Ollie! You've already scouted the low ground expansion of your opponent and you build your expansion after your second depot, putting yourself even further behind.
They dropped it before the second depot, which is what you want to do. If you are not making a reaper, build your reactor first thing on your barracks. Great way to get an early army with a fast expand. Especially because you always SUV scout anyway.
Oh they have stim too. Great defend, tank pull back, cancel on the SUV, pulling the boys back... sending to repair a little questionable, but much more important to save the command center. Really great moment at 7 mins.
11:40 you are way ahead. Stay back and defend build your force up and then attack with a split attack ideally. Probably dropping the mane has he has not built turrets, but has all his tech lab upgrades now, including concussive.
gg. Imho a good game. I liked the staggered sieging of the tanks in the last push and some other bits. I do feel your early game seems a bit haphazardous, like you just throw stuff at whatever time. Im not a good player, but my first 2 minutes are set in stone, if im late with a building by 5 seconds, i notice it and i feel the repercusions (less minerals, first unit late...). Its imho very important cuase its propagates through the rest of the game. The earlier you make misakes, play inefficent, the worse consequences will be.
GG Well Played indeed. . . Perfect Game for Platinum & Near Perfect for Diamond (diamond is a lot more on efficiency). "probably I'm slow" - Not exactly cuz it seems your already fast enough (apm wise). The issue is EFFICIENCY, your not putting down buildings to a TIMING where it is most efficient. Tip: "Building Efficient Timings" Engibay: - 2BasePush (for upgrades) = after [5-1-1] or [3-1-1] as long as its before CC3 - 3BasePush (for upgrades) = after [3-1-1] & CC3 - EmergencyResponse to Early Shenanigans (for Cloak) = after FACTORY or The longer the better especially after scouting that his NOT committing to cloak 3rd CC: - 2BasePush (for extended game) = after [5-1-1] & Engibay - 3BasePush (for early maximum economy) = after [1-1-1] & 1st-HarassUnits - TvP_3BasePush (for More Bio Defence)= after [3-1-1] Armory: - Bio style= after Engibay & [5-1-1] - Mech style = after [1-1-1] & 3rdCC 4th CC: - MacroPlay = after [5-1-1] when 1stCC is OverSaturated - MidgameAllin = after [8-1-1] when 1stCC is OverSaturated 2nd & 3rd Factory : - Bio style = After 4thCC - Mech Style = after 3rdCC 2nd Starport : - MacroGame = after 2nd Factory - EmergencyResponse (for SkyToss/BC) = after 3rdCC & [1-1-1] Fusion Core: = after 5thCC & Starport
Nothing more annoying than having your army out in the middle of the map and then get dropped like at 8:50. I've started to send vikings out on the edges of the map before a move out to stop that. But I guess you didn't have vikings at that point. But a well enough played game anyway for the win.
You've seen ... scared ... lately. High ground expand, extra supply early, late factory and starport. You seem to focus more on the opponent than yourself. Play with confidence, you have good macro when you focus! You forgot Vikings as usual. :) Also your opening scout is good but you forget the follow up scout at 4, 6 and 8 mins. (not that i'm any better) :)
@@albertbergquist2113 you know, you’re bang on mate. I think because I’m a bit out of practise I’m over thinking and that’s making me more rusty than I usually would’ve been. I think what I need is the cocky confidence I used to have
Ollie! You've already scouted the low ground expansion of your opponent and you build your expansion after your second depot, putting yourself even further behind.
They dropped it before the second depot, which is what you want to do. If you are not making a reaper, build your reactor first thing on your barracks. Great way to get an early army with a fast expand. Especially because you always SUV scout anyway.
Building fall behind turrets before an army or a third expand, after you know they have an early expand and one gas. Ollie, come on bro!
Opponent marines have combat shield when you drop at 5:57 ... did they go combat shield first before stim? That or they are three raxing too.
Oh they have stim too. Great defend, tank pull back, cancel on the SUV, pulling the boys back... sending to repair a little questionable, but much more important to save the command center. Really great moment at 7 mins.
11:40 you are way ahead. Stay back and defend build your force up and then attack with a split attack ideally. Probably dropping the mane has he has not built turrets, but has all his tech lab upgrades now, including concussive.
His attack at 10:27 was... a bold move, I'm sure it played out better in his mind, lol.
I think I just got lucky 😂
gg. Imho a good game. I liked the staggered sieging of the tanks in the last push and some other bits. I do feel your early game seems a bit haphazardous, like you just throw stuff at whatever time. Im not a good player, but my first 2 minutes are set in stone, if im late with a building by 5 seconds, i notice it and i feel the repercusions (less minerals, first unit late...). Its imho very important cuase its propagates through the rest of the game. The earlier you make misakes, play inefficent, the worse consequences will be.
GG Well Played indeed. . . Perfect Game for Platinum & Near Perfect for Diamond (diamond is a lot more on efficiency).
"probably I'm slow" - Not exactly cuz it seems your already fast enough (apm wise). The issue is EFFICIENCY, your not putting down buildings to a TIMING where it is most efficient.
Tip: "Building Efficient Timings"
Engibay:
- 2BasePush (for upgrades) = after [5-1-1] or [3-1-1] as long as its before CC3
- 3BasePush (for upgrades) = after [3-1-1] & CC3
- EmergencyResponse to Early Shenanigans (for Cloak) = after FACTORY or The longer the better especially after scouting that his NOT committing to cloak
3rd CC:
- 2BasePush (for extended game) = after [5-1-1] & Engibay
- 3BasePush (for early maximum economy) = after [1-1-1] & 1st-HarassUnits
- TvP_3BasePush (for More Bio Defence)= after [3-1-1]
Armory:
- Bio style= after Engibay & [5-1-1]
- Mech style = after [1-1-1] & 3rdCC
4th CC:
- MacroPlay = after [5-1-1] when 1stCC is OverSaturated
- MidgameAllin = after [8-1-1] when 1stCC is OverSaturated
2nd & 3rd Factory :
- Bio style = After 4thCC
- Mech Style = after 3rdCC
2nd Starport :
- MacroGame = after 2nd Factory
- EmergencyResponse (for SkyToss/BC) = after 3rdCC & [1-1-1]
Fusion Core:
= after 5thCC & Starport
Nothing more annoying than having your army out in the middle of the map and then get dropped like at 8:50. I've started to send vikings out on the edges of the map before a move out to stop that. But I guess you didn't have vikings at that point. But a well enough played game anyway for the win.
You've seen ... scared ... lately. High ground expand, extra supply early, late factory and starport. You seem to focus more on the opponent than yourself. Play with confidence, you have good macro when you focus! You forgot Vikings as usual. :) Also your opening scout is good but you forget the follow up scout at 4, 6 and 8 mins. (not that i'm any better) :)
@@albertbergquist2113 you know, you’re bang on mate.
I think because I’m a bit out of practise I’m over thinking and that’s making me more rusty than I usually would’ve been.
I think what I need is the cocky confidence I used to have
@@Voidspacealpha think less, build order more. ;)