VoidSpace Alpha
VoidSpace Alpha
  • Видео 601
  • Просмотров 374 144
I Think I Already Know How To Beat This!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP
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Hello Everyone,
Ollie here and back with another StarCraft 2 1v1.
Another game of PLATINUM!!!!! League!
Hope you enjoy :D
What I'd love to know is where you think I can improve.
As always, I'd love your feedback and comments, I'm enjoying getting better with your help!
Look forward to chatting next time.
Ollie
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Discord - discord.gg/wZTz3DWsK2
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#starcraft2 #starcraft #1v1 #competative #tank #terran #...
Просмотров: 190

Видео

Click This. What an Epic Struggle!- StarCraft 2 - Getting Good - Platinum League 1v1 TvT
Просмотров 17520 часов назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hello Everyone, Ollie here and back with another StarCraft 2 1v1. Another game of PLATINUM!!!!! League! Hope you enjoy :D What I'd love to know is where you think I can improve. As always, I'd love your feedback and comments, I'm enjoying getting better with your help! Look forward to chatting next time. ...
Aliens In Force In Mexico! - X-COM: Enemy Within Episode 28 #xcom #xcomenemywithin
Просмотров 3123 часа назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hey Everyone! Welcome to VoidSpace Alpha! I'm Ollie, and after running a poll to see what games you'd like to see me play alongside StarCraft 2, the top choices were X-Com and Baldur's Gate 3. So, here we are! I hope you enjoy this Let's Play series. If you do, please like, comment, and subscribe-your sup...
So Close To It!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP
Просмотров 32623 часа назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hello Everyone, Ollie here and back with another StarCraft 2 1v1. Another game of PLATINUM!!!!! League! Hope you enjoy :D What I'd love to know is where you think I can improve. As always, I'd love your feedback and comments, I'm enjoying getting better with your help! Look forward to chatting next time. ...
So Many Commanders! - X-COM: Enemy Within Episode 27 #xcom #xcomenemywithin
Просмотров 23День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hey Everyone! Welcome to VoidSpace Alpha! I'm Ollie, and after running a poll to see what games you'd like to see me play alongside StarCraft 2, the top choices were X-Com and Baldur's Gate 3. So, here we are! I hope you enjoy this Let's Play series. If you do, please like, comment, and subscribe-your sup...
CONTROL THE SKIES OLLIE!- StarCraft 2 - Getting Good - Platinum League 1v1 TvT
Просмотров 249День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hello Everyone, Ollie here and back with another StarCraft 2 1v1. Another game of PLATINUM!!!!! League! Hope you enjoy :D What I'd love to know is where you think I can improve. As always, I'd love your feedback and comments, I'm enjoying getting better with your help! Look forward to chatting next time. ...
Its A Freak Show! - Paladin Playthrough - Baldur's Gate 3 Episode 73 #baldursgate3
Просмотров 22День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hey Everyone! Welcome to VoidSpace Alpha! I'm Ollie. Recently, I ran a poll to find out which games you'd like to see me play alongside StarCraft 2. The top two picks were X-Com and Baldur's Gate 3, so here we are! I hope you enjoy this Let's Play series. If you do, please like, comment, and subscribe-it ...
A Really Rough Day At The Office! - X-COM: Enemy Within Episode 26 #xcom #xcomenemywithin
Просмотров 29День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hey Everyone! Welcome to VoidSpace Alpha! I'm Ollie, and after running a poll to see what games you'd like to see me play alongside StarCraft 2, the top choices were X-Com and Baldur's Gate 3. So, here we are! I hope you enjoy this Let's Play series. If you do, please like, comment, and subscribe-your sup...
Really Sorry About The Audio!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ
Просмотров 253День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hello Everyone, Ollie here and back with another StarCraft 2 1v1. Another game of PLATINUM!!!!! League! Hope you enjoy :D What I'd love to know is where you think I can improve. As always, I'd love your feedback and comments, I'm enjoying getting better with your help! Look forward to chatting next time. ...
Victory Carries A Heavy Toll! - X-COM: Enemy Within Episode 25 #xcom #xcomenemywithin
Просмотров 14День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hey Everyone! Welcome to VoidSpace Alpha! I'm Ollie, and after running a poll to see what games you'd like to see me play alongside StarCraft 2, the top choices were X-Com and Baldur's Gate 3. So, here we are! I hope you enjoy this Let's Play series. If you do, please like, comment, and subscribe-your sup...
Silly Mistakes!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ
Просмотров 300День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hello Everyone, Ollie here and back with another StarCraft 2 1v1. Another game of PLATINUM!!!!! League! Hope you enjoy :D What I'd love to know is where you think I can improve. As always, I'd love your feedback and comments, I'm enjoying getting better with your help! Look forward to chatting next time. ...
They're In The Scoff House! - X-COM: Enemy Within Episode 24 #xcom #xcomenemywithin
Просмотров 23День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hey Everyone! Welcome to VoidSpace Alpha! I'm Ollie, and after running a poll to see what games you'd like to see me play alongside StarCraft 2, the top choices were X-Com and Baldur's Gate 3. So, here we are! I hope you enjoy this Let's Play series. If you do, please like, comment, and subscribe-your sup...
I Need To Start Developing Faster!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ
Просмотров 393День назад
Join this channel to get access to perks: ruclips.net/channel/UC2RggbynIT5KT5MT2gC8gmAjoin Hello Everyone, Ollie here and back with another StarCraft 2 1v1. Another game of PLATINUM!!!!! League! Hope you enjoy :D What I'd love to know is where you think I can improve. As always, I'd love your feedback and comments, I'm enjoying getting better with your help! Look forward to chatting next time. ...
War In 2 Continents! - Rome 2 Total War - Campaign Lets Play - Episode 56 #rome2totalwar
Просмотров 86День назад
War In 2 Continents! - Rome 2 Total War - Campaign Lets Play - Episode 56 #rome2totalwar
He Wasn't Very Chatty! - Paladin Playthrough - Baldur's Gate 3 Episode 72 #baldursgate3
Просмотров 29День назад
He Wasn't Very Chatty! - Paladin Playthrough - Baldur's Gate 3 Episode 72 #baldursgate3
Unit Conservation Is Hard!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ
Просмотров 256День назад
Unit Conservation Is Hard!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ
Didn't Know They Were an Empire! - Rome 2 Total War - Campaign Lets Play - Episode 55 #rome2totalwar
Просмотров 270День назад
Didn't Know They Were an Empire! - Rome 2 Total War - Campaign Lets Play - Episode 55 #rome2totalwar
Kicking and Screaming! - Paladin Playthrough - Baldur's Gate 3 Episode 71 #baldursgate3
Просмотров 27День назад
Kicking and Screaming! - Paladin Playthrough - Baldur's Gate 3 Episode 71 #baldursgate3
They Landed In Our Back Yard! - X-COM: Enemy Within Episode 23 #xcom #xcomenemywithin
Просмотров 26День назад
They Landed In Our Back Yard! - X-COM: Enemy Within Episode 23 #xcom #xcomenemywithin
Liberators Are Golden!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP
Просмотров 940День назад
Liberators Are Golden!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP
Ten To One! - C&C Red Alert Remastered - Allies Campaign - Mission 4
Просмотров 16День назад
Ten To One! - C&C Red Alert Remastered - Allies Campaign - Mission 4
Another Empire Crumbles! - Rome 2 Total War - Campaign Lets Play - Episode 54 #rome2totalwar
Просмотров 87День назад
Another Empire Crumbles! - Rome 2 Total War - Campaign Lets Play - Episode 54 #rome2totalwar
Pesky Terrorists Need Dealing With! - X-COM: Enemy Within Episode 22 #xcom #xcomenemywithin
Просмотров 39День назад
Pesky Terrorists Need Dealing With! - X-COM: Enemy Within Episode 22 #xcom #xcomenemywithin
And They Kissed! - Paladin Playthrough - Baldur's Gate 3 Episode 70 #baldursgate3
Просмотров 79День назад
And They Kissed! - Paladin Playthrough - Baldur's Gate 3 Episode 70 #baldursgate3
Throwing Lambs To The Slaughter!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP
Просмотров 212День назад
Throwing Lambs To The Slaughter!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP
Dead End! - C&C Red Alert Remastered - Allies Campaign - Mission 3
Просмотров 18День назад
Dead End! - C&C Red Alert Remastered - Allies Campaign - Mission 3
Pushing The Britons Away! - Rome 2 Total War - Campaign Lets Play - Episode 53 #rome2totalwar
Просмотров 97День назад
Pushing The Britons Away! - Rome 2 Total War - Campaign Lets Play - Episode 53 #rome2totalwar
From Success To Failure! - Paladin Playthrough - Baldur's Gate 3 Episode 69 #baldursgate3
Просмотров 107День назад
From Success To Failure! - Paladin Playthrough - Baldur's Gate 3 Episode 69 #baldursgate3
Did You Know They Make Zombies! - X-COM: Enemy Within Episode 21 #xcom #xcomenemywithin
Просмотров 40День назад
Did You Know They Make Zombies! - X-COM: Enemy Within Episode 21 #xcom #xcomenemywithin
The Harassment Still Needs Work!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ
Просмотров 179День назад
The Harassment Still Needs Work!- StarCraft 2 - Getting Good - Platinum League 1v1 TvZ

Комментарии

  • @albertbergquist2113
    @albertbergquist2113 19 часов назад

    Where's his 2nd pylon?

  • @whateverppl1229
    @whateverppl1229 День назад

    1. if you had a full wall you could have just raised it as you saw the dts at 6:23 2. you used a mule after dts where in vision stopping you from being able to scan and in general saving 1-2 scans for this exact situation is ideal. 3. scouting to confirm if you need a raven, or if you need to save scans, figure out what their doing, etc. 4. can always open with a raven after the first medivac (or first, etc) 5. counter attacking in this situation with the medivac thats on the other side would help keep you in the game / buy you time, etc. 6. missile turrets can be used in this situation as well, but I wouldn't recommend more than 1-2 per mineral line. (and its not ideal)

    • @whateverppl1229
      @whateverppl1229 День назад

      oh and i forgot to mention, the drop you did was basically a poke and no threat or damage at all

  • @drulad43
    @drulad43 День назад

    Awesome Game! That skill DTs used to Blink is called ShadowStride though it takes time to build U can definitely get MissileTurrets & SaveScans before it Finnishes Tip: There are only 2-Major Type of Builds to Respond in the Early Game specially cuz Terran Army is Flexible (Man w/ Guns) "1Base-Allin" 1. Bunker = pretty basic 2. Spam-Rax1 (@Reactor) = NonStop Marines 3. Spam-Factory (Cyclon vs Helion vs Tank) -Cyclone vs StarportUnits/Stargate -Helion vs BaneBust -Tanks vs AnyGround 4. "Rax2 vs Starport vs Ebay" -Rax2(Stim) vs AllGround -Starport(Vikings) vs HeavySky(BC/Skytoss) -Engibay(MissileTorrets ) vs Invisible & also SkyUnits "Heavy-Sky" •Muta = Marines+WidowMines+Thors •BC/SkyToss = Cyclones+Vikings+Thors+Marines Basically U can HARD-Counter any Early Weird stuff with just this in Your Mindset😊

  • @AShadow007
    @AShadow007 День назад

    Ollie, let's talk about Protoss openings. Protoss build orders are pylon (supply depot), gateway (barracks), cybernetics core. Without the cyber core, the gateway can only produce zealots...slow zealots. Most also expand right before or right after the cyber core. A complete cyber core and no expansion is a sign of 1 base aggression. After cyber core, Protoss can go 3 different ways on the tech tree: 1) Robo - Warp prisms, observers, immortals. 2)Stargate - Oracle and voidray. 3)Twilight Council - Gateway unit upgrades (charge zealots, blink stalkers, or glaive adepts). But this is also the way to DTs. Figuring out which one is very helpful to Terran so you know what to be concerned about. So when you went in with the reaper around 3 min into the game, the only buildings you saw are 2 gateways and a cyber core. To be fair, you didn't scout the whole base, but if you had realized that there was no other tech built, that's a big warning that something isn't right (no expansion, no tech....where is the money going)....PROXY. And honestly, you will run into proxy of all 3 tech paths above. The moment you know it's DT, you need to group your army to gather your DPS and scan. DTs die fast if they are exposed. Also turrets are cheap and build quickly. A Raven is great but more often than not you will have an engineering bay but not a tech lab star port. If you can reveal and kill the DTs, you are way ahead because they are expensive to get to and expensive to produce. Last on that drop you did, he had nothing to defend it. Definitely stick around until he mounts some kind of defense.

  • @thestoryteller9431
    @thestoryteller9431 День назад

    So you knew the opponent has DTs but you kept dropping mules. That meant when they moved in your had no scans to detect them. Then only other thing is just to scout. You had a good drop in his base but you picked up your units and went home after three seconds. No reason for the opponent to deal with your harass if you gonna stop harassing immediately.

  • @proape6052
    @proape6052 День назад

    DTs are all about scouting. If you know they're coming, it's not hard to have a Raven out quickly. The tech order is Gateway - Cybercore - Twilight Council & Robo - Dark Shrine. The Robo is necessary because a DT rush is almost always accompanied by a Warp Prism. This is why you shouldn't only rely on Missile Turrets and you need a Raven. You can and should wall off here too. If you see it, you can pull SCVs to repair but the main thing is that DT rushes often transition into Archons. Archons have short range so a wall off can hold them back. If you see a DT rush, the tech choice I recommend is to make 1 Raven into medivac ghost bio. Ghosts are so good vs Archons and in an emergency, if an EMP hits a DT they will be temporarily decloaked.

  • @dustinstanley629
    @dustinstanley629 День назад

    Just subscribed a couple of days ago and started watching this play though. I don’t know if anyone has informed you up to this point because I’m still at the beginning of the play though… you are the house of Julia NOT Junia. When looking at the characters screen the family tree in the middle is your faction. You need to secure their promotions, marry your generals so you can further your family prowess. For the politic screen showing your control over the senate you can pay to secure loyalty to the other houses to avoid secession. As for your field generals you want as many generals with your family name to be your primary forces gaining experience and gravitas where the generals of other houses you want to keep them in reserve with low tier/ low troop garrison army’s. You do this so if the general is part of the house that secession you can easily wipe them out. Also when viewing the tactical map there is a tab to see what family owns each region so if they are close to secession you can station your armies accordingly. I know this was a lot of information and again if this has already been addressed I do apologize lol.

    • @Voidspacealpha
      @Voidspacealpha День назад

      Yeah I did figure this out eventually, thanks man. Also, I fuck stuff up like that all the time (saying the wrong thing) or missing similar names

    • @Voidspacealpha
      @Voidspacealpha День назад

      Also welcome! Thanks so much for the subscribe, I hope you enjoy your stay here 👍❤️

  • @AShadow007
    @AShadow007 2 дня назад

    Good game Ollie. Lots to look at and learn from this game. First, really good job with the reaper scout. When you scout/harass, I think the following should be the goals in mind and in this order: 1)Did macro continue at home? Cause if not, then you are hurting yourself more than your opponent. You macro'd 2)Did you gain info? Yes, there was an expansion then later a quick 3rd CC being built showing GREED. 3) Did you do any damage? Yes you slowed down the expand, killed some units, overall created some chaos. Next, I'm 95% sure you won the game at 11 minutes, then promptly gave up that win. You killed in that first fight (it would have been even better if your tanks were sieged when it started). In the replay you even point out that supply is 163 to 138. We also know he was ahead on SCVs by 10 or so, so the army supply was +35 in your favor. No way he can gather enough to kill that death ball. Instead of staying together and killing his expansions, you split your army and dropped his main. It allowed him to take the fight in two chunks and eventually win both. If you used that supply advantage to take out his 4th, then siege up in between his 3rd and natural, you kill his fresh bases and contain him on 2 bases while you are on 3 and can freely expand. Then it's just a matter of time. Instead you traded the army supply advantage out for what ended up being. a 10 SCV advantage in your favor with the drops killing lots of SCVs...but he has 4 bases and you have 3, so his SCVs are mining more efficiently AND they can rebuild quicker. In sum drops are great for scouting and harassment, but if you have the supply advantage, just keep the army together and overwhelm the smaller force. As the game went longer, it became harder to keep up. As you point out after that first fight, you needed more production and more bases for your SCVs. When you hit 3 base full eco, you need to build up to 8 rax, 2 factory, 2 starport (you did have 3 starports). Another related thought is that when you hit max supply, you can no longer spend on army or SCVs, so money starts stacking. Right before you move out with that army, you want to ADD production so it builds as you fight. Then, you have it available to re-max quickly after the fight. Again you won at 11 minutes in my opinion because you're opponent was too greedy with bases and production buildings, but that all greed paid off as the game went on and they could build more units than you much faster than you. Last your tank marine army is generally better but required more micro than his Thor based army. Thor's can A move and tanks cannot., You need to work on moving your marines forward to engage then quickly pulling back, drawing the enemy forces into your siege tank line. This back and forth dance is very common in marine tank armies. Also it's critical that tanks are sieged before the fight starts. Send a single marine ahead of your force so you don't get caught in a surprise battle. Even though you had less production and less efficient mining, you were in it all the way up until the BC transition. A few fights with some better positioning and micro might have allowed you to push back his expansions and keep his economy contained. In the end, his macro and expansions allowed him to keep trading army and eventually ran you out of money. Keeping up macro and micro in these late games can really tax your APM. GGs Ollie. You have shown tremendous improvement. I have no doubt you will continue to learn and be a diamond player soon.

  • @drulad43
    @drulad43 2 дня назад

    Awesome Game "GG Well Played" for both of You. TBH i dislike MassBC openner (cuz its too EZ win against it) but MassBC Transition is entirely different & awesome even if Your enemy is doing it. Tip: 1. All Buildings Maximum Efficiency @ 3Base or more Saturation: • 8-Rax (4Reactor,4Techlab) (@TvP: 3React,5TecLb) • 3-Factory (3TechLab) • 3-Starport (2React,1TecLab) Note: more mauraders for TvP thats why its 5Techlabs 2. At TvP & TvT, have 3Starports on the ready to transition to Mass Vikings incase of sudden Transition to MassBC & Skytoss 3. "Minute Engagement" Your getting close to diamond anyway, So Every-Minute, there must always be an engagement especially in the Midgame. HARASSING, SCOUTING, SCANNING, PUSHING, what ever it may be to keep Opponent "In-Check" and Not blindly letting him do something suspicious (Like Mass BC Transition), as long as You Keep that Macro in the Background Good as well. Doing all the engagement while Getting Bad Macro is also bad.😊

  • @superflypheelign
    @superflypheelign 2 дня назад

    Ollie, Scout. When you supply blocked at 23, you should cancel the marine that is queued but not building and drop your reactor instead. I recommend starting to add a sensor tower directly in front of your third.

    • @Voidspacealpha
      @Voidspacealpha 2 дня назад

      Two solid points. The sensor tower is good because when I’m vs one it always throws me off

  • @Spectre11B
    @Spectre11B 2 дня назад

    Crazy good game. You had all of the elements you needed to win. It just gets harder to focus on all of the things at once. That's what I struggle with myself. Getting good with your control groups will help, where you're not scrolling around looking for things to do. It's called a rotation, that you'll repeat throughout the game. It feels unnatural and clunky, but when you get good at it, your apm will shoot up by 50%. (at least it did for me). A lot of time is wasted staring at buildings and units, this helps reduce that. Sorry if you already know this. Just my two cents.

  • @thestoryteller9431
    @thestoryteller9431 2 дня назад

    So. Several things about this game. 1. You aren't using your tanks. You are sorta just plopping them down and hoping your opponent walks into them. Look at that last fight when you were maxed out. You plopped your tanks down and then chased the battlecruisers completely out of tank range and then just kept fighting until all your infantry were gone, and only after losing all your army did you go "Huh better pull my tanks back." You are just A-moving your army around with no regard for terrain or ranges. You aren't leapfrogging them forward either you are unsieging them all at once and seiging them all at once. Look at that attack on the third. You had a good position but you needed to pushed forward. So without pulling back you unseiged them all as one, removing all fire support from your infantry, and then pushed them within spitting distance of the enemy before redeploying them. 2. "I'm maxed out, time to harass." No it's time for you to take your army which cannot get any bigger and go kill him. You sat around on a maxed out army for roughly seven to eight minutes, not expanding, not taking map control just sending out medivacs and liberators to annoy him. 3. I was screaming at my phone as you had control of his main, had a sizable army on top of his production with control of his ramp and upon seeing a single tank you decided to grasp defeat from the jaws of victory and run to the third losing everything. That was a game winning position. Even if he did manage to take out everything you had dropped he would have lost a significant portion of his army and production and you would have been able to swamp him in infantry. Just stim and shoot the tank. 4. Your opponent didn't outplay you here. Honestly you both had about the same micro skill. The issue was that your opponent built an army made for A-moving and you built an army built around the tank which... see point 1. The absolute biggest issue I'm seeing is you aren't thinking about the different parts of your army and how they work together and separately you are just thinking pure infantry mindset. You run around with your infantry and if your air and tanks can keep up great, if not they should have gotten to the party faster. 5. You still just building four units. If those four units aren't working you aren't adjusting your competition or tactics any you are just maxing out and slamming them directly into the face again.

    • @jan7256
      @jan7256 2 дня назад

      Was gonna write something similar but yeah. You need to learn to micro your infantry. Way too many moments were your tanks are just disconnected from every else. Terran is not that simple and Tanks and infantry MUST be micro'd. Also elaborating on his last point. You are WAY too scared or unfamiliar with anything that is not MMM + Tanks, Vikings and the occasional liberator (mostly for letting it die on the opponent mineral line).. I don't think you have ever done Banshees, Ravens or BCS. Obviously I'm not saying that you should play more cheesy or not use Marines (Marines are broken lol). But once again like many many other matches you've shown here. You are not adapting or thinking what units counter other units. You're just throwing the same over and over. IMO you should maybe make like a separate episode or a stream just testing units, there is custom maps for testing them! But certainly you need to study the game a little bit or maybe watch some top level play.

  • @luyties
    @luyties 3 дня назад

    thank you for coming to youtube, i enjoyed your vod keep up

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      Thanks man, that’s really cool to hear

  • @EchtelionofGondor
    @EchtelionofGondor 3 дня назад

    Build a reaper. It annoys your oponnent, allows you to punish untight build orders, forces you to multitask, thusly making you better over time, it gives you scoutig, it fits nicely into essentially every build order and you might get some probe kills. Reapers work, build them.

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      You know, you should really tune into tomorrow episode 😅

    • @EchtelionofGondor
      @EchtelionofGondor 2 дня назад

      @@Voidspacealpha defintily will. Love nothing more than people going on ladder and keeping this games playiner count nice and healthy. Gl!

    • @Voidspacealpha
      @Voidspacealpha 2 дня назад

      Thanks dude. Really appreciate it

  • @thestoryteller9431
    @thestoryteller9431 3 дня назад

    So once again you did the thing where you decide you MUST drop directly on the mineral line and once again you decided to shift click this drop rather than make sure it was actually proper to go in, leading to you losing an entire medivac full of units for nothing. At the same time your lack of knowledge about the other races means you don't understand how dangerous their units can be or how to counter them. Problem is you weren't actually close at any point. After having an absolutely disastrous early game you decide to, again directly on the mineral line, drop off the vast majority of your army into the enemy base leaving you completely undefended at home. From the moment you drop you lose immediately around 50 supply as the protoss comes in. What's more is you spend an incredible amount of time slowly moving through his base not stimming and not preparing the high ground for his counter attack. You are slow to siege your tanks and you aren't sieging them in particularly good places. You keep plopping them down in front of your marines making them easy to pick off. Don't expand and then not defend the expand. If you wanted to doom drop (though 2 medivacs isn't exactly doom) stay on two base and all in. The issue you keep having is you want to do everything so there isn't a particular thing you are doing super well. Stick to your basics. Learn how to scout. Learn your unit counters. Learn to spread your tanks properly and sim city. You really need to go back to your basics because all of these losses I'm seeing are from you stumbling over your fundamentals. Keep up the good work.

    • @thestoryteller9431
      @thestoryteller9431 3 дня назад

      So I told you what you need to learn but didn't give you any actual information so let me fix that. 1. Against toss you need to scout again after the cyber core goes down because unlike terran the protoss tree splits and each one needs addressed differently. If you want to drop shift que so your Medivacs go into dead space around the natural or main and then manually move the drop in. This way you can also pull back if the drop isn't a good idea. Unless there is a specific target at max range, you want to array your tanks so that splash damage is effectively null, but not so far apart that the tanks can't support each other. You want the enemy to be constantly taking fire the more they push into your territory. If all your tanks are smashed together they will overkill more and be easier to take out. Building walls is fine, but against a zealot heavy army funnels are going to be more effective and mess with the AI more. Lastly. Oracles are a spell caster unit that can 2 shot all workers and marines. However they can only attack a long as they have mana/energy so you certainly need to run your SCVs away. Every second you make the oracle chase rather than be able to sit and shoot is precious energy being drained. The only other thing to add is that there is an entire half of the terran roster you really haven't touched. Widow mines in particular would be an easy enough unit to add which would help patch up a lot of the weaknesses in your composition. Keep up the good work.

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      I feel like I mad a serious series of dumbs here 😅 sorry

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      Okay, actually solid advice. Thanks Mike, I’ll do my best to use as much as I can, as quickly as my brain can handle

  • @drulad43
    @drulad43 3 дня назад

    Nice Game ... "Very Close"😊 "Your so Close that You Both went for a TimingPush at the same Time" 😂 Actually everything was very close as You pointed out in the end. From The Scv Scout missing some spots, The 1st-Drop didn't escaped, The SupplyBlock during that DoomDrop MoveOut (reinforcement could have atleast barely defend ).😅 Tip: "DoomDrop is a DoubleEdgedSword" If Enemy Addresses the DoomDrop then U can continue Macroing at Home w/ Nice Damage during that DoomDrop But He if Doesn't It becomes an All-in scenario where U are forced to win w/ BaseTrade (like what happened) U could have Focused more on All his Bldgs. Best to Use it as a final solution if You think Your Behind so much that You think you Can't CatchUp anymore 😊

    • @Voidspacealpha
      @Voidspacealpha 2 дня назад

      Yeah fair point. I think maybe I’ll try to avoid doom drops in the future

  • @misterjaffles
    @misterjaffles 3 дня назад

    When you get to this level, and I'm assuming your EU platinum which is probably a hair better than NA - your scouting really needs to be on point. In this matchup in particular you need to know what tech route the protoss is going to respond effectively. This means the timing of your scv is important, but also generally necessitates the use of the reaper. So having the mindset of wanting to harass the protoss is a positive thing, but it can also instantly put you in a losing position if your attacking into an opponent who can shut down your harass instantly while doing critical damage at home. So the issue here is you are basically blind to the enemies intentions. Harass can serve as a scout, but only if you keep the harassing units alive. This is difficult with bio/medivac especially in tvp. You really need to be able to babysit those units while macroing and defending at home. In this case the enemy opens cyber nexus, sg, warp gate, followed by a twilight straight into what appears to be charge behind 4 gateways before taking a 3rd nexus which is actually fairly aggressive. This means they are in a tremendous position to defend early aggression, but you can't know that because you have no scouting between your first scv and your more or less blind drop with marines. Generally speaking, protoss will opt to open cybercore first (before natural nexus) against terran because they can get an adept out faster to deal with the reaper, so that cyber first doesn't necessarily indicate aggression, but you will usually have a window with a reaper to find out what the first tech structure is from protoss. Protoss will be trying to spend their gas on either a twilight council, robo facility, or stargate, shortly after the conclusion of their cybercore. They will be able to afford a twilight council or robo facility earlier since they're less gas. Twilight council will indicate a more gateway sentric composition and likely aggression. Twilight also opens the potential for an early dark templar attack but also can mean a blink or chargelot timing. Robo first is considered the weakest opener for protoss in this matchup and should be capitalized with drops in general. Stargate first will typically either be an oracle opener or a phoenix opener. As in this game, the oracle was prioritized to kill scvs. The risk for the protoss in this opener is the lack of defense in the event of any proxy shenanigans from the terran, but I believe they ruled that potential out with their probe scouting. Phoenix openers are certainly on the table but less common in lower level as they are difficult to execute for the protoss player, requiring both persistent attention and flawless micro to do well against aggressive openers, and extremely unforgiving against hidden widow mines or 3 rax plays. Again, learn to scout the tech and leverage your subsequent actions to give you the best possible advantage. Don't blind drop into the enemy, and certainly don't load your army into medivacs when you have no idea where the enemy is. Cheers m8 and good luck

  • @Spectre11B
    @Spectre11B 3 дня назад

    1 gas expand you can expect an oracle around 5 minutes, 2 gas is about 4:00 assuming it's not a proxy. Just build one turret in your mineral line around 4:30, and you should be good.

  • @proape6052
    @proape6052 3 дня назад

    So you've encountered Stargate openers a few times now. They're really hard to play but they can be good. The problem with them is that Stargate units are expensive and Terran has a few ways of defeating their main strength: mobility. Terran can make cyclones and mines early. Mines are tricky but if you catch a Protoss of guard, they can kill Oracles and Phoenixes in 1 shot. (Oracles cost more than tanks). Cyclones have lock on so they can chase down Oracles if a Protoss isn't careful and will usually result in heavy damage. Usually you have to scout after the Cybercore is completed so you can see what tech the Protoss is making. You usually scout the Stargate here and you should respond by making Cyclones. I suggest no add ons or a tech lab to make Cyclones. Reactors are expensive and take long to build so your Cyclones will be late. Avoid the first drop here. Phoenixes are a possibility and they can shut you down hard. It's best to build up to 2-3 cyclones and push with your first Medivac. You can defend at home with rallied units or turrets. This attack hits before splash damage so the Protoss has to use batteries to defend. You can check for a third and easily shut it down with this attack but if the Protoss is on 2 bases, you have to play around the Shield Batteries. Battery Overcharge is a Nexus ability that makes the Battery heal way faster. In this case, pull back and wait for it to wear out then push while it's on cool down. You can trade well here and kill a few Stalkers or expensive Stargate units. I expect this attack to be cleaned up eventually but it can do a lot of damage. From here, you should've been making more barracks at home along with Stim+Shields and then a third expansion. It just becomes a normal game from here but you would usually have a small advantage. Also, a note for you is you should make more tech lab barracks and research stim and shields at the same time. You should do this in Protoss games because you need tech labs for marauders anyways.

  • @misterjaffles
    @misterjaffles 3 дня назад

    First depot was actually placed properly, don't control group scvs into gas, rally one to gas from cc and grab another off the mineral line after it's returned minerals. Your build order got heavily delayed during reaper harass. I wouldn't send reaper in so deep just get the scout and leave on outside of creep you might be able to pick off a tumor which is really valuable early, but getting buildings started ASAP is more value than getting a drone kill especially if you lose the reaper. If you throw away the reaper you can be vulnerable to a roach rush as you lose the ability to scout it. The general build order is rather dated and puts you behind if you don't do serious damage early on. Also if you're going to do a 211 it's recommended to priorize stim, continuous marine production, and factory reactor after starport so you can switch the starport onto the reactor and get out two medivavs to fully load for your first pressure. Tbh though 211 is too apm demanding until high diamond-masters. With decent scouting you may want to consider a 3 minute 3cc opening in this match up. Helion openers to contain creep spread are also easier to control than marine medivac openers. I do think you can get there if you really work on your macro and hitting sharp timing attacks. Remember that zerg has to choose between making drones or fighting units. If you sit back too long, they make 90 drones and become unbeatable. The challenge for terran is macroing decently while attacking, and the key to that is getting set up as quickly and efficiently as possible so you can produce without having to look at your base. This is why having a solid build order down perfect is more important than an early game skirmish. Get the macro rote and work on scouting any aggressive early game shenanigan but largely laying back and trying to deny creep. I need about 250 apm to play bio tvz personally, and I still forget a lot! Glhf

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      thanks man, looking forward to my next TvZ to try this out.

  • @albertbergquist2113
    @albertbergquist2113 3 дня назад

    Yes, you died to that initial reaper, the defence was lacking.

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      It really was. What was I playing at. Sorry

    • @albertbergquist2113
      @albertbergquist2113 3 дня назад

      Don't degrade yourself. You should have realized he was gonna try the reaper cliff after pushing him away from the front and moved your marines up. I guess this is why many build a reaper first. :⁠-⁠)

    • @Voidspacealpha
      @Voidspacealpha 2 дня назад

      I built one in the next game and I think I actually got good use out of it

  • @firestarter000001
    @firestarter000001 3 дня назад

    That went bad, but as as painfull as it feels, you can easily fail a number of missions in Xcom and be fine, specially the exalt and council (maybe beside the terror missions) . I played recently on impossible difficulty, and i failed 3 council missions, and i stabilized fine. Imho the the key aspect is to retain at least some of your experienced troops, even if you fail the mission. You had here your c-team, so bad, but not disaster. Your biggest loss adimtedly was Mad Dog :(, rest in peace hero, imho you were better off aborting then risking her. Btw take a look in officer training school at "new guy" upgrade, and consider buying it, it helps a lot if you need replacement troops.

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      Oh I totally forgot about the officer training school. That’s so my bad. Duh!

  • @JanGaarni
    @JanGaarni 4 дня назад

    The Reaper harass wasn"t good for you, but the game really ended when you lost your full Medivac. 😢 Nice getting that Hellion. Not sure if a Cyclone would have been better, but one of the two is a good response rather than going straight for Tank. 😊 Some said something about how Reaper harass works ..... listen to them. 😊

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      You know as I rank up (all be it slowly now) I’m seeing a lot more cyclones. Interesting. I’ll keep trying the reaper haras, I’ll get better at it eventually

  • @erikhaynes5506
    @erikhaynes5506 4 дня назад

    Yeah, that early game really messed you up. I'm not really convinced opening marines vs reaper actually works but I'm no expert.

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      I don’t know either. It’s been my standard opener so far, but maybe I need to change

  • @Kryder401
    @Kryder401 4 дня назад

    Ollie, Good evening. That is how you harass with a Reaper. A couple of points: 1. When the reaper backed off, they usually go for a secondary scout at a jump point (towards the top of your base this time, about 4:25 in game. You could have put a few units there to properly welcome him back to your base. Since he went around and scouted you and then slowed down your second base, you were pretty much done by the 5 minute mark. 2. You are going on too direct of a path with your medivac harass. Try hitting the corner, then go up to avoid any probing attack (that happened to blow your medivac out of the sky @ about 6:00). Good game, you stuck in there. But that Terran stuck it to you that time with some great harass.

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      Totally. I wasted that medivac full of dudes, and I was on tilt from there. My bad

    • @Kryder401
      @Kryder401 3 дня назад

      @Voidspacealpha can't say I would not have been on tilt for a while. That reaper harass was top notch. He set you so far back you really only could go for an all in right there to win.

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      Yeah totally. It was a great Haras by the opponent

  • @drulad43
    @drulad43 4 дня назад

    Nice GAme ! Your Right about Sky Dominance being the only key to TvT,, its because of that Critical Tank Count But there is another way, DOOM DROPS! like what he did in You Main Base So the Idea is basically keeping Enemy from Pushing to You by Harassing/Threatening Enemy Bases While getting Your Own Viking Count High Enough. Sometimes Doom Drop can just win U the game😊

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      I used to be alright at doom drops. I’ll resurrect them for sure

  • @Spectre11B
    @Spectre11B 4 дня назад

    Hey Ollie, good game. Yeah, protecting the svc building your expansion should be the priority. Also, every base should have a safety tank. It's just a good habit.

  • @vadymvv
    @vadymvv 4 дня назад

    Deffinetly had a match with you, can't find replay.

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      it will be here. If it was in the last 2 days, it might still be scheduled. sorry

  • @MrJaguarskills
    @MrJaguarskills 5 дней назад

    You did ok tbh, a bunker would been good next to the hatch would of lost less and walling in so the lings from his main could not of gotten in, the missed 3rd was the only reason he was still in the game. would of left your marines at his nat to stop him rebuilding when you killed it the first time would of eat up his units building lings to remove them. Also after you saw the banes and he never attempted the another all in I would of 100% predicted the muta switch your move out was about perfect in timing another minute or 2 he would of been muta harrashing you and likely got back in the game while you dealt with it.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Yeah you know now I’ve seen it back again, I feel like all of these things were easily predictable. Hey, you live and learn, that’s the whole point I do this series. Really enjoyed this game tho, hope you did too

  • @tarcandor
    @tarcandor 5 дней назад

    yeah, you weren't kidding about this mission going downhill fast..... outnumbered, outgunned, and outmanouvered. Painful, but you can recover from this. Urgently up the priority of the following research: alien nav computer, elerium, and the (then unlocked) fighter craft, otherwise you'll be outgunned real soon in the skies aswell. I think you'll have a few ufo getting away (with corresponding panic increases) even if you start the research now.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      I have been seriosuly worrying about the UFO situation, I know it hasn’t reared its ugly head yet, but it’s just a matter of time

  • @cChrodinCc
    @cChrodinCc 5 дней назад

    what is that thumbnail text lol

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Which did you see? I’ve got 2 up to track which is better 😅

    • @cChrodinCc
      @cChrodinCc 4 дня назад

      @@Voidspacealpha Step-Zerg xD

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      Haha. Brilliant. Loved it when I wrote it, and it still making me laugh now

    • @cChrodinCc
      @cChrodinCc 4 дня назад

      @@Voidspacealpha same

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      Great to hear

  • @JanGaarni
    @JanGaarni 5 дней назад

    Ok, this rarely occures, but next time it does, pull 4 workers immediately to attack the hive. Use the barracks worker to close the wall, so no more extra lings can get in. Get an extra Rax and a bunker to box the Hatch in, and do pretty much what you did for the rest. 😊 Whenever you can afford, get the 3rd Rax, and continue from there with Factory and Starport.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Okay so it sounds like I did it mostly okay except the obvious bunker I guess. Hey, I’ll take it, not perfect but adequate. That could be the channel slogan tbh 😅

    • @JanGaarni
      @JanGaarni 5 дней назад

      @@Voidspacealpha hey, you did fine, you took a chance with something you weren't used to and managed to win. 😊👍 Next time you'll be able to kill it before it can spawn any Queens. 😉 This one was abit easier due to the position on the map. Spawning area is still "outside" the wall, which was good for you. Next time it might happen on the other side of the map and now the spawning point and larva are on the inside. 😉😄

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      Oh that would be interesting, and not in a fun way 😂

  • @DeathStrike562
    @DeathStrike562 5 дней назад

    Ah that’s dirty he dropped a creep tumor

  • @IOSAShorts
    @IOSAShorts 5 дней назад

    VoidSpace Alpha, awesome content keep up the great content

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Ah thank you man, that’s really kind ❤️❤️

  • @tuzph8625
    @tuzph8625 5 дней назад

    wow you are close to diamond brother. 🎉

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Dosent feel it with all the losses I’ve been taking 😂

  • @superflypheelign
    @superflypheelign 5 дней назад

    Proxy hatch? Drop a bunker right next to it. Easy peezy.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Should have done this. Instead I tried to out produce Zerg

  • @drulad43
    @drulad43 5 дней назад

    Awesome Game😊 The only missing is a Bunker & everything would have been a lot easier. But still any 2Base-TimingPush is a counter to any 1BaseAllin, you just have to survive 1st 👍

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Thanks dude I really enjoyed this one. Loved the problem Solving in it

  • @Kryder401
    @Kryder401 5 дней назад

    Great game, Ollie! Zerg tried something cheeky, you did a great job countering it. Overall, I think you did very well that game. Only thing I might have done different is maybe park those marines just outside his natural (about 4:40) and keep him from expanding for as long as possible. Make him root you out. He couldn't get to your base without going through those marines anyways, so parking them there was essentially the same as taking them home, but with benefits. Again, great game to watch.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Thanks man. Never thought about that. I wish I’d used them his side to look for that other expansion

  • @HeyThreshold
    @HeyThreshold 5 дней назад

    Ollie how far back from the mic were you? I can barely hear you. 😅 As for the proxy hatch you should have used all the SCVs, which you ended up using in the end anyway.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      I had to record in my kitchen. I’m so sorry about the audio quality

  • @erikhaynes5506
    @erikhaynes5506 5 дней назад

    Solid win man, made production and expansions to boot.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Thanks man. I feel like it all came together here for me

  • @briantoplessbar4685
    @briantoplessbar4685 5 дней назад

    GG! Good job staying calm and making stuff. Your counterattacks / drop won the game.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Thanks man. I’m really pleased with my harassment

  • @erikhaynes5506
    @erikhaynes5506 5 дней назад

    Thanks for uploading the lopsided losses too. That's where the biggest weaknesses in your game will be revealed and fixed. As you said the lack of production was your biggest problem so focus on that next game. As always fun to watch your path to improvement as I'm learning lots as well.

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Oh totally, and yes the comments are very useful. Also it’s so cool other people are learning something too 👍

  • @cloven3768
    @cloven3768 6 дней назад

    You had 400 minerals and could have started a 3rd base at 4:40. By the time you finished your first drop at 5:50 you almost had 1200! You could have had a third orbital and 3 extra rax on the way. This build was pretty much a 2 base all in at 9 minutes because the third is so late. There's nothing wrong with a 2 base all in if that's what you want but you can optimise for it. If you want to play a macro game you should have a 4th base completing around this time as your main will be drying up. There's a lot of guides out there for the 2-1-1 stim timing build, watching your play I think this would fit your style but it's much more refined. Imagine 16 stim marines hitting that natural at 5:30 instead of 8 non stimmed at 5:15, the game could have been over there and then.

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      I really really sucked at expanding didn’t I. I feel like if I focus on drops I fail at Marco If I focus on macro, I don’t harass. I need to be good at doing both. Not even perfect, just good. I’ll keep trying, thanks xoxox

  • @tarcandor
    @tarcandor 6 дней назад

    Nice going. This was the mission why you needed the top 6 soldiers fully equiped for at all times. If any of those wouldn't have had full gear, they would have gone into this mission underequiped (and that's when it really goes downhill fast).

    • @Voidspacealpha
      @Voidspacealpha 6 дней назад

      You wanna see downhill, wait till next episode 😅

  • @colonelcon
    @colonelcon 6 дней назад

    Your problem for tvz and tvp is that you dont use ghosts. Ghost are really important for both of the matchups. If you dont want to add ghosts, try adding a fusion core and 2 extra starports (so you have 3), then research liberator range and start pumping liberators

    • @Voidspacealpha
      @Voidspacealpha 6 дней назад

      I really need to add ghosts and liberators. I totally know that. My bad

  • @miEye1
    @miEye1 6 дней назад

    @VoidSpace If you want to practice versus me. I'm Diamond 3 Terran. Diamond 2 Protoss and Zerg platinum on EU server. And also do RUclips xD

    • @Voidspacealpha
      @Voidspacealpha 6 дней назад

      Oh cool. I’ll check your channel out. Always down for a game, my only bottleneck is time. Feel free to jump on the discord. Best place to find me if I have 20 mins free

  • @firestarter000001
    @firestarter000001 6 дней назад

    10:27 i was really impressed by that fight, for once you did some positive micro against the banes, it was a good engagement. I think if you had gone a few tiles fruther and sieged fast those morphing lurkers, you might have had a chance of doing serious dmg. Or just drove back home, preserving those units. Unfortunately the following battles were back to the meatgridner, just pushing up the ramp, sieging late... Its easy to not want to watch a lost game, but its very important. I for example was very curious how many kills that liberator at 10:44 scored, i think it had potenetial, but you didnt check that, i think you were somehow pissed at the game:).

    • @Voidspacealpha
      @Voidspacealpha 6 дней назад

      Oh dude, you’re spot on the money. I find myself getting cross. Not at the game but at myself, so yeah, something needs to change

  • @JanGaarni
    @JanGaarni 6 дней назад

    8 ........ 8 Rax. 😊 Your base is not done until you're at 8 Rax. 😊 It's not done even then, but 8 Rax is the bare minimum. 😉 You had the money to support that amount of production (that's why you were floating so much minerals). Also, stop walking over creep. Get rid of that gooey stuff, he could see everything you were doing. 😮 Grab like 8 Marines and a Medivac or 2 and stim them ahead of your army to clear out creep on the way.

    • @Voidspacealpha
      @Voidspacealpha 6 дней назад

      I really do need to get better at clearing creep for sure. And the 8 rax. Like why am I not doing that. I’m so dumb

    • @JanGaarni
      @JanGaarni 6 дней назад

      @@Voidspacealpha Stress. 🙂 I mean, I do it all the time, forget dumb shit I know I should be doing. But you're doing way better than I am at this point. ☺ I definately see you getting to Diamond. Not sure if I'll ever get to Plat. 😄

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      you will get to plat. honestly if i can do it, a fat weezy bloke with poor multitasking, literally anyone can do it, so you should have no problem

  • @firestarter000001
    @firestarter000001 6 дней назад

    Congrats on survivng the base attack, looked dire for a mement. Using the all for one mec ability to provide cover was smart, but be careful the moment mec shoots, the cover is lost, so after 5:16 Zheng was in truth standing in the open, thankfully nobody shot him

    • @Voidspacealpha
      @Voidspacealpha 5 дней назад

      Oh okay, cool didn’t know that. Thanks. And also, next episode is a really bad one. Hope you enjoy it

    • @firestarter000001
      @firestarter000001 5 дней назад

      @@Voidspacealpha Lol come on, I dont enjoy you suffering. Mostly:).

    • @Voidspacealpha
      @Voidspacealpha 3 дня назад

      haha amazing

  • @cloven3768
    @cloven3768 6 дней назад

    Not a bad effort, can see you're struggling a bit with the multi tasking. Try to focus on some basic concepts as your next steps for improvement rather than specifics. I'd reccomend the following: 1 - Less reaper micro! You went up to 500 minerals to kill 1 drone, not worth! Shift click to scout natural + gases, you weant to know if a ling or roach all in is coming nothing more (yet!). 2 - Macro > micro. More stuff beats less stuff (usually!). You focused so much on your lack of gas you didn't address the mass of minerals. Everytime you have 1000 minerals try building a CC, 2 rax or a fact/starport if you have spare gas . Worry about the fancy moves later when you have spare apm (In this case the gas issues were because the second starport was too early and imho the libs did you more harm than good. eg 10:40 you lost 20 supply setting up a lib) 3 - Don't sit around on creep. Clear a lane you want to attack down if you're doing a rally style push, otherwise try and fight on the edge and clear it a bit at a time. 4 - When you attack have an objective. Ideally you need to pressure / kill a base, you sat way outside the third (on creep!) giving them all the time in the world to prepare units. 5 - Try to focus on your 'triple threat' infantry. Stim, Combat shield, +1 attack marines with medivacs are your bread and butter early game. This time combat shield was quite late.

    • @Voidspacealpha
      @Voidspacealpha 4 дня назад

      All solid points. Thanks. Nothing I didn’t already know, but I think at this stage it’s pretty clear I need to actually listen to it. Will do my best to implement all of these asap. Cheers man