Ahhh corner camping, the finest strategy in annuals of war! It was used to great effect by such esteemed generals like: "Ballzack69", "SaltyNipplesOG" and "xXxCumInUrMumxXx", countered only by dangerous tactics like: "Arty Spam" and "General Sniping".
"The AI sometimes brings cheesy armies" Wheels creak as an army solely composed of norscan chariots begin moving south. Surtha Ek stares off into the distance. "The player won't know what fucking hit them" he mutters
Otherwise known as "defeating a superior force in detail", a commonly taught and utilised tactic. It doesn't take long looking through military history to find examples.
Other cheesy tricks: Flying a flyer above missile units, exploiting their skirmish stance and make them run around without actually committing your flying unit to fighting them. Blobbing up enemy units around single entities and then flushing them with huge spells, artillery, grenades or missiles in general. Using fast units and get them to be chased by multiple enemy units (1 vs 3 and such) and simply run them around the map while you slaughter their friends. or, my favourite: Get the Sword of Khaine, hide your entire army in the forest and have your Lord 1v1000 the entire enemy army. (works extremely well with Kholek and Hellebron)
One that works well for Orcs is to just surround your enemy with wolf riders and simultaneously charge from all sides. Since you can place them anywhere, including behind your opponent's deployment zone in some maps, you can lock all your opponent's ranged units and artillery into melee in the first five seconds of a battle. using a mixture of spells and cycle charging you can squash an entire army into a surprisingly small space, and then charge in with trolls or giants to deal absurd amounts of AOE damage.
@@TheManofthecross In my last game the elves were pretty busy constantly destroying the city as soon as some other elven faction got and tried to built something on it ^^. But yeah it wasnt so easy to hold it for such a long time until I could take the sword. I gave my Hellebron the sword and designed my whole dark elve cities to handle the penalty so she can wield it in the strongest form forever
@@TheManofthecross take the shrine And leave one Op army in ambush near the city. The First army Will always have tô Deal with the ambush + city guards.
From personal experience, when Tyrion gets the traits for defeating Queek, Malekith Hellebron as well as some other shenanigans I pulled with him, he becomes the ultimate in one man army. I've shamelessly charged him ahead of the front lines to blob enemy units then told the Sea Guard, Archers and Bolt Throwers to let loose. Turns out when he has ridiculous physical and missile resistance and high ward save as well as regeneration in melee, he doesn't care much.
Azhag, Wurrzag, and Morghur for the phys/magic/ranged resist. Isabella for regen and Ghorst for the poison attacks. Turns your lord into an unstoppable killing machine. Add in armour/weps to boost and all gucci. for army Ghorst giving 10% magic resist, Volkmar for giving melee attack/def and Tyrion for melee attack makes everything stronger. also worth getting a super strong lord into a kinda bad army and fighting bad armies to take large losses to get the 20% hp buff to the lord. the +10/15 attack ones are ok but once your lords plodding around with 1k dmg they are all a bit /meh.
A cheese I think you missed : Campaign effect lords in mass. Some factions have lords that can have a "faction wide" effect. This effect stays even when they are in reserve (and aren't costing upkeep). So if you can mass high level lords (some buildings increase lord starting level) you can get major benefits. Ones Im already familiar with are Skaven (40% faction wide increase to settlement building income, and + to faction wide growth rate) (and they get tons of + lord level buildings), and High Elves (increase research rate).
I beat a dwarf army 3 times my size with 0 casualties on a siege by just having my shaggoths break the gate and stand in the center for 5 minutes. I won with a total of 100 kills out of 2000 defenders. It's fun.
I prefer knocking down the gate with some Chaos Spawn, then having the defenders blob up around Archaon while he uses Piercing Bolts of Burning and/or Burning Head. He gets upwards of 400 kills per battle.
Ah yes, AI and siege. I remember Rome 1 TW where the greek pikes were long enough to clip trough the palisade and poke the crew of battering rams, effectively making a palisade a stronger defense than any stone walls (for greeks at least).
@@ProjectpvpProduction That or have your army at the other side of the map so by the time they get to you, they will go down a level or 2 down on vigour.
I think I had one that just only works for the Skaven. At least it feels cheesy probably nothing worth mentioning in a top list though. But when you start the campaign you just barely have enough resources to, occupy the first settlement at lvl 3 and build a Construction Cavern on turn 1. So by around turn 6, you could already have 3 or 4 plague claw catapults or if you feel really spicy 8 by turn 8. And I found very little in far that at that point can stop your lord as Skaven for quite a while.
The one that I found quite delicious is to spam lords in the Bretonnian campaign Bretonnia doesn't add extra cost for each army, so you can recruit 3 Lords+your legendary lord from the beginning and get a huge advantage in combat at the beginning of the campaign + you receive tons of chilvalry for each victory with so many lords
Because cheese is what a good general would do. Patiently attacking a city instead of charging in. Holding a strong defensive position when attacked by superior forces. It's all about minimizing casualties and maximizing impact of your forces
@@johnmcmanus2447 Yeah, I learned that in the army. If the enemy is stronger, just go to a corner on your map (its wise to bring a low scale map to the field for this reason). And if you are at war with a country with stupid AI, just shoot at them from distance until they are all dead.
@@johnmcmanus2447 yes we also fly a chopper in loops in front of an enemy armoured brigade having their tanks waste their ammunition trying to shoot it down before properly attacking
Hey, Legend! I've got an interesting top 5 idea that you could do: Top 5/Bottom 5 Total War unit AIs. I've noticed that the units you control react differently based on what TW game you play. I've played a lot of Rome 1, and the units are very responsive to your commands. Medieval 2 units are less reactive, but generaly more sturdy to make up for it. Shogun 2 is fairly slow for units to react to orders. The way units react to orders is super important to the battles. You need your soldiers to turn around immediately, not after 3 seconds of milling around. If anyone else can think of a way to make this idea more interesting so that it could be a 10 minute video, bring up your ideas.
Always Isabella. In my current campaign I'm keeping Vlad sorounded in one city as a pet. And having my lords constantly sack the city until Isabela pops up. Then I change the lord And repeat it. I kind of feel bad for them ahhahahha
My personal siege cheese: put your whole army on exactly one spot in front of the walls. In consequence the AI will concentrate its army on the walls directly in front. Then just walk to the side, outside the range of the towers to the second entrance. Use your strong lords or monsters to go in front and break the door. Your army wont get a lot of damage and it will be quickly inside the city. The AI will usually react to slowly.
When it comes to siege cheese, try skaven with cannons (for those pesky towers) with poisoned wind mortars to deal with anything else. This is absolutely insane, enemy lines break like trees in a hurricane when they get 2-3 hits from these mortars and since in siege battles they tend to clump so much more, you have guaranteed mutliple hits. Mortars are also better than catapults here because they attack with huge lobs. Plagueclaws in contrast need particular angle to be able to hit things hidden behind the walls, while mortars only need to be in range. Add some warplock jezzails to hit armored stuff in between breached walls and they will rout within 5 minutes into the siege.
I really miss cheese: cycle charging with air unit, but interupting before air unit lands. Even remember you doing that with dragon again lizards in SYDC vortex map. You actually hitted them mid air without landing. Learning that moment to hit them without landing is mega chees.
@@aidenpons9584 HE archers, seaguards won't do much with dwarf, chaos or vampires though because they are heavily armored, to have AP missiles you need to recruit sisters of averlorn which are tier 4 and quite expensive. Ushabti is great.
Ushabti are light artillery. Archers reffers to ranged infantry, and in that category High and wood elves are indeed competing with whom has the best, with dark Elves and Dwarfs/Empire a close second place.
@@Asraeks Ushtabi Lag behind in killing potential more so on killing chaff. Reason is there's fewer entities per unit. Talking about unit sizes black arc handbows are the most underrated Range units in the game. 10 handbows = 12 units of darkshards in numbers. Not much in first glance but darkelves fire 2 shots.
Man, this one resonated with me. I haven't done the sack cheese, but I've used all the others to some extent. I've never gone mono-elite unit army, but I've done lots of 2-unit armies to simplify red skills.
I just did a battle as Lizardmen Vs. Tomb Kings. where they had 2 full stack armies and I only really had half of one, and corner camped the shit out of them. I did lose the fight but my front line of temple guards, about 5 units I think, each had over 200 kills and my two spell casters, a really low level Slann and Skink, got a combined 400ish kills with just using Wind Blast. I had about 5 solar engines as well and if it hadn't been for the massive amount of archers and hero units killing my big dinos I probably could've easily won that battle. Still, looked really cool just watching as my few hundred saurs held the line against an unending tide of skeleton warriors as massive breath attacks just tore them apart.
What about - Waiting out the timer when sieging in order to replenish your ranged ammo. Bonus if you use the break and re attack trick to get multiple attacks in the same round.
Not sure if the fell bats cheese still works for vamps? Was great for defending small towns against large forces. 1. Hide your main forces in some trees/behind hills where enemy cant see them (ever). 2. Take 2 lots of fell bats and use their speed to lure the entire army around the map circling around the outside leading them away from the sight of your ground army. Timer runs down and you win because they are attacking.
one of the most powerful cheese in TW:WH2 on the campaign map is the "join war against..." cheese, where you can declare war on a faction without fighting the allies, just choose an enemy of that particular faction(which there usually are) and offer to join war, which for some reason only puts you at war with that one faction without having to deal with their allies. unfortunately it does work both ways, hence why all of the alliances in this game are basically non-aggression pacts/ butter a faction up for confederation
On campaign map I use two armies to encouraged an AI army into a trap. While my very strong, first army is hiding, second arm (I usually use an army with only lord unit) is used as bait. It works very well especially when you lead skavens.
In Empire: Total War, the siege cheese is particularly effective. You group all of your troops right off the corner of the enemy fortress (as in, run in at the start of the battle and stack them on top of each other right off the corner). All the enemy army will run to meet them and stack on top of each other and you can shoot the hell out of them with quicklime or explosive shot from howitzers.
Even better is blast a hole in the wall and bombard them with quicklime/explosive until they try to come out into the range of the grapeshot. Just some line infantry for stragglers/flanks and its ez wins.
Thank you, my cheese lord! Now I, having only been playing warhammer 2 for 22 days, am finally beating the game on very hard - very hard difficulty. I just spam sisters of avelorn nonstop and automatically win.
it's worth noting that, for the archer cheese, if you fly your unit directly over the archers and do a couple of faux charges at them so they spread out a bit and then try and keep the flyer in the middle, they will hit each other as well. not too much, but if you refine it, you can get some routing through it
Me and a friend, was playing co-op as Itza and Cult of Sotek, and Direfin came with 16 Necrofex Colossuses, and 3 agents + Direfin herself. Now luckely, we had the counter unit on mass against it. So we beat her back with it.
Better than the sack settlement power level: the farm rebellions cheese for WH II. The way a rebellion works, is that it disappears if the leader of said rebellion loses a battle twice, unless he dies in that second battle. Then the rebellion stays, and you can fight it a third time in the same turn. Don't whipe it out though, they'll get a new lord and fresh units the next turn, and you can repeat the process. Ideal for this, is to take only 1 region in a province, don't have any buildings there to boost PO, an orange or red climate, factions around you that spread the wrong corruption. Ideally a large region, so you can move around more easily without pushing the rebellion out of your region. It's also the best way to improve PO in a region you actually want to hold. Every turn the rebellion 'grows', your PO increases by 20. Rather than killing the rebellion in the first turn, or sitting on your ass for several turns waiting for the PO to increase, and then have to deal with a 20 stack, fight and keep it alive for a few turns, once it stops 'growing' and instead raiding your region, kill it.
Oh, take note of this, if the PO reaches -100 again, while the previous rebellion is still alive, a 20 stack appears, so don't be too far from your settlement. But if your settlement is only level 1, I'll be a trash 20 stack. like 19 goblins, ooooh scary :p
Using searing doom (or any aoe damage spell) against defending VC in a walled settlement. Beat a enemy 3 full stack + garrison with one army led by gelt.
best cheese is on rome II you can modify timer before fighting a battle and put it to 20 mins (when an enemy attack a colony but not a province capital) you run away from the city with your army for 20 mins and that makes you win the battle
One major vulnerability for corner camping is enemy artillery. Because your own artillery has to be in the back, your front line is vulnerable to enemy artillery tearing it to pieces from beyond the range of your own artillery. High level magic can also achieve a similar effect, with a powerful spell nuking part of your front line and punching a hole for the enemy to exploit.
As an ex-warhammer-table-top player, I would consider corner camping a very special feature, because ist was a popular, accepted and legal stategy. Even though it could have been as easily eradicated as in TWWH by just expanding the nomandsland around the spawn zones. Strangely, I never came across someone during tabletop times, who considered it cheesy, but I see your point.
Another Siege Cheese: Make a hole in the enemys gates/walls and let your missile units wreck them trough it. Makes it possible to shoot them with direct fire which menas more damage and you can use guns and cannons. Doesnt always work because sometimes your units wont shoot through the holes but most of the time the AI will just stand there and take it.
Also works trough smashed doors. Bring a gatling gun in front of it, and since the IA brings a new pack each time one runs off, you can get a lot of use out of this type of units, otherwise useless in sieges.
This is kinda niche but happened during a chaos campaign I just finished. Use kohlek with a fully buffed yellow tree. Fight a bunch of legendary Lord's that give stat buffs, most importantly Isabella von Carstein to get regeneration. Equip any ward save armor you can and beat someone holding the sword of khaine. He can single handedly take on 3 high tier armies from any race at the same time. He had 87 ward save 10 physical resist 40 magic resist 50 ranged resist 1500 weapon strength 55 bonus vs large 15 bonus vs infantry 120 melee attack 90 melee defense Obviously takes some doing and is super broken but it was very satisfying.
my favorite cheese playing against armies with artillery but no special archer or skirmish units (like chaos) in campaign is to be attacker, hide all army in the forest during set up faze, have at least one flying-missle (f.e. terrodon riders) or flying-dmg-magic (f.e. empire magicians on unicorns ;-)) unit. Attacked comp army do not move, so pick up flying unit, fly over the artillery, cast spells, shoot missiles being in the "blind spot" of artillery. When the danger from it is neutralized, attack with rest of army.
If you can mitigate the towers and the missile fire, put warp grinders right up against a castle wall and use warp-quake. It's a great way to kill the melee the enemy likes to stack on the walls while you save your artillery/mortars/spells for wearing down their artillery and missiles. It's reusable with unlimited charges, too, so it's great for those enemies that try to hide their missiles and tougher units.
Things that were left out. *) The wait out Skaven summons cheese *) The hide behind obstacles to make cygors and similar artillery waste their armmo cheese *) The single entities plus healing spells cheese (healing AoE on multiple single entities is sick) *) The character spam cheese (such as Alarielle and 10 handmaidens) *) The multiple characters versus single section of siege wall cheese (made even better if you park the rest of your army on the opposite side of the map) *) The pull AI forces off the city walls by attacking an artillery piece at the city square with a flying unit cheese *) The chokepoint defense cheese *) The lone single lord ambush cheese (where you use a lone lord as bait with reserves in ambush stance) *) Running down all the routing units during a battle *) The single character baiting 3+ units into a vortex spell cheese *) The mass fast high-charge unit cheese (works with grail knights, shaggoths, minos, whatever)
I don't think the Skaven summon cheese works anymore. The AI now camps one or two units on their town square. Also the summoned clan rats die on their own before the timer runs out.
I dont think you get what cheese is , theres nothing cheesy about using heals on single entities.. thats just playing the game, the game is designed so you can do that, the game clearly isnt designed for instance for you to waste 100% of the enemy armys ammunition by just running back and forth thats a problem with the AI that presumably the devs would fix if they could. Whats cheesy about "defending a chokepoint" again thats just common sense, how is using a high mass fast charging unit cheese? thats what they are designed to do. if you think using grail knights to charge is cheese idk whats wrong with you wtf else would you do with grail knights.
@@saltiney8578 Every cheese is just playing the game, as it was designed and implemented. But certain strategies and tactics are rather clearly more powerful than CA actually intended. Mind you, I use most of these too, but if you talk to a "purist" about them then you're in for a looong lecture. Take the healing spell, there's a reason why CA added both a unit cap and a healing cap to try and tone it down. Healing currently has 100% efficiency on characters and much less on infantry when in reality it should have been the other way around. Ammo wasting with a single unit that the AI can't really hit is obviously an exploitation of an AI limitation and thus cheese. Chokepoint defense, in itself just smart tactics but the AI clearly doesn't understand what is happening, taking us back to AI exploits. Particularly once you start dumping AoE into that choke. And finally the fast unit cheese, what the enemy should do when it becomes obvious that it cannot catch up is to accept the obvious and find a nice spot to camp. Instead the AI runs itself to exhaustion, splits up its forces, and allows you to get 15 to 1 local numerical superiority, with every other AI unit being too tired and too far away to do anything about it. Again, essentially AI exploit.
late game you can corner camp with bretonnia pretty well. just use grail guardians as your frontline and let your blessed artillery obliterate everything in front of them.
I don't know if this one can count as a cheese but, i was thinking of a couple of agents focused on "Assault Garrison" against settlements. It may not look like much but, in reality, if they get leveled up enough to keep on doing "Assault Garrison" each turn on any given settlements, then the garrison get so weakened that even tiers 5 capitals with tiers 3 defensive walls can be taken over by a half-baked, low tiers army ; it's especially true if the ennemy settlement is owned by a faction that isn't a match for the region's climate (because of -15% casualty replenishment per turn.)
You forgot the one unit / full tower on siege defense. For those who don't know you right click on the wall and drag until the unit is only one line of soldiers. You can activated 4/5 tower with only 1 units.
I ran close to full vargheists as Vlad and used them similar to how you mentioned the hippogryph knights, allowed me to make siege battles fairly easy aswell
Be the wood elves and have a lord on a hawk or dragon, add a spellsinger (beast) with the manticore ability. then fill the rest of the army with hawk riders. Death from above whilst your manticore will dive in to avoid the "only flying units in your army" penalty. I've defeated archon this way, whilst only losing around 10-15 men. Putting them into a circle around the enemy army works the best, they all get to shoot that way. It's really just a murder circle.
If you have handgunners when you siege an enemy, you can line them up right at the gate, smash it open, and then use your lord to pull a single unit at a time from inside the walls to follow you to your line of gunners. Great for decimating a defending undead force with just one lord and a few handgunners.
When playing a Chaos Campaign I always end up having an army led by Kholek and a Fire/Death Sorcerer on an Manticore and 18 Shaggoths. It just overwelms everything
Specifically the skaven, if you have a garrisoned settlement and the attacker is laying siege, you can have the garrison attack them for a chance to ambush. If it doesn’t work the first time, decline attack and do it again.
I think kiting with one, or two fast units, so AI has to split its forces is very powerful. Made me win ""unwinnable" battles many times combined with corner camping.
You missed the greatest cheese in history. When you are the attacker of a settlement, the enemy can out number you one to a million you will win. Place all troups at one of the entrances and rush the whole army to an other entrance, rush the flag to turn the settlement and win. Every Reinforced army can be crushed as they appear at the ending screen but dont defend themselves. This way you can kill with one army against 4 armies and garnision and kill everyone without casulties.
The other day in my Warriors of Chaos campaign I beat 4 vampire count armies with my 1 elite army with Archaon. I had like 12 chosen, a dragon ogre, a manticore and 2 heroes and some other gubbins and I won all by just sitting in a corner and since I had lvl 40 archaon with leadership buffs and all my units were level 7 chosen they quite literally stayed "steady" down to the last bloody soldier. 4 armies of like almost all silver rank grave guards and shit like that vs a few heavy metal chaos moffos.
You kinda missed one v good thing. When You atack settlement with walls with lots of enemies on it You can bring your archers (non gunpowder units because of arrow movin in curved way) to shot them but not in fron but from an angle... They starting to drop like flies if we got good angle ... of course its situational because of some buildings and towers blocking them. And the best results are if enemy is facing inner parts. If we have oportunity to shot enemy on walls in an 90 angle ( so it looks like | ---- where "|" is our archers and "----" is enemy on walls) we can reck havoc on them and if they are archers they cannot shoot us eighter (good if we cant make them loose ammo and/or then beetween towers we cant destroy or dont want to for ex. to sava artilery ammo or cheaper and faster repair to make there a stand in next moves). And also using breath atach in this angle is v good idea but its depend of dragon breath type because they got different angles. I personally use this tactic atacking overwelming armies without loosing much army making my army overall v cost efficient spreading v fast and conquering a lot of grounds. But I playing on normal or high difficulty ... never highest (I love to pause game in combat)
I've actually had the A.I. use number 4 against me one time. The Dark Elves sent a doom stack of nothing but executioners. Weirdest thing I had ever seen.
siege clown car, best with vampire counts, only works on maps with trees to hide in. put units that can't hide on one far side where you are not hiding units and hide all your hide-able units in the trees on the other side. the a.i only seeing units on the one side will put most of there troops on that side and wont man towers where you hid your units you can then clown car out of the trees and get up and into the walls without much resistance (you only need a small patch of trees hence the name). the a.i will send troops over when they see you pile out but by the time they get to where they need to be you can gang up on their units that are trickling in.
Wait, I've thought Brettonia was supposed to combined anti-peasant knight and anti-monster knights to be effective They basically have two whole unit trees for cavalry dedicated solely to that, don't they?
The French are indeed supposed to primarily get their mileage out of knights with support from peasant units, LTW was saying you can't really corner camp with them because the peasant line infantry breaks too easily for the strategy to work.
@@AGrumpyPanda Squires are your line, buffed by relics. Behind them you hide sacred treb and lots of pestilence archers. Your (at top tier of both lines, FLYING) knights meanwhile harass the enemy with charges in the flanks and rear.
I once used a "mostly Black Dragons" army with some Hydra and Carybdis and only a handfull of infantry as well as a single arty. That IS cheesy, but the final story mission deserves a really powerful army i think. With both Ratling guns and Jezzails in the game now, the corner tactic is even cheesier than before, especially since it´s Skaven!
Blob-baiting with tanky heroes and lords comes to mind, obviously only really worth it when you have a decent to good amount of ranged and/or magic support.
My top cheese would be playing as skaven, summon a unit of clanrats on the capture point when you're sieging a city, the AI often doesn't defend it and will freak out pulling units off their walls ect, and it'll still take them a while to react.
Definitely used the missile cheese tactic, especially against AI dwarves or Chaos stacks with lots of Hell Cannons. Just run a low tier unit into range and run it in circles until it routes or until the enemy cannons belch their last deadly volley.
*Cheese no. 6* Give your lord lord all tanking and survivability talents, send him ahead of your army to meet the enemy. Let AI melee units blob around him and delete them with your artillery, magic and ranged units. Lord on foot (no mount) is way too small to be hit often by their or your artillery or even missiles and very few enemy melee individual soldiers will actually get to him because they block each other and hence very few will actually hit him. It works even better if you can heal that lord (which is absolutely needed for squishier generals). This cheese works best with races with good artillery and beefy lords like Dwarfs, Grimgore + doom diver catapults for Greenskins etc. *big shout-out to AI developers in Creative Assembly for making this possible*
Interestingly enough, in the warhammer tabletop community, cheesing was called "being beardy" as in having a long beard after having studied how to bend the rules as much as you can to your own advantage.
The garrison kite cheese, you use a 5 stack garrison to kite a full stack around a map until the battle ends on a tie, did this 3 times to ungrim once until I got kroq gar up to him
one is absolutely necessary, tomb kings like Khalida have such a shitty start that greenskins and lizzards run you over like a cheese wheel if you dont corner camp till mid game when you actualy get something to fight with + magic
My favorite cheese is to hide nearly all units and only shows the units, that can effectively harass the enemy. With the skaven you often can kill a half army that way and you need nearly nothing to prepare that.
Surprised you didn't mention invincible lords, aka solo lords. Basically a powerful melee legendary lord(could also be hybrid caster like Archaeon, Malekith, Durthu, etc) with 90% physical and magic ward save typically utilizing the Sword of Khaine both for the 20% ward save and the unbreakable and some form of regeneration. So you only take 10% damage from all sources and with your good armor and melee defense you barely take much damage regardless and whatever damage you do take you regenerate right back up. Since you're also unbreakable if you use the Sword of Khaine than you're literally invincible. This obviously requires a lot of setup, having all the necessary items, banners, legendary lord traits(from defeating other legendary lords) and skill points but once you got it going you can literally kill 4 enemy stacks all at once with just this legendary lord. Obviously not all lords can do this and some are easier to set up than others. Especially getting regeneration, which makes heroes with built in regeneration like King Louen, Durthu, Sigvald(his unique armor) are godsend otherwise the only generic way to get regeneration on your legendary lord is killing Isabella Von Carsein so you have to race to kill her before her faction gets wiped out otherwise you're missing the most important piece of this puzzle.
Necroflex is nice, but my cheesiest single unit type army was with high elf dragons. Get the Lord with the dragon trait, and you can have a full stack of star dragons for roughly the upkeep of spears and archers.
> Cheese.
> Not a single Skaven mention.
The Horned Rat is annoyed.
But the Skaven don't exist
Warpstone cheese have a nasty habit of evolving legs & running away.
Alpharius Omegon EXCUSE-SORRY ME MAN-THING WHAT THE HECK-FUCK!!!
The Who?
You talking about Man-Rats? You're surely jesting. There is no such thing....
Look at that. A video on cheese by the God of Cheese himself. Can't think of anyone more qualified to make this video.
Haha I knew someone was going to say it
VICTORY AT ANY COST!
even if its ur own soul.
Ahhh corner camping, the finest strategy in annuals of war! It was used to great effect by such esteemed generals like: "Ballzack69", "SaltyNipplesOG" and "xXxCumInUrMumxXx",
countered only by dangerous tactics like: "Arty Spam" and "General Sniping".
Top 5 expensive units that are worth it.
Top 5 in each TW game.
Answer to both: there are none.
Frikkng Kensai!!!
One man killing machine!!! Unkess you play as a southern clan, you wouldn't be able to field these guys anytime soon.
Blood Knights are almost always worth it in multiplayer and campaign.
Levy Spearmen
"The AI sometimes brings cheesy armies"
Wheels creak as an army solely composed of norscan chariots begin moving south. Surtha Ek stares off into the distance. "The player won't know what fucking hit them" he mutters
Worst cheese ever: attacking reinforcement enemy army when they get in the map, so they rout out of the battlefield
Oooh, good one. I love that strategy.
One of my fav
Good times routing the entire reinforcement army with several units of heavy cav
Otherwise known as "defeating a superior force in detail", a commonly taught and utilised tactic. It doesn't take long looking through military history to find examples.
@@steeltrap3800 I'm sure you can't abuse map borders in real life
Who would win?
-1000 High Elf Archers (Unrivaled Archery Skills)
-King Louen Leoncoeur (A Fast, Dodgy Human)
Was reading comments before this cheese strat showed in video. Totally makes sense now lol.
They'd still beat him in melee though.
@OnePunchBrand Hey kids, you want some Mist of the Lady?
@@nqh4393 Louen Leoncoeur got the regen though.
One cheesy boi
The cheese armies are the number one reason why I'm always stuck love-hating you, Legend
same
Other cheesy tricks:
Flying a flyer above missile units, exploiting their skirmish stance and make them run around without actually committing your flying unit to fighting them.
Blobbing up enemy units around single entities and then flushing them with huge spells, artillery, grenades or missiles in general.
Using fast units and get them to be chased by multiple enemy units (1 vs 3 and such) and simply run them around the map while you slaughter their friends.
or, my favourite:
Get the Sword of Khaine, hide your entire army in the forest and have your Lord 1v1000 the entire enemy army. (works extremely well with Kholek and Hellebron)
One that works well for Orcs is to just surround your enemy with wolf riders and simultaneously charge from all sides. Since you can place them anywhere, including behind your opponent's deployment zone in some maps, you can lock all your opponent's ranged units and artillery into melee in the first five seconds of a battle. using a mixture of spells and cycle charging you can squash an entire army into a surprisingly small space, and then charge in with trolls or giants to deal absurd amounts of AOE damage.
only issue with the sword of khane thing is trying to take the weapon from the high eleves.
@@TheManofthecross In my last game the elves were pretty busy constantly destroying the city as soon as some other elven faction got and tried to built something on it ^^. But yeah it wasnt so easy to hold it for such a long time until I could take the sword.
I gave my Hellebron the sword and designed my whole dark elve cities to handle the penalty so she can wield it in the strongest form forever
@@Xarx42 ic
@@TheManofthecross take the shrine And leave one Op army in ambush near the city. The First army Will always have tô Deal with the ambush + city guards.
Top 5 Traits from defeating a Legendary Lord.
I always like the regeneration Isabella gives.
Magic attacks for your whole army from Daith. - Or is that SFO only?
@@aopt471 Grimhammer only, pal.
From personal experience, when Tyrion gets the traits for defeating Queek, Malekith Hellebron as well as some other shenanigans I pulled with him, he becomes the ultimate in one man army. I've shamelessly charged him ahead of the front lines to blob enemy units then told the Sea Guard, Archers and Bolt Throwers to let loose. Turns out when he has ridiculous physical and missile resistance and high ward save as well as regeneration in melee, he doesn't care much.
Azhag, Wurrzag, and Morghur for the phys/magic/ranged resist. Isabella for regen and Ghorst for the poison attacks. Turns your lord into an unstoppable killing machine. Add in armour/weps to boost and all gucci.
for army Ghorst giving 10% magic resist, Volkmar for giving melee attack/def and Tyrion for melee attack makes everything stronger.
also worth getting a super strong lord into a kinda bad army and fighting bad armies to take large losses to get the 20% hp buff to the lord.
the +10/15 attack ones are ok but once your lords plodding around with 1k dmg they are all a bit /meh.
A cheese I think you missed : Campaign effect lords in mass. Some factions have lords that can have a "faction wide" effect. This effect stays even when they are in reserve (and aren't costing upkeep). So if you can mass high level lords (some buildings increase lord starting level) you can get major benefits. Ones Im already familiar with are Skaven (40% faction wide increase to settlement building income, and + to faction wide growth rate) (and they get tons of + lord level buildings), and High Elves (increase research rate).
the knowledgeable(increases wind of magic) trait on hero casters, most factions can benefit form it.
Kholek + 19 Dragon Ogre Shaggoths works also really, really well, especially for blitzing sieges imo
I beat a dwarf army 3 times my size with 0 casualties on a siege by just having my shaggoths break the gate and stand in the center for 5 minutes. I won with a total of 100 kills out of 2000 defenders. It's fun.
@@TuffLP Every Tomb King/Lizardmen siege in a nutshell. Get your big bois to break gate and just fight in center for some time.
19 crypt horrors is surprisingly effective for its cost.
I prefer knocking down the gate with some Chaos Spawn, then having the defenders blob up around Archaon while he uses Piercing Bolts of Burning and/or Burning Head. He gets upwards of 400 kills per battle.
The AI have evolved.... had to cleanse Ulthuan of Lord Harkon and his dreaded Necrofex Colossi doomstack in my Legendary Tyrion campaign.
This is one of the best Top 5 videos you have made.
Top 5 for sure
Not for me.. I don't play the Warhammer games.
Ah yes, AI and siege.
I remember Rome 1 TW where the greek pikes were long enough to clip trough the palisade and poke the crew of battering rams, effectively making a palisade a stronger defense than any stone walls (for greeks at least).
You you turn off control large army so the enemy can’t bring in more than one stack
Correct and then you put 2-3 rattling gunners in position where the reinforcements come in and obliterate them in a hail of gun fire. 😂
Now it’s even more cheesy when you do that and then have a second army controlled by the Ai
@@ProjectpvpProduction That or have your army at the other side of the map so by the time they get to you, they will go down a level or 2 down on vigour.
I think I had one that just only works for the Skaven. At least it feels cheesy probably nothing worth mentioning in a top list though. But when you start the campaign you just barely have enough resources to, occupy the first settlement at lvl 3 and build a Construction Cavern on turn 1. So by around turn 6, you could already have 3 or 4 plague claw catapults or if you feel really spicy 8 by turn 8. And I found very little in far that at that point can stop your lord as Skaven for quite a while.
You have teached me so much tactics on streams so no enemy is problem for me right now. Thank you, Cheese King!
The one that I found quite delicious is to spam lords in the Bretonnian campaign
Bretonnia doesn't add extra cost for each army, so you can recruit 3 Lords+your legendary lord from the beginning and get a huge advantage in combat at the beginning of the campaign + you receive tons of chilvalry for each victory with so many lords
Huh, all the things i call "good strategy" turn out to be "cheese"
Because cheese is what a good general would do. Patiently attacking a city instead of charging in. Holding a strong defensive position when attacked by superior forces. It's all about minimizing casualties and maximizing impact of your forces
@@johnmcmanus2447 Yeah, I learned that in the army. If the enemy is stronger, just go to a corner on your map (its wise to bring a low scale map to the field for this reason). And if you are at war with a country with stupid AI, just shoot at them from distance until they are all dead.
@@johnmcmanus2447 yes we also fly a chopper in loops in front of an enemy armoured brigade having their tanks waste their ammunition trying to shoot it down before properly attacking
@@rogergauch9165 So you went to war with Empire Total War AI? 2,000 men just walking leisurely into canister shot...
@@Jaggaraz218 Also taking out one missile site, creating a blind spot to run your bombers in and wipe out the army
Hey, Legend! I've got an interesting top 5 idea that you could do:
Top 5/Bottom 5 Total War unit AIs.
I've noticed that the units you control react differently based on what TW game you play. I've played a lot of Rome 1, and the units are very responsive to your commands. Medieval 2 units are less reactive, but generaly more sturdy to make up for it. Shogun 2 is fairly slow for units to react to orders.
The way units react to orders is super important to the battles. You need your soldiers to turn around immediately, not after 3 seconds of milling around. If anyone else can think of a way to make this idea more interesting so that it could be a 10 minute video, bring up your ideas.
Settra Cheese:
Raiding Pyramid of Nagash early in the campaign 'till the orcs shop up. The faction won't move and always hates you. So no risk.
Top five lords worth to kill (regarding the bonus they give once it's done)
Always Isabella. In my current campaign I'm keeping Vlad sorounded in one city as a pet. And having my lords constantly sack the city until Isabela pops up. Then I change the lord And repeat it. I kind of feel bad for them ahhahahha
My personal siege cheese: put your whole army on exactly one spot in front of the walls. In consequence the AI will concentrate its army on the walls directly in front. Then just walk to the side, outside the range of the towers to the second entrance. Use your strong lords or monsters to go in front and break the door. Your army wont get a lot of damage and it will be quickly inside the city. The AI will usually react to slowly.
When it comes to siege cheese, try skaven with cannons (for those pesky towers) with poisoned wind mortars to deal with anything else. This is absolutely insane, enemy lines break like trees in a hurricane when they get 2-3 hits from these mortars and since in siege battles they tend to clump so much more, you have guaranteed mutliple hits. Mortars are also better than catapults here because they attack with huge lobs. Plagueclaws in contrast need particular angle to be able to hit things hidden behind the walls, while mortars only need to be in range. Add some warplock jezzails to hit armored stuff in between breached walls and they will rout within 5 minutes into the siege.
I really miss cheese: cycle charging with air unit, but interupting before air unit lands. Even remember you doing that with dragon again lizards in SYDC vortex map. You actually hitted them mid air without landing. Learning that moment to hit them without landing is mega chees.
"The high elves or the wood elves have the best archers in the game"
*cries in ushabti*
yes but Ushtabi w/ great bows are a little nasty to get and not very spammable, when HE and WE Archers can be spammed basically from Turn 1.
@@aidenpons9584 HE archers, seaguards won't do much with dwarf, chaos or vampires though because they are heavily armored, to have AP missiles you need to recruit sisters of averlorn which are tier 4 and quite expensive. Ushabti is great.
Ushabti are light artillery. Archers reffers to ranged infantry, and in that category High and wood elves are indeed competing with whom has the best, with dark Elves and Dwarfs/Empire a close second place.
@@Asraeks
Ushtabi Lag behind in killing potential more so on killing chaff.
Reason is there's fewer entities per unit.
Talking about unit sizes black arc handbows are the most underrated Range units in the game.
10 handbows = 12 units of darkshards in numbers.
Not much in first glance but darkelves fire 2 shots.
Also the Sisters can disintegrate mounted lords/heroes in a matter of seconds.
Man, this one resonated with me. I haven't done the sack cheese, but I've used all the others to some extent. I've never gone mono-elite unit army, but I've done lots of 2-unit armies to simplify red skills.
Also makes microing a lot simpler.
I just did a battle as Lizardmen Vs. Tomb Kings. where they had 2 full stack armies and I only really had half of one, and corner camped the shit out of them. I did lose the fight but my front line of temple guards, about 5 units I think, each had over 200 kills and my two spell casters, a really low level Slann and Skink, got a combined 400ish kills with just using Wind Blast. I had about 5 solar engines as well and if it hadn't been for the massive amount of archers and hero units killing my big dinos I probably could've easily won that battle. Still, looked really cool just watching as my few hundred saurs held the line against an unending tide of skeleton warriors as massive breath attacks just tore them apart.
Should do this for the historical titles, and Hidden features/features people might not have known about
Dragons work well for the one unit army as well. Lore of life earth blood on a blob of dragons is pretty killer
I can only think of a dread saurians army to defeat this.
@@deni140492deni Dat upkeep tho
i thank you for spreading the lore of cheese around this sad little planet our home planet will be proud
Top 5 easiest starts in TW games.
Bruttii
Sassanid Empire Attila TW
HE Tyrion in W2
Oda in Shogun 2
Britain in Medieval 2
Britain in Empire
Kush in Rome 2 is pretty easy. No enemies and you can take Egypt or the middle east whenever you want to begin conquest
To quote Sheogorath: *clears throat* CHEEEESE!!!! FOR EVERYONE!!!!!!
What about - Waiting out the timer when sieging in order to replenish your ranged ammo. Bonus if you use the break and re attack trick to get multiple attacks in the same round.
Not sure if the fell bats cheese still works for vamps? Was great for defending small towns against large forces. 1. Hide your main forces in some trees/behind hills where enemy cant see them (ever). 2. Take 2 lots of fell bats and use their speed to lure the entire army around the map circling around the outside leading them away from the sight of your ground army. Timer runs down and you win because they are attacking.
one of the most powerful cheese in TW:WH2 on the campaign map is the "join war against..." cheese, where you can declare war on a faction without fighting the allies, just choose an enemy of that particular faction(which there usually are) and offer to join war, which for some reason only puts you at war with that one faction without having to deal with their allies.
unfortunately it does work both ways, hence why all of the alliances in this game are basically non-aggression pacts/ butter a faction up for confederation
On campaign map I use two armies to encouraged an AI army into a trap. While my very strong, first army is hiding, second arm (I usually use an army with only lord unit) is used as bait. It works very well especially when you lead skavens.
In Empire: Total War, the siege cheese is particularly effective. You group all of your troops right off the corner of the enemy fortress (as in, run in at the start of the battle and stack them on top of each other right off the corner). All the enemy army will run to meet them and stack on top of each other and you can shoot the hell out of them with quicklime or explosive shot from howitzers.
Even better is blast a hole in the wall and bombard them with quicklime/explosive until they try to come out into the range of the grapeshot.
Just some line infantry for stragglers/flanks and its ez wins.
Thank you, my cheese lord! Now I, having only been playing warhammer 2 for 22 days, am finally beating the game on very hard - very hard difficulty. I just spam sisters of avelorn nonstop and automatically win.
The ultimate campaign cheese: lighting strikes
Damn I used the corner camp cheese back in RTW with the greek cities, nothing could get trough them hoplites xD
The only way tô defeat this is with the long Pikes from selucid And macedon or artillery. Those armored hoplites are arrow proof
Or the classic bridge map where a single unit of Spartans could take on the Roman Empire
@@xtracool12 with backup of cretan archers or thracian peltasts. Good old times :)
I can't believe you are so proud of cheesing! You say it with such boldness. I can't help but respect you.
it's worth noting that, for the archer cheese, if you fly your unit directly over the archers and do a couple of faux charges at them so they spread out a bit and then try and keep the flyer in the middle, they will hit each other as well. not too much, but if you refine it, you can get some routing through it
Me and a friend, was playing co-op as Itza and Cult of Sotek, and Direfin came with 16 Necrofex Colossuses, and 3 agents + Direfin herself.
Now luckely, we had the counter unit on mass against it. So we beat her back with it.
I had someone corner camp once as I was doing a goblin build
Shocking weakness to this is Giant spider and artillery
Cornercamping is most broken in RTW2 since Pikemen are nearly invulnerable in a frontal fight.
Better than the sack settlement power level: the farm rebellions cheese for WH II. The way a rebellion works, is that it disappears if the leader of said rebellion loses a battle twice, unless he dies in that second battle. Then the rebellion stays, and you can fight it a third time in the same turn. Don't whipe it out though, they'll get a new lord and fresh units the next turn, and you can repeat the process. Ideal for this, is to take only 1 region in a province, don't have any buildings there to boost PO, an orange or red climate, factions around you that spread the wrong corruption. Ideally a large region, so you can move around more easily without pushing the rebellion out of your region.
It's also the best way to improve PO in a region you actually want to hold. Every turn the rebellion 'grows', your PO increases by 20. Rather than killing the rebellion in the first turn, or sitting on your ass for several turns waiting for the PO to increase, and then have to deal with a 20 stack, fight and keep it alive for a few turns, once it stops 'growing' and instead raiding your region, kill it.
Oh, take note of this, if the PO reaches -100 again, while the previous rebellion is still alive, a 20 stack appears, so don't be too far from your settlement. But if your settlement is only level 1, I'll be a trash 20 stack. like 19 goblins, ooooh scary :p
Actually kind of smart, thanks man!
3:44-Is that Legend using a staunch line of spears?
Corner camping is cheesy in the tabletop as well, makes Drawves virtually immortal
Using searing doom (or any aoe damage spell) against defending VC in a walled settlement.
Beat a enemy 3 full stack + garrison with one army led by gelt.
best cheese is on rome II you can modify timer before fighting a battle and put it to 20 mins (when an enemy attack a colony but not a province capital) you run away from the city with your army for 20 mins and that makes you win the battle
One major vulnerability for corner camping is enemy artillery. Because your own artillery has to be in the back, your front line is vulnerable to enemy artillery tearing it to pieces from beyond the range of your own artillery. High level magic can also achieve a similar effect, with a powerful spell nuking part of your front line and punching a hole for the enemy to exploit.
Top 5 burgers in RTW Barbarian Invasions
Top 5 "Top 5"-videos by LegendofTotalWar.
As an ex-warhammer-table-top player, I would consider corner camping a very special feature, because ist was a popular, accepted and legal stategy. Even though it could have been as easily eradicated as in TWWH by just expanding the nomandsland around the spawn zones.
Strangely, I never came across someone during tabletop times, who considered it cheesy, but I see your point.
Another Siege Cheese: Make a hole in the enemys gates/walls and let your missile units wreck them trough it. Makes it possible to shoot them with direct fire which menas more damage and you can use guns and cannons. Doesnt always work because sometimes your units wont shoot through the holes but most of the time the AI will just stand there and take it.
Also works trough smashed doors. Bring a gatling gun in front of it, and since the IA brings a new pack each time one runs off, you can get a lot of use out of this type of units, otherwise useless in sieges.
Watching a Necrofex Colossus just blast that arm cannon into troops charging right below it is so satisfyingly brutal to watch
This is kinda niche but happened during a chaos campaign I just finished.
Use kohlek with a fully buffed yellow tree. Fight a bunch of legendary Lord's that give stat buffs, most importantly Isabella von Carstein to get regeneration. Equip any ward save armor you can and beat someone holding the sword of khaine.
He can single handedly take on 3 high tier armies from any race at the same time.
He had
87 ward save
10 physical resist
40 magic resist
50 ranged resist
1500 weapon strength
55 bonus vs large
15 bonus vs infantry
120 melee attack
90 melee defense
Obviously takes some doing and is super broken but it was very satisfying.
my favorite cheese playing against armies with artillery but no special archer or skirmish units (like chaos) in campaign is to be attacker, hide all army in the forest during set up faze, have at least one flying-missle (f.e. terrodon riders) or flying-dmg-magic (f.e. empire magicians on unicorns ;-)) unit. Attacked comp army do not move, so pick up flying unit, fly over the artillery, cast spells, shoot missiles being in the "blind spot" of artillery. When the danger from it is neutralized, attack with rest of army.
If you can mitigate the towers and the missile fire, put warp grinders right up against a castle wall and use warp-quake. It's a great way to kill the melee the enemy likes to stack on the walls while you save your artillery/mortars/spells for wearing down their artillery and missiles. It's reusable with unlimited charges, too, so it's great for those enemies that try to hide their missiles and tougher units.
Things that were left out.
*) The wait out Skaven summons cheese
*) The hide behind obstacles to make cygors and similar artillery waste their armmo cheese
*) The single entities plus healing spells cheese (healing AoE on multiple single entities is sick)
*) The character spam cheese (such as Alarielle and 10 handmaidens)
*) The multiple characters versus single section of siege wall cheese (made even better if you park the rest of your army on the opposite side of the map)
*) The pull AI forces off the city walls by attacking an artillery piece at the city square with a flying unit cheese
*) The chokepoint defense cheese
*) The lone single lord ambush cheese (where you use a lone lord as bait with reserves in ambush stance)
*) Running down all the routing units during a battle
*) The single character baiting 3+ units into a vortex spell cheese
*) The mass fast high-charge unit cheese (works with grail knights, shaggoths, minos, whatever)
I don't think the Skaven summon cheese works anymore. The AI now camps one or two units on their town square. Also the summoned clan rats die on their own before the timer runs out.
I dont think you get what cheese is , theres nothing cheesy about using heals on single entities.. thats just playing the game, the game is designed so you can do that, the game clearly isnt designed for instance for you to waste 100% of the enemy armys ammunition by just running back and forth thats a problem with the AI that presumably the devs would fix if they could. Whats cheesy about "defending a chokepoint" again thats just common sense, how is using a high mass fast charging unit cheese? thats what they are designed to do. if you think using grail knights to charge is cheese idk whats wrong with you wtf else would you do with grail knights.
@@saltiney8578 Every cheese is just playing the game, as it was designed and implemented. But certain strategies and tactics are rather clearly more powerful than CA actually intended. Mind you, I use most of these too, but if you talk to a "purist" about them then you're in for a looong lecture.
Take the healing spell, there's a reason why CA added both a unit cap and a healing cap to try and tone it down. Healing currently has 100% efficiency on characters and much less on infantry when in reality it should have been the other way around.
Ammo wasting with a single unit that the AI can't really hit is obviously an exploitation of an AI limitation and thus cheese.
Chokepoint defense, in itself just smart tactics but the AI clearly doesn't understand what is happening, taking us back to AI exploits. Particularly once you start dumping AoE into that choke.
And finally the fast unit cheese, what the enemy should do when it becomes obvious that it cannot catch up is to accept the obvious and find a nice spot to camp. Instead the AI runs itself to exhaustion, splits up its forces, and allows you to get 15 to 1 local numerical superiority, with every other AI unit being too tired and too far away to do anything about it. Again, essentially AI exploit.
late game you can corner camp with bretonnia pretty well. just use grail guardians as your frontline and let your blessed artillery obliterate everything in front of them.
I don't know if this one can count as a cheese but, i was thinking of a couple of agents focused on "Assault Garrison" against settlements. It may not look like much but, in reality, if they get leveled up enough to keep on doing "Assault Garrison" each turn on any given settlements, then the garrison get so weakened that even tiers 5 capitals with tiers 3 defensive walls can be taken over by a half-baked, low tiers army ; it's especially true if the ennemy settlement is owned by a faction that isn't a match for the region's climate (because of -15% casualty replenishment per turn.)
You forgot the one unit / full tower on siege defense. For those who don't know you right click on the wall and drag until the unit is only one line of soldiers. You can activated 4/5 tower with only 1 units.
Thats valid though because there is a massive inherent downside which is your unit being spread.
I ran close to full vargheists as Vlad and used them similar to how you mentioned the hippogryph knights, allowed me to make siege battles fairly easy aswell
Be the wood elves and have a lord on a hawk or dragon, add a spellsinger (beast) with the manticore ability. then fill the rest of the army with hawk riders.
Death from above whilst your manticore will dive in to avoid the "only flying units in your army" penalty. I've defeated archon this way, whilst only losing around 10-15 men.
Putting them into a circle around the enemy army works the best, they all get to shoot that way.
It's really just a murder circle.
Video should be called: Top 5 ways you can be like Legend of Total Cheese.
yeah this is Totally appropriate name
If you have handgunners when you siege an enemy, you can line them up right at the gate, smash it open, and then use your lord to pull a single unit at a time from inside the walls to follow you to your line of gunners. Great for decimating a defending undead force with just one lord and a few handgunners.
When playing a Chaos Campaign I always end up having an army led by Kholek and a Fire/Death Sorcerer on an Manticore and 18 Shaggoths. It just overwelms everything
My shaggoths just act like cheerleaders for Koz, usually end up with regen and ~90٪ ward save making him a literal Mountain God
Specifically the skaven, if you have a garrisoned settlement and the attacker is laying siege, you can have the garrison attack them for a chance to ambush. If it doesn’t work the first time, decline attack and do it again.
Your fear spam cheese with the Beastmen is the cheesiest thing I've ever seen you do. It should be on this list.
I think kiting with one, or two fast units, so AI has to split its forces is very powerful. Made me win ""unwinnable" battles many times combined with corner camping.
You missed the greatest cheese in history. When you are the attacker of a settlement, the enemy can out number you one to a million you will win. Place all troups at one of the entrances and rush the whole army to an other entrance, rush the flag to turn the settlement and win. Every Reinforced army can be crushed as they appear at the ending screen but dont defend themselves. This way you can kill with one army against 4 armies and garnision and kill everyone without casulties.
Ah, the Valkyria Chronicles 1 speedrun strat.
Corner camp is the best cheese. Though I have to say I never knew about the sacking city over and over again.
Yeah. That was a new trick for me to.
The other day in my Warriors of Chaos campaign I beat 4 vampire count armies with my 1 elite army with Archaon. I had like 12 chosen, a dragon ogre, a manticore and 2 heroes and some other gubbins and I won all by just sitting in a corner and since I had lvl 40 archaon with leadership buffs and all my units were level 7 chosen they quite literally stayed "steady" down to the last bloody soldier.
4 armies of like almost all silver rank grave guards and shit like that vs a few heavy metal chaos moffos.
You kinda missed one v good thing. When You atack settlement with walls with lots of enemies on it You can bring your archers (non gunpowder units because of arrow movin in curved way) to shot them but not in fron but from an angle... They starting to drop like flies if we got good angle ... of course its situational because of some buildings and towers blocking them. And the best results are if enemy is facing inner parts. If we have oportunity to shot enemy on walls in an 90 angle ( so it looks like | ---- where "|" is our archers and "----" is enemy on walls) we can reck havoc on them and if they are archers they cannot shoot us eighter (good if we cant make them loose ammo and/or then beetween towers we cant destroy or dont want to for ex. to sava artilery ammo or cheaper and faster repair to make there a stand in next moves). And also using breath atach in this angle is v good idea but its depend of dragon breath type because they got different angles. I personally use this tactic atacking overwelming armies without loosing much army making my army overall v cost efficient spreading v fast and conquering a lot of grounds. But I playing on normal or high difficulty ... never highest (I love to pause game in combat)
Sheogorath: Cheese for everyone!
I've actually had the A.I. use number 4 against me one time. The Dark Elves sent a doom stack of nothing but executioners. Weirdest thing I had ever seen.
campain seige cheese:you could keep seiging a strong settlement with one unit to prevent enemies spawning armies
It works in older games. Since r2 i believe, settlement just attack.
siege clown car, best with vampire counts, only works on maps with trees to hide in. put units that can't hide on one far side where you are not hiding units and hide all your hide-able units in the trees on the other side. the a.i only seeing units on the one side will put most of there troops on that side and wont man towers where you hid your units you can then clown car out of the trees and get up and into the walls without much resistance (you only need a small patch of trees hence the name). the a.i will send troops over when they see you pile out but by the time they get to where they need to be you can gang up on their units that are trickling in.
Wait, I've thought Brettonia was supposed to combined anti-peasant knight and anti-monster knights to be effective They basically have two whole unit trees for cavalry dedicated solely to that, don't they?
The French are indeed supposed to primarily get their mileage out of knights with support from peasant units, LTW was saying you can't really corner camp with them because the peasant line infantry breaks too easily for the strategy to work.
@@AGrumpyPanda Squires are your line, buffed by relics. Behind them you hide sacred treb and lots of pestilence archers. Your (at top tier of both lines, FLYING) knights meanwhile harass the enemy with charges in the flanks and rear.
I once used a "mostly Black Dragons" army with some Hydra and Carybdis and only a handfull of infantry as well as a single arty.
That IS cheesy, but the final story mission deserves a really powerful army i think.
With both Ratling guns and Jezzails in the game now, the corner tactic is even cheesier than before, especially since it´s Skaven!
One man's cheese, is another man's tactic. I'm here to win wars, not argue semantics. Great video!
Blob-baiting with tanky heroes and lords comes to mind, obviously only really worth it when you have a decent to good amount of ranged and/or magic support.
My top cheese would be playing as skaven, summon a unit of clanrats on the capture point when you're sieging a city, the AI often doesn't defend it and will freak out pulling units off their walls ect, and it'll still take them a while to react.
Lore wise skaven would just come up from the sewers of the city. The idea of skaven seiging the walls is kinda silly actually.
Definitely used the missile cheese tactic, especially against AI dwarves or Chaos stacks with lots of Hell Cannons. Just run a low tier unit into range and run it in circles until it routes or until the enemy cannons belch their last deadly volley.
In defence battle you can't win and you want to draw with small army,just set up time for 20 min and then either run for 20 min or hide
Top 5 cheese total war
-skaven
-skaven
-skaven
-skaven
-skaven
Biggie Cheese for Legendary Lord
Wort faction ever
Cheese for Skaven yes yes more now!
18 laser guns, 1 siege hero, 1 legendary lord. Best strategy ever
@@lukesdewhurst i like bringing a few catapults to get the bastards that hide where the lazers can't get em.
The number 5 is good for phalanx in RTW. You can defeat a roman fullstack with only five or six hoplite battalions.
*Cheese no. 6* Give your lord lord all tanking and survivability talents, send him ahead of your army to meet the enemy. Let AI melee units blob around him and delete them with your artillery, magic and ranged units. Lord on foot (no mount) is way too small to be hit often by their or your artillery or even missiles and very few enemy melee individual soldiers will actually get to him because they block each other and hence very few will actually hit him. It works even better if you can heal that lord (which is absolutely needed for squishier generals). This cheese works best with races with good artillery and beefy lords like Dwarfs, Grimgore + doom diver catapults for Greenskins etc. *big shout-out to AI developers in Creative Assembly for making this possible*
Interestingly enough, in the warhammer tabletop community, cheesing was called "being beardy" as in having a long beard after having studied how to bend the rules as much as you can to your own advantage.
@@jamaly77 whatever
The garrison kite cheese, you use a 5 stack garrison to kite a full stack around a map until the battle ends on a tie, did this 3 times to ungrim once until I got kroq gar up to him
Aztecs did number 4 with the tlaxcalans in real life.
that's what they said. More probably they couldn't defeat them.
Naaquh probably why Tlaxcalans allied with the conquistadors against the Aztecs.
one is absolutely necessary, tomb kings like Khalida have such a shitty start that greenskins and lizzards run you over like a cheese wheel if you dont corner camp till mid game when you actualy get something to fight with + magic
My favorite cheese is to hide nearly all units and only shows the units, that can effectively harass the enemy.
With the skaven you often can kill a half army that way and you need nearly nothing to prepare that.
I saw a goblin army that consisted of some goblins and 13 units of rock lobbers
Surprised you didn't mention invincible lords, aka solo lords. Basically a powerful melee legendary lord(could also be hybrid caster like Archaeon, Malekith, Durthu, etc) with 90% physical and magic ward save typically utilizing the Sword of Khaine both for the 20% ward save and the unbreakable and some form of regeneration. So you only take 10% damage from all sources and with your good armor and melee defense you barely take much damage regardless and whatever damage you do take you regenerate right back up. Since you're also unbreakable if you use the Sword of Khaine than you're literally invincible. This obviously requires a lot of setup, having all the necessary items, banners, legendary lord traits(from defeating other legendary lords) and skill points but once you got it going you can literally kill 4 enemy stacks all at once with just this legendary lord. Obviously not all lords can do this and some are easier to set up than others. Especially getting regeneration, which makes heroes with built in regeneration like King Louen, Durthu, Sigvald(his unique armor) are godsend otherwise the only generic way to get regeneration on your legendary lord is killing Isabella Von Carsein so you have to race to kill her before her faction gets wiped out otherwise you're missing the most important piece of this puzzle.
Necroflex is nice, but my cheesiest single unit type army was with high elf dragons. Get the Lord with the dragon trait, and you can have a full stack of star dragons for roughly the upkeep of spears and archers.
1 single legendary Lord army as bait, 5 army take ambush near by, lure the enemy 2-3 army out and kill them. work on the chaos every time.
It's always a rush tô conquer praag in turn 90 when playing as a human/dwarf faction Just for this