Regardless what this hack was missing in it. The creator definitely put in a lot of work on this. He would benefit from having some people like Oats play testing for him to help fill in more things, and possibly a digital composer that can put SM music into GBA. But again, the creator put in a lot of effort very obviously and did a better job than I would have expected.
I thought it was incredibly faithful and the only real big changes were things they obviously couldn't get around like grapple blocks being changed to the ceiling holders and lack of a few notable creatures which were worked around nicely given the limitations. It's nice to see such dedication to projects like this.
@@ProjectDevilEye the developer went as far as they could. Implementing new enemies and mini/bosses would require rewriting parts of the original game programming, which is very hard and time consuming cuz you have to do it in assembler.
I only ever played a little bit Super Metriod and after playing the GBA games, it was hard to get used to the controls. I'm sure I would have eventually but since I'm going through the games in preparation for Metriod 5, this is great! Anything missing, I won't know about so it doesn't affect me. I'll probably get to Snes Metriod at some point. But until then, I have this.
@@Yominication because it's easier. This happens in most games. If it is hard people don't like it because we want everything to go our way. Same reason people rage quit in competitive games. I want it my way so if it's hard the BS i quit.
@@Yominication iono how people say that. Even the easiest skips in SM are impossible in the GBA games because Samus' control is so limited. How is it more fun to have a simple small jump that doesn't change height based on run speed? How is it more fun that speed booster is so slow? You people are crazy
28:34 if I remember correctly, the reason Samus dies if Crocomire reaches the other end of the room before you kill him is because Samus's hit box is constantly on the left of Crocomire. So when Oats clipped behind Crocomire, the hit box went the far left instead so when Crocomire's Scrypt ended with him hitting the left wall it kills Samus instantly regardless of remaining Energy. Best answer is Diagonally aim into his mouth and spam missiles.
Reminds me of when they'd port games to 8-bit computers and you could tell what the game was supposed to be but everything was scuffed in a charming way
One thing that annoys me about this hack is that ZM has remixes of both Wrecked Ship and Lower Crateria yet they don’t use them in their respctive areas.
As far as rom hacks go. This is one of the best ones ive ever seen for any game. Heck they even put in assets that were not apart of Metroid* zero mission like Crocomire. Thats damn impressive
I think croc is in the game files but his bossfight was cut sometime into development. He aint exactly programmed either, i think... But with clever romhacking that shouldnt be an issue.
1:00:51 Don't worry, that's in ver. 4. Sadly no replacement for bomb torizo. Crafters could use the caterpillar that can only be killed by bombs. That'd be cool. Also King Worm was made harder, and interestingly he can't run away which I didn't think hacks could prevent.
The Billy-Maze room actually does still have the 2nd missile tank. When you destroy the block that would usually contain it, there's a crumble block underneath it. (IDK why it didn't get revealed by the Power bomb.) If you fall through that, you end up in a room above the crossroads between the morphball room and the two first missile rooms. (The one that is the entrance to Kraid's lair in Metroid 1.) It's the same room as the one in Zero Mission that you blast into using the morph-ball launcher at the bottom left of the room.
I just finished playing through this hack myself! It's definitely not the most polished, but it's pretty cool to play the Super Metroid story with the Zero Mission art style and physics. Super cool hack!
@@Biscotti5280 Google "Super Metroid GBA Edition" and download the patch file, and also a Metroid Zero Mission rom. Then use a patching application (Like Lunar or something) to apply the patch file to the rom and then run the patched rom in a GBA emulator.
There's another zero mission rom hack where they put fusion bosses in it(serris and arachnus). So maybe in the next version they can have nightmare fill in for draygon.
Fusion and Zero Mission both run on highly similar engines, so I imagine one could port bosses from one game to another. (Albeit with more time thanks to the coding)
A bunch of Fusion bosses have now been ported to ZM; in the recent hack Metroid Desolation, you can fight Arachnus, Serris, Yakuza, Nightmare, and BOX with Zero Mission controls.
the problem with this romhack is that this guy did what he could. If he was capable of making new sprites and write new code, then theoretically he could make a 100% solid remake. The problem is that he used all the recourses that already existed.
plasma/wave combo in this is the most OP thing. Cause the spazer works in an odd way making it 3 shots, so when the OP combo starts, it is just the normal plasma/wave... x3
Hot damn I'm glad they used Zero Mission for this hack, I wish Fusion looked this clean. Lmao Samus @2:10:19 "MY PEOPLE NEED ME!" and Oats' reaction 😂😂😂
Chat is wrong, the reason you can't grab many of the "ledges" in this rom hack is because their clip data isn't set to the "ledge" clip data. It is probably set to "wall".
@@camrencarpenter8085 Not really, things like Wave Beam room in the most recent version are just changed so you need a precise wall jump/horizontal bomb jump to get it instead of abusing ZM Grab Ledge. Also since you can't do mockball in MZM the creator created a secret path in the room to get the early supers, keeping the same sequence break you do in SM.
I see what they tried to do, but it's clear that there were a lot of things lacking, unfortunately, and they didn't have the means to make them happen. Pretty sure it'd require the engine to be completely revamped for that.
Definitely some atmospheric changes need to be made. Some of the boldly colored blocks and backgrounds just don’t make any sense in context of Super, as Zero Missions assets were made to show Zebes before Super, when it’s all alive and thriving for the most part. Super is supposed to feel desolate and barren, and I don’t think the snes assets do a bad job of that. I’d have liked to see more of those moved over and just see the physics updated.
@@gucketjug if the physics were updated wouldn’t that kind of defeat the purpose of this rom hack? Changing the sprites and tiles I’d agree with 100%, as well as using the right music for the right areas.
This was fun...except maybe the incredible time wasted trying to bomb jump and do skips that are fast in regular SM but slower than intended route here XD Cool seeing this recreated in ZM and how they skirted around the mechanic hurdles.
6:16 yes wavers are in ZM, the first place that comes to mind is on the way to Varia, the unassuming hallway with the breakable ceiling tiles and crumble blocks.
Draygon: imago Phanton : chozo guardian Spore spaw: kiru giru Botwon: deorem. those who remain faithful are only kraid, ridley and mother brain, the rest is all from zero mission. the most impressive thing was that they created the crocomire in the edition.
When Zero Mission came out, I loved it because it felt like Super Metroid but fast. I would love to see things like the one-missile red doors and chain reaction blocks on the SNES. Maybe that'd break the game balance but somehow I don't think so. But I'm also not sure they'd recreate the sense of speed from the GBA game just because Zebes on the SNES is way larger and more open than it is on the GBA. Everything's very tight and claustrophobic on the GBA and the scale is different.
for vertical doors they used normal blocks to shoot with the beam, not elevators. Elevators were only used for bigger than 1-tile transitions vertically.
So many people in the comment are apparently expert game hackers, can't wait for their hacks to come out...oh yeah they've probably never hacked a game before, just think they know what they're saying.
The Spazer Beam is stupidly broken in this Hack. Normally SM doesn't let you stack both Plasma and Spazer, but this hack does. Spazer doesn't exist in ZM so they just triple a regular shot, and once you get Plasma everything is just shredded by your massive beam. Ridley takes 200+ Missles to kill but it just takes a couple charged shots to destroy him
Only thing I really wish is that they got the music in there. I know it's easy for me to sit here and say that, it's no easy task, (not that it's inherently bad) but I do not enjoy the Zero Mission OST blaring at me the whole time lol
Someone tell me why the ship fills all your ammo. If Samus has all that ammo in the ship why did she need to find it around zebes? I need answers now deerforce
@Konno Heil no no I mean like she leaves with just power suit the first time to go find morphing ball and bombs but collects missiles after morphing ball. But evidently she had missiles in her ship so why not just leave the ship with them?!
@@the_lizardface It's not that she doesn't have that equipment, it's that her armor lacks the storage for it. If she can't load or store it inside her armor, it's virtually useless until she gets storage for it.
Im assuming it was a bit but it really didn't land for me, he played it off in a really weird way like he was trying to get chat to ignore it or something.
Somebody needs to make a metroid romhack new metroid game using Zero Mission's UI. Not counting AM2R, which was amazing, btw, but like, a Metroid 6 but not rly Metroid 6 just a new adventure new plot and make new models for things like bosses and such. Give it the AM2R treatment :D
@@WaveForceful he doesn’t want to risk getting banned since it has been DMCA’d by Nintendo. Otherwise he would. People ask him about it on stream all the time
Regardless what this hack was missing in it. The creator definitely put in a lot of work on this. He would benefit from having some people like Oats play testing for him to help fill in more things, and possibly a digital composer that can put SM music into GBA. But again, the creator put in a lot of effort very obviously and did a better job than I would have expected.
I thought it was incredibly faithful and the only real big changes were things they obviously couldn't get around like grapple blocks being changed to the ceiling holders and lack of a few notable creatures which were worked around nicely given the limitations. It's nice to see such dedication to projects like this.
@@ProjectDevilEye the developer went as far as they could. Implementing new enemies and mini/bosses would require rewriting parts of the original game programming, which is very hard and time consuming cuz you have to do it in assembler.
What could be really interesting would be if there were a way to port over enemies from Fusion
We need creators like this to some how get us some new GBA or SNES carts created with new game titles hacks and etc.
I only ever played a little bit Super Metriod and after playing the GBA games, it was hard to get used to the controls. I'm sure I would have eventually but since I'm going through the games in preparation for Metriod 5, this is great! Anything missing, I won't know about so it doesn't affect me. I'll probably get to Snes Metriod at some point. But until then, I have this.
There was a hack around 2016 that was the reverse! It was Metroid: Zero Mission with a Super Metroid appearance. Metroid: Zero Mission SNES edition.
wasn't it Metroid: Super Zero Mission?
@@T1M3L3SS_ i was thinking it was super metroid zero mission
@@zein_snek Maybe it was metroid zero super mission :^)
@@Aerumnus Super Mission: Metroid Zero
I love how oats is an absolute monster at controlling super metroid samus, but he looks really normal playing zero mission samus
ZM has low skill ceiling compared to Super.
@@HeroC14 yet its more fun to play
@@Yominication because it's easier. This happens in most games. If it is hard people don't like it because we want everything to go our way. Same reason people rage quit in competitive games. I want it my way so if it's hard the BS i quit.
@@Yominication iono how people say that. Even the easiest skips in SM are impossible in the GBA games because Samus' control is so limited. How is it more fun to have a simple small jump that doesn't change height based on run speed? How is it more fun that speed booster is so slow? You people are crazy
@@Yominication playing with sm physics is way more fun for my taste
28:34 if I remember correctly, the reason Samus dies if Crocomire reaches the other end of the room before you kill him is because Samus's hit box is constantly on the left of Crocomire. So when Oats clipped behind Crocomire, the hit box went the far left instead so when Crocomire's Scrypt ended with him hitting the left wall it kills Samus instantly regardless of remaining Energy. Best answer is Diagonally aim into his mouth and spam missiles.
Scrypt...
Hmm... This gets an itch stirring in me. Also I'm so sorry if I sound rude.
@@meteorytekrenaryte no worries
Reminds me of when they'd port games to 8-bit computers and you could tell what the game was supposed to be but everything was scuffed in a charming way
One thing that annoys me about this hack is that ZM has remixes of both Wrecked Ship and Lower Crateria yet they don’t use them in their respctive areas.
2:10:10 Samus forgets to buckle her seatbelt. The gunship takes off without her. In turn, she just activates escape velocity to leave anyway.
1:09:00
ここからの流れが好きすぎる。とんでもないオチに声を上げて笑ってしまいました笑笑
I love the flow from here! I burst into laughter at the ridiculous ending :)
I wish all games ran this smooth for consoles
That's Old School Nintendo level of quality to you
As far as rom hacks go. This is one of the best ones ive ever seen for any game. Heck they even put in assets that were not apart of Metroid* zero mission like Crocomire. Thats damn impressive
I think croc is in the game files but his bossfight was cut sometime into development. He aint exactly programmed either, i think... But with clever romhacking that shouldnt be an issue.
Crocomire was already in ZM's game files. This hack definitely isn't among the best, but it is nice to see a lot of effort put into a recreation.
Matroid or Metroid?
Ehh... Either one is fine I guess. :/
@@meteorytekrenaryte *face palms* wow…how did I misspell that and not notice it all this time XD gona edit that now hehe
@@HeffboomKonijn it's fine! XD
the gba metroid games are my favorites. will have to try this one
1:00:51 Don't worry, that's in ver. 4. Sadly no replacement for bomb torizo. Crafters could use the caterpillar that can only be killed by bombs. That'd be cool. Also King Worm was made harder, and interestingly he can't run away which I didn't think hacks could prevent.
I’m really sad I didn’t get to see bomb chorizo in this style but this looks amazingly done.
Wavers are in the vanilla game, specifically in the room before the Chozo statue that leads you to ice beam
The Billy-Maze room actually does still have the 2nd missile tank. When you destroy the block that would usually contain it, there's a crumble block underneath it. (IDK why it didn't get revealed by the Power bomb.) If you fall through that, you end up in a room above the crossroads between the morphball room and the two first missile rooms. (The one that is the entrance to Kraid's lair in Metroid 1.) It's the same room as the one in Zero Mission that you blast into using the morph-ball launcher at the bottom left of the room.
I just finished playing through this hack myself! It's definitely not the most polished, but it's pretty cool to play the Super Metroid story with the Zero Mission art style and physics. Super cool hack!
Where would one get this??
@@Biscotti5280 Google "Super Metroid GBA Edition" and download the patch file, and also a Metroid Zero Mission rom. Then use a patching application (Like Lunar or something) to apply the patch file to the rom and then run the patched rom in a GBA emulator.
There's another zero mission rom hack where they put fusion bosses in it(serris and arachnus). So maybe in the next version they can have nightmare fill in for draygon.
What's the name of the hack
@@Leoram. I think it is called scrolls six.
mintroid is also interesting every thing is themed around breath mints.
Fusion and Zero Mission both run on highly similar engines, so I imagine one could port bosses from one game to another. (Albeit with more time thanks to the coding)
A bunch of Fusion bosses have now been ported to ZM; in the recent hack Metroid Desolation, you can fight Arachnus, Serris, Yakuza, Nightmare, and BOX with Zero Mission controls.
the problem with this romhack is that this guy did what he could. If he was capable of making new sprites and write new code, then theoretically he could make a 100% solid remake. The problem is that he used all the recourses that already existed.
I still think he did an amazing job
Really makes it clear how much of Super Metroid's greatness comes from its soundtrack.
They should add the mecha ridley fight after motherbrain. Would had something kinda sorta like the second mother brain fight.
they already added the mecha ridley fight after mother brain but you need to get 100% of the items to trigger it otherwise it skips
@@caesaria Is there a map on how to get 100%? I'm ALMOST there....
@@caesaria Where? I got 100% and there's no Mecha Ridley fight in the game at all.
28:27 I would have just turned the game off at that point.
For those who are really interested: Kay does Oats' eyebrows.
Serious props to whoever made this 👏 👏 👏
plasma/wave combo in this is the most OP thing. Cause the spazer works in an odd way making it 3 shots, so when the OP combo starts, it is just the normal plasma/wave... x3
As a person who loves ZM this is fucking awesome
For what it’s worth it’s a good hack compared to some zero mission hacks
The version of Super Metroid where the baby gets to live.
"I act like I like you guys every day, what do you mean" LMAO
Amazing that people will go to such lengths to hack ROMs but won’t spend the effort to spellcheck.. that intro lmaoo
I’ve noticed that brilliant coders often struggle with spelling
welcome to programming, your error that you've been bugfixing for 7 hours was a spelling mistake
Hot damn I'm glad they used Zero Mission for this hack, I wish Fusion looked this clean.
Lmao Samus @2:10:19 "MY PEOPLE NEED ME!" and Oats' reaction 😂😂😂
anyone else notice how spazer and plasma were both active once collected.
Yeah, I noticed it too. I bet it made Samus more powerful than normal.
Chat is wrong, the reason you can't grab many of the "ledges" in this rom hack is because their clip data isn't set to the "ledge" clip data. It is probably set to "wall".
The dev went out of their way to try to prevent sequence breaking, it seems
@@camrencarpenter8085 Which seems counter to the design philosophy of most 2D Metroid games
@@camrencarpenter8085 Not really, things like Wave Beam room in the most recent version are just changed so you need a precise wall jump/horizontal bomb jump to get it instead of abusing ZM Grab Ledge.
Also since you can't do mockball in MZM the creator created a secret path in the room to get the early supers, keeping the same sequence break you do in SM.
I see what they tried to do, but it's clear that there were a lot of things lacking, unfortunately, and they didn't have the means to make them happen. Pretty sure it'd require the engine to be completely revamped for that.
Definitely some atmospheric changes need to be made. Some of the boldly colored blocks and backgrounds just don’t make any sense in context of Super, as Zero Missions assets were made to show Zebes before Super, when it’s all alive and thriving for the most part. Super is supposed to feel desolate and barren, and I don’t think the snes assets do a bad job of that. I’d have liked to see more of those moved over and just see the physics updated.
@@gucketjug if the physics were updated wouldn’t that kind of defeat the purpose of this rom hack? Changing the sprites and tiles I’d agree with 100%, as well as using the right music for the right areas.
The beam shot at 1:32:40 looked like it created the ascii art lmaoooooo
Beautiful
This was fun...except maybe the incredible time wasted trying to bomb jump and do skips that are fast in regular SM but slower than intended route here XD Cool seeing this recreated in ZM and how they skirted around the mechanic hurdles.
As a long time player of both SM and ZM this game breaks my brain...
I’m playing this hack on my actual gba using a flash cart. It’s really cool and fun!
YES! YES! FUCKING YES! I'VE WANTED A HACK LIKE THIS FOR FUCKING YEARS AND THIS LOOKS SO FUCKING GOOOOOOOOOOOOOD
Nice 104%, Oats!
How'd you get adam driver to pose for the thumbnail?
Who needs the ship, Samus flew on her own from Planet Zebes lol
6:16 yes wavers are in ZM, the first place that comes to mind is on the way to Varia, the unassuming hallway with the breakable ceiling tiles and crumble blocks.
Draygon: imago
Phanton : chozo guardian
Spore spaw: kiru giru
Botwon: deorem.
those who remain faithful are only kraid, ridley and mother brain, the rest is all from zero mission. the most impressive thing was that they created the crocomire in the edition.
Croco was already in the zm game files
@@amso7169 yes
actually been waiting for this
96% what did he miss? I’m guessing it’s out of place items.
I would assume 3% comes from the unknown items from the original GBA version. no idea on the last.
All beams stacked looks really cool and huge as shit
It would be super cool if you could code in the super Metroid boss fights like bomb Torizo and phantoon
At first I couldn't figure out why the damn animals wouldn't leave after I broke the wall for them to escape!
When Zero Mission came out, I loved it because it felt like Super Metroid but fast. I would love to see things like the one-missile red doors and chain reaction blocks on the SNES. Maybe that'd break the game balance but somehow I don't think so. But I'm also not sure they'd recreate the sense of speed from the GBA game just because Zebes on the SNES is way larger and more open than it is on the GBA. Everything's very tight and claustrophobic on the GBA and the scale is different.
the reason why it has a elevator is mzm didn't have vertical doors
for vertical doors they used normal blocks to shoot with the beam, not elevators. Elevators were only used for bigger than 1-tile transitions vertically.
So many people in the comment are apparently expert game hackers, can't wait for their hacks to come out...oh yeah they've probably never hacked a game before, just think they know what they're saying.
Can this be played on actual GBA hardware? I haven't seen anyone attempt it yet and only have seen it on emulation.
You should probably link to the hack in the description, saves people the time of looking it up
linking roms can get you in trouble
@@ChadEditor is that the case for the hacks themselves though? patch files aren't roms
96% KEKW
2:07:10 as someone who speak spanish that catch me soo unguard
The very beginning’s hilarious!!!!
25:34 bless you
8:53
Really didn't seem like you were doing a bit man.
Coming back to this 2 years later, that was totally a bit LOLLL
You must be playing 3.0 cuz 4.0 doesn't let you make the jump for the wave beam.
would be cool if they did the super metroid music in gba style
@ 28:27 i laughed to hard now my side hurts
OHH OHHH, I ALREADY SEQUENCE BREAKED! -Oats 2021
This is like a Metroid fusion/zero mission
how can i play this game??
iwant to play
Metroid construction I think
The Spazer Beam is stupidly broken in this Hack. Normally SM doesn't let you stack both Plasma and Spazer, but this hack does. Spazer doesn't exist in ZM so they just triple a regular shot, and once you get Plasma everything is just shredded by your massive beam. Ridley takes 200+ Missles to kill but it just takes a couple charged shots to destroy him
Remember Wurm: Journey to the Center of the Earth of the NES? Some one should definitely update this game to a GBA or SNES edition!
Holy shit , I want to play this. The spazer is op and the plasma with spazer, charge, wave combination, holy fuck.
@Konno Heil
This hack lets you have both at once
thx oats for all the SM hacks, you're the best
Idk if wavers are in ZM, but they definitely are in fusion
todd let you have a pb&j, how nice
21:30
Dragon spit looking kinda sus 😏
Sandy Maridia's lighting makes it look like Lady Sia
The map lore in Super Metroid and Zero Mission are different. Is there a Super Metroid rom hack with "correct" map lore?
Doesn't that Super Zero Mission mod use brand new map that takes elements from Zero Mission in the Super Metroid engine.
This game looks better than Zero Mission because of the level design alone.
I was hoping Mecha Ridley would be behind Mother Brain
Same, he'd be the closest to MB's mecha form. Plus, he to is scripted to trigger a self-destruct sequence on death.
Only thing I really wish is that they got the music in there. I know it's easy for me to sit here and say that, it's no easy task, (not that it's inherently bad) but I do not enjoy the Zero Mission OST blaring at me the whole time lol
Thats funny he told tod he will never kiss her agian and he-can spend time with her.
Sharing the same woman with Todd?
This hack is damn amazing!
Super Metroid: Fuck You
holy fuck that is awesome
Oats tried real hard on this one
Ngl, this is fresh
Someone tell me why the ship fills all your ammo. If Samus has all that ammo in the ship why did she need to find it around zebes? I need answers now deerforce
@Konno Heil no no I mean like she leaves with just power suit the first time to go find morphing ball and bombs but collects missiles after morphing ball. But evidently she had missiles in her ship so why not just leave the ship with them?!
@@the_lizardface It's not that she doesn't have that equipment, it's that her armor lacks the storage for it. If she can't load or store it inside her armor, it's virtually useless until she gets storage for it.
Wait so what was the whole Todd thing about?
Im assuming it was a bit but it really didn't land for me, he played it off in a really weird way like he was trying to get chat to ignore it or something.
@@alternateaccount3898 I got this comment late but what I find weird about it is he cut out the conversation
This was a great 100% run
Kappa
going to varia suit had wavers
I'm surprised that we never actually got super Metroid I mean we got Link to the past and Mario super Nintendo even DKC
"I beat Dankey Kang" lol
Somebody needs to make a metroid romhack new metroid game using Zero Mission's UI. Not counting AM2R, which was amazing, btw, but like, a Metroid 6 but not rly Metroid 6 just a new adventure new plot and make new models for things like bosses and such. Give it the AM2R treatment :D
"We have super metroid at home."
Today I have learned that the name of the Forgotten Highway makes me feel uneasy as fuck and I don't know why
Interesting, but isn't there like a much stronger "build" for "gba like" metroid? AM2R mainly?
Super Metroid: Fuck You? That's not what the title says! I need an adult! D:
Interesting Rom hack. But there is definitely room for some improvement.
Cool that someone made this though I always proffered the crispy look of super of the more pastel look of fusion and zero mission
Hi, is this rom could run on a gba everdrive like an ez flash 4?
yeah
At this point I feel like Nintendo should just give us Super metroid as a roguelike
there is a game like that called a robot named fight, it's an indie game but it definitely fits the description of "super Metroid but a rogue like"
You mean Dead Cells?
Lmfao @ the ending! %ecin
Where can I purchase this Super Metroid: GBA Edition as a physical cart?
Also, is this hack for SNES or GBA?
GBA. Far as I know, no carts of it are sold, but if you have and SD card linked to a GBA cart, it should work fine.
Have you played AM2R oats?
Would be nice to see him play that.
@@glitzy5214 It would be good. AM2R is the best metroid game in years and it's a fangame ffs.
@@WaveForceful he doesn’t want to risk getting banned since it has been DMCA’d by Nintendo. Otherwise he would. People ask him about it on stream all the time
@@yaboyreege7158 Oh right. It's a shame because AM2R is better than Samus returns imo.
@@WaveForceful im still playing it . Its so good
Would it be possible to code in boss fights?
Would be very much work, but it is possible