Thanks for a first look. Personally I don’t feel good about exploring without a nursa or medical bay . Too many things can go wrong and help is far away. I like the CL. The tractor beam design is cool.
@@hawkzulu5671used med pens or respawned at base. Cutlass Red was my ship of choice for dangerous missions. But with Pyro, the cutlass red will be challenged with its range.
Absolutely! I think Apollo series is more geared towards safer and not so safe day in day out clinc operations - whereas a Medical Variant of Zeus Mk2 would be more geared towards 1-3 crew sustainment in front and medical in a retrofitted cargo bay. Would have good range for a medical ship of this form in a smaller size.
@@ericwollaston5654 Yeah, that will be interesting to see. But we don't know what the sizes mean yet, whether the same size radars have the same utility or not or if a dedicated scanner seat and a map table are capable of the same tasks, etc.
You can fit two Roc's and Two Cyclone/MT from what I've seen so far. And on the MFD on the right, it says VTOL, does that mean the ship is also a VTOL ship ? I'd one to two players, all three seats can control the ship/fly, and the seat on the right controls the tractor beam.
I think the Zues is purposely designed not to fit an URSA, which is good for ship balance. If the URSA could fit in a Zeus, it would render a lot of the competition obsolete or rather be OP in functionality. It's already a very impressive, very useful and very pretty ship, can't have it all!! I find it interesting that the Zeus is 10m narrower than the Crusader Spirit and yet the CL has more cargo capacity than the MSR... sad times for Crusader. The Zeus is just a really well packaged peice of design.
Well said. Ursa series not being in does feel intentional and also limits the ship to its primary role of cargo hauling. Ships like MSR can turn to their cargo bay which can hold 3 Fury (one goes sideways, yes I am serious) or 2 Ursas plus assorted things thrown around them as its cargo solutions not counting scanning and eventual datarunning.
@@RedJay Agreed... the MSR might have less 'official' cargo capacity than the CL, but it's access point and general size does make it far more useful for carrying vehicles which is a definite bonus for those looking to carry more than just boxes on the grid👍
The Spirit can hold a lot more cargo. In fact, it can hold 3x 32 SCU containers, which the Zeus CL cannot. The issue is CIG did not make the center of the bay a cargo grid because there is no other exit.
Actually glad it can’t fit an Ursa because it would make it way better than the Spirit. Both the Spirit and Zeus are well balanced for their respective roles!
As a BMM 235 USD CCU Game holder, I feel your pain as well. Downside is you get far enough up in CCUs way back in day then having to sit on them to realize the savings.
the things you point out as being "bugged" such as ladder and gun lockers aren't bugged. they don't open because you don't own the ship and cant access them.
It's a very nice design..... But, the bottle necked rear sucks..... it has enough room for an ursa, same as tue spirit c1. That ramp could be wider.. get rid of the little v cutouts between the engines and widen the ramp out that would be great.
During MAX's eventual pass I am curious if it will retain ability to carry Ursa. Certainly feels up for grabs to get a pair of steel bars like the C1 or hydro struts of CL away from no more Ursa. Not wishing it on it but just curious.
@@RedJayI can't see a reason for them to make that change Jay. That's the reason for the MAX to exist: you trade off the tractor beam for a more practical grid for larger vehicles. I like that, forces players to decide what is more valuable to them.
4:20 they haven't learned enough, like why are these windows always so damn high up? Even the 400i has this dumb issue. Half the game is the planets and all you get to see from half the view windows in the game is the sky, not the ground.
Agree, what are they worried about....peeping toms, why would you put a window so high, and so small, if you sit down it becomes a skylight, wtf?. The only ship ingame that has any potential as a exploration/immersive experience, and no it wont have a (radar package for making new discoveries), is the Phoenix. Isn't the whole point of this game.....and its a game, to be immersive, to take time to enjoy the vistas, and if you were to roleplay.....which i dont, but lets say you do, be able to view the your surroundings in comfort from a seated position. The usual CIG feck up. PS: Get a Phoenix instead
@@RedJay Yeah agree, the Phoenix isn't practical going forward, and the only 2 ship im currently left with in my hangar are the CL and the Syulen, and a subscriber ES. fresh start. Kudos
Fair point, once they are on three become 2 points to watch yes but its just another way to mess up by leaving ladder down or airlock open... planetside airlock would take some serious effort to get in through whereas in low gravity bodies airlock would be easier to exploit even without a ship to try to "dock" to attack from
@@RedJay I wouldn't mind having two more points to watch on my C1 instead of being forced to deal with single slow-moving entry ramp, not to mention that there is a 32-SCU-container-sized empty space in C1's cargo area "for entry", soething that makes exactly 0 sense on a cargo ship. And I bet MSR owners wouldn't mind having to watch one or two additional entry points too. The setup on Zeus made the whole claim about Spirit not being able to fit a docking port or a second exit completely false. :(
When you dock to another ship, people and material that is below a certain container size will move back and forth through the dock and not Wild E. Coyote out the back ramp through space and hope it gets somewhere useful on other ship. Some ships will do this better then others. The fact this hallway is not a smooth ramp instead of stairs and there is half wall which cannot be made to come down when needed just as you hit the doorway in cargo bayu shows it was originally blocked out before this was becoming a concept in intership work.
wait, the second copilot dont have a turret? Did the CL really only have 2 guns in a 3 people ship? Really they need to think on up sized turrets to make people engage in crew gameplays cause here, in the CL as 3 peoples, you got someone doing absolutly nothing with engineering.
nice little review, really excited to play around with the es!
Thanks for the tour! Looks like a really nice ship - owners should be very happy.
Thanks for a first look. Personally I don’t feel good about exploring without a nursa or medical bay . Too many things can go wrong and help is far away. I like the CL. The tractor beam design is cool.
What did you do prior to the nursa and ability to respawn in tier 3 medbeds arrived earlier this year?
@@hawkzulu5671used med pens or respawned at base. Cutlass Red was my ship of choice for dangerous missions. But with Pyro, the cutlass red will be challenged with its range.
I’ve been excited for this ship! If it can’t fit an Ursa it’s getting MELTED tho
As of testing currently it cannot fit an Ursa on the CL due to shape of door ramp hyrolics and metal next to opening at top of ramp.
@@RedJay for shame C.I.G for SHAME 😭
If everything wrong with it was right there wouldn't be a need to get other ships
It can fit an Ursa... you just have to shoot the wheels off, lol. Still, would allow it to have a med bay. *shrug*
@@gravy9280 that’s not truly fitting it for me but yes that’s true.
A medical variant would be cool.
Absolutely! I think Apollo series is more geared towards safer and not so safe day in day out clinc operations - whereas a Medical Variant of Zeus Mk2 would be more geared towards 1-3 crew sustainment in front and medical in a retrofitted cargo bay. Would have good range for a medical ship of this form in a smaller size.
But that would just be the Apollo, no?
@@j.d.4697 Yeah it would even be the same manufacturer so that seems unlikely.
RSI Apollo exists.
There is enough to do there for 3 players on the ES because 1 will be in a turret and the other will do engineering.
Don't forget the scanner array.
More hands make less work, and safer travels.
The ES is an explorer, the 3rd seat is for the Large size radar (which is impressive for a medium size ship).
@@Nemoticon I wonder if it's the same Size 3 that RSI installed on the Apollo series?
@@ericwollaston5654 Yeah, that will be interesting to see. But we don't know what the sizes mean yet, whether the same size radars have the same utility or not or if a dedicated scanner seat and a map table are capable of the same tasks, etc.
You can fit two Roc's and Two Cyclone/MT from what I've seen so far. And on the MFD on the right, it says VTOL, does that mean the ship is also a VTOL ship ? I'd one to two players, all three seats can control the ship/fly, and the seat on the right controls the tractor beam.
ursa is set for the galaxy and be rock transporter all day long for me
Galaxy will be a heck of a ship
I think the Zues is purposely designed not to fit an URSA, which is good for ship balance. If the URSA could fit in a Zeus, it would render a lot of the competition obsolete or rather be OP in functionality. It's already a very impressive, very useful and very pretty ship, can't have it all!! I find it interesting that the Zeus is 10m narrower than the Crusader Spirit and yet the CL has more cargo capacity than the MSR... sad times for Crusader. The Zeus is just a really well packaged peice of design.
Well said. Ursa series not being in does feel intentional and also limits the ship to its primary role of cargo hauling. Ships like MSR can turn to their cargo bay which can hold 3 Fury (one goes sideways, yes I am serious) or 2 Ursas plus assorted things thrown around them as its cargo solutions not counting scanning and eventual datarunning.
@@RedJay Agreed... the MSR might have less 'official' cargo capacity than the CL, but it's access point and general size does make it far more useful for carrying vehicles which is a definite bonus for those looking to carry more than just boxes on the grid👍
The Spirit can hold a lot more cargo. In fact, it can hold 3x 32 SCU containers, which the Zeus CL cannot. The issue is CIG did not make the center of the bay a cargo grid because there is no other exit.
Additionally, the Zeus kinda cheats by stacking 3 high in a very very cramped manner against the ceiling.
@@anotherlostsoul9793 Zeus doesn't cheat at anyting, lol, it just has a higher ceiling.
Before I pull the trigger I need to know if srackeing boxes works well with this.
Snacks go in the kitchen, guns in gun lockers
Actually glad it can’t fit an Ursa because it would make it way better than the Spirit. Both the Spirit and Zeus are well balanced for their respective roles!
Is a year long awaited? Lol my bmm doesn't feel like it haha😅
As a BMM 235 USD CCU Game holder, I feel your pain as well. Downside is you get far enough up in CCUs way back in day then having to sit on them to realize the savings.
@RedJay yea mine was 305 so I'm not too far off
How did you get access to it?
I have one but dont have it in PTU?
Subscribe or wait till LIVE
Recopy your account to PTU
Take the wheels off the ursa she’ll fit just fine.
I don't think the ladder is bugged, could be since you don't own the ship it wont let you use the ladder.
the things you point out as being "bugged" such as ladder and gun lockers aren't bugged. they don't open because you don't own the ship and cant access them.
This is true. Just tested it on Zeus Mk2 ES
It's a very nice design..... But, the bottle necked rear sucks..... it has enough room for an ursa, same as tue spirit c1. That ramp could be wider.. get rid of the little v cutouts between the engines and widen the ramp out that would be great.
Won't be anything smaller than S4 that'll carry a Size Medium vehicle unfortunately. Freelancer Max and ZCL storage are impressive for the size tho
During MAX's eventual pass I am curious if it will retain ability to carry Ursa. Certainly feels up for grabs to get a pair of steel bars like the C1 or hydro struts of CL away from no more Ursa. Not wishing it on it but just curious.
@@RedJayI can't see a reason for them to make that change Jay. That's the reason for the MAX to exist: you trade off the tractor beam for a more practical grid for larger vehicles. I like that, forces players to decide what is more valuable to them.
4:20 they haven't learned enough, like why are these windows always so damn high up? Even the 400i has this dumb issue. Half the game is the planets and all you get to see from half the view windows in the game is the sky, not the ground.
Agree, what are they worried about....peeping toms, why would you put a window so high, and so small, if you sit down it becomes a skylight, wtf?. The only ship ingame that has any potential as a exploration/immersive experience, and no it wont have a (radar package for making new discoveries), is the Phoenix. Isn't the whole point of this game.....and its a game, to be immersive, to take time to enjoy the vistas, and if you were to roleplay.....which i dont, but lets say you do, be able to view the your surroundings in comfort from a seated position. The usual CIG feck up. PS: Get a Phoenix instead
Phoenix is after all the gold standard in daily drivers, but I am a bit biased to say the least
@@RedJay Yeah agree, the Phoenix isn't practical going forward, and the only 2 ship im currently left with in my hangar are the CL and the Syulen, and a subscriber ES. fresh start. Kudos
Airlock and ladder lead into the same room. Not much to defend. It's better than just having one single exit point like with the C1, or MSR.
Fair point, once they are on three become 2 points to watch yes but its just another way to mess up by leaving ladder down or airlock open... planetside airlock would take some serious effort to get in through whereas in low gravity bodies airlock would be easier to exploit even without a ship to try to "dock" to attack from
@@RedJay I wouldn't mind having two more points to watch on my C1 instead of being forced to deal with single slow-moving entry ramp, not to mention that there is a 32-SCU-container-sized empty space in C1's cargo area "for entry", soething that makes exactly 0 sense on a cargo ship. And I bet MSR owners wouldn't mind having to watch one or two additional entry points too.
The setup on Zeus made the whole claim about Spirit not being able to fit a docking port or a second exit completely false. :(
Why would you haul boxes up the hallways? There's a cargo hold, so I just don't understand your concern about that 🤔
When you dock to another ship, people and material that is below a certain container size will move back and forth through the dock and not Wild E. Coyote out the back ramp through space and hope it gets somewhere useful on other ship. Some ships will do this better then others. The fact this hallway is not a smooth ramp instead of stairs and there is half wall which cannot be made to come down when needed just as you hit the doorway in cargo bayu shows it was originally blocked out before this was becoming a concept in intership work.
@@RedJay good point! Didn't think of that.
Need night vision to wacth this video you couldn’t find a place with light
wait, the second copilot dont have a turret? Did the CL really only have 2 guns in a 3 people ship? Really they need to think on up sized turrets to make people engage in crew gameplays cause here, in the CL as 3 peoples, you got someone doing absolutly nothing with engineering.
Unconvinient cargo bay.. Spirit c1 is still better for daily runners
I get what you mean, the opening to ramp is narrower than bay by a decent bit and limited support of cargo to the docking collar.
@@RedJay yes Maybe the best version in a range will be The Zeus Mk II ES
Zero interest in this thing lol....
Another down gunned ship that cant fit vehicles....
Well the pulse I guess....
Yawn😂
Lots of Pulse and other small vehicles haha. Its a niche generalist in different ways and that's not for everyone - certainly understandable.