What I found with the bleed skill is that you can target a patrol that hasn't been activated yet, so once they move and reposition after they see you, the bleed kicks in and the damage takes effect before combat actually starts.
You know that you can use the servo skulls as much as you have ammo and still 1 AP left. So servo skulls are another way to save AP. Setting up Crowd Control, reload Knights, all nice thins to have.
100% agree with your take on the Endurance biomancy, being able to Purify is fantastic
Thank you for putting these guides together, you share great information and this was the type of informative content I was looking for. Great work.
No worries, I'm glad you find them helpful!
absolutely amazing and helpful guides!
As a huge 40K fan. Thank you so much for the insight
Ive had to restart do many times after realising that I was not aware of certain mechanisms.
Really glad you found this helpful!
What I found with the bleed skill is that you can target a patrol that hasn't been activated yet, so once they move and reposition after they see you, the bleed kicks in and the damage takes effect before combat actually starts.
You know that you can use the servo skulls as much as you have ammo and still 1 AP left.
So servo skulls are another way to save AP.
Setting up Crowd Control, reload Knights, all nice thins to have.
I love your work. Thank you. I was wondering if you had any interest in doing some videos on the new dlc units?
Can biomancy apply to himself or other knights only?
I think they reworked bleed to make it more useful....
It's still questionable, even if you can stack it now.
It still only takes effect at the end of the turn.
@@JorisVDC on the plus side though, at least it ignores armour, if you don't have some kind of armour breaking for whatever reason.
Dam` son ... first. :>