I know you have been doing a couple of 3D printing projects but can you do a video showing how you take KitOPS generated models, bake/prepare them, and import them into Unreal Engine? This would be really interesting to see.
I personally have been looking for such a video… seems this workflow is only used for concept arts and not gaming… since gaming needs good topology & baking etc.. would love to know Chipp’s approach
Does your plugin reduce the object geo after desired effects achieved on final result? Meaning does it make one solid object afterwards with the displacements and textures for final output for it to be used in another scene of animation?
We originally thought of putting it on the panel, but there's just so much info, like the masterfolder, the KPACK name, and the INSERT name, along with a button. It would require multiple steps to rescale the N panel everytime you wanted to search. The prefs is easily accessible, floating non-modal, and retains search from view to view. Much better.
Chipp, I do respect all the amazing work you've done! But, it's worth to say that this new UI approach is terrible! If you want to implement a floating window, then do it as ONE BIG window with all the buttons and icons for the libraries. We can move this window to a 2nd monitor, assign a hotkey for opening it.
Hi Antony, Yes, I absolutely agree 100% with what you say. The problem is that blender does not give us floating windows for add-ons. So, we have to take advantage of existing panels that exist already in the interface. That said, you can't take the preferences window and move it to another panel and you can also open it with a hotkey.
@@Hal-Gas Ah, yes... I didn't see that initially (that part of the screen is covered up here with the Enhancer extension overlay). Cheers! Someone else has also just shown me a screen recording, and operation is nice and quick on their 3050Ti. I wonder why Chipp's is lagging a little in this vid?
They are all using EXACT bools. If I change to FAST bools, it goes considerably faster. Not to mention EACH INSERT may have a string of modifiers as well. So, you may be seeing a ton of different modifiers involved when you only see 5 or 6 in the asset browser. FWIW, the graphics card has little to do with the speed of compositing modifiers-- it's mostly GPU.
hey i messaged you on blender market i just wanted to ask you a really important question chip if i may, why does everyone else have a little box on the right were all the tools are on blender? its the hard opps little box, box cutter also has one but the hard ops one is missing on my blender, i bought and installed kits ops pro 2.26.4 sherlock zip and kit ops toggle display 1.3.23 zip, every tutorial i have been watching on hard ops they have the small little hard opps square on the right side were the tools are, i just have the tab to the left with the 3 little hearths like in this video. @@ChippWalters
Nice update! But isn't more convenient for the search function to be in the N panel, not in preferences, saving extra clicks?
See above comment on why we didn't put it in the N panel
I know you have been doing a couple of 3D printing projects but can you do a video showing how you take KitOPS generated models, bake/prepare them, and import them into Unreal Engine? This would be really interesting to see.
I personally have been looking for such a video… seems this workflow is only used for concept arts and not gaming… since gaming needs good topology & baking etc.. would love to know Chipp’s approach
@@johnnykaram881 Good to know I'm not the only one. But one would think that 3D printing would require this even more so.
Absolutely. I use kit hops with design magic for all of my 3D printed models. I need to do a video series talk about how all that works.
Do you really think, that going to pref everytime you need something to search is useable?)
The asset browser would be a much more useful system to use instead of that, I'd think.
see answer above.
Can't search it.
Does your plugin reduce the object geo after desired effects achieved on final result? Meaning does it make one solid object afterwards with the displacements and textures for final output for it to be used in another scene of animation?
Yes, you can do this.
Having to go into the preferences to perform the search instead of directly on the N panel seems a bit cumbersome to me.
We originally thought of putting it on the panel, but there's just so much info, like the masterfolder, the KPACK name, and the INSERT name, along with a button. It would require multiple steps to rescale the N panel everytime you wanted to search. The prefs is easily accessible, floating non-modal, and retains search from view to view. Much better.
@@ChippWalters Hm, don't you think that we really don't need buttons "visit store" in upper part?
Chipp, I do respect all the amazing work you've done! But, it's worth to say that this new UI approach is terrible! If you want to implement a floating window, then do it as ONE BIG window with all the buttons and icons for the libraries. We can move this window to a 2nd monitor, assign a hotkey for opening it.
Hi Antony,
Yes, I absolutely agree 100% with what you say. The problem is that blender does not give us floating windows for add-ons. So, we have to take advantage of existing panels that exist already in the interface. That said, you can't take the preferences window and move it to another panel and you can also open it with a hotkey.
May I ask what your PC spec is? Adding/moving etc. inserts looks pretty laggy.
looking at bottom right, he has a 24GB Vram so assuming a 3090, 4090... But I bet to run it smooth you need a good CPU 14900K or a 3960X Gen3
@@Hal-Gas Ah, yes... I didn't see that initially (that part of the screen is covered up here with the Enhancer extension overlay). Cheers!
Someone else has also just shown me a screen recording, and operation is nice and quick on their 3050Ti. I wonder why Chipp's is lagging a little in this vid?
They are all using EXACT bools. If I change to FAST bools, it goes considerably faster. Not to mention EACH INSERT may have a string of modifiers as well. So, you may be seeing a ton of different modifiers involved when you only see 5 or 6 in the asset browser. FWIW, the graphics card has little to do with the speed of compositing modifiers-- it's mostly GPU.
@@ChippWalters Thanks, Chipp!
Im quite exited. Back from Hospital i need to update!
To me your Bob Ross of sci fi
Is geometry added in the model baked in?
if I add surface features, am I able to 3D print those features?
Thanks!
Yes to all.
Love the concept especially for noobies that are new at all the inserts
I love the sets feature! That in and of itself is a really big help!
What's the difference between the kit ops free add on and the pro one? if the paid ones better please let me know id definitely buy.
Check out blendermarket.com/products/kit-ops-pro-asset--kitbashing-addon
hey i messaged you on blender market i just wanted to ask you a really important question chip if i may, why does everyone else have a little box on the right were all the tools are on blender? its the hard opps little box, box cutter also has one but the hard ops one is missing on my blender, i bought and installed kits ops pro 2.26.4 sherlock zip and kit ops toggle display 1.3.23 zip, every tutorial i have been watching on hard ops they have the small little hard opps square on the right side were the tools are, i just have the tab to the left with the 3 little hearths like in this video. @@ChippWalters
Wheee!
let's go
Nice update ❤