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GUARDIAN FSD BOOSTER - Unlock Guide | Elite Dangerous 2024
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- Опубликовано: 16 авг 2024
- 10.5LY EXTRA JUMP RANGE!! Exploration, travelling and trade are made far easier with this amazing module. Get the Maximum Jump Range, or just improve yours a little.
Coriolis Builds
Hauler - s.orbis.zone/np6-
Cobra III - s.orbis.zone/np71
DBX - s.orbis.zone/np74
Timestamps
0:00 - Intro
0:12 - What is it?
0:42 - Shipbuilding
1:21 - Getting to the Site
2:00 - Guardian Materials
4:23 - Other Materials
4:55 - Unlocking the Module
5:40 - Conclusion
Manufactured Material Guide Video
• Farming Manufactured M...
The Best FSD Video
• How to get the PRE-ENG...
Written Guide (image source)
/ uiimcy5k3r
This tutorial works on horizons and odyssey, or the 3.8 and 4.0 codebase. This means it can be followed on:
- PC
- Xbox
- PS4/PS5
Dituri’s Elite is a channel about the space sim Elite Dangerous. My aim is to guide people with up-to-date information, as well as focus on the fun and variety this game has to offer.
Oh also, find me at / dituriselite
#elitedangerousgameplay #elitedangerous #elitedangerousodyssey
Me again! Hope a few of you found this video helpful.
To be completely honest, I’m not sure what to make for next Monday, so I’ve decided to leave it up to all of you.
Leave your video idea as a reply to this comment, and I’ll pick which one I’ll do at some point in the middle of the week. Gimmie some good stuff CMDRs! 🫡
While I know Inara is by far the easiest way to find profitable trade routes I'd love to see a video that really explains how to use the in-game trading tools (things like the galaxy map commodity filters, the import/export indicators, how these things tie into the options on the commodity trading screen and also how that screen highlights other places where you might get a better price). Plus the significance of supply and demand and the bulk trading tax.
Getting to Colonia: Tips for using the Neutron Highway, sightseeing on the way, stations on the way, which stars are cooler (and thus easier to fuel scoop), as well as where to look to hitch rides on Fleet Carriers
You could always go over the other gaurdian sights. Idk if you'd want to do them separately or for each class of Module but getting everything in one trip might prove nice for some people so going over how to get some weapons or the ships could make good next videos
All been space/ship based so far. Perhaps time for something Odyssey orientated?
I've played this game on and off for years. I like to mostly play blind without looking up videos. HOwever, I managed to somehow "skip" not notice most of the "story" missions. I think there are a lot of players like this. "Thargoid" to me is just something "other people do". All the options about it are greyed out on my screen - there's no indication of what I should do to start the "quest". Can you do a guide on how to start these story missions?
I genuinely think this is one of the first thing new players for strive for. The added range makes the whole game way less tedious than it can be without the module
Hey, new viewer here: Thank you for making a channel. So many of the ED channels these days just keep talking about how much they hate ED and how it is falling apart... it makes starting out very demoralizing. Your channel is very refreshing.
I am a returning player! played about 40 hours or 50 hours back before horizons and then quit shortly after it and engineers dropped because i was overwhelmed with the depth of the learning curve...but now i have time to learn, and I am very appreciative Dituri and a few other content creators on YT have positive, helpful updated content or have a desire to make updated content! Please continue and know that there are others like me who are returning with the news of 4 new ships and powerplay revamp :D a lot of content is 2+ years old so its great to hear new guides
Some things to add for quality of life.
1) a fuel scoop or dont forget about the fuel rats.
2) collect as much gaurdian components as you are up to gathering. You might want more gaurdian tech later and not having to make another trip out there is always nice.
Lastly the timer for the pillars is rather forgiving so while stressful the first time its not as bad as it seems.
Exactly, since on the same guardian sites you can gather materials and data for PP, PD and Shield Reinforcements.
*"a fuel scoop or dont forget about the fuel rats."*
There is no "or" about it. GET THE FUEL SCOOP! The fuel rats are an emergency rescue service. Not a mobile fuel depot for cheapskate commanders!
Are the fuel rats still active?
@@doofwarrior5116 - Yes.
The most common question I see from newcomers is how to get started in the engineering process. You could have a video covering the basics of unlocking the first couple engineers, and how the unlocks usually go with needing commodities and leveling up your reputation with the engineer. And of course how to make the process fun 🤘
Leaving out the spoiler part was a very nice touch... I really wish more tutorials would do this.
I got my FSD booster last week and you make it seem so easy. Im a totally hopeless SRV driver and got stuck on just about everything. I lost one SRV because of it. I would definetly say you need 2 SRV's for safety. Patience worked in the end. 70LY phantom now. : >
Unlocked this last week. Loving this module in every ship for extended FSD boost.
Thanks for not spoiling the best part. I expected as much for you, but it doesn't hurt to recognize.
Awesome job as always!
You mean the part where 5-6 Sentinels appeared out of nowhere and scared the **** out of me?😀
One of my favorite ED channels on the Tube! Could you maybe review weapons and outfitting ships for new players??
Thanks! I might do, sounds interesting 🫡
I literally just got mine unlocked and you just posted this lol. Got my Krait Phantom to 67 lys without too much engineering
Your tutorials don't always teach me new things, but they are always entertaining, on point, and quite frankly refreshing. Keep up the good work, Dituri.
Very Nice overview! Found your content recently right as I was getting back into Elite! Watched it even tho I already grabbed them, might come back and get the rest of the various guardian tech.
If you make the trip out there and you have some spare time i would suggest to gather the materials for the Guradinag shield reenforcments and the Guardian Gauss Cannon (all 3 types). I put the time in to get all the Guardian modules unlocked, i never used the power destributors and the Powerplant only once. Guardina plasma chargers are fun but have limited use. The shard Cannons seem to be uses by some Anti Xeno comanders so it could be worth getting if you try to get into the thargoid war.
For the SRV, I recommend the scorpion. It handles well, excellent agsinst the sentinels, has more health, and no real disadvantage in this sceranio. It has less cargo, but we are collecting materials, and only a few guardian relic.
Wow, once again you put out a video related to what I've just done! 👍 I also picked up enough to get the module reinforcement in prep for venturing into Thargoid space. Perhaps you could do a beginners guide on that? Thanks for another great video!
You’ve done it again! After getting the pre-engineered FSD, I’ve just started on this path so great timing. Great video, thanks.
Just finished following this guide. Thanks very much!
I came back to Elite after a couple years of not playing, and MAN! your videos are useful! Thanks!
@DiturisElite Your videos have been absolutely the most helpful thing. Your skill at communicating with brevity is exactly what I'm looking for in (re)learning this game. Thank you for taking the time, honestly you've really helped make the most of my time in game.
Thank you for this guide! It was very useful.
Also check your key bindings and make sure your handbrake is set on toggle and not hold.
Why?
@@Neo-vz8nh Because it makes the brake easier to use and keeps your srv from rolling over.
@@dpittman42 but it is counterintuitive if you ever played any racing/driving game
@@Neo-vz8nhBut we're not racing cars here, are we?
@@Stevenzao intutions still matters.
Interesting info however, i'll try out even if i am skeptical.
This one is so much better and to the point than all other tutorials ive seen. Much appreciated.
Subscribed! Thank you so much! Very simple detailed and informative and fun video! Good job mate!
Awesome tutorial! I just subscribed having started from playing from scratch. I could remember most of it except for the location of the planet/moon Thanks a lot and o7!
this tutorial is very well made, i wish all of them were like this one, not boring, simple, without spoilers. everithing is just perfect
Your guide was perfect for a returning player. Thank you
Quality work as usual, great vid.
System link in the description would be helpful, thanks :)
Thanks my guy, finally got it cause of you
Thank u! Just did it 😄🙌🏼
Note that moons around the gas giants in that system are rich in organic signatures. You can make decent money scanning those while you are in this system anyway, just remember to bring surface scanner and exobiology suit
Ok I finally did it! I took a DBX with 2SRVs. At the beginning i was trying to scoop up all the guardian totems and other stuff lying around, but my DBX got full and only after that i checked if they are useful. They are not, so just other them.
When i got back i checked out the other guardian modules, and i was actually regretting i did not farm more blueprints. Oh well... At least my next trip will require less jumps to get there
Thank you! i was just wondering about this the other day!
Concerning the Sentinels I'd actually recommend practicing SRV driving for a bit, especially how to get away fast on difficult terrain. One Sentinel is pretty easy to get rid of, when it's two or three, those can be very annoying and explode an SRV pretty quickly.
I'm playing with HOTAS, but when fighting Sentinels in my SRV I toggle off drive assist, and change to mouse and keyboard and activated turret. That takes some more practice since you're not driving into the direction you're looking, but if you have some open space and you got some practice, dodging Sentinel fire and missiles by simply driving sideways while keeping up the fire is pretty easy. Toggling drive assist off is the key here, so the SRV won't keep on driving once you stop pushing the acceleration button.
Good luck!
Prior Preparation and Planning. I recommend that you Material purchase the Pre engineered FSD. Mass Manager it for a Brucey bonus. Get your Focus Crystals. A Scorpion copes with Guardian Sites significantly more easily than the Scarab. Then on a DBX, but preferably an Asp X or Phantom for the win. Pre purchase your HN Shock mounts and off we go. This way you can get the remaining material and Guardian Blueprint. Then jump over to The Prospect (a couple of jumps away). Purchase it and fit it to your ship either to continue unlocking other Guardian items or to make that trip home with that sweet extra 10.5Ly increase per jump (for the size 5 on the Asp X/Phantom.
Jumping 2x600 ly with cargo is not a good idea. Not only it reduce the jumprange, but also attracts pirates.
And unlocking the pre engineered FSD is way more challanging.
The scorpion is better for the job, i absolutly agree.
@@Neo-vz8nh I did this with the last two players I mentored and it worked great. Jump Range: It is only 8 Tons. Carrying cargo attracting pirates: Not many pirates in the deep black. Why did you phrase it 2x600 Ly? Did you perhaps think I took them all the way out there and all the way back with 8 HN Shock Mounts? There is a Guardian Tech Broker on The Prospect. This is one, perhaps two jumps from the Guardian Blueprint Module site I use. In short, there was no problem, but I will keep it under review.
@@williamvorkosigan5151 make some sense, but still not see why is it better, then go out and back then doing the commondity. Pirates can be spawned quite far, half of the jumps still risks pirates.
@@Neo-vz8nh No problems so far. You use Inara to buy HN Shock Mounts at the closest place to the site. This means no more than one or two jumps and you are out of the bubble. An extra 10.5 Ly per jump for the return journey and/or to go further out to the Obelisk Spin location (with a great Brain Tree, Selenium orchard 1.2km away.). The worst that can happen is a trip to the rebuy screen if you get ganked at the Blueprint site. We always touch down at the bus station in the same system as The Prospect on the way out so you are only going to wake up there if the worst happens.
@@williamvorkosigan5151It is an alternative for sure, but still not see it better.
I'm still kicking around in my asp, because it can turn in super cruise at twice the speed of that delacy diomand, but the fsd boost is still good. Only slightly less range but still very impressive, and old school gold too!
Thank you
Thx, dude
thank you :D
Greeting Commander. Another great video, thanks very much. If you want to buy more than one do you have to go through the whole process again, or can they be bought with credits? Cheers
Thanks mate! Nope, once you unlock you can buy as many of them as you want for credits 🫡
@@DiturisEliteFantastic! I'll get on that right now.
I think some of the comments going "while you are here, you might as well gather more" borders on making this short(ish) expedition into a grind.
You can always come back, and this time with a Guardian FSB installed (and perhaps some more engineering done to your FSD as well) the distance will be much less daunting.
i travelled to the system and there are 10 planets but planet 7 is missing... does anyone know why?
I remember the first time I tried unlocking it
Do not bring an anaconda 😂
how can i know its moon 7A if all planets are undiscovered for me? is it the first moon of the 7th planet?
I activated the thing and scanned yet I didn't got the blueprint fragment. Only codex entry. Gonna try to run the site again tomorrow after work.
You sure? Like, fully activated terminal, data link scanned, and there’s no fragment in the encoded data inventory? If so that’s very strange and annoying. Hope it works out 🫡
@@DiturisElite I did it again today and it worked. It seems first time it just didn't register my scan for some reason.
Something is wrong. I did everything you said, and nothing happens. One time the Relic rolled down the hill. The Relic never goes into the machine. Maybe go higher on machine? Maybe you should show of the full thing?
i tried doing this at HD 63154 B3A and no blueprint is dropping
I didn’t get the guardian module blueprint fragment after scanning the orb 😞 Do I need to do the whole thing again after re logging? Or go to a different site?
That’s super annoying bro. Did you get something different, or just nothing? Either way, it’s gotta be a bug. Just doing the ‘pylon charging’ game again should do it I recon 🫡
@@DiturisElite Tried it again, and now I have two xD Thanks for the video and response!
thank you, but i charged 5 of the pylons, however nr 6 won't charge no matter how much i shoot. any ideas? a bug?
That’s super annoying. Probably a bug, haven’t had that issue myself but sounds very possible
@DiturisElite please, what is your theme in the interface?. Im making crazy finding it. Thx in advance for the response and for the nice tutos. 😇
Sure - they’re actually cmdr exigeous’ old colours, but just look different in the 4.0 codebase. Different in a way I like! Here’s what to put in the graphicsconfiguration.xml file:
-0.38, 0.89, 2
-0.15, 2, -0.5
1.75, -1, -0.3
Hope this works, lemme know if it looks right for you 🫡
@@DiturisElite Works like a charm. Thank you. 👍
I don’t have storage for 21 power cells let alone another 21 technology components, my Asp explorer only has 12. Still getting used to this.
No worries mate, it’s a confusing game. Power cells and tech components are engineering materials, so they don’t take up cargo space. You can see your engineering materials by going to inventory, then scrolling to materials 🫡
@@DiturisElite Good! Thanks for responding I was dreading the trip to a nearby station which would be a considerable distance in itself. Nice to see people still active on this game.
How in the name of fek are you supposed to work this out in game!
lol no idea
This video has helped me massively, but I am having trouble activating the 6 pylons with the timer. I have tried to follow the map, but I kept failing the time limit. Unfortunately this has caused my Scarab to run out of ammo. I have collected the 21 power cells, 21 technology components and a relic, so I was wondering if you know that if I jump back to a station to re-stock ammo, will I keep the Guardian materials I have already collected and be able to go back and start straight on the 6 pylons, or will I have to start from the very beginning and collect all the materials again? Thanks
sorry it didn’t work! Yep, all the materials you’ve already picked up are now stored in your inventory. It might be worth bringing 2 SRVs just in case, or maybe check out synthesis - I believe SRV ammo is pretty cheap 🫡
@@DiturisElite Thanks for the reply, I appreciate it. I couldn't have gotten as far as I did without your video. It was a big help! It was just me being crap at finding the pylons in time 😂. I will go to a station, re-stock ammo and go again on the pylons with 2 SRVs 👍
How about on foot material grind for suite/weapon upgrades. Where/how to best get them etc.
no.
it took me 6 hours to complete it all.....
You should start looking for a home port. Youve been moving too fast and missing all the good stuff. Get familiar with all the local factions and do some missions. Explore your surroundings and figure out how to use in game systems. You dont need inara to find commodities (or anything else ). The real depth in this game is the BGS and there is a ton of content in every system buried just beneath the surface.
I’ve had several homeports over the years and I’ve dabbled in BGS, but it’s not really my thing. I’m a traveller, what can I say? 🫡
I got it without all this non-sense; part of a CG.
SYNUEFE PX-J C25-8