Gonna keep a comment here to explain anything I missed! One major thing is that Olympia's crystalize works a bit differently than I described. It's not exactly a stun, but rather applies extra hitstun when a combo would normally end! This includes both hitstun running out and the crystal hitting the ground. Here it is in action: twitter.com/SBSarizona/status/1489469573036343296?t=YJBF8n45shBduBHNMOQEXQ&s=19 If you know anything else I missed feel free to let me know!
I think you definitely still have to know how to use the bombs, but i agree! When he only had the bombs you really had to rely on getting a lucky hit in (since the opponent had less things to have to expect), now he's got ways to better punish overextensions like the rest of the cast.
TBH my favorite additions to Mollo and Hodan are them finally getting official themes. I am never playing on the Forsburn or Maypul stage skins again lmao they're so good
So glad to see one of my favorite characters, Mollo get into the base cast... Even if he seems to be the most unstable of the four right now and keeps crashing on my Switch...
I didn't really enjoy playing workshop Mollo or Hodan, so I'm surprised how much I enjoy them now that they've released. The changes make them much more fun for me. Adding strongs to Mollo helped a ton!
If you don’t mind me asking, which of the 4 workshop characters is your favorite to use? It’s fine if you don’t have a favorite. Personally, I love using Mollo.
So this game was on sale, but I wasn't quite convined to pick it up. I remember seeing videos with these charatcers before and was super impressed! The fact that they have become offical charatcer is so damn cool! I love it when developers do that. That's honestly the reason that I picked up the game (it also helps it was still on sale.) I don't really have good enough internet for online, but it still looks like it will be fun!
I was hyped about mollo, but IDK how I finish maining pomme, I love the moveset and the new changes, and his theme is so good. Definetly my favorite update in rivals
I really can't wait to play and possibly main the explosive moth boi Mollo, he's actually one of the first characters I really wanted to play as but couldn't because I didn't have Steam nor R.O.A on computer, followed up by Wick the Bob-Omb, Astra, Gate Keeper, etc, and it's amazing that it'll come out this month, these first two start of the months this year are giving us a good feast 😆👍
I haven't played the workshop versions so these characters are completely new to me and I gotta say I'm blown away! brilliantly designed characters with unique and fun gimmicks. pomme being a combination of zelda and peach (kinda) might be my favourite. and hodan is probably the best adaptation from a a reallife counterpart I've seen maybe ever? absolutely awesome! can someone explain why that one combo is called the raywilliamjohnson though?^^
The pomme fair thing is a lack of experience. Pomme’s hover cancel fair was nerfed heavily from workshop because pomme no longer has no landing lag on whiffed float aireals. It technically slides the same distance, but in the workshop version, pomme can cancel the slide into another float and retain momentum.
All of these characters seem absolutely nuts, I've been threestocked on my mains by all of them already! Tell me I'm not the only one that thinks they got overtuned on release and will be nerfed soon
I played these characters (with the exception of Olympia) for the first time when they were released into the main cast. I played a few games with my brother, and these characters do NOT disappoint. Pomme especially, despite my usual control scheme not complimenting her play-style, she in incredibly powerful, if not fun (which she definitely is)
I think one big thing that you didn't mention was the general removal of Mollo's fuse pop mechanics. As far as I can tell, hitting the bomb no longer reduces fuse timer, so Bomb Tilting in general is less of a big part of his zoning gameplan, with throws and special interactions being a much bigger deal than Dthrow>Jab/Tilt I do kind of miss bomb tilting being good as it was really interesting but the new bombs are definitely BETTER, both for the character and for the health of the game. Sitting across the stage and flooding space with bombs is much less engaging than what he has to do now.
I hope they do this again. It's so amazing to see developers doing something like this :D giving creative minds a canvas to be expressive with their own unique characters. There are so many amazing characters in the workshop. My particular favourites are the Sai Characters.
I'm perfectly fine with the characters as they are now tbh, we still have the originals in workshop if we want them and these have their own special sauce
I have Mollo in workshop so as soon as i did find out about new characters i instantly did go to test both Mollo's and... damn,im for sure gonna main official Mollo now XD
I would like to say thank you for opening rivals up to me. (I think it was the ralsei with a gun video that got to dig myself into the rivals hole.) And when they dropped the update, I have been non stopping mollo! Thank you very much! And Have a nice day!
All of the characters are sick to play, and I like what they bring to the game! That being said...I partially don't think they accounted for Hodan being able to hold charge through moves if you just use tilt stick for attacks. He can just *spam* charged specials with little downside to movement or anything, which is fun but pretty oppressive to play AGAINST
I really enjoy all 4! The changes overall I think are pretty cool, but I just wish Olympia kept her homing attack towards the crystal, without it the move feels somewhat lacking.
Very sad you can no longer pet sidekicks(?) (I forgot what they're called) as mollo It was a great feature Also pomme's taunt being a projectile is cool
The best characters in the update are pome hodon and molo and olimpia i recommend grinding her aeither to level 9 and having sped at least 8000 on all her customs and i guarantee you she goes from kinda mid to okay but pome literally invadltes her entire custom gimicks with her customs actually 99 percent of the roaster ecect maby clairon with her best customs including plama smashes and a molo fisher missle silo and firework combo
My favorite combo I found out with Mollo was to drop a flash bomb then switch to a finisher and use down special This way my opponent is stunned with a finisher ready to explode
I'd assume significantly stronger. The reason for the change to Steam is likely that in most fighting games, the reason charge characters have to hold down and back is that those are the directions that will prevent movement towards the opponent. being able to negate this restriction with the new hodan would be brutal, His zoning is already insane as-is, and with that effect he could likely keep you almost constantly stuck in his projectile hell.
I’ve been going into tag battle cpu lv9s with them and their workshop variants. Or putting them against my favorite workshop characters to sharpen my edges with them
Pomme is my fav out of the 4. Never really played her mod version much but I think it's cos back the didn't like characters of that style (not game play but looks). Something I did find Strange is how they got rid of Olimpias dash. I thought it was kinda dumb a first and would make her weaker but nope, there are plenty of people kicking my ass online with her haha
this is easily the best update to come to rivals. it fixed my biggest two problems with the game. i couldnt play online it was just impossible and i didnt have a character i loved enough to main and properly learn the game. im absolutely addicted to Hodan. Mmm monke... i love movement characters and i play other fighting games so charge motion movement monkey feels like it was made for me. really enjoying mollo also. kind of a war criminal character, but im here for it. too bad round start neutral B crashes the game lmao.
@@Zetta330 just try to play without bombs for the first stock. ive been avoiding issues that way for the most part and it's worked. definitely a challenge, but it's worth it to play with mollo normals by themself.
You can hit opponents in the crystal state and they stay inside the crystal and cannot preform any-type of air recovery (from what me and a friend have tested) so I feel like that sets it apart from a normal hitstun
I didn't do the best job explaining it, and I pinned a comment with better info on how it works. But, when hitstun would normally end is when the crystal breaks, so it's more like it extends your hitstun rather than causes it. Like normal hitstun, you can still DI but you can't jump, dodge, or attack out of it.
I've never played workshop Mollo And honestly i think that's a good thing since i am pretty sure i'd get a terrible impression on the character at first and wouldn't end up maining him later
6:50 they can take away the complex steam charge mechanic and spirits giving me steam but they didn't remove my up air infinites and chains as a hodan player. 😈
I think there's enough different to distinguish the two versions, though the Workshop versions arent gonna be legal in most workshop events anymore. (to leave room for more characters without roster bloat) Whether you wanna keep em around is up to you!
@@JJonahJamesonattheDailyBugle Maybe because they didn't ake these characters so copyrights and stuff can be confusing. Idk to me it seems complicated if we do get these guys in the next game.
Ran into someone playing Hodan today he was extremely toxic and spamming so i gave them a taste of there own medicine and 3 stocked them 5 times they rage quit after that lol
Pomme isn't actually that much stronger than her original workshop as far as I can tell. She's actually the second least insane of the 4 that were added. Olympia's kinda weaker due to their changes. Pomme though, the inability to place songfield anywhere at any time polarizes her strengths and weaknesses. Pomme is very weak in disadvantage. Very often she can't escape juggles and is forced to DI away off stage. Being forced on the defense this way is usually not a problem in platform fighters if you have a good recovery with mixup, which Pomme does have, but it relies on using Songfield to accomplish that. Know what I'm getting at? So what ends up happening is, if you fail to win neutral and get put in disadvantage, you end up more often than not having to place songfield offstage to be able to recover. Pomme's recovery without songfield is pretty average, it's fine with float, but it's linear. Float can only go horizontal, and Up B can only go vertical, making it exploitable. Now the Song Field is off stage, and you can't place it on stage. Which means you can't use Song Field to start pressuring with omnidirectional floats, which can make it harder to win neutral, which puts you in the above situation more often. When it's bad, it's really bad. She's a lightweight so she can't afford to lose neutral too many times in a row because of this. Pomme in advantage though is really strong, but she has to work pretty hard to get that advantage if she loses neutral. Very often what ends up happening is - is that Pomme will stall the Song Field timer out and play defensively. This also means that you will be using Buffed Hit Single more and play keepout/keepaway before you can start rushing in with Song Field Floats. Song Field is actually a big deal for Pomme's early kill confirms, as it allows her to ladder combo off the top. I don't like these changes. I like Pomme, so I'll keep playing her and just git good, but this feels very different, too different and it kinda feels like I'm playing a character with very extreme game states. I understand why they made the changes, but a compromise might be nice. A way to get song field on stage after using it off stage would be good.
It's probably Hodan's most iconic kill confirm, down special cancel into up special. In workshop you need a sweatspirit to do the cancel, in the base cast build you just push parry on hit.
Ok so basically hodans charged down strong has a small window where it acts like a parry if an enemy hits him in that time frame, but instead it stuns then and he automatically counter attacks.
Hey @zetta. So I’m gonna be downloading rivals soon on my new pc. How do I download the updated version that has these characters and still has the workshop?
It'll automatically download the update on steam, so no worries there. As for WS, workshop's online, AI, and a few other things are broken in the update, but that should be fixed sometime soon, and workshop support is otherwise mostly intact. If you need to go back to a more stable workshop patch before those changes arrive: - Right click the game in your Steam games list and go to Properties. - Go into the betas tab and select Version 2.0.8.2.
That's just the default bomb now. Tapping neutral special gives your your last bomb instead of the default one, which helps you get bombs out more consistently.
So I haven't played in a few months, so this could easily just be my inexperience, but as a guy who's been really excited to play the new Hodan, he seems really weak compared to the other additions, more difficult and limiting to play, especially compared to Mollo, who seems a bit too powerful up close in addition to the powerful projectile spam he's capable of. The skill gap of a few months has caused me to not enjoy the game as much, sadly, and although I'll still stop in every now and again to try out the new awesome workshop additions people have made, the joy of fighting other equally skilled players has dwindled away for me.
That's fair, the game can be pretty unforgiving. Though I wouldn't count Hodan out, a lot of people think he's one of the strongest of the new additions! keep in mind that he can zone just as well (if not better) than the other characters, and also has some super reliable combos into the charged up special that can kill as early as 60%!
I would actually say so far Hodan and Olympia have from my experience shown to be scary good. I think Mollo is more matchup dependant, he makes Ellianna cry but inversely if he fights a Wrastor or Ori he isn't going to have a very good time. Hodan is just insanely hard to play at even a basic level so I would give him a few months until someone breaks his gameplay wide open.
The update is available on switch and PC, though the new netcode and workshop is PC exclusive so if you don't have the game I'd recommend that version more.
Gonna keep a comment here to explain anything I missed!
One major thing is that Olympia's crystalize works a bit differently than I described. It's not exactly a stun, but rather applies extra hitstun when a combo would normally end! This includes both hitstun running out and the crystal hitting the ground.
Here it is in action: twitter.com/SBSarizona/status/1489469573036343296?t=YJBF8n45shBduBHNMOQEXQ&s=19
If you know anything else I missed feel free to let me know!
This is for Nintendo ?
Talk about the new Nickelodeon AllStar Brawl update or i riot.
@@purpledragon5958 YES! YES!
Do a video on potential workshops for a character pack 2
I could never really get a hang of Mollo’s old bombs, so the fact that he has actual strongs now is super good
I think you definitely still have to know how to use the bombs, but i agree! When he only had the bombs you really had to rely on getting a lucky hit in (since the opponent had less things to have to expect), now he's got ways to better punish overextensions like the rest of the cast.
TBH my favorite additions to Mollo and Hodan are them finally getting official themes. I am never playing on the Forsburn or Maypul stage skins again lmao they're so good
All of the music is incredible! I love Pomme's theme so much
I really like the streamlining and changes. Makes them a lot easier to understand, I really hope to see some of them in rivals 3d!
Rivals 3d?
@@shortyg1018 there is a second rivals of aether being made, look up rivals of aether 3d and it will be easy to find
That'd be fucking dope. Hopefully we'll get more guests like Hornet from Hollow Knight.
It’s nice to see workshop characters get added to the main game.
So glad to see one of my favorite characters, Mollo get into the base cast... Even if he seems to be the most unstable of the four right now and keeps crashing on my Switch...
Yeah... to be fair he is a bug himself, it's unsuprising he would need some fixes.
@@Zetta330 BA DUM TSS
As someone who plays the Swtich version it's really interesting to see what these characters were like before. Great changes across the board
I didn't really enjoy playing workshop Mollo or Hodan, so I'm surprised how much I enjoy them now that they've released. The changes make them much more fun for me. Adding strongs to Mollo helped a ton!
Zetta: Charged Fair is now a huge kill area! Its well worth the akwuard input!
Me who uses the tilt stick: Im four paralel uneverses ahead of you!
Honestly who doesn't have that
@@themarioking7127 Almost everyone (Asuming that you play whit a controller cuz doing it on keyboard sucks)
If you don’t mind me asking, which of the 4 workshop characters is your favorite to use? It’s fine if you don’t have a favorite. Personally, I love using Mollo.
I'm also a mollo player!
@@Zetta330 me too!
Yeah mollo is my favorite
Olimpia
@@Pricklyscug Same
I think I’m an Olympia main and a Pomme secondary. And I’m not just talking from the new characters. I think they might just be my new mains.
I'm thinking Olympia and Molla, with some Hodan for screwin around. These new characters are just SOOO good!
So this game was on sale, but I wasn't quite convined to pick it up. I remember seeing videos with these charatcers before and was super impressed! The fact that they have become offical charatcer is so damn cool! I love it when developers do that. That's honestly the reason that I picked up the game (it also helps it was still on sale.) I don't really have good enough internet for online, but it still looks like it will be fun!
I was hyped about mollo, but IDK how I finish maining pomme, I love the moveset and the new changes, and his theme is so good. Definetly my favorite update in rivals
I really can't wait to play and possibly main the explosive moth boi Mollo, he's actually one of the first characters I really wanted to play as but couldn't because I didn't have Steam nor R.O.A on computer, followed up by Wick the Bob-Omb, Astra, Gate Keeper, etc, and it's amazing that it'll come out this month, these first two start of the months this year are giving us a good feast 😆👍
I haven't played the workshop versions so these characters are completely new to me and I gotta say I'm blown away!
brilliantly designed characters with unique and fun gimmicks. pomme being a combination of zelda and peach (kinda) might be my favourite. and hodan is probably the best adaptation from a a reallife counterpart I've seen maybe ever? absolutely awesome!
can someone explain why that one combo is called the raywilliamjohnson though?^^
The pomme fair thing is a lack of experience. Pomme’s hover cancel fair was nerfed heavily from workshop because pomme no longer has no landing lag on whiffed float aireals. It technically slides the same distance, but in the workshop version, pomme can cancel the slide into another float and retain momentum.
All of these characters seem absolutely nuts, I've been threestocked on my mains by all of them already!
Tell me I'm not the only one that thinks they got overtuned on release and will be nerfed soon
Yeah everyone but hodan seem to be crazy unbalanced
the week that these 4 dropped was one of the most hype times in my life for me, next to their initial reveal and Steve in Smash bros
I played these characters (with the exception of Olympia) for the first time when they were released into the main cast. I played a few games with my brother, and these characters do NOT disappoint. Pomme especially, despite my usual control scheme not complimenting her play-style, she in incredibly powerful, if not fun (which she definitely is)
hodan was very fun in his workshop version, but now the combo potential with down b cancelling is sooooo cool
yeah, the fact you don't need to jump cancel anymore opens up a ton of new options! Just getting the bury into a strong is also pretty satisfying!
@@Zetta330 generally the strongs are too slow for linking after the bury, so reads out of it are very cool too
Don't forget to mention that Hodan and Mollo have infinite wall stalls now. Not sure why that's a thing.
I think one big thing that you didn't mention was the general removal of Mollo's fuse pop mechanics. As far as I can tell, hitting the bomb no longer reduces fuse timer, so Bomb Tilting in general is less of a big part of his zoning gameplan, with throws and special interactions being a much bigger deal than Dthrow>Jab/Tilt
I do kind of miss bomb tilting being good as it was really interesting but the new bombs are definitely BETTER, both for the character and for the health of the game. Sitting across the stage and flooding space with bombs is much less engaging than what he has to do now.
Thanks for all the consistent and great videos, Zetta. I really do appreciate these, even if I don't watch all of 'em. Keep at it!!
I hope they do this again. It's so amazing to see developers doing something like this :D giving creative minds a canvas to be expressive with their own unique characters. There are so many amazing characters in the workshop.
My particular favourites are the Sai Characters.
SIDE SPECIAL JUMP CANCELS STILL EXIST ON OLYMPIA??
LETS GOOOOO
Not only is it still there, it's absolutely insane now to make up for the field requirement. I've jumped over all of julesvale with a jump cancel lol
I'm perfectly fine with the characters as they are now tbh, we still have the originals in workshop if we want them and these have their own special sauce
I have Mollo in workshop so as soon as i did find out about new characters i instantly did go to test both Mollo's and... damn,im for sure gonna main official Mollo now XD
I love all of the 4 Characters my new favourite character is olympia!
Hodan only having down charge makes it so I might actually be able to understand him now lol
I would like to say thank you for opening rivals up to me. (I think it was the ralsei with a gun video that got to dig myself into the rivals hole.) And when they dropped the update, I have been non stopping mollo! Thank you very much! And Have a nice day!
I'm really enjoying Pomme, being a hunting horn main XD
But really, I love her neutral special, so much combo potential!
Pomme is nuts
All of the characters are sick to play, and I like what they bring to the game! That being said...I partially don't think they accounted for Hodan being able to hold charge through moves if you just use tilt stick for attacks. He can just *spam* charged specials with little downside to movement or anything, which is fun but pretty oppressive to play AGAINST
Funny enough Predicted I would be mailing Olympia and here I AM now
I really enjoy all 4! The changes overall I think are pretty cool, but I just wish Olympia kept her homing attack towards the crystal, without it the move feels somewhat lacking.
it's still a fast projectile, and just the threat of the stun tends to make it a pretty good tool to make people move in my experience
good video, learned A LOT
Very sad you can no longer pet sidekicks(?) (I forgot what they're called) as mollo
It was a great feature
Also pomme's taunt being a projectile is cool
Oh true, I'm sad all the alternate taunts are gone. I will miss Jojo Vince a lot
My favourite Mollo detail / change:
Instead of the TF2 Flare gun as his side special, he now uses the more fitting TF2 Detonator
Big fan of the new changes. I could never get a hand of hodan before and now he seems really fun
These are awesome
Mollo is actually my current base game main
The best characters in the update are pome hodon and molo and olimpia i recommend grinding her aeither to level 9 and having sped at least 8000 on all her customs and i guarantee you she goes from kinda mid to okay but pome literally invadltes her entire custom gimicks with her customs actually 99 percent of the roaster ecect maby clairon with her best customs including plama smashes and a molo fisher missle silo and firework combo
fun fact: pomme's taunt deals damage
It’s Kragg taunt all over again.
I’m loving hodan
Giving Mollo actual strongs is the biggest glow up I've seen in a while
the new characters are epic (:
My favorite combo I found out with Mollo was to drop a flash bomb then switch to a finisher and use down special
This way my opponent is stunned with a finisher ready to explode
I finally got into Rivals because of this update, have so far only played Mollo...
Would be nice if we could get workshop stages to work with rollback. I understand characters because they have to be coded like that from the start.
How broken would Hodan be with the steamspirits stilll giving steam along with the crouch steam?
I'd assume significantly stronger. The reason for the change to Steam is likely that in most fighting games, the reason charge characters have to hold down and back is that those are the directions that will prevent movement towards the opponent. being able to negate this restriction with the new hodan would be brutal, His zoning is already insane as-is, and with that effect he could likely keep you almost constantly stuck in his projectile hell.
I personaly tend (both smash and rivales) to characters with swords (yes...) but olympia... just might change that
I wasn't that interested in Hodan's original version but his new version is awesome. He replaced Etalus as my main, he can do so much cool stuff.
Before, my main was shovel knight, now my main is olimpia. Ilimpia is just easy to use strong rival
I’ve been going into tag battle cpu lv9s with them and their workshop variants. Or putting them against my favorite workshop characters to sharpen my edges with them
My personal favorite is Hodan, although I did just get the game cause of the great sale so we'll see if I enjoy another one of them more in the future
SPLASH KICK
Pomme is my fav out of the 4. Never really played her mod version much but I think it's cos back the didn't like characters of that style (not game play but looks). Something I did find Strange is how they got rid of Olimpias dash. I thought it was kinda dumb a first and would make her weaker but nope, there are plenty of people kicking my ass online with her haha
They don’t have agent N comparability anymore also, for some reason
this is easily the best update to come to rivals. it fixed my biggest two problems with the game. i couldnt play online it was just impossible and i didnt have a character i loved enough to main and properly learn the game.
im absolutely addicted to Hodan. Mmm monke... i love movement characters and i play other fighting games so charge motion movement monkey feels like it was made for me.
really enjoying mollo also. kind of a war criminal character, but im here for it. too bad round start neutral B crashes the game lmao.
Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang.
Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang.
Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang.
Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang. Monki gang.
Same here, I really needed a character to learn and I'm glad Mollo has clicked!
I really hope they fix the crash soon tho I wanna grind the ranks 😔
@@Zetta330 just try to play without bombs for the first stock. ive been avoiding issues that way for the most part and it's worked. definitely a challenge, but it's worth it to play with mollo normals by themself.
@@sighyawn6378 you can play with bombs the first stock, just don't spam neutral b at the astart and you'll be golden
@@fiona9891 it doesnt matter anymore lol. pretty sure they patched it already.
You can hit opponents in the crystal state and they stay inside the crystal and cannot preform any-type of air recovery (from what me and a friend have tested) so I feel like that sets it apart from a normal hitstun
I didn't do the best job explaining it, and I pinned a comment with better info on how it works. But, when hitstun would normally end is when the crystal breaks, so it's more like it extends your hitstun rather than causes it. Like normal hitstun, you can still DI but you can't jump, dodge, or attack out of it.
I've never played workshop Mollo
And honestly i think that's a good thing since i am pretty sure i'd get a terrible impression on the character at first and wouldn't end up maining him later
6:50 they can take away the complex steam charge mechanic and spirits giving me steam but they didn't remove my up air infinites and chains as a hodan player. 😈
unrelated to workshop but did they add more orbi lines to tutorial grid i swear i havent seen some of them before
Olimpia is my new main
So, would you recommend hanging onto the Workshop iterations?
I think there's enough different to distinguish the two versions, though the Workshop versions arent gonna be legal in most workshop events anymore. (to leave room for more characters without roster bloat) Whether you wanna keep em around is up to you!
I really like these characters. Since they’re fan characters it makes me wonder if they’ll add them to the new rivals of Aether? I hope so
Why wouldn’t they?
@@JJonahJamesonattheDailyBugle Maybe because they didn't ake these characters so copyrights and stuff can be confusing. Idk to me it seems complicated if we do get these guys in the next game.
@@Mingodough They secured the rights to these characters before they started making them for the game.
@@JJonahJamesonattheDailyBugle Huh I didn't know that. Very cool
Ran into someone playing Hodan today he was extremely toxic and spamming so i gave them a taste of there own medicine and 3 stocked them 5 times they rage quit after that lol
This is helpful
wait you can still cancel side special on olympia? holy shit insane
i never played the original but i like them (i don't have steam ver.)
This is epic
Mollo new main
They make your favorite character a real girl: Stonks
They get rid of her crystal bounce: Stinks
Pomme isn't actually that much stronger than her original workshop as far as I can tell. She's actually the second least insane of the 4 that were added. Olympia's kinda weaker due to their changes.
Pomme though, the inability to place songfield anywhere at any time polarizes her strengths and weaknesses. Pomme is very weak in disadvantage. Very often she can't escape juggles and is forced to DI away off stage. Being forced on the defense this way is usually not a problem in platform fighters if you have a good recovery with mixup, which Pomme does have, but it relies on using Songfield to accomplish that. Know what I'm getting at?
So what ends up happening is, if you fail to win neutral and get put in disadvantage, you end up more often than not having to place songfield offstage to be able to recover. Pomme's recovery without songfield is pretty average, it's fine with float, but it's linear. Float can only go horizontal, and Up B can only go vertical, making it exploitable. Now the Song Field is off stage, and you can't place it on stage. Which means you can't use Song Field to start pressuring with omnidirectional floats, which can make it harder to win neutral, which puts you in the above situation more often. When it's bad, it's really bad. She's a lightweight so she can't afford to lose neutral too many times in a row because of this.
Pomme in advantage though is really strong, but she has to work pretty hard to get that advantage if she loses neutral. Very often what ends up happening is - is that Pomme will stall the Song Field timer out and play defensively. This also means that you will be using Buffed Hit Single more and play keepout/keepaway before you can start rushing in with Song Field Floats. Song Field is actually a big deal for Pomme's early kill confirms, as it allows her to ladder combo off the top.
I don't like these changes. I like Pomme, so I'll keep playing her and just git good, but this feels very different, too different and it kinda feels like I'm playing a character with very extreme game states. I understand why they made the changes, but a compromise might be nice. A way to get song field on stage after using it off stage would be good.
Well Olympia is my main now does that answer your question 9:11
No bat bat? Dam.
what's the Ray William Johnson?
It's probably Hodan's most iconic kill confirm, down special cancel into up special. In workshop you need a sweatspirit to do the cancel, in the base cast build you just push parry on hit.
It’s the heavenly monki flip
I'm just thankful that Mollo keeps his trans skin. Best color palette in the entire game
I Play Pomme While My Brother Plays Hodan
Return to monke
I'M SORRY CAN SOMEONE EXPLAIN WHY HE REFERENCED RWJ FOR HODAN?
THAT CAUGHT ME SO OFF GUARD OML
Trans mollo
bottom text
How do you get the sweaty smack down achievement?
Ok so basically hodans charged down strong has a small window where it acts like a parry if an enemy hits him in that time frame, but instead it stuns then and he automatically counter attacks.
Hey @zetta. So I’m gonna be downloading rivals soon on my new pc. How do I download the updated version that has these characters and still has the workshop?
It'll automatically download the update on steam, so no worries there.
As for WS, workshop's online, AI, and a few other things are broken in the update, but that should be fixed sometime soon, and workshop support is otherwise mostly intact. If you need to go back to a more stable workshop patch before those changes arrive:
- Right click the game in your Steam games list and go to Properties.
- Go into the betas tab and select Version 2.0.8.2.
what the hell does pom's down special actually do?
It allows you to float vertically as well, and allows you to better control your momentum while floating inside the field!
Are any new characters coming to the console version?
They were released on switch along side steam.
where did you get these stages
You unlock them via the milestone system.
How to download in android without steam?
I'm pretty sure Pomme is going to be nerfed.
All of them probably are.
they need to buff the speed of olympia neutral b time to detonate
They really don’t. It would be too fast for how much value it gives her.
Cool!
whats happenin for-for-forforforum for-for-forforforum (higher pitch) for-for-forforforum for-for-forforforfor
Wait, if Mollo's baseball bomb is gone, but there's still 4 bombs in the radial menu, then what is the new bomb?
That's just the default bomb now. Tapping neutral special gives your your last bomb instead of the default one, which helps you get bombs out more consistently.
@@Zetta330 Wait there were 5 bombs before? I really needed to pay more attention.
please a lovers of aether update with them
Is there a way to see the base cast's scripts like with workshop characters?
Not at the moment, no.
@@sheargrub ):
Will these charatcers come to console verisons of the game?
They're already out on Switch. No word on XBOX support, though.
So I haven't played in a few months, so this could easily just be my inexperience, but as a guy who's been really excited to play the new Hodan, he seems really weak compared to the other additions, more difficult and limiting to play, especially compared to Mollo, who seems a bit too powerful up close in addition to the powerful projectile spam he's capable of. The skill gap of a few months has caused me to not enjoy the game as much, sadly, and although I'll still stop in every now and again to try out the new awesome workshop additions people have made, the joy of fighting other equally skilled players has dwindled away for me.
That's fair, the game can be pretty unforgiving. Though I wouldn't count Hodan out, a lot of people think he's one of the strongest of the new additions! keep in mind that he can zone just as well (if not better) than the other characters, and also has some super reliable combos into the charged up special that can kill as early as 60%!
I would actually say so far Hodan and Olympia have from my experience shown to be scary good. I think Mollo is more matchup dependant, he makes Ellianna cry but inversely if he fights a Wrastor or Ori he isn't going to have a very good time. Hodan is just insanely hard to play at even a basic level so I would give him a few months until someone breaks his gameplay wide open.
Olympia is an excuse to make a real RoA x Brawlhalla crossover!
~And an excuse for BMG to make yet another crossover for a Gauntlet legend~
This is for Nintendo switch ?
The update is available on switch and PC, though the new netcode and workshop is PC exclusive so if you don't have the game I'd recommend that version more.
Hodan busted, nair hitfall, utilt EX, uspecial EX kills at like 70 on almost every character