Deniz hello, yes we should have part 2 done before the end of the year, we are keeping quite busy, so things take a bit more time, thanks again for the feedback
Hello, glad to hear, yes also took us a while to figure it out, hopefully we will upload the second part of the tutorial still this year as we will have more this type of tips
Hello it seems it’s only a preview problem, if the searches are blue in the hypershade, than try to refresh them, perhaps your graphic card is not strong enough? You will have to relay on the render colors not the preview
Yull Mishener hello, no problem hope it helps, we just uploaded a new rendering video of a dragon, it’s in two parts and the sss materials video we will also include, check it out
hey thanks for the video.. i have a question.. Currently i am using maya 2017 and i am making a simple animated video. i have already make a video last and it took only 30 minutes to render 3567 frames with maya hardware 2.0 renderer (very simple & basic mesh) but this week when i am trying to render the same scene again it taking too much time to render a single frame in batch render option. but when i am only rendering a single from on viewport it takes only 0.01 sec which is absolutely fine.. so why my render is very slow in batch rendering ?? please help me ASAP... i need to Submit my project by tomorrow
Hello Tarun, Tnx for the comment , sorry we just saw it now, so hopefully it’s not too late, you must have something set up differently in the batch render , to account for the longer render times. Maybe a motion blur, or DOF , I’ll need to see your scene. If it’s still relevant write us on info@ctrlart.com and send the scene, so we can see what the problem is, It can also be that you have the test render resolution on low and in the batch render it’s on full so that could account for the render time difference
It was Related to My GPU Performance.. Problem Solved Already.. Thanks for the Reply.. But I have another Question related to Maya. Please check this Link : goo.gl/KquF64 (This is in Maya Forum) If you have Solution for this please answer me here or in the Forum.. Waiting for your reply...
Hello, yes it’s possible we did something similar where the audio controlled the animation, definitely possible I just need to check how, let me get back to you in this later in the week
hello again, so i posted the reply in the forum... here it is as well: ok so there is an easy solution for this, and i am sure there are moreselect the vertices that you want to be influenced on your target (the mouth )you can select one or more verts. Go to - Deform create cluster. than all you need to do is make a parent constraint ( in animation menu) between your control objects (the once that are connected to the audio node) and the cluster you created. you can do this to several different vertices, I am sure there are more ways to do it, maybe also from within the mesh nodes, just dont have time to check this, but the cluster deformer should solve your probs:)hope this helps,
Hello, the main thing in this tutorial is to see the card method, another reason is to have manual control and build the lighting in a custom way to enhance the environment, but yes raytracing will do the trick on its own, less control
i dont understand all these tuts.i follow what u do and i dont get the same results..when i apply my material that u just did my model does not update with the color i just made
Hello Brandon , I will need to see where you are getting stuck, maybe send me an email connect@ctrlart.com Or a screenshot, will be happy to help just need more info, I am sure it’s something simple, when you say you don’t see the color update, is that in the render or in the viewport?
Hello, do you mean unity tutorials ( in the works) otherwise check our website www.ctrlart.com for our Augmented Reality projects, development in unity
Hey Carlos, yep you are definitely right, but this was an introduction to rendering with Arnold. We wanted to keep things very simple. We are uploading a new video for rendering the final scene with textures and materials where we deal with these settings and how to optimize the render, so yes we got to 4-6 camera samples for a full render, we will upload the video next month and it would be great to get your comments than as well. Again the idea with the first video is an introduction and to show how “easy” it is to get a decent render with Arnold. We
it was perfect. thx you so much. please continue that lessons!!! :)
Deniz hello, yes we should have part 2 done before the end of the year, we are keeping quite busy, so things take a bit more time, thanks again for the feedback
Great tutorial. Thanks for the upload.
the link to the modeling tutorial of that room pls
Adebayo Olamilekan hey, we only have a video of the table modelling
I'm new to Arnold and honestly don't know what I would've done without the "save 1:1 ratio image otherwise it won't save the whole image" information.
Hello, glad to hear, yes also took us a while to figure it out, hopefully we will upload the second part of the tutorial still this year as we will have more this type of tips
+CtrlArt creative content in motion
any tips are most welcome I'm sure
Hello, I'm new in Arnold. I see in the Hypershade all object color is blue, but when you render, the color still gray. I don't understand :(
Hello it seems it’s only a preview problem, if the searches are blue in the hypershade, than try to refresh them, perhaps your graphic card is not strong enough? You will have to relay on the render colors not the preview
Thx you so much!!!!!
Yull Mishener hello, no problem hope it helps, we just uploaded a new rendering video of a dragon, it’s in two parts and the sss materials video we will also include, check it out
hey thanks for the video..
i have a question..
Currently i am using maya 2017 and i am making a simple animated video.
i have already make a video last and it took only 30 minutes to render 3567 frames with maya hardware 2.0 renderer (very simple & basic mesh)
but this week when i am trying to render the same scene again it taking too much time to render a single frame in batch render option.
but when i am only rendering a single from on viewport it takes only 0.01 sec which is absolutely fine..
so why my render is very slow in batch rendering ??
please help me ASAP...
i need to Submit my project by tomorrow
Hello Tarun,
Tnx for the comment , sorry we just saw it now, so hopefully it’s not too late, you must have something set up differently in the batch render , to account for the longer render times. Maybe a motion blur, or DOF , I’ll need to see your scene. If it’s still relevant write us on info@ctrlart.com and send the scene, so we can see what the problem is,
It can also be that you have the test render resolution on low and in the batch render it’s on full so that could account for the render time difference
It was Related to My GPU Performance.. Problem Solved Already.. Thanks for the Reply..
But I have another Question related to Maya.
Please check this Link : goo.gl/KquF64 (This is in Maya Forum)
If you have Solution for this please answer me here or in the Forum..
Waiting for your reply...
Hello, yes it’s possible we did something similar where the audio controlled the animation, definitely possible I just need to check how, let me get back to you in this later in the week
Thanks.. I am Waiting..
hello again,
so i posted the reply in the forum...
here it is as well:
ok so there is an easy solution for this, and i am sure there are moreselect the vertices that you want to be influenced on your target (the mouth )you can select one or more verts. Go to - Deform create cluster. than all you need to do is make a parent constraint ( in animation menu) between your control objects (the once that are connected to the audio node) and the cluster you created. you can do this to several different vertices, I am sure there are more ways to do it, maybe also from within the mesh nodes, just dont have time to check this, but the cluster deformer should solve your probs:)hope this helps,
I don't understand. Why putting contribution light if Arnold is a raytracing renderer ?
Hello, the main thing in this tutorial is to see the card method, another reason is to have manual control and build the lighting in a custom way to enhance the environment, but yes raytracing will do the trick on its own, less control
i dont understand all these tuts.i follow what u do and i dont get the same results..when i apply my material that u just did my model does not update with the color i just made
Hello Brandon , I will need to see where you are getting stuck, maybe send me an email connect@ctrlart.com
Or a screenshot, will be happy to help just need more info, I am sure it’s something simple, when you say you don’t see the color update, is that in the render or in the viewport?
ths a lot
May i see your Unity works?
Hello, do you mean unity tutorials ( in the works) otherwise check our website www.ctrlart.com for our Augmented Reality projects, development in unity
10 camera samples lol
Hey Carlos, yep you are definitely right, but this was an introduction to rendering with Arnold. We wanted to keep things very simple. We are uploading a new video for rendering the final scene with textures and materials where we deal with these settings and how to optimize the render, so yes we got to 4-6 camera samples for a full render, we will upload the video next month and it would be great to get your comments than as well. Again the idea with the first video is an introduction and to show how “easy” it is to get a decent render with Arnold. We
no worries, keep up the good work
What a hell lol