This really takes me back, I remember going to the arcade playing this, among other titles. I was like 10 or 11 at the time and one fine summer Saturday morning me and some kid I didnt know spent all morning trying to beat this and finally got to Belger when he ran out of tokens. I shouted, "take some of mine, get back in the game!" We ended up beating him and got to see the ending. Man those were the days, great memory.
Playing with random people to beat a game was so damn fun to do in person. We can do that today with online co-op but it’s not quite like being in person and working together. I had moments like that with the X-Men, TMNT, and Bucky o’Hare arcade games during parties at Chuck E Cheese.
Love that memory and miss the kind of instant camaraderie you could strike up with someone on a co-op game. Heck, I'm old enough that I could've been that kid who was short on tokens. Cheers!
I had a similar experience with a little kid once. Different game (Knights of the Round I think), but we got pretty far and I ran out of tokens. He just started dumping his in for me. We beat it and he was so excited to tell his dad when he came to get him shortly after.
Final Fight was the second game we had for the SNES, and for a long time it was just that and Super Mario World. Every bit of this game is carved into my childhood memories. I remember recording the soundtrack from the tv speaker onto cassette, then bringing it along on long car rides. Since the soundtrack is so brass-heavy, I tried more than once to convince the school band director to play a few Final Fight numbers at assembly (it never worked).
At least you can feel vindicated now, seeing how much of that classic era video game music has been played by high school bands these days. It would seem we weren’t the only ones that wanted to remedy that problem.
Dude, I don't even have to watch the screen to appreciate these videos with all the humor you incorporate: "Slam one of those J's into Silent Bob," or talking about how Bread got his name from from the sticks at Olive Garden. Good stuff, man!
It was massively stripped down but was still a huge step up from what most of us were used to playing at home. I remember getting this on christmas '92 i think. Good memories. A lot of fun
@Brandonweifu you're the one asking and being dismissive of a correct answer, unless you want to double dip for incomplete games as today's stuff frequently does as well.
I absolutely love this channel. I do like the fact you do some other games besides the NES. I think there's a lot of potential with more SNES as well as Genesis games if that's something you'd like to do.
Final Fight actually has a prequel of sorts. Muscle Bomber, aka Saturday Night Slam Masters, features Mike "Macho" Haggar back when he was an active wrestler, before he became the mayor of Metro City. Her daughter Jessica will get in the ring to celebrate with him if he wins. His appearance in that game also officially makes it part of the shared SF verse, alongside Final Fight and Rival Schools.
@freakyfornash Not officially, but several things make it evident. There is no mention of Haggar being a mayor in Muscle Bomber, and in Final Fight, it is explicitly said he had retired from pro wrestling. Also, Jessica looks younger than she did in the FF intro or the ending, and Cody is nowhere to be seen.
@@mappybc6097 Makes sense. But yet I am very curious as to why such a big game such as Final Fight never got a true arcade sequel though? That not counting the totally forgettable one on one Sega Titan fighting game in Final Fight: Revenge.
Actually, it was a trilogy of prequels, namely, Muscle Bomber: The Body Explosion/Saturday Night Slam Masters, as well as a Japanese exclusive upgrade that was called Muscle Bomber Duo: Ultimate Team Battle, and Ring of Destruction: Slam Masters II, and they all also took place parallel to the Street Fighter Alpha/Zero games. Also, prior to those games, one can argue that the Rival Schools games, a.k.a., Rival Schools: United by Fate/Shiritsu Justice Gauken: Legion of Heroes (Private Justice Academy: Legion of Heroes), its Sony PS1 NTSB-J exclusive update that was called Shiritsu Justice Gauken: Nekketsu Seisyun Nikki 2 (Project Justice School: Hot-Blooded Youthful Diary 2), and Project Justice/Project Justice: Rival Schools 2/Moero! Justice Gauken (Burn! Justice Academy), could all be considered as prequels to the Street Fighter Alpha/Zero games as well.
Well, I imagine he might have been playing these types of games, retro games, that is, for years like many of us have, yet he has always discovered how to beat them. Perhaps his passion for retro games, or video games in general, has seen him through to the end of all these games. Not to mention that like many a fan of these games, he has also looked much into the making of, and history, behind the games as well. I suppose one's deep love for something or someone allows such intimate knowledge of the same, that one really gets to know that something or someone in and out. That provides an advantage for UCBVG here, so that he eventually does beat the game, rather than letting the game beat him. He seems to be unwilling to give up like perhaps many of us have, especially since having a professional attitude and disposition toward each game, rather than a casual one (like many of us have had), also allows him not just intimate knowledge of each game, but also leads him into solving any difficulties he might have with the games. So, he's done his "homeplay" rather than his "homework" here. One last thing is that he might have also spoken with some of the creators of the games, like he did with his last video of Shadowgate, where he interviewed one of the creators of that game. So it should not be surprising that UCBVG really kicks butt, or slams bodies, like he did with Haggar and Cody here. Guess he has found his calling in life, as one person commented some time ago on "doing God's work" with these games. Thanks to UCBVG and everyone else here. Take care.
While I don't get anywhere near the immense levels of skill that people who play these games repeatedly do, I've found that going back to the games of my youth like this, NES TMNT, and many others that I never beat, I'm usually able to clear without too much in the way of difficulty now that I have better reaction time and thought process. I definitely don't go deathless, but now it's rare I get a game over more than a few times if I play some old title I've never played before, or haven't in decades.
I'm so glad to see you cover this version; people do nothing but complain about this now because Guy is missing, and it's only 1-player, but the sound effects were so meaty and satisfying that in terms of audio, I actually prefer this over the Arcade original.
The soundtrack to this version was lame, and cheesy, which I never really cared for. But if you had the Sega CD edition like I did, now that was the clear way to go all the way!
My Grandma somehow ended up finding a Japanese copy of Final Fight 2 back in the day and it was the coolest thing ever. Back in pre-internet times, we weren't even sure it was a SNES game for awhile lol. It was mind blowing when we finally got it working!
The Roger Rabbit joke makes me hope that you're slyly hinting at dropping a Roger Rabbit NES video soon! I've been hoping for that one for a while; it has a lot of fun history and secrets, as well as a lot of obtuse gameplay mechanisms you'd no doubt be great at explaining. Even if not tho, thanks for all the work you put into these. I've been watching every week for a year or so, and always link my friends to it. One of the best retro VG channels around!
Barrels were actually your greatest ally in this version. Because there can’t be more than four sprite objects or enemies on screen besides you, a barrel actually counts as an object. So if two barrels are up there it means there won’t be more than one Andore or two people on screen at once. This works on Final Fight 2 as well, and since the GBA version used the SNES as it’s base it sorta works there too. The issue on GBA is that the only time this ever really comes into play is on the hardest difficulty where it’s SIX enemies coming at you instead of three. If a barrel is there it knocks the count down to 5, but it’s still gonna be a crowded fight.
I've played thru final fight probably 100+ times in my life and I never knew that much about the story until right now. This channel and your work is amazing. Top notch. 🍻
Final Fight was one of my favorite arcade games and I remember being so excited when the SNES version was released. I really enjoyed it, despite all of the changes. Years later, I got the Sega CD version and that was nearly arcade perfect, with the only real difference being the enemy limit, and I don't know how many times my friends and I played through it. Glad to see this came covered here!
The thing about Haggar, he may only have one suspender but if he's facing left it's on the left shoulder and if he's facing right it instantly moves to his right shoulder.
In the Bay Area, you can trigger several useful bonuses by standing in just the right position under the dogs. You'll know you did it correctly when the dog starts barking faster. 1st Add 1000 points every 4 seconds 2nd Add 1 credit every 60 seconds 3rd Add 1 life every 60 seconds (disabled at 9 lives) 4th Restore 1 unit health every second Also, in the last part of the game leading up to Belger's room, there are often items behind the columns and railings. For example, before you bust into the final building, you can grab several items at the area in front of the door if you're fast enough.
"You may need to rush to the chandelier to spring the trap so it will release a nice barbecue for you to eat." I love how this game gave that sentence a chance to make sense.
I have many memories taking turns playing this with my dad. Really wish the SNES version was coop, he sadly died some years ago and I never got the chance to play the arcade version with him. Loved him dearly and this was a big regret of mine, but I know he would have loved it.
I still come back to play this game from time to time; I have the Arcade version of Final Fight on one of my consoles! It's always a good time going around cleaning the streets of Metro City one suplex at a time!
Funniest thing about the original title and the final title is that in fact, the title “Final fight” would have fit better for the Street Fighter and vice-versa for Final Fight. When you think about is, Street Fighter Game’s goals are to get to the final fight with the final boss and Final Fight plot is more about fighting in the streets than Street Fighter games actually are. That’s simply my point of view. Keep up the great work! I really like you video. It’s like watching a expert best friend playing the game to show you all the secrets!
I remember seeing pics of this game in Nintendo Power Magazine before the SNES had even launched, and it had me practically drooling. Definitely one of the best games the system ever got.
My nephew and I played a version of this on his Xbox and we just owned it. Your list of tips for movement, weapons, and technique are exactly what you need to do to kick ass
When I played this game I was very young and only made it to the fourth stage. Me and and my brother took turns playing (He chose Haggar and I Cody) but couldnt beat the 4th stage. its a beautiful memory that I will cherish forever.
I have Final Fight Guy in cartridge form. I worked at a Blockbuster and one slow day, the store manager and I decided to clean out the cabinets in our backroom. Most of what was in there was old signs and extra shelving, but someone had stashed a pile of Super Nintendo and Genesis games. They had the "previous rental" retail stickers on them. I forget *all* of the titles I got from that stash, but I know I got Final Fight Guy, Hagane, Final Fantasy Mystic Quest, and Axelay along with Phantasy Star IV, Earthworm Jim, Mutant League Hockey, and Sonic 3. They weren't even in the inventory anymore, and they assistant manager guessed an old employee had stashed them when Blockbuster converted all of their game rentals from SNES and Genesis to the next generation of consoles. The manager added the games back into the inventory, but the prices had been reduced to clearance level and I walked out with twenty games or so for about $25. Also, I'm glad that if they were going to censor Poison and Roxy that they just replaced them with Billy and Sid. It's better than doing the mental gymnastics they did in the Japanese version.
This was a great game to choose. Amazing play through! I looked into the 2 difficulty settings for the arcade version in the Capcom Beat ‘em Up Bundle. That second difficulty setting you were not sure about adjusts the rate at which the difficulty increases as you progress. As you advance the enemies get tougher and this can adjust how much tougher they will get.
There are a few games in the Capcom Beat 'em up bundle with 2 difficulty settings. I was wondering what the 2nd one was doing this morning when playing Final Fight.
Just recently found your channel and I love it, brings back a lot of memories and has caused me to pick up a lot of the classic games you have covered again and beat them once more. Some of them for the first time. Love your content man, subbed and will eagerly await each new video.
I remember killing the final boss in different corner to see if he still falls through the big glass lol good old days. Btw 2nd pup is growing up so fast, they are so adorable!!
He does. Decades ago I had Belger need the left of the screen and performed a Haggar 2x bear hug then piledriver. On that piledriver hit into the floor Belger sort of defied gravity and physics and in slow-mo the body floated through the air smashing through the window. Normally Belgar hugs the window when low on health for his imminent death from our heroes but in this play there was enough health to keep him running around until I did enough damage to Red line the health bar.
Also, just a tip, in Uptown, in the second section before the end, there's items hidden behind the the railing. I believe one of them is a BBQ or another good food item. But you have to be quick to grab them before the screen freezes and transitions. You'd have an easier time doing so with Cody (or Guy, depending on the version). The pillars in the 4th section have items that are easier to grab, and one or two are food items, but as UCBVG said, you don't want to try to grab them and be left vulnerable while doing so.
You can also get perks with points, lives, energy, and continues from standing in front of the four dogs in the Bay Area on both the Super NES, and Gameboy Advance versions of Final Fight, which not many know about as well.
I remember once hearing that Final Fight was also inspired by Streets of Fire, a 1984 action film about a guy trying to save his girlfriend who gets kidnapped by punks. It's an underrated film with a great soundtrack.
Watching you play these games takes me back to the times when I would watch my eldest brother playing games and I'm sitting right at the foot of the bed, silently in awe.
Oh! I see you have maximum carnage! Now there's a game that deserves an episode! All of the secret rooms, extra lives, hidden tokens for your allies...maximum carnage is a fun but difficult game that is worthy of an episode of you can beat video games!
I remember liking Maximum Carnage. I may have been too young but I definitely remember hitting a challenge wall and couldnt progress. LJN or not, I think MC is considered an exception where they did a decent job (or whoever LJN contracted. I remember another RUclips video claiming LJN had the licenses and shopped out actual game development).
@@OzymandiasWasRight Yeah, Maximum Carnage was actually a Software Creations game. Strange company (seriously, their output was about as varied in quality as LJN itself), but some good dudes in it. The Pickford Brothers seemed pretty cool in general, and they were smart enough to work pretty heavily with Tim and Geoff Follin for a lot of their music.
@@YukaTakeuchiFan yea...i think i remember the music even veing good. Ya know? I bet i have that on one of my handhelds, im giving that one a play with save atates, its abojt time i cheezed that game.
@@OzymandiasWasRight Good call, and yeah, the music in that game was friggin' great. If I may provide some advice, once you get to the final battles with Carnage, every time you swap between Spider-Man and Venom, you have a very short period of invincibility that you can use to sneak in and out of Carnage's massive attack ranges to dodge or counter his moves. Trust me, you're gonna need that edge.
Oh man I’ve been trying to remember what game it was I used to play over at my friend’s house when we were kids, and this is the one! Couldn’t ever beat it but it was a blast!
The arcade version of this ate up so many of my quarters as a kid, but easily it was my favorite arcade game by a mile. The first one to my recollection I managed to actually *beat* as well.
Nice video again, dude! Your channel is one of my faves, and I love your even delivery of humor throughout the reviews/playthroughs! The music in the final stretch that you said reminded you of the continue screen in Street Fighter II reminds me of the Chrono Trigger song A Shot Of Crisis, especially the bass line!
I love your videos. It has inspired me to buff my retro game collection. One game I would love a guide to is Abadox. The game is very fun, but seems ridiculously difficult to beat if you ever lose a life, despite essentially having infinite lives. But in any case, I'm looking forward to your weekly videos
I remember playing this in the arcades way back then... me and my classmates would take turns when we die so that we can finish the game. Fun times! Fast-forward to today, I have this game on Steam too. I just press continue to finish it. Nostalgia overload! 😌
Love the vibe of this game. I remember drooling over screenshots in Nintendo Power before the SNES came out. A lot of the enemy names are an homage, like Billy Idol, Sid Vicious, Axel and Slash from Guns n Roses, Andre the Giant, etc. Maybe some Fist of the North Star influence? Also the Capcom wrestling game influence as well. Not sure how much of this you mentioned I havent watched it all yet.
Mike Haggar's jumping piledriver halves enemy health - so it's b4est used when an enemy is fresh, and then less effective as the fight wears on. This is important when fighting bosses!
Hello U Can Beat Video Games! Another awesome video, Final Fight! One of Capcoms best! And Haggar is one of my favorites I chose him a lot . Haggar also reminds me of that one big dude in Fighting Force, Ben Smasher Jackson
Thanks for this one! I remember seeing this in the arcade and playing it on the SNES! This is my favorite genre of games, Streets of Rage 2 being my all-time favorite. I really hope to see more along these lines.
A few things. Haggar's pile driver does not require you to press Down to do. You simply hit jump then attack. While you did it a few times in the video you did not mention if you hold up or down while doing your basic punch combat you will instead end it with a throw behind you which can be good for putting the one lone guy behind you in with everyone else, or to break past Axl and Slash's blocks.
This was THE GAME every arcade I went to. I looked for it first thing. When Street Fighter II came out, that was a whole new ballgame, but this one is very special to me. I had all 3 SNES games (yes, I sold them). This should be good!
Sodom is the name of a band, like most of the names in this are references to music artists or songs. Abigail is a reference to King Diamond's album of the same name.
I wonder if his real name was actually supposed to be "Brad", but was somehow butchered, which wasn't exactly uncommon back then with video-games though? Same with G. Oriber, who's last name was probably meant to be "Oliver" too?
The fighting system in this game, where you can hold left or right to convert a punch combo into a throw, is something I really grew to enjoy when I was trying to clear this without continues. Really wish more games would have copied and evolved that system. The only one I ever found was Taito`s Sonic Blast Man (SNES version). You can hold up, down or left/right to get 3 different kinds of throws on the end of your regular combo. Would recommend trying it for yourself as it was clearly inspired by the SNES Final Fight.
Yeah, combos finishing with throws are so good in some of Capcom's beat-em-up games. Cadillacs & Dinosaurs, and the Punisher have my favorite implementation of this idea, using up or down to determine which direction the throw goes. The odd thing is those two games have the throw direction flipped. For C&D, it's pretty standard, up is forward and down is back. For Punisher, I have to remind myself "up and over" when I play it. For all the cutbacks they made to the Genesis port of Punisher, it was the removal of those throw combos that hurt it the most for me. Capcom's Battle Circuit also has it, unsurprisingly. I believe Undercover Cops by Irem also has this feature. There are probably a couple of other non-Capcom games, but I'd have to double check.
Notice how every time Haggar turns around, he takes the time to move his suspender strap to the other side. Back when I played this as a teen, my step father found Cody funny because his scream sounded like, "GET UP!"
Y'know, I'd been playing this game ever since I was a kid; the SNES version was one of my rentals of choice. I think it's relevant to mention that as I just went to an anime convention a few months ago, and found an SNES Mini that had been hacked to include a copy of this game. I'd been walking all day, and my feet were hurting, so I figured, "okay, I'm out of practice and haven't touched the SNES version in at least six years; I'll just play until I have to continue". Anyway, I somehow immediately scored my first 1CC of the SNES version of Final Fight in all my years of playing it. I like to think that this guide of yours reminded me of a few ways I could handle some of the trouble spots.
at 22:18 you missed a neat trick when destroying the car... Save the top left part of the car for last, and when he finishes and drops the pipe... the guy who comes in and yells "oh my car" will look like he's been impaled (grafix illusion) also in the later stages, Haggar's power bombs are way more effective to take out multiple enemies.
One of my favorite beat-em-ups. The only problem was, I never beat the game. As much as I loved Final Fight, it was too difficult for me. Now I'm talking 27 - 28 years ago. Haven't played it since, but I still remember it like it was yesterday.
You mean the SNES version or the Arcade one? because I never was able to 1CC the Arcade one but the SNES version was very differently, it was easier, for starters there cant be no more than three enemies on the screen at once and the bosses where slightly easier too, so I was able to consistently finish the game, at least on the easy setting...
@@chrishartzog9189 No problem there, in fact I hit a big wall and got stuck at Sodom when I first played it, but then got the feeling of the game right and started to advance from there... until the Big Abigail, that guy was the only one between finishing the game or not back then. Nowadays I can cheese him with various strategies posted on the Internet
I'm enjoying the Ultimate guide but I'm surprised he didn't mention the auto throw/body slam done by holding the opposite direction in the a attack combo on Cody's and Hagar's body blows. It literally prevents you from leaving an opening for enemies to attack you in the game.
This really takes me back, I remember going to the arcade playing this, among other titles. I was like 10 or 11 at the time and one fine summer Saturday morning me and some kid I didnt know spent all morning trying to beat this and finally got to Belger when he ran out of tokens. I shouted, "take some of mine, get back in the game!" We ended up beating him and got to see the ending. Man those were the days, great memory.
Thats a great memory. I miss arcades.
Playing with random people to beat a game was so damn fun to do in person.
We can do that today with online co-op but it’s not quite like being in person and working together.
I had moments like that with the X-Men, TMNT, and Bucky o’Hare arcade games during parties at Chuck E Cheese.
Love that memory and miss the kind of instant camaraderie you could strike up with someone on a co-op game. Heck, I'm old enough that I could've been that kid who was short on tokens. Cheers!
Arcades and renting games
I had a similar experience with a little kid once. Different game (Knights of the Round I think), but we got pretty far and I ran out of tokens. He just started dumping his in for me. We beat it and he was so excited to tell his dad when he came to get him shortly after.
Final Fight was the second game we had for the SNES, and for a long time it was just that and Super Mario World. Every bit of this game is carved into my childhood memories. I remember recording the soundtrack from the tv speaker onto cassette, then bringing it along on long car rides. Since the soundtrack is so brass-heavy, I tried more than once to convince the school band director to play a few Final Fight numbers at assembly (it never worked).
The subway music from the snes version gives me all the warm fuzzies ngl!
At least you can feel vindicated now, seeing how much of that classic era video game music has been played by high school bands these days. It would seem we weren’t the only ones that wanted to remedy that problem.
A valiant effort that was just before it's time.
Someone needs to upload an Extended Version of Andores Fight Theme on here!
Haha, that’s kinda awesome
Dude, I don't even have to watch the screen to appreciate these videos with all the humor you incorporate: "Slam one of those J's into Silent Bob," or talking about how Bread got his name from from the sticks at Olive Garden. Good stuff, man!
It was massively stripped down but was still a huge step up from what most of us were used to playing at home. I remember getting this on christmas '92 i think. Good memories. A lot of fun
Lol that's a good one with all the snes censorship but yes Final fight guy shouldn't exist
@@MrVariantthe hell were you on about last year
@@Brandonweifu you're not aware of the 2 final fight games that didn't have all 3 characters?
@@MrVariant don't ask a dumb question
@Brandonweifu you're the one asking and being dismissive of a correct answer, unless you want to double dip for incomplete games as today's stuff frequently does as well.
The best part of this game is how the suspender strap switched sides when you turn around to face the other direction.
I absolutely love this channel. I do like the fact you do some other games besides the NES. I think there's a lot of potential with more SNES as well as Genesis games if that's something you'd like to do.
I just want to say that the editing, music, intro, and ESPECIALLY, the first five minutes of history are phenomenally well done
When I first got my SNES back in 92. This was my first game I got along with the system. Man does this game bring back memories.
Those were the golden years bro
Final Fight actually has a prequel of sorts. Muscle Bomber, aka Saturday Night Slam Masters, features Mike "Macho" Haggar back when he was an active wrestler, before he became the mayor of Metro City.
Her daughter Jessica will get in the ring to celebrate with him if he wins.
His appearance in that game also officially makes it part of the shared SF verse, alongside Final Fight and Rival Schools.
Would love to get another Rival Schools,among so many other classic Capcom titles.
I know it got released after Final Fight, but was it an official prequel though?
@freakyfornash Not officially, but several things make it evident.
There is no mention of Haggar being a mayor in Muscle Bomber, and in Final Fight, it is explicitly said he had retired from pro wrestling.
Also, Jessica looks younger than she did in the FF intro or the ending, and Cody is nowhere to be seen.
@@mappybc6097 Makes sense. But yet I am very curious as to why such a big game such as Final Fight never got a true arcade sequel though? That not counting the totally forgettable one on one Sega Titan fighting game in Final Fight: Revenge.
Actually, it was a trilogy of prequels, namely, Muscle Bomber: The Body Explosion/Saturday Night Slam Masters, as well as a Japanese exclusive upgrade that was called Muscle Bomber Duo: Ultimate Team Battle, and Ring of Destruction: Slam Masters II, and they all also took place parallel to the Street Fighter Alpha/Zero games. Also, prior to those games, one can argue that the Rival Schools games, a.k.a., Rival Schools: United by Fate/Shiritsu Justice Gauken: Legion of Heroes (Private Justice Academy: Legion of Heroes), its Sony PS1 NTSB-J exclusive update that was called Shiritsu Justice Gauken: Nekketsu Seisyun Nikki 2 (Project Justice School: Hot-Blooded Youthful Diary 2), and Project Justice/Project Justice: Rival Schools 2/Moero! Justice Gauken (Burn! Justice Academy), could all be considered as prequels to the Street Fighter Alpha/Zero games as well.
This video would’ve saved me so many quarters as a kid. This is a great guide for an amazing game.
Man the memories of hours and hours trying to beat this Legendary Classic Beat em up 🤣😂...Great Work as always bro 💪💯
Dude, you are so amazing. I don't know how you can be an expert at so many games.
A.i.
Well, I imagine he might have been playing these types of games, retro games, that is, for years like many of us have, yet he has always discovered how to beat them. Perhaps his passion for retro games, or video games in general,
has seen him through to the end of all these games. Not to mention that like many a fan of these games, he has also looked much into the making of, and history, behind the games as well.
I suppose one's deep love for something or someone allows such intimate knowledge of the same, that one really gets to know that something or someone in and out. That provides an advantage for UCBVG here, so that he eventually does beat the game, rather than letting the game beat him. He seems to be unwilling to give up like perhaps many of us have, especially since having a professional attitude and disposition toward each game, rather than a casual one (like many of us have had), also allows him not just intimate knowledge of each game, but also leads him into solving any difficulties he might have with the games. So, he's done his "homeplay" rather than his "homework" here.
One last thing is that he might have also spoken with some of the creators of the games, like he did with his last video of Shadowgate, where he interviewed one of the creators of that game. So it should not be surprising that UCBVG really kicks butt, or slams bodies, like he did with Haggar and Cody here. Guess he has found his calling in life, as one person commented some time ago on "doing God's work" with these games. Thanks to UCBVG and everyone else here. Take care.
UCBVG = Ultimately Can Be Very Good?
Just a thought.
While I don't get anywhere near the immense levels of skill that people who play these games repeatedly do, I've found that going back to the games of my youth like this, NES TMNT, and many others that I never beat, I'm usually able to clear without too much in the way of difficulty now that I have better reaction time and thought process. I definitely don't go deathless, but now it's rare I get a game over more than a few times if I play some old title I've never played before, or haven't in decades.
I'm so glad to see you cover this version; people do nothing but complain about this now because Guy is missing, and it's only 1-player, but the sound effects were so meaty and satisfying that in terms of audio, I actually prefer this over the Arcade original.
That punch sound is so delicious
The soundtrack to this version was lame, and cheesy, which I never really cared for. But if you had the Sega CD edition like I did, now that was the clear way to go all the way!
The ost in this one inspires violent thoughts
My Grandma somehow ended up finding a Japanese copy of Final Fight 2 back in the day and it was the coolest thing ever. Back in pre-internet times, we weren't even sure it was a SNES game for awhile lol. It was mind blowing when we finally got it working!
This is a really good youtube channel and this guys skill at multiple old games is amazing.
The Roger Rabbit joke makes me hope that you're slyly hinting at dropping a Roger Rabbit NES video soon! I've been hoping for that one for a while; it has a lot of fun history and secrets, as well as a lot of obtuse gameplay mechanisms you'd no doubt be great at explaining. Even if not tho, thanks for all the work you put into these. I've been watching every week for a year or so, and always link my friends to it. One of the best retro VG channels around!
Barrels were actually your greatest ally in this version. Because there can’t be more than four sprite objects or enemies on screen besides you, a barrel actually counts as an object. So if two barrels are up there it means there won’t be more than one Andore or two people on screen at once. This works on Final Fight 2 as well, and since the GBA version used the SNES as it’s base it sorta works there too. The issue on GBA is that the only time this ever really comes into play is on the hardest difficulty where it’s SIX enemies coming at you instead of three. If a barrel is there it knocks the count down to 5, but it’s still gonna be a crowded fight.
And the king of useless information is😅😂
Oh damn, I didn't know this
@@SLICK8116its very useful information, youre just a hater 💀
@@jaykelley103 he literally googled it moron😂😅
It's not a great Saturday until I hear an "Allllllriiiiiiiigh," followed by a bork and meow. I love this channel.
"Barbecue is the best food you can get" is solid life advice
Watching you barely use the piledriver was killing me. I loved that move.
I've played thru final fight probably 100+ times in my life and I never knew that much about the story until right now. This channel and your work is amazing. Top notch. 🍻
Final Fight was one of my favorite arcade games and I remember being so excited when the SNES version was released. I really enjoyed it, despite all of the changes. Years later, I got the Sega CD version and that was nearly arcade perfect, with the only real difference being the enemy limit, and I don't know how many times my friends and I played through it. Glad to see this came covered here!
The thing about Haggar, he may only have one suspender but if he's facing left it's on the left shoulder and if he's facing right it instantly moves to his right shoulder.
In the Bay Area, you can trigger several useful bonuses by standing in just the right position under the dogs. You'll know you did it correctly when the dog starts barking faster.
1st Add 1000 points every 4 seconds
2nd Add 1 credit every 60 seconds
3rd Add 1 life every 60 seconds (disabled at 9 lives)
4th Restore 1 unit health every second
Also, in the last part of the game leading up to Belger's room, there are often items behind the columns and railings. For example, before you bust into the final building, you can grab several items at the area in front of the door if you're fast enough.
"You may need to rush to the chandelier to spring the trap so it will release a nice barbecue for you to eat." I love how this game gave that sentence a chance to make sense.
I have many memories taking turns playing this with my dad. Really wish the SNES version was coop, he sadly died some years ago and I never got the chance to play the arcade version with him. Loved him dearly and this was a big regret of mine, but I know he would have loved it.
"Over-alls are for suckers, suspenders are where it's at."
That's that galaxy brain thinking right there. Great guide on this game.
So many pro wrestler and other pop references in this game's enemy names. I loved it as a kid.
One of my favorite games right here…played it like mad in the arcade and at home. Renting FFG was a huge highlight for me, loved playing as Guy.
I was cracking up at several points, but probably the most at "high level juggalos!" Another fun playthrough. Love these vids.
I'm a juggalo and I laughed so incredibly hard whenever you made the Insane Clown posse reference. Thank you so much, that made my day.
I love that when Cody punches an arrow the word “arrow” appears in the top like the enemies names do.
Idk how the announcer learns how to play all these different games and edits on such a fast cycle. Mad props
I still come back to play this game from time to time; I have the Arcade version of Final Fight on one of my consoles! It's always a good time going around cleaning the streets of Metro City one suplex at a time!
Funniest thing about the original title and the final title is that in fact, the title “Final fight” would have fit better for the Street Fighter and vice-versa for Final Fight.
When you think about is, Street Fighter Game’s goals are to get to the final fight with the final boss and Final Fight plot is more about fighting in the streets than Street Fighter games actually are.
That’s simply my point of view.
Keep up the great work! I really like you video. It’s like watching a expert best friend playing the game to show you all the secrets!
I remember seeing pics of this game in Nintendo Power Magazine before the SNES had even launched, and it had me practically drooling. Definitely one of the best games the system ever got.
This game, and this channel, really take me back to a simpler time.
Thank you so much, ucan.
My nephew and I played a version of this on his Xbox and we just owned it. Your list of tips for movement, weapons, and technique are exactly what you need to do to kick ass
I look forward to these every week. I'd hate for ycbvg's videos to ever stop.
When I played this game I was very young and only made it to the fourth stage. Me and and my brother took turns playing (He chose Haggar and I Cody) but couldnt beat the 4th stage.
its a beautiful memory that I will cherish forever.
I have Final Fight Guy in cartridge form. I worked at a Blockbuster and one slow day, the store manager and I decided to clean out the cabinets in our backroom. Most of what was in there was old signs and extra shelving, but someone had stashed a pile of Super Nintendo and Genesis games. They had the "previous rental" retail stickers on them. I forget *all* of the titles I got from that stash, but I know I got Final Fight Guy, Hagane, Final Fantasy Mystic Quest, and Axelay along with Phantasy Star IV, Earthworm Jim, Mutant League Hockey, and Sonic 3. They weren't even in the inventory anymore, and they assistant manager guessed an old employee had stashed them when Blockbuster converted all of their game rentals from SNES and Genesis to the next generation of consoles. The manager added the games back into the inventory, but the prices had been reduced to clearance level and I walked out with twenty games or so for about $25.
Also, I'm glad that if they were going to censor Poison and Roxy that they just replaced them with Billy and Sid. It's better than doing the mental gymnastics they did in the Japanese version.
This was a great game to choose. Amazing play through!
I looked into the 2 difficulty settings for the arcade version in the Capcom Beat ‘em Up Bundle. That second difficulty setting you were not sure about adjusts the rate at which the difficulty increases as you progress. As you advance the enemies get tougher and this can adjust how much tougher they will get.
There are a few games in the Capcom Beat 'em up bundle with 2 difficulty settings. I was wondering what the 2nd one was doing this morning when playing Final Fight.
This game is amazing. Best punch sounds ever
“Good ol’ Bred. That guy was named after the famous sticks from Olive Garden.” Lmao
FANTASTIC video this week! Final Fight is one of my all-time favorite games! I have it for SNES, GBA & Switch. I can't get enough of it 😆
Just recently found your channel and I love it, brings back a lot of memories and has caused me to pick up a lot of the classic games you have covered again and beat them once more. Some of them for the first time. Love your content man, subbed and will eagerly await each new video.
A fun filled fact HAGGAR made a guest appearance in SATURDAY NIGHT SLAM MASTERS a great game too for SNES FINAL FIGHT WAS A EPIC GAME
I remember killing the final boss in different corner to see if he still falls through the big glass lol good old days. Btw 2nd pup is growing up so fast, they are so adorable!!
He does. Decades ago I had Belger need the left of the screen and performed a Haggar 2x bear hug then piledriver. On that piledriver hit into the floor Belger sort of defied gravity and physics and in slow-mo the body floated through the air smashing through the window.
Normally Belgar hugs the window when low on health for his imminent death from our heroes but in this play there was enough health to keep him running around until I did enough damage to Red line the health bar.
Also, just a tip, in Uptown, in the second section before the end, there's items hidden behind the the railing. I believe one of them is a BBQ or another good food item. But you have to be quick to grab them before the screen freezes and transitions. You'd have an easier time doing so with Cody (or Guy, depending on the version).
The pillars in the 4th section have items that are easier to grab, and one or two are food items, but as UCBVG said, you don't want to try to grab them and be left vulnerable while doing so.
You can also get perks with points, lives, energy, and continues from standing in front of the four dogs in the Bay Area on both the Super NES, and Gameboy Advance versions of Final Fight, which not many know about as well.
I remember once hearing that Final Fight was also inspired by Streets of Fire, a 1984 action film about a guy trying to save his girlfriend who gets kidnapped by punks. It's an underrated film with a great soundtrack.
Considering that Double Dragon was inspired by The Warriors, it's not much of a stretch.
Correct. That was a good, under the radar movie, which I HAVE too!
Watching you play these games takes me back to the times when I would watch my eldest brother playing games and I'm sitting right at the foot of the bed, silently in awe.
Oh! I see you have maximum carnage! Now there's a game that deserves an episode! All of the secret rooms, extra lives, hidden tokens for your allies...maximum carnage is a fun but difficult game that is worthy of an episode of you can beat video games!
LJN... anything but LJN
I remember liking Maximum Carnage. I may have been too young but I definitely remember hitting a challenge wall and couldnt progress. LJN or not, I think MC is considered an exception where they did a decent job (or whoever LJN contracted. I remember another RUclips video claiming LJN had the licenses and shopped out actual game development).
@@OzymandiasWasRight Yeah, Maximum Carnage was actually a Software Creations game. Strange company (seriously, their output was about as varied in quality as LJN itself), but some good dudes in it. The Pickford Brothers seemed pretty cool in general, and they were smart enough to work pretty heavily with Tim and Geoff Follin for a lot of their music.
@@YukaTakeuchiFan yea...i think i remember the music even veing good. Ya know? I bet i have that on one of my handhelds, im giving that one a play with save atates, its abojt time i cheezed that game.
@@OzymandiasWasRight Good call, and yeah, the music in that game was friggin' great. If I may provide some advice, once you get to the final battles with Carnage, every time you swap between Spider-Man and Venom, you have a very short period of invincibility that you can use to sneak in and out of Carnage's massive attack ranges to dodge or counter his moves. Trust me, you're gonna need that edge.
Loved this game back in the day! Haggar was my kind of mayor.
Oh man I’ve been trying to remember what game it was I used to play over at my friend’s house when we were kids, and this is the one! Couldn’t ever beat it but it was a blast!
I had the same experience with Streets of Rage 2.
I LOVE your dog.
Nobody cares about your comment. Too bad.
Why won't you respond to my comment? I like your dog!
The arcade version of this ate up so many of my quarters as a kid, but easily it was my favorite arcade game by a mile. The first one to my recollection I managed to actually *beat* as well.
Nice video again, dude! Your channel is one of my faves, and I love your even delivery of humor throughout the reviews/playthroughs! The music in the final stretch that you said reminded you of the continue screen in Street Fighter II reminds me of the Chrono Trigger song A Shot Of Crisis, especially the bass line!
I love your videos. It has inspired me to buff my retro game collection. One game I would love a guide to is Abadox. The game is very fun, but seems ridiculously difficult to beat if you ever lose a life, despite essentially having infinite lives. But in any case, I'm looking forward to your weekly videos
My dog died this week. Strangely it is comforting to have this dog play games with me
Great selection this week. I love final fight. Need to do streets of rage at some point.
Definitely
I remember playing this in the arcades way back then... me and my classmates would take turns when we die so that we can finish the game. Fun times! Fast-forward to today, I have this game on Steam too. I just press continue to finish it. Nostalgia overload! 😌
Love the vibe of this game. I remember drooling over screenshots in Nintendo Power before the SNES came out. A lot of the enemy names are an homage, like Billy Idol, Sid Vicious, Axel and Slash from Guns n Roses, Andre the Giant, etc. Maybe some Fist of the North Star influence? Also the Capcom wrestling game influence as well. Not sure how much of this you mentioned I havent watched it all yet.
Mike Haggar's jumping piledriver halves enemy health - so it's b4est used when an enemy is fresh, and then less effective as the fight wears on. This is important when fighting bosses!
it does but there is a minimum value of energy that it takes off. the same as a throw i believe.
Hello U Can Beat Video Games! Another awesome video, Final Fight! One of Capcoms best! And Haggar is one of my favorites I chose him a lot . Haggar also reminds me of that one big dude in Fighting Force, Ben Smasher Jackson
I enjoy watching your videos. You play jus like my uncle and I. Your great
I just beat this game!! I got to the last boss before but my health was kind of low back then. Thanks so much for your help!!🎉😊
Your commentary is epic on this one.
25:00 That cage match always kicked my ass. Great strategy!
Thank you for your content. I really enjoy watching / listening. Takes me back. Keep up the great work. Alllllright....
Thanks for this one! I remember seeing this in the arcade and playing it on the SNES! This is my favorite genre of games, Streets of Rage 2 being my all-time favorite. I really hope to see more along these lines.
I played this all the time, beat it with no continues used,..... Thanks for this video
So well done dude,i enjoy the video so much u make a great edit work,and i like the thumbnail,its so original and representative 🤪💥👊😎
I remember renting an SNES for the first time and this was the first game I ever played on it!
Thank you for posting something dedicated to this awesome game. Please, if you may post a video about the next sequels Final Fight 2 and 3...
A few things. Haggar's pile driver does not require you to press Down to do. You simply hit jump then attack. While you did it a few times in the video you did not mention if you hold up or down while doing your basic punch combat you will instead end it with a throw behind you which can be good for putting the one lone guy behind you in with everyone else, or to break past Axl and Slash's blocks.
One of my favorites games all time. Good times
This was THE GAME every arcade I went to. I looked for it first thing. When Street Fighter II came out, that was a whole new ballgame, but this one is very special to me. I had all 3 SNES games (yes, I sold them). This should be good!
In the last level behind the pillars there's food on one or 2 of them I found out by accident as a kid
Sodom is the name of a band, like most of the names in this are references to music artists or songs. Abigail is a reference to King Diamond's album of the same name.
The Breadsticks joke set off my Dad senses so hard I quit focusing on my work turned to the video to laugh and comment. 10/10 on that one sir :'D
I wonder if his real name was actually supposed to be "Brad", but was somehow butchered, which wasn't exactly uncommon back then with video-games though? Same with G. Oriber, who's last name was probably meant to be "Oliver" too?
The fighting system in this game, where you can hold left or right to convert a punch combo into a throw, is something I really grew to enjoy when I was trying to clear this without continues. Really wish more games would have copied and evolved that system. The only one I ever found was Taito`s Sonic Blast Man (SNES version). You can hold up, down or left/right to get 3 different kinds of throws on the end of your regular combo.
Would recommend trying it for yourself as it was clearly inspired by the SNES Final Fight.
I just remembered playing it. Was great fun. Don't recall much about it but that I loved it.
Yeah, combos finishing with throws are so good in some of Capcom's beat-em-up games. Cadillacs & Dinosaurs, and the Punisher have my favorite implementation of this idea, using up or down to determine which direction the throw goes. The odd thing is those two games have the throw direction flipped. For C&D, it's pretty standard, up is forward and down is back. For Punisher, I have to remind myself "up and over" when I play it. For all the cutbacks they made to the Genesis port of Punisher, it was the removal of those throw combos that hurt it the most for me. Capcom's Battle Circuit also has it, unsurprisingly. I believe Undercover Cops by Irem also has this feature. There are probably a couple of other non-Capcom games, but I'd have to double check.
I remember using that punch/throw combo playing as Cody all time. However, I used to hold the down button while punching to execute it.
It inspired me to do this at school to younger children. I really got the hang of these moves by the end of 9th grade
Pro Tip:
If you take a punch, 90% of the time, it’s best to use your super. It almost always is worth the loss of life than taking another punch/hit.
The only way I was able to beat this was on freeplay arcade, so much respect, sir. The yapping dog in the Bay Area is still the best part.
Axl Rose, Slash, King Diamond, Billy Idol, and Sid Vicious all make appearances in this game. As well as Andre the Giant. Their likeness anyways.
The audio was finer than the best glasses of wine.
I love this channel so much....you complete me.
This channel makes a lot of sense! Subbed! :)
Notice how every time Haggar turns around, he takes the time to move his suspender strap to the other side.
Back when I played this as a teen, my step father found Cody funny because his scream sounded like, "GET UP!"
Hol tf up.....there was two puppers in this intro!
And got the Drake line in on stage 5? You been killing it lately.
Relaxing to watch and skillfully played. Would have liked to see more piledrivers though.
Y'know, I'd been playing this game ever since I was a kid; the SNES version was one of my rentals of choice. I think it's relevant to mention that as I just went to an anime convention a few months ago, and found an SNES Mini that had been hacked to include a copy of this game. I'd been walking all day, and my feet were hurting, so I figured, "okay, I'm out of practice and haven't touched the SNES version in at least six years; I'll just play until I have to continue".
Anyway, I somehow immediately scored my first 1CC of the SNES version of Final Fight in all my years of playing it. I like to think that this guide of yours reminded me of a few ways I could handle some of the trouble spots.
One of my favorite SNES games. The bgm when you fight Katana (Sodom) is one of my favorite tunes from SNES era.
Beat it several times and there are tips to dealing with the baddies. Pinning them to the top of the screen and off screen will help you immensely.
Amazing. I've been trying to beat this for 2 months now
One of my favorite SNES beay 'em ups
Abigail is a reference to the King Diamond song of the same name.
at 22:18 you missed a neat trick when destroying the car... Save the top left part of the car for last, and when he finishes and drops the pipe... the guy who comes in and yells "oh my car" will look like he's been impaled (grafix illusion) also in the later stages, Haggar's power bombs are way more effective to take out multiple enemies.
One of my favorite beat-em-ups. The only problem was, I never beat the game. As much as I loved Final Fight, it was too difficult for me. Now I'm talking 27 - 28 years ago. Haven't played it since, but I still remember it like it was yesterday.
You mean the SNES version or the Arcade one? because I never was able to 1CC the Arcade one but the SNES version was very differently, it was easier, for starters there cant be no more than three enemies on the screen at once and the bosses where slightly easier too, so I was able to consistently finish the game, at least on the easy setting...
@@marcelo20xxxx Sorry. I meant the SNES version.
@@chrishartzog9189 No problem there, in fact I hit a big wall and got stuck at Sodom when I first played it, but then got the feeling of the game right and started to advance from there... until the Big Abigail, that guy was the only one between finishing the game or not back then. Nowadays I can cheese him with various strategies posted on the Internet
I'm enjoying the Ultimate guide but I'm surprised he didn't mention the auto throw/body slam done by holding the opposite direction in the a attack combo on Cody's and Hagar's body blows. It literally prevents you from leaving an opening for enemies to attack you in the game.
Helllll yea saw this up on Instagram and now have to see it yeaaaaa