I heard that sonic 2 was planned for a 1993 release, to possibly fit all zones + scrapped zones, although there is little to no info supporting that statement
Several of these scrapped stages were actually repurposed for Sonic 3K, as in they literally took the original concept art from Sonic 2, slightly tweaked them, and used them as a basis for several 3K stages. Hidden Palace obviously became Hidden Palace, Wood Zone became Mushroom Hill, and the desert and snow levels presumably became Sandopolis and Ice Cap. Death Egg also became Death Egg, obviously.
Actually, the inspiration for Vector's design was one of Sonic's original band members, who was a green crocodile wearing headphones and played keyboard.
6:35 It turns out,Ocean Wind is not an early version of Emerald Hill. If you look at the concept art for the island map design of the present. You can see that "Green Hill Zone" (which then turned into Emerald Hill Zone) and "Ocean Wind Zone" are actually split up,meaning they are not the same zone. Ocean Wind Zone was supposed to be the second zone of the game,taking place after completing Green Hill/Emerald Hill and the next stage after Ocean Wind was Wood Zone.
Vector existed before the release of the first game. He was seen in concept art as the keyboardist in a band with sonic as the singer. This is why Sonic Generations has a challenge stage where vector plays a keyboard and it's why Sonic is seen singing with a microphone at the end of the first 8- bit sonic game.
A few corrections: -Sand Shower wasn't going to "turn into Rock World" mid-level, it was planned to be a completely separate zone that simply shared graphical assets, think of Emerald Hill and Hill Top. Those maps reveal that Rock World was the past version of Sand Shower, just like Hill Top was meant to be a past version of Emerald Hill. -Neither Ocean Wind or Tropical Sun were early versions of Emerald Hill, as they occupy different spots on the world map. Ocean Wind Zone was seemingly inspired by Master System Sonic 1's Bridge Zone, as both were the games' second levels with a bridge setting. Tropical Sun Zone was set to be the first zone you visit in the past. -That level layout sketch with the marine animals might not belong to Blue Ocean. It's the most likely candidate currently, but it's important to note that its palmtrees look very similar to the ones seen in Tropical Sun's concept art. Also, the concept art shows a seemingly ridable submarine moving along a set path, so many people also assume that it could've been the inspiration for Sky Chase. -Olympus was not set to be a regular level, note how its name on the map is in an oval rather than a box, and the lack of a -Zone suffix. It's speculated to have been a cutscene-only area where Sonic travels back into the future. Some people assume that it was cut very early on before any progress was made, while others assume that it was an early version of Hidden Palace. The maps show Olympus being a past version of Oil Ocean, while an enemy design document from Tom Payne suggests that Hidden Palace was set to have the same enemies as Oil Ocean. This same document suggests that Emerald Hill/Hill Top and Sand Shower/Rock World were also meant to share enemies, which is why people believe in said theory.
Its been stated that Tom Payne who created Genocide City Zone, which was scrapped due to lack of time and that Zone became the third Act of Metropolis Zone.
Metropolis Zone Act 3is missing many of the gimmicks from Genocide City. Such as the turrets and fans blowing the player all over Wing Fortress Zone has some of those gimmicks but Metropolis Zone Act 3 is a mess because it combined stuff that didnt fit.
4:01 Actually Vector was supposed to be in a band with sonic and many more in the first game but then was scrapped and first appeared in knuckles chaotix
Wood zone looked so freaking good. Also I love that original desert zone concept, mirage saloon is a freaking awesome compromise to never having gotten it.
Sand Shower Zone was used as the template for two desert levels in later Sonic the Hedgehog games: Desert Dazzle Zone in a remake of Sonic CD and Mirage Saloon Zone in Sonic Mania
What would've been like if only one Sonic game came out for each console? Like Sonic 1 in 1986 for the Master System. Then Sonic 2 in 1991 for the Genesis. Then Sonic 3 in 1996 for the Saturn. And Sonic 4(SA1) in 2001 for the Dreamcast. Each being really ambitious with a 5-year development cycle.
1:59 This is straight-up not true. 4:39 Rock World Zone was meant to be a counterpart to Sand Shower Zone similar to how Hill Top Zone is to Emerald Hill Zone; they weren't one and the same. I do recall seeing a fan remake combine them. 5:07 I don't think many, if any, zones from Sonic 3 reuse assets from Sonic 2 zones. Scrapped concepts were reused, but probably not assets. 5:18 The name seems to have gone back and forth between Genocide City and Cyber City a few times. The map art and prototypes name it Genocide City, but it's labelled as Cyber City in concept art. Obviously, Cyber City would probably have been the name if it had made the final game, unless it were to recieve an entirely new name. 5:25 It's been said that the third act of Metropolis Zone was based off of the layout of one of Cyber City Zone's acts. It was probably scrapped at this point but hadn't yet been taken off the level select screen. 6:42 This isn't an early version of Emerald Hill Zone. In the map concept art, Green Hill Zone and Ocean Wind Zone are seen on the same 'now 1' map. Green Hill Zone is an early name for Emerald Hill Zone. 7:39 Olympus was not a zone. Notice the lack of a 'zone' suffix and that its name is contained in an oval instead of a rectangle.
4:00 funny story but Vector was planned for sonic 1, him and a band, along with sonic would've played when you accessed the sound test, but unfortunately it was scrapped and Vector would later appear in Chaotix
As someone who was active on the old Simon Wai Sonic 2 Beta website and the community that sprung up around that almost 25 years ago, it is incredibly satisfying to see this video summarize all of the content that has been discovered since then. Fantastic video!
3:45 finaly someone understands that sandopolis is the first desert level in sonic history. There was a scraped level in sonic cd remeaster that people thought that will be the first desert level and some people think mirage salon in sonic mania was the first desert level XD
However, they did get the winter theme zone thing wrong, since Icy Isle released in 1993 alongside the other zones in _SegaSonic the Hedgehog:_ Volcanic Vault, Desert Dodge, Trap Tower, Landslide Limbo, Wild Water Way, and Eggman's Tower. The individual responsible for this video also wondered, and perhaps still does wonder, if a scrapped badnik from _Sonic the Hedgehog 2_ was inspiration for the design of a cut character from the original _Sonic the Hedgehog_ released in 1991 for the Sega Genesis, with the most rereleases between the three Sonic games simply titled _Sonic the Hedgehog,_ so it's only mistake #2.
@@blackvoid1680 Yes that is true but desert palace is more of a side level. Sandopolis is a main level and it is just annoying when other RUclipsrs ingore it.
Seeing how similar cyber city and metropolis zone are, cyber city might've actually been the 3rd act of metropolis especially since it has only one act layout.
Some of the developer comments originally featured in Sonic Jam say this was the case, actually. There was meant to be a one-act level that got scrapped and they figured since they had the layout finished they appended it on to Metropolis
There's that weird nostalgia I feel with Mystic Cave Zone's 2 Player and Track 10 music. Years later apparently they are somehow connected to a classic unused content. Also ironically that you are stuck in spiked pit as Super Sonic, which somehow feels intentional now.
Proto Palace music is so good in the mobile version of sonic there's a remade zone for proto Palace which which has decent music but the only way to get proto Palace is basically on the mobile
Sonic 2 did have some lost levels in Sonic 2 and the Zones look really cool, I heard some of these lost levels in Sonic 2. SEGA was for sure doing some improvements with Sonic 2 and they made a lot of progress in some of the lost levels but they decided not to release it. Great SF Productions)
Wood Zone: Works on Genesis. Hidden Palace/Proto Palace: Works on Genesis? Sand Shower: Maybe Forgotten Or On Genesis. Tip: i think all of them is Genesis. Rock World: Idk. Genocide City: Its Completed On Genesis i think Unused Levels: Can Be Seen On Sonic Origins Artbook Edit 1: Press This Button If You Saw This Edit 2: Please it Taked me alot of time to do this 👇 Please Like It 👍
I kinda hate that the animations for Sonic running in the prototype are smoother than the animations in the final game. It’s just so satisfying to look at.
Also Sonic 2's scrapped time travel mechanic became used in Sonic CD. Another thing to mention, since Genocide City/Cyber City was scrapped from Sonic 2, the Cyber City we get is Metropolis Zone Act 3. The reason why Desert Dazzle was scrapped from Sonic CD was because the staff of Sega were against that idea because they don't want the remaster to stray too far away from the original game, but Desert Dazzle could work, maybe it could replace the missing R2 level, and the scrapped Hidden Palace Zone from Sonic 2 inspired the Hidden Palace Zone from Sonic and Knuckles.
Would've been really cool if the scrapped levels in Sonic 2 could have been remade in the Christian Whitehead port like how Hidden Palace Zone was remade.
I'm surprised you didn't mention, the actual fully completed Hidden Palace Zone from the beta version in the 2013 Version of Sonic 2 (renamed Proto Palace) unfortunately it didn't make it in the Origins Version also there's Egg Gauntlet, a unused Boss Rush Zone (also from the 2013 Version of Sonic 2)
Cyber City is such a fascinating case. According to what the VGHF have found, it looks like the original plan was for Cyber City to be its own unique two-act zone with its own unique gimmicks, but once time ran out, they decided to reduce it to just a one-act zone that would reuse gimmicks and enemies from Metropolis to save time, only for even that to end up being too much since the art couldn't be finished in time, finally resulting in it just becoming Metropolis Zone Act 3. It's so fascinating how the team repeatedly tried to rework Cyber City to fit with the limited time they had, but in the end nothing was enough and it had to be scrapped.
The cutting room floor. "According to Craig Stitt (the primary artist for Hidden Palace Zone), it was also meant to be a small hidden level/Zone within Mystic Cave."
I remember seeing footage / images of Hidden Palace Zone and Wood Zone, they really looked like they would have been fun stages to play in Sonic 2. Wood Zone especially, I was always a fan of jungle / forest themed stages in video games like this.
It honestly sucks that even though death egg is in sonic 2, we didn’t get a full level. Just spawn, beat silver sonic, run, beat death egg robot, win game
Speaking of time travel, Hill Top was originally a past act of Emerald Hill, it was later changed into a completely different zone which focused on verticality.
One note you barely missed is that the pit you fall into to reach Hidden Palace Zone is *THE* Pit. As in, that inescapable spiked floor that became infamous for people getting stuck there as Super Sonic and having to wait for their rings to run out.
Vector was conceptualized way before the first Sonic game entered development, so I doubt that crocodile badnik inspired his design, it's more likely the other way around.
Wow, a lot of the concepts went into Sonic 3&K. Even the better "island" art in the background. Admittedly, the Island map and Jungle Zone theme are both from Sonic 1 on the 8-bit Master/Game Gear systems.
I think Olympus is actually an early Hidden Palace because its position on the map corresponds with Oil Ocean on the Now 2 map, and there is a lot of evidence that Oil Ocean was planned to be the ruined version of Hidden Palace (similar color scheme of yellow, purple, and green, water/ oil slides, similar tiles like stairs, and the possibility that the oil falling in the background was meant to parallel the waterfalls in the background of Hidden Palace).
The name Genocide City is cursed, but iirc it happened because of a language barrier, the devs were not fully fluent in English and didn't realize how off it sounded in English. Cyber City is a better and more fitting name, and isn't cursed.
I also wanna point out that the layout for one act of Genocide City Zone WAS used in the final game. Ever wonder why Metropolis Zone has three acts instead of two?
I grew up during the Nintendo Vs Sega war and not actually knowing S2 had levels cut it's a shame. It was crazy because sonic 2s launch had massive advertising from Sega and magazines. It was one of of the most anticipated games for Mega Drive, it sold well and yet it was still an awesome game. The Music for normal Sonic 2 was fantastic especially Mystic Cave omg what a tune and metropolis zone which had 3 acts. One has to wonder if all levels should have 3 acts but got cut to time/production constraints
i want to mention aquatic ruin felt like an unfinished zone, it was so horrible. also there are romhacks with these scrapped zones, ive played through most of them and they were pretty good.
I remember playing this when it first released and I went to sound test after beating the game, and it weirded me out that song number 10 was never in the game. I always suspected that the song was part of the level that was not in the game. Then much later in 2006, I found out that I was right.
i wish these were playable (not all of them but at least some of them besides hidden palace) in s2 mobile also vector wasnt inspired by that enemy, seeing how he goes all the way back to scrapped sonic ONE art ( im talking about 4:00)
2:09 I Accidentally Discovered Hidden Palace: I Was Playing Sonic 2 in my Tablet and i was using spindash a lot so i fell into the mysterious void…i thought that i was going to die but not really…hidden palace appeared on my screen and i jumped of happiness hidden palace is my favourite scrapped level :) Fun Fact: In Sonic 2 there is a code that remakes the original hidden palace with the original music and the 1 up tails monitor and the level layout its proto palace but i called it potato palace 😆
The Sonic fandom website is not really accurate with the naming of Sand Shower Zone. The citation it provides for that stage shows Brenda Ross refer to the zone as Dust Hill Zone in a 2001 interview, which is how it was always known. This is the first time I'm hearing it being called Sand Shower Zone. Some more digging shows that the zone didn't have an official name, and she just referred to it a "the desert level".
Sega could make a good amount of revenue by getting the OG team for Sonic 2 and remaking it into its envisioned state. Many fans already know of the many unused zones, and to see them fully realized into a complete game would be a no-brainer.
It would’ve been so cool if all these zones were in the final and I wish cartridges had more room to fit them all in there but I guess time was issue for the developers luckily I own a rare game called Sonic: The Lost Worlds it features 7 zones that were cut.
It’s insane how many zones were cut from Sonic 2, it’s understandable since the game had less than a year in development
ye
ye
ye
I heard that sonic 2 was planned for a 1993 release, to possibly fit all zones + scrapped zones, although there is little to no info supporting that statement
Well if they'd been added we'd have more probably more than 13 levels. Also we wouldn't have had the levels that they were changed into
Several of these scrapped stages were actually repurposed for Sonic 3K, as in they literally took the original concept art from Sonic 2, slightly tweaked them, and used them as a basis for several 3K stages. Hidden Palace obviously became Hidden Palace, Wood Zone became Mushroom Hill, and the desert and snow levels presumably became Sandopolis and Ice Cap. Death Egg also became Death Egg, obviously.
And in the concept art for Blue Ocean Zone, we can see something similar to Hydro City (or Hydrocity) Zone's water tunnels
@@heftyrumbleit looks more like azure lake
Ciber city went on to be used as a level for Spinball
Tropical Plant became Angel Island
@@heftyrumbleBut new Sonic games have entirely different level design style. A Desert level in Sonic 3 wont play like a Sonic 2 level.
Actually, the inspiration for Vector's design was one of Sonic's original band members, who was a green crocodile wearing headphones and played keyboard.
p sure that WAS vector. or at least an early version of him
His name was literally Vector
That was also Vector
@@PhantomOfficial07Vector is the 3rd or 4th oldest Sonic character, alonside Eggman, Mighty, and Sonic, in that order.
We Need Sonic 5, containing vector and amy and trip!, alongside knuckles, sonic, and tails. YES 6 PLAYER!!!
6:35 It turns out,Ocean Wind is not an early version of Emerald Hill. If you look at the concept art for the island map design of the present. You can see that "Green Hill Zone" (which then turned into Emerald Hill Zone) and "Ocean Wind Zone" are actually split up,meaning they are not the same zone. Ocean Wind Zone was supposed to be the second zone of the game,taking place after completing Green Hill/Emerald Hill and the next stage after Ocean Wind was Wood Zone.
Is no one talking about 06 the first level is ocean wind zone?
Ocean Wind was the 2nd level. The Sonic 2 original level order was revealed
oil ocean is the bad future of ocean wind then
@@splashmanej3No, the Oil Ocean Zone was in the Ruined Present,So this means that the Oil Ocean Zone was created by Eggman traveling to the past
@@RatchetAndClank14 ah okay
Vector existed before the release of the first game. He was seen in concept art as the keyboardist in a band with sonic as the singer. This is why Sonic Generations has a challenge stage where vector plays a keyboard and it's why Sonic is seen singing with a microphone at the end of the first 8- bit sonic game.
A few corrections:
-Sand Shower wasn't going to "turn into Rock World" mid-level, it was planned to be a completely separate zone that simply shared graphical assets, think of Emerald Hill and Hill Top. Those maps reveal that Rock World was the past version of Sand Shower, just like Hill Top was meant to be a past version of Emerald Hill.
-Neither Ocean Wind or Tropical Sun were early versions of Emerald Hill, as they occupy different spots on the world map. Ocean Wind Zone was seemingly inspired by Master System Sonic 1's Bridge Zone, as both were the games' second levels with a bridge setting. Tropical Sun Zone was set to be the first zone you visit in the past.
-That level layout sketch with the marine animals might not belong to Blue Ocean. It's the most likely candidate currently, but it's important to note that its palmtrees look very similar to the ones seen in Tropical Sun's concept art. Also, the concept art shows a seemingly ridable submarine moving along a set path, so many people also assume that it could've been the inspiration for Sky Chase.
-Olympus was not set to be a regular level, note how its name on the map is in an oval rather than a box, and the lack of a -Zone suffix. It's speculated to have been a cutscene-only area where Sonic travels back into the future. Some people assume that it was cut very early on before any progress was made, while others assume that it was an early version of Hidden Palace. The maps show Olympus being a past version of Oil Ocean, while an enemy design document from Tom Payne suggests that Hidden Palace was set to have the same enemies as Oil Ocean. This same document suggests that Emerald Hill/Hill Top and Sand Shower/Rock World were also meant to share enemies, which is why people believe in said theory.
Its been stated that Tom Payne who created Genocide City Zone, which was scrapped due to lack of time and that Zone became the third Act of Metropolis Zone.
Genocide City had 3 acts
Metropolis Zone Act 3is missing many of the gimmicks from Genocide City. Such as the turrets and fans blowing the player all over
Wing Fortress Zone has some of those gimmicks but Metropolis Zone Act 3 is a mess because it combined stuff that didnt fit.
So he’s the one responsible for Metropolis Act3… GET HIM!!!
4:01 Actually Vector was supposed to be in a band with sonic and many more in the first game but then was scrapped and first appeared in knuckles chaotix
1:59 No, that's not how it was originally was to access to Hidden Palace. You have to get 7 Chaos Emeralds to get to there according to the concept
Sonic 2 is probably the most nostalgic classic game for me. It’s also probably my favorite classic sonic game out of the original 4.
3"
@@basilplushie2534 Sonic 1, CD, 2, and 3. That’s *four.* I’m counting CD as one of them.
@@mehiloll good that didn't include sonic 4
fun fact: metropolis act 3 was originally the cyber city level, but for unknown reasons it was changed to the third act of metropolis
Cause its first name was genocide city zone and genocide means manslaughter+mayber time constrains
I think the reason why it's was scraped maybe it was do to time
Man, no matter how many Sonic 2 development videos I watch I always find something new. This game was beyond ambitious.
Wood zone looked so freaking good. Also I love that original desert zone concept, mirage saloon is a freaking awesome compromise to never having gotten it.
Sand Shower Zone was used as the template for two desert levels in later Sonic the Hedgehog games:
Desert Dazzle Zone in a remake of Sonic CD and Mirage Saloon Zone in Sonic Mania
What would've been like if only one Sonic game came out for each console? Like Sonic 1 in 1986 for the Master System. Then Sonic 2 in 1991 for the Genesis. Then Sonic 3 in 1996 for the Saturn. And Sonic 4(SA1) in 2001 for the Dreamcast. Each being really ambitious with a 5-year development cycle.
"Genocide City Zone" is one of the most edgy sounding things I've ever heard and I love it.
I really wish we got these levels in the original release. It’s crazy how many unused levels there are in Sonic 2.
Well, with the power of *FANGAMES* this can be achieved!
@@nathansos8480 but theyre just, not the same :(
hopefully when we find out every information necessary to do it, someone can make a fan game thats sonic 2 if unused stages existed
1:59 This is straight-up not true.
4:39 Rock World Zone was meant to be a counterpart to Sand Shower Zone similar to how Hill Top Zone is to Emerald Hill Zone; they weren't one and the same. I do recall seeing a fan remake combine them.
5:07 I don't think many, if any, zones from Sonic 3 reuse assets from Sonic 2 zones. Scrapped concepts were reused, but probably not assets.
5:18 The name seems to have gone back and forth between Genocide City and Cyber City a few times. The map art and prototypes name it Genocide City, but it's labelled as Cyber City in concept art. Obviously, Cyber City would probably have been the name if it had made the final game, unless it were to recieve an entirely new name.
5:25 It's been said that the third act of Metropolis Zone was based off of the layout of one of Cyber City Zone's acts. It was probably scrapped at this point but hadn't yet been taken off the level select screen.
6:42 This isn't an early version of Emerald Hill Zone. In the map concept art, Green Hill Zone and Ocean Wind Zone are seen on the same 'now 1' map. Green Hill Zone is an early name for Emerald Hill Zone.
7:39 Olympus was not a zone. Notice the lack of a 'zone' suffix and that its name is contained in an oval instead of a rectangle.
4:00 funny story but Vector was planned for sonic 1, him and a band, along with sonic would've played when you accessed the sound test, but unfortunately it was scrapped and Vector would later appear in Chaotix
As someone who was active on the old Simon Wai Sonic 2 Beta website and the community that sprung up around that almost 25 years ago, it is incredibly satisfying to see this video summarize all of the content that has been discovered since then. Fantastic video!
The original inspiration for Vector wasn't from the badnick. It was from a concept of Sonic 1 where Sonic sing and Vector plays the piano
We were going to have ice cap before ice cap
4:55
4:09 ermmm actually Vector's design was made way before Sonic 2
3:45 finaly someone understands that sandopolis is the first desert level in sonic history. There was a scraped level in sonic cd remeaster that people thought that will be the first desert level and some people think mirage salon in sonic mania was the first desert level XD
However, they did get the winter theme zone thing wrong, since Icy Isle released in 1993 alongside the other zones in _SegaSonic the Hedgehog:_ Volcanic Vault, Desert Dodge, Trap Tower, Landslide Limbo, Wild Water Way, and Eggman's Tower. The individual responsible for this video also wondered, and perhaps still does wonder, if a scrapped badnik from _Sonic the Hedgehog 2_ was inspiration for the design of a cut character from the original _Sonic the Hedgehog_ released in 1991 for the Sega Genesis, with the most rereleases between the three Sonic games simply titled _Sonic the Hedgehog,_ so it's only mistake #2.
Desert palace came out before sandopolis
@@blackvoid1680 Yes that is true but desert palace is more of a side level. Sandopolis is a main level and it is just annoying when other RUclipsrs ingore it.
@@Emberdoor yeah that makes sense. I dont understand why people forget or ignore it even though it's very clearly a desert level
3:44 technical no desert palace zone in sonic 3 before and knuckles
I find it funny how obvious that hill top is a recolour and is the past of emerald hill, and wood zone is PRESENT, and would become CASINO NIGHT.
Seeing how similar cyber city and metropolis zone are, cyber city might've actually been the 3rd act of metropolis especially since it has only one act layout.
Some of the developer comments originally featured in Sonic Jam say this was the case, actually. There was meant to be a one-act level that got scrapped and they figured since they had the layout finished they appended it on to Metropolis
There's that weird nostalgia I feel with Mystic Cave Zone's 2 Player and Track 10 music. Years later apparently they are somehow connected to a classic unused content.
Also ironically that you are stuck in spiked pit as Super Sonic, which somehow feels intentional now.
If all those zones were put in then sonic 2 would of released in the year sonic 3 did
Proto Palace music is so good in the mobile version of sonic there's a remade zone for proto Palace which which has decent music but the only way to get proto Palace is basically on the mobile
Sonic 2 did have some lost levels in Sonic 2 and the Zones look really cool, I heard some of these lost levels in Sonic 2. SEGA was for sure doing some improvements with Sonic 2 and they made a lot of progress in some of the lost levels but they decided not to release it. Great SF Productions)
Wood Zone: Works on Genesis.
Hidden Palace/Proto Palace: Works on Genesis?
Sand Shower: Maybe Forgotten Or On Genesis.
Tip: i think all of them is Genesis.
Rock World: Idk.
Genocide City: Its Completed On Genesis i think
Unused Levels: Can Be Seen On Sonic Origins Artbook
Edit 1: Press This Button If You Saw This
Edit 2: Please it Taked me alot of time to do this
👇 Please Like It 👍
1:33 I'm pretty certain this icon still shows up in the retail release in the level select, as well as the music I believe
Yeah the music,icon and title card made show up in the retail release.
I kinda hate that the animations for Sonic running in the prototype are smoother than the animations in the final game. It’s just so satisfying to look at.
7:32. The fact that is a on the bottom left, it says death egg so this is a prototype of death egg zone from sonic 3
Also Sonic 2's scrapped time travel mechanic became used in Sonic CD. Another thing to mention, since Genocide City/Cyber City was scrapped from Sonic 2, the Cyber City we get is Metropolis Zone Act 3. The reason why Desert Dazzle was scrapped from Sonic CD was because the staff of Sega were against that idea because they don't want the remaster to stray too far away from the original game, but Desert Dazzle could work, maybe it could replace the missing R2 level, and the scrapped Hidden Palace Zone from Sonic 2 inspired the Hidden Palace Zone from Sonic and Knuckles.
Your editing is getting better
Oh wow I didn't know there were alot of lost levels 😅
Such a good video 😁
Excellent video! Thank you for making it.
Fun fact: The Hidden Palace Zone name was reused in Sonic 3 & Knuckles after Lava Reef Zone.
Would've been really cool if the scrapped levels in Sonic 2 could have been remade in the Christian Whitehead port like how Hidden Palace Zone was remade.
If feel strangely honored for having the gifs of wood zone and sand shower zone I made for the tcrf be used here lol
Yoooo?! Good work 🫡
funny seeing you here
@@kevintbobomb oh hey
Sonic 2: The lost Zones
I'm surprised you didn't mention, the actual fully completed Hidden Palace Zone from the beta version in the 2013 Version of Sonic 2 (renamed Proto Palace) unfortunately it didn't make it in the Origins Version also there's Egg Gauntlet, a unused Boss Rush Zone (also from the 2013 Version of Sonic 2)
That Hidden Palace music is one of the most beautiful tracks in video game music, period.
You ever wonder how we get access to these zones? Like where do we get the original source code of these zones?
Well Hidden Palace and Wood Zone are found in the Simon Wai prototype of Sonic 2 that leaked online.
2:02
when i first found this out in the 2013 remaster i nearly dropped my device in shock
5:24
No wonder they call it genocide city
Cyber City is such a fascinating case. According to what the VGHF have found, it looks like the original plan was for Cyber City to be its own unique two-act zone with its own unique gimmicks, but once time ran out, they decided to reduce it to just a one-act zone that would reuse gimmicks and enemies from Metropolis to save time, only for even that to end up being too much since the art couldn't be finished in time, finally resulting in it just becoming Metropolis Zone Act 3. It's so fascinating how the team repeatedly tried to rework Cyber City to fit with the limited time they had, but in the end nothing was enough and it had to be scrapped.
1:59 no it wasn't? where did you get this info from
The cutting room floor. "According to Craig Stitt (the primary artist for Hidden Palace Zone), it was also meant to be a small hidden level/Zone within Mystic Cave."
They could make an entire game with these
Glad some mechanics saw the light of day in sonic cd…kind of
I remember seeing footage / images of Hidden Palace Zone and Wood Zone, they really looked like they would have been fun stages to play in Sonic 2. Wood Zone especially, I was always a fan of jungle / forest themed stages in video games like this.
Is it modded or not?
Actually the sms version of Sonic 1 does have a world map before a level starts
It honestly sucks that even though death egg is in sonic 2, we didn’t get a full level. Just spawn, beat silver sonic, run, beat death egg robot, win game
Speaking of time travel, Hill Top was originally a past act of Emerald Hill, it was later changed into a completely different zone which focused on verticality.
If I remember right (might be having a mandella effect) Vector was ment to be in Sonic 1 as part of Sonic's band in the sound test.
Maybe I'm boring, but I've always wanted to see Wood Zone and Sand Shower Zone finished
One note you barely missed is that the pit you fall into to reach Hidden Palace Zone is *THE* Pit. As in, that inescapable spiked floor that became infamous for people getting stuck there as Super Sonic and having to wait for their rings to run out.
Vector was conceptualized way before the first Sonic game entered development, so I doubt that crocodile badnik inspired his design, it's more likely the other way around.
Wow, a lot of the concepts went into Sonic 3&K. Even the better "island" art in the background. Admittedly, the Island map and Jungle Zone theme are both from Sonic 1 on the 8-bit Master/Game Gear systems.
I've always known "Sand Shower Zone" as "Dust Hill Zone"
For Hidden Palace, it’s amazing that where to activate it is basically the spike trap in the original non-remake version
I think Olympus is actually an early Hidden Palace because its position on the map corresponds with Oil Ocean on the Now 2 map, and there is a lot of evidence that Oil Ocean was planned to be the ruined version of Hidden Palace (similar color scheme of yellow, purple, and green, water/ oil slides, similar tiles like stairs, and the possibility that the oil falling in the background was meant to parallel the waterfalls in the background of Hidden Palace).
With how TORTUROUS Metropolis is, it’s just an ACTUAL Genocide City.
0:44 Hidden Palace Zone
2:11 Wood Zone
3:26 Sand Shower Zone
4:32 Rock World Zone
5:16 Genocide City Zone
6:28 All of the rest
Also I watched the VGF vid. It's very good. Tho very long.
The name Genocide City is cursed, but iirc it happened because of a language barrier, the devs were not fully fluent in English and didn't realize how off it sounded in English.
Cyber City is a better and more fitting name, and isn't cursed.
I also wanna point out that the layout for one act of Genocide City Zone WAS used in the final game.
Ever wonder why Metropolis Zone has three acts instead of two?
Interesting facts we still find about Sonic 2 to this day
In Origins and the Mobile edition you can still go to Hidden palace in the Mystic Cave zone and I btw got my last Chaos emerald there
I grew up during the Nintendo Vs Sega war and not actually knowing S2 had levels cut it's a shame. It was crazy because sonic 2s launch had massive advertising from Sega and magazines.
It was one of of the most anticipated games for Mega Drive, it sold well and yet it was still an awesome game. The Music for normal Sonic 2 was fantastic especially Mystic Cave omg what a tune and metropolis zone which had 3 acts. One has to wonder if all levels should have 3 acts but got cut to time/production constraints
the fact that neo green hill is from sonic advance is just amazing ✨
i want to mention aquatic ruin felt like an unfinished zone, it was so horrible.
also there are romhacks with these scrapped zones, ive played through most of them and they were pretty good.
Why sand shower zone is in sonic but the I was named desert dazzle zone in sonic cd & sonic 2
the cool thing about sonic 2's scrapped zones is that you can make an entire new campaign with them alone
yeah!
Blue Ocean Zone actually reminds me a bit of Hydrocity with this underwater tube that sucks you in and that badnick fish
That's a whole ass game jesus
If you enter a level, select code in the mobile version, then you can access the prototype version of the zone
I remember playing this when it first released and I went to sound test after beating the game, and it weirded me out that song number 10 was never in the game. I always suspected that the song was part of the level that was not in the game. Then much later in 2006, I found out that I was right.
Olympus was probably supposed to be the place counting your emeralds so you could go to hidden palace / blue lake and get super sonic
Sand Shower was also called "Dust Hill Zone."
i wish these were playable (not all of them but at least some of them besides hidden palace) in s2 mobile
also vector wasnt inspired by that enemy, seeing how he goes all the way back to scrapped sonic ONE art ( im talking about 4:00)
7:01 also a unused badnik on blue ocean zone that badnik resemblance a fish submarine.
Ocean Wind and Tropical Sun does resemble Tropical Isle from Sonic Superstars
Don't you mean Bridge Island?
I like hidden palace zone I wonder what egg man’s mobile look like
2:09 I Accidentally Discovered Hidden Palace: I Was Playing Sonic 2 in my Tablet and i was using spindash a lot so i fell into the mysterious void…i thought that i was going to die but not really…hidden palace appeared on my screen and i jumped of happiness hidden palace is my favourite scrapped level :)
Fun Fact: In Sonic 2 there is a code that remakes the original hidden palace with the original music and the 1 up tails monitor and the level layout its proto palace but i called it potato palace 😆
The Sonic fandom website is not really accurate with the naming of Sand Shower Zone. The citation it provides for that stage shows Brenda Ross refer to the zone as Dust Hill Zone in a 2001 interview, which is how it was always known. This is the first time I'm hearing it being called Sand Shower Zone. Some more digging shows that the zone didn't have an official name, and she just referred to it a "the desert level".
Sega could make a good amount of revenue by getting the OG team for Sonic 2 and remaking it into its envisioned state. Many fans already know of the many unused zones, and to see them fully realized into a complete game would be a no-brainer.
Also, try tetrabitgamings lost bits series
6:04 the Machine, Sonic spinball
The Sky Chase music was originally for Rock World Zone
Cyber city kinda looks like the zone set in the background when it was shown(forgot name of zone)
Great video!
Thanks!
I think we should get a whole new Sonic 2 that has all the missing zones playable
It would’ve been so cool if all these zones were in the final and I wish cartridges had more room to fit them all in there but I guess time was issue for the developers luckily I own a rare game called Sonic: The Lost Worlds it features 7 zones that were cut.
I love the old days
They should have released sonic 2 the lost levels
Boi I have to meet mrs.cook now
Fun fact: in mobile sonic 2 there's hidden palace zone. You have to jump to a hole in mystic cave zone act 2 to reach it