amazing video - you totally captured that feeling of the first orbital bombardment. Confusion, chaos, explosions everywhere... Dying out of the blue... entire squad wipes when too close to one another, the sacrifices must never be forgotten! Remember Mastia! Great music choices as well, lot to look into now!
Planetary bombardment was a good strat, I just want some sort of indicator of where a shell will land. A few second laser. A glow on the ground. Something.
Probably, because that's the farthest thing from loading and maintaining the 77 Presidential Class cannons. And for those workplans you need people with mass & strength.
The way the strafing runs is being implemented - THATS a good way of doing it. All they ended up doing for the planetary bombardment was reskin the "Kill the Traitor" behavior, made it pick a random player to follow and called it a "reward" - I'm not about that. That seems just lazy to me. I also don't really have a way for them to improve an autonomous bombardment because any autonomous bombardment is going to have this issue - even if they show you like "this is the laser, this is where it'll bombard for the next 30 seconds" - that'll still get hectic. My idea is that they just reduce all of OUR bombardment strategems down to 10% their normal refresh speed (So if it normally takes 300 seconds, it only takes 30.) That sorta thing. Give us some kinda hint or direction, or something. because right now it's just not fun. it's why no one is donating to refresh it again, but everyone's okay with the Eagle strafing runs.
amazing video - you totally captured that feeling of the first orbital bombardment. Confusion, chaos, explosions everywhere... Dying out of the blue... entire squad wipes when too close to one another, the sacrifices must never be forgotten! Remember Mastia! Great music choices as well, lot to look into now!
Planetary bombardment was a good strat, I just want some sort of indicator of where a shell will land. A few second laser. A glow on the ground. Something.
Based title
I guess they put most of the youngest evacuated citizens on the DSS artillery controls.
Probably, because that's the farthest thing from loading and maintaining the 77 Presidential Class cannons. And for those workplans you need people with mass & strength.
The editing is 5 stars, laughed through the entire thing
The church of the super shovel confirms this as holy cannon
I had a lot of fun under the guns
This is a super good liberty song
Ayyy liberty guides and protects all
you just earned your 100th sub
Okay but I don't upload often
The way the strafing runs is being implemented - THATS a good way of doing it. All they ended up doing for the planetary bombardment was reskin the "Kill the Traitor" behavior, made it pick a random player to follow and called it a "reward" - I'm not about that. That seems just lazy to me.
I also don't really have a way for them to improve an autonomous bombardment because any autonomous bombardment is going to have this issue - even if they show you like "this is the laser, this is where it'll bombard for the next 30 seconds" - that'll still get hectic. My idea is that they just reduce all of OUR bombardment strategems down to 10% their normal refresh speed (So if it normally takes 300 seconds, it only takes 30.) That sorta thing.
Give us some kinda hint or direction, or something. because right now it's just not fun. it's why no one is donating to refresh it again, but everyone's okay with the Eagle strafing runs.
@@majorplothole2620 Nah. I’d rather have a dangerous, planet-shaking action that changes how I play, not passive modifiers to ways I already play.