for anyone stuck on #12 what helped me was using the hold heavy attack where you charge up the guitar with scrap and release, you only have to hit the beat to start it and release it and it also deals a lot of damage so it's very good for the first wave of enemies but it gets a bit hard to use against the bird
I came here to see how the fuck would I be able to pass #9 Door, reminded about dash + heavy attack, then here I am, 30 minutes later in door #16... Well all I can say is that if you beat Sans, you can beat everything.
All of this kicked my ass hard but I'm glad I made it to the end, but I will say that I did look at how you completed challenge #9 to know that I could do it too
@@Hyperchicken it’s dash then immediately doing a heavy attack. It can be tricky to get the hang of the timing though so probably practice a bit with it. It helped me out a ton.
You can build batteries by landing beat hits. There is a move where you have to hit the jump and the light attack button at the same time, I think it's called "Quick beat-hit" or something. If you spam that on the large samurai, you can build reverb. You could even try using it on the smaller enemies, since it doesn't do too much damage. Also, there is a chip that you can equip, which gives you a chance to spawn batteries after a parry. These got me through the challenge.
Dont forget to air jump after a combo. The biggest help was air jumping low enough to hit the enemies on the ground. Also doing the dash heavy attack launches enemies into the air
Mind if I ask something? I saw someone on twitter say that post game, there’s dialogue where Korsica rejects peppermint and comes out as aroace. Is that true?
There was no dialogue about this rejection. In the credits scene, its Peppermint showing affection for Korsica like blushing and trying to get closer to Korsica until Chai gets in between them. Korsica showed no reaction to peppermint or just didnt notice
Because you have to constantly time your attacks, and that’s harder than filling up the score and finishing the course really fast, it goes up to 90% of timing to complete, luckily, I had moderate trouble doing #12, now I’m stuck on #16
for anyone stuck on #12 what helped me was using the hold heavy attack where you charge up the guitar with scrap and release, you only have to hit the beat to start it and release it and it also deals a lot of damage so it's very good for the first wave of enemies but it gets a bit hard to use against the bird
I beat it on the very next try after adding this into my own tactic. Thank you so much.
if you want to complete room 12 just spam your partners and also use chips to upgrade Macaron's attacks.
this won't grant you an S rank though.
“If you can read this message, it’s already too late…”
I came here to see how the fuck would I be able to pass #9 Door, reminded about dash + heavy attack, then here I am, 30 minutes later in door #16... Well all I can say is that if you beat Sans, you can beat everything.
Thank you for sharing this. I'm too bored to find every spectra room by myself just for a little bit of content
You make it look so easy
I did it!! , just strugled in the last door cause I relly want my s rank, but I used to always finshin with a b on puntuation on that part
#16 is nearly impossible.. There isn't too much batteries for 4 overkills
It's actually very easy if you just use the steal counter.
@@zekrom34 they give 1 battery after 10 counter/parry, but I did it!
I exclusively used 'Shred' to get enough batteries and I barely made it. You can also use the chip that gives you batteries when you parry.
I used the quick hit
All of this kicked my ass hard but I'm glad I made it to the end, but I will say that I did look at how you completed challenge #9 to know that I could do it too
Dude #12 is actually impossible for me I’ll get it one day lol
Man #9 is driving me nuts. Did you use certain chips to help with that?
Just the rhythm gauge and battery booster
@@GameOverDeowhat move are you doing to launch them in the air so quickly?
@@Hyperchicken it’s dash then immediately doing a heavy attack. It can be tricky to get the hang of the timing though so probably practice a bit with it. It helped me out a ton.
@@vivrooomv5196 THANK YOU 🙏🏻
Do you unlock something for the mural for beating all these challenges?
Fuck the overkill challenge, I can't pull this off on weaker enemies
You can build batteries by landing beat hits. There is a move where you have to hit the jump and the light attack button at the same time, I think it's called "Quick beat-hit" or something. If you spam that on the large samurai, you can build reverb. You could even try using it on the smaller enemies, since it doesn't do too much damage. Also, there is a chip that you can equip, which gives you a chance to spawn batteries after a parry. These got me through the challenge.
@@harrincourt95 OOOOOOOOOH, all this time, i had to build up reverb?
Okay, I'm an idiot. Thanks
Bro fuck that floor is lava challenge😖im doing it rn
Dont forget to air jump after a combo. The biggest help was air jumping low enough to hit the enemies on the ground. Also doing the dash heavy attack launches enemies into the air
@@GameOverDeo yea i peeped that in your gameplay! took me a couple of tries but i just pulled it off
So what I did after beating the air guys is I would leap in the air and do combos whilst simultaneously rhythm button mashing companions.
@@GameOverDeo what that spin move that you used to instantly launch ground enemies into the air?
you can spam your partner while spamming your light beat hit on the air
Essa porra de porta 16 é impossível eu derroto todo mundo e não ganho 1 milimetro de reverb, jogo quebrado
tamo junto
At least it's just a cutscene so I can just skip doing these cause I only managed 4 of them.
Do you have to have S rank to do the ending
Not sure but if I remember correctly I didnt get that small cutscene where the nodes turn green when I got an A rank. I could be wrong
@@GameOverDeo if so do I have to have s rank on the other 8 spectra doors
@@iamCarBolt I double checked my footages, I was wrong dont need to S rank spectra room 9-16. Maybe its the same for 1-8 doors also.
@@GameOverDeo ok
@@GameOverDeo Just finished this and wanted to see how others were doing it, i only S-Ranked two of the rooms and got the ending!
Mind if I ask something? I saw someone on twitter say that post game, there’s dialogue where Korsica rejects peppermint and comes out as aroace. Is that true?
There was no dialogue about this rejection. In the credits scene, its Peppermint showing affection for Korsica like blushing and trying to get closer to Korsica until Chai gets in between them. Korsica showed no reaction to peppermint or just didnt notice
Dont believe everything you see on twitter
You got lied to
bro believes in twitter
💀
So you are saying we will have to go through 16 freakin doors for just this cutscene? 😂😅 Glad i saw on youtube
Is that a Simpsons reference?
I wish yall can just say what chips yall use jesus fucking christ
Chips dont really matter. You can use the ones that increases your rhythm score and combo timer
Why does everyone find 12 hard?
Because you have to constantly time your attacks, and that’s harder than filling up the score and finishing the course really fast, it goes up to 90% of timing to complete, luckily, I had moderate trouble doing #12, now I’m stuck on #16