Sonic the Hedgehog 2 (Nick Arcade prototype) - Walkthrough

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  • Опубликовано: 7 сен 2024
  • The Sonic the Hedgehog 2 "Nick Arcade" Prototype is a prototype build of Sonic the Hedgehog 2 for the Sega Mega Drive. It stands as the earliest version of the game to be found and released onto the internet, likely created during the first half of 1992.
    While perhaps unlikely to have been built for the show, this release is commonly referred to as the "Nick Arcade" prototype due to its appearance in two 1992 episodes of Nick Arcade - the first sightings of the prototype by the Sonic the Hedgehog community. It is also known to have been shown in issues of Sega Visions and, potentially, a behind closed doors press-only event at Summer CES 1992.
    The Nick Arcade prototype is a very early version of the game. Only an untitled Emerald Hill Zone can be played normally, with a further five zones accessible only through a level select code. Much of the game still looks and plays like the original Sonic the Hedgehog - the level select screen is identical, and remnants of the original Green Hill Zone are still somewhat playable. Sonic 1 music is still intact, and the full Blue Sphere game is available when locked on to Sonic & Knuckles.
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Комментарии • 599

  • @IslaTheCutie
    @IslaTheCutie 5 лет назад +394

    6:47 So Sonic predicted widescreen TVs

    • @SuperSky712
      @SuperSky712 5 лет назад +8

      LOL!

    • @ronaldmacalalad747
      @ronaldmacalalad747 5 лет назад +9

      He's watching a tele novela in 16 bit quality

    • @reesetube
      @reesetube 5 лет назад +11

      10:40

    • @binky69759
      @binky69759 4 года назад +3

      and down there there is an unused spring monitor

    • @nil8659
      @nil8659 4 года назад +2

      There was a half of the spring item thing there. It fits greatly.

  • @hashcutter
    @hashcutter 5 лет назад +333

    1:18 omg, real physics!

    • @pokerang007
      @pokerang007 5 лет назад +33

      They suck gameplay wise though.

    • @Draekmus
      @Draekmus 5 лет назад +33

      @@pokerang007 Yeah. Considering that being stopped by a wall alone already interrupts the game's flow, I think this would have been way too disruptive.
      Come to think of it, most of the vertical walls (hard stops, I guess?) are tied into puzzles or other elements that shift the gameplay from high-speed to lower-speeds.

    • @rhinogamer1076
      @rhinogamer1076 4 года назад +1

      I know, it’s terrible

    • @SMPandanic
      @SMPandanic 4 года назад +8

      If it's the nick ARCADE prototype it's a punishment for the player on the show... HOW DOES NO ONE REALIZE THIS??!

    • @nathanielhermanson6574
      @nathanielhermanson6574 4 года назад

      That's like when you have 500 pages of homework.

  • @swapswappy
    @swapswappy 2 года назад +35

    2:16 i like how he just stares without context, there's no "Sonic has passed Act 1" he's just staring with the victory music

    • @bloxxermachine382
      @bloxxermachine382 2 года назад

      He’s about to murder you 💀

    • @TheRaldTuber
      @TheRaldTuber Год назад +6

      THAT OLD SIGNPOST LOOKS CREEPY (I glad they removed that creepy signpost)

  • @SpiralPegasus
    @SpiralPegasus 4 года назад +121

    I've been aware of this build since the day it was released and it still _wrecks_ my heart to see that Hidden Palace was exactly as complete as it appears in the Simon Wai beta (helluva complete, and one of the first four zones to be designed, mind you!) and after that it just... vanished.
    I always thought it was one of the most potentially fun levels in the game.

    • @blooga3941
      @blooga3941 4 года назад +10

      Some things were done between prototypes, and the level was actualy being worked on till late August of 1992.

    • @abcdefgun6112
      @abcdefgun6112 4 года назад +2

      @@blooga3941 there might be a undiscorved build that is much closer

    • @blooga3941
      @blooga3941 4 года назад +1

      @@abcdefgun6112 Maybe, although I doubt much would have changed.

    • @JoshSonic
      @JoshSonic 2 года назад +3

      Yeah, it's a shame we didn't get the dark cavern background, which remnants of exist in both the Nick Arcade and Simon Wai ROMs.
      The level design seemed to be abandoned for a while prior to this build too. Hence why monitor mappings are wrong just as they are in Green Hill Zone, leading to Tails life monitors appearing as Sonic. Hidden Palace apparently wasn't touched level design wise since before the monitor mappings were changed from Sonic 1's.

    • @retrokoh
      @retrokoh 2 года назад +4

      IIRC hidden palace was supposed to be, not only a complete level, but also a storyline set piece much the same way Hidden palace is in S3K. Due to time constraints, many concepts including that, and possibly Time Travel for Metropolis/Wood Zone had to be cut.
      There's no telling what the game could've been if given more time.

  • @ItsAubreeyy
    @ItsAubreeyy 8 месяцев назад +13

    15:19 for anyone wondering, this happens because this is most likely the point in scrap brain act 3 where sonic springs out of the level to fight robotnik, yet final zone does not exist so the game crashes.

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 8 месяцев назад +2

      more deleted than not existing

    • @ikarosilva4832
      @ikarosilva4832 8 месяцев назад +3

      Not really. The game tries to load sbz collapsible platform, Eggman laughing object and PLC but the pointers now are invalid

  • @SuperSky712
    @SuperSky712 5 лет назад +206

    First person to see actually get through green hill without struggling from what I’ve seen in this prototype.
    You deserve a medal.

    • @unknownwill4th549
      @unknownwill4th549 4 года назад +4

      Make it steel gold

    • @tend9203
      @tend9203 4 года назад +8

      *emerald hill*

    • @blooga3941
      @blooga3941 4 года назад +5

      @@tend9203 No, he was right. Green Hill.

    • @matthewroth4078
      @matthewroth4078 4 года назад +4

      It would be more impressive if he collected that ring in Somari?

    • @matthewroth4078
      @matthewroth4078 4 года назад +2

      actually their is a green hill and an emerald hill its confusing

  • @misterxrd6325
    @misterxrd6325 5 лет назад +280

    Devs: "How many prototypes do we need?"
    Director: "Yes."

    • @eliel_360
      @eliel_360 5 лет назад +4

      No

    • @mrperson9655
      @mrperson9655 5 лет назад +2

      Yes

    • @garfeltrealtbh
      @garfeltrealtbh 5 лет назад +2

      Mister Xrd yes?

    • @misterxrd6325
      @misterxrd6325 5 лет назад +2

      @@garfeltrealtbh Yes

    • @Gelgoog
      @Gelgoog 5 лет назад +40

      You joke but technically having too many prototypes isn't a thing. Every working build possible in the dvelopment of a game or anything really is to show how progress is coming along AND the fact you have it all in a working state. It's interestign that the NAP has the effect of sonic bouncing off a wall if he hits it at a certain speed.

  • @MrCheezWhiz
    @MrCheezWhiz 2 года назад +32

    I like how robotnik is totally calm during the boss fights

  • @Rinne_Z_rank
    @Rinne_Z_rank 5 лет назад +73

    1:18 good thing that isnt in the final build!

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 года назад +17

    Emerald Hill- Star Light
    Green Hill- Itself (some of the sprites are corrupted)
    Chemical Plant- Marble (the bottom of the background was pink instead of green)
    Hidden Palace Zone- Spring Yard
    Hill Top- Scrap Brain (some areas you can go to crashes the game)

  • @AmaroqStarwind
    @AmaroqStarwind 2 года назад +12

    It's incredible that some aspects *almost* seem more polished than the retail release.
    *Almost.*

  • @perri5859
    @perri5859 5 лет назад +147

    I like when Sonic bumps against the wall and falls in the ground XD

  • @mistashadow
    @mistashadow 5 лет назад +69

    6:48 Collision? Who needs that?
    8:01 ... Eggman has weird flashing faces where he should be in the Eggmobile. Uhh...

    • @solarchrome
      @solarchrome 3 месяца назад

      collision? thats too chaotic!

  • @solicon7408
    @solicon7408 5 лет назад +18

    The sprites run smoothly.

  • @mightymadness5355
    @mightymadness5355 Год назад +10

    Is it just me or does star light zone music fit emerald hill PERFECTLY

  • @SamAndIzzy849
    @SamAndIzzy849 2 года назад +9

    8:04 oh that wrecking ball is AMAZING

  • @Coburn64
    @Coburn64 5 лет назад +33

    The fact that sonic falls back a bit when he hits a wall while in ball form is kinda cute, and the fact he has extra frames when stopping after skidding to a halt is interesting. None of this made it into the final, did it?
    Also a blue screen of death at the end of the video. Is that due to the game accessing invalid memory, a bad instruction or just missing/corrupted level data that just corrupts the game stack? Even the music hangs and fades out...

    • @KrazyScruffy9001
      @KrazyScruffy9001 5 лет назад +14

      I think what’s happening is that Hill Top 2 is built off of Scrap Brain 2 and is still trying to load the cutscene at the end where Eggman drops you into Act 3? That’s what my gut says

    • @Coburn64
      @Coburn64 5 лет назад +7

      @@KrazyScruffy9001 Hmm, didn't think about that. And since Eggman's cutscene would be corrupted due to code being overwritten that would make sense. Does Final Zone work in the prototype? And if so, does it load the Sonic 1 ending?

    • @greenknight9000
      @greenknight9000 5 лет назад +12

      @@Coburn64 Final Zone actually loads Hill Top Zone Act 3 with its own stage, it's cut VERY short with a Pink Screen of Death crash, but using splitscreen (Tails' Screen) you can explore the stage

    • @TempoQuill
      @TempoQuill 3 года назад +3

      @@greenknight9000 Final Zone is actually just Act *1* of Hill Top/Scrap Brain but with a starting point somewhere in the middle. It's strange; considering in Sonic 1, Final Zone is a continuation of Scrap Brain Act *2*. The pink screen happens because of the Final Zone boss being requested access despite being deleted from the ROM.

  • @meganrivenburgh1821
    @meganrivenburgh1821 7 месяцев назад +8

    The reason the running sprite animation was changed, is from the memory, since it was taking up too much space for a how smooth it was

  • @raymanfreak7739
    @raymanfreak7739 5 лет назад +15

    Incredible, they had even pulled the roms off of absent arcade machines and seemingly modified them to be playable on a Genesis emulator, that or the arcade machine had those capabilities to begin with. Either way, I'm impressed they were even able to find it and upload it's rom many years later. Wonderful job on the showcase Razor, you've done it again. ^^

    • @fran5678can
      @fran5678can 5 лет назад +4

      Sorry,but the truth is it was on a tv,with its OWN catridge.

    • @raymanfreak7739
      @raymanfreak7739 5 лет назад

      @@fran5678can Really? Huh, that actually makes much more sense.

    • @raymanfreak7739
      @raymanfreak7739 5 лет назад

      @@fran5678can Well, thank you for the clarification. I just always heard it was an arcade machine. XD

  • @TheeMaxMan
    @TheeMaxMan 5 лет назад +47

    The animations for sonic are alot smoother and there are more of them too.
    And seeing the differences between the prototype and the original makes me want the prototype more.

    • @grasstails9737
      @grasstails9737 3 года назад +6

      its prototype and final not prototype and original

    • @PLATINUM_Rook
      @PLATINUM_Rook Год назад +4

      Yes the animations are more fluid, but they probably cut down Sonic's animations to make more room for other things.

    • @AubyIsReal
      @AubyIsReal Год назад +2

      i wonder why they didn't use the nick arcade sonic animations in sonic 2 remaster or sonic origins?

    • @Mixer818.
      @Mixer818. Год назад +3

      ​@@AubyIsRealMaybe to respect the original game although I don't understand that because they added hidden palace and some things were improved/modified anyway.

    • @madnessprime2009
      @madnessprime2009 10 месяцев назад +1

      ​@@AubyIsReali used it for my gbg sonic engine because I like the smooth movement

  • @digitalgamer457
    @digitalgamer457 5 лет назад +69

    who remembered that nick arcade challenge of collecting 25 rings. was i the only one who thought she was insane?

    • @tunafissh
      @tunafissh 5 лет назад +5

      No

    • @phoenix6861
      @phoenix6861 3 года назад +7

      Collecting 25 rings is the easiest thing ever

    • @kirananilkumar3089
      @kirananilkumar3089 3 года назад +7

      Ahh, yes. That girl was so stupid I guess. 😂

    • @chriswright6245
      @chriswright6245 3 года назад +4

      That girl played sabrina the teenage witch I think

    • @Youtuber-xi6qo
      @Youtuber-xi6qo 3 года назад +4

      Watching that video will make your rage meter go up just by looking at it!

  • @MrSuperspeedsonic
    @MrSuperspeedsonic 5 лет назад +37

    It is still funny that after all these prototypes there is not sprites, music or something related to Genocide City Zone.
    I remember reading it actually never existed and it was only a mistraslation, also that one stage from Sonic Spinball actually used the few sprites that supposed to be used for Genocide City Zone.

    • @Octo4533
      @Octo4533 5 лет назад +6

      Really? So SSB (Sonic Spinball) gave us a taste of what Genocide City Zone could've had? Didn't know that.

    • @fpberserk4690
      @fpberserk4690 5 лет назад +9

      Cyber City Zone was pretty much just a concept which eventually became the 3rd act of Metropolis.
      Some of its graphics were used for Sonic Spinball though.

    • @evdestroy5304
      @evdestroy5304 3 года назад +3

      Genocide/Cyber City was never programmed into the game besides its level slot and placement in level select. As others here have said though, its level design was repurposed for Metropolis 3 (although even that is debatable seeing how much the level design changed in-between the Simon Wai prototype and the final game.)

    • @hl5217
      @hl5217 3 года назад +5

      Genocide city zone was renamed to cyber city zone because the author didn't know what genocide meant. The cyber city zone uses the same layout as metropolis zone 3. The sprites are in a sonic spinball level "The machine"

    • @adamkowalski1226
      @adamkowalski1226 3 года назад +2

      What sprites are those that are from genocide city and reused for spinball? I could possibly make a glimpse on what genocide city could've looked like

  • @hortinus
    @hortinus 5 лет назад +106

    That walk animation tho...

  • @Draekmus
    @Draekmus 5 лет назад +26

    Intriguing. Looks like the game engine is either a modified Sonic the Hedgehog game, or a port of said game to a newer engine. Considering the glitchiness of the original levels, I'm inclined towards the latter.
    I'm amazed that the sample zones were as complete as they appeared here. Obviously, Chemical Plant is incomplete (8.5/10, not enough water), but Emerald Hill and Hill Top both functioned like normal levels... until the crash at the end.
    It's strange that some of the enemies that shared properties (choppers, Buzzbombers, etc) were in a glitched state with the original Green Hill Zone. I wonder if those enemies were re-coded and sprite pallets were moved.

    • @111riffi
      @111riffi 3 года назад +4

      Actually, S2NA used Sonic 1's code as a base, and they began development from there. At this stage, a lot of code was still W.I.P, tho in terms of newer engine...
      It was in an intermediate status.
      With regards to the enemies: the assets for them are still there, but their art gets overwritten in Vram as soon as the level loads due to sonic team having changed some "generic" (sprites shared through all levels) Vram addresses around

    • @cay7809
      @cay7809 2 года назад +1

      @@111riffi why s2 North America specifically? The Japanese version came out first so wouldn’t it be for all regions?

    • @cay7809
      @cay7809 2 года назад +2

      sonic 2 is actually built off of sonic 1 and sonic 3 does the same with sonic 2

    • @greenknight9000
      @greenknight9000 Год назад +2

      @@cay7809 NA stands for Nick Arcade...

    • @cay7809
      @cay7809 Год назад +1

      @@greenknight9000 i forgor

  • @tarmenarius
    @tarmenarius 2 года назад +16

    Man i realy love sonic 2 sprite animation i wish they never delete it

    • @Isaiahdemon
      @Isaiahdemon Год назад

      It has a American Sonic's Design

    • @thelazy2548
      @thelazy2548 Год назад +1

      @@Isaiahdemonwell actually yes and no when they tried to get sonic into 3D they used the American design until sonic R and Sonic Jam which could be the reason some art is the mixture of the American sonic and JP sonic

  • @Tasmanian_AviationYT
    @Tasmanian_AviationYT Год назад +5

    ok but why is prototype sonic’s walking animation so smooth

  • @sosclabab
    @sosclabab 4 года назад +21

    4:40 **in sonic voice** green hill’s looking a lot more like glitch hill right now!

    • @danielfranks676
      @danielfranks676 Месяц назад

      Too bad none of the kids play that level in their video challenge at Nick Arcade.

  • @user-rs1990
    @user-rs1990 5 лет назад +47

    15:19 - Sonic The Hedgehog 2 crashes!

    • @ThomasPianta
      @ThomasPianta 5 лет назад +5

      Sonic got splatted into blue

    • @seyencho
      @seyencho 4 года назад +12

      This happens because the game (Sonic 2) tries to run code from Sonic 1 (which the engine is clearly borrowed from) that tells itnto initiate the final boss sequence (which doesn't exist in the Sonic 2 prototype).

    • @nathanielhermanson3110
      @nathanielhermanson3110 4 года назад +4

      That's because the cutscene in Scrap Brain Zone 2 in Sonic 1.

  • @mouse2621
    @mouse2621 5 лет назад +54

    Me when i see Razor and Zenon beat Nick Arcade GHZ without debug mode be like:
    *Impossible.*

    • @themcguinnessexperiment617
      @themcguinnessexperiment617 5 лет назад +6

      They use TAS sometimes, y'know.

    • @schemar17
      @schemar17 5 лет назад +2

      The McGuinness Experiment what’s TAS

    • @themcguinnessexperiment617
      @themcguinnessexperiment617 5 лет назад +2

      @@schemar17
      Tool Assisted Speedrunning

    • @themcguinnessexperiment617
      @themcguinnessexperiment617 5 лет назад +3

      @Sir AZ basically using precise button inputs to make the gameplay more fluid and precise. This can be done by studying the game in slow motion; or by repeating multiple times using an emulator.

  • @vanseren
    @vanseren 5 лет назад +41

    4:44-5:36 Wait... That's illegal

  • @Chadfill8348
    @Chadfill8348 5 лет назад +11

    Green Hill Zooooooooooo...
    "Sonic2.exe has stopped working"

    • @TuxerTuxar
      @TuxerTuxar 3 года назад +2

      @Rowan Conte Dude!!!! It's a meme!!!!

  • @livingplushfilms5233
    @livingplushfilms5233 5 лет назад +29

    1:17 unused addition to the regular Sonic 2

  • @FoxtailBoyd1991
    @FoxtailBoyd1991 3 года назад +5

    Hidden Palace Zone: *almost done*
    Devs: nah nevermind

  • @paralleljukebox_majorandminor
    @paralleljukebox_majorandminor 5 лет назад +12

    1:18 I can see where the later Sonic games with the speed boost got that from.

  • @myrmeko
    @myrmeko 4 года назад +8

    I like that bump so much. So cute.
    It looks like the one from Adventure.
    But it would probably get annoying in actual gameplay.

  • @TheRaldTuber
    @TheRaldTuber Год назад +7

    Notice: The running animation in this prototype for sonic was reused in Sonic Mania.

    • @Ykwia156
      @Ykwia156 23 дня назад

      no it wasn't, they just made the mania walk animation high quality like this one.

    • @EmpotDoesStuff_official_YT
      @EmpotDoesStuff_official_YT 13 дней назад

      @@Ykwia156 ok so, there was a retro engine prototype?

  • @SonGokuBlack93
    @SonGokuBlack93 2 года назад +5

    I love Hill Brain Ork Zone

  • @yoimbrandooooo
    @yoimbrandooooo 5 лет назад +17

    I tried getting through GH1 with the fucked physics. So cool to see someone do it. Dope vid

    • @Itsyebyebbybro
      @Itsyebyebbybro 3 года назад +2

      There is a GameShark code for it to fix the collision with that level, but it screws up the other levels collision too.

  • @MaxNovOfficial
    @MaxNovOfficial 3 года назад +4

    The Sonic 2 Nick Arcade Prototype is basically Sonic 1 with Unfinished Sonic 2 Stages (Except for Broken Green Hill and Empty Labyrinth) and if speaking of Labyrinth Zone, I read in Sonic Retro that a lot of people were debating "is Labyrinth Zone in Sonic 2 Prototype is actually a prototype of Genocide City Zone?" so I think it's actually a Dust Hill Zone (Or Sand Shower) prototype, but it's was scrapped very VERY early in development, and about the magazine of Sonic 2 maybe the screenshot were from an even EARLIER prototype, and not a fan-drawing or something else...

  • @Medachod
    @Medachod 4 года назад +15

    I will never understand why Hidden Palace Zone did not stay. It was such a cool stage. We only have it in the mobile port that was never brought to PC and even that is missing the amazing track it had.

    • @asocos
      @asocos Год назад +2

      Good news: sonic origins on pc and console has hidden palace zone

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 9 месяцев назад

      the memory would be too big if it had it

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 9 месяцев назад

      @@asocosbad news it’s 30 - 40 bucks.

    • @Medachod
      @Medachod 9 месяцев назад

      @@SantosCastellanos-vr1by Nope. The level build is still present in the final code. Just unfinished and was scrapped due to time constraints.

  • @Loader2K1
    @Loader2K1 4 года назад +2

    As a '90s kid, a die-hard fan of Sonic 1 as a kid, and someone that watched both seasons of Nick Arcade religiously, I was pissed the fuck off whenever the contestants on the show either failed miserably at this game or didn't play it at all.

  • @xOzzyyy
    @xOzzyyy Год назад +3

    I love how robotnik just like “oh well see ya!” after getting beaten

  • @lightninstriker10
    @lightninstriker10 5 лет назад +28

    Gotta say I like Sonic's prototype spriteset more than the one in the final, it has a lot more personality.

    • @Medachod
      @Medachod 4 года назад +1

      Yeah, I don't know what they were thinking changing it. The beta sprite sheet looks more finalized than the finalized sprite sheet.

    • @FrijolesyQueso
      @FrijolesyQueso 4 года назад +7

      Probably due to memory shortage

    • @nomore122
      @nomore122 4 года назад +1

      Also the music

    • @theowodepot7992
      @theowodepot7992 4 года назад +3

      @@nomore122 the music was from sonic 1

    • @grasstails9737
      @grasstails9737 3 года назад +1

      @@Medachod the walking animation-

  • @samsheyman1312
    @samsheyman1312 Год назад +4

    It’s amazing that he was able to get through green hill zone without debug mode

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 8 месяцев назад

      it’s amazing how tails spin dashed to his death somehow

    • @samsheyman1312
      @samsheyman1312 8 месяцев назад

      @@SantosCastellanos-vr1by ya that was pretty funny lol

  • @costna7683
    @costna7683 5 лет назад +15

    *hears a Star Light zone music in Emerald Hill zone*
    Me:Wait,this is illegal.

  • @SonicoinyYT
    @SonicoinyYT День назад +1

    did bro just complete nick arcade GHZ without debug mode?? you earned my respect

  • @LonelyMarowak
    @LonelyMarowak 4 года назад +17

    I remember 11 year old me trying to beat this glitchy, buggy version of Green Hill Zone back in 2008. After a million tries, I eventually did beat it without savestates. I also remember watching that Nick Arcade episode on RUclips of Melissa Joan Hart doing the 25 Ring Challenge and thinking, “That’s so easy, Sabrina, come on!” Good times, I kinda miss being a kid. 😊

    • @retrokoh
      @retrokoh 2 года назад +3

      Bruh... I'm so old I remember watching that episode of Nick Arcade back when it was on TV...
      Imma go lament now😭😭

  • @kevinjwhite334
    @kevinjwhite334 5 лет назад +6

    Nick Arcade great show

  • @DarkShamilKhan
    @DarkShamilKhan 5 лет назад +16

    Green Hill Zone Glitched up.
    Minecraft has entered the room

  • @Dorian_Scott
    @Dorian_Scott 5 лет назад +4

    Sonic's animations are very smooth and fluid for a 1992 Genesis (Mega Drive) Prototype.

    • @thebrainnameditself9530
      @thebrainnameditself9530 5 лет назад +1

      Many people prefer the beta animation for Sonic but I think the final Sprite has less frames because there are limitations of some kind

    • @Octo4533
      @Octo4533 5 лет назад +1

      @@thebrainnameditself9530 yeah the beta had 12 frames, they changed it to 4-6 to save up on memory since it was planned to be as long as S3&K.

  • @brannycedeno6823
    @brannycedeno6823 3 года назад +3

    Oh, so Hidden Palace's layout from the Proto Palace Zone in 2013's mobile phones remaster actually comes from the Nick Arcade prototype. Man, the zone already existed this early in a playable state. I always wondered where the layout said to be the "original HPZone" came from - if it was composed of real assets or just made to look like the real thing but mostly original. Now, I got my answer. Cool. Sonic 2's development is definetely one of the most interesting stories in gaming history.

  • @KamiJoJo
    @KamiJoJo 5 лет назад +5

    Finally a real prototype.

  • @actofcawd209
    @actofcawd209 4 года назад +15

    Such clean animation, Sonic 2 was ahead of it's time even back in 1992.

    • @grasstails9737
      @grasstails9737 3 года назад +1

      sonic 3 has a 3d sonic
      kinda also the graphics are great in general

    • @cay7809
      @cay7809 2 года назад +2

      @@grasstails9737 sonic 2 also had pseudo 3d special stages

  • @JoshSonic
    @JoshSonic 2 года назад +1

    Fun fact: this prototype was released online by drx on November 7, 2006, exactly one week prior to Sonic 06's release in November 14, 2006.
    You see those glitches? Get used to 'em. And that Sonic falling on his ass if he runs into a wall too hard mechanic returned in 06, tho it doesn't bounce him back like it does here.
    (In all seriousness, this proto's glitchiness makes 06 feel like a finished polished product in comparison. Still no excuse tho.)

  • @thestar165
    @thestar165 2 года назад +3

    2:15 Sonic knows what you did...

    • @KingStr0ng
      @KingStr0ng 2 месяца назад

      Sonic: *"Give me your phone."*

  • @thebrainnameditself9530
    @thebrainnameditself9530 5 лет назад +12

    7:24 Spring jump

  • @classicsonicstvcommercialvault
    @classicsonicstvcommercialvault 5 лет назад +5

    I've played Sonic the Hedgehog 2 in my old days. Even the Nick Arcade prototype was great! Sonic Beta sprites and Sonic 2 sprites were awesome!

    • @GayKermit-._-.
      @GayKermit-._-. Год назад +2

      Did you really play the nick arcade prototype? Prove it.

  • @jonsterthe1st355
    @jonsterthe1st355 5 лет назад +9

    1:18 *DAMMIT*

  • @emilycrawford2794
    @emilycrawford2794 5 лет назад +4

    Various Spring Yard Zone (Hidden Palace) unused badniks can be placed with debug mode, including the piranha, Stego, Gator, early Octus, and early Aquis. Most have glitched sprites, although Pro Action Replay code 01C1D8:0007 will fix most of their graphics.

  • @theunkillablecat8458
    @theunkillablecat8458 3 года назад +2

    Oh thank god i can download this i have been searching for ages!!!

  • @teamtrivettrules.2011
    @teamtrivettrules.2011 2 года назад +2

    i love the animation of sonic!

  • @jumpygamer123
    @jumpygamer123 2 года назад +3

    I'm just getting into playing the old prototypes of sonic 2 but i have no idea how to open a bin file

    • @jumpygamer123
      @jumpygamer123 2 года назад +3

      can someone help me with this ples

    • @Margulan217
      @Margulan217 2 года назад +1

      Download a Mega Drive/Genesis Emulator

  • @CAndrian01
    @CAndrian01 2 года назад +1

    0:14 ah yes emerald hill with star light zone music so Nostalgic

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 года назад +1

    0:42 Look at his legs. Ooooooooooooooo!!!!! His skidding animation was crazy. Walking in about 10 frames. His balancing looks the same as the original. Also if he has about 20mph he will do his rebound falling animation.

  • @craftygamerones9494
    @craftygamerones9494 5 лет назад +4

    Huh the origin of the “new” Mach speed animation of sanic manyaa

  • @XWITHANAK47
    @XWITHANAK47 6 месяцев назад +1

    Sonic be stairing at your soul 2:18
    Fun fact:In sonic mobile, in mystic cave zone without atctavating the triger to get past the giant hole, just getting in it, you will will get in hidden palace zone, a more playable version of hidden palacen zone, with a hard boss fight

  • @Mufazzal-Legends.57
    @Mufazzal-Legends.57 3 месяца назад

    the walked animation is so smooth

  • @L1n_
    @L1n_ 5 лет назад +11

    Come on dude, No one know how to do spin dash at that time!
    Good playthrough btw

  • @clamerGA
    @clamerGA Год назад +1

    I find fascinating that this was so early in development that they didn’t even make music they just used sonic 1 music
    And the fact that all the levels in the level select are literally all the sonic 1 levels instead of sonic 2

  • @ayumi63173
    @ayumi63173 2 года назад +1

    I didn't know that I played this demo for the first time

  • @TerrockE
    @TerrockE 4 года назад +2

    Fun Fact: Sonic’s break animation in the prototypes were exactly from the 1993 cartoon SATPM (The Adventures of Sonic The Hedgehog at PM)

    • @TerrockE
      @TerrockE 4 года назад

      Fun Fact 2: Sonic hitting the wall and falling is from the old Sonic The Hedgehog Archie Comics

    • @TerrockE
      @TerrockE 4 года назад

      3rd & Final Fun Fact: Sonic 2 was literally planned to be based off of the Cartoons

    • @grasstails9737
      @grasstails9737 3 года назад

      Fun fact : SATPM does not exist but SATAM exists

    • @grasstails9737
      @grasstails9737 3 года назад

      @@TerrockE i can tell by...his...spines...ugh America

    • @cay7809
      @cay7809 2 года назад

      @@TerrockE cartoons based off

  • @stevenpavelish6017
    @stevenpavelish6017 5 лет назад +2

    BSOD at the end! XD

  • @NunofYerbizness
    @NunofYerbizness 4 года назад +2

    The thought hasn't passed my mind before, but… Has anybody that has ever been on Nick Arcade actually managed to collect 25 rings in Emerald Hill in 30 seconds? And not like, post-dump?

  • @Mystery_Guy189
    @Mystery_Guy189 6 месяцев назад +1

    Sonic just gives you a hard stare when you finish a level😂😂😂

  • @grasstails9737
    @grasstails9737 3 года назад +2

    story : sonic runs through emerald hill, finds eggman, beats him up. the end

  • @THEMIMIK
    @THEMIMIK 2 месяца назад

    Tails is literally getting taken to parallel universes in Green Hill Zone

  • @---Dr._Eggman---
    @---Dr._Eggman--- 3 года назад +1

    I calculate Sonic 2 has 13 prototypes:
    1- Nick Arcade Prototype
    2- Simon Wai Prototype
    3- Alpha Prototype
    4- Pre-Beta Prototype
    5- CENSOR Prototype
    6- Beta 1
    7- Beta 2
    8- Beta 3
    9- Beta 4
    10- Beta 5
    11- Beta 6
    12- Beta 7
    13- Beta 8

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 года назад

    One of the earliest screenshots of the game are EHZ HPZ and DHZ
    Green Hill Zone- Itself 3 acts
    Marble Zone- Dust Hill
    Spring Yard- Hidden Palace
    Labyrinth- almost empty, textures look like Emerald Hill
    Star Light- Emerald Hill
    Scrap Brain- almost empty, textures look like Dust Hill

  • @hunnybunny3716
    @hunnybunny3716 3 месяца назад

    This prototype looks good,sonic has his s1’s sprite.
    He still bumps in a wall.

  • @mrug123
    @mrug123 Год назад +2

    The wall knockback was probably removed cause it was too annoying but man it would be cool.should have kept the walk animation too.

  • @gXgo_andG3To
    @gXgo_andG3To 2 года назад +2

    4:40 Glitch Hill Zone Act 1

  • @chucke.cheesesmichiganprod1254
    @chucke.cheesesmichiganprod1254 5 лет назад +2

    Wow, Green Hill was truly not meant for Sonic 2 due to the physics being messed up. Plus how do you get into the level select in the Nick Arcade prototype and debug mode? Because I already know how to get level select and debug mode in the final game

  • @Shode1
    @Shode1 2 года назад +1

    0:17 Emerald Star Zone

  • @canoes6899
    @canoes6899 5 лет назад +3

    The Sonic sprites are better and the frames how he walks is so smooth

  • @TaxiYoshi64
    @TaxiYoshi64 5 лет назад +3

    4:38 Welcome to Fucked Hill zone

  • @JoacoonCraftLite
    @JoacoonCraftLite 2 года назад +1

    why does sonic animation look so S M O O T H

    • @JoacoonCraftLite
      @JoacoonCraftLite 2 года назад

      @ɑkemi. i literally searched sonic 2 nick arcade prototype to get to this video, and what does that have to do whit the animation looking smoother on a prototype than in the final game?

  • @megaepicsupergamerplayinggames
    @megaepicsupergamerplayinggames 8 месяцев назад

    ah yes, emeraldlight zone, my favourite sonic zone!!!!!

  • @greek_2592
    @greek_2592 4 года назад +2

    1:19 Sad Boi Sonic

  • @A_Different_Name
    @A_Different_Name 5 лет назад +5

    6:45 so apparently, Monitor got through act 2

    • @grasstails9737
      @grasstails9737 3 года назад

      PBBT HAHAHAHAHAHA

    • @Itsyebyebbybro
      @Itsyebyebbybro 3 года назад

      Playing as something you get items from, man that would be a "spin" on the newer games

  • @iansanchez5051
    @iansanchez5051 4 года назад +2

    2:15 The sign post is so......creepy

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 года назад

    Playable Addition Zones
    Emerald Hill Zone- April 1992
    Chemical Plant Zone- June 1992
    Aquatic Ruin Zone- July 1992
    Casino Night Zone- September 1992
    Hill Top Zone- June 1992
    Mystic Cave Zone- August 1992
    Oil Ocean Zone- September 1992
    Metropolis Zone- August 1992
    Sky Chase Zone- September 1992
    Wing Fortress Zone- September 1992
    Death Egg Zone- September 1992

  • @A.theboy333
    @A.theboy333 4 года назад +2

    "do you think you safe?" 2:15

  • @kquote03
    @kquote03 4 года назад +3

    14:20
    huh the rotating colour pallet of the lava is affecting the debug info too ! (top left corner)

  • @whos.aspiire
    @whos.aspiire 4 года назад +1

    1:24 I like starlight hill zone!

  • @CrimsonNeo
    @CrimsonNeo 5 лет назад +7

    Sonic 2 is basicaly a ROM hack of Sonic 1.

    • @CrimsonNeo
      @CrimsonNeo 5 лет назад +3

      I think you don't know how was the development of Sonic 2, then.

    • @PaintoOfficial
      @PaintoOfficial 5 лет назад +4

      Just by looking at the video and the code you can clearly see it's built on Sonic 1. So yeah, it's technically a Sonic 1 hack.

    • @peashooteranimations8082
      @peashooteranimations8082 5 лет назад

      @@PaintoOfficial the prototypes not the final

    • @PaintoOfficial
      @PaintoOfficial 5 лет назад +2

      So, you're implying that after making that much progress they just have throw away everything and coded new engine from scratch in few weeks? If yes, which prototype is that transition?
      Obviously that would be nonsensical - they already had tough timelines yet they would waste it to code a new game from scratch. Or maybe that was the reason to scrap lots of content? :--DDD
      Not to mention lots of leftovers from Sonic 1, including whole objects codes.

    • @greatergam7739
      @greatergam7739 5 лет назад +6

      All of the classic games were built off one of another. That's why Sonic 2 has leftover sprites and code from Sonic 1, and the same for Sonic 3.

  • @lissettenavas9588
    @lissettenavas9588 4 месяца назад +2

    When sonic looks at Eggman 2:16

  • @supermarioworldE
    @supermarioworldE Месяц назад

    Hidden Palace was worked on this early and still didnt make it into the final game. Such a shame.

  • @MapleMilk
    @MapleMilk 4 года назад +1

    So the secret is revealed
    Sonic 2 IS just 2 Sonic 1s stapled together in some kind of inhumane experiment.

  • @tomasdariuspaun7586
    @tomasdariuspaun7586 2 месяца назад

    4:42 you dealt really well with the messed up collision. How long did it take?

  • @meganrivenburgh1821
    @meganrivenburgh1821 7 месяцев назад

    This build feels the same, but also feels very different at the same time.