I've had a zombie get stuck on some invisible platform on the silent hill map where survivors can drop down into the courtyard on the 2nd story and gimp some Leon player who jumped off it.
I saw a zombie standing inside shack just standing right behind the window watching me repair a generator a dozen meters away. The zombies are so BS and i love them
they should make it so if the zombie attacks someone and nemesis kills that zombie they get the full infection from the survivor getting hit, like basically walking infection banks
I'm more disappointed Leon isn't constantly saying his famous phrase from the hit video game Resident Morally Bankrupt, *"What the..."* every few seconds or when he's injured.
He has the height of trapper, the long range attack of pyramid head, the sick basic attack of trickster, the infection of plague, the tiers of myers, and the rng of pig(for the zombies)
1 note about zombies you might find interesting. you can actually dodge the zombies attack by pulling away last second, and this actually locks them in an animation of doing a hit and you can walk right past them if theyre body blocking
@@_robo It would look like Gmod SNPC's trying to move on CSGO Office, they would run in circles for a little bit, go at mach 5 into a wall, then repeat that cycle (oddly specific, I know)
@@bitingsea3194 At the same time tho. It would 100% fit the Legion members. Dumbass teens who think they're the best and run into random shit. At least THEN playing as and against Legion would be fun lol
I dont play the game and really only know of Legion from youtube but yeah I dont get why its not like that either. Their name is LEGION why isnt there more?
I have been camped on hook by two zombies at the same time while the killer was patrolling near by. An adorable Dwight had to trade places with me. Never forgetti.
Men, if your zombies -Hook camp -Tunnel -Slug -Cover the windows and pallets Thats not your zombies, thats the one twins player out of the sixteen that exist
Good video dude, didn't know about that tactic about getting hit by zombies, that really sucks and hope they do something about it, like you said buffing base and nerfing the add ons would be a good start
Same as plague or legion, just do gens bro, torment does nothing to you if you're doing gens all day long, so does sickness and being injured, and in this case, so does the T-Virus
btw in my testing yesterday, i felt, that the zombies kinda spawn in the rough vicinity around survivors which also tells you kinda where they are. i found it especially useful at the start of trial (which is ironic since his one perk is basically exactly that, find survivors at the begininng lol). And i feel it does make sense to make them usefull, if the spawns were completly random, the chance of survivors running into them would be drastically lower
8:40 >no one will be proud as killer More like, everyone is gonna be too busy being proud of the Zombie for showing some initiative to care about what they themselves did
I actually disagree, I think that the amount that there is has been calculated based off of the amount of power they give to the killer and how annoying they are to survivors. The fact that a single zombie can either disrupt generator work which with ruin up can be a whole pain in the ass in and of itself, but they can also stay near hooks or block vital passageways. Making more of these RNG zombies available will detriment the gameplay. It's already difficult to evade a killer with a whip that insta-breaks pallets at Tier 2, but also having to evade multiple zombies? That being said, about the argument of the killer being somewhat add-on dependent, that can be said for most killers. Behaviour has said it that the game is intended for killers to use add-ons for best performances. Nemesis has good ones too, such as speeding up the zombies, which again, is a huge hindrance whilst doing generators. THAT along with, like Scott said, a free long-range view of survivors locations when a zombie detects someone and goes for them. Personally I would say that the killer has a lot of potential and is quite strong. I believe that his power is quite strong as well, the only thing I'd like to see done better about him, is to give him slightly more cool-down after breaking a pallet with his Tier 2 power.
I think pressing the secondary power button should be able to send a zombie to where you where pointing and they will hang out for a short while. But to do that they would need intelligent path finding.
@@aleksxyz23 playing a bit more i still feel that he should at least get one more zombie either base or addon. I do agree that the cooldown needs to be lower. I also feel he could use a bit more range and it being a bit more consistent when hitting over certain looks or at minimum something to help you understand what you can and cannot hit over.
@@soulreaver6546 You can turn with using camera movement, but I think PH is fine and still fun to play anyway... He is probably not tournament level material anymore, but he is more than enough for casual.
Dude I’m sorry but if you thought pre nerfed PH was fine your an actual idiot who’s barley pushing devotion 1 with a couple hundred hours not even, who just wants killers to get free bees without having to put any thought or input or read into anything otherwise there “weak” not just you even those 18 people that agree with you are stupid asf no offense.. and honestly he can still do it there some limits to it but there are a lot of places where I can still zone you out with PH and get a freebee but hey think you what you want. It’s funny you can literally go back and watch old videos of him right infront of your face and y’all would still deny it ahaha.
Damn Scott, you and i both were on the same wavelength for that early game infection issue. That was my first deduction for counterplay when analyzing this killer.
As a survivor going agains the zombies, I love them. I think they are so fun and unique and give me a reason to watch where I’m going when I’m not being chased. It also immerses me more in the game and idk I just like them. Sure they can be annoying at times but it’s ai at the end of the day and I’m not gonna rage over that yknow
a couple of things with Nemesis is for aiming at larger tiles aiming similarly to throwing Huntress hatchets has been beneficial, the zombies can also sandbag the Nemesis if you are unlucky and a survivor blinds them in a door way then you have to hit them and wait the recovery animation
Scott not talking about how if someone is about to wiggle of your back you can stand next to a zombie and they get instantly downed again. Best shit ever man.
Honestly I think modified breakable walls would be really cool for this map, maybe some of the walls have cracks in them, and interacting with them causes you to walk through. Or if not that, I think it would help if the walls that the tyrant destroys in the REmake were already open. It would still be an indoor map unfortunately, but whatchagonnado.
The Mine is a hard stun that interupts a kick animation...So just picture a Pop user who runs to Pop a 99'd Gen, get flashed by the mine, loses Pop due to Time running out, and while stunned a Survivor runs up and finishes the gen in your face. With the Zombies, I feel like they could fix a lot of the problems by doing 2 things. One, add in a Viktor Kick action whenever a Survivor Stuns the Zombo. Two, while keeping the Infection and Injuring Strikes, replace the Down Strike with a Deep Wounds instead so Zombies can't down you with bull anymore. To solve the Nemesis-Plague Problem, all they need to do is make Nemesis gain Tier Bar Status at half rate on Infected Survivors. Or even a Quarter. This nullifies the "Let a zombie bite me once to keep the killer from his power" plays
I feel like one change to the zombies is you could push them over from the back side to maybe help on indoor maps, if there’s no changes though that’s also fine
What a tactic, it's just like the plague tactic "I'll give her me being permanently broken, that'll show her" "I'll give nemesis permanent access to hurting me in the first hit, that'll show him" Like the tier 3 range up isn't even that great, I barely feel a difference tbh (I kinda wish it did something else)
Fun thing we found is that if a survivor wiggles out in front of the aggro range of the zombie you can get the survivor to get immediately hit and downed again, pretty sure the same can be said for unhooks if the timing is right and the survivor positions poorly
From what it looks like swinging with that tentacle seems like it has like no miss feeling even when it misses if that makes sense. Like I know it does obviously, but the animation just makes it look like one big motion that flows so well vs an m1 where it is fast but then you just don’t move for a sec. basically saying looks like it has good game feel.
If you’re going against a nemesis, it would be good if the survivors were able to pick up a free flashlight on the grounds but they have to find because sometimes you get blocked by zombies and blinding nemesis while he’s right behind you would give the survivors an extra reason to live and also helps them somewhat.
I think the zombies will be a big challenge for survivors, even on indoor maps it will require you to be more perceptive and remember where you last saw zombies so you can figure out a basic idea on where to go to avoid them.
The one thing I noticed when I played is that zombies right next to a hook are amazing. Someone got saved, immediately went down, got healed, and immediately went down again. Not that that wasn’t somewhat avoidable, but it was still funny as shit
I'm so happy we finally have a new killer that's strong and fun. Twins and trickster were so disappointing so I'm super excited for this chapter to finally have a new killer to play.
Scott to the point about zombies not blocking stuff on things like rotten fields, I had a game where I was running cow tree and a zombie cucked the loop forcing me to go wide around the small wall to get to pallet resulting in a down from nemesis. It can happen but probably rare. The RNG with zombies is going to be insane.
How do you think they could fix that strategy of letting themselves be bit by the zombies? The first thing that comes to mind is to make it so that the zombie hits give you progress too. I'm curious to hear what y'all think, though.
I like the zombies. They interrupt people healing, hooks, downed survivors, hide on corners and track from a decent distance and if you bait towards the zombies you can force the zombies to interact with chases. They can interrupt generators and can actually scare you as a survivor, plus they give the killer useful information too. Even on open maps, they act just as well, hiding next to trees and tiles and interrupting all sorts of actions easier than on an indoor map as they’re able to roam freely. As both, survivor and killer, I like the addition of zombies.
Something that could be cool as an iridescent add on is when you sacrifice a survivor, a zombie that looks like them will spawn under that hook. Making him very strong the more hooks he gets. Honestly I’m surprised there isn’t an add on that adds even ONE extra zombie.
The perk that lets you see survivor auras at the start of the match is just budget discordance. Yes it's more consistent but I'd say just over half the time, discordance tells me where the first 2+ survs are immediately and really that's all that matters most of the time. The thing that makes discordance better is it gives you value through the whole match
Actually on your point about his tentacle being hard to hit. I agree for the most part but I have noticed that the hitbox does linger for about a second. Experimenting with my buddies we had multiple instances where I would throw the tentacle to cut off a path and it hit even though they crossed the sort of blue line after the actual hit itself. I don't know whether this is a bug or if it's SUPPOSED to linger but either way I thought it was worth mentioning.
Easy fix to the contamination problem is make it so when a zombie infects a survivor nemesis get a percentage of his bar , so far he looks great not stupidly strong but not weak either will reward accurate plays. Hopefully he doesnt get nerfed too bad
There should be more zombies depending on map size, so they aren't useless camping a corner. Or make sure they kind of know survivor locations and track them.
I only got to play a few games on the PTB today and I already encountered zombie interference. There were two notable moments today: when my friend was on 2nd hook on Hawkins staircase area and a zombie literally blocked the way and attacked me. She died seconds afterwards thanks to that zombie. The second moment was when I was playing as Nemesis on a corn map where I was at a loop with a survivor and a zombie. The zombie stayed near the pallet and I chased them into the zombie. That was a pretty funny moment, but other than that I'm afraid the AI will be more of a hindrance than anything else.
They should make it so that if youre infected and on death hook, he can do a special "mori" where he turns you into a zombie and then he has a permanent extra zombie in the trial. They should also make his range just slightly longer or add addons that make it longer for the tentacle. And zombies instead should turn a different aura (like red) when they attack a survivor. Then, if you kill that zombie, then you get like 5x the amount of tier progress or something than you normally would get.
His secondary tentacle attack is basically like a short ranged hatchet. No going through walls, can go over pallets and short walls, (something like most of the debris on Haddonfield, fences, tables, etc.)
For the zombie blocking thing, I had a zombie hit me and down me while opening an exit gate. I literally couldn't finished the gate without getting hit. But I still think they shouldn't be nerfed other then attacking slower after successful hits. I love the zombies, theyre so cool
i feel like he should probably have some control over the zombie, like maybe command the closest one to walk towards an area, like you make a reticle just like how freddy places snares and then the nearest zombie will go towards that area and hit any survivors it sees along the way (dunno if it should prioritze hitting survivors or going to the area) but probably give this ability like a 35-ish second cooldown. but thats just what i think
I think he’s at a pretty good spot but if they add anything to him I hope it’s a couple specific things. -Maybe a sort of ability where when people are infected he slowly gains his ability (counter to staying infected and basically neutering his power) Maybe it could add an aspect like Freddy’s power where the more people are infected the amount of gains is multiplied for every infected person. (Could bring some interesting ways of combating his power, saving vaccines or finding the right time to use them) -More visual feedback on when you hit something with your tentacle that you can’t hit survivors over. (It’s really difficult to tell what things you can and can’t hit over, especially since how certain the hitbox for the tentacle can be) PS I really love the lethal pursuer perk or whatever it’s called. If you’re playing a high mobility killer (hillbilly, blight, etc.) It’s a pretty nice alternative to Corrupt. I mean you should still go for corrupt if you’re playing a killer more based on setup but I love being able to instantly be on someone’s ass when the match starts.
It would be interesting if you could blind the zombies (flashlight, firecracker, flashbang etc.) and when done, you could run into them and do a automatic animation that would push the zombie away. That way if you're traversing a hallway you aren't completely screwed
the thing about zombies and hooks, it seems like they're programmed to walk away if another survivor goes for the unhook. i saw it happen in zubat's video
Well,there are 3 solutions i can see for ranking up 1:increase the number of zombies in general(could break the map tho imo) 2:a zombie hit will refill his power the same way as if you hit them yourself 3: how i actually thought the power worked, infected survivors will slowly enpower nemesis,so if you don't vaccinate, he will eventually reach tier 2-3 I think the 3rd one should be the ptb change imo,but those are my answers to this problem
They could make it so that if your running head on at the zombie, kinda like the requirement for a fast vault, the survivor can push the zombie out of the way.
as a survivor i absolutely love the zombies. having to get up and move to a different side on a gen while this ghoul tries taking a bite outa me finally gives me something to do while killers in chase and im not bored as shit. i know its not helpful but thats kind of the point
As someone who plays mostly survivor, I think the zombies are really fun. Yeah, they can be unfair in certain situations, but they’re hilarious and add a whole new element to the game that’s needed.
only thing i would say in opposition to the let the zombie hit you early strat is that then nemesis can use his ability to down you in 2 hits instead of 3
I think a good addition to his kit would be making zombies track down contaminated survivors this would make contamination a threat and you have some influence over the zombies
Other than being able to be damaged by the tentacle, what's the actual downside to being contaminated? There needs to be incentive for them to cleanse it, like how if you reach full infection for plague, you're stuck in injured state because you can't heal. Some people may still refuse to cleanse so it doesn't give her a way to get her other power, but that leaves them with 1 it to down either way. It feels like they have a good foundation for it here, but it needs more built onto it. Also, idea, make it so zombies that have contaminated a survivor will give *more* progress for him if he kills that zombie, to make up for the fact that that you missed the opportunity.
The way the power was worded made me assume the mutation progress was over time based on how many survivors were infected. I think that may be a better system honestly. Then you could use vaccines early to keep him from leveling easily, but their limited number would be the hinderance, or you could save them for the end to tank an extra (inevitable) hit from the super tentacle.
@@Seoul_Soldier I disagree, even on Auto-heaven Wreckers, literally had the misfortune to be going towards Shack, injured, was evading a zombie going towards me, another emerged from the Shack and downed me. They then both stood there and stared at me, blocking the path for survivors. And not just that instance, so many times when I was on a generator I had to either rotate, and bless the player for not running ruin, or having a teammate to taunt the zombie away from the generator in order for me to finish it. It was either that or wasting the battery of a flashlight every 10 seconds. I guess running Any Means Necessary will be the new meta now.
8:40 “no one will be proud as killer if a zombie blocks a hallway” I’d be proud as fuck. Not for me, but for that beautiful zombie
BEHOLD MY SON
And then you fistbump them out of existence!
Agreed I'd laugh my ass off
lmao that happened on hawkins and it literally body blocked the dwight in a corner
@@MrxD-cg5xs you always gotta give them a good ol fist bump if they do a good job, sure itll kill them, but theyll die knowing they were a good boy
I have had several situations where the zombies defend generators or legit face camp a survivor and its the funiest shit ever.
I've had a zombie get stuck on some invisible platform on the silent hill map where survivors can drop down into the courtyard on the 2nd story and gimp some Leon player who jumped off it.
I saw a zombie standing inside shack just standing right behind the window watching me repair a generator a dozen meters away. The zombies are so BS and i love them
I wonder if they intentionally programmed the zombies to do stuff like that.
@@Fastroboom nah. The AI is super basic, they dont even known how to path to get to a surivor, they just kinda go straight.
@@TheEthanGamer this happens on the drop on coal tower too
they should make it so if the zombie attacks someone and nemesis kills that zombie they get the full infection from the survivor getting hit, like basically walking infection banks
Wow! Nice idea!
5Head idea
As a Survivor is could bring the Zombie to a Pallet..... He will never get my Juice 😂
@@defendmoon6813 rest in peace palettes oops DeadZone now you all die
@@Zennethe Any means necessary stocks are suddenly shooting up
"We're zombies, we're just expendable"
"Not to me"
I will tunnel anyone who tries to bonk my zombies
Nice clone wars reference
Only OGs will understand
When a Zombie bites a survivor and infects them, they should turn Yellow and Nemesis will gain more infection from hitting them
well there is a addon that turns them yellow when they hit a survivor so maybe make them turn red instead
That's a great suggestion!
The first killer in a long while that I'm actually having fun playing. Don't ruin this Behaviour
they will cuz survivor shate a chance at winning
A fun killer thats also a good killer? Behavior is actually suprising me
Ya already know 😔
They should just increase the tentacle speed and we’re completely good.
Don't worry, they will fuck him into the ground.
I'm more disappointed Leon isn't constantly saying his famous phrase from the hit video game Resident Morally Bankrupt, *"What the..."* every few seconds or when he's injured.
JESUS CHRIST!!!
Where did everyone go? Bingo?
A D A W A I T
Should be one of his perks, everytime Leon gets in a chase he can push a button and go "What the?"
your right hand comes off?
WAIT...so if zombies infect the survivors, he doesn't tier up? That's a oopsie
don't be dumb use code dumb
@@Rxsselll Huh
yep
@@gnarlyburrito5123 u read my comment
@@Rxsselll I'm confused😅...might b reading it weird
scott claims the map hits every checkmark of a bad map, but there are no breakable walls, checkmate you lied it's not "every" checkmark /s
big true
Thats strange, why there is no breakable walls? Almost every single map has them, maybe they want to rework them?
I am going to lose my mind if they added breakable walls. The map is bad, but at least it looks so good and faithful, don't make it out of place
@@Agent-nj6wn Isn't this the one map where they absolutely should put breakable walls? This is Nemesis we're talking about.
@@Nekrumorfiini1 Unless Nemesis can rush through the breakable walls, otherwise nah
Nemesis is the bastard child of all the killers combined but with zombies
He has the height of trapper, the long range attack of pyramid head, the sick basic attack of trickster, the infection of plague, the tiers of myers, and the rng of pig(for the zombies)
@@snewp_e2139 Hes waay taller than trapper lmao
And I'm all for it
5:15 “when you actually pull out your tentacle, that’s a dirty sentence.”
Damnit Scott we were all thinking that but you didn’t have to say it lmao
You just know if he didn't say it someone else would.
1 note about zombies you might find interesting. you can actually dodge the zombies attack by pulling away last second, and this actually locks them in an animation of doing a hit and you can walk right past them if theyre body blocking
hey, you can do that in RE too, neat!
imagine if they used the ai system with legion, thatd feel very fitting, but we all know they likely wont
bhvr can only handle a 0.05 m/s move speed and very minor animations. Can't even imagine what an AI would look like sprinting around the map.
@@_robo It would look like Gmod SNPC's trying to move on CSGO Office, they would run in circles for a little bit, go at mach 5 into a wall, then repeat that cycle (oddly specific, I know)
@@bitingsea3194
At the same time tho. It would 100% fit the Legion members.
Dumbass teens who think they're the best and run into random shit. At least THEN playing as and against Legion would be fun lol
I dont play the game and really only know of Legion from youtube but yeah I dont get why its not like that either. Their name is LEGION why isnt there more?
"this is looking pretty good" :) feelsgood
the zombies are free gen regression dude, they literally push people off gens and I've literally seen them go to hooks and tunnel FOR the killer lmao
Based zombies.
I have been camped on hook by two zombies at the same time while the killer was patrolling near by.
An adorable Dwight had to trade places with me. Never forgetti.
@@evenstarlights1625 These zombie tunnelers are a menace to society!
@@PlaceBotox and smart ones too! I was hooked in a jungle gym with no palette left. One stood at my hook they other at the window!
Men, if your zombies
-Hook camp
-Tunnel
-Slug
-Cover the windows and pallets
Thats not your zombies, thats the one twins player out of the sixteen that exist
When Scott says he looks effective, then you know a killer is well...effective.
Good video dude, didn't know about that tactic about getting hit by zombies, that really sucks and hope they do something about it, like you said buffing base and nerfing the add ons would be a good start
So you’re saying the optimal play style against nemesis is to be an anti-vaxxer?
There is gonna be so many memes about the vaccine
Same as plague or legion, just do gens bro, torment does nothing to you if you're doing gens all day long, so does sickness and being injured, and in this case, so does the T-Virus
I played a nemesis on midwitch and the zombies forced us into getting hit by the zombie or by nemesis
btw in my testing yesterday, i felt, that the zombies kinda spawn in the rough vicinity around survivors which also tells you kinda where they are. i found it especially useful at the start of trial (which is ironic since his one perk is basically exactly that, find survivors at the begininng lol). And i feel it does make sense to make them usefull, if the spawns were completly random, the chance of survivors running into them would be drastically lower
They’re going to nerf him because survivors are going to complain 24/7 and then he’ll be unplayable
As a survivor enjoyer this is the first time I am actually scared of the killer
accurate
8:40
>no one will be proud as killer
More like, everyone is gonna be too busy being proud of the Zombie for showing some initiative to care about what they themselves did
“This is actually a pretty effective killer.” YEEEEEEESSSSS.
I feel like he should have base kit more zombies, adfons that give him more or the quantity could be based off map size
I actually disagree, I think that the amount that there is has been calculated based off of the amount of power they give to the killer and how annoying they are to survivors. The fact that a single zombie can either disrupt generator work which with ruin up can be a whole pain in the ass in and of itself, but they can also stay near hooks or block vital passageways. Making more of these RNG zombies available will detriment the gameplay. It's already difficult to evade a killer with a whip that insta-breaks pallets at Tier 2, but also having to evade multiple zombies?
That being said, about the argument of the killer being somewhat add-on dependent, that can be said for most killers. Behaviour has said it that the game is intended for killers to use add-ons for best performances. Nemesis has good ones too, such as speeding up the zombies, which again, is a huge hindrance whilst doing generators. THAT along with, like Scott said, a free long-range view of survivors locations when a zombie detects someone and goes for them. Personally I would say that the killer has a lot of potential and is quite strong.
I believe that his power is quite strong as well, the only thing I'd like to see done better about him, is to give him slightly more cool-down after breaking a pallet with his Tier 2 power.
I think pressing the secondary power button should be able to send a zombie to where you where pointing and they will hang out for a short while. But to do that they would need intelligent path finding.
@@aleksxyz23 I didn't really feel that he was addon dependent but I've only played him for one day
@@aleksxyz23 playing a bit more i still feel that he should at least get one more zombie either base or addon. I do agree that the cooldown needs to be lower. I also feel he could use a bit more range and it being a bit more consistent when hitting over certain looks or at minimum something to help you understand what you can and cannot hit over.
Worried they'll pull another Pyramid Head and make changes to him that make him weaker and less fun to play.
You mean nerfing the part where he gets free broken zoning?
@@soulreaver6546 You can turn with using camera movement, but I think PH is fine and still fun to play anyway...
He is probably not tournament level material anymore, but he is more than enough for casual.
The nerf is reasonable but it feels kind of rough playing him.
Pyramid tilts tf out of me. With his endless 50/50s now, anyways. Wish they'd move away from that type of ranged attack.
Dude I’m sorry but if you thought pre nerfed PH was fine your an actual idiot who’s barley pushing devotion 1 with a couple hundred hours not even, who just wants killers to get free bees without having to put any thought or input or read into anything otherwise there “weak” not just you even those 18 people that agree with you are stupid asf no offense.. and honestly he can still do it there some limits to it but there are a lot of places where I can still zone you out with PH and get a freebee but hey think you what you want. It’s funny you can literally go back and watch old videos of him right infront of your face and y’all would still deny it ahaha.
6:49 WOW, I had a 2000's flashback. Crazy scenario to relive.
Damn Scott, you and i both were on the same wavelength for that early game infection issue. That was my first deduction for counterplay when analyzing this killer.
As a survivor going agains the zombies, I love them. I think they are so fun and unique and give me a reason to watch where I’m going when I’m not being chased. It also immerses me more in the game and idk I just like them. Sure they can be annoying at times but it’s ai at the end of the day and I’m not gonna rage over that yknow
Damn this came right on time for my midnight snack thank you scott
I love using the zombies to counter loops, directing the survivors toward them really breaks the loop and it's awesome.
That's some strong jaw game Scottie, let me know if u are available
Would smash 10/10
a couple of things with Nemesis is for aiming at larger tiles aiming similarly to throwing Huntress hatchets has been beneficial, the zombies can also sandbag the Nemesis if you are unlucky and a survivor blinds them in a door way then you have to hit them and wait the recovery animation
I really like the zombies, just absolutely love 'em
Best addition to the game in my opinion, they add more life
@@deadinside5431 Ironic
The B-roll footage ending with a fresh D/C.
Very on brand for Scott, here
Scott not talking about how if someone is about to wiggle of your back you can stand next to a zombie and they get instantly downed again. Best shit ever man.
I’ve been looking forward to this...
twice the pride double the fall
@@Jacob-zk1jy my powers have doubled since the last time we met count
I would be proud if a zombie blocked the doorway
Good, Anakin, good. Kill him. Kill him now.
I shouldn’t
5:00 legion with irie addon can do this as well.
he has a 4s fatigue and requires an iri though
He moves while breaking the pallet and then loses all distance he got due to fatigue.
Needs an iri addon and a fatigue reduction addon just to counteract it and keep the distance, meanwhile this is base kit for nemesis
to every reply above: that's not the point, he's just saying Legion also has an option for break pallets while in motion
@@ThndrMge doesn’t really matter if he has that option as well, he’s still a garbage killer
Honestly I think modified breakable walls would be really cool for this map, maybe some of the walls have cracks in them, and interacting with them causes you to walk through. Or if not that, I think it would help if the walls that the tyrant destroys in the REmake were already open. It would still be an indoor map unfortunately, but whatchagonnado.
despite this being unlisted, it was in your channel home
I’m pretty sure that’s a bug that you don’t get tier up if zombies hit people, but I’ve known behavior for a while so idk
My guess is that this is in fact a bug but they won't be able to fix it, so it will become a feature.
@@garto just like with hoarder
Cote became self aware with his 'pretty good job so far' comment and Scott is not afraid to join in on it
Damn this was funny ngl. Keep it up Scott. Keep it up and hard💀👀
The Mine is a hard stun that interupts a kick animation...So just picture a Pop user who runs to Pop a 99'd Gen, get flashed by the mine, loses Pop due to Time running out, and while stunned a Survivor runs up and finishes the gen in your face.
With the Zombies, I feel like they could fix a lot of the problems by doing 2 things. One, add in a Viktor Kick action whenever a Survivor Stuns the Zombo. Two, while keeping the Infection and Injuring Strikes, replace the Down Strike with a Deep Wounds instead so Zombies can't down you with bull anymore.
To solve the Nemesis-Plague Problem, all they need to do is make Nemesis gain Tier Bar Status at half rate on Infected Survivors. Or even a Quarter. This nullifies the "Let a zombie bite me once to keep the killer from his power" plays
I feel like one change to the zombies is you could push them over from the back side to maybe help on indoor maps, if there’s no changes though that’s also fine
I don’t even play this game but I will listen to this man talk until I die.
What a tactic, it's just like the plague tactic "I'll give her me being permanently broken, that'll show her"
"I'll give nemesis permanent access to hurting me in the first hit, that'll show him"
Like the tier 3 range up isn't even that great, I barely feel a difference tbh (I kinda wish it did something else)
Fun thing we found is that if a survivor wiggles out in front of the aggro range of the zombie you can get the survivor to get immediately hit and downed again, pretty sure the same can be said for unhooks if the timing is right and the survivor positions poorly
From what it looks like swinging with that tentacle seems like it has like no miss feeling even when it misses if that makes sense. Like I know it does obviously, but the animation just makes it look like one big motion that flows so well vs an m1 where it is fast but then you just don’t move for a sec. basically saying looks like it has good game feel.
If you’re going against a nemesis, it would be good if the survivors were able to pick up a free flashlight on the grounds but they have to find because sometimes you get blocked by zombies and blinding nemesis while he’s right behind you would give the survivors an extra reason to live and also helps them somewhat.
To summarize up : nemesis got a skinny tentacles than pyramid head
I think the zombies will be a big challenge for survivors, even on indoor maps it will require you to be more perceptive and remember where you last saw zombies so you can figure out a basic idea on where to go to avoid them.
7:00 gotta love scott admitting this instead of blaming the potential mentioner from the future
Scott is like the only person who isn't proud of a zombie kill,every clip I see the killer goes nuts lol
The one thing I noticed when I played is that zombies right next to a hook are amazing. Someone got saved, immediately went down, got healed, and immediately went down again. Not that that wasn’t somewhat avoidable, but it was still funny as shit
I'm so happy we finally have a new killer that's strong and fun. Twins and trickster were so disappointing so I'm super excited for this chapter to finally have a new killer to play.
The marvins blood add on makes it so it only takes 3 survivor hits and 2 zombies to get to tier 3 or just hit all 4 survivors a single time.
Every time the B-roll walked by a zombie I felt such a strong urge to punching in the fucking face even though I am not playing lol
Scott to the point about zombies not blocking stuff on things like rotten fields, I had a game where I was running cow tree and a zombie cucked the loop forcing me to go wide around the small wall to get to pallet resulting in a down from nemesis. It can happen but probably rare. The RNG with zombies is going to be insane.
How do you think they could fix that strategy of letting themselves be bit by the zombies? The first thing that comes to mind is to make it so that the zombie hits give you progress too. I'm curious to hear what y'all think, though.
I like the zombies. They interrupt people healing, hooks, downed survivors, hide on corners and track from a decent distance and if you bait towards the zombies you can force the zombies to interact with chases. They can interrupt generators and can actually scare you as a survivor, plus they give the killer useful information too. Even on open maps, they act just as well, hiding next to trees and tiles and interrupting all sorts of actions easier than on an indoor map as they’re able to roam freely. As both, survivor and killer, I like the addition of zombies.
Scott it happens so much lmao the zonbie fucking up a loop is constant
Something that could be cool as an iridescent add on is when you sacrifice a survivor, a zombie that looks like them will spawn under that hook. Making him very strong the more hooks he gets.
Honestly I’m surprised there isn’t an add on that adds even ONE extra zombie.
The perk that lets you see survivor auras at the start of the match is just budget discordance. Yes it's more consistent but I'd say just over half the time, discordance tells me where the first 2+ survs are immediately and really that's all that matters most of the time. The thing that makes discordance better is it gives you value through the whole match
Love you Scott I enjoy nemesis so far
Actually on your point about his tentacle being hard to hit. I agree for the most part but I have noticed that the hitbox does linger for about a second. Experimenting with my buddies we had multiple instances where I would throw the tentacle to cut off a path and it hit even though they crossed the sort of blue line after the actual hit itself. I don't know whether this is a bug or if it's SUPPOSED to linger but either way I thought it was worth mentioning.
Easy fix to the contamination problem is make it so when a zombie infects a survivor nemesis get a percentage of his bar , so far he looks great not stupidly strong but not weak either will reward accurate plays. Hopefully he doesnt get nerfed too bad
There should be more zombies depending on map size, so they aren't useless camping a corner.
Or make sure they kind of know survivor locations and track them.
the dc at the end was pretty godly
Imagine playing Nurse on this Map. RIP
Or blight 💀💀💀
I only got to play a few games on the PTB today and I already encountered zombie interference. There were two notable moments today: when my friend was on 2nd hook on Hawkins staircase area and a zombie literally blocked the way and attacked me. She died seconds afterwards thanks to that zombie. The second moment was when I was playing as Nemesis on a corn map where I was at a loop with a survivor and a zombie. The zombie stayed near the pallet and I chased them into the zombie. That was a pretty funny moment, but other than that I'm afraid the AI will be more of a hindrance than anything else.
They should make it so that if youre infected and on death hook, he can do a special "mori" where he turns you into a zombie and then he has a permanent extra zombie in the trial. They should also make his range just slightly longer or add addons that make it longer for the tentacle. And zombies instead should turn a different aura (like red) when they attack a survivor. Then, if you kill that zombie, then you get like 5x the amount of tier progress or something than you normally would get.
So should they make an add-on like Trapper for spawning more zombies? But maybe increasing their respawn timer by 1 second for each zombie
His secondary tentacle attack is basically like a short ranged hatchet. No going through walls, can go over pallets and short walls, (something like most of the debris on Haddonfield, fences, tables, etc.)
For the zombie blocking thing, I had a zombie hit me and down me while opening an exit gate. I literally couldn't finished the gate without getting hit. But I still think they shouldn't be nerfed other then attacking slower after successful hits. I love the zombies, theyre so cool
i feel like he should probably have some control over the zombie, like maybe command the closest one to walk towards an area, like you make a reticle just like how freddy places snares and then the nearest zombie will go towards that area and hit any survivors it sees along the way (dunno if it should prioritze hitting survivors or going to the area) but probably give this ability like a 35-ish second cooldown.
but thats just what i think
I feel an interesting thing to do for the zombies is allow the survivors to like push them away like how you would in resident evil
I keep seeing the zombies hiding on corners next to a chase and end up hitting them quite often if u bait into them
The Whip is basically "2 projectile hit scans". Head level then crouch level that's why he cant hit people crouching behind windows.
I think he’s at a pretty good spot but if they add anything to him I hope it’s a couple specific things.
-Maybe a sort of ability where when people are infected he slowly gains his ability (counter to staying infected and basically neutering his power) Maybe it could add an aspect like Freddy’s power where the more people are infected the amount of gains is multiplied for every infected person. (Could bring some interesting ways of combating his power, saving vaccines or finding the right time to use them)
-More visual feedback on when you hit something with your tentacle that you can’t hit survivors over. (It’s really difficult to tell what things you can and can’t hit over, especially since how certain the hitbox for the tentacle can be)
PS
I really love the lethal pursuer perk or whatever it’s called. If you’re playing a high mobility killer (hillbilly, blight, etc.) It’s a pretty nice alternative to Corrupt. I mean you should still go for corrupt if you’re playing a killer more based on setup but I love being able to instantly be on someone’s ass when the match starts.
It would be interesting if you could blind the zombies (flashlight, firecracker, flashbang etc.) and when done, you could run into them and do a automatic animation that would push the zombie away. That way if you're traversing a hallway you aren't completely screwed
the thing about zombies and hooks, it seems like they're programmed to walk away if another survivor goes for the unhook. i saw it happen in zubat's video
Well,there are 3 solutions i can see for ranking up
1:increase the number of zombies in general(could break the map tho imo)
2:a zombie hit will refill his power the same way as if you hit them yourself
3: how i actually thought the power worked, infected survivors will slowly enpower nemesis,so if you don't vaccinate, he will eventually reach tier 2-3
I think the 3rd one should be the ptb change imo,but those are my answers to this problem
i am so glad you made this, hi!
They could make it so that if your running head on at the zombie, kinda like the requirement for a fast vault, the survivor can push the zombie out of the way.
as a survivor i absolutely love the zombies. having to get up and move to a different side on a gen while this ghoul tries taking a bite outa me finally gives me something to do while killers in chase and im not bored as shit. i know its not helpful but thats kind of the point
As someone who plays mostly survivor, I think the zombies are really fun. Yeah, they can be unfair in certain situations, but they’re hilarious and add a whole new element to the game that’s needed.
only thing i would say in opposition to the let the zombie hit you early strat is that then nemesis can use his ability to down you in 2 hits instead of 3
Respect for the rockos modern life shirt
Nemesis is sick and I love the Passive and the map.
I bet they’ll have his classic outfit and a Mr.X legendary from Leon’s final boss fight so the tentacles and the running makes more sense.
The zombies can even attack a survivor in a locker! It’s awesome
I like how the zombies are something legion should have
I think a good addition to his kit would be making zombies track down contaminated survivors this would make contamination a threat and you have some influence over the zombies
I like the ai controlled zombies on paper there's a lot of fun ways to implement them for future killers
if the survivors get infected by a zombie you should get that progression added when you kill that particular zombie and problem solved
Other than being able to be damaged by the tentacle, what's the actual downside to being contaminated? There needs to be incentive for them to cleanse it, like how if you reach full infection for plague, you're stuck in injured state because you can't heal. Some people may still refuse to cleanse so it doesn't give her a way to get her other power, but that leaves them with 1 it to down either way. It feels like they have a good foundation for it here, but it needs more built onto it.
Also, idea, make it so zombies that have contaminated a survivor will give *more* progress for him if he kills that zombie, to make up for the fact that that you missed the opportunity.
The way the power was worded made me assume the mutation progress was over time based on how many survivors were infected. I think that may be a better system honestly. Then you could use vaccines early to keep him from leveling easily, but their limited number would be the hinderance, or you could save them for the end to tank an extra (inevitable) hit from the super tentacle.
There should be an add on that increase the zombie’s agro range
I played one PTB match as Nemesis and it was on Midwich. The zombies are literally disgusting on that match. Borderline unfair.
Then you play any outdoor map and they do absolutely nothing.
@@Seoul_Soldier I disagree, even on Auto-heaven Wreckers, literally had the misfortune to be going towards Shack, injured, was evading a zombie going towards me, another emerged from the Shack and downed me. They then both stood there and stared at me, blocking the path for survivors. And not just that instance, so many times when I was on a generator I had to either rotate, and bless the player for not running ruin, or having a teammate to taunt the zombie away from the generator in order for me to finish it. It was either that or wasting the battery of a flashlight every 10 seconds. I guess running Any Means Necessary will be the new meta now.
@@aleksxyz23 I'm like 99% sure the whole point IS to force survivors to stick together to bait zombies
Tentacles out for Scott!