If you enjoyed the video, please check out my Helldivers Squad videos to understand why I ended up going on this training arc: ruclips.net/p/PLIFyAwMvaA-57TobHM2P-1qYup882cn3F Thank you all for taking the time to watch, I appreciate you all so much! *For context, this was recorded before "Patch 1.001.100" so some things may be different now. But then again, this was never meant to be a "guide". I whole heatedly encourage everyone to find what works best for them in order to have the most fun liberating the galaxy for Super Earth!
Pretty easy to just stealth, I do it all the time. It’s easy to complete the objective, but extracting is another thing Stealth armor, commando/EAT, autocannon for fabricators, and 500kg for detector towers and factory striders. The main trick is to lure bot drops across the map to clear other areas. Stims for sprinting, and jungle planets greatly help
@@Maxsmack Jump pack is great, I use that with railgun, jumping lets you throw the barrages further into the objectives from a distance. Plus it can help with extracting as you can jump onto rock formations, go prone and wait.
Bots are fairly easy to stealth on any difficulty. Which is cool, but watch Mute_R6 (Mute) if you want to see someone who can crush level 10 bots without stealthing.
I have never **solo** helldived (i have coop helldived quite a few times), but I can give you some tips at least as I am the resident "How is this idiot not dead" guy in my squad/group: Stun grenades are your FRIEND. You love stun grenades. They love you. Your wife may leave you. Stun grenades will never leave you. When there is a group of enemies you want to use a stratagem on, you have two options. Throw the strat closer to yourself and pray/hope they walk into the strat OR, throw strat then IMMEDIATLY stun nade them, locking them in place so the strat kills them where they stand. This is most effective with the eagle 500, Eagle air, and any non-shell based orbital. You can even wait for a bug breach pile up, then throw a strat and nade them, and easily get a 20pc chicken McNugget kill count. Use stun nades to line up headshots or weak point shots too. My Diver in Hell, DIVE. Diving has saved me more times than I can count. You can spam dive in sh*tty situations and (somehow) live more often than not (unless an automaton cannon turret would like to: **know your location**.) Dive away from Hulks. Dive away from spewers. Dive away from Bile Titans. Dive away from everything. To outrun a Hulk even in heavy armor, you can spam dive. I did this from one end of the map all the way to the other where the extract was, and lived. Ol' Reliable. (Stratagems) I always bring an orbital gatling with an eagle airstrike, and at LEAST ONE support weapon to deal with heavy units. Orbital gatling can kill lots of chaff and has a 68s cooldown, allowing for spamming the stratagem (I have upgrades so your cooldown time may vary) AND IT CAN KILL TANKS AND CANNON TURRETS!!! Eagle airstrike is a multi-purpose strat, which can destroy buildings and clear out groups of all enemies, regardless of armor type (light, medium, heavy), and has more uses than the 500. Eagles always land horizontally/perpendicular from where you throw them EXCEPT THE STRAFE. Support weapon: Always bring something to deal with a heavy. Don't be that guy that runs off and dies to a hulk or a charger because he didn't have a weapon to deal with the very threat that killed him. Reasoning/train of thought: You need something that cools down quick to deal with this game's onslaught of enemies, or to delay the enemy until your big boi stratagems are off cooldown. (Gatling Barrage). You need something to destroy buildings and heavily armored units that is almost always at the ready (Eagle Airstrike). You need to be able to deal with heavies when everything else in on cooldown (Support weapon). The last slot is a flex slot, which sort of leads to my next point. The gatling sentry. The Man, Myth, and Legend. OH BROTHER. This thing is crazy. You know the scenario: Everything is on cooldown. Theres a ton of enemies in front of you, and you are pinned by bots or Bile Artillery, but you really gotta make it to the evac point. But one thing isnt on cooldown: Your gatling sentry. Now normally, people throw this thing right next to them or off to the side. Don't do this. Throw it into an automaton base OR (the best part) BEHIND the oncoming wave of enemies. This will pull the aggro off of you and kill a good majority of what is rushing you, (UNLESS a charger rams it) and give you enough time to escape. Rules of -Nature- Combos! Weapon combinations and stratagem synergies matter. Relying on a secondary for Medium Armor pen doesnt work that well in my experience. In higher difficulties, **Medium Armor Penetration matters!** (looking at **YOU** bile spewer!) The last thing you want is to be surrounded by medium armor enemies with nothing but a light armor pen weapon. IF you bring a light armor pen primary, you need to bring something to compensate for the lack of medium and heavy armor pen. My number one pick for this is the Autocannon. The autocannon can clear groups of enemies and tear through bile spewers like no tomorrow, and put Devastators along with striders in the ground, face first (unless you blew it off already).. This can also deal with Chargers and Tanks, but requires hitting their weakspots. This leads to pick number two. The Quasar "Quaso/Queso" Cannon: Unlimited ammo, can one-shot chargers, 2 tap cannon turrets, downs gunships, and can slam a tank into the floor with the capability of kiling it from the front. This stratagem requires help, though. IF you bring the Quaso, You really need something for medium armor pen. Because there is a lot of light armor enemies with a very high likelihood of medium armor enemies, you should bring something to kill both. Top picks for this are the Crossbow, eruptor, and the Dominator coming in close third place. You can close bug holes and shut down fabricators with the crossbow, destroy groups of light bugs and bile spewers, and tell striders to F*** off. This does come with a drawback of limited ammo, though. The eruptor can do everything the crossbow can, but has a slow fire rate. The dominator is also a good pick, most notably against bots but can be used against bugs. It does struggle with killing large amounts of enemies though. For a secondary weapon, the only recommendations I can give are the Redeemer, Grenade pistol, and Bushwacker/Pistol shotty. The redeemer has a damage potential of 1860 damage per mag, and will NOT make you self delete due to an explosion as the grenade pistol would if a hunter jumps on you. The bushwacker can reportedly delete bile spewers, but I perfer the mag capacity of the redeemer. And we all know the grenade pistol is flat out great for hordes and closing bug holes, and destroying fabricators. Armor To be honest, armor is completely up to your playstyle and way of thinking. I like the HP of heavy armor but hate the move speed penalty. I love the movement of light armor but hate the HP penalty. For this reason, I like medium armor. My top picks for perks are (in order from most effective to least effective in MY opinion): Extra Padding. - Extra HP is always good Democracy Protects - Roll the dice, survive even the most sh*tty of situations. Works best with a Energy Shield backback. This and Med Kit are tied for "what is better" in my opinion. If you find yourself running out of stims, go Med Kit. Med Kit - Crack dealer mentality, stim stim stim. Works best with the Experimental Infusion booster for maximum heals. This and Democracy Protects are tied for "what is better" in my opinion. If you don't run out of stims a lot, take Democracy Protects. Peak Physique - Turn the slog of weapon sway into a more tolerable shooter game. Acquire your targets faster and helps with pulling down on weapon recoil. Fortified - A very special "F*CK YOU" to cannon turrets, with recoil reduction suitable for HMG users (handheld). Other- I don't find the other passives useful to my playstyle at all, nor can i find any logical reason as to why i would take any other perk I have not listed over the ones I have listed. The losses in benefits outweigh the positives when considering the most gnarly of combat scenarios. Hope this helps, this took a long time for me to type. I may edit in more tips later, but this is all I got for you. I try to make a build that compensates for all weaknesses and factions, hence why there is no mention of flame based weapons, even though they are fantastic. EDITS: One thing I saw when you nearly extracted: Surrounded by enemies, took damage, but did not stim. That's what got you. The purpose of this is that you heal the damage you already took, and because you are surrounded, you stim away the damage that is to come very soon for the duration of the stim, thereby resulting in near full health by the time the stim wears off even after getting mauled. Slowed by acid = Must dive while affected by acid to compensate for slowdown (and stim if too much damage is taken or if surrounded)
I must attest to the effectiveness of the Gatling sentry against bugs, and even the machine gun sentry. Don't think it's only there to kill your enemies - it's also there to divert their attention. Throw it away from you. These sentries are mostly able to defend themselves (especially at point blank range).
that paragraph was all the info i looked for but couldnt find anywhere online lol , esp the stun stratagem combo been ahaving trouble placing them effectively and this should help a whole lot thank you very much
callling me a Helldiver legend is quite the take but thank you LOL Jokes aside, I'm glad you tagged me in this video. This was fantastic! I'm looking forward to your next video and thank you for your contributions to Super Earth 🤙
you did realize like many others, how when you play solo, you start to see the beauty in the design of the game itself, all the little details and things that you don't notice when you're shooting the shit with other pals, on the same token the game isn't the same without them, thank-you for your words for solo divers as-well, I try
Yet I will NEVER forgive the invisible walls added to prevent hellpod control. Especially since enemies could still spawn on top of objectives for months later, only stopping once the nuke the bug-holes mission was added with bile titans insta killing the objectives as they spawned. It’s also why that removes essential personnel was so painful, enemies were spawning inside the bases and turning a defence mission into a capture and hold versus enemies on a 10 second multi drop/breach respawn timer. Simple bad design.the maps should have spawn deniers around specific objects to force a tug of war versus all the teleport ambushes.
I think you earned your cape with this one helldiver. I loved seeing you learn through the whole process, especially the last one when you started actually shooting the hunters before they got close to you. Looking forward to seeing what else you can do!
Thank you so much for watching!!! We share your teamwork videos in our squad group chat all the time. Seriously appreciate all of the knowledge you share with your videos!
I understand that it might not look as cinematic for videos, but I highly recommend that everyone use the setting that has the aiming reticle on all the time. It makes hip firing so much more consistent and makes handling upclose enemies like hunters significantly easier.
I've got over 400 hours in the first Helldivers, and I did A LOT of high-difficulty missions. I know that game plays very differently from the sequel, but an awful lot of "skills" from the first game are still transferable. I just wanted to share my two cents on some things I see a lot of people doing that makes higher difficulty missions more challenging. Nobody picks targets correctly, and that's pretty much it. What I mean by this is, if you see a swarm of Alpha Commanders heading towards you, those things need to die ASAP, but at the same time, you will have a horde of trash supporting those commanders. In teamplay, whoever has the biggest most effective gun for those is the one that would prioritize the Alpha Commanders, while at least _one_ other person supports to cover them and keep the trash away. Instead, what happens more often than not is people develop "tunnel vision". They want to focus fire on the same threats, even if they are ill-equipped or would be much better off covering flanks and clearing trash. It is getting overwhelmed by trash which ultimately causes high-difficulties to be so hard, because the trash summons _more_ trash. In HD1 it was very easy to develop a "buddy" system. You pick a person and stick with 'em. You watch the lines of fire they aren't looking at, you only shoot when you have to. Whether it's to attack enemies appearing on the flank you're covering, or to take over the line of fire your buddy was hitting when he or she has to reload. I don't see very many people using a "buddy" system in HD2. Even when the team seems cohesive and is sticking together, lines of fire are not established when things hit the fan. People aren't covering the flanks they need to be covering. Some of the best games I've ever played in HD2 were matches that had true team cohesion. The person with the RR is reloading. I'm going to follow them and cover them from getting attacked while they're reloading. The guy with the HMG is about to run out of ammo, I can tell because the tracers look different. I'm going to move up and lay into whatever he was shooting, so he can reload and get the fire going again. There was also a lot of target picking. I almost always bring _SOMETHING_ that can handle heavy armor, be it a stratagem or a specific weapon. However, if I see we have someone with the RR, or EATs, or what have you, I check to see if they are prioritizing this target. If they aren't, then I will take it out. I will be _ready_ to do it if they can't, but the point is, this goes back to the whole "focus fire" thing. When a bile titan shows up I often see _everyone_ focus on it, rather than focus on clearing the trash. It is admittedly very funny when 2 500kb bombs and an incendiary orbital hit the same location, but while everyone else was looking at the big slow bile titan, I was the only one desperately trying to fend off the trash and now we have 60 hunters trying to murder us. And this issue compounds on itself, because now almost all of our AT options are on cooldown. What happens when another shows up? We're screwed. Interestingly, HD1 had this same sort of "tunnel vision"/"focus fire" problem. I think it's because people instinctively want to shoot as many things as possible even if someone else has it covered. What separated high-level, high-difficulty play from most lobbies was trigger discipline, establishing lines of fire, and covering one another. After nearly 200 hours in HD2 I think that sentiment is still the same.
Good communication really helps with this, but most people don't have a mic enabled. It's really a waste to blow all your strategems on a single target, then you have to wait 2-3 minutes for the reloads while the next big enemy kills your team.
I dunno what to say about this but a buddy system is not good if your buddy isn't doing their job if they have anti tank they need to take out the armour fast so the others can cover them but most of the time this doesn't happen and the people with anti tank even tho your covering them they ignore the armour and keep shooting the primary so the chargers or biles (any armoured enemy) breaks every one up cause they have to scramble due to the breakthrough
If you wait until the last 10 secs of the pelican's landing sequence and leave the area before touchdown, it will hover over the LZ and continue to shoot enemies for you.
There should be a strategem where you call a pelican just to hover for a bit and shoot enemies. Maybe an upgrade path for it with different Gatling guns and rockets etc
As a level 115 with 450+ hours you’ve inspired me to run solo 9+ missions, i wanna be a better team player and i think a training arc like yours would be awesome, cool video!
Good luck! It definitely highlights any weakness you have in your game immediately, but absolutely teaches you to understand every aspect of the game quickly as well.
I'm always Solo-diving. I'm a lvl 97 with +400hrs. Never tried to dive with randoms as they can be unreliable, but watching more of these videos also inspire me to increase my chances with others or dwell into higher difficulties.
It really is more about teamwork and positioning than folks give credit for if you ask me. There's someone in my group that knocks it out of the park at killing enemies but they also regularly ignore danger to anyone but themselves and will gladly blow us and our attackers away without a second thought. We still get through missions but good god does the lack of teamwork make it way way harder.
@@Unai626agreed, with a good team any diffiiculty is a breeze. But with a bad one even the lower difficulties like 4-7 can be hard if the teammates mess it up.
It's heart like this, and willingness to contribute to a team, whatever that means at the time, that makes me love playing with my fellow divers. This is the first FPS I've played (because I am objectively *awful* at videogames) where the main draw for me is...the players...friends, randos, it doesn't matter. 1-3 missions in and I find people I have an awesome time playing with the whole night long.
The storytelling here is incredibly compelling! There's quiet moments, intense action, questioning of the self and an eventual triumphant victory. I'm a big fan of people who tell compelling stories through video gameplay, and this really scratched my itch! I watched this yesterday when it only had 5k views, and I'm delighted to see that's tripled since I last checked! I hope you hit 10k subscribers by New Years!
Can whole heartedly recommend the arc thrower and thermite grenades for running bugs. Also stealth armor isn’t good against their insane detection, so light engineer armor is best. +2 extra thermite is really helpful. The arc thrower is like the flamer thrower but with infinite ammo, and a slight stunning ability. It’s so powerful it can stop chargers in their tracks, lining them up for a perfect thermite to the face. Definitely run the eruptor for long range bug hole clearing.
@@crowdflattener9375 Blasphemy. I've been a blitzer fan since day 1 (primarily bug player) Then it's firerate was basically doubled - which I already didn't see a reason for but of course appreciated. Then they added the "full auto" by holding the trigger - cool quality of life change, but another buff in my books. Now? It gets the extra slight stun buildup on top of it's insane stopping power. The Blitzer was my favorite bug weapon and they proceeded to buff it 3 times, and I love that. I hope they never nerf it lol
@@K1NG_of_ReVeNGe1 you only get 7 shots with the nade pistol, and when playing super helldiver, a single heavy bug nests has 10 holes to clear. How do you make that math worth, without a supply pack or resupply Eruptor gives you 35 rounds, with 5x the distance. You can clear big holes from 50 meters easy. Nade pistol is only good out to 20 with a crazy arc
The 40mins bug missions i suggest cookout, granade pistol, stuns/inciendiary/gas nades, autocannon, napalm orbitale/Eagle, 500kg/POS, gatling orbital/orbital airburst/gatling Eagle. I don't suggest multiple Eagles, It's a pain to wait the 500kg cuz u just used the napalm one
Such a well made video dude! So glad the RUclips algorithm suggested this for me. I don't have the balls to Hell Dive solo but man this is so helpful when teammates quit the game and you are left on your own when SOS doesn't spawn any new players.
What I found that works for me is mobility mainly. The Jump Pack is probably my most picked stratagem by a mile. You can just set yourself up from being in a bad position to a great one to deal with bugs. Currently trying to figure out the ways for bots now.
I find ignoring the bugs or bots spawn bases and doing the objective first helps keep them from spawning a crazy amount of heavy units. The more bases u destroy the harder it gets.
I just got back from defending Turing, destroyed all the nests and still got chased by 4 chargers, 3 bile titans, 2 impalers, 3 spore chargers, and an army of warriors, hunters, and commanders. No, destroying nests doesn't affect the spawn, it's just luck whether you get a low spawn rate.
This video was a work of art I can see the amount of time you put into this Well done ❤ love your music, your commentary, your pacing, and your thought process throughout Subbed Cheers my brother 🎉
as someone who (respectfully) usually carries the people who may not know as much, diving is your friend! dodge every way you can when necessary. bile spewers? impact nades! also found the grenade pistol to be extremely helpful for them aswell. on bugs i typically run the Quasar cannon for impalers, chargers, bile titans, illegal broadcasts, spore spewers and shrieker nests! it is extremely versatile and has infinite ammo for your battles. speaking of infinite ammo the sickle laser rifle is a good dps fast firing rifle with infinite ammo if you manage your charges correctly. best of luck helldiver this video was alot of fun to watch
One of the biggest things that helped me with surviving in general is stim timing. You almost never wanna let your health get super low because its really easy to get one shot from there, like in this video a lot of the deaths were because you were already low, didnt stim, and go quickly finished off. Also, if you know youre about to take a lot of damage from something or are going to run through a group of ads, you can prepop a stim and let the lingering healing heal you through the hit
This really brought me 800+ hours ago, when I barely knew how to use a stim hahaha its really about the process and the squads u meet in every mission. For Super Earth!
Huge respect to you my fellow diver. I wouldn't even dare to play any difficulty higher than 4 or 5 all by myself. Let alone Helldive or Super Helldive.
I enjoyed this video, the storytelling, the lessons learned, and also the references to the other legendary Helldivers content, which I will also check out. Well done.
One thing playing solo teaches you is that weapon choices is REALLY important. Like taking the Jar-5 against bugs, gonna have a bad time. Having mass clear options like the napalm barrage, options to help deal with heavies and a primary to keep the chaff off you.
the jetpack is the best support for solo diving you could possibly use. The ability to fly and jump to locations avoids so much and its also so good for getting away. Glad to see it get some love
Im actually really liking the editing style and the content being helldivers is so great, nobody makes videos on helldivers like this, plus youve got some great commentary, def subbing now i gotta watch the other vids
Having conducted multiple solo Helldives now Super Helldive, this is such a great retrospective of what it was like before knowing he mechanics of the game. Now Helldive is way too easy for me, even pre Sept 17 patch, even more so now after the Sept 17 patch, being able to clear all nest and side objectives, even clearing all POI (Points of Interests) the diamond stuff in the mini-map, then extracting without using the timer exploit, I usually extract immediately, with 10 mins to spare, recharging eagles and timing my stratagem uses strategically. I've had games where I solo'd the entire maps then have Helldivers drop in, only extraction left to clear. Keeping mobile and killing enemies fast is definitely the way to go for soloing. I usually rock Light armor for the movement speed, and hard hitting weapons for faster time to kill. Now Super Helldive is the new learning curve for me, as each difficulty has its own recipe for success, can't wait for you to go even higher. For Democracy and Super Earth
Here's a little tip: you can hold down the 'G' key to make the grenade explode earlier when you throw it, similar to a real grenade. However, if you hold it too long, it will kill you just like a real grenade would.
@@Caffinessthat’s false actually. Most of them are timed by a fuse that is lit by pulling the pin. Impact grenades are grenades that specifically explode on impact.
Massive tip. If you are running to extract and you get hit SPAM stims, i’ve noticed some times you get hit and just dont heal. Being at full health will always save you basically and not to mention they max your stamina so you can keep running. Also dive a shit ton. Very good for avoiding a lot of things. Also to clear massive hordes following you you can use napalm strike or eagle strike. All you have to do is drop it at your feet and sprint the other direction. Since it lands in a horizontal motion you wanna run away in a vertical form. Basically if you throw it at your feet dont run left or right run straight or back (but back doesn’t make sense considering you are running from something)
I know I am rather late but a few recommendations There are a few major things you need in every group that can be a little hard to fit into a solo build - Good AOE/crowd control. Things like 120's, air burst strikes, and 500 kg bombs which help with clearing a lot of enemies. Flamethrowers also work. - Good single target damage (armor piercing). Things like orbital precision strikes and Recoilless rifles - And utility. Grenade launchers, shield generators(mainly bots), and stuns. things that help complete objectives and stay alive. when I enter a search and destroy for example I make sure I have a lot of explosives such as the grenade pistol. the engineer passive or the auto cannon. also weak points are an important thing to learn. The spewers and spitters, their week point is not the big green sack. That's just a spot that is un-armered. your gonna want to shoot the head. especially since you use slower weapons. The bile titan can be killed with a single shot from a recoilless rifle. an EAT, or other high damage support weapon if you hit the face dead on. _____________________________________________________ My personal load out if you want to take inspiration is -------EQUIPMENT------- Armor - Noxious Ranger Primary - Dominator Secondary - Grenade Pistol Grenade - Gas Grenade -----STRATAGEMS----- Recoilless Rifle Orbital Gas Strike Eagle 500KG Bomb EMS Mortar Sentry The dominator provides great single target damage the grenade pistol is amazing for bug holes and bot fabricators the Gas Grenade lets me get enemies of f my back and distract them whilst doing some damage the recoilless rifle takes a bit to reload but otherwise deals amazing damage to bile titans chargers and hulks The orbital gas strike does the same as the grenade on a much larger scale (might swap one out soon) the 500kg is amazing for taking out a hoard as the range has recently been buffed a ton same with the damage the EMS mortar is great at giving me some breathing room to think and plan without the risk of getting killed because a scavenger got close to me and sentry decide they would much rather hit me and the scav also the Noxious Ranger is a light armor so good movement and I can run straight through my own gas with no worry's and drop some gas on objectives to bugs loose track of me when they get close giving me more breathing room. the main risks with this build are impellers and ranged enemies but the recoilless can usually take them out quick and a few shots from the dominator can kill a bile spewer easy. Just remember what works for me might not work for you. _________________________________________________________
As a Solodiver I approve. My loadout for Terminids: Primary: Breaker Spray Secondary: 'Nade pistol Grenade: Thermite Armor: Any armor with Democracy protects, Nade bonus, Stim bonus or Flame suppressant Stratagems: Shield gen pack and Orbital Precision strike, the Support weapon can be Nade launcher, Flamethrower. And a sentry of your choice ( primarily the Autocannon, Gatling/ Machine gun or Mortar) You can swap out a sentry with Incendiary mines if you plan on using Flame reduction armor. As for Automatons: Primary: Sickle, Dominator, Crossbow, and Punisher Plasma. Secondary: any and all work, but I primarily stick to Bushwacker or Redeemer Grenade: Impact (both normal and incindiary) or thermite Armor: Once again any armor with significant bonus modifiers (Democracy protects, bonus stims, etc.) Stratagems: Orbital Precision Strike (OPS) or Eagle strikes (no smoke or cluster bombs, need strikes capable of clearing fabricators) Shield generator, or Guard dog (the more you can keep off of your tail the better) Support weapon: Autocannon (use open slot from pack for a sentry or another offensive strike), Quasar, Nade launcher or Commando. And then a Sentry or minefield of your choice.
Me watching this, seeing the setup on day1, i definetely see where it's going to go wrong, it's not easy though props for trying. Also sometimes it's good to retreat from the objective while clearing and then come back to it again to continue to operate the terminal rather than sticking to an area and dying. Also spewers are weak to explosive damage. Also the advice to listen to the satelite antenna is good but it's still good to watch on display first this way you can save your time by spining into the right side or even activate immediately as sometimes it might be already in a good position. P.P.S you can shoot spore spewer with your primary to destroy it f.e slugger
Theres some tech you can do with extraction, 1 stealth it, hide around the edge and frequently you can complete extraction without anything knowing you're there. 2 when pelican arrives right when he says pelican 1 incoming, you leave the extraction zone, this will make him hover there until you reenter the zone, firing his autocannon at everything the entire time
How the fuck do you have less than 1k subs...every single youtuber could learn a lesson from your work. Its a master class in simplicity and story telling. No tricks needed, just good narration, music direction, shot composistion and the best of the basics. This is how you keep an audience gripping to their seats and retaining views for a full length project. Great job, Arrowhead social devs should see this 🫡
Something I feel like everyone needs to hear is: If you’re a helldiver trying your best, you are NOT a useless helldiver. Any amount of additional firepower in this galactic war is appreciated as long as you are doing your part.
Use grenade launcher against bugs. Allows your to clear a dozen bile spewers in seconds. I then use orbital railgun and the 500k.for the biggies (if needed to fight them at all). Also, enemies spawn rate increases every time you compete a main mission. If you plan on doing the secondary objectives, did them first.
Bro I have to admit, absolutely fantastic video. From start to finish. I just came across your Channel and I couldn't be happier. I most definitely liked and subscribed truly look forward to seeing more content from you. Keep up the great work. ❤❤❤
I’ve never done solo helldive, but when I do solo missions I think that the guard dog rover is an amazing option, simply because it’s 360 degrees of vision means that it can watch your back in a tight spot. The regular guard dog does this too, but I prefer the rover for unlimited ammo.
I've been soloing since the beginning. A healthy squad of mates with you can definitely make the experience so much different. Both can be good in the correct context. I commend you for gaining this skill. For super earth!
@@CrookedShoeTales Not for me lol I can barely complete Medium operations. But maybe it's because I'm low level and I don't have a lot of weapons and stratagems yet.
My favorite playstyle is a fast, always in the move hit and run strat that works on both bots and bugs. Here's how it works. As you said, the key to solo helldiving and being consistently successful is to stay on the move, no matter what. Avoiding long fights is absolutely paramount. Towards this end, you need to take light or medium armor, my favorite two perks being the scout or engineer. Scout allows you to avoid patrols even if you get kind of close to them. It will absolutely surprise you how effective the ninja playstyle is, especially on jungle planets. If you end up fighting a swarm, you need to retreat and break line-of-sight. But you're most likely gonna have to kill the fast enemies like hunters. For bugs, bring the incendiary breaker. Even after the nerf its still God tier. You just have to slow down your shots and let them burn to death. The scorche is a good all-around choice for light, medium, and flying bot enemies. To handle heavies, take your favorite high damage heavy support weapon. Against bots, it's the autocannon for me, though I'll have to start trying out the recoiless rifle soon. I always take the grenade pistol as my sidearm, and almost exclusive take the impact nade in the grenade slot. I feel like the impact nades are extremely underrated. They are extremely effective at handling all types of devastators, bile and nursing spewers, and hive guards. When it comes to your booster, honestly, take whatever you want. I use the stamina enhancement most often because, as has been stated, movement is key. Now, let's fill out the strats. We need 3 more. On bots, take the Orbital precision strike for its sheer destructive power. If you have all the modules unlocked, it comes off cooldown in a little over a minute and only needs to get decently close to buildings to destroy them. I SPECIFICALLY bring it for detector towers and strat jammers (after you turn them off, just throw down the OPS and walk away. There is no need to call in the hellbomb for this objective. Same for the rogue research stations). The next strat i bring is always the 380 barrage. You can just throw it in a base and walk away. Most times, it won't destroy everything in the base, but it does a good job at softening up the base for you to finish off later. This is my favorite barrage strat. Take the 120 or walking barrage if that's what you're more comfy with. And lastly, take the eagle air strike. Do I even need to explain this one? God tier at killing and destroying everything the bots have to throw at you except gunships and their bases. For bugs, my favorite combo is orbital napalm, eagle air, OPS, and a heavy support weapon. Or eagle air, shield gen, OPS and commando. Remeber. Stay. On. The. Move. Happy diving. For Super Earth.
For future advise both for you and others, when it comes to Solo Helldive (and the Super Helldive difficulty which released a while ago) a few tips: 17:00
HI there nice video! First Galactic War Vet here, so when this dropped is Helldive right out if Basic often solo or duo. I have a few bits of advice: Rebinding your steam overlay to something other then Shift + Tab is by far the best piece of advice I have with the scout armor "good choice btw" you can see patrols while sprinting. It lets you cross the map without ever having a bug breach when mastered. Rebinding Stratagems Keys to the Arrow Keys lets you call in strikes while still Full sprinting. Have 2 Stratagems that can deal with the objective is a must. Be it closing holes, killing eggs ecta. Eagle Airstrike and Orbital Precision Strike are both really good but you can mix it up, depending on the mission. If you are a one man show you need a kit that can deal with everything, running away is by far the best strat, but sometimes that's not an option. A Good support weapon like the EAT-17 call them in every time they are off cooldown 60 sec and make sure you pick them up and drop them that way they are on the map, if you in a jam run to each EAT and use it then keep running. The Watch dog is a good idea to stop you from getting overwhelmed and kills stuff as you run away. It also lets you know if something is sneaking up on you. The point of the scout armor is to not be in a position you need heaver armor of the shield backpack, don't discount going prone and letting the patrol pass. Impact grandees insta kill bile spewers. THIS ADVICE IS SOULY FOR THE BUGS, BOT ARE I DIFFERENT BEAST. Not harder just you have to use a very different load and play style.
This is beautiful to me, because solo is the only way ive ever Helldived before since nome of my friends own the game, but I've never considered how much easier the game would be with more people. Hit and run strategies are completely necessary, especially against bots... I hate bots. But stealth is also extremely important, because without it, you won't be able to get close enough to do anything. Just some advice from my solo only experience in Helldiving.
For sealing bug holes I highly recommend the crossbow, makes those big heavy nests a cheese, just don’t anger any bugs. Stay on the outer edges & shoot the holes as u circle the perimeter.
Lil tip: Hit F to melee when something is in front of you. its easy to forget but you can stun and push enemys away when you smash there nose in with the butt of your gun and there where many moments in there where that would have came in clutch for you
I actually had a plan to train for a bit, but honestly, I was not gonna executed like you, bro just throwing myself into the deep end you have to start completing the training and then I’m starting difficulty one and moving up and up until you complete an entire operation on each difficulty, which then allows you to go to the next difficulty
Sentry's work great when on the move, throw them on the outside away from you running path. Forces the bugs to decide to keep coming after you and get shredded or leave you and try to catch up later.
Kudos for the effort and the progress! Admirable effort for science and liber-tea! :D You are right though, this is a co-op game, so while it is doable in solo, it really shines with fellow helldivers next to you. I'm mainly on the bot front, but I find your gear selection odd, given that you consistently get killed by certain enemy types, run out of ammo while attempting to PTFO. With spewers your objective isn't to blow them up, just to halt them from spewing while you move away. Lately my primary of choice for that is the Blitzer. Electricity based, no cooldown, no heatsink, no ammo requirement. Stun effect, can hit mulitple targets at once and works like a shotgun, but between shots your target remains kind of stunned, so it is ideal for crowd control. It would've made exploded bugmeat out of that swarm of hunters and it stops the spewer from spewing at you if you hit them in the face. As for the jetpack, I don't really see the benefit of it, given that hunters and the rest of the jump capable bugs keep pace with you and takes forever to recharge while every second counts. A Supplypack perhaps would have worked better for your uprposes, to refill your stims and grenades when closing bugholes. An orbital rail cannon strike, has the neat habit of adjusting aim, so you don't have to aim the throw accurately and it will try to prioritize targets, from objective targets to titans and so on. Bringing along Expendable Anti-Tank launchers can be of benefit too. Their deployment timer gets back around relatively quickly and can be handy in combination with a rocket sentry deployed far off, especially when you have the priority target mode unlocked, so you mark something and it will aim there. Localization Confusion also would extend the time between encounters, giving you time to recover. Also some of the armors have additional slots for stims, or grenades. It would be interesting to experiment with different combinations of different gear to find something that is more ideal for your solo attempts. Assuming that you would want to revisit the trauma :D
I feel like a big part of the transition is armor choice. When dying at first you were basically always wearing medium armor .... which while alright in squads where youre both fighting and running, not as good solo when you're mostly running. The stealth armor in particular helps with reducing bug attention outside of objectives, and losing them when you need to.
Tips: Get a better wave clear main weapon or support weapon. Most of the times i notice you die to swarms and you outmanouver the bigger bugs. I recommend using a machine gun turret because of its fast cooldown and reliable wave clear potential. Expendables allow you to litter the battlefield with antitank options and sheild backpack is good for added defense but for the last strategem i recommend a stalwart or a grenade launcher for bile spewers since explosions kill the the fastest i have like 400+ hours in this game and you have to see each weapon as a tool for different problems. Love the vid
Honestly, just replace his gas strike with the orbital airburst, that thing is a beast against spewers and is Ap 4, meaning it can kill a charger (though it probably has to be stunned). The Airburst is probably in the Top 5 most underrated strats on the bug front
@bradychapman5645 that's true airburst is a really fun strategem and very underrated. I think the most underrated one is the base gaurddog (liberator). It's very good at ad clear and because it comes back to reload it protects your back from attacks (drone has its own hibox that does block attacks. I've blocked a hellbomb to the back before)
Great video! I like running solo on 6 or 7 so I can mess with different (possibly cursed) loadouts and generally improve. Not about to do it on helldive though, I'm just not built like you are
Generally its helpful to keep in mind armor mechanics. On bugs, generally AV 4 is the highest armor value you see on enemies. On higher difficulties, "fleshy" spots have a max armor value of 2. This means that the breakpoints you want to keep in mind are AV 5 and AV 3 weapons in order to do full damage. Further more, bugs have a mechanic called "squishy" parts (such as bile spewer and bile titan sac) where some body parts have 0 AV but extremely high durability meaning it takes damage from everything but take reduced damage from the majority of weapons. Because explosions do 100% durable damage, explosive weapons are extremely effective at enemies with this property. I did notice that you like running the stalwart and the slugger which have armor pen of 2 and 3 respectively meaning you have no way of dealing with heavy enemies using helldiver weapons. This means that you have to be extra conscious of what stratagems you bring. Normally stratagems serve three purposes being anti armor, creating breathing room, and as a quick solution to objectives. Ideally you want to bring a diverse enough loadout that can provide all 3 to some capacity. For specifically bugs, Eagle Strafing and Orbital Gatling are great at providing anti armor and creating space due to their high volume of fire, low cooldown, and being able to pen AV 5. Eagle airstrike and Eagle 500kg are great at dealing with objectives and armored targets due to being able to pen AV 5 and AV 7 respectively. Orbital barrages synergize very well with a mobile playstyle and allow you essentially "fire and forget" on large nests. Sentry guns are tricky to use on bugs since chargers exist but the MG 43 is on a low enough cooldown that it can be used to create space by diverting the attention of the main horde. On bugs, super high AV single use stratagems such as the orbital railcannon, Eagle 110 mm rockets, and orbital precision strike are generally overkill in armor pen capability. Good luck and happy helldiving!
Crossbow is your best friend in solo. Takes out bug nests from FAR. Get a moon rover support and LMG. Gas orbital, 500 kg, redeemer and gas grenade. Gas disorients and confuses. Use either 50% not dying armor or gas armor. You Welcome.
I'm sure this has been said. Change up your stratagems. Try orbital barrages to help thin out the herd. 500kg bombs are also great with the ability to take out anything in the game. Try various weapons and sidearms to see what works. Play around with armor sets, too, and utilize their passives.
I find the Jetpack really good in solo missions since you can reach places that most enemies cannot reach you. Combine that with stealth armour and jar5 Dominator or the eruptor and a auto pistol side arm good combo.
Personally, I think the Trench Paramedic light armor with the Supply Pack is the best load out for Solo runs. That extra 2 Stims + the extra 2 seconds of invincibility is cracked. Combined with 4 complete resupplies means 24 Stims which would get you through everything but instant death.
I've never solo'd a Helldive mission myself, but I HAVE gone lone-wolf on team missions by splitting off to do objectives that the rest of the team didn't inclined to do. The main lesson I learned from those experiences is PICK YOUR FIGHTS. Of the fights you DO engage in, do your best to make sure you're the one that starts them and try to finish them FAST. A lone Helldiver can only dish out so much damage over a prolonged period of time, so the more bodies get involved the worse your situation gets. If you get stuck in a prolonged fight, a strategy I've become particularly fond of is to always bring a sentry stratagem (gattling is excellent for this) with me since they not only act as a second source of damage but can also be a valuable distraction if everything is awful and you need to GTFO. Always try to deploy sentries AWAY from you, ideally somewhere they have good line-of-sight. This forces enemies to split up, giving you valuable breathing room to take down the ones still coming after you, at which point you can either assist the sentry or bail. Context dictates which is the best option.
Great stuff man I had to sell my ps5 so I could pay my bills, I live in Atlanta lol. But watching your stuff really makes my day man. Thanks for doing what ya do brotha
If you enjoyed the video, please check out my Helldivers Squad videos to understand why I ended up going on this training arc: ruclips.net/p/PLIFyAwMvaA-57TobHM2P-1qYup882cn3F
Thank you all for taking the time to watch, I appreciate you all so much!
*For context, this was recorded before "Patch 1.001.100" so some things may be different now. But then again, this was never meant to be a "guide". I whole heatedly encourage everyone to find what works best for them in order to have the most fun liberating the galaxy for Super Earth!
Shouls make a playlist of the ones that helped you the most so we could go learn a thing or two.
just make a good loadout. if ur loadout cant take care of an ennemy type ur gonna suffer
Now time for supper hell dive😂
Now do it against the bots
Pretty easy to just stealth, I do it all the time. It’s easy to complete the objective, but extracting is another thing
Stealth armor, commando/EAT, autocannon for fabricators, and 500kg for detector towers and factory striders.
The main trick is to lure bot drops across the map to clear other areas. Stims for sprinting, and jungle planets greatly help
if he can do bugs, bots are a breeze
@@Maxsmack Jump pack is great, I use that with railgun, jumping lets you throw the barrages further into the objectives from a distance. Plus it can help with extracting as you can jump onto rock formations, go prone and wait.
Bots are fairly easy to stealth on any difficulty. Which is cool, but watch Mute_R6 (Mute) if you want to see someone who can crush level 10 bots without stealthing.
Honestly bots are easier for me. I can't fucking stand the bugs
I have never **solo** helldived (i have coop helldived quite a few times), but I can give you some tips at least as I am the resident "How is this idiot not dead" guy in my squad/group:
Stun grenades are your FRIEND. You love stun grenades. They love you. Your wife may leave you. Stun grenades will never leave you.
When there is a group of enemies you want to use a stratagem on, you have two options. Throw the strat closer to yourself and pray/hope they walk into the strat OR, throw strat then IMMEDIATLY stun nade them, locking them in place so the strat kills them where they stand. This is most effective with the eagle 500, Eagle air, and any non-shell based orbital. You can even wait for a bug breach pile up, then throw a strat and nade them, and easily get a 20pc chicken McNugget kill count. Use stun nades to line up headshots or weak point shots too.
My Diver in Hell, DIVE.
Diving has saved me more times than I can count. You can spam dive in sh*tty situations and (somehow) live more often than not (unless an automaton cannon turret would like to: **know your location**.) Dive away from Hulks. Dive away from spewers. Dive away from Bile Titans. Dive away from everything. To outrun a Hulk even in heavy armor, you can spam dive. I did this from one end of the map all the way to the other where the extract was, and lived.
Ol' Reliable. (Stratagems)
I always bring an orbital gatling with an eagle airstrike, and at LEAST ONE support weapon to deal with heavy units.
Orbital gatling can kill lots of chaff and has a 68s cooldown, allowing for spamming the stratagem (I have upgrades so your cooldown time may vary) AND IT CAN KILL TANKS AND CANNON TURRETS!!!
Eagle airstrike is a multi-purpose strat, which can destroy buildings and clear out groups of all enemies, regardless of armor type (light, medium, heavy), and has more uses than the 500. Eagles always land horizontally/perpendicular from where you throw them EXCEPT THE STRAFE.
Support weapon: Always bring something to deal with a heavy. Don't be that guy that runs off and dies to a hulk or a charger because he didn't have a weapon to deal with the very threat that killed him.
Reasoning/train of thought: You need something that cools down quick to deal with this game's onslaught of enemies, or to delay the enemy until your big boi stratagems are off cooldown. (Gatling Barrage). You need something to destroy buildings and heavily armored units that is almost always at the ready (Eagle Airstrike). You need to be able to deal with heavies when everything else in on cooldown (Support weapon).
The last slot is a flex slot, which sort of leads to my next point.
The gatling sentry. The Man, Myth, and Legend.
OH BROTHER. This thing is crazy. You know the scenario: Everything is on cooldown. Theres a ton of enemies in front of you, and you are pinned by bots or Bile Artillery, but you really gotta make it to the evac point. But one thing isnt on cooldown: Your gatling sentry. Now normally, people throw this thing right next to them or off to the side. Don't do this. Throw it into an automaton base OR (the best part) BEHIND the oncoming wave of enemies. This will pull the aggro off of you and kill a good majority of what is rushing you, (UNLESS a charger rams it) and give you enough time to escape.
Rules of -Nature- Combos!
Weapon combinations and stratagem synergies matter.
Relying on a secondary for Medium Armor pen doesnt work that well in my experience.
In higher difficulties, **Medium Armor Penetration matters!** (looking at **YOU** bile spewer!)
The last thing you want is to be surrounded by medium armor enemies with nothing but a light armor pen weapon.
IF you bring a light armor pen primary, you need to bring something to compensate for the lack of medium and heavy armor pen. My number one pick for this is the Autocannon.
The autocannon can clear groups of enemies and tear through bile spewers like no tomorrow, and put Devastators along with striders in the ground, face first (unless you blew it off already).. This can also deal with Chargers and Tanks, but requires hitting their weakspots. This leads to pick number two.
The Quasar "Quaso/Queso" Cannon: Unlimited ammo, can one-shot chargers, 2 tap cannon turrets, downs gunships, and can slam a tank into the floor with the capability of kiling it from the front.
This stratagem requires help, though.
IF you bring the Quaso, You really need something for medium armor pen. Because there is a lot of light armor enemies with a very high likelihood of medium armor enemies, you should bring something to kill both. Top picks for this are the Crossbow, eruptor, and the Dominator coming in close third place. You can close bug holes and shut down fabricators with the crossbow, destroy groups of light bugs and bile spewers, and tell striders to F*** off. This does come with a drawback of limited ammo, though. The eruptor can do everything the crossbow can, but has a slow fire rate. The dominator is also a good pick, most notably against bots but can be used against bugs. It does struggle with killing large amounts of enemies though.
For a secondary weapon, the only recommendations I can give are the Redeemer, Grenade pistol, and Bushwacker/Pistol shotty. The redeemer has a damage potential of 1860 damage per mag, and will NOT make you self delete due to an explosion as the grenade pistol would if a hunter jumps on you. The bushwacker can reportedly delete bile spewers, but I perfer the mag capacity of the redeemer. And we all know the grenade pistol is flat out great for hordes and closing bug holes, and destroying fabricators.
Armor
To be honest, armor is completely up to your playstyle and way of thinking. I like the HP of heavy armor but hate the move speed penalty. I love the movement of light armor but hate the HP penalty. For this reason, I like medium armor.
My top picks for perks are (in order from most effective to least effective in MY opinion):
Extra Padding. - Extra HP is always good
Democracy Protects - Roll the dice, survive even the most sh*tty of situations. Works best with a Energy Shield backback. This and Med Kit are tied for "what is better" in my opinion. If you find yourself running out of stims, go Med Kit.
Med Kit - Crack dealer mentality, stim stim stim. Works best with the Experimental Infusion booster for maximum heals. This and Democracy Protects are tied for "what is better" in my opinion. If you don't run out of stims a lot, take Democracy Protects.
Peak Physique - Turn the slog of weapon sway into a more tolerable shooter game. Acquire your targets faster and helps with pulling down on weapon recoil.
Fortified - A very special "F*CK YOU" to cannon turrets, with recoil reduction suitable for HMG users (handheld).
Other- I don't find the other passives useful to my playstyle at all, nor can i find any logical reason as to why i would take any other perk I have not listed over the ones I have listed. The losses in benefits outweigh the positives when considering the most gnarly of combat scenarios.
Hope this helps, this took a long time for me to type. I may edit in more tips later, but this is all I got for you. I try to make a build that compensates for all weaknesses and factions, hence why there is no mention of flame based weapons, even though they are fantastic.
EDITS:
One thing I saw when you nearly extracted: Surrounded by enemies, took damage, but did not stim. That's what got you. The purpose of this is that you heal the damage you already took, and because you are surrounded, you stim away the damage that is to come very soon for the duration of the stim, thereby resulting in near full health by the time the stim wears off even after getting mauled.
Slowed by acid = Must dive while affected by acid to compensate for slowdown (and stim if too much damage is taken or if surrounded)
Thank you for your wisdom, my you teach generations of Divers to come.
Wow, thank you for taking the time to write this down and share your experience!
I must attest to the effectiveness of the Gatling sentry against bugs, and even the machine gun sentry. Don't think it's only there to kill your enemies - it's also there to divert their attention. Throw it away from you. These sentries are mostly able to defend themselves (especially at point blank range).
that paragraph was all the info i looked for but couldnt find anywhere online lol , esp the stun stratagem combo been ahaving trouble placing them effectively and this should help a whole lot thank you very much
I for some reason love the way you type, thank you for this Tome of Knowledge.
callling me a Helldiver legend is quite the take but thank you LOL
Jokes aside, I'm glad you tagged me in this video. This was fantastic! I'm looking forward to your next video and thank you for your contributions to Super Earth 🤙
Absolute Legend!!! I watched your Cadet Helldive challenge and felt relieved I wasn't THAT insane 😂 Thank you SO MUCH for taking the time to watch ❤
But, you ARE a legend, Easy! ~Badger♥
Legend is a well earned title, helldiver! Wear it with pride, for democracy and Super Earth!
you did realize like many others, how when you play solo, you start to see the beauty in the design of the game itself, all the little details and things that you don't notice when you're shooting the shit with other pals, on the same token the game isn't the same without them, thank-you for your words for solo divers as-well, I try
There's beauty to found in all play styles, I'm glad I got a peek into the solo-diver's perspective!
@@QuantumBucket for Democracy and Super Earth 🫡
Yet I will NEVER forgive the invisible walls added to prevent hellpod control. Especially since enemies could still spawn on top of objectives for months later, only stopping once the nuke the bug-holes mission was added with bile titans insta killing the objectives as they spawned. It’s also why that removes essential personnel was so painful, enemies were spawning inside the bases and turning a defence mission into a capture and hold versus enemies on a 10 second multi drop/breach respawn timer.
Simple bad design.the maps should have spawn deniers around specific objects to force a tug of war versus all the teleport ambushes.
I think you earned your cape with this one helldiver. I loved seeing you learn through the whole process, especially the last one when you started actually shooting the hunters before they got close to you. Looking forward to seeing what else you can do!
Thank you so much for watching!!! We share your teamwork videos in our squad group chat all the time. Seriously appreciate all of the knowledge you share with your videos!
I understand that it might not look as cinematic for videos, but I highly recommend that everyone use the setting that has the aiming reticle on all the time. It makes hip firing so much more consistent and makes handling upclose enemies like hunters significantly easier.
I've got over 400 hours in the first Helldivers, and I did A LOT of high-difficulty missions. I know that game plays very differently from the sequel, but an awful lot of "skills" from the first game are still transferable. I just wanted to share my two cents on some things I see a lot of people doing that makes higher difficulty missions more challenging.
Nobody picks targets correctly, and that's pretty much it. What I mean by this is, if you see a swarm of Alpha Commanders heading towards you, those things need to die ASAP, but at the same time, you will have a horde of trash supporting those commanders. In teamplay, whoever has the biggest most effective gun for those is the one that would prioritize the Alpha Commanders, while at least _one_ other person supports to cover them and keep the trash away.
Instead, what happens more often than not is people develop "tunnel vision". They want to focus fire on the same threats, even if they are ill-equipped or would be much better off covering flanks and clearing trash. It is getting overwhelmed by trash which ultimately causes high-difficulties to be so hard, because the trash summons _more_ trash.
In HD1 it was very easy to develop a "buddy" system. You pick a person and stick with 'em. You watch the lines of fire they aren't looking at, you only shoot when you have to. Whether it's to attack enemies appearing on the flank you're covering, or to take over the line of fire your buddy was hitting when he or she has to reload. I don't see very many people using a "buddy" system in HD2. Even when the team seems cohesive and is sticking together, lines of fire are not established when things hit the fan. People aren't covering the flanks they need to be covering.
Some of the best games I've ever played in HD2 were matches that had true team cohesion. The person with the RR is reloading. I'm going to follow them and cover them from getting attacked while they're reloading. The guy with the HMG is about to run out of ammo, I can tell because the tracers look different. I'm going to move up and lay into whatever he was shooting, so he can reload and get the fire going again.
There was also a lot of target picking. I almost always bring _SOMETHING_ that can handle heavy armor, be it a stratagem or a specific weapon. However, if I see we have someone with the RR, or EATs, or what have you, I check to see if they are prioritizing this target. If they aren't, then I will take it out. I will be _ready_ to do it if they can't, but the point is, this goes back to the whole "focus fire" thing. When a bile titan shows up I often see _everyone_ focus on it, rather than focus on clearing the trash.
It is admittedly very funny when 2 500kb bombs and an incendiary orbital hit the same location, but while everyone else was looking at the big slow bile titan, I was the only one desperately trying to fend off the trash and now we have 60 hunters trying to murder us. And this issue compounds on itself, because now almost all of our AT options are on cooldown. What happens when another shows up? We're screwed.
Interestingly, HD1 had this same sort of "tunnel vision"/"focus fire" problem. I think it's because people instinctively want to shoot as many things as possible even if someone else has it covered. What separated high-level, high-difficulty play from most lobbies was trigger discipline, establishing lines of fire, and covering one another. After nearly 200 hours in HD2 I think that sentiment is still the same.
Good communication really helps with this, but most people don't have a mic enabled. It's really a waste to blow all your strategems on a single target, then you have to wait 2-3 minutes for the reloads while the next big enemy kills your team.
I dunno what to say about this but a buddy system is not good if your buddy isn't doing their job if they have anti tank they need to take out the armour fast so the others can cover them but most of the time this doesn't happen and the people with anti tank even tho your covering them they ignore the armour and keep shooting the primary so the chargers or biles (any armoured enemy) breaks every one up cause they have to scramble due to the breakthrough
If you wait until the last 10 secs of the pelican's landing sequence and leave the area before touchdown, it will hover over the LZ and continue to shoot enemies for you.
There should be a strategem where you call a pelican just to hover for a bit and shoot enemies. Maybe an upgrade path for it with different Gatling guns and rockets etc
I wish there was a reminder of that in the game, it seems most people don't know about it.
As a level 115 with 450+ hours you’ve inspired me to run solo 9+ missions, i wanna be a better team player and i think a training arc like yours would be awesome, cool video!
Good luck! It definitely highlights any weakness you have in your game immediately, but absolutely teaches you to understand every aspect of the game quickly as well.
I'm always Solo-diving. I'm a lvl 97 with +400hrs. Never tried to dive with randoms as they can be unreliable, but watching more of these videos also inspire me to increase my chances with others or dwell into higher difficulties.
We took my level 10 buddy with us on a Super Dive, he did remarkably well.
A legend in the making! 🫡🫡🫡🫡
Bro is general brash himself
It really is more about teamwork and positioning than folks give credit for if you ask me.
There's someone in my group that knocks it out of the park at killing enemies but they also regularly ignore danger to anyone but themselves and will gladly blow us and our attackers away without a second thought.
We still get through missions but good god does the lack of teamwork make it way way harder.
@@Unai626 The fact that 3/4 players where in a call possibly helped lol. And that guy's generally good at games, too.
@@Unai626agreed, with a good team any diffiiculty is a breeze. But with a bad one even the lower difficulties like 4-7 can be hard if the teammates mess it up.
It's heart like this, and willingness to contribute to a team, whatever that means at the time, that makes me love playing with my fellow divers. This is the first FPS I've played (because I am objectively *awful* at videogames) where the main draw for me is...the players...friends, randos, it doesn't matter. 1-3 missions in and I find people I have an awesome time playing with the whole night long.
And Quantum, I'd dive with you any day!
This just popped up on my recommended and I'm glad it did! This whole video was SO compelling
such a wholesome ending, good job on your training arc Bucket!
The storytelling here is incredibly compelling! There's quiet moments, intense action, questioning of the self and an eventual triumphant victory. I'm a big fan of people who tell compelling stories through video gameplay, and this really scratched my itch! I watched this yesterday when it only had 5k views, and I'm delighted to see that's tripled since I last checked! I hope you hit 10k subscribers by New Years!
Thank you for leaving such a kind comment and for returning to check on it!
Can whole heartedly recommend the arc thrower and thermite grenades for running bugs.
Also stealth armor isn’t good against their insane detection, so light engineer armor is best. +2 extra thermite is really helpful.
The arc thrower is like the flamer thrower but with infinite ammo, and a slight stunning ability. It’s so powerful it can stop chargers in their tracks, lining them up for a perfect thermite to the face.
Definitely run the eruptor for long range bug hole clearing.
Agreed only that i use the Blitzer and nadepistol
@@K1NG_of_ReVeNGe1 SAME! I was never a fan of the blitzer, but it just feels amazing now
@@crowdflattener9375
Blasphemy. I've been a blitzer fan since day 1 (primarily bug player)
Then it's firerate was basically doubled - which I already didn't see a reason for but of course appreciated. Then they added the "full auto" by holding the trigger - cool quality of life change, but another buff in my books. Now? It gets the extra slight stun buildup on top of it's insane stopping power. The Blitzer was my favorite bug weapon and they proceeded to buff it 3 times, and I love that. I hope they never nerf it lol
@@K1NG_of_ReVeNGe1 you only get 7 shots with the nade pistol, and when playing super helldiver, a single heavy bug nests has 10 holes to clear.
How do you make that math worth, without a supply pack or resupply
Eruptor gives you 35 rounds, with 5x the distance. You can clear big holes from 50 meters easy.
Nade pistol is only good out to 20 with a crazy arc
@@Maxsmack
By the existance of stratagems? You make it sound like the game is unplayable without the eruptor
The 40mins bug missions i suggest cookout, granade pistol, stuns/inciendiary/gas nades, autocannon, napalm orbitale/Eagle, 500kg/POS, gatling orbital/orbital airburst/gatling Eagle. I don't suggest multiple Eagles, It's a pain to wait the 500kg cuz u just used the napalm one
Such a well made video dude! So glad the RUclips algorithm suggested this for me. I don't have the balls to Hell Dive solo but man this is so helpful when teammates quit the game and you are left on your own when SOS doesn't spawn any new players.
What I found that works for me is mobility mainly. The Jump Pack is probably my most picked stratagem by a mile. You can just set yourself up from being in a bad position to a great one to deal with bugs. Currently trying to figure out the ways for bots now.
Your comment put the idea in my head that it would be awesome to see how many times one picked which strategeme. 😮
28:43 when he pulled this off i said “there you go” out loud 😂😂😂
anyone can benefit greatly from this. the number of great divers who flounder around aimlessly when shit hits the fan is not small.
I feel so satisfied when I win a game without even dying once on Super Helldive. It doesn’t always happen, but I do manage to do it quite a few times
Fun watching your learning curve. 😊
Thanks for tagging along the journey!
I find ignoring the bugs or bots spawn bases and doing the objective first helps keep them from spawning a crazy amount of heavy units. The more bases u destroy the harder it gets.
Wasn't it the other way around?
this was changed a couple months ago so now destroying bug and bot bases reduces spawns instead of increasing them
I just got back from defending Turing, destroyed all the nests and still got chased by 4 chargers, 3 bile titans, 2 impalers, 3 spore chargers, and an army of warriors, hunters, and commanders. No, destroying nests doesn't affect the spawn, it's just luck whether you get a low spawn rate.
Genuinely the best helldivers content on this site! Thanks for rekindling my love for managed democracy! FOR SUPER EARTH!!
Great editing. Had me on the edge of my seat for so many encounters cheering you on. Subscribed.
This video was awesome. The sound track and composition were fantastic. I could watch more of these. Very cinematic experience.
This video was a work of art
I can see the amount of time you put into this
Well done ❤ love your music, your commentary, your pacing, and your thought process throughout
Subbed
Cheers my brother 🎉
Thank you so much for watching! Your "Impaler Deep Dive" video is the only reason I conquered my fear of them.
@QuantumBucket I'm glad it was useful for you! ❤️ can't wait to see more of you and your squad taking on these difficulties
as someone who (respectfully) usually carries the people who may not know as much, diving is your friend! dodge every way you can when necessary. bile spewers? impact nades! also found the grenade pistol to be extremely helpful for them aswell. on bugs i typically run the Quasar cannon for impalers, chargers, bile titans, illegal broadcasts, spore spewers and shrieker nests! it is extremely versatile and has infinite ammo for your battles. speaking of infinite ammo the sickle laser rifle is a good dps fast firing rifle with infinite ammo if you manage your charges correctly. best of luck helldiver this video was alot of fun to watch
One of the biggest things that helped me with surviving in general is stim timing. You almost never wanna let your health get super low because its really easy to get one shot from there, like in this video a lot of the deaths were because you were already low, didnt stim, and go quickly finished off. Also, if you know youre about to take a lot of damage from something or are going to run through a group of ads, you can prepop a stim and let the lingering healing heal you through the hit
This really brought me 800+ hours ago, when I barely knew how to use a stim hahaha its really about the process and the squads u meet in every mission. For Super Earth!
Didn't think I would watch a 30 minute video, but wow. Amazing quality, stortytelling, just everything.
Huge respect to you my fellow diver. I wouldn't even dare to play any difficulty higher than 4 or 5 all by myself. Let alone Helldive or Super Helldive.
I enjoyed this video, the storytelling, the lessons learned, and also the references to the other legendary Helldivers content, which I will also check out. Well done.
This is a crazily underrated channel- best quality helldivers content out there!
One thing playing solo teaches you is that weapon choices is REALLY important. Like taking the Jar-5 against bugs, gonna have a bad time. Having mass clear options like the napalm barrage, options to help deal with heavies and a primary to keep the chaff off you.
the jetpack is the best support for solo diving you could possibly use. The ability to fly and jump to locations avoids so much and its also so good for getting away. Glad to see it get some love
You are an inspiration to us all brother. Many will follow in your footsteps.
only 1k subs? this is such a high quality video. i hope more people come across this hidden gem of a channel. wishing you success!
Im actually really liking the editing style and the content being helldivers is so great, nobody makes videos on helldivers like this, plus youve got some great commentary, def subbing now i gotta watch the other vids
I really appreciate your sub and thank you for your kind words!
Having conducted multiple solo Helldives now Super Helldive, this is such a great retrospective of what it was like before knowing he mechanics of the game. Now Helldive is way too easy for me, even pre Sept 17 patch, even more so now after the Sept 17 patch, being able to clear all nest and side objectives, even clearing all POI (Points of Interests) the diamond stuff in the mini-map, then extracting without using the timer exploit, I usually extract immediately, with 10 mins to spare, recharging eagles and timing my stratagem uses strategically. I've had games where I solo'd the entire maps then have Helldivers drop in, only extraction left to clear.
Keeping mobile and killing enemies fast is definitely the way to go for soloing. I usually rock Light armor for the movement speed, and hard hitting weapons for faster time to kill.
Now Super Helldive is the new learning curve for me, as each difficulty has its own recipe for success, can't wait for you to go even higher. For Democracy and Super Earth
Here's a little tip: you can hold down the 'G' key to make the grenade explode earlier when you throw it, similar to a real grenade. However, if you hold it too long, it will kill you just like a real grenade would.
Most irl grenades aren’t timed when they are primed, and rather explode on impact.
@@Caffinessthat’s false actually. Most of them are timed by a fuse that is lit by pulling the pin. Impact grenades are grenades that specifically explode on impact.
Massive tip. If you are running to extract and you get hit SPAM stims, i’ve noticed some times you get hit and just dont heal. Being at full health will always save you basically and not to mention they max your stamina so you can keep running. Also dive a shit ton. Very good for avoiding a lot of things. Also to clear massive hordes following you you can use napalm strike or eagle strike. All you have to do is drop it at your feet and sprint the other direction. Since it lands in a horizontal motion you wanna run away in a vertical form. Basically if you throw it at your feet dont run left or right run straight or back (but back doesn’t make sense considering you are running from something)
I know I am rather late but a few recommendations
There are a few major things you need in every group that can be a little hard to fit into a solo build
- Good AOE/crowd control. Things like 120's, air burst strikes, and 500 kg bombs which help with clearing a lot of enemies. Flamethrowers also work.
- Good single target damage (armor piercing). Things like orbital precision strikes and Recoilless rifles
- And utility. Grenade launchers, shield generators(mainly bots), and stuns. things that help complete objectives and stay alive. when I enter a search and destroy for example I make sure I have a lot of explosives such as the grenade pistol. the engineer passive or the auto cannon.
also weak points are an important thing to learn. The spewers and spitters, their week point is not the big green sack. That's just a spot that is un-armered. your gonna want to shoot the head. especially since you use slower weapons.
The bile titan can be killed with a single shot from a recoilless rifle. an EAT, or other high damage support weapon if you hit the face dead on.
_____________________________________________________
My personal load out if you want to take inspiration is
-------EQUIPMENT-------
Armor - Noxious Ranger
Primary - Dominator
Secondary - Grenade Pistol
Grenade - Gas Grenade
-----STRATAGEMS-----
Recoilless Rifle
Orbital Gas Strike
Eagle 500KG Bomb
EMS Mortar Sentry
The dominator provides great single target damage
the grenade pistol is amazing for bug holes and bot fabricators
the Gas Grenade lets me get enemies of f my back and distract them whilst doing some damage
the recoilless rifle takes a bit to reload but otherwise deals amazing damage to bile titans chargers and hulks
The orbital gas strike does the same as the grenade on a much larger scale (might swap one out soon)
the 500kg is amazing for taking out a hoard as the range has recently been buffed a ton same with the damage
the EMS mortar is great at giving me some breathing room to think and plan without the risk of getting killed because a scavenger got close to me and sentry decide they would much rather hit me and the scav
also the Noxious Ranger is a light armor so good movement and I can run straight through my own gas with no worry's and drop some gas on objectives to bugs loose track of me when they get close giving me more breathing room.
the main risks with this build are impellers and ranged enemies but the recoilless can usually take them out quick and a few shots from the dominator can kill a bile spewer easy.
Just remember what works for me might not work for you.
_________________________________________________________
Amazing video dude, and well done on your journey.
As a Solodiver I approve.
My loadout for Terminids:
Primary: Breaker Spray
Secondary: 'Nade pistol
Grenade: Thermite
Armor: Any armor with Democracy protects, Nade bonus, Stim bonus or Flame suppressant
Stratagems: Shield gen pack and Orbital Precision strike, the Support weapon can be Nade launcher, Flamethrower. And a sentry of your choice ( primarily the Autocannon, Gatling/ Machine gun or Mortar) You can swap out a sentry with Incendiary mines if you plan on using Flame reduction armor.
As for Automatons:
Primary: Sickle, Dominator, Crossbow, and Punisher Plasma.
Secondary: any and all work, but I primarily stick to Bushwacker or Redeemer
Grenade: Impact (both normal and incindiary) or thermite
Armor: Once again any armor with significant bonus modifiers (Democracy protects, bonus stims, etc.)
Stratagems: Orbital Precision Strike (OPS) or Eagle strikes (no smoke or cluster bombs, need strikes capable of clearing fabricators)
Shield generator, or Guard dog (the more you can keep off of your tail the better)
Support weapon: Autocannon (use open slot from pack for a sentry or another offensive strike), Quasar, Nade launcher or Commando.
And then a Sentry or minefield of your choice.
I came for the tips, I liked and subscribed for the cat, I stayed for personality!
Keep it up!! ❤
great video , good pace and editing
Dude
I lolled several times. Really rooting for you
Me watching this, seeing the setup on day1, i definetely see where it's going to go wrong, it's not easy though props for trying. Also sometimes it's good to retreat from the objective while clearing and then come back to it again to continue to operate the terminal rather than sticking to an area and dying. Also spewers are weak to explosive damage. Also the advice to listen to the satelite antenna is good but it's still good to watch on display first this way you can save your time by spining into the right side or even activate immediately as sometimes it might be already in a good position. P.P.S you can shoot spore spewer with your primary to destroy it f.e slugger
Theres some tech you can do with extraction, 1 stealth it, hide around the edge and frequently you can complete extraction without anything knowing you're there. 2 when pelican arrives right when he says pelican 1 incoming, you leave the extraction zone, this will make him hover there until you reenter the zone, firing his autocannon at everything the entire time
How the fuck do you have less than 1k subs...every single youtuber could learn a lesson from your work. Its a master class in simplicity and story telling. No tricks needed, just good narration, music direction, shot composistion and the best of the basics. This is how you keep an audience gripping to their seats and retaining views for a full length project. Great job, Arrowhead social devs should see this 🫡
Thank you for leaving such a kind comment! ❤ It truly means a lot
Something I feel like everyone needs to hear is: If you’re a helldiver trying your best, you are NOT a useless helldiver. Any amount of additional firepower in this galactic war is appreciated as long as you are doing your part.
0:55 song is catchy lol. I know you can’t use more because of copyright but that hooked me
I want to know the song name 😭
@@genos2545 sunset dream by Akibakid
Use grenade launcher against bugs. Allows your to clear a dozen bile spewers in seconds.
I then use orbital railgun and the 500k.for the biggies (if needed to fight them at all).
Also, enemies spawn rate increases every time you compete a main mission.
If you plan on doing the secondary objectives, did them first.
Thanks for the video.
I really moved to buy this game now.
Bro I have to admit, absolutely fantastic video. From start to finish. I just came across your Channel and I couldn't be happier. I most definitely liked and subscribed truly look forward to seeing more content from you. Keep up the great work. ❤❤❤
I’ve never done solo helldive, but when I do solo missions I think that the guard dog rover is an amazing option, simply because it’s 360 degrees of vision means that it can watch your back in a tight spot. The regular guard dog does this too, but I prefer the rover for unlimited ammo.
I've been soloing since the beginning.
A healthy squad of mates with you can definitely make the experience so much different. Both can be good in the correct context.
I commend you for gaining this skill. For super earth!
Is it easier to solo now after the patch?
@@CrookedShoeTales Not for me lol
I can barely complete Medium operations. But maybe it's because I'm low level and I don't have a lot of weapons and stratagems yet.
My favorite playstyle is a fast, always in the move hit and run strat that works on both bots and bugs. Here's how it works.
As you said, the key to solo helldiving and being consistently successful is to stay on the move, no matter what. Avoiding long fights is absolutely paramount. Towards this end, you need to take light or medium armor, my favorite two perks being the scout or engineer. Scout allows you to avoid patrols even if you get kind of close to them. It will absolutely surprise you how effective the ninja playstyle is, especially on jungle planets. If you end up fighting a swarm, you need to retreat and break line-of-sight. But you're most likely gonna have to kill the fast enemies like hunters. For bugs, bring the incendiary breaker. Even after the nerf its still God tier. You just have to slow down your shots and let them burn to death. The scorche is a good all-around choice for light, medium, and flying bot enemies. To handle heavies, take your favorite high damage heavy support weapon. Against bots, it's the autocannon for me, though I'll have to start trying out the recoiless rifle soon. I always take the grenade pistol as my sidearm, and almost exclusive take the impact nade in the grenade slot. I feel like the impact nades are extremely underrated. They are extremely effective at handling all types of devastators, bile and nursing spewers, and hive guards. When it comes to your booster, honestly, take whatever you want. I use the stamina enhancement most often because, as has been stated, movement is key.
Now, let's fill out the strats. We need 3 more. On bots, take the Orbital precision strike for its sheer destructive power. If you have all the modules unlocked, it comes off cooldown in a little over a minute and only needs to get decently close to buildings to destroy them. I SPECIFICALLY bring it for detector towers and strat jammers (after you turn them off, just throw down the OPS and walk away. There is no need to call in the hellbomb for this objective. Same for the rogue research stations). The next strat i bring is always the 380 barrage. You can just throw it in a base and walk away. Most times, it won't destroy everything in the base, but it does a good job at softening up the base for you to finish off later. This is my favorite barrage strat. Take the 120 or walking barrage if that's what you're more comfy with. And lastly, take the eagle air strike. Do I even need to explain this one? God tier at killing and destroying everything the bots have to throw at you except gunships and their bases.
For bugs, my favorite combo is orbital napalm, eagle air, OPS, and a heavy support weapon. Or eagle air, shield gen, OPS and commando.
Remeber. Stay. On. The. Move.
Happy diving. For Super Earth.
For future advise both for you and others, when it comes to Solo Helldive (and the Super Helldive difficulty which released a while ago) a few tips:
17:00
HI there nice video! First Galactic War Vet here, so when this dropped is Helldive right out if Basic often solo or duo. I have a few bits of advice: Rebinding your steam overlay to something other then Shift + Tab is by far the best piece of advice I have with the scout armor "good choice btw" you can see patrols while sprinting. It lets you cross the map without ever having a bug breach when mastered. Rebinding Stratagems Keys to the Arrow Keys lets you call in strikes while still Full sprinting. Have 2 Stratagems that can deal with the objective is a must. Be it closing holes, killing eggs ecta. Eagle Airstrike and Orbital Precision Strike are both really good but you can mix it up, depending on the mission. If you are a one man show you need a kit that can deal with everything, running away is by far the best strat, but sometimes that's not an option. A Good support weapon like the EAT-17 call them in every time they are off cooldown 60 sec and make sure you pick them up and drop them that way they are on the map, if you in a jam run to each EAT and use it then keep running. The Watch dog is a good idea to stop you from getting overwhelmed and kills stuff as you run away. It also lets you know if something is sneaking up on you. The point of the scout armor is to not be in a position you need heaver armor of the shield backpack, don't discount going prone and letting the patrol pass. Impact grandees insta kill bile spewers. THIS ADVICE IS SOULY FOR THE BUGS, BOT ARE I DIFFERENT BEAST. Not harder just you have to use a very different load and play style.
This is beautiful to me, because solo is the only way ive ever Helldived before since nome of my friends own the game, but I've never considered how much easier the game would be with more people. Hit and run strategies are completely necessary, especially against bots... I hate bots. But stealth is also extremely important, because without it, you won't be able to get close enough to do anything. Just some advice from my solo only experience in Helldiving.
16:51 pelican be like 👁👄👁
If only I hadn't called him Eagle 1, he may have helped me out more...
Very nice video, well edited, good music. Keep it up.
Wow! Your video editing is amazing. Very entertaining!
For sealing bug holes I highly recommend the crossbow, makes those big heavy nests a cheese, just don’t anger any bugs.
Stay on the outer edges & shoot the holes as u circle the perimeter.
Pre stim more brother! And always save the main mission for last as completing it multiplies patrol spawns by 4 --> up to 4x the breaches to deal with
How do you not have more subscribers?? This video was amazing! Keep up the good work Helldiver!
Thank you!
Lil tip: Hit F to melee when something is in front of you. its easy to forget but you can stun and push enemys away when you smash there nose in with the butt of your gun and there where many moments in there where that would have came in clutch for you
I actually had a plan to train for a bit, but honestly, I was not gonna executed like you, bro just throwing myself into the deep end you have to start completing the training and then I’m starting difficulty one and moving up and up until you complete an entire operation on each difficulty, which then allows you to go to the next difficulty
Respect to all methods of bettering yourself for Super Earth 🫡
Great vid, superb editing, engaging storytelling. I fx wit it.
Honestly, excellent work. Great video and super fun to watch. Keep it up! Love the anime intro xD
"Wait for mission timer to run out"
Me after hiding behind a small box and not triggering any patrols like 80 times and saving myself 10 mins
😂
Sentry's work great when on the move, throw them on the outside away from you running path. Forces the bugs to decide to keep coming after you and get shredded or leave you and try to catch up later.
Great video. Getting back to diving as of late. Still rocking my autocannon but trying out new loadouts and strategies
This was a good movie. Will probably watch again later for fun.
Kudos for the effort and the progress!
Admirable effort for science and liber-tea! :D
You are right though, this is a co-op game, so while it is doable in solo, it really shines with fellow helldivers next to you.
I'm mainly on the bot front, but I find your gear selection odd, given that you consistently get killed by certain enemy types, run out of ammo while attempting to PTFO.
With spewers your objective isn't to blow them up, just to halt them from spewing while you move away.
Lately my primary of choice for that is the Blitzer.
Electricity based, no cooldown, no heatsink, no ammo requirement.
Stun effect, can hit mulitple targets at once and works like a shotgun, but between shots your target remains kind of stunned, so it is ideal for crowd control.
It would've made exploded bugmeat out of that swarm of hunters and it stops the spewer from spewing at you if you hit them in the face.
As for the jetpack, I don't really see the benefit of it, given that hunters and the rest of the jump capable bugs keep pace with you and takes forever to recharge while every second counts.
A Supplypack perhaps would have worked better for your uprposes, to refill your stims and grenades when closing bugholes.
An orbital rail cannon strike, has the neat habit of adjusting aim, so you don't have to aim the throw accurately and it will try to prioritize targets, from objective targets to titans and so on.
Bringing along Expendable Anti-Tank launchers can be of benefit too. Their deployment timer gets back around relatively quickly and can be handy in combination with a rocket sentry deployed far off, especially when you have the priority target mode unlocked, so you mark something and it will aim there.
Localization Confusion also would extend the time between encounters, giving you time to recover.
Also some of the armors have additional slots for stims, or grenades.
It would be interesting to experiment with different combinations of different gear to find something that is more ideal for your solo attempts.
Assuming that you would want to revisit the trauma :D
When you are killing those eggs precall a supply drop. So you get the timer startin again. Then you can run around and pick it up when you need them.
liberty shines upon you diver, making super earth proud.
This is such an engaging video from such a small creator, keep up the good work.
Thank you!
@@QuantumBucket btw the anime style opening sequence was a ton of fun.
This video is amazing xD I've learned so much
I feel like a big part of the transition is armor choice. When dying at first you were basically always wearing medium armor .... which while alright in squads where youre both fighting and running, not as good solo when you're mostly running. The stealth armor in particular helps with reducing bug attention outside of objectives, and losing them when you need to.
Tips: Get a better wave clear main weapon or support weapon. Most of the times i notice you die to swarms and you outmanouver the bigger bugs. I recommend using a machine gun turret because of its fast cooldown and reliable wave clear potential. Expendables allow you to litter the battlefield with antitank options and sheild backpack is good for added defense but for the last strategem i recommend a stalwart or a grenade launcher for bile spewers since explosions kill the the fastest i have like 400+ hours in this game and you have to see each weapon as a tool for different problems. Love the vid
Honestly, just replace his gas strike with the orbital airburst, that thing is a beast against spewers and is Ap 4, meaning it can kill a charger (though it probably has to be stunned). The Airburst is probably in the Top 5 most underrated strats on the bug front
@bradychapman5645 that's true airburst is a really fun strategem and very underrated. I think the most underrated one is the base gaurddog (liberator). It's very good at ad clear and because it comes back to reload it protects your back from attacks (drone has its own hibox that does block attacks. I've blocked a hellbomb to the back before)
Great video! I like running solo on 6 or 7 so I can mess with different (possibly cursed) loadouts and generally improve. Not about to do it on helldive though, I'm just not built like you are
This was an amazing video. The story, the edits, the music. Well done !👏
Subbed
One of the best Helldivers videos! Regards: Lasse from Sweden
Thank you for the kind words!
amazing editing man!!!
Love the music choices to fit every situation
17:14 this is why you don’t leave enemies. They all pool together during the extract.
Generally its helpful to keep in mind armor mechanics.
On bugs, generally AV 4 is the highest armor value you see on enemies. On higher difficulties, "fleshy" spots have a max armor value of 2. This means that the breakpoints you want to keep in mind are AV 5 and AV 3 weapons in order to do full damage. Further more, bugs have a mechanic called "squishy" parts (such as bile spewer and bile titan sac) where some body parts have 0 AV but extremely high durability meaning it takes damage from everything but take reduced damage from the majority of weapons. Because explosions do 100% durable damage, explosive weapons are extremely effective at enemies with this property. I did notice that you like running the stalwart and the slugger which have armor pen of 2 and 3 respectively meaning you have no way of dealing with heavy enemies using helldiver weapons.
This means that you have to be extra conscious of what stratagems you bring. Normally stratagems serve three purposes being anti armor, creating breathing room, and as a quick solution to objectives. Ideally you want to bring a diverse enough loadout that can provide all 3 to some capacity. For specifically bugs, Eagle Strafing and Orbital Gatling are great at providing anti armor and creating space due to their high volume of fire, low cooldown, and being able to pen AV 5. Eagle airstrike and Eagle 500kg are great at dealing with objectives and armored targets due to being able to pen AV 5 and AV 7 respectively. Orbital barrages synergize very well with a mobile playstyle and allow you essentially "fire and forget" on large nests. Sentry guns are tricky to use on bugs since chargers exist but the MG 43 is on a low enough cooldown that it can be used to create space by diverting the attention of the main horde. On bugs, super high AV single use stratagems such as the orbital railcannon, Eagle 110 mm rockets, and orbital precision strike are generally overkill in armor pen capability.
Good luck and happy helldiving!
Crossbow is your best friend in solo. Takes out bug nests from FAR. Get a moon rover support and LMG. Gas orbital, 500 kg, redeemer and gas grenade. Gas disorients and confuses. Use either 50% not dying armor or gas armor. You Welcome.
I'm sure this has been said. Change up your stratagems. Try orbital barrages to help thin out the herd. 500kg bombs are also great with the ability to take out anything in the game. Try various weapons and sidearms to see what works. Play around with armor sets, too, and utilize their passives.
I find the Jetpack really good in solo missions since you can reach places that most enemies cannot reach you. Combine that with stealth armour and jar5 Dominator or the eruptor and a auto pistol side arm good combo.
Personally, I think the Trench Paramedic light armor with the Supply Pack is the best load out for Solo runs. That extra 2 Stims + the extra 2 seconds of invincibility is cracked. Combined with 4 complete resupplies means 24 Stims which would get you through everything but instant death.
I've never solo'd a Helldive mission myself, but I HAVE gone lone-wolf on team missions by splitting off to do objectives that the rest of the team didn't inclined to do. The main lesson I learned from those experiences is PICK YOUR FIGHTS. Of the fights you DO engage in, do your best to make sure you're the one that starts them and try to finish them FAST. A lone Helldiver can only dish out so much damage over a prolonged period of time, so the more bodies get involved the worse your situation gets.
If you get stuck in a prolonged fight, a strategy I've become particularly fond of is to always bring a sentry stratagem (gattling is excellent for this) with me since they not only act as a second source of damage but can also be a valuable distraction if everything is awful and you need to GTFO. Always try to deploy sentries AWAY from you, ideally somewhere they have good line-of-sight. This forces enemies to split up, giving you valuable breathing room to take down the ones still coming after you, at which point you can either assist the sentry or bail. Context dictates which is the best option.
Welcome to the Stealthdiver Family!
SUPER underrated channel
There should be somthing that helps you on solo missions like bosco in drg
Great stuff man I had to sell my ps5 so I could pay my bills, I live in Atlanta lol. But watching your stuff really makes my day man. Thanks for doing what ya do brotha