GG! Another great video and I'm glad you're showing wins and loses. The start didn't go too well but by 16:37 game time you were max supply. At this point it's a macro game so instead of sending in that 4 x drop to kill a mineral line (which has less impact now), slow it down and try to take good fights. Build a 2nd factory, 2nd starport, a few turrets, sensor towers, upgrades, and scan ahead. If you have extra money you can always build more production buildings so that after a fight you can remax faster.
A couple tricks I use when playing more defensively. Siege a tank in your main, keep your vikings to the right of your base to fend off medivacs (vikings are a better investment than turrets). Spotters are very important, as everyone has mentioned. One Marine parked outside his natural to see move outs is very important. Although an early tank would have been much better than an early viking, if he was rushing BCs, you'd be happy for the chance a viking gives you. If you are going for a doom drop, hit the main and crush the production. Great work dropping the tanks coming in on the first attack and same for the second attack too. If I am on two bases and my opponent is on one, I always use my second orbitals first energy to scan their main base to see what attack is coming. Usually a strong push (tank and marine), a drop (only marines), banshees with cloak, or BCs... granted you might run into Thor drops which are also super annoying.
GG . . . The only thing missing here is spotters & good siege positions (which also best with spotters 😊) 1. A marine spotter could have prevented him for sieging at your second expansion. Once the marine spotter engage his 2-tank push you could have send your army (even include SCVs) to catch him while he still moving. 2. He was so Hyper Active with Drops the best way counter it is to catch his incoming drops everytime he moves in. And to figure out if his coming is to have spotters around. Imagine if there was a viking or two as his drop enters the edge of your base, it will die before it can even drop anything😂 Note: everytime he lose a drop gets him more behind making him have less stuff as you do the TIMING-PUSH Tip: "Depot-Spotters vs Depot-Walls" "Depot-Spotters" is best on TvT, walls are useless because everything shoots. Just have a mindset everytime you put another depot, instead of putting it anywhere try putting it outside your base which can give you vision in the mini-map "Depot-Walls" is best on TvZ and TvP because of very fast melee units. But even against Protoss U can put Depot-Spotters due to every unit costs so much, It's a bad idea to do busts with Protoss.
To protect yourself from drops like this, I recommend having a Siege Tank right next to your Command Centers, instead of 4 at the door. It can help and delay a lot of those drops
GG. You really hung in there a long time against a pretty high activity player. Couple of comments: Scouting & Reacting! This loss definitely started with a non-reaction to the scout. An early wall off and still 1 base when your reaper arrives seems very likely to be aggression. You needed to push that reaper in and scout for more info as well as get ready for an attack coming your way. TvT is all about position and it's almost always a bad trade to push into sieged tanks. You could have had a tank out and ready to defend your natural with a more focused response to the 1 base scout. If your second base is done before theirs is started, you are way ahead on economy...as long as you don't die to the push. That first drop hurt, but you survived. At that point, expect another drop. Keep a siege tank in each base. Get some turrets up at the base corners and get a sensor tower up asap. Whatever you need to do to not get caught off guard again. I prefer turrets and siege tanks, but I know some Terrans get huge value from widow mines taking out full drop ships... After base assaults, fix your eco. Your macro is almost always better than your opponent, especially when it comes to SCV production. It is really solid. However, your base saturation can get really unbalanced, especially if you get a little pressured. Once the fight is over, take a few seconds to organize yourself and make sure you get all your bases with minerals and gas mines optimized. Once they are optimal, oversaturate one mineral line only and rally to it so you know where to pull from once your next base is up and ready. You had long distance mining, gasses with 1 worker, and undersaturated bases all at the same time. 10 seconds of economy clean up will make a big income difference over the next 2 minutes. Some highlights: Your SCV production is better than most of the players in diamond. Keep at it. There is huge improvement in you producing production structures to keep spending your money. It's making a difference. When you max'd around 16:30,, you had come back and put yourself in a position to win the game. That is an impressive comeback. Keep up the good work!
Maybe another thing I'd recommend, when you see a bunch of tanks, try and skip up to BCs, I'm a big fan of BCs in TvT... but you can't lose them and vikings are scary.
@ I would try to find a build for each matchup and use EMBOT to drill it until you get it perfect. I mean within a second or two of a pro doing it up till 10 min. Then use a multitasking trainer (you have to micro a probe while doing your build) and get the build within a few seconds of a pro. If you can do that you can get close to masters with that alone, and it will help you memorize timings because you will be so consistent. It’s not that fun tho… I’d say 30 min a day before you ladder min till it gets easy. When I say seconds from a pro , I mean. At 8 min match scv, marine, etc count
GG! Another great video and I'm glad you're showing wins and loses. The start didn't go too well but by 16:37 game time you were max supply. At this point it's a macro game so instead of sending in that 4 x drop to kill a mineral line (which has less impact now), slow it down and try to take good fights. Build a 2nd factory, 2nd starport, a few turrets, sensor towers, upgrades, and scan ahead. If you have extra money you can always build more production buildings so that after a fight you can remax faster.
A couple tricks I use when playing more defensively. Siege a tank in your main, keep your vikings to the right of your base to fend off medivacs (vikings are a better investment than turrets). Spotters are very important, as everyone has mentioned. One Marine parked outside his natural to see move outs is very important. Although an early tank would have been much better than an early viking, if he was rushing BCs, you'd be happy for the chance a viking gives you.
If you are going for a doom drop, hit the main and crush the production.
Great work dropping the tanks coming in on the first attack and same for the second attack too.
If I am on two bases and my opponent is on one, I always use my second orbitals first energy to scan their main base to see what attack is coming. Usually a strong push (tank and marine), a drop (only marines), banshees with cloak, or BCs... granted you might run into Thor drops which are also super annoying.
GG . . . The only thing missing here is spotters & good siege positions (which also best with spotters 😊)
1. A marine spotter could have prevented him for sieging at your second expansion. Once the marine spotter engage his 2-tank push you could have send your army (even include SCVs) to catch him while he still moving.
2. He was so Hyper Active with Drops the best way counter it is to catch his incoming drops everytime he moves in. And to figure out if his coming is to have spotters around. Imagine if there was a viking or two as his drop enters the edge of your base, it will die before it can even drop anything😂
Note: everytime he lose a drop gets him more behind making him have less stuff as you do the TIMING-PUSH
Tip: "Depot-Spotters vs Depot-Walls"
"Depot-Spotters" is best on TvT, walls are useless because everything shoots. Just have a mindset everytime you put another depot, instead of putting it anywhere try putting it outside your base which can give you vision in the mini-map
"Depot-Walls" is best on TvZ and TvP because of very fast melee units. But even against Protoss U can put Depot-Spotters due to every unit costs so much, It's a bad idea to do busts with Protoss.
To protect yourself from drops like this, I recommend having a Siege Tank right next to your Command Centers, instead of 4 at the door. It can help and delay a lot of those drops
GG. You really hung in there a long time against a pretty high activity player. Couple of comments:
Scouting & Reacting! This loss definitely started with a non-reaction to the scout. An early wall off and still 1 base when your reaper arrives seems very likely to be aggression. You needed to push that reaper in and scout for more info as well as get ready for an attack coming your way. TvT is all about position and it's almost always a bad trade to push into sieged tanks. You could have had a tank out and ready to defend your natural with a more focused response to the 1 base scout. If your second base is done before theirs is started, you are way ahead on economy...as long as you don't die to the push.
That first drop hurt, but you survived. At that point, expect another drop. Keep a siege tank in each base. Get some turrets up at the base corners and get a sensor tower up asap. Whatever you need to do to not get caught off guard again. I prefer turrets and siege tanks, but I know some Terrans get huge value from widow mines taking out full drop ships...
After base assaults, fix your eco. Your macro is almost always better than your opponent, especially when it comes to SCV production. It is really solid. However, your base saturation can get really unbalanced, especially if you get a little pressured. Once the fight is over, take a few seconds to organize yourself and make sure you get all your bases with minerals and gas mines optimized. Once they are optimal, oversaturate one mineral line only and rally to it so you know where to pull from once your next base is up and ready. You had long distance mining, gasses with 1 worker, and undersaturated bases all at the same time. 10 seconds of economy clean up will make a big income difference over the next 2 minutes.
Some highlights:
Your SCV production is better than most of the players in diamond. Keep at it.
There is huge improvement in you producing production structures to keep spending your money. It's making a difference.
When you max'd around 16:30,, you had come back and put yourself in a position to win the game. That is an impressive comeback.
Keep up the good work!
What a great game. That was a tough opponent.
Oh this guy knew what he was doing for sure
Maybe another thing I'd recommend, when you see a bunch of tanks, try and skip up to BCs, I'm a big fan of BCs in TvT... but you can't lose them and vikings are scary.
to get to the next level you might need to change how you practice. I’m not sure what your goals are but I can share some things I use
Share away buddy
@ I would try to find a build for each matchup and use EMBOT to drill it until you get it perfect. I mean within a second or two of a pro doing it up till 10 min.
Then use a multitasking trainer (you have to micro a probe while doing your build) and get the build within a few seconds of a pro.
If you can do that you can get close to masters with that alone, and it will help you memorize timings because you will be so consistent. It’s not that fun tho… I’d say 30 min a day before you ladder min till it gets easy.
When I say seconds from a pro , I mean. At 8 min match scv, marine, etc count