Star Citizen added a MASSIVE ship..

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  • Опубликовано: 7 янв 2025

Комментарии • 763

  • @orcablaze
    @orcablaze Год назад +1220

    I'm 100% sure the devs knew exactly what they were doing when they designed the shape of that ship.

    • @alexcosta7020
      @alexcosta7020 Год назад +19

      bwahahaha, took me a sec. BSG vibes

    • @recruitmentsargent
      @recruitmentsargent Год назад +8

      It looks like a joke to me

    • @Cindarr1
      @Cindarr1 Год назад +15

      Dr Evil approves

    • @birbshid
      @birbshid Год назад +38

      "Not the longest vehicle I've ever parked in a hangar"

    • @JoshSweetvale
      @JoshSweetvale Год назад +14

      Aerodynamics and hydrodynamics dictate tubes.

  • @nanoman172
    @nanoman172 Год назад +420

    I'm personally looking forward to the Hull B. The ability to land fully loaded but carrying way more cargo than the Hull A feels like the perfect balance for me

    • @explorer47422
      @explorer47422 Год назад +11

      Not sure if the B can land as concepts have the cargo sticking out the bottom still like the C

    • @breaker19rmr
      @breaker19rmr Год назад +9

      As configured in the concept now, the B would need some pretty long landing gear to land loaded. I wonder if the might just make the B cargo grids a larger version of the A so cargo is loaded on either side of the fuselage instead of on top and bottom too

    • @yous2244
      @yous2244 Год назад +4

      What the Hull B isn't out yet? Why the heck did they build the Hull A then skip through B and go straight for C?

    • @explorer47422
      @explorer47422 Год назад +8

      @@yous2244 they probably haven't, they're likely working on them simultaneously, those who worked on A are probably now working on B, but C was being developed separately as it requires very different tech to get it to work like the new loading/cargo area on space stations.

    • @nanoman172
      @nanoman172 Год назад +3

      @@yous2244 the Hull C is in Squadron 42 I believe

  • @sebeast1
    @sebeast1 Год назад +264

    I don't know what I expected for the Hull-C when I first saw the concepts, but I definitely was not expecting it to be THAT BIG.....

    • @drdgaming9757
      @drdgaming9757 Год назад +27

      Imagine the Hull D and E

    • @sebeast1
      @sebeast1 Год назад +15

      @@drdgaming9757 i reckon CIG will need to seriously get their shit together if they are going to make another two ships bigger than this one, especially considering it took them over a year to make this after they released the concepts, who knows how long that one took them...

    • @GamingTrivia1113
      @GamingTrivia1113 Год назад +4

      Question now is where do you get enough stuff to fill it up.

    • @pilotahmed777
      @pilotahmed777 Год назад +2

      now imagine the size of the oddessy and the endeavor.

    • @sebeast1
      @sebeast1 Год назад +5

      @@pilotahmed777 and the javelin.... I was thinking that if star citizen gets big enough they could do star wars crossovers, imagine a friggin star destroyer in star citizen or a millenium falcon, how sick would that be

  • @MK84
    @MK84 Год назад +502

    *Presses C for Cruise Control
    *Enters Decoupled mode instead
    *Falls like a rock 🤣

    • @JarofMayonaise
      @JarofMayonaise Год назад +16

      I haven't played yet obviously but that change alone pisses me off. I DON'T LIKE COMBO KEYS! There's already enough goddamn keys to remember... WHEN I come back, I'm probably going to foget that and crash cause this keyboard warrior can't fly without coupled.

    • @matthewcoleman8267
      @matthewcoleman8267 Год назад +10

      Hate that change. Surely there’s more of us that use cruise control more than decoupled mode. I know it’s an easy change to put back but WHY!

    • @DJ-xd3oy
      @DJ-xd3oy Год назад +3

      If I didn't read this comment that would be me
      But i'm sure ill forget

    • @SternLX
      @SternLX Год назад +9

      @@JarofMayonaise This is why I play with HOSAS(2x VKB Gladiator Evo's with 1 GNX-SEM module button expander) and rudder pedals. I haven't had to rebind a damn thing yet because all my Button binds are custom to me. I have so many buttons on my sticks I have yet to bind them all. Oh and you don't need Cruise Control when you're using a stick that will stay put where you left it.

    • @puddles5501
      @puddles5501 Год назад +8

      @@SternLX sick! you paid 1000 bucks for the game to not be arse! what a great game 👍

  • @NightWraith125
    @NightWraith125 Год назад +317

    am i the only one that wants to see the extension from the inside of that tunnel?

    • @DarthPoyner
      @DarthPoyner Год назад +16

      Would be like alice in wonderland levels of trip.

    • @kaollachan
      @kaollachan Год назад +15

      i think we saw a glimps of it some month ago in a ISC episode, but yeah woudl be great, just need another player to open the ship

    • @Lirregulier
      @Lirregulier Год назад +2

      ​@@kaollachanyou Can Do it alone with the camera fixed on the tunnel!

    • @kaollachan
      @kaollachan Год назад +2

      @@Lirregulier i never used camera much so didn t know you could do that, but could be a pain to set up no? one a more trippy side, if there is someone in the tunnel facing the camera at the other side of the middle section, could be fun to see him going "away"

    • @masonrowden9730
      @masonrowden9730 Год назад

      No

  • @twelvewingproductions7508
    @twelvewingproductions7508 Год назад +5

    13:30
    This is one of CIG's MAJOR problems. They do something before they actually think it through.
    Nothing makes this more apparent than the Co-pilot. Currently the Co-pilot cant so much as even monitor the ship's state with coupled and landing gear.
    So in reality, what the Captain SHOULD be able to do... is remote commerce and logistics. They SHOULD be able to look at prices, availability and actually BUY the cargo before you even get there. Currently, however, they just sit there pretending to be self important.

    • @Exsulator2
      @Exsulator2 Год назад +1

      sitting there pretending to be self important is literally what SC is all about... beautiful graphics, not much to do beyond just existing and feeling like a cool space person

  • @jhbk5
    @jhbk5 Год назад +97

    It's a bit of a surreal moment seeing the Hull C in game after all these years of concept art day dreaming. I cannot wait to get into the verse and hit the trading lanes

    • @rots3123
      @rots3123 Год назад +2

      i feel you too.

    • @Bitcoiner21m
      @Bitcoiner21m Год назад

      cant wait to see them all explode -- so excited!@@rots3123

    • @bdo7765
      @bdo7765 11 месяцев назад +1

      And here I am waiting on the Crucible.... maybe in another 5 years!

  • @anto687
    @anto687 Год назад +33

    A fully loaded Hull-C being limited to space would be so cool, there could be small industry set up around ferrying cargo pods from orbit to surface

    • @ScientistMan96
      @ScientistMan96 Год назад +8

      IIRC that is the intended plan. The Hull series isn't supposed to be able to fly in atmosphere while extended, which is that the MPUV-Cargo is for. Hull series is the equivalent of container ships IRL. They move stupid amounts of cargo from port to port, then leave it to small trucks to move the cargo from port to destination.
      Though either way, even if they can fly in atmosphere, it's useless to do so. They can't land with the cargo spindles extended, so atmos flight would only be to/from a home hanger planetside.

    • @TDU2boi59
      @TDU2boi59 Год назад +1

      I think the Hull A is intended as a surface-to-orbit ferry.

  • @mazack00
    @mazack00 Год назад +29

    You can say "that's what she said" to pretty much everything in the first minute of you looking at the ship

  • @Rogun987
    @Rogun987 Год назад +17

    Been playing SC for a couple years now and I'm still just in awe of their attention to detail in their ships. But oh my god..that top profile on the screen. Looking like Dr Evils rocket

  • @1927deano
    @1927deano Год назад +24

    That ship view on the scanner…. The hull shaft….

    • @Ph4n_t0m
      @Ph4n_t0m Год назад +1

      The Pying Fleenis!

  • @snowmind
    @snowmind Год назад +50

    Hearing the excitement of Ollie first seeing his Hull C, and describing it in terms starting from compact to rather impressive, gets bigger, fairly narrow but quite long, with real special sauce right down the middle that make it expand and unfold.... phew... Not even Bezos's "Penis" spaceship made me blush as much :)

  • @rstarsurfer
    @rstarsurfer Год назад +18

    I think for larger ships, there should be an interface near the doors where you can power up stuff, like a little engineering console.

    • @_Me__
      @_Me__ Год назад +1

      @chrishoppner150that’s when having a crew wi be necessary for large ships. It’s going to be so much fun!!

  • @TrigGaming123
    @TrigGaming123 5 месяцев назад +2

    Space loading would be a great solo gameplay loop. I envision space loaders with high tech pallet jacks zooming around the station with cargo getting paid uec to load/unload the cargo. This concept could help bring the stations to life.

  • @IcyDV
    @IcyDV Год назад +9

    The Intrusive thought to try and close the spindle while it's loaded. A worthy sacrifice.

  • @Kioshi_Ryuu
    @Kioshi_Ryuu Год назад +18

    so happy to finally see this ship in the verse, and can't wait to see what sorta crazy antics people come up with for it. The devs really outdid themselves again on this one. My one and only real question about it though is did nobody on the dev team stop to question the very phallic shape of the Hull C in the little menu window of the dashboard? Or did they notice it, and leave it as is for the memes, considering the fact the ship grows longer?

  • @130n45
    @130n45 Год назад +2

    4:30 i thought exactly the same thing when he said right before "it feels like your flying smth big" and then 2-3 seconds later... xD

  • @Salohkin11
    @Salohkin11 Год назад +13

    When the cargo is being loaded it would be so cool to have little drones flying from the station to fill up the cargo space on the ship! Something like what @draakdeon mentioned elsewhere in the comments

    • @_Me__
      @_Me__ Год назад

      Argo cargo 😮

  • @KenFromchicago
    @KenFromchicago Год назад +10

    Btw, if you're going to do a special tour of the Hull-C, or any ship, it's easier for viewers to get the scale of the ship if your camera is in third person view so we have a person for comparison.

  • @icedanilzation
    @icedanilzation Год назад +17

    An amazing achievement by CIG crew, a lot of effort just to get to this stage, and its what sets SC apart from every other space game.

    • @NotUnymous
      @NotUnymous Год назад +4

      Well, as long as they dont change trading and add more systems too this ship isnt realy anything more then a mockup

    • @Slide-Q
      @Slide-Q Год назад +4

      it will be amazing when and if they release full game... over 600mil $ and still nothing

    • @icedanilzation
      @icedanilzation Год назад +2

      @slideq9076 why did you say "and still nothing", its LOADED.

    • @slstorefixtures
      @slstorefixtures Год назад +3

      @@icedanilzation
      No amount of dreaming is going make what you say true…bits and pieces are not what makes a game

    • @icedanilzation
      @icedanilzation Год назад +1

      @@slstorefixtures then what the hell am I doing when playing?

  • @DarkdragonKev
    @DarkdragonKev Год назад +3

    The blooper reel at the end is a great addition 😁

    • @Olli43
      @Olli43  Год назад +1

      Thanks for sticking around to the end! Hope you enjoyed the video 👍🏼

  • @PB-tr5ze
    @PB-tr5ze Год назад +6

    I think those are EVA suit lockers in the airlocks. Thats a pretty cool feature, if you could actually store space suits in them.

  • @jackpowell9276
    @jackpowell9276 Год назад +3

    The cargo loading zones should have multiple tether or docking hard points for collection/drop off IMO. The zones coulkd either be accessible by elevators (but can't spawn ships there, need assigned a loading bay), or they're like little self contained industrial sections. The box to hover in looks crap. Filling a super large ship could take 20 minutes at that rate, unless you can pay extra for more loaders to speed it alone, perhaps being able log out/in while it takes places, or do something else in the mean time at least would be cool.

  • @Acid_8501
    @Acid_8501 11 месяцев назад +2

    One thing I noticed is when in quantum flight. If you walk over the bridge connecting the two halves when it is extended. There is a spot where you do not register as being on the ship and you get yeeted out into deep space

    • @jaws1628
      @jaws1628 Месяц назад

      I’ve had this problem on elevators in both the Reclaimer and C2. The problem is that if you rage quit, when you try loading back in the game doesn’t know where to place your character. It doesn’t know if it should load you into the elevator or into deep space so then you just end up with an infinite loading screen…

  • @AHunDread
    @AHunDread Год назад

    30:00 the future of trucking simulators, but in space.
    Nice.

  • @novus2106
    @novus2106 Год назад +11

    Man i wish the side entrance would be a ramp that extends out the side instead of another elevator, would make the ship feel like Star Wars in a way

    • @JonatanE
      @JonatanE Год назад +2

      this isn't star wars

    • @Hichigo.
      @Hichigo. Год назад +1

      @@JonatanE COPE

    • @temhgb
      @temhgb Год назад +1

      Or a staircase going up the front landing gear, like the first concept arts

    • @DarthPoyner
      @DarthPoyner Год назад +2

      That ramp would be as long as the central pipe. No way anyone would do that. Maybe a ladder for alt entrance, but not a ramp.

    • @slevinsleven2775
      @slevinsleven2775 Год назад

      I hate sw, and don't want anything related to this shite.
      I want original.
      SC > SW

  • @Richard_deVries
    @Richard_deVries Год назад

    For the "cargo box" in sapace solution (if they want to go this route) create a "parking overlay" view mode you can toggle where it will show said box in view. Like a green and black mono type deal hud, or part of the hud. and allow an companion interface display on one of the in ship screens that shows your ship relative to the kardinal directions of the cargo box you are approaching with a little blink indicator on the directions if you meet the criteria for being "parked" in the cargo zone. Mayhaps even allowing you to "focus" on said display and use it as a mini game like thing to preform precise manures with some buttons on the side of the display terminating relative velocity if you are in said mode and close enough to the mark to do so.

  • @arcshaw6396
    @arcshaw6396 Год назад +4

    I can’t believe how true to the concept they managed to stay. Blown away. Well done CIG

  • @bookergrimm
    @bookergrimm Год назад +6

    Installed. Joined Persistant Universe. Got out of bed. Walked to door. Fell through floor, got stuck in the deck. Uninstalled.

    • @meepsterboi
      @meepsterboi 10 месяцев назад

      Just give it a chance bro

    • @TheeOnlyStolas
      @TheeOnlyStolas 9 месяцев назад

      @@meepsterboia game should function before players “give it a chance”

  • @LeftJoystick
    @LeftJoystick Год назад +1

    1:48 Olli's tryout for the Trapaholics Mixtapes??

  • @liambaldacchino5029
    @liambaldacchino5029 Год назад +1

    It's the 'Dammnn' for me at 1:45 xD Sounds like the dude from the ford commercials

  • @breaker19rmr
    @breaker19rmr Год назад +4

    I wish there were planetside structures where the Hull C could dock and drop off or pick up cargo - it’d be cool to have SRV assist in leaving atmo quicker when it’s fully loaded

    • @themanyouwanttobe
      @themanyouwanttobe Год назад

      Definitely should be loading towers at major cities or industrial sites. Kind of like the towers for zeppelins in the 30s. Could be balanced by requiring a tow ship to bring the loaded cargo ship back to space. The tower itself could also have a tractor turret to hold the ship in place while loading.

    • @tranqu
      @tranqu Год назад

      I hope they will stay true to the plan and not have large ships with such bulk able to land in atmosphere. Rather have orbital ferries that will transfer from orbit to planet for a fee. Can even be player controlled.

  • @AsuraDandy
    @AsuraDandy Год назад +1

    the Hull C when its closed up looks super rad. Like if you could make custom ships, you could totally turn the Hull C into a smugglers ship, like remove the ability to extend it like that, tighten up the joints and close it up and you could turn that ship into a crazy awesome blockade runner.
    Like for real, this ship better be super fast when you're closed up, cause all that engine with no cargo space, there is no way this ship is NOT fast.

  • @simonhuber6859
    @simonhuber6859 9 месяцев назад

    I ordered me an Acer Predator, and I am looking forward so much to playing this game!! Never seen anything like it and your commenting voice is badass!

  • @alexandercampbell5136
    @alexandercampbell5136 Год назад

    OP: "This Ship is huge!"
    Me: There will be bigger ones.... that look pretty much exactly like this.

  • @godlyfrog
    @godlyfrog Год назад +1

    You can barely catch it in the video at 24:43, but the first time you loaded up, you got 4609 out of 4608. Others have reported this issue, and if you see that, they won't load up the ship with cargo.

  • @shadowmaverick214
    @shadowmaverick214 Год назад +2

    You could see an exploration ship with a similar mechanic, like for solar panels or scanning things.

  • @overscoreSX
    @overscoreSX Год назад

    Lol, the irony of Olli flying a ship shaped like THAT and asking... "Is it in? I don't know if i'm in...." @28:47

  • @dannyvollant462
    @dannyvollant462 Год назад +1

    at 18:20 he look like he fell in real life too 😂

  • @davidduncan1892
    @davidduncan1892 Год назад +2

    What a fiasco this ship has been, it still does not undock properly. You can work around it by storing a smaller ship on a pad, getting your Hull C out, then flying to it with the small ship and EVAing into it. Starting to make some money on it but lost millions initially. Cargo can cost millions and it is woefully armed to defend itself and extremely slow out of QT.

  • @cmdrls212
    @cmdrls212 Год назад +2

    Very impressive. I recall all other physics grid work they had to do for years to get this in....wow. it is here

  • @Jrumme
    @Jrumme 4 месяца назад

    1:48 bro said that damn with pure lust for that ship

  • @joshuaanderson1369
    @joshuaanderson1369 Год назад +9

    As an Elite Dangerous player who enjoyed running cargo until they screwed up the station inventory system, I love what I see here so much.

  • @Abubakr-fn7sn
    @Abubakr-fn7sn 8 месяцев назад

    the “DAMN” caught me off guar🙏😂 1:47

  • @andychris6069
    @andychris6069 Год назад +2

    14:48 man, they really made an intentional design choice with the ship outline for the HUD.....

  • @8-bitmoshpit510
    @8-bitmoshpit510 Год назад +1

    4:33 im proud to say i laughed at exactly the same time on that one 😂😂

  • @KronikStrafe
    @KronikStrafe Год назад

    WOAH! Look at the detail! Disregard the clipping at 22:40. Good to see we're focusing on aesthetics > gameplay. Back to battlebit!

  • @qumefox
    @qumefox Год назад +1

    The labeled 'pods' by the airlock are armor/suit storage.

  • @Jedisbar
    @Jedisbar Год назад

    as a misc fangirl, it's cool even if it is just a trader. what i think is really cool, is it's almost designed to be attacked by pirates, which is good for the emergent gameplay we know and love. the rear doors, the mid doors, i imagine you could potentially "cut" the forward part off the cargo spindle with concentrated power if you wanted, as well as the spindle acting as a choke point - which would encourage going around to via eva maybe? well designed for a game tbh

  • @galece
    @galece Год назад +13

    I'm exited for when I can reach the PTU

    • @StrongBoi765
      @StrongBoi765 Год назад +1

      excited* :)

    • @galece
      @galece Год назад

      @StrongBoi765 thanks, english is not my main language

    • @StrongBoi765
      @StrongBoi765 Год назад

      @@galece np, happy to help :) also same btw ;)

  • @killedbycue
    @killedbycue Год назад +1

    Clicked on the video before the thumbnail loaded that's how intrigued I was

  • @ChrisAlbertH47
    @ChrisAlbertH47 Год назад

    I've been watching Star Citizens video for years (because I have no desire to pay to be a beta tester), and one of the interesting point for me was this notion of being able to become a space privateer. Now that Starfield is out though, that itch has been scratched. Especially since it's not forced multiplayer (which I typically dislike in a game, preferring a solo immersive experience).
    Also looking at the features both games provide, you can't help but see similarities. Honestly though, the fact that in Starfield you get to create your own ship and have more control over your gaming experience, that is what to me, puts it above Star Citizen, though I understand that people who play Star Citizens are likely looking for a different experience than what solo players like me want. To each their own.

  • @TheYuxiaodi
    @TheYuxiaodi Год назад +2

    so I havent watched the video yet but.. the title got me thinking.. they add a massive ship, but still havent fixed and launched the game. They are still SO FAR from being ready to launch.. its absolutely disgusting

  • @Boosty_Boost
    @Boosty_Boost Год назад

    This is awesome been looking forward to this ship significantly - BUT that blue box is horrendous, illogical and view obstructing. Its also quite unpleasant on the eyes.. >_> here's my idea - why not like a parking with nose touch on a soft physical extension thingie and floating parking lights signaling the area dimensions isntead. Like those space station runways no one is using ?? - then full halt - approve loading - 10s of drones bringing out the cargo slowly for the visuals - reflex covered cargo extension nose touch thingie retracts when done and off you can go.
    Also the immediate "you have 10 mins to pickup your crap" seems very very demanding and therefore feels rushed - and not to mention the immediate vehicle impounding after loading... like what if im afk cause i have to wait that long, it should be possible to be parked for a bit after loading. a 2:00 minute countdown before i have to start moving perhaps? Also on that note - when diving down into cities or being in front of parking areas - if theres no immediate danger cause a ship is spawning in the bay - then why not use an unrisky warning for a bit before the impounding countdown happens. my point being, you have to immediately pull up and leave the area youve dived down into/parked in front of. and it might get you to crash instead of safely navigating away from said sudden danger area. and a short note on the extending of the cargo holding areas .. it looks so awesome yes, but why are they so limited ? the sheer amount of goods is very large .. so we certainly dont need more, but if you used the leftover surrounding space you could add 50% more cargo easily without making the area it occupies larger. so why in a lean/long cross configuration? The lower cross beam could easily be distributed across the sides towards the top AND you'd be able to land with the ship near outposts on flat areas AND it wouldnt mess up og over saturate the already impressive load capabilities.. theres prob very few flat and large enough places to land this in an unfolded state, agreed - but still how about for maneuvering near a space station - it'd make it easier to fly without hitting something i bet. The question really is - why is it extending so far if if could be more compressed and hold the same cargo amount? ^^ just my thoughts.

  • @MrStubbs8157
    @MrStubbs8157 Год назад

    Cannot wait to see my Hull-E :) Hull-C is tiny....even against a Hull-D. Back in the day the jump of hauling capacity started being crazy from C to D and absolutely crazy again from C or D to E.

  • @martinwolker9510
    @martinwolker9510 Год назад

    Liked the foreshadowing "Feels like flying something big"

  • @YodaIzChaos
    @YodaIzChaos 9 месяцев назад

    It's videos like this that make me yearn for the day you can paint and customize your ships.

  • @victorfinestone2598
    @victorfinestone2598 Год назад

    I can't wait to see what they have in store. And please add the bloopers like that at the end again. it was very fun to watch. Love your vids man. o7

  • @bnut1979
    @bnut1979 11 месяцев назад +2

    Hull-C was stillborn. It's in game, but completely broken and pointless.

  • @kaollachan
    @kaollachan Год назад

    olli the thing you thought was escape pod at first, must be locker for EVA suit, after all it is docking collar. ship is really nice, now just need same work on freelancer series at some point. then BMM and Perseus

  • @Shot5hells
    @Shot5hells Год назад +1

    the reason this doesn't make the caterpillar irrelevant is that it can't land planetside with cargo. These types of ships go between stations, and then if any of that bulk cargo needs to go down to the surface or some of it needs to go somewhere else, a caterpillar or something similar does that. And presumably there will be planets with no space stations in places like Pyro, which is where the caterpillar is probably going to shine.

    • @fuglong
      @fuglong Год назад

      Caterpillar is still cool AF no matter what. Detachable command pod, exchangeable modules

  • @BoltGamr
    @BoltGamr Год назад

    I'm pretty sure that balcony you were on is not really a balcony. I think its for repair crew to access the outside of the ship whilst in space, so they can go on a spacewalk with magnetised boots to fix the shield projector from the outside of the ship whilst you're being chased by a squad of small fighters. Maybe there's several of you, and the fighters shoot off the other 3 repair crew, but you're the hero, successfully re-engaging the shield projector and being declared a hero by the princess on board the ship.
    Yes this was a Phantom Menace reference

  • @dumbgamers-c9x
    @dumbgamers-c9x Год назад +1

    I have a ten year CD that I just cashed out, I bought it two years after Star Citizen went into development. >.o

  • @SpartacusTheHumble
    @SpartacusTheHumble Год назад +1

    new star citizen player here ( started 2 weeks ago ) the ship looks wild af. great attention to detail imo.

  • @epsilon343
    @epsilon343 Год назад

    Just seen your video, after my losses! Great ship, but couldn't get the loading to work , just stuck on 00:00 timer....2 hrs later still same. Then followed CIG advice on storing and calling cargo instead etc etc to no avail. To add insult to injury after filling it with 2.6M worth of cargo, and storing ship, i'm not even allowed to leave the station in my other ships without forfeiting my cargo. Something needs to be done about this! Waited a week and accepted my loss. Not a happy bunny.

  • @hyperionlightseeker1814
    @hyperionlightseeker1814 Месяц назад

    "Sir, it looks like a big""Johnson prepare the torpedoes"

  • @justinsaunders6479
    @justinsaunders6479 Год назад

    In settings there is a mouse acceleration option if you ever want to be a bit more cinimatic while you're just looking around.

  • @DominicRyanOsborne
    @DominicRyanOsborne Год назад

    Couple of questions.. how is it extended in atmosphere ? What's keeping the front up?
    Would there be regulations for extending a massive cargo vessel in atmosphere unless you're meant to be able to transfer or load it near surface without landing then somehow trust back up to orbit (seems.. silly)
    Would it be better to have full animation of support staff/craft loading such a cargo vessel when parked in the correct area rather than automagic animations? If so why do you need to go into the station at all?
    That super extendo section kinda looks interesting for packing in other characters that could all pop out quick then jump back in at least in space in the event of very quick piratical activities.

  • @Tee-ina-Skee-Mask
    @Tee-ina-Skee-Mask Год назад

    4:33 they must know how that looks on radar right? i love it lol

  • @sgtrock68
    @sgtrock68 Год назад

    At one time I remember they were saying that they would have an app that would work like the stock market for in game investments. Did they ever do that? I'm still not playing yet. I've got to have more computer before I get in. Anyway the app was supposed to show you the "buy" and "sell" price at the different places that could do that. That way if you knew what you were doing you could buy at the cheap place and then move it across the (SC) universe and sell to the place paying highest, and you make .005 on the dollar...or whatever. THAT appealed to me instantly...but I haven't seen that it yet.

  • @kiba1311
    @kiba1311 Год назад

    the ledder thing at 11:11 also happens freeqeuntly on he retaliatior if you press run on the ledder up to the living quator.

  • @ksl4044
    @ksl4044 Год назад

    im personally a tad bit more excited for the hull b and e since i have become my org's designated cargo logistician since i own 2 hull c's and one of each other in the series and i can only imagine how big the D and E are going to be even compared to this behemoth, and for personal use i think the B is the perfect sweet spot, being able to carry so much more than the A and still being able to land while fully laden is going to be really nice for systems like pyro where you may not have the luxury of a safe station whenever you need one

  • @ericlewandowskivlogs
    @ericlewandowskivlogs Год назад +3

    It's so impractical for a solo like me, but I expect I'll still fly it.

  • @Sinsanatis
    @Sinsanatis 11 месяцев назад +1

    "oh my word that is quite the behind"

  • @Cronus_1
    @Cronus_1 Год назад +4

    There should be high privileged, high payout missions for salvaging ships within armistice zones. It would take a bunch of rep to earn them, and if the privilege was misused, it would be taken away.

    • @Anubis78250
      @Anubis78250 Год назад

      They just need NPC ships doing it.

    • @tturi2
      @tturi2 Год назад

      or salvage missions where a pirate is likely to intercept you, you can have people escort you and they cam join from any server but their fee would be taken from your cut

  • @kaollachan
    @kaollachan Год назад

    32:10 now it only miss the advert panel on the side like on concept, and explore the ship on the ground to see aaaaal the cargo going everywhere ( and server dying)

  • @justicebrown1077
    @justicebrown1077 Год назад +1

    Im wandering if those cargo pads can carry snub fighters, and act as a sort of guerilla carrier like how the Caterpiller can fit the Fury in its cargo bays. Cant wait to see its applications

  • @7MPhonemicEnglish
    @7MPhonemicEnglish Год назад +1

    You should've plummeted like a rock and crashed in an atomic fireball on Microtek when you flew down there fully loaded and not even in VTOL mode. I guess CIG hasn't got weight, gravity and thrust figured out yet.

  • @thenecroguardian19
    @thenecroguardian19 Год назад

    You can copy/paste your custom keybinds from the Live folder to the PTU one to make it easy, instead of re-programming all of your keys!

  • @diogeneslamp8004
    @diogeneslamp8004 4 месяца назад

    1:39 “Oh my word! That is quite the behind!”
    What you meant to say was, “Baby got back!”

  • @flamingosoup6375
    @flamingosoup6375 Год назад

    I strive to be as excited as Olli is at literally every little thing lmao

  • @R1PPA-C
    @R1PPA-C Год назад

    This was one of the first ships I wanted many years ago... then I saw the Hull E!! Holy smokes that thing will be something else..
    But this opening up is spectacular....
    The interior on this ship has more detail than most games have period, It's like a level in itself.
    And it's so good to see Star Citizen finally at a point where it's playable again, here's to hoping things speed along better now SQ 42 is feature complete, it's been a long and very bumpy road.

  • @denzel3888
    @denzel3888 Год назад +1

    4.34 the ship outline made me chuckle like an immature kid.😂

  • @Eric-kt6kv
    @Eric-kt6kv Год назад

    11:25
    My fellow mole users know the pain of taking the middle ladder and phasing through the ship.

  • @NicolasMarin-h5z
    @NicolasMarin-h5z Год назад

    ''I've been waiting for this in star citizen for quite some time'' is the most ironic phrase ever

  • @DarkdragonKev
    @DarkdragonKev Год назад +1

    It's here! I've been waiting for your impression video on the Hull C! 😁 Hope you are doing well man.

  • @MrNimmasatt
    @MrNimmasatt Год назад

    I love your excitement and joy while playing and discovering 😅

  • @mindflayer5650
    @mindflayer5650 Год назад +2

    Damit fold your cargo platforms if they are empty before blasting through the atmosphere I can't believe that they are still not ripped off

  • @schmasn
    @schmasn Год назад

    😂 great content, especially the ending ... thx. 😅

  • @draakdeon
    @draakdeon Год назад +1

    With cargo loading it would be cool if they use a little tractorbeam ships stransporting the boxes

    • @fuglong
      @fuglong Год назад

      The hull c has multiple tractor beam stations on board for this

  • @Rodrigo_Silveira
    @Rodrigo_Silveira Год назад

    The Captain seat should present a map so you can pinpoint where you wanna go and show cameras to the deposit and mechanicals so you can see whats going on, with schematics on how loaded the ship is

  • @wolf2403
    @wolf2403 9 месяцев назад

    23:05 is it your controls that messed up, or is it you never closing a door and venting your ship?

  • @charlesrobertson2979
    @charlesrobertson2979 Год назад +1

    that UI has been there for a while

  • @mrshadowfire
    @mrshadowfire Год назад +1

    Props to CIG, I have to admit they did an amazing job on the Hull C

  • @DJ-xd3oy
    @DJ-xd3oy Год назад

    @28:46 You never have to ask if you're in with that big thing.

  • @aeroprime3322
    @aeroprime3322 Год назад

    Yeah the Hull C was worth the wait. Looks awesome. It also makes sense that you can't land it when you have the cargo racks out.

  • @hed_an5560
    @hed_an5560 Год назад

    The dude surveys the ship as if he had entered the game for the first time.

  • @radlogo
    @radlogo Год назад +1

    Glad you like the ship! That'll be $3,500.00 USD please! 😂

  • @whaletune
    @whaletune Год назад +1

    I've had that UI for months in the states. Might have even been as far back as 3.17. I was surprised you did not.

    • @glitchbyt3gaming27
      @glitchbyt3gaming27 Год назад

      same bro, had literally no fucking clue what he was going on about

  • @0b3r0ther
    @0b3r0ther Год назад

    8:20 Those are Cryopods. Like you know, travel once the game will be completed, through systems will take days if not months, so you'll be forced to place yours peoples into cryosleep to travel for that long, to don't use too much food for nothing, and the crew will have to awake each theirs turns to ensure the flight is safe, and that's there is no alerts during the FTL.
    However you need an escort fleet, because you'll become quite useless once load with heavy cargos :D