I Need New Mass BC Strats!- StarCraft 2 - Competitive - Platinum League 1v1 TvT

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  • Опубликовано: 30 янв 2025

Комментарии • 20

  • @MrDenniy
    @MrDenniy 4 дня назад +2

    19:04 this is the moment that all of the stuff we’ve been saying about base layout comes into the spotlight. Your base is half gone, and you still cant move your army around your base!

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад +1

      I give you my word I work on this over the next 5/6 videos. I swear it xoxo

    • @MrDenniy
      @MrDenniy 3 дня назад

      @@Voidspacealpha Funny thing about Starcraft is there's a bunch of little stuff that only matters in like 10% of games. But if you wait until it matters, its hard to understand why people are picking on a seemingly nitpicky detail until you run into one of those 10% of games. Base layout is one such detail. Sometimes the plinko board helps keep him out. Sometimes it keeps you out. Terran is different though, in that they have variable base layout. You can use the depots as the obstacles so when you need to get in, you can lower all your depots and have superhighways around your base.

    • @MrDenniy
      @MrDenniy 3 дня назад

      Also as a tip, 30 minutes on RUclips searching "Terran Base Layout" will probably be move valuable than 5-6 games of trial and error. One of the fun things about SC2 is there is so much player experience to draw on that you can literally just look up the best answer (for simple things) and incorporate it into your play.

  • @alastairlarwill6388
    @alastairlarwill6388 4 дня назад +1

    Pull four workers, no more. You missed the marines waiting at the bottom of the ramp. Maybe a quick scan or don't push in blind the medivacs, if they had just waited they could have stopped an expansion. Make the oribital before you fly it down, gains energy and adds value if it gets delayed a bit.

  • @drulad43
    @drulad43 4 дня назад +2

    GG . . . Well, Going Full Assault at a SINGLE Hidden Base and lost the army 3x was a definitely Bad Call making you behind in the Army Count. IF ONLY HE WAS CRAZY ENOUGH AND MASSING ONLY BCs, THEN SACRIFICING A LOT OF BIO TO DESTROY HIS EXPANSIONS WOULD BEEN TOTALLY FINE😂😂🤣
    EVERYTHING You did was FINE except for TWO things:
    1. DO NOT LOSE VIKINGS (RAISE THE VIKING COUNT)
    = I understand splitting is difficult but atleast U should have Microed the Vikings (Hit and Run Style). I've seen you do "MOVE AND SHOOT FORWARD" with the BIO, but for Vikings it's more like "MOVE AND SHOOT BACKWARDS". The Viking LONG-RANGE is what makes Vikings Better that BCs. ITS POINTLESS PRODUCING 5-VIKINGS AT A TIME, IF THERE IS ALSO 5-VIKINGS LOST AT THE SAME TIME.
    2. MORE MAURAUDERS (AGAINST MECH)
    = Against Mech (Mass BC is also Mech) you need to have more Marauders for Tanking the Splashes, such as Tanks, Mines and PlanetaryFortress. Also they Have Armor Piercing Rounds that gives more Damage to Armored Units (Mech) and Buildings (all bldgs are armored). ITS EASIER AND FASTER TO HUNT DOWN EXPANSIONS WITH MAURAUDERS.

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад

      God I got so in my head about not making marauders in tvt, i didn’t stop to think if it was appropriate

    • @MrDenniy
      @MrDenniy 3 дня назад

      I would add one more. Only attack planetary fortresses with overwhelming force and only for a clear strategic objective. I you don't kill it, it's literally a shut-out (happened to you three times in a row this game). All your stuff dead. Him, a little mining time and the repair cost...essentially no consequences. Even if you kill some army at the planetary (like the banshees), the fortress is so formidable that over the duration of a protracted fight the trade is heavily in his favor. So hit it hard and fast enough to kill it before it turns into a real fight, or fight somewhere else.
      Good micro for killing engaging a planetary is to right click your force on the planetary and then grab a small box of marines and shift-(right)click them on the svcs starting from one side of the planetary and then do the same on the other side. You probably could do this even more efficiently with Tank volleys (the splash will hit the CC anyway). This way you at least get some worker kills and you can stop them from repairing which is the real reason planetary fortresses are so invincible. Once the repair is gone or significantly reduced, it becomes a lot easier to drop the CC. You have to tell your units to kill the SCVs, though because otherwise they will prioritize the planetary.
      Units have a prioritization scheme. I don't know all of the details, but the broad strokes are that everything prioritizes things that can attack them first. Flying units prioritize things that can shoot up, ground units prioritize things that can attack ground, everything deprioritizes workers, observers, overlords, etc. When workers get an attack command (but not a repair command) they get reprioritized as fighting units. You can override the prioritization with micro. I think of it like order of operations in math you have to put the part in parentheses (by microing) that you don't want to follow the conventions (prioritization).

  • @alastairlarwill6388
    @alastairlarwill6388 4 дня назад +1

    Upgrades and gas, got to build the gases and saturate them

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад

      I am very bad at getting my gas income online early, so this is on my todo list this week

  • @Claudiquant
    @Claudiquant 3 дня назад +2

    Try to better group your vikings and kite the bcs. Its quiet exhausting micro speakin' but for him too to pursue your viks and be at range.And upg late game important (vs bcs a lot) , and last you should try to hotkey the vikings or the marines separately on your attacks on turet and pfs. But quiet legit macro. Perhaps too much starports built in reaction, but hey as you say, it is a very stressful game! GG

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад

      Thanks man.
      You know win or lose, I love those long format games that boil down to a combination of factors, instead of just macro, micro or cheese.
      Really enjoyed this game

  • @DistrictTerra
    @DistrictTerra 4 дня назад +1

    Do you know Vikings can kite BC endlessly? Ive won so many games with my one base tank Viking because the BC comes in and two Vikings can kill it without taking any damage. 100 percent worth the micro in that case. Don't let the BC engage. BC are an amazing late game unit. Absolutely recommend them. But get upgrades! It makes a huge difference in BC v BC fights. Hfgl.

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад +1

      I was so flustered this game I totally forgot to get my armouries down.
      Dosent help me single engi bay got destroyed early and it took me an age to rebuilt.
      A lot of mistakes in this one, but I relished the opportunity to practise my macro for sure.
      And yes, I hate micro, I know I need to practise, and I should have with the vikings

  • @MrDenniy
    @MrDenniy 4 дня назад +2

    Unupgraded marines do decidedly poorly against 3/3 BCs. Gotta stay on the upgrades in a game like this.

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад

      You know I was just responding to another comment on this.
      I think I got thrown off my stride on upgrades because my engi bay went down early and I didn’t rebuilt it or anything armoury until way too late.
      Totally agree on the marines, but I felt like I just needed something 😅

  • @jan7256
    @jan7256 4 дня назад +1

    A looooooot of mistakes. However I wanna point out how much effort you wasted taking down that planetary.
    Not only it took you like an hour by having one tank per attack. Not leaving units on hold position making your vikings die before they fight the Banshees and a bunch of other things. But don't be surprised at all for that BC mass. You left his main completely alone and never scouted once. When people mention that you need better scouting is not just early game. Its ALL the time.
    Also you were very slow using that tank squadron to take down his bases. The guy wasn't even defending them right.

    • @Voidspacealpha
      @Voidspacealpha  3 дня назад +1

      Hey Jan,
      You know I went back and watched this one so many times, and I have to say I completely agree with you.
      I should have been looking to deprive eco and control the map.
      That kind of aggressive scouting could have won me the game I think

    • @jan7256
      @jan7256 3 дня назад +1

      @@Voidspacealpha Certainly, good luck next time ^^

    • @Voidspacealpha
      @Voidspacealpha  День назад +1

      Thanks man ❤️