Sonic 1 Prototype - "Green Hill Zone Act 4" and another weird glitch
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- Опубликовано: 5 янв 2021
- yep.
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Twitter: / dspeedyt
Glitch bem doido!
Cenas em sonic 3 Onde
Olokinho meu, parece a fase daquela demo
A música combina com o glitch '--'
Glitch Louco Kkkkkkk
Joga o protototipo do sonic 2 A e As flores roxas Ficaram meio erradas
Isso me lembrou de quando eu usei o Vinesauce ROM corruptor no remake do protótipo do vídeo, o jogo tava tão bugado que ao acessar a green hill zone, aparece uma mensagem rara e nunca vista antes, ela dizia "Privilege Error" e uma linha de códigos.
Obrigado por traduzir em português amigo 👍
Super interessante, esse protótipo pode não ter muita coisa, mas o que contém de novo é bem Interessante. Me faz questionar se algum dia encontraremos o Protótipo da Tokyo Show.
Tudo normal aqui👍🏻
"The screen is still locked so we can't go back at all" ah just like super Mario bros
The reason why you're able to go past the edge of the map and into the void and go so far to the right that it warps and eventually crashes the game is because when you defeat the boss, the boss' object code begins to slowly shift the far right boundary or increment the value of the far right boundary (in other words) until it gets to a certain point and then stops and at that point the boss object basically deletes it's self. However due to the way they programmed it, it doesn't check if the far right boundary is already set to it's intended value or higher than the intended value and therefore it keeps going and doesn't stop. If the game didn't crash it would have eventually looped around to 0 and continued until it got to where it should be. In a rom hack this can be easily avoided by directly setting the far right boundary value instead of slowly incrementing it and checking if it's in the correct position.
Green hill look loke more Glitch Hill right now!
Did you know that when the stomper in Marble Garden goes up, a "secret" tile goes down but can never be seen?
This act is left over in the final version of sonic 1 by putting the act number in object 3A from 1 to -1, it will load an empty backgroundless green hill with a title card:
2:30
the microwave when the food is done:
2:22
Bro sonic BLJed to a PU
This fascinates me a lot is nice to see what this level looked like in the prototype phase of the game