbage save for the Bull Warriors, Naked Fanatics, and Long Shield Cavalry. The lack of a Tier 4 means they grow tiresome rather quickly. The good news is that Spain has a very secure starting position. 5. Numidia- basically you're playing as a poorer Carthage without ANY elite units. Numidian Legionaries (equivalent to Principes) and Long Shield Cavalry won't cut it against post-Marian Legions. At least you probably won't be invaded for a while after consolidating North Africa.
I like the Ardiaei. Their hoplites are the most armored unit in the game. And they have quite a strong fleet. Also, I like their medium axe infantry that can be deployed behind an enemy and has good speed and very endurant.
Had the most amazing playthrough with spain in rome total war like 10-15 years ago. Was invaded by gaul and rome and had to put all of my generals on 1 ship and sail em up to ireland, where my nation which was 30 000 in debt and had lost every settlement started fighting back. Eventually i took over britain in the most dramatic fashion and invaded gaul from the north. I'll never forget it
The way that chaos could be better is having the four gods represented, and having to vie for supremacy with the other three to even _begin_ a chaos invasion of the other realms. Stuff like special units that you could unlock by gaining favor with particular gods, ie flamers of tzeench. And stuff like advanced sorceries via tzeench, or super tough buffs and debuffs via nurgle. So much could have been done.
I find Chaos to be more fun in Warhammer 2, when you can run to the other side of the map and help out Morathi, who acts better as a settlement taker than any of the Norsca or Skaven around their start position. Before some patches, she used to get pounced and eliminated really easily, but does a lot better these days. Still, it's nice to have an ally that also creates chaos corruption.
Somehow I knew Ardiaei would be on this list, but I think you'll find if you play to their naval strengths they are a bit more fun. I know naval conquest isn't really popular in the game, but they get good hellenistic ships early on with full crew compliments. It makes it easier to go take coastal settlements especially with ballistae ships and stuff, and the cost of a fleet is mitigated more by their bonus to raiding, so moreso than most I think naval play is viable for them if you're into that kind of thing. Their leader is also a queen starting out, and in my campaign I was able to marry her to the spartan leader, which created some really interesting diplomatic situations in greece. Granted, if you're just playing traditionally and going in with armies then they are pretty bland though I do tend to like thureos spear units and they have some fun ones. Also they start decently close to some iron mines, which compliments those already excessively armored hoplites they have.
Also their starting position is extraordinarily safe compared to the others. The other campaigns feel like a gigantic clusterfuck while Ireland is just like, I got my island, I'm good.
Niall Mahon, I see where you're coming from but even the start is boring as the English put up no resistance. My fastest turn time to unite the whole of Ireland is 8 turns, then you have like 2 full armies and by turn 10 you can take 1 or 2 English settlements. On the other hand you could go for wales and destroy them by turn 14 but then you have the Barron's alliance/revolt. I would have to disagree with Ambush Bob there, the campaign is a little boring but the unit roster for Ireland is nearly completely different to all others in the campaign wiki.totalwar.com/w/Units_in_Medieval_II:_Total_War_-_Kingdoms#England .
I agree with all, but i find cool to roleplay as "pirate ardiaei" focusing on ships and sacking and raiding around, but yeah their position is really tough and roster is " OK"
What really sucks about Chaos is that I love what's there already, enough to actually slog through the constant sieges which always go exactly the same - knowing how much better they could be is really painful.
I actually had a fun Russian campaign in M2TW. With heavy fighting in Germany and the Balkans and a desperate campaign against the Mongols. With me sending army after army and a lot of them getting butchered. I remember one memorable battle where I the reinforcements-AI General's Bodyguard swept across the snow, saving me from utter defeat. Just the scene of the cavalry charging across the snow was cinematic. I had like two units in my army that weren't destroyed or routed, and the reinforcements had taken ages to arrive, when they finally did-they swept the Mongols away. It was glorious.
I like it how the Garamantians were basically berbers and Africa north of the sahel really didn't have many blacks till the arab slave trade picked up around 800ad.. Creative Assembly: get the literal WE WUZ KANGS image!
They took slaves up from Timbuktu but they castrated them. Not like in America where they bred and racemixed them. Arabs and Berbers were smart about it.
The thing with Spain is that your generals gain experience extremely quickly. Meaning you can get gold experience general cavalry and blitz through Europe like nothing. It’s super fun!
@@morganwithaneevee246 Wut Tokugawa was one of the most fun for me. It was the only time I actually did diplomacy playthrough. Focus all points on economy and diplomacy and then made grand alliance that lasted through the whole game. I actually managed to reverse realm divide in it. Seriously fun time.
Honestly, in Warhammer 3, I hope the Chaos Wastes get fully expanded and the Warriors of Chaos stop being a horde faction. Having the Howling Citadel, the Writhing Fortress, the Silvered Tower of Sorcerers and Infernius as locations to fight over and control would be awesome. Maybe daemons ranging south from the realm of chaos or even retreating forces from the Eternal Battle and smashing through your lands to eventually cross the Sea of Chaos and towards the Empire would be awesome, with the player following them down to benefit from the destruction that would be sown across the land.
Wouldn't put Chaos as more boring than Spain, /Personally/ but that's just because it's more fun to watch them smash stuff, and to control the hellcannon
Chaos is really fun in Co-op MP, because instead of just going around burning stuff all the time and getting frustrated when your enemies re-colonize immediately (AI doesn't pay the colonisation cost), you can play together with Morathi to paint the world in Chaos corruption. Only downside is how terribly edgy everything looks when under Chaos corruption. Like, Chaos mountains get ALL-NEW EXTRA POINTY SPIKES, ffs!
I find the Chaos guys just so overpowered as well. In my own little mini-campaign I started and finished while just chatting with a friend, I built up an army with Kholek Suneater as the commander, and went into every battle with an auto-resolve. Outside of a few outliers, he won every single time. Using the spoils I won from playing the worlds easiest point-and-click adventure, I made a second army, and had him do the same. Then a third, then I snowballed out of control and swept the map in a tide of endless chaos heretics, corrupted mutants and abominations, and above all else,. Papa Kholek himself.
Russia is a very fun faction to play because you will always struggle economically against strong factions Poland and Hungary . Plus you will be the first faction to encounter the Mongols and the timurids when they apear
For Chaos, they should just take what they did for Malus Darkblade, amp it up by like 10 or so for the Chaos Gods influencing you (maybe decide to pledge yourself at the beginning, and then that God continuously influences you to do crazy shit). I gotta have my personal chaos gods to talk and bond with >:)
3:40 : spain is the most unique barbarian faction. the shrine to epona gets top tier upgrades and it means your units are trained at silver 2. also you get bull warriors which are like better urban cohorts. its probably the least worst of all of the barbarians.
Russia's inclusion surprised me. I liked playing as Russia because it was a change of pace from the usual Euro factions - lots of distance between towns, meaning you couldn't respond to rebels/enemy invasions too quickly. Also, Poland always seemed to be a pain in the bum to my Russia playthroughs as, even though they were weak when they expanded, they always expanded in my direction....
For people looking for a more interesting Chaos campaign I recommend the Ultimate Chaos mod for WH1 (maybe WH2, don't know if it got converted). It changes it up a bit.
For me, in Rome 1 it would be Dacia, since their unit roster has NO unique units, even Spain has the Bull Warriors, the Dacians are just a generic barbarian faction and although their starting position has interest, you could easily choose Thracia or Scythia instead. In Medieval 2 I find Portugal the least interesting, because their units, skirmishers mainly, suck and you can play as Spain instead. Russia is pretty OP once you get tier 2 and 3 units.
@@Userius1 well their mixed Hellenic and barbarian culture makes them an interesting faction to play with, the Dacians on the other hand are plain and indifferent
Actually, Lusithanian Javelinemen are much more superior to their "normal" Spanish counterparts (even though the Almughvars kinda evens out). I actually like them, since they have the best pikemen, the best heavy infantry, some of the best missile units in the game, and have Jinetes, which in my hands, one unit is enough to conquer all of France in the 1100's.
@@partizanlegis They do have a good balance though. They've got the Chosen Swordsmen high-tier unit that the Gauls have, and the Falxmen that the Thracians have. They also go up to Chosen Archers or whatever they're called that the Scythians have, so they're better in the foot archer department than most of the barbarians. Their cavalry is also not bad. So while giving the Thracians the Falxmen basically took away Dacia from having any unique units, they do have a good balance of them. Thrace on the other hand...It has a mix of Hellenic and barbarian, yes, but essentially the army will just be rushing to get Phalanx Pikemen while using the Falxmen as flankers, plus some basic Peltasts and Militia Cavalry. I've never seen Thrace survive long in any of my vanilla campaigns.
Similarly to the Garamantians in Atilla, i had a similar experience as the Caledonii in the Empire Divided DLC for RTW II. The british romans aren’t much trouble and gallic rome was so busy to retake italy and fighting Aurelian i was able to take over all of gaul and spain without seeing a single army. By that time i had the highest tier troops and steamrolled to the victory conditions.
In TWW3 they need to make chaos a faction that starts out exactly the same with the same roster where your goal is essentially to gain recruitment of demons, beastmen, norsca etc as a sort of ultra long campaign
It was amusing when you said you almost put dwarfs in there and I can see why. I might not be completely right, but I feel that dwarf roster will be a cross between skaven and chaos dwarfs, except without skaven mad science or chaos daemon engines. Just a bunch of shooty armoured midgets.
Quite surprised to see Spain but not Dacia which is REALLY non-unique. Spain at least have 4 factions nearby (Gaul, Rome, Carthage, Numidia) and Bulls, while Dacia is situated in region where nothing ever happens.
Chaos demons and Chaos warriors are separate army books in the table top. The roster is actually pretty complete. They're only missing a couple of monsters and a unit of cavalry. That said the Chaos warriors campaign gets pretty old pretty quick.
@@Inquisitor_Redacted Bretonnia has units they never had tho, Norse is 90% a made-up faction, too (did it even have units after that list published in a WD?)...
@@migueljdjjf7547 Brettonia was given additional lore friendly units to flesh out their roster. Their table top book was two or three editions old and it showed in how sparse their unit list was. Most of Norsca's units were from the old school Norsca Army book (Circa 3rd edition I think?) A white dwarf article and forge world models.
I don't know about multiplayer battles, but in campaign bretonnia can be really strong, when you full stacks of grail knight and grail guardians making hammer and anvil, there isn't much left standing, then put some flying, artillery and healing in and you have a really stong army
chaos should have certain goals to show there devotion to certain gods such as killing a specific Legendary lord for units of renown, or being forced to raze certain cities otherwise youll start taking attrition. Even if its a snowball effect, Maybe having the option to align with clan pestilence like in the vermintide game and maybe do some kind of strange thing where you take control of the norscan tribes kinda like confederating but they retain there identity.
Russia was actually one of my most interesting campaigns. I took on Denmark, the H.R.E., and Poland all at once, and came out on top as the most powerful faction in Europe by turn 70.
Yes, they have very OP units after tier 1 and 2, Dismounted Dvor and Dvor Cavalry are excellent. Once you attack the Western European units you are a steamroller
I think that was the Legend's point. You are so isolated that by the time you reach a faction, you already are too strong and basically skipped that early game struggle. So you just gonna roll over on anything you meet. Besides, no Crusades, no Pope, no Jihads. Ugh.
Paul Muntean Those are all good points and things I experienced in my game, but, I attacked Denmark and Poland at the same time around turn 20 I believe and the HRE, being allies with Poland, got involved very quickly. I also found that converting every settlement you take to Orthodox Christianity was an interesting challenge that few other factions experienced, since Christianity is so widespread at the start of the game.
I just finally got around to a Chaos play through in ME, and just about 30 turns in I've already come to the same conclusions you made, there is nothing to that campaign, at this point my self made objective is to see how big a stack Kholek can solo
I will not agree that Novgorod is boring in Med2, it at least has very interesting units(maybe just for me because i am slav, but i think they are interesting), i think that most boring factions in Med2 are Scotland and Egypt. Scotland has unit list that looks like its creator watched Braveheart movie for too much time, units look like beggars, not like an army of small and peripheral, but still medieval european kingdom. Too much pikes, which dont work in Med2-they mostly just switch to swords and become weak swordsmen without shields. No musketeers, which scots had in reality like any other european country in 16 century. And Egypt looks like just sand guys in bathrobes, also has not much of challenge.
Egypt has the numbers advantage and for Scotland as long as you have the pike formation set up they will hld with there pikes for a long time. and as long as they have merchant milita cavlery and mercenary cav to boot then they are all set to go.
@@TheManofthecross Numbers advantage compared to what? They have same types of units at relatively same prices as other factions. And mercenary cav is boring too, same as stupid Med2 pikes. Pikes in games on Warscape engine are good, and in Med2 they are shit.
@@romanbuinyi how so for the pikes? and I had not seen that price difference nor smiliarity between say Egypt and what not. doubt mercenary cav is boring I mean they are all you have if you can't field cav etc.
Mate I just finished legendary Chaos campaign with Archaon and I was having a BLAST with hell cannons during sieges, wiping out two stacks with 5 of them babies and triggering army losses? Well maybe a bit of cheese but way too much fun!
I enjoyed playing Warriors of Chaos. It's fun to be a roving band of unstoppable elite warriors that everyone fears; going wherever you please, largely ignoring diplomacy and killing everyone in your path (I can't tell you how many times a faction was offering massive bribes to me in exchange for a peace treaty; it was marvelous), but I agree with a lot of your points.
installing WH TW 1, choosing Chaos Warriors. Chaos Lord: give me the challenge! (picks legendary difficulty). 16-18 hours of gameplay later. move 170-200, short campaign is finished. Chaos Lord: it offends me!
This video is pretty on point, i was really hoping for Chaos to have some gods in figthing as how they do in warhammer since they all want power (khrone, Tzeentch & Nurgle) but we didn't get any of that, no different gods champions nor units, almost no demons and no godly intervention in terms of powers, nevertheless loving this Top 5 videos Legend ^^
The most boring faction in ny opinion is the wood elves in wh1 an 2 because of the amber mechanic more of a head ache to expand for large amounts an cant protect every settlement at all times.
Honestly I found WE to be boring because they were a complete steamroll once you got started. You dont need garrisons because you have so much fucking money you can just have full stacks everywhere
If they reworked the amber mechanic ill enjoy them more, they also need some love by ca in dlc i believe because last time i checked the 2 lords were orion an durthew
for me its the most fun To play, you don't need outpost, the only use to do an outpost is if you need health replenishment or if the raize option doesnt give a good amount of money that s all. If not you raized everything like an horde faction, and you will have negative income but an incredible amount of cash money. And you just have to have some big militaries alliances and u have your Amber. I felt the same about the wood elves as you at the beginning but I looked some guide to know how to play them correctly and it was great. You really have to play them like an horde, for example Orion in my last campaign left anthem Loren in like turn 30 and he never came back...
Personally I think you summed up the issue with Warriors of Chaos (in TW) quite well, what we got in the game at this point is essentially a watered down version of khornite or undivided warband without the need to please the gods.
Man, Spain is hella fun. If you fight Carthage then Gaul will sometimes stab you in the back, and vise versa. Plus your infantry is meh until you get Spanish infantry and bull warriors. You'll actually rely on cav for a while. Then Rome shows up. And shit gets real.
england IMHO good infanty both line holder and AP shock infantry good cavalry AP archers with stakes I cannot think of any part in the roster they lack in and they have a safe starting position as well
Well, in all fairness: The Warriors of Chaos do have spellcasters, in fact they do have a pretty good roster with the lore of death, the lore of fire, the lore of metal and the lore of shadows which are all pretty decent (also, that's 4 lores compared to the three you get with the Vampire counts). In terms of range they have the hellcannon which, if manually targeted, can be a weapon of mass destruction in campaign. There's also a fair bit of Skirmishing with the Marauder horses. The issue with them is they basically just have the best and strongest unit in their individual categories and you can buff them to sheer insanity in campaign to steamroll everything.
was expecting Reikland to be in this list because everybody says it is dull because most of its campaign is just diplomatic and barely any wartime since the surrounding factions are factions you must protect and the only sort of conflict is the domino effect of the Empire factions
On Russia: another reason why they're boring is because settlements there are too far apart which means wasting several turns walking your armies between them doing nothing.
heyull yeah brother that made me bored when I tried to play as them
Real-life Russians suffer the same problem
I saw that as a challenge rather than tedium. Once I managed to have the money and men to actually repel threats that took multi-turns to react to, I felt pretty good about myself.
Novgorod were actually pretty challenging to play , you must expand your lands fast or other factions gonna kick the rebels first , you must prepare for your aggressive neighbor and later Mongo threats .
you need gold to do all of those things so you alway lack of Gold so you need to be aggressive yourself and expand your lands for gold ... while hold yourself against endless waves of rebels ...
Your armies are all over place as you need to spread up small calvary units to deal with rebels...
sum up : live in debt for the rest of your life like a real Tsar
Long-term you also need to prep for the fact that your armies basically become obsolete. Their units are cool to me but they have one of the worst late-game rosters. It's been a long time but I remember enjoying Russia. I don't fault him, though. Those are valid reasons.
Seeing as this is the most boring factions, I think it would be interesting to see what you think the most fun factions in Total War are next.
Pontus in Rome 2, my favorite!
@@betterrightthanleft2981 Why Pontus?
@@andreidodu5581 Their position in Asia Minor, once consolidated is very powerful. Also their strong mix of Eastern and Hellenic units makes for great tactical flexibility. Just a well rounded and fun faction, I took over almost the entire campaign map as Pontus apart from my allies and Northern Europe
Takeda
Takeda
Takeda
Takeda
Takeda
Otomo! Just pew pew pew everything in to submission
Interesting Russia Strategy: Abandoning your settlements in the first turn and sailing off with your whole army to invade Scotland
I did something like this once, saved up 3 stacks and took over England by landing near London, quite funny.
@The Exemplary Englishman different units, different religion, etc
tbh it isnt even that crazy since you are literally playing as a viking prince whose been forced back to novgorod to consolidate
@@bigsoap186 interesting. TIL
Transplanting your faction to another part of the game world is a lot of fun
I like your top 5 videos.
I love Chaos in lore, but in Total War Warhammer one and two I can't stand to play em past turn 30 or 40.
Mods makes them 50x better
Thanks to kholek, he might as well be Archaon the Neverchosen
@@dumbproductions2958 he always was the neverchosen, as he always fails apart from the end times. Worse than failbaddon
Yeah just grab the ultimate chaos mod from the workshop
they need a rework :P
“To put it simply, they’re BETA LOSERS!”
I actually almost burst out loud laughing when Legend said this. It’s funny how he just completely abandoned any professional or clever way to say it, and just insulted them.
top 5 campaign events
"To become a shogun, military warlord of all Japan..."
Gunpowder discovery
Marius reforms
Black death
Mongol Invasion
You forgot to mention that Chaos has to first and foremost defeat the Empire. Which means being at war with 9 Factions that are all close enough to help each other and killing one makes the other 8 stronger because they just take every settlement you destroy and you can do nothing about it unless you place a strong army in every region. And at one point the Reiksland just confederate most other empire factions and hunt you down with 4 full elite stacks. I can't tell you how many times I killed Karl Franz without even getting close to his territory and how many sieges I had to stop because some random empire faction send 2 stacks after me out of nowhere.
Yeah... I never completed that campaign cause I just got bored out my mind
problem is that there is no manpower or populations in tw warhammer, in the lore, most cases the chaos invasion would be decided in one or two decisive and major battles, either the chaos army would finally be beaten and the invasion defeated, or the armies of order would be completely wiped out or destoryed enough so they crumble, allowing chaos to ravage the empire as rasing another army would take far too long alongside other factors, which isnt represented in tw warhammer unfortunately
@@alexbattaglia8297 Which needs to be brought back in an interesting way.
@@SallinKari Honestly I always quit the campaign because I could never seem to did it started I would basically just lose almost immediately because I can't afford an army strong enough to beat the stuff I spawn next to
actually I was never able to beat any of the warhammer total wars it always seemed impossible Because I can barely afford armies yet the computer is able to throw massive amounts at me and if I get into a 2 front war which always happens because the computer always hates me no matter what I do then I instantly lose because I can only afford a single stack of you and it's even late into the game maybe two and thus I can't defend my entire empire at all there's always gonna be some weak point where the enemy can just go in and take my entire empire with no real resistance
@@yami122Its not that particularly hard. What difficulty are you trying?
Top 5 useless buildings in a total war game
University. Because we need to feed the books with goddaam bread
The entire Holy site building chain while playing a Christian clan in Shogun 2.
The Holy site chain is unique to certain provinces and it provides bonuses to warrior monk units recruited there, However Christian clans can't recruit warrior monks making the entire line totally useless to them.
Also dont forget the gold mine in Atilla TW. Where the first day you make grand opening of your mine, everyone got black plague like just because that gold got some shit plague during old days.
I guess stables in Medieval 2 for most factions, you get the horse units with the castle upgrade and you probably need to invest your money to moneymaking buildings to upkeep those knights.
Barracks upgrade in Shogun 2. You'd build encampent in those provinces anyway that give other bonuses to your units so upgrading it to those that give bonuses to units is more likely.
Nightsblood100 raiding camp for total war attila in the clets dlc
Top Five dependable unit. I always remember one of my first rome games I took a unit of Triarii all the way to the end game and felt so bad when they were wiped out in a battle when they were forced the hold the flank. Miss those champs :)
Imagine the new lines the Empire will say in Warhammer 3.
"Sigvald sucks us!"
"Sigvald blows us all!"
Top 5 underdog ai factions to dominate the world
Milan just wiped out the papacy in my game. This time they didn't leave Italy, just pounded the pope.
I had Saito clan survive until around year 1570 in my current playthrough. They even went up to some 10 provinces at one point. That was funny. They didn't dominate the world, or even the area, but considering they usually get wiped out within 10 turns...
Maratha confederacy in Empire total war ...
@@bubbleffs I've seen that too lmfao it's crazy because the oda can wipe them out in the first turn if they wanted to
Ardiaei in rome total war 2
The lack of real range for chaos hurts later in the campaign especially if the empire gets strong early. But lore wise it makes sense. Chaos in the books is always described as hulkish brutes who make up for lack of technique with being extremely tanky and hard hitting. Chaos magic should be some of strongest if not the strongest in the game period the lack of spawn, spew or lesser demon summoning magic is a missed opportunity too
Good point.
Yeah, but that's also because the difficulty system is very bad. It's completely stupid to play above normal battle difficulty because the AI gets bullshit buffs to melee combat which completely unbalances the game against the player using melee combat. It's just completely stupid, and if you play the game on legendary difficulty, you're objectively playing a worse game.
The Russians are quite dull: poor settlements ages away and an army were you’ll rely on horse missiles to win so you need to manually fight all the time
While Russia is the most isolated faction in vanilla Medieval 2, they have a ton of flavor and an incredibly deep, diverse and unique roster, in the entire game.
there's a M2TW mod called Stainless Steel 6.4, which I played almost as much as the original game and it was AWESOME. It added the factions of Kievan Rus and Cumans plus a lot more regions in Russia and the Ukraine. I couldn't play anyone else but Byzantium or Crusaders because I never tire of smashing the Muslim factions but that mod was a huge difference from the original, in a distinctly good way
Agreed
@Hairy Hatman Somehow the autoresolve favours heavily masses of skirmishers and Kiev have tons of those :)
@Hairy Hatman Win the game beforehand, lol? Perfectly doable by turn 140-160.
@Hairy Hatman I just could never wait for the Timurids, by turn 150-160 it gets really, really boring :)
It's hard to enjoy yourself playing Chaos Warriors, when you compare them to factions that have werebats, flamethrowers, siege spiders or f*cking tanks!
Missed a chance to call it Total Bore factions.
Top 5 most O.P. units
Jackson Teague I think thats done in the past.
Guess you want an update on the list
He just didn't know give man a break
Can we just put Spet Xyon archers 5 times
Yari Ashigaru in spear wall.
Praetorian Guard in Rome II TW.
Does Spain really count? You could play with this faction only if you unlock it through the game files. I mean it wasnt meant to be playble.
Thought the same. I think the fact this faction was not intended to be played plays into the fact it is boring to play. Like saying papal states in medieval 2 is boring..
StAngerNo1 Papal States is bloody good though
Numidia's player-unlocked campaign is even worse than Spain's and may be the worst in RTW.
I'm going to give my preference for player-enabled campaigns.
1. Macedon- this campaign just freaking rocks. It even has a faction description with an unfinished map when you select them as a faction. The combination of Light Lancers and Levy/Phalanx Pikemen will crush the Spartans and the pre-Marian Romans. Macedonian Cavalry, Companions, and Royal Pikemen keep them competitive in the latter stages of the campaign.
2. Armenia- their starting position is difficult with regards to the superior Parthian forces. But once you build the Cavalry Barracks (level 2 Stables) you can recruit the unique Cataphract Archers, which have great range, armor, and melee capability. Armenian Hoplites, while not terrific, can at least complement a heavy cavalry force and assault cities. Parthian and Seleucid infantry fight poorly atop walls.
3. Thrace- late-game Bastarnae (as well as access to mercenary Bastarnae) partially redeem a so-so starting position, basic pikemen, and garbage cavalry.
4. Spain- all their units are garbage save for the Bull Warriors, Naked Fanatics, and Long Shield Cavalry. The lack of a Tier 4 means they grow tiresome rather quickly. The good news is that Spain has a very secure starting position.
5. Numidia- basically you're playing as a poorer Carthage without ANY elite units. Numidian Legionaries (equivalent to Principes) and Long Shield Cavalry won't cut it against post-Marian Legions. At least you probably won't be invaded for a while after consolidating North Africa.
@@budwyzer77 I love using phalanx. Macedon is my fave in EB
Britannia in rome is incredibly fun and overpowered. Chariot charge!
I think he means the Warhammer version.
"Physical strenght alone is not enough to win battles"
CA: makes is stronger
Top 5 deceptive marketing practices for a total war game
Nr. 1-5 : Rome: Total War 2
'Historical' game
all of them
"Siege of Carthage"
Warriors of Chaos is one of my favorite factions, but I absolutely agree that they are one-dimensional.
I couldn’t figure out why playing Chaos bugged me so much. Thank you for articulating it
I like the Ardiaei. Their hoplites are the most armored unit in the game. And they have quite a strong fleet. Also, I like their medium axe infantry that can be deployed behind an enemy and has good speed and very endurant.
This was some excellent classic angry Legend content. I know you've grown and changed as a creator over the years but this was vintage.
Had the most amazing playthrough with spain in rome total war like 10-15 years ago. Was invaded by gaul and rome and had to put all of my generals on 1 ship and sail em up to ireland, where my nation which was 30 000 in debt and had lost every settlement started fighting back. Eventually i took over britain in the most dramatic fashion and invaded gaul from the north. I'll never forget it
The way that chaos could be better is having the four gods represented, and having to vie for supremacy with the other three to even _begin_ a chaos invasion of the other realms. Stuff like special units that you could unlock by gaining favor with particular gods, ie flamers of tzeench. And stuff like advanced sorceries via tzeench, or super tough buffs and debuffs via nurgle. So much could have been done.
I find Chaos to be more fun in Warhammer 2, when you can run to the other side of the map and help out Morathi, who acts better as a settlement taker than any of the Norsca or Skaven around their start position. Before some patches, she used to get pounced and eliminated really easily, but does a lot better these days. Still, it's nice to have an ally that also creates chaos corruption.
Dude your top 5 videos are not only watchable but really enjoyable never thought I'd say that about any top 5 videos! great work!
Somehow I knew Ardiaei would be on this list, but I think you'll find if you play to their naval strengths they are a bit more fun. I know naval conquest isn't really popular in the game, but they get good hellenistic ships early on with full crew compliments. It makes it easier to go take coastal settlements especially with ballistae ships and stuff, and the cost of a fleet is mitigated more by their bonus to raiding, so moreso than most I think naval play is viable for them if you're into that kind of thing. Their leader is also a queen starting out, and in my campaign I was able to marry her to the spartan leader, which created some really interesting diplomatic situations in greece. Granted, if you're just playing traditionally and going in with armies then they are pretty bland though I do tend to like thureos spear units and they have some fun ones. Also they start decently close to some iron mines, which compliments those already excessively armored hoplites they have.
Ireland in ME2 is pretty boring there roster is pretty much everyone else's mercs.
It's fun though trying to unite the island, you're up against a bigger power straight away, boring roster sure but the start position is interesting
Hp 2 unit.
I love Cavalry kerns
Also their starting position is extraordinarily safe compared to the others. The other campaigns feel like a gigantic clusterfuck while Ireland is just like, I got my island, I'm good.
Niall Mahon, I see where you're coming from but even the start is boring as the English put up no resistance. My fastest turn time to unite the whole of Ireland is 8 turns, then you have like 2 full armies and by turn 10 you can take 1 or 2 English settlements. On the other hand you could go for wales and destroy them by turn 14 but then you have the Barron's alliance/revolt. I would have to disagree with Ambush Bob there, the campaign is a little boring but the unit roster for Ireland is nearly completely different to all others in the campaign wiki.totalwar.com/w/Units_in_Medieval_II:_Total_War_-_Kingdoms#England .
I agree with all, but i find cool to roleplay as "pirate ardiaei" focusing on ships and sacking and raiding around, but yeah their position is really tough and roster is " OK"
What I do enjoy about chaos though, is watching an 8ft tall warrior in full, spiked plate armour cleave peasants in half with a massive glowing axe.
What really sucks about Chaos is that I love what's there already, enough to actually slog through the constant sieges which always go exactly the same - knowing how much better they could be is really painful.
I actually had a fun Russian campaign in M2TW. With heavy fighting in Germany and the Balkans and a desperate campaign against the Mongols.
With me sending army after army and a lot of them getting butchered.
I remember one memorable battle where I the reinforcements-AI General's
Bodyguard swept across the snow, saving me from utter defeat.
Just the scene of the cavalry charging across the snow was cinematic. I had like two units in my army that weren't destroyed or routed, and the reinforcements had taken ages to arrive, when they finally did-they swept the Mongols away. It was glorious.
Top 5 best thumbnails, lol I dint even realize this was legends video
The number 3 is the funniest faction description I've ever heard lmfao good on ya
I like it how the Garamantians were basically berbers and Africa north of the sahel really didn't have many blacks till the arab slave trade picked up around 800ad..
Creative Assembly: get the literal WE WUZ KANGS image!
They need a history lesson. If I were Moroccan or Tunisian I would be greatly offended.
Moroccans are more Berber than Arab
Look up pics of Tuareg and Mauritanians, and tell me how pure white they are.
@@danielogats There are more colors then black and white
They took slaves up from Timbuktu but they castrated them. Not like in America where they bred and racemixed them. Arabs and Berbers were smart about it.
The thing with Spain is that your generals gain experience extremely quickly. Meaning you can get gold experience general cavalry and blitz through Europe like nothing. It’s super fun!
Top 5 frustrating factions in total war
For me: Milan in Medieval 2 TW XD
Suebi on legendary in rome total war 2
Venice, gets attacked almost simultaneously by Milan and HRE in West and by Byzantines in the East
Tokugawa. All frustration and no flavor.
@@morganwithaneevee246
Wut Tokugawa was one of the most fun for me. It was the only time I actually did diplomacy playthrough. Focus all points on economy and diplomacy and then made grand alliance that lasted through the whole game. I actually managed to reverse realm divide in it. Seriously fun time.
Honestly, in Warhammer 3, I hope the Chaos Wastes get fully expanded and the Warriors of Chaos stop being a horde faction. Having the Howling Citadel, the Writhing Fortress, the Silvered Tower of Sorcerers and Infernius as locations to fight over and control would be awesome. Maybe daemons ranging south from the realm of chaos or even retreating forces from the Eternal Battle and smashing through your lands to eventually cross the Sea of Chaos and towards the Empire would be awesome, with the player following them down to benefit from the destruction that would be sown across the land.
Wouldn't put Chaos as more boring than Spain, /Personally/ but that's just because it's more fun to watch them smash stuff, and to control the hellcannon
Chaos is really fun in Co-op MP, because instead of just going around burning stuff all the time and getting frustrated when your enemies re-colonize immediately (AI doesn't pay the colonisation cost), you can play together with Morathi to paint the world in Chaos corruption. Only downside is how terribly edgy everything looks when under Chaos corruption. Like, Chaos mountains get ALL-NEW EXTRA POINTY SPIKES, ffs!
I'll be honest, I can't remember Spain being playable in RTW. That's how immemorable they are to me, at least...
@@JagerLange you gotta go into the files and shift them to the playable section
@@ChestOfDoom Was that with the cheat that came out around six months after RTW? If so then maybe I have played as them, I just don't remember.
@@JagerLange no its in the base version. No cheat code or anything. Just shift the spanish from "end non playable" to "end playable"
" See you next time, FUCKERS! "
Gets me laughing everytime.
Top 5 Total War Voice Actors/Actresses
That "Shamefur dispray" guy will always be number 1
X Ronixx X
Yeah, whoever did the drunk or nutty general speeches. “Pixies to the front..” or some such.
God of the afterlife, spare my arse
Did you know that actor Ioann Gruffyd did the voice of the tutorial advisor in Medieval 1
That guy from Atilla tw
I find the Chaos guys just so overpowered as well. In my own little mini-campaign I started and finished while just chatting with a friend, I built up an army with Kholek Suneater as the commander, and went into every battle with an auto-resolve.
Outside of a few outliers, he won every single time.
Using the spoils I won from playing the worlds easiest point-and-click adventure, I made a second army, and had him do the same. Then a third, then I snowballed out of control and swept the map in a tide of endless chaos heretics, corrupted mutants and abominations, and above all else,. Papa Kholek himself.
Russia is a very fun faction to play because you will always struggle economically against strong factions Poland and Hungary . Plus you will be the first faction to encounter the Mongols and the timurids when they apear
Not alltimes sometimes the Mongols and trimurids apear in turkey.
since i got the steam version, the mongols always appear in iraq at the same place. Same counts for the timurids.
This channel gets better and better :)
top 5 worst agents in total war games
#1. Merchants
#2. Merchants
#3. Merchants
#4. Merchants
#5. Merchants
Mike Ellis Merchants are the best! How else am I supposed to engage with the slave trade
@@mikeellis5882
Oy vey, ANTISEMITE!!
@@mikeellis5882 what about the merchant fort exploit?
Geisha, in Shogun 2 at least. You never need them, and a trained ninja is overall just better...
4:48 "Beta Male Losers" gets me every time 😹
I actually kind of liked the Ardiaei play through in Rome 2
B E T A C U C K
For Chaos, they should just take what they did for Malus Darkblade, amp it up by like 10 or so for the Chaos Gods influencing you (maybe decide to pledge yourself at the beginning, and then that God continuously influences you to do crazy shit). I gotta have my personal chaos gods to talk and bond with >:)
Top 5 reasons why Scipio Africanus is better than Hannibal
Battle of Baecula. Hannibal would never ever win that.
3:40 : spain is the most unique barbarian faction. the shrine to epona gets top tier upgrades and it means your units are trained at silver 2. also you get bull warriors which are like better urban cohorts. its probably the least worst of all of the barbarians.
Why not the Native Americans in Empire TW with the DLC campaing on the number 1 spot??
FrozenmenBG that shit is insanely hard lol plenty of things to do in that campaign
@@AdrianGamingLP hard is not 100% fun. and its the worst Campaign DLC CA ever Did so its not a contest.
There so bad they don’t even count, lol
I mean they can be fun to fight with in battle, but their campaign is boring af
@@Frozenmenss1 but it is there for the civil war mod so it has it's uses.
9:30 Tell that to my 2nd edition Chaos Army... :D
But ofc they lack almost all their special magics -- do they even have Chaos mutations implemented?
I conquered the whole map with Spain, I loved the bull warriors and the cavalry
The OP Burgundians - I cant keep people happy as I expand westward
Russia's inclusion surprised me. I liked playing as Russia because it was a change of pace from the usual Euro factions - lots of distance between towns, meaning you couldn't respond to rebels/enemy invasions too quickly. Also, Poland always seemed to be a pain in the bum to my Russia playthroughs as, even though they were weak when they expanded, they always expanded in my direction....
For people looking for a more interesting Chaos campaign I recommend the Ultimate Chaos mod for WH1 (maybe WH2, don't know if it got converted). It changes it up a bit.
For me, in Rome 1 it would be Dacia, since their unit roster has NO unique units, even Spain has the Bull Warriors, the Dacians are just a generic barbarian faction and although their starting position has interest, you could easily choose Thracia or Scythia instead. In Medieval 2 I find Portugal the least interesting, because their units, skirmishers mainly, suck and you can play as Spain instead. Russia is pretty OP once you get tier 2 and 3 units.
And the Thracians at least get the Bastarnae too...who lived in Dacia. So Thrace is more of a Dacian faction in Rome 1 than Dacia is lol
@@Userius1 well their mixed Hellenic and barbarian culture makes them an interesting faction to play with, the Dacians on the other hand are plain and indifferent
Actually, Lusithanian Javelinemen are much more superior to their "normal" Spanish counterparts (even though the Almughvars kinda evens out).
I actually like them, since they have the best pikemen, the best heavy infantry, some of the best missile units in the game, and have Jinetes, which in my hands, one unit is enough to conquer all of France in the 1100's.
@@partizanlegis They do have a good balance though. They've got the Chosen Swordsmen high-tier unit that the Gauls have, and the Falxmen that the Thracians have. They also go up to Chosen Archers or whatever they're called that the Scythians have, so they're better in the foot archer department than most of the barbarians. Their cavalry is also not bad. So while giving the Thracians the Falxmen basically took away Dacia from having any unique units, they do have a good balance of them.
Thrace on the other hand...It has a mix of Hellenic and barbarian, yes, but essentially the army will just be rushing to get Phalanx Pikemen while using the Falxmen as flankers, plus some basic Peltasts and Militia Cavalry. I've never seen Thrace survive long in any of my vanilla campaigns.
Similarly to the Garamantians in Atilla, i had a similar experience as the Caledonii in the Empire Divided DLC for RTW II. The british romans aren’t much trouble and gallic rome was so busy to retake italy and fighting Aurelian i was able to take over all of gaul and spain without seeing a single army. By that time i had the highest tier troops and steamrolled to the victory conditions.
As much as I love Shogun 2: Fall of the Samurai, I really hate how every faction's army ends up with the same setup
Shogun 2 in general
In TWW3 they need to make chaos a faction that starts out exactly the same with the same roster where your goal is essentially to gain recruitment of demons, beastmen, norsca etc as a sort of ultra long campaign
Top 5 best looking but somewhat useless units.
No
1. Gothic knights med2
1. ur mum
Zweirhand Med 2
Matchlock Samurai in Shogun 2.
It was amusing when you said you almost put dwarfs in there and I can see why. I might not be completely right, but I feel that dwarf roster will be a cross between skaven and chaos dwarfs, except without skaven mad science or chaos daemon engines. Just a bunch of shooty armoured midgets.
Quite surprised to see Spain but not Dacia which is REALLY non-unique. Spain at least have 4 factions nearby (Gaul, Rome, Carthage, Numidia) and Bulls, while Dacia is situated in region where nothing ever happens.
I was on board until you dissed the Dwarfs LOL
what about top five total conversions or mor general top 5 mods for Total war
That ad though for GoDaddy in Chaos in 8:07 is perfectly timed for Chaos.
Chaos demons and Chaos warriors are separate army books in the table top. The roster is actually pretty complete. They're only missing a couple of monsters and a unit of cavalry. That said the Chaos warriors campaign gets pretty old pretty quick.
That was from 7th onwards. In 6th Chaos could mix armied as they saw fit. In 5th it was the same. Never played 4th or earlier versions tho.
@@migueljdjjf7547 You're right, but CA seems to be basing all the armies off their most recent army book.
@@Inquisitor_Redacted Bretonnia has units they never had tho, Norse is 90% a made-up faction, too (did it even have units after that list published in a WD?)...
@@migueljdjjf7547 Brettonia was given additional lore friendly units to flesh out their roster. Their table top book was two or three editions old and it showed in how sparse their unit list was. Most of Norsca's units were from the old school Norsca Army book (Circa 3rd edition I think?) A white dwarf article and forge world models.
I don't know about multiplayer battles, but in campaign bretonnia can be really strong, when you full stacks of grail knight and grail guardians making hammer and anvil, there isn't much left standing, then put some flying, artillery and healing in and you have a really stong army
im amazed they never bothered to give warriors of chaos any dlc
It's good that this review is not so boring. Btw, we also have Iceny tribe from RTW2 and Egypt from RTW as well.
Top five historically accurate factions/units
chaos should have certain goals to show there devotion to certain gods such as killing a specific Legendary lord for units of renown, or being forced to raze certain cities otherwise youll start taking attrition. Even if its a snowball effect, Maybe having the option to align with clan pestilence like in the vermintide game and maybe do some kind of strange thing where you take control of the norscan tribes kinda like confederating but they retain there identity.
Russia was actually one of my most interesting campaigns. I took on Denmark, the H.R.E., and Poland all at once, and came out on top as the most powerful faction in Europe by turn 70.
Yes, they have very OP units after tier 1 and 2, Dismounted Dvor and Dvor Cavalry are excellent. Once you attack the Western European units you are a steamroller
Yep, I made a post on this too. I rushed and by turn 30 you can have so much.
I think that was the Legend's point. You are so isolated that by the time you reach a faction, you already are too strong and basically skipped that early game struggle. So you just gonna roll over on anything you meet. Besides, no Crusades, no Pope, no Jihads. Ugh.
Paul Muntean Those are all good points and things I experienced in my game, but, I attacked Denmark and Poland at the same time around turn 20 I believe and the HRE, being allies with Poland, got involved very quickly. I also found that converting every settlement you take to Orthodox Christianity was an interesting challenge that few other factions experienced, since Christianity is so widespread at the start of the game.
I liked the use of the different games music as a kind of leitmotif.
Top 5 best character portraits or Top 5 best unit cards. Attila Total War and Shogun 2 FOTS has the best looking unit cards.
honestly i dont like the realistic cards xD i prefer the cultural art, like shogun 2 vanilla, total war attila AoC, damn even the warhammer ones
Winged hussars gotta be on that list, alongside that unit from Teutonic order in ME2
I just finally got around to a Chaos play through in ME, and just about 30 turns in I've already come to the same conclusions you made, there is nothing to that campaign, at this point my self made objective is to see how big a stack Kholek can solo
I will not agree that Novgorod is boring in Med2, it at least has very interesting units(maybe just for me because i am slav, but i think they are interesting), i think that most boring factions in Med2 are Scotland and Egypt. Scotland has unit list that looks like its creator watched Braveheart movie for too much time, units look like beggars, not like an army of small and peripheral, but still medieval european kingdom. Too much pikes, which dont work in Med2-they mostly just switch to swords and become weak swordsmen without shields. No musketeers, which scots had in reality like any other european country in 16 century. And Egypt looks like just sand guys in bathrobes, also has not much of challenge.
Egypt has the numbers advantage and for Scotland as long as you have the pike formation set up they will hld with there pikes for a long time. and as long as they have merchant milita cavlery and mercenary cav to boot then they are all set to go.
@@TheManofthecross Numbers advantage compared to what? They have same types of units at relatively same prices as other factions. And mercenary cav is boring too, same as stupid Med2 pikes. Pikes in games on Warscape engine are good, and in Med2 they are shit.
@@romanbuinyi how so for the pikes? and I had not seen that price difference nor smiliarity between say Egypt and what not.
doubt mercenary cav is boring I mean they are all you have if you can't field cav etc.
Mate I just finished legendary Chaos campaign with Archaon and I was having a BLAST with hell cannons during sieges, wiping out two stacks with 5 of them babies and triggering army losses? Well maybe a bit of cheese but way too much fun!
5 coolest ideas for a new total war game?
I enjoyed playing Warriors of Chaos. It's fun to be a roving band of unstoppable elite warriors that everyone fears; going wherever you please, largely ignoring diplomacy and killing everyone in your path (I can't tell you how many times a faction was offering massive bribes to me in exchange for a peace treaty; it was marvelous), but I agree with a lot of your points.
"they're beta male losers"
REEEEEEEEEEEEEEEEEEEE
YOU CAN'T SAY THATTT
when u play chaos with SFO, it's a totally new experience
I agreed with all the Picks... choas will likely be fixed in tw Warhammer 3...
Probably won’t see this but love your videos!!
installing WH TW 1, choosing Chaos Warriors.
Chaos Lord: give me the challenge! (picks legendary difficulty).
16-18 hours of gameplay later. move 170-200, short campaign is finished.
Chaos Lord: it offends me!
Ikr Chaos way too strong thatswhy they are boring
This video is pretty on point, i was really hoping for Chaos to have some gods in figthing as how they do in warhammer since they all want power (khrone, Tzeentch & Nurgle) but we didn't get any of that, no different gods champions nor units, almost no demons and no godly intervention in terms of powers, nevertheless loving this Top 5 videos Legend ^^
Pretty sure Warhammer 3 will focus on Chaos. Giving each God their own faction of daemons. So Warriors will likely be updated when 3 comes out.
The most boring faction in ny opinion is the wood elves in wh1 an 2 because of the amber mechanic more of a head ache to expand for large amounts an cant protect every settlement at all times.
but playing with the roster units can be fun though, main problem i have with WE is that their area is to easily defended.
Honestly I found WE to be boring because they were a complete steamroll once you got started. You dont need garrisons because you have so much fucking money you can just have full stacks everywhere
True ive actually never lost a we campaign because of it. I also dread facing ai wood elves for the same reason
If they reworked the amber mechanic ill enjoy them more, they also need some love by ca in dlc i believe because last time i checked the 2 lords were orion an durthew
for me its the most fun To play, you don't need outpost, the only use to do an outpost is if you need health replenishment or if the raize option doesnt give a good amount of money that s all. If not you raized everything like an horde faction, and you will have negative income but an incredible amount of cash money. And you just have to have some big militaries alliances and u have your Amber.
I felt the same about the wood elves as you at the beginning but I looked some guide to know how to play them correctly and it was great. You really have to play them like an horde, for example Orion in my last campaign left anthem Loren in like turn 30 and he never came back...
Personally I think you summed up the issue with Warriors of Chaos (in TW) quite well, what we got in the game at this point is essentially a watered down version of khornite or undivided warband without the need to please the gods.
Top 5 Dong Zhou Dong yellow turban uprising disaster campaigns.
Man, Spain is hella fun. If you fight Carthage then Gaul will sometimes stab you in the back, and vise versa. Plus your infantry is meh until you get Spanish infantry and bull warriors. You'll actually rely on cav for a while. Then Rome shows up. And shit gets real.
Top 5 Strongest playabe Factions in Medieval 2 Total War
Spain
england IMHO
good infanty both line holder and AP shock infantry
good cavalry
AP archers with stakes
I cannot think of any part in the roster they lack in and they have a safe starting position as well
@@matthiasstolker5899 Every time i play england i am attacking by denmark and portugal. There is no safe position in medieval 2
@@pewienpanzmiasta6292 true forgot that indeed will edit that
I cannot edit my post or at least I do not know how but ignore that safe position bit portugal and denmark like to attack you
Top 5 most improved upon Total War games. Improved either through patches, DLC, or both.
Top five dishonest CA claims about a TW game prior to release.
Well, in all fairness: The Warriors of Chaos do have spellcasters, in fact they do have a pretty good roster with the lore of death, the lore of fire, the lore of metal and the lore of shadows which are all pretty decent (also, that's 4 lores compared to the three you get with the Vampire counts). In terms of range they have the hellcannon which, if manually targeted, can be a weapon of mass destruction in campaign. There's also a fair bit of Skirmishing with the Marauder horses.
The issue with them is they basically just have the best and strongest unit in their individual categories and you can buff them to sheer insanity in campaign to steamroll everything.
top 5 mercenaries!
Galloglaihg..... Gallohgleich.... These Irish mercenaries in TW:M2
Cretan Archers Rome 1 and Mercenary Crossbowmen in Med2
Gallogaiach are really good, I also like the Crusader soldiers, they are really cool
was expecting Reikland to be in this list because everybody says it is dull because most of its campaign is just diplomatic and barely any wartime since the surrounding factions are factions you must protect and the only sort of conflict is the domino effect of the Empire factions