Rifle Optimal Distance Mechanic v2

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  • Опубликовано: 15 окт 2024
  • had to fix a typo.
    Part of a WIP guide at: zenoralagging....

Комментарии • 5

  • @vow23
    @vow23 3 года назад +1

    MonkaS

  • @doomdragon83
    @doomdragon83 3 года назад

    I get more damage from launcher than I do with rifle, even if launcher normal attack animation sucks.

    • @zenora4028
      @zenora4028  3 года назад +2

      That's because Launcher's easier to use, but has issues handling aggro (and being overall slower), whereas Rifle shines best with aggro since you can stay within optimal distance; fishing for counters (the strongest damage option outside of dumping rounds) and avoiding damage with its mobile moveset.

    • @doomdragon83
      @doomdragon83 3 года назад

      @@zenora4028 The sluggishness of launcher is bad and normal attacks are annoying with it. I wish it has more PP gain on hit, that one preaffix might be required for me.
      Multi Launch is great, Fallen Impact could use a charge level so it last longer/more damage. Fear Eraser is great as long as you aren't being targeted and you send out the sticky bomb.
      Rifle PAs don't jive with me at all except Homing Dart. Raging Shot feels bad like a sad mix of End Attract and Piercing Shell but without the damage and the same problem of being dodged by enemies that are somewhat mobile. Blaze Shot is a downgrade from Parallel Slider T-0, hits weaker than normal attacks and has accuracy issues, especially with those giant DOLLS if you try to aim upward. Rifle Grenadier is just Grenade Shell with a painful cooldown, especially if it misses, the mine is good. Spread Shot is good if you have it but takes too long to build up, why was this not a regular PA?
      For the class as a whole, I hate how Ranger is midrange and not long range. I bet Bow Braver is going to out range the Ranger, I just know it.