rare inc has access to a time machine and goes back to add a new collectable to dk64 every time someone collects a hidden one just so they can say nobody has ever collected everything in that game.
I think the most hidden collectible (except glitches, hacks etc) is the bananas hidden in a coffin in creepy castle, that only opens if you solve a puzzle the WRONG way. The puzzle itself is easy, and rewards you with a golden banana. There is absolutely no way I would think of deliberately inputing the wrong solution, after I received the major prize. I remember I tried to find these bananas, scouting the WHOLE map. Eventually, I had to google it.
I actually got those as a kid from messing around seeing what spooky way the level would punish you for screwing it up. Was shocked to see you got bundles of bananas.
@@Ghi102 Kotaku are infamous for misinformation in a lot of articles, and in this case, they were kinda responsible for pushing the idea that the 2nd Rainbow Coin in Fungi wiped the 101% leaderboards (the coin didn't)
Definitely seems that way, reminds me a lot of the new impossible coin in SM64: ruclips.net/video/iPILIf7ru48/видео.html&ab_channel=UncommentatedPannen
i've collected that rainbow coin back in like 2008 when i was playing this game all the time as a kid. i never new people didn't know about it until it blew up in 2017
To be honest I discovered it back in 2004... I never really thought it was a big deal at all until 2017... I was so obsessed with the Shockwave attack, that I kept on using it non-stop and since Fungi Forest was a place that used to stroll around in all the time, I stumbled upon it by just randomly using that move near that hidden dirt patch.
@Glitcher2000 I'm sure quite a handful did in 2004, yet that info wouldn't have travelled as far as it would today without RUclips & easily accessible social media, let alone dial up still taking a large % share of households
So, officially, the game has 3500 colored bananas, 201 golden bananas and 974 banana coins that can be collected legitimately without any glitches. Additionally, there are 3 out-of-bounds bananas, 1 out-of-bounds golden banana, 3 out-of-bounds banana coins, 10 bananas on an accessible test map, and 2 golden bananas on an inaccessible beta map.
I know right, honestly I love this game but the only thing I hated was the Beaver Bother minigame. It took me hours to complete Beaver Bother with Lanky on Creepy Castle only to discover that Chunky also had a Beaver Bother Barrel Banana in that same level. I swear I don't want to hear those noises those beavers made, so annoying lol
I still have major problems with that game (absolutely no idea how I did both of Creepy Castle’s as a kid) but once learning the Kroc has to be sideways towards the beavers that helped a lot.
Fact: the golden banana gotten from the Gloomy Galleon seal race can actually be duplicated a single time, bringing the amount of bananas in the base game from 201 to 203 (Crystal Caves beetle race out-of-bounds one, and seal race banana duplication), or 205 including the two contained within the dummied out Stealthy Snoop. To get the duplicated seal race banana, all you have to do is do the "swim through walls" glitch underneath the seal race entrance (preferably on high tide so it's easier to reach) with any kong other than Donkey in order to access it with a faster kong (Diddy is a good option). The ship that the golden banana is stored in and pops out of once you win the race contains the golden banana the entire time, so if you build up enough speed with a kong faster than DK, you can collect the banana without actually winning the race. Where the second banana comes in is, for some reason the game puts it back after you've collected it, and it still has collision, so if you collect the banana the first time, regardless of whether you completed the race legit or did the glitch, you can do the glitch (or do it again) and get the second copy. After you get the second one, it finally disappears, so you can't just farm them, but it's strange that a second one pops up after collecting the first.
That GB can be duplicated many times. It's not actually a different Golden Banana to the one you get for beating that race as intended. Instead, the main race GB is stored inside the ship, which is the one which can be duplicated multiple times. Note how there is only one golden banana in the setup file for Seal Race: theballaam96.github.io/map_data.html?map=Gloomy%20Galleon:%20Seal%20Race
It's funny about the rainbow coin and fungi Forest I remember getting that coin as a kid by accidentally walking across the Dirt Pile while doing the special attack with chunky I thought everybody knew about it and just thought that was a really shitty spot to have it
7:00 / 7:13 / 8:18 Those shots of the hidden no logo Stealthy Snoop banana look so ominous. It's like that thing is laughing maniacally atop that dark tower, knowing we can't get it without a hacking device of some sort(at least as far as anyone knows), complete with static noises made by the enemies in the minigame itself and a 70 second timer adding even more pressure. Quite a fitting atmosphere for that golden banana, even if it wasn't intentional.
It is hilarious to me to imagine how many random kids found this coin by playing moronically decades ago but it just was not information that could pass around.
I actually knew about that rainbow coin. Found it by mistake and didn't even know that it was unknown to the gaming world. Of course, I've been playing it since 2000 and I didn't have internet access at my home until 2015, so I wouldn't have known what was known and unknown on the internet at the time.
this video was already fascinating but then i got to the conclusion where all the hidden non-collectable stuff was mentioned and i shit my pants video on that stuff when :o
I wonder if those out-of-bounds Colored Bananas were there just so they could be placed within the actual boundaries of the level (during development, that is) and weren't removed after placement was finished.
Yes, the percentage counter can go as high as 132% if you collect 280 golden bananas. Since the percentage counter is a signed byte, there's a funny quirk where 132% is displayed as -124%
It would be possible to grab the Hidden Golden Bananas if we somehow found a way to Spawn a Rocketbarrel using Chunky's Wrong Grabbing or a Different Glitch.
I found that rainbow coin as a kid. It is a really long story and kinda silly but i never imagined that the speedrun community wouldn't know about it. I'm pretty sure I've never found anything else in this video but i haven't seen it
the hidden rainbow coin I already knew about when I was a kid I saw it because you move up and down as well and if you angle the camera just right you see it in the tall grass
It's those damn balloons in the castle level in the coffins or book cases or whatever they are. I searched for those damn things for weeks to complete everything. Got to remember the internet was just getting going and I owned no guides. Had to figure it out all by myself. Eventually I found it, along with every other collectible. Felt good when I did though!
If that beta Aztec map is so far out of bounds in Stealthy Snoop that there’s no known way to get there, may I ask how you found out it’s there? Just a curious question! :) I loved this video.
Isotarge found it with a mapping tool called "Cranky's Lab" (A version of the Banjo's Backpack tool built for DK64). It was then confirmed with our TASing/Glitch Hunting tool "ScriptHawk" that objects existed in this map that *shouldn't* exist normally. This is the same tool that found the 2nd fungi Rainbow Coin back in 2017.
Also, as for the hidden non-collectible stuff, Exchord made a video about the vines in the ship in Gloomy Galleon but I’ve never heard of the rest. I’d love to see a video on that! :)
Going w the DKC trilogy id guess full completion of dk 64 would be 104% since the original is 101. The sequels are 102 and 103 respectively. Maybe these missing bananas were intended for that.
Yes, you have to get a glitch called noclip to go through walls. Here is how it's performed. Raise the water level and ensure the warp 2 (the green warp pad) on the side with the broken ships has been activated. Exit the level and re-enter and then go to the warp 2 pad near Cranky without stepping on the warp 2 pad. When you get to that spot. Backflip onto the warp pad whilst holding Z. You should appear warp to underwater, and therefore should be able to swim through any wall without C-Up. You will probably want to do the backflip as Chunky as you cannot enter Tag Barrels with noclip
@@Ballaam Ok, thanks, I'll give it a try! EDIT: It was slightly more involved: I had to smash the chest first with Enguarde, then lower the water, then raise the water and do the noclip thing, as leaving the level brought the chest back. Then I had to be very careful when swimming through walls, as going too far reloaded the level. I managed to swim under the floor to get them though, by leaving the bounds near where the mechanical fish spawns. Thanks for the pointers!
I know this is an old vid, so I probably won't get a response, but are all of these out of bounds clips doable on the Wii U VC release? I kind of wanna do a playthrough getting all of the OoB collectibles (sans the 203rd and 204th Golden Bananas), but the OG version is just unbearably laggy for me. I feel like my cartridge in particular is even laggier than most 💀
snide just has a portal to hell hidden behind his HQ. better not tell him you found it, or he'll come after you excellent video, always fascinating to see games like this folded over and unintentional secrets revealed. if you don't mind my asking, what's that out-of-bounds sparkle off in the distance at 4:09?? it really stands out to me for some reason
Ya know, I still come back to this video and just listen to its madness lol. I still wish someone could do a video getting the bananas just for the sake of getting them, though there is no way of getting them legit.
What's funny is that someone posted a video claiming they discovered a pile of dirt in 2017, and now this apparently becomes the first time such a thing was discovered... while me and my friend knew about this dirt pile since 2006... unbelievable that how a video uploaded on RUclips can make you the first discoverer of anything just because you posted about it first on this platform.
Or perhaps that such dirt pile was not mentioned anywhere, no text walkthroughs, FAQs, lists, forums or whatever and was not known to any speedrunner. Yes someone could have found it first and not said but if you, for example, find a star but don't tell anyone, you can't complain when someone else finds it and gets the naming rights and discovery credits. In the same way, yes, someone possibly found it before 2017, but after days of extensive searching, no trace of anyone mentioning they found it could be found. It's only when it's been found that people say that they found it before, some people are possibly being truthful, most are just wanting to say they found it first for internet points.
@@Ballaam I was a kid back then... so it wasn't a huge thing at that time for me and not a huge thing for me even now. But seeing all sorts of videos, making it a huge deal is kind of pathetic, no offense. And it's kind of an exaggeration to make a whole discovery video about it. Now, about walkthroughs, forums, wikis, etc. not mentioning it, remember only some people contribute to them.Therefore if these people miss such a thing, it should not be known as a discovery if found, as it can be regarded as an undocumented thing, instead. That's all there is to it. I can assure you that lots of average gamers like myself have found it, but decided to ignore it, considering that it's just some minor thing placed in some random spot. Not so important in any way. All in all, a far less serious approach could have been made to this, by simply stating that like, Hey look! There was a random dirt pile I've found that has not been mentioned by these game Wikis, FAQ, guides. etc. This random minor thing could have been mentioned in some walkthrough video without having to have a whole separate video for it.
@@javadbahram795 If it's not a huge thing now, why are you trying to argue the case that you found it in 2006? All I'm saying is that the first person to make it known was in 2017, 17 years after the game came out. People may have found it before but no-one has mentioned anything so the person who found it in 2017 gets discovery credit until it can be proven that someone found it beforehand. I'll refer back to my star analogy from my previous comment.
@@Ballaam Well... I am certain that you did not understand my comment... I did not mention anything about me wanting credit for it in any way(some people obviously knew about it since the games release). And I do not think an average gamer cares. I am not a RUclipsr, so I am not bashing the person who found this. What am I stating is that why is such a minor thing exaggerated so much? When I first read the title I was more like, was a new character discovered, new world? etc... But when I watched the video (and many others afterwards that had similar titles), I couldn't believe that such a random and pointless thing had gotten so much attention... Of course... considering that Will Smith's slap has been made HUGE and some people can't stop talking about it and it's trending now... It's safe to say anything can be made big...
Quote from Horrhay the Dragon : Actually me and my grandma found the out of bounds beta Angry Aztec map back in 2003, but I'm glad to see somebody else finally found it!
Unless you are referring to the one found in 2017 with "near the minecart mission", there isn't. There are only 16 in the game: theballaam96.github.io/map_data.html?object=139&type=actor
I am surprised no one's found a way to get to those golden bananas, due to the existence of wrongwarps... So much of the game is already understood as it is that the code has already been broken down and decompiled and put on a wiki right? To even find out that that exists. I know Stale reference manipulation is a Zelda game thing but there's probably some variant of it in n64 games in general and besides it strikes me as odd that with the memory value tricks in dk64 that have been discovered that none of them can lead to loading up that map.
Due to how the game handles areas like "Troff 'n' Scoff" (where they're the same map, but a single value modifies several properties), it's possible to wrong warp to lots of locations you normally wouldn't. (Eg. K Rool without having collected any of the boss keys). However, these are limited to internal tables defined by the game and to pre-defined points (unlike Ganondoor which, as far as I understand, is based on the blue warp performing a mathematical function on your map/exit value). The key difference between N64 Zelda SRM and DK64 Null Pointer grabs that prevents DK64 ACE or any of the SRM magic you see in N64 Zelda speedruns/glitch videos is because unless a loaded object is in the slot in which you are holding, moving around/rotating does not change the values of where the position/rotations would be. In other words, holding free memory and rotating on the spot won't alter anything in that object space internally.
@@Ballaam Wasn't so much thinking ganondoor as the fairly recent set of glitches they figured out which is SRM to trigger a credits warp by calculating what seems like a really precise value in memory to warp game values. Holding free memory and rotating though -- isn't that how you managed to get a cannon to load in the beetle race, because it changed a value to something that wasn't initially there? Because there's no cannon you can normally load up in Caves, which makes that different from when you can just do something like put a tag barrel in dks house with chunky object manipulation with barrels/boulders (seems like a very similar concept to SRM, no?) Finding a pre-loaded tag barrel and then using isg to get it someplace else seems like a very different thing from just turning around and putting the right value for a cannon into that loading zone. Is what you're saying that in Zelda you can use the positioning to also change map value but you can only use chunky item carry to manipulate items? Of course even if that's the case then some combination of oob warp, death warp, and isg warp might not have been documented yet that could lead to a minigame map warp and from there get to that specific map which I'm assuming has a specific value you can probably find with enough manipulation ( likely TAS-only though). I mean people figured out how to get to the test map of helm where all the animations happen and that relies on specific timing and warps presumably to get the thing right... There might be a way to link in from Snides I'm thinking... If that's a fully loaded Snides HQ in that test map with the 2 oob gbs then you could enter the minigame map from the Snides value & chunky object loading thing, maybe do something to gain control and maybe also have tag barrel storage if it's discovered that the gbs can only be collected by a certain Kong. Not saying it's easy to do by any means but I'm thinking through a series of glitches which is how most of these crazy tricks are done anyway is you can load up the value for that minigame from gaining control in Snides via isg, maybe load a cannon into snides from chunky thing, get into oob snides and find a spot you can either warp to the game itself or to the door of the snides in fake aztec oob. If it's a fully loaded Snides then that makes it easier because there should be 2 different locations that would result in the same place. But maybe that's looking at it the wrong way and you could wind up warping to it from something else entirely like how the game treats it when you play original dk in factory or jetpack game or something. As much as been discovered I find it hard to believe all of the options have really been exhausted.
Regarding the cannon, the data inside that free memory space changes due to some other element of data loading in some part of the slot. The data doesn't change proportional to any action you perform, however, like RNG manip, you can change the values that do load in that space by just doing different actions. When holding something, you don't get much choice aside from spinning, pausing and jumping. With Zelda, it's a case of rotating 39 units will increment a value (that used to determine an object's rotation) by 39. With DK, that is not the case. (Sorry, I should have been a bit clearer with my first reply.) The Helm map you are referring to is because there are in fact 3 versions of Hideout Helm. One used in gameplay, and two others which are used for various cutscenes. The way this was done was by entering a situation where you naturally get to that map, but with a state that prevents the fadeout back into Snide's/Actual Hideout Helm rather than a warp to the "Cutscene" Hideout Helm. In general though, I agree with your sentiment that not all options have been exhausted. I'm all for trying new things and never saying "never ever". With our current knowledge, it isn't possible. If somehow a DK64 ACE is found, then obviously warping to any map is possible, even if TAS only, however it's unlikely that this ACE will be exactly how it is with N64 Zelda's SRM.
@JOKACRAZY There are secret ending cutscenes which are based on how much you have gotten. If you collect everything that affects the % counter, you get a Bloopers cutscene. If you get everything except 1 item (that affects the % counter), you get a cutscene with K Lumsy swimming with the kongs.
DK64 was simultaneously the best and the worst Collectibles game. Best because of how many collectables there were. Worst because of how many collectables there were. Some say it actually killed the genre.
Yes and no in my opinion. Rare took the idea of a 3D collectathon to a new level of quality. If you look at the 4 primary collectathons that Rare made in the N64 Era (Both Banjos, DK64, Conker), all of them either are generally beloved and/or have a huge cult following. When the acquisition took place and Rare went on to making Kinect titles, no company out there made a collectathon of the same calibre as those 4 Rare titles (closest that comes to mind is the first Ty the Tasmanian Tiger game). However something that doesn't get talked about a lot is the oversaturation of 3d collectathons towards the end of the N64 lifecycle. Conker suffered this during development. Once something becomes oversaturated, there can be a tendency for it to die out.
@@HowDoIMakeAUsername I actually didn't even know about rainbow coins until then. It just never occurred to me to try using the shockwave on those dirt piles. I had in my head that I would get to destroy them with the strongest ground pound, and then, when I couldn't, I was too busy trying to beat that stupid cardboard boss or getting the Nintendo coin to even think about it.
We never say there was 0% chance of it being known to someone before it was officially discovered. However, there are a few things to remember: - Prior to discovery, it was not mentioned in any guide, letsplay etc. If someone knew about it prior, there were no mentions of it on the internet. - No-one has come up with substantial proof that they did find it prior to 2017 - I have seen so many comments on various videos which talk about the topic along the lines of "I found this before 2017". I'm willing to bet that there is a non-zero subset of those comments where the commenter isn't 100% telling the truth In general, it not being "discovered" for 17 years is basically saying that it wasn't made public for those 17 years. Us DK64 runners are generally really good at finding small things people mention on the tiny corners of the internet about the game, and no-one knew about this until 2017.
These hidden collectables were meant to be collected xD they KNEW people would want to go out of bounds, they put incentives. It just has to be!!! lol The game ain't finished yet boys! Play on!!!
rare inc has access to a time machine and goes back to add a new collectable to dk64 every time someone collects a hidden one just so they can say nobody has ever collected everything in that game.
I think the most hidden collectible (except glitches, hacks etc) is the bananas hidden in a coffin in creepy castle, that only opens if you solve a puzzle the WRONG way. The puzzle itself is easy, and rewards you with a golden banana. There is absolutely no way I would think of deliberately inputing the wrong solution, after I received the major prize. I remember I tried to find these bananas, scouting the WHOLE map. Eventually, I had to google it.
I actually got those as a kid from messing around seeing what spooky way the level would punish you for screwing it up. Was shocked to see you got bundles of bananas.
Playing through this game rn and Creepy Castle was next for me. Thanks for the heads up lol
Actually me and my grandma found the out of bounds beta Angry Aztec map back in 2003, but I'm glad to see somebody else finally found it!
Dude, you should tell Kotaku about that :^)
I feel like this is a reference to something but I can't tell what
@@Ghi102 Kotaku are infamous for misinformation in a lot of articles, and in this case, they were kinda responsible for pushing the idea that the 2nd Rainbow Coin in Fungi wiped the 101% leaderboards (the coin didn't)
how y’all find the map if it’s beta??
i see no other video or anything on this beta map nor the giant rod above dk isle
Chucky’s coins being out of bounds might have been a programming error that they didn’t fix in time.
Definitely seems that way, reminds me a lot of the new impossible coin in SM64: ruclips.net/video/iPILIf7ru48/видео.html&ab_channel=UncommentatedPannen
i've collected that rainbow coin back in like 2008 when i was playing this game all the time as a kid. i never new people didn't know about it until it blew up in 2017
To be honest I discovered it back in 2004... I never really thought it was a big deal at all until 2017... I was so obsessed with the Shockwave attack, that I kept on using it non-stop and since Fungi Forest was a place that used to stroll around in all the time, I stumbled upon it by just randomly using that move near that hidden dirt patch.
Javad Bahram Just think: If you told people about that secret in 2004, you’d be world famous!
@Caleb Hopkins coins doesn't count in % in Game, but counts as a 100% speedrun.
I'm now just discovering this extra coin existed... after receiving this game Christmas 1999 lol
@Glitcher2000 I'm sure quite a handful did in 2004, yet that info wouldn't have travelled as far as it would today without RUclips & easily accessible social media, let alone dial up still taking a large % share of households
So, officially, the game has 3500 colored bananas, 201 golden bananas and 974 banana coins that can be collected legitimately without any glitches. Additionally, there are 3 out-of-bounds bananas, 1 out-of-bounds golden banana, 3 out-of-bounds banana coins, 10 bananas on an accessible test map, and 2 golden bananas on an inaccessible beta map.
Looks like k rool was holding out on dk
This is really interesting, DK64 has so many secrets that i never knew
nintendo originally planned dk's coconut gun to be really a shotgun
6:25
If Creepy Castle has Normal Difficulty Beaver Bother, I shudder to even think about what Hard Difficulty Beaver Bother would look like.
I could only imagine…
I'm at that point of the game rn, and fuck me I can't pass beaver bother im stuck (on real hardware)
I think you can experience it via snide’s mini game thing right? I believe all those games in that menu are set to very hard (30 or 45 second timer)
I know right, honestly I love this game but the only thing I hated was the Beaver Bother minigame. It took me hours to complete Beaver Bother with Lanky on Creepy Castle only to discover that Chunky also had a Beaver Bother Barrel Banana in that same level. I swear I don't want to hear those noises those beavers made, so annoying lol
I still have major problems with that game (absolutely no idea how I did both of Creepy Castle’s as a kid) but once learning the Kroc has to be sideways towards the beavers that helped a lot.
Fact: the golden banana gotten from the Gloomy Galleon seal race can actually be duplicated a single time, bringing the amount of bananas in the base game from 201 to 203 (Crystal Caves beetle race out-of-bounds one, and seal race banana duplication), or 205 including the two contained within the dummied out Stealthy Snoop.
To get the duplicated seal race banana, all you have to do is do the "swim through walls" glitch underneath the seal race entrance (preferably on high tide so it's easier to reach) with any kong other than Donkey in order to access it with a faster kong (Diddy is a good option). The ship that the golden banana is stored in and pops out of once you win the race contains the golden banana the entire time, so if you build up enough speed with a kong faster than DK, you can collect the banana without actually winning the race. Where the second banana comes in is, for some reason the game puts it back after you've collected it, and it still has collision, so if you collect the banana the first time, regardless of whether you completed the race legit or did the glitch, you can do the glitch (or do it again) and get the second copy. After you get the second one, it finally disappears, so you can't just farm them, but it's strange that a second one pops up after collecting the first.
That GB can be duplicated many times. It's not actually a different Golden Banana to the one you get for beating that race as intended. Instead, the main race GB is stored inside the ship, which is the one which can be duplicated multiple times.
Note how there is only one golden banana in the setup file for Seal Race: theballaam96.github.io/map_data.html?map=Gloomy%20Galleon:%20Seal%20Race
I had no idea how many secrets were hidden in DK64. So glad I found your channel! This was a great watch.
Thank you :)
It's funny about the rainbow coin and fungi Forest I remember getting that coin as a kid by accidentally walking across the Dirt Pile while doing the special attack with chunky I thought everybody knew about it and just thought that was a really shitty spot to have it
7:00 / 7:13 / 8:18
Those shots of the hidden no logo Stealthy Snoop banana look so ominous.
It's like that thing is laughing maniacally atop that dark tower, knowing we can't get it without a hacking device of some sort(at least as far as anyone knows), complete with static noises made by the enemies in the minigame itself and a 70 second timer adding even more pressure.
Quite a fitting atmosphere for that golden banana, even if it wasn't intentional.
Another great video I can't believe the amount of secrets in this game!
Thanks dude, much appreciated
It is hilarious to me to imagine how many random kids found this coin by playing moronically decades ago but it just was not information that could pass around.
I actually knew about that rainbow coin. Found it by mistake and didn't even know that it was unknown to the gaming world. Of course, I've been playing it since 2000 and I didn't have internet access at my home until 2015, so I wouldn't have known what was known and unknown on the internet at the time.
I’ll bet they was one steamy week when you got internet
I haven't heard pokemon snap music in so long. It gave me chills. Thank you for reminding me of this.
I appreciate the use of Ty the Tasmanian Tiger music!
DK64 video with Ty the Tasmanian Tiger music, a man after my own heart
this video was already fascinating but then i got to the conclusion where all the hidden non-collectable stuff was mentioned and i shit my pants
video on that stuff when :o
I wonder if those out-of-bounds Colored Bananas were there just so they could be placed within the actual boundaries of the level (during development, that is) and weren't removed after placement was finished.
im so glad that you love this game! i love it too
That Wrath of Cortex music tho
Ty the Tasmanian Tiger music😆
I noticed, too!!
I see Chunky watched pannenkoek's SM64 cloning tutorial.
There’s a door in the second cave area of Angry Aztec that can’t be opened so it’s possible that there was gonna be more to the level originally.
That’s a terrifying thought. The game was scaled back
I think the most hidden collectible are the friends we made along the way
Watching Chunky swimming outside of the map in Gloomy Galleon gives me chills. So creepy
Would collecting 204 golden bananas make the totals screen show a value above 101%?
Yes, the percentage counter can go as high as 132% if you collect 280 golden bananas. Since the percentage counter is a signed byte, there's a funny quirk where 132% is displayed as -124%
@@Ballaam Nice! Thanks!
It would be possible to grab the Hidden Golden Bananas if we somehow found a way to Spawn a Rocketbarrel using Chunky's Wrong Grabbing or a Different Glitch.
I found that rainbow coin as a kid. It is a really long story and kinda silly but i never imagined that the speedrun community wouldn't know about it. I'm pretty sure I've never found anything else in this video but i haven't seen it
the hidden rainbow coin I already knew about when I was a kid I saw it because you move up and down as well and if you angle the camera just right you see it in the tall grass
Does anyone know where we can view the spreadsheet shown around 6:20?
docs.google.com/spreadsheets/d/1nKFWQ9cxhCZDJl8uWRQCWyoYN2gwK9aDunMxMs_gqvY/edit?usp=drivesdk
In fungi forest donkey has 5 bananas (without blueprint)
It's those damn balloons in the castle level in the coffins or book cases or whatever they are. I searched for those damn things for weeks to complete everything. Got to remember the internet was just getting going and I owned no guides. Had to figure it out all by myself. Eventually I found it, along with every other collectible. Felt good when I did though!
Ive still got the dk64 walkthrough book. Its missing the cover but its got all the info. I should check it for all of these
If that beta Aztec map is so far out of bounds in Stealthy Snoop that there’s no known way to get there, may I ask how you found out it’s there? Just a curious question! :)
I loved this video.
Isotarge found it with a mapping tool called "Cranky's Lab" (A version of the Banjo's Backpack tool built for DK64).
It was then confirmed with our TASing/Glitch Hunting tool "ScriptHawk" that objects existed in this map that *shouldn't* exist normally. This is the same tool that found the 2nd fungi Rainbow Coin back in 2017.
@@Ballaam Very interesting!
Also, as for the hidden non-collectible stuff, Exchord made a video about the vines in the ship in Gloomy Galleon but I’ve never heard of the rest. I’d love to see a video on that! :)
I would LOVE to see the 2 Golden Bananas being collected! I’m not good in the hacking scene, I only use cheat codes, not making them.
Oh man that song used in the intro sent me onto a quite a journey haha
what's the song in the intro? Pokémon snap?
Going w the DKC trilogy id guess full completion of dk 64 would be 104% since the original is 101. The sequels are 102 and 103 respectively. Maybe these missing bananas were intended for that.
Is there a way to get the out-of-bounds Chunky Coins on the European Wii U version of DK64? Since swimming through walls doesn't work.
Yes, you have to get a glitch called noclip to go through walls. Here is how it's performed.
Raise the water level and ensure the warp 2 (the green warp pad) on the side with the broken ships has been activated. Exit the level and re-enter and then go to the warp 2 pad near Cranky without stepping on the warp 2 pad. When you get to that spot. Backflip onto the warp pad whilst holding Z. You should appear warp to underwater, and therefore should be able to swim through any wall without C-Up. You will probably want to do the backflip as Chunky as you cannot enter Tag Barrels with noclip
@@Ballaam Ok, thanks, I'll give it a try!
EDIT: It was slightly more involved: I had to smash the chest first with Enguarde, then lower the water, then raise the water and do the noclip thing, as leaving the level brought the chest back. Then I had to be very careful when swimming through walls, as going too far reloaded the level. I managed to swim under the floor to get them though, by leaving the bounds near where the mechanical fish spawns. Thanks for the pointers!
I know this is an old vid, so I probably won't get a response, but are all of these out of bounds clips doable on the Wii U VC release? I kind of wanna do a playthrough getting all of the OoB collectibles (sans the 203rd and 204th Golden Bananas), but the OG version is just unbearably laggy for me. I feel like my cartridge in particular is even laggier than most 💀
Yes, they are
Awesome video!
Thanks Kosmic! :)
We need some ACE to get those golden bananas if I had to guess
The game has SRM, so why not? :)
This is Pannenkoek2012 stuff but its DK64
snide just has a portal to hell hidden behind his HQ. better not tell him you found it, or he'll come after you
excellent video, always fascinating to see games like this folded over and unintentional secrets revealed. if you don't mind my asking, what's that out-of-bounds sparkle off in the distance at 4:09?? it really stands out to me for some reason
Haha, thanks! That sparkle looks like it's from the Tag Barrel near Cranky's Lab
Ya know, I still come back to this video and just listen to its madness lol. I still wish someone could do a video getting the bananas just for the sake of getting them, though there is no way of getting them legit.
has anyone tried exploring the test map for any unseen out-of-bounds collectables?
Only a Balloon and a cutscene model of Donkey Kong I'm afraid: theballaam96.github.io/map_data.html?map=Test%20Map
Lovely work. Nice to see the game get appreciated for once. Always seems like people only care to try to dunk on this donk.
That’s insane man thanks for sharing
Very interesting video
Thank you :)
What's funny is that someone posted a video claiming they discovered a pile of dirt in 2017, and now this apparently becomes the first time such a thing was discovered... while me and my friend knew about this dirt pile since 2006... unbelievable that how a video uploaded on RUclips can make you the first discoverer of anything just because you posted about it first on this platform.
Or perhaps that such dirt pile was not mentioned anywhere, no text walkthroughs, FAQs, lists, forums or whatever and was not known to any speedrunner. Yes someone could have found it first and not said but if you, for example, find a star but don't tell anyone, you can't complain when someone else finds it and gets the naming rights and discovery credits. In the same way, yes, someone possibly found it before 2017, but after days of extensive searching, no trace of anyone mentioning they found it could be found. It's only when it's been found that people say that they found it before, some people are possibly being truthful, most are just wanting to say they found it first for internet points.
@@Ballaam I was a kid back then... so it wasn't a huge thing at that time for me and not a huge thing for me even now. But seeing all sorts of videos, making it a huge deal is kind of pathetic, no offense. And it's kind of an exaggeration to make a whole discovery video about it.
Now, about walkthroughs, forums, wikis, etc. not mentioning it, remember only some people contribute to them.Therefore if these people miss such a thing, it should not be known as a discovery if found, as it can be regarded as an undocumented thing, instead. That's all there is to it. I can assure you that lots of average gamers like myself have found it, but decided to ignore it, considering that it's just some minor thing placed in some random spot. Not so important in any way.
All in all, a far less serious approach could have been made to this, by simply stating that like, Hey look! There was a random dirt pile I've found that has not been mentioned by these game Wikis, FAQ, guides. etc. This random minor thing could have been mentioned in some walkthrough video without having to have a whole separate video for it.
@@javadbahram795 If it's not a huge thing now, why are you trying to argue the case that you found it in 2006? All I'm saying is that the first person to make it known was in 2017, 17 years after the game came out. People may have found it before but no-one has mentioned anything so the person who found it in 2017 gets discovery credit until it can be proven that someone found it beforehand.
I'll refer back to my star analogy from my previous comment.
@@Ballaam Well... I am certain that you did not understand my comment... I did not mention anything about me wanting credit for it in any way(some people obviously knew about it since the games release). And I do not think an average gamer cares. I am not a RUclipsr, so I am not bashing the person who found this.
What am I stating is that why is such a minor thing exaggerated so much? When I first read the title I was more like, was a new character discovered, new world? etc... But when I watched the video (and many others afterwards that had similar titles), I couldn't believe that such a random and pointless thing had gotten so much attention...
Of course... considering that Will Smith's slap has been made HUGE and some people can't stop talking about it and it's trending now... It's safe to say anything can be made big...
Quote from Horrhay the Dragon : Actually me and my grandma found the out of bounds beta Angry Aztec map back in 2003, but I'm glad to see somebody else finally found it!
This is why open source is so good.
I gave up on the first level this game is so big
I know this is an old video, but could you..maybe just do a video getting these banana, even with cheats? I’d LOVE to see you at least getting them
I found both hidden rainbow coins in fungi forest as I kid (early 2000's) Im pretty sure there was one by chunkys mine cart mission
Unless you are referring to the one found in 2017 with "near the minecart mission", there isn't.
There are only 16 in the game: theballaam96.github.io/map_data.html?object=139&type=actor
what is the most hidden one obtainable by normal means?
Probably the hidden fungi Rainbow coin. Can't beat "not found for 17 years"
would collecting all out of bounds collectables (exluding the impossible 2 bannanas) count as 102% (half joke)
Technically it would be 100%. It would sum to 100.8%, but it would fail to add the extra 0.6% to make it read 101%, so would truncate it down to 100%
I am surprised no one's found a way to get to those golden bananas, due to the existence of wrongwarps... So much of the game is already understood as it is that the code has already been broken down and decompiled and put on a wiki right? To even find out that that exists.
I know Stale reference manipulation is a Zelda game thing but there's probably some variant of it in n64 games in general and besides it strikes me as odd that with the memory value tricks in dk64 that have been discovered that none of them can lead to loading up that map.
Due to how the game handles areas like "Troff 'n' Scoff" (where they're the same map, but a single value modifies several properties), it's possible to wrong warp to lots of locations you normally wouldn't. (Eg. K Rool without having collected any of the boss keys). However, these are limited to internal tables defined by the game and to pre-defined points (unlike Ganondoor which, as far as I understand, is based on the blue warp performing a mathematical function on your map/exit value).
The key difference between N64 Zelda SRM and DK64 Null Pointer grabs that prevents DK64 ACE or any of the SRM magic you see in N64 Zelda speedruns/glitch videos is because unless a loaded object is in the slot in which you are holding, moving around/rotating does not change the values of where the position/rotations would be. In other words, holding free memory and rotating on the spot won't alter anything in that object space internally.
@@Ballaam Wasn't so much thinking ganondoor as the fairly recent set of glitches they figured out which is SRM to trigger a credits warp by calculating what seems like a really precise value in memory to warp game values.
Holding free memory and rotating though -- isn't that how you managed to get a cannon to load in the beetle race, because it changed a value to something that wasn't initially there? Because there's no cannon you can normally load up in Caves, which makes that different from when you can just do something like put a tag barrel in dks house with chunky object manipulation with barrels/boulders (seems like a very similar concept to SRM, no?) Finding a pre-loaded tag barrel and then using isg to get it someplace else seems like a very different thing from just turning around and putting the right value for a cannon into that loading zone.
Is what you're saying that in Zelda you can use the positioning to also change map value but you can only use chunky item carry to manipulate items?
Of course even if that's the case then some combination of oob warp, death warp, and isg warp might not have been documented yet that could lead to a minigame map warp and from there get to that specific map which I'm assuming has a specific value you can probably find with enough manipulation ( likely TAS-only though).
I mean people figured out how to get to the test map of helm where all the animations happen and that relies on specific timing and warps presumably to get the thing right... There might be a way to link in from Snides I'm thinking... If that's a fully loaded Snides HQ in that test map with the 2 oob gbs then you could enter the minigame map from the Snides value & chunky object loading thing, maybe do something to gain control and maybe also have tag barrel storage if it's discovered that the gbs can only be collected by a certain Kong.
Not saying it's easy to do by any means but I'm thinking through a series of glitches which is how most of these crazy tricks are done anyway is you can load up the value for that minigame from gaining control in Snides via isg, maybe load a cannon into snides from chunky thing, get into oob snides and find a spot you can either warp to the game itself or to the door of the snides in fake aztec oob. If it's a fully loaded Snides then that makes it easier because there should be 2 different locations that would result in the same place.
But maybe that's looking at it the wrong way and you could wind up warping to it from something else entirely like how the game treats it when you play original dk in factory or jetpack game or something. As much as been discovered I find it hard to believe all of the options have really been exhausted.
Regarding the cannon, the data inside that free memory space changes due to some other element of data loading in some part of the slot. The data doesn't change proportional to any action you perform, however, like RNG manip, you can change the values that do load in that space by just doing different actions. When holding something, you don't get much choice aside from spinning, pausing and jumping. With Zelda, it's a case of rotating 39 units will increment a value (that used to determine an object's rotation) by 39. With DK, that is not the case. (Sorry, I should have been a bit clearer with my first reply.)
The Helm map you are referring to is because there are in fact 3 versions of Hideout Helm. One used in gameplay, and two others which are used for various cutscenes. The way this was done was by entering a situation where you naturally get to that map, but with a state that prevents the fadeout back into Snide's/Actual Hideout Helm rather than a warp to the "Cutscene" Hideout Helm.
In general though, I agree with your sentiment that not all options have been exhausted. I'm all for trying new things and never saying "never ever". With our current knowledge, it isn't possible. If somehow a DK64 ACE is found, then obviously warping to any map is possible, even if TAS only, however it's unlikely that this ACE will be exactly how it is with N64 Zelda's SRM.
Amazing video , thank you
Wait, so nothing happens after collecting all the golden bananas ? What a jip
@JOKACRAZY There are secret ending cutscenes which are based on how much you have gotten. If you collect everything that affects the % counter, you get a Bloopers cutscene. If you get everything except 1 item (that affects the % counter), you get a cutscene with K Lumsy swimming with the kongs.
Wow that’s very interesting 👍😁
Hmm yes lore of when donkey Kong 64 true 101% momentum 100
I feel like this game is bigger than banjo tooie by 4x...when it comes to the switch version rip
With all the knowledge on the game, nobody checked the entire list of actors on all possible maps to check the numbers?
We have: theballaam96.github.io/map_data.html
does this work on the european version
What part of the video are you referring to?
Do you know how to get your banana hoard back?
Es asombroso lo que se encuentra en este juego (is awesome The secrets in This Game )
Ouch
shoutout the pokemon snap ost
Miss ur vids :(
True 101% percent when?
Just wana pause this vid before watching it. I collected all of it back in my day. Give me a clap pls 😊.
Ah pokemon snap music
Ojalá Fuera Así de Fácil en Android
I wish it was that easy on Android
DK64 was simultaneously the best and the worst Collectibles game.
Best because of how many collectables there were.
Worst because of how many collectables there were.
Some say it actually killed the genre.
Yes and no in my opinion. Rare took the idea of a 3D collectathon to a new level of quality. If you look at the 4 primary collectathons that Rare made in the N64 Era (Both Banjos, DK64, Conker), all of them either are generally beloved and/or have a huge cult following. When the acquisition took place and Rare went on to making Kinect titles, no company out there made a collectathon of the same calibre as those 4 Rare titles (closest that comes to mind is the first Ty the Tasmanian Tiger game).
However something that doesn't get talked about a lot is the oversaturation of 3d collectathons towards the end of the N64 lifecycle. Conker suffered this during development. Once something becomes oversaturated, there can be a tendency for it to die out.
Hate to break it too ya but iv found the fungi forest when i was like 8 lol cute story non the less
I found the rainbow coin Fungi forest when I was a kid
Ofc, everyone did.
@@zekay_ Obviously not everyone considering it wasn't made public until 2017 but go off I guess
@@HowDoIMakeAUsername I actually didn't even know about rainbow coins until then. It just never occurred to me to try using the shockwave on those dirt piles. I had in my head that I would get to destroy them with the strongest ground pound, and then, when I couldn't, I was too busy trying to beat that stupid cardboard boss or getting the Nintendo coin to even think about it.
celeste
not a secret the coin was 100% discovered before 17 years I found it many times as a kid
We never say there was 0% chance of it being known to someone before it was officially discovered. However, there are a few things to remember:
- Prior to discovery, it was not mentioned in any guide, letsplay etc. If someone knew about it prior, there were no mentions of it on the internet.
- No-one has come up with substantial proof that they did find it prior to 2017
- I have seen so many comments on various videos which talk about the topic along the lines of "I found this before 2017". I'm willing to bet that there is a non-zero subset of those comments where the commenter isn't 100% telling the truth
In general, it not being "discovered" for 17 years is basically saying that it wasn't made public for those 17 years. Us DK64 runners are generally really good at finding small things people mention on the tiny corners of the internet about the game, and no-one knew about this until 2017.
@@Ballaam check cheat cc in the way back machine I believe it'll be there
@@MrBlue-gj5mp I can't see anything on cheatcc which refers to rainbow coin locations
3513 bananasssss lol
Yeah, that rainbow coin "discovered" in 2017? Found it as a kid in the 90s 🤷♂️
Come on man you know those don't count
These hidden collectables were meant to be collected xD they KNEW people would want to go out of bounds, they put incentives. It just has to be!!! lol The game ain't finished yet boys! Play on!!!
bruh I found this as a kid lol. :26
I hate that beetle I will have revenge one day