Sonic the Hedgehog 1 - Glitch Compilation (All Glitches)

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  • Опубликовано: 21 сен 2024

Комментарии • 294

  • @---Dr._Eggman---
    @---Dr._Eggman--- 6 месяцев назад +36

    The reason why the 255 is the highest number for Sonic's life counter is because it support 8-bit integer. If we go below 0, the integer underflows to 255, and if we go beyond 255, the integer overflows to 0.

    • @hunterbeatbilly9836
      @hunterbeatbilly9836 4 месяца назад +5

      It also happens to sinistar as well. You basically die twice when you have one life left. And after that, you set it back to the max amount of life the game can handle.

    • @Mizu2023
      @Mizu2023 3 месяца назад +1

      There is 2 types of 8bit integers. Unsigned and signed. Signed lets the value be negative(range -128 to 127). Unsigned ranges from 0 to 255.
      The CPU of the Sega Mega Drive supports 32-bit integers that goes all the way up to 4 billion!(Unsigned. The signed one goes up to 2 billion)(also this is just an addition)

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline 2 года назад +106

    The spike glitch has always been really interesting to me. Obviously it was un-intended, as they fixed it in later games, but the reason it happens is kind of funny. In Sonic 1, you don't gain i-frames until after landing. Once hit, Sonic enters a state where enemies no longer collide with him, then once he lands he enters his normal state with i-frames. However, the spike uses the same collision as other scenery objects, so it's the 1 thing in the game that can damage you even if Sonic is in his special falling state, because naturally they didn't want him falling through the ground. I am not sure exactly how they fixed it, but either checking the state if he does end up colliding, or starting the i-frames right away but leaving the timer at 1 until he lands are both potential solutions. To know which one they used I guess you'd have to pay attention to if sonic blinks after getting hit before landing in later games.

    • @starleaf-luna
      @starleaf-luna 2 года назад +8

      they added a check for invulnerability frames and if sonic has them, don't hurt him

    • @BT_Official2011
      @BT_Official2011 Год назад

      It was intended that's why in later Remakes they had a option to turn it on Conforming it was intended

    • @DeepFriedOreoOffline
      @DeepFriedOreoOffline Год назад +2

      @@BT_Official2011 All that really confirms is that they retroactively understand what caused it, and understand that some players enjoy retro challenges, and some don't.

    • @RandomFella745
      @RandomFella745 Год назад

      Shorten this shit down 🗣️

    • @DeepFriedOreoOffline
      @DeepFriedOreoOffline Год назад +4

      @@RandomFella745 Why? I wasn't making a silly that I want everyone to understand and laugh at or something. I was questioning a technical mechanic of a retro game. If you dont feel like reading the whole thing, it's not meant for you 😁

  • @DavidHatesNewYoutube
    @DavidHatesNewYoutube 2 года назад +9

    I love a good glitch compilation. Keep them coming!

  • @jaytv25
    @jaytv25 2 года назад +14

    Sonic 1 when it crashes: text telling you what happened
    Sonic 2 when it crashes: no information but it doesn't take that long for you to know what happened
    Sonic 3 when it crashes: what in the living heck happened to the universe?

    • @Danny_Jarquin
      @Danny_Jarquin Год назад +1

      *super mario world has entered the chat*

    • @jaytv25
      @jaytv25 Год назад +1

      @@Danny_Jarquin smw when crashing: aaæeeee

    • @Danny_Jarquin
      @Danny_Jarquin Год назад

      @@jaytv25 thats what i mean

    • @jaytv25
      @jaytv25 Год назад

      @@Danny_Jarquin smw2 yoshi island when crashing: back to title screen for you bud

    • @Danny_Jarquin
      @Danny_Jarquin Год назад

      @@jaytv25 gba sma titles: *proceeds to speak enchantment table*

  • @5h3i1ah_and_Nik0
    @5h3i1ah_and_Nik0 Год назад +18

    the reason gaining +1 life from 255 effectively brings you to 256 is because when you're _at_ 0, losing a life brings you back down to 255, so you effectively have 255+1=256 lives. you normally can't be at 0 because hitting 0 lives via a death triggers a game over, but since you're instead hitting 0 _without a death,_ the game never bothers to check if you should game over, so you don't.

  • @alexandrecarvalho91
    @alexandrecarvalho91 3 месяца назад

    This is very important to know! Thanks for showing these glitches.
    I am a member of a community that creates achievements for Retro Games (RetroAchievements) and this data will be precious for me to blocking the player using them to earn achievements - especially the zip strategy xD

  • @that_one_shiny_eevee
    @that_one_shiny_eevee 9 месяцев назад +6

    6:51 i like the nod

  • @WindowsFan2006
    @WindowsFan2006 2 года назад +4

    The 255 lives glitch:
    The real integer is -1, since the 8-bit binary code starts with 1, looks like this:
    1111 1111
    In hex, it's 0xFF.

    • @WindowsFan2006
      @WindowsFan2006 2 года назад

      The lives are in unsigned 2-byte.

    • @Logabogabo
      @Logabogabo 3 месяца назад

      Yes yes but can you repeat that in words I know? 🤣

  • @Gbs128
    @Gbs128 2 года назад +6

    There's a glitch where if you unlock level select and open it fast enough you can glitch the sprites out and on the left side you can see this glitch as is just a visual glitch you can probably get this glitch on the second or third try. Im gonna call this glitch the selection glitch

  • @anthonyplayznate
    @anthonyplayznate 2 года назад +17

    30:12 You could activate the slope glitch, which you could do on the original/emulator. That way, you can enter the top wall and finish easily

  • @tandris1085
    @tandris1085 Год назад +3

    12:18 that scared the shit outta me...

  • @AngryAtlantean
    @AngryAtlantean 2 года назад +2

    The hate for Labrynth Zone really bugs me. It's not all that bad of a level, it's Marble Zone, but with water. I know that doesn't sound promising, but, it's still a fun level.

  • @KrunchyTheClown78
    @KrunchyTheClown78 Год назад +3

    At 8:48 if you position sonic just right you can jump in between the spike thing, and the wall, bypassing the need to even push the block.

  • @IvanFranco120
    @IvanFranco120 3 года назад +9

    Nice, great game for glitching sake! 😆👌

  • @Fireflyanimations299
    @Fireflyanimations299 5 месяцев назад +2

    What if you wanted to go to heaven, but God s- ILLEGAL INSTRUCTION$000000000069

  • @user-nx5gb5sb5l
    @user-nx5gb5sb5l 2 года назад +9

    You forgot the glitch stage, 1st go to the special stage then go out of bounds, you can see different stuff randomly placed, if you can go more out of bounds you will see the special stage files and if you go even more, it will make you go to the normal special stage.

    • @InugamiRed
      @InugamiRed 2 года назад +1

      Yeah, those are called *Tiles*

  • @stevepatrickphillip4631
    @stevepatrickphillip4631 3 года назад +12

    1:27 Glitch: No Hand No Two Legs!

  • @animemanXLK
    @animemanXLK 2 года назад +5

    In marble zone you can actually push blocks by rolling into them so you don't have to hold the direction button. Don't know if it's a glitch or intentional. There's also something in spring yard that I like to call the inifinite skid were you if run down the hills you can hold sonic's skid animation with the waving hand indefinitely even as you bounce around on bumpers and ending when you even land on a solid platform.

  • @awmehgoddd
    @awmehgoddd 7 месяцев назад +1

    Minor note about the Demo Mode glitch:
    Holding a jump button during the end credits "gameplay" sequences has the same effect.

  • @FelixDaCreature
    @FelixDaCreature 11 месяцев назад +9

    23:02 Classic Sonic Simulator players: first time?

    • @YarikPlayYT
      @YarikPlayYT 5 месяцев назад +1

      I remember this bug, it seems to have been fixed

    • @LucaStan-gz8ei
      @LucaStan-gz8ei 4 месяца назад

      I don't remember

    • @OmeleaffeGaming
      @OmeleaffeGaming 4 месяца назад

      Man, the buggy collision were the glory days in my book simply because I find them funny.

  • @sr212787
    @sr212787 11 месяцев назад

    There's so much you didn't cover, but cool video. My favorite is using invincibility frames on lava to clip. As a child in the early 90's it was my mission to try to break the game and find all it's secrets. Use debug on the special stage, go outside and hold left until you hit the glitch wall. You can get 6 blue emeralds.

  • @Dak498
    @Dak498 26 дней назад

    6:03
    Has anyone noticed that Sonic was in front of the title banner? His lower half: MY EYES!

  • @wilternunesdasilva748
    @wilternunesdasilva748 Год назад +2

    The glitch that gives you 255 lives can be used in Chemical Plant Zone Act 2.

    • @SuperMariofan649
      @SuperMariofan649 Год назад

      That in sonic 2

    • @azbleck
      @azbleck Год назад

      ​@@SuperMariofan649its saying that it can also be done in chemical plant zone

    • @isabelortiz1230
      @isabelortiz1230 6 месяцев назад

      ​@@azbleck and hes saying thats in sonic 2

  • @diskus_invr
    @diskus_invr Год назад +1

    19:49 Up C Down C Left C Right C also works to activate debug mode

  • @faristhefrenchfriez
    @faristhefrenchfriez 2 года назад +2

    if u hit the orbinort in star light, you go past the ceiling so the game puts u at the kill play at the bottom

  • @latoallaconmocos
    @latoallaconmocos 2 года назад +3

    There’s one glitch in Sonic 1 that you can’t get on a normal sega Genesis controller, if you hold left and right on a slope going up towards the right of the screen, sonic will moonwalk, but you have to be facing left before you do it, and if you press left and right next to a wall, sonic will rapidly shift from left to right in the first frame of his walking animation

    • @latoallaconmocos
      @latoallaconmocos 2 года назад +3

      You can also crash the game somehow in Green Hill act 2, right under the loop with the life, you can jump over the spring and into the pit and sometimes you can get an illegal instruction, but I don’t know exactly how to do it

    • @Cassiusm2014
      @Cassiusm2014 24 дня назад

      Can you stop swearing

  • @DAJTheYouTuber_2007
    @DAJTheYouTuber_2007 4 месяца назад +1

    2:22
    June 23, 1991, the "Spike into more Spikes" incident

  • @floweytale2595
    @floweytale2595 Год назад +2

    Sonic 1

  • @lagoozri9568
    @lagoozri9568 5 месяцев назад

    BRO NO WAY. IVE DID THE EGGMAN INFINITE LIFES ON ACCIDENT. Now it makes all sense.

  • @Baldi_is_back.
    @Baldi_is_back. Месяц назад +1

    9:05 I was playing a normal sonic game and then... the camera was moving up and I died.
    But luckily I have rewind option

  • @littlefrankm
    @littlefrankm Месяц назад

    15:18 I would say that the 256 lives as 0 lives in the display I guess you could say, is similar in principle to a car odometer rolling over after reaching its maximum value

  • @Mistahphoje
    @Mistahphoje 2 года назад +3

    The pit from final zone at end of the boss also works on android version

  • @joaozin003
    @joaozin003 Год назад

    0 lives explanation: The lives number is represented as 8 bits. So when you lose a live from 0 lives, it keeps taking carries from the subtraction until it can't, so it went from 00000000 to 11111111 (255).

  • @curiousitystarlight
    @curiousitystarlight 3 месяца назад

    Did you try running into it at 29:53 instead of slowing down? As seen in the A + Start video, Sonic runs into it, basically giving you a higher chance. Although you may have saw it, just a reminder

  • @compitalc
    @compitalc 3 месяца назад

    1:18 Ok, yes. This does happen on GENS. Buts it’s not for every emulator. Some emulators (like KEGA Fusion for example) don’t have the bug, so it really depends of what emulator you are using.

  • @Le_t75
    @Le_t75 2 года назад +2

    The 255 lives limit is due to of the limit of 1 octet (0 to 8) , if the game had 2 octets the lives limit will be icreased by 4 (i think is this)

  • @SonGokuBlack93
    @SonGokuBlack93 Год назад +5

    Yes, there's a glitch in spring yard zone. The roller badnik appears using some pieces of the caterpillar from Marble Zone

    • @IvanFranco120
      @IvanFranco120 Год назад

      Makes sense because you can place those badnicks with Debug Mode, even though its not used normally...

  • @RickyRockstarTNS
    @RickyRockstarTNS 10 месяцев назад

    Scrap Brain Zone Act 1 has an easy clip and wall pull glitch I learned as a kid. Those moving giant rectangular obstacles coming out of the walls? Go up to the wall, face away from the wall, duck, as the obstacle retracts it will take you into the wall. Press left and it will pull you through the wall. Most of these trap you in the wall. I can't remember but the first bottom one might be a working shortcut.

  • @Qwertyexists
    @Qwertyexists 8 месяцев назад +1

    50000 points does not give you a life in Sonic 1.

  • @luisgamercoolgaming
    @luisgamercoolgaming 2 года назад

    The title screen being somewhat jacked up is either the emulator fucking up OR the sprite limit option being turned off (which most emulators have)

  • @ruth-cp5bb
    @ruth-cp5bb 2 года назад +1

    4:34 A+Start Collaboration!? Oh son of a glitch

  • @loganburns-mathieson6175
    @loganburns-mathieson6175 2 года назад +1

    I think the first time I fought robotnik i gave him 255 lives..

  • @CrystalGreymon
    @CrystalGreymon Год назад +6

    Jumping at the end letting you retain control stayed a glitch in Sonic 2. 🙂

  • @gfiasco
    @gfiasco Год назад +1

    Maybe because 0-1=-1 but -1 in sonic 1 = 255 and 256-1=255

  • @ZanyCat
    @ZanyCat Месяц назад

    Missed the glitch where the title screen is off-center by 8 pixels!

  • @debashi9667
    @debashi9667 Год назад +1

    This also happens in the prototype version of the game

  • @Und3rF4n
    @Und3rF4n Год назад +8

    18:27 Unless your in Debug Mode.

    • @AbsoluteDumpsterFire
      @AbsoluteDumpsterFire 6 месяцев назад

      you can't place goalposts or capsules in debug so it's still impossible

    • @daghanyilmaz9855
      @daghanyilmaz9855 4 месяца назад

      ​@@AbsoluteDumpsterFire i think you can put capsules or signs in debug mode

    • @AbsoluteDumpsterFire
      @AbsoluteDumpsterFire 4 месяца назад

      @@daghanyilmaz9855 only in Sonic Origins and the Remaster you can place them, but the bug is fixed in those versions

  • @hegyak
    @hegyak 6 месяцев назад

    The Spike and Drowning Glitch can be explained by Programming.
    When Sonic Drowns, the game says "Play this Animation." Which is Sonic's Drowning Animation. This Animation overrides the "Hold Pole" Animation. So far, so good. The Drowning Source code says "Take One life from Player counter." Still good.
    BUT. Here's where the mess happens. While the Drowning Animation happens, the game is ALSO doing the "Push Sonic" Effect. Which, causes the Glitch. As Sonic is NOT told "Do NOT move Horizontally while dying." As that Condition is, almost never gonna happen, Except in this case. So, Normally Sonic would play the "Floating" Animation when being pushed. BUT, we have a conflict. As the Drowning Animation is in action too. Then by pressing A, we interrupt the Drowning Animation because, Sonic is moving Horizontally. Then, we hit Spikes. Because we have no Rings, that means "Die."
    So, now, we have the game with a "Stack" of things to do. Sonic Drowning Code says "Take one Life." AND, the Spikes with Zero Rings says "Take one Life."
    We hit a problem. One Minus Two, is, negative One. BUT, the Integer is not a SIGNED value. AKA "Can be negative." Why? Because if lives ever reached Zero, Game Over. So why would they developers care if the value became negative. That, won't happen, right? It, does.
    So. The game says "Well. I can't have Negative Numbers. So logically, the next number is, 255" This is referred to as a Buffer Overflow.
    This kind of thing happens in other games too. Like Twilight Princess on the Wii where the game says "Horse name can be up to 8 Characters." BUT, if you were to manually edit the save file and make it longer then 8 characters the game won't stop, and could load, 3rd party code. That is a Buffer Overflow Exploit.
    Fun times with limited hardware.

  • @ScarfMan_1105
    @ScarfMan_1105 2 года назад +2

    18:46 this happened to me I jumped to pit thinking "There is a wall that will stop me"

  • @aronjimenez9867
    @aronjimenez9867 Год назад +1

    3:50 the layer of sound thats missing is the DAC correct me if i am wrong

    • @jhonthestampede
      @jhonthestampede 5 месяцев назад

      Exact!

    • @aronjimenez9867
      @aronjimenez9867 4 месяца назад

      I watched a lot of sonic music deconstructed to know that the DAC is used for the percussion

  • @tadeuferreira4059
    @tadeuferreira4059 Год назад

    Wow, i never would tought this game had this many glitchies, but even then, it's perfectly playabel, unlike his GBA counterpart which is a mess!

  • @diskus_invr
    @diskus_invr Год назад

    21:29 this itemless monitor is belived to be an ecxeption handler for monitors containing invalid objects

  • @anthonyplayznate
    @anthonyplayznate 2 года назад

    You missed one, which I call a level wrap glitch. When you use debug mode to go below the ground in labyrinth 2, and do a level wrap, about 3-4 seconds in, the game crashes and says, “ILLEGAL INSTRUCTION”

  • @marcellamitchell8885
    @marcellamitchell8885 Год назад

    My favorite one is the creature pit glitch and the most scariest one is the no scroll intro

  • @aptiveviennapro
    @aptiveviennapro 2 года назад

    14:41
    Tap/click Read more for full explanation
    The reason why Sonic can gain 255 lives is because of an integer underflow.
    So if the life counter is 1 (Internal value is 1-1=0) and you get Sonic to die twice, the Game Over check is skipped, as the game checks to see if the internal value is 0 or not, but that check happens _after the death animation is finished and the live counter has finished decrementing the internal life counter_
    This bug also happens in Sonic 2 (MegaDrive/Genesis) Chemical Plant Zone.
    So 1-1-1=-1, but since the life counter is an 8-bit unsigned integer (positive numbers + 0), it will wrap around to 255, then decrement by 1, which means the internal value is 254. For Sonic getting a life increments it to 255, but making Sonic to get one more life resets the internal life counter _back to 0_ so that means if Sonic lose a life when his life counter is 0, all 256 tries are essentially wasted, as the game checks if the external life counter is 0 (internal is 255) or not when decrementing (incrementing does no effect) before setting the GameOver flag in the game after the death animation is played and the internal counter is completed the decrement process.
    It's the same thing with Pacman's Level 256 glitch.
    P.S. I'm speaking from decino's perspective.

    • @whiteeeveeangel
      @whiteeeveeangel 2 года назад +2

      yes and no. It has less to do with with it being an 8-bit integer and more with hexadecimal counting. Instead of normal decimal that most people work with (0-9, 10 unique characters for each place, thus the reason it's called "deci"mal, since deci is 10 in Latin), hexadecimal, logically, has 16 unique characters, 0-F. This is where the 8-bit integer comes in. Most life counters in older games were 2-digit (0-99, which is 100 unique values (1-99 plus 0), but because the coding behind a 2-digit number requires 2 bits and those bits are written in hexadecimal, they can technically go between 0-FF (usually with a coded limiter to prevent earning more than 99, but that's beside the point). FF in hex code happens to convert to 255 in decimal (16x16=256, just as 10x10=100 in decimal), which is why you see so many things in older games cap off at 255, but just like decimal's 0-99 is actually 100 unique numbers, the 0-255 of hexadecimal is 256, the obvious 1-255, as well as 0.

    • @aptiveviennapro
      @aptiveviennapro 2 года назад +2

      @@whiteeeveeangel You're right.

    • @dripherobrinelvl8335
      @dripherobrinelvl8335 Год назад

      ​@@whiteeeveeangelpokemon Red Missingno = Sonic 2 glitch
      (Missingno 0 and 256) 🤔

  • @damin9913
    @damin9913 2 года назад +2

    4:41 I got this cartridge

  • @RadekLoch
    @RadekLoch 2 месяца назад +1

    4:28 There is no Emerald Hill in Sonic 1

  • @sonicthehedgehoggamer1603
    @sonicthehedgehoggamer1603 2 года назад

    There is one in Marble Zone where when you are about to get chased keep walking before you get down and then your levitating

  • @NobleGasHelium
    @NobleGasHelium 2 года назад +1

    I managed to get the infinite invicibility theme in Sonic Mania once (by accident, obviously), I have a video of it, it happened during my Tails' playthrought

  • @FinalHopeTrio
    @FinalHopeTrio Год назад

    You said THE Any key. Where's that?
    Also, the emulator I use does Up+C Down+C Left+C Right+C then A+Start until Sonic is visible. You nailed the "Hold Down A and Start until you see Sonic" part. Just know the version that most emulators use is the one I mentioned. You also nailed Level/Act Select, so there's credit for that.

  • @neonguy5990
    @neonguy5990 Год назад +1

    Fun fact:in the glitch where you die from the bottom,if you try to do the same thing of mobile port at the start of act 1,the game crashes, k o o l

    • @IvanFranco120
      @IvanFranco120 Год назад

      The game also crashes on the ending zone too.

  • @SONIC_STYLIZED
    @SONIC_STYLIZED 9 месяцев назад +1

    Anyone notice in 4:35 He said emerald hill instead of green Hill?

  • @Nedums
    @Nedums Год назад

    sonic 1 is so fucking broken on release, im suprised sonic even became popular to all these bugs, glad overtime sega saw their mistakes, until shadow the hedgehog (2005)

  • @nottud
    @nottud 4 месяца назад

    I seen some visual bugs on game over screens where the ring graphics get messed up and show parts of text

  • @MatthewCenance
    @MatthewCenance 11 месяцев назад

    On error screens such as 12:54 you can press a certain button and force the game to continue anyways.

  • @alexistramirez
    @alexistramirez 3 года назад +4

    Wow Glitchy

  • @Veronica-mq5ox
    @Veronica-mq5ox 3 месяца назад

    IS THE LABRINTH CRASH ACTUALLY ILLEGAL?!?!?!

  • @romalapin8648
    @romalapin8648 6 месяцев назад +1

    1:16
    The cave sound...

  • @Kirbin
    @Kirbin 2 года назад

    7:03 I have a hypothesis on why this happens and I don't know a lot about how sonic 1 works so if I get something wrong then that's why. Ok so the background changes how it moves with sonic and goes up down left and right accordingly. So what I think is happening is that when you die in water something in the code messes up and freezes the background until the level restarts. So when you get a game over it freezes the background and doesn't reset the background because the level never reset. Yet again I'm not coding expert and don't know much about how sonic 1 works so if I get something wrong you can comment it or propose a different theory on how it happens.

  • @AbAb-th5qe
    @AbAb-th5qe 4 месяца назад

    I miss games having attract modes

  • @RyanNeoHedgehogOfficial
    @RyanNeoHedgehogOfficial Год назад

    21:30 Actually, you can get it without Debug Mode, you just gotta do something ablut "abusing the shit out of the fucking hitboxes".

  • @kaxcommentssomethingREAL
    @kaxcommentssomethingREAL 2 года назад +1

    your vídeo is soo good, it feels like i'm watching a cybershell video somehow

  • @CooperFireyBoy
    @CooperFireyBoy 3 месяца назад

    Well son of a glitch

  • @melimin3609
    @melimin3609 2 года назад +2

    19:05 this glitch works on the remaster as well.

    • @wipe93
      @wipe93 2 года назад

      Very easy especially as super sonic

  • @lautaroponce5547
    @lautaroponce5547 Год назад

    16:23 That glitch also works on Sonic CD from Sonic Gems Collection

  • @damjanbaldi
    @damjanbaldi Год назад

    the "sonic is fucking floating"is easier with springs just spam a b or c in any zone too

  • @Lambster999
    @Lambster999 2 года назад

    scared me when the illegal instructions showed up on the genesis mega mix

  • @MagicJowls2823
    @MagicJowls2823 2 года назад

    Sonic: well this is fine hehe... *sonic gets nightmares*

  • @ArkVogel
    @ArkVogel Год назад

    19:10 you can jump in before hitting Robotnik on Whitehead’s iOS version

  • @Jeremias194
    @Jeremias194 7 месяцев назад

    16:36 The same thing happened to me with some Coliseum Chaos springs in Sonic CD
    XD

  • @thecringeofficer
    @thecringeofficer 2 месяца назад +1

    now do it with sonic 06. (18 hour video)

  • @Terror_playz890
    @Terror_playz890 Год назад +1

    14:05 super smash bros reference

  • @sonicplayz234
    @sonicplayz234 2 месяца назад +1

    4:28 or 4:25 hmm emerald hill

  • @matthewgurrola6070
    @matthewgurrola6070 10 месяцев назад +1

    12:48 & 13:06 right, down & illegal instructions sonic 1!

  • @tennis-cap
    @tennis-cap Год назад

    Spike Bug is really annoying, they removed in Sonic 2.
    Music bugs must be fixed or it's unfixable
    Sonic 1 Labyrinth Zone glitches:
    Act 1: ???
    Act 2: Clip & Illegal Istruction
    Act 3: ???

  • @Imposter-the-hedgehog-exe
    @Imposter-the-hedgehog-exe 8 месяцев назад +1

    12:13 there's no escape

  • @starleaf-luna
    @starleaf-luna 2 года назад

    spike bug COULD be intentional, as the code for the spike hurting is entirely seperated from all the other spike hurting code. as for it being 'fixed', Sonic Team may have forgotten about that and instead replaced the code.

    • @starleaf-luna
      @starleaf-luna 2 года назад

      also the 'press start button' text is because of Sonic Team not clearing the Sonic Team Presents screen's RAM correctly, either removing the screen entirely or adding some lines of code to fix it will bring it back. these are actually explained with a guide for a disassembly on how to fix these on Sonic Retro's SCHG How-to.

  • @Manirby
    @Manirby 2 года назад +1

    14:20 now i can try to beat Labyrinth Zone Act 3 Boss without returniung in different runs

  • @malcolmnicols8109
    @malcolmnicols8109 3 года назад +2

    1:27 glitch 2 no hand

  • @ls190v2
    @ls190v2 5 месяцев назад

    Ooh, that broke hard.

  • @Mitjitsu
    @Mitjitsu 11 месяцев назад

    11:15 - That's an emulation error, it doesn't happen on console.

  • @ryanpenalosa3148
    @ryanpenalosa3148 2 года назад +1

    6:50 After a few hundred milliseconds Sonic.exe title screen will appear for 450 MS

  • @Ultra_Adventure
    @Ultra_Adventure 10 месяцев назад

    1:06 wasnt expecting that

  • @lucresaurio
    @lucresaurio Год назад

    The spike is only on arcade VER.

  • @TheStrongestOfTheWorld
    @TheStrongestOfTheWorld 5 месяцев назад

    Oh no, you just got huggy wuggied but with the f word 1:59

  • @AonelEchi
    @AonelEchi Месяц назад

    4:28 it’s green hill, not emerald hill
    (i think bro messed up sonic 1 with sonic 2)

  • @oosha2000
    @oosha2000 Год назад +1

    Do sonic 1 gba and phone versions, they have some weird and interesting glitches.

  • @daniloalailson5524
    @daniloalailson5524 Год назад

    You can actually make the Demo Sonic pass th Special Stage himself!!

  • @gigihtafdlylan
    @gigihtafdlylan Год назад +1

    6:51 Sonic exe Title screen lol

  • @Static_246
    @Static_246 5 месяцев назад

    1:55 LOL THE SPIKES BECAME A TRAMPOLINE