Stop It! It Hurts!- StarCraft 2 - Competitive - Platinum League 1v1 TvP

Поделиться
HTML-код
  • Опубликовано: 6 фев 2025

Комментарии • 18

  • @lordtomicron2012
    @lordtomicron2012 19 дней назад +2

    I have the feeling that people start recognizing you on the ladder and cheesing you as if there's no tomorrow 😮😮😮
    If you scout proxy gateway: bunker at your ramp, then depo, cc, factory, and gas. Have fun!

    • @Voidspacealpha
      @Voidspacealpha  18 дней назад

      Totally need to remember that bunker man

  • @thestoryteller9431
    @thestoryteller9431 19 дней назад +4

    You pull the SCV's BEFORE the marines die. They are worthless after. You lost this one because you did too much at once and never finished anything. You tried to stay on your build but you also spent a lot of time on a panic hellion that held back that all important tech lab for far too long while under attack. You secured your natural but took a long time supply blocked because you spent way too much time on your reaper micro. But what REALLY killed you my dude is when you just assumed you had the proxy dealt with because you either didn't see the robo or didn't know what it meant and so you sent half your army and all your healing away at a super critical moment. Take a deep breath. Less trying to do everything more trying to do the good things right. Keep up the good work.

    • @Voidspacealpha
      @Voidspacealpha  15 дней назад

      Thanks man, I think I had a fluster moment this game that spiralled out of control for sure

  • @alastairlarwill6388
    @alastairlarwill6388 19 дней назад +1

    3:18 in the game, make an orbital first, granted, you maybe needed the cash for troops. You need an early tech lab or reactor, more than a reaper. You had to get your army together to deal with the attack. Having the tanks split, first one to die without any marine support to punsh, and not bringing in SUVs. Ultimately, he was one basing you. It going to be a tough hold anyway you slice it.

    • @Voidspacealpha
      @Voidspacealpha  18 дней назад

      A bunker would have certainly helped for sure

  • @drulad43
    @drulad43 19 дней назад +2

    GG . . . a reflexive Bunker or 2 would have been nice LOL. that could have been defended easily
    . . . continued on reply . . .

    • @drulad43
      @drulad43 19 дней назад +1

      Not once U ever mention about if his 2nd Base has started. But seeing at your responses it seems U didn't know he was 1-BaseAllin other wise you wouldn't continue on that drop, or would you? LOL.
      Tip: "Levels of EarlyGame Aggression"
      In the early game, you just don't have enough money BOOST-UP the ARMY, the TECH AND the ECONOMY at the same time. You can only BOOST-UP one of them at a Time. ARMY-BOOST means early aggression, TECH-BOOST is early Tier3 (BC/CARRIERS/ETC) and ECONOMY-BOOST is Standard early game. Thats why Scouting is very crucial to determine the level of aggression your opponent is doing which based on his WORKERCOUNT, BASECOUNT, BUILDING_PLACEMENT and BUILDING_TECH.
      Level 1. "Fake Aggression" and "Standard Harassment"
      * WORKERCOUNT = same as yours
      * BASECOUNT= same as yours
      *BUILDING_PLACEMENT = doesn't matter, its advantage for you
      *BUILDING_TECH = doesn't matter, if his going Tier3 it'll be delayed so just counter early
      ~ Just do your openner as Timed as possible whilst continuing the scouts to get counters when needed
      Level 2. "Tier3 Openner" (BC, Carriers, Tempest)
      *WORKERCOUNT = same as yours
      *BASECOUNT= a bit delayed than yours
      *BUILDING_PLACEMENT = he might try to hide that "fusion core" or "fleet beacon"
      *BUILDING_TECH = look
      ~ A Well-Timed Timing Push easily Hold this and if he still continues your already ahead in the macro war.
      Level 3. "Proxy"
      *WORKERCOUNT = less than yours
      *BASECOUNT = is more delayed than yours
      *BUILDING_PLACEMENT = the base almost empty or the buildings are all delayed
      *BUILDING_TECH = could be anything
      ~ A Blind Bunker can at least hold enough for you to get proper counter to whatever his proxy is
      Level 4. "1-Base All In"
      * WORKERCOUNT = less than yours
      * BASECOUNT = less than yours (NO SECOND BASE LOL)
      *BUILDING_PLACEMENT = it could be anywhere, find out quickly wherever it is
      *BUILDING_TECH = it could be anything, find out quickly whatever it is
      ~ Put everything all on Defense. Get a Bunker, a Cyclone, a Tank, a Viking and Full Spam Everything Else

    • @Voidspacealpha
      @Voidspacealpha  11 дней назад

      A bunker would have really helped on the main

    • @Voidspacealpha
      @Voidspacealpha  11 дней назад

      I need to get into the habit when I know something funny is happening to do a defensive opener I think.
      Bunker, marines, cyclone, Viking

  • @boris3736
    @boris3736 19 дней назад +2

    "Eew! He's from Russia..." Ollie wtf was that statement? U shouldn't shame people for their nationality😢

  • @albertbergquist2113
    @albertbergquist2113 19 дней назад +1

    You should have attacked his proxy as you sent in the reaper. I don't know if that would have solved it, but two pronged is always good. :)

  • @alastairlarwill6388
    @alastairlarwill6388 19 дней назад +1

    Storytellers knows. Get the SUVs together with your army attack as one when you get rushed. Thing is if you pull them to attack right away, you would have lost anyway. Around when you siege the tank and are pulling the marines, that is when to bundle them up and go ham.
    Finally, did the guy even expand, did you almost win this, but his army barely held out and beat you.

    • @Voidspacealpha
      @Voidspacealpha  12 дней назад

      No he didn’t expand, so clearly a strat I need to keep an eye out for in the future.
      Thanks man

  • @firestarter000001
    @firestarter000001 19 дней назад +1

    Tahts frustrating stuff.