Why the Elite Dangerous “Brand New Feature” might be so important

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  • Опубликовано: 2 окт 2024

Комментарии • 385

  • @crazygolm
    @crazygolm 3 месяца назад +345

    I want to take a moment to say thank you for sticking with Elite even through the lows. You've kept a level-headed, balanced perspective throughout everything, and I really appreciate it. It's clear you do what you do because you love it. Elite's one of my favourite games and I'm looking forward to seeing what the future holds.

    • @TheBuurPit
      @TheBuurPit  3 месяца назад +44

      Here for it all buddy. ❤️o7

    • @cmdrrheeney
      @cmdrrheeney 3 месяца назад +12

      Thank you so much ❤ o7

    • @fredh8733
      @fredh8733 3 месяца назад +7

      @@TheBuurPit yes, thank you for remaining positive. and also you were the 1st to tell me about geforce now, so i could continue the adventure since im still stuck on xbox. ive been playing for years and still trying to find raxxla

    • @TheBuurPit
      @TheBuurPit  3 месяца назад +7

      Ah that's awesome! O7

    • @Edricofifrit
      @Edricofifrit 3 месяца назад +2

      @@crazygolm Seconded!

  • @adamriley2053
    @adamriley2053 3 месяца назад +96

    I hope base building is coupled with limited ship interiors, like you can use your ships as temporary construction bases to then build your actual base with

    • @BickSnarf
      @BickSnarf 3 месяца назад +19

      I'd even take just walkable cockpits or something similar. something to do in the long nothingness of supercruises

    • @Sighman
      @Sighman 3 месяца назад +3

      @@BickSnarf The new SCO drives say hi

    • @BickSnarf
      @BickSnarf 3 месяца назад +1

      @@Sighman They're a great addition for speeding things up a bit. I more mean the journey to planets that are say 100k+ LS away

    • @GigachudBDE
      @GigachudBDE 3 месяца назад +3

      I think we just need to give up on interiors happening. I dont think it will and if it does it would be extremely restricted in the same way carriers are. Ship can't be moving (either landed or engines turned off) and would teleport you to your seat when things actually happen.

    • @adamriley2053
      @adamriley2053 3 месяца назад +1

      @@GigachudBDEthey could do a workshop where the stairs are on medium and large and move the blue circle to there so you can only use it when your landed and have somewhere to craft the bits for your base. It wouldn’t be ship interiors but would work nicely as a starting point for base building so you don’t have to keep popping in and out of your ship for stuff you can just go up the stairs to the workshop. Wishful thinking I know but would be nice

  • @Magmadon
    @Magmadon 3 месяца назад +205

    I still would love ship interiors, be it our own ships or not. Docking in an abandoned station or ship, walking through empty halls and haunted locations... I'd love it. There were so many story locations we could only ever see from the outside!

    • @alexsabau5942
      @alexsabau5942 3 месяца назад +7

      Interiors of stations or megaships would be really amazing, and really the only ship interiors I would expect.

    • @DaveMcRee
      @DaveMcRee 3 месяца назад +4

      Star citezen is over if you want to walk around your ship. Elite is fine as it is, have a great day.

    • @DARK_DEEP
      @DARK_DEEP 3 месяца назад +15

      ​@@DaveMcRee if elite get interiour, it will be 100x better then SC, because of the wast open galaxy to explore

    • @maxkade9133
      @maxkade9133 3 месяца назад +10

      So why some people are so obsessed with ship interiors??? You walk around 5-10 times and it becomes just the background. How does it add anything? You want ship interiors only to spend 3 seconds during exiting and entering the ship? That's dumb, I hope Frontier won't add ship interiors ever.

    • @WizardBarry
      @WizardBarry 3 месяца назад +3

      ship interiors are a dumb idea

  • @Mittzys
    @Mittzys 3 месяца назад +112

    I think base building and real player presence in the world is what the game really needs - Right now we're pretty much just observers and the weak driving force behind the occasional GALNET article and barely-functional station markets

    • @steingrimurolikristjansson112
      @steingrimurolikristjansson112 3 месяца назад +2

      100 % agreed

    • @ZuluRomeo
      @ZuluRomeo 3 месяца назад +5

      Fleet carriers are basically a prototype version of base building, albeit within a limited framework and customisation. It effectively gives players their own mobile space station, and so far it works well, especially those whose carriers never travel anywhere.
      I see base building as a more permanent version of fleet carriers, with greater scope for expansion by creating a vast city filled with all sorts of buildings and amenities. A FPS version of SimCity if you will.

    • @bracesbread01
      @bracesbread01 3 месяца назад +4

      If base building came into effect I'd come back to play. Currently not playing and just watching content in the hopes that we get it

    • @nemesisone8927
      @nemesisone8927 2 месяца назад +1

      so true such a biiiig space but not much to do with it so yea building an outpost somewhere far away would be awesome.

    • @ManMeetsGamez
      @ManMeetsGamez Месяц назад +2

      It'd be pretty awesome to establish an outer edge space station for a home.

  • @dom-ct6ie
    @dom-ct6ie 3 месяца назад +4

    i think its useful and practical ship interior gameplay

  • @jbreefer148
    @jbreefer148 3 месяца назад +19

    Being able to walk around my ships would be nice, and yes I believe it's possible. It will just take time. Great video

  • @brianjones3540
    @brianjones3540 3 месяца назад +35

    Just consider player squadrons able to explore distant locations, then build and support their own bases on them, pushing farther outside the bubble (and at the same time expanding their own political allegiances), along with a threat of rivals (as well as the occasional Thargoid interruption) that can all be resolved in-game...massive! This could be an EVE competitor, with its coordinating all levels of gameplay, as well as tantalizingly close to the all-encompassing gameplay promised by Star Citizen. - And all of it in an entire Milky Way galaxy the others don't (and can't) emulate. This would solidify the epic nature of Elite for years to come.

  • @SmashPhysical
    @SmashPhysical 3 месяца назад +25

    Would love to see base building. Maybe FDev plans to incorporate it with the Powerplay 2.0 work, where if a player has built up enough reputation/influence with a particular faction, then that faction could somehow 'sponsor' the construction of a new base. It would be very cool to see bases being established in the far-flung regions of the galaxy, not to mention the establishment of multiple bases to form colonies in specific regions (think Azura Initiative for example).

  • @sausageslaps
    @sausageslaps 3 месяца назад +11

    def hoping for abandoned settlements and other things being explorable, new missions, stories content around that, like the generation ships, other things along those lines.

  • @ItsPixelFox
    @ItsPixelFox 3 месяца назад +7

    I would love to see Base Building added! It would make sense to link Squadrons (or some variant of) to Base IDs, allowing Powerplay 2.0 to include a sort of Player Faction that isn't just a normal faction controlled by preexisting NPC BGS stuff. Expanding and building more Player Faction facilities would require a lot more materials so your idea of Material focused facilities would sit neatly in the new grind.

  • @evilsteve8915
    @evilsteve8915 3 месяца назад +4

    I do not enjoy AX content at all. I'm ready for them to bring something else into focus.

  • @Spatula007
    @Spatula007 3 месяца назад +23

    Did you hear about the wasp nest visiting the UN? I dont know the details yet but theres been a lot of buzz.

  • @evilsnowball
    @evilsnowball 3 месяца назад +24

    Wasps at the UN? "notes that plan down for future use."

    • @omicronixzerus2929
      @omicronixzerus2929 Месяц назад

      My fbi agent watching me google
      “Most destructive type of termites”
      “Where to buy Fomosan Termites.”
      “Fomosan Termite queen enclosure.”
      “What days is the UN open”
      “UN building floorplan”

  • @paulgoodman1890
    @paulgoodman1890 3 месяца назад +28

    I hope base building *isn't* the unannounced feature, and that Elite goes back to it's *roots* by adding more gameplay to the flight element of the game. I'd still much rather see atmospheric worlds with weather and biomes, 'proper' strike missions against ground targets, procedural cities, NPC crews and ship interiors. But... it's going to be base building isn't it?

    • @moon9light
      @moon9light 3 месяца назад +11

      I'd personally rather have fully/thick atmo worlds w/flora and fauna than bases, however, base building would bring me back.
      Ship interiors is the other big thing, but while I'd love that, it wouldn't bring me back. Base building makes too much sense with the potential hooks into Powerplay, economy, etc

    • @elliotalderson7813
      @elliotalderson7813 2 месяца назад

      yes interstellar like stuff is something i care a lot abt
      waves fog volcanic geiser thunders clouds earthquaking grounds swamp like dust devilsVery scary stuff should be made

    • @TheCzechmate007
      @TheCzechmate007 2 месяца назад +2

      I agree. Not interested in building anything, I just want to fly around, visit beautiful worlds with weather and biomes. The planets in ED currently look so dull compared to SC...

    • @nemesisone8927
      @nemesisone8927 2 месяца назад +2

      why not both :) that would be great

  • @dieseljester3466
    @dieseljester3466 2 месяца назад +5

    Oh man, that would be awesome if Player Owned Stations would become a thing. I'd definitely set up a station out in the middle of nowhere for explorers to come to so that they could sell their data, rest, repair, and refuel.

  • @whowhere2k
    @whowhere2k Месяц назад +1

    I'm hoping beyond hope that the brand new feature is the ability to land on earthlike worlds, including Earth. Procedurally generated towns/cities.

  • @ackerman_chris
    @ackerman_chris 3 месяца назад +12

    Am I the only one who also says "I'm cmdr buuuuuur" at the beginning of the video? 😆
    Great video though, hope base building does come to the game as I think it would also give a neat level of "being out in the black" and you're the soul person surviving out in space and not just jumping around in your ship. Almost like a mission going to Mars in today's terms. Kind of gives a role playing feeling to it.
    Also as others have said, it would be cool if they integrated it so you can meet and see more players out there.

  • @barneyomulligan9739
    @barneyomulligan9739 3 месяца назад +1

    Crikey Burr, you're pushing the envelope with this one. Love your work. Good luck with the 4 July

  • @kamirupl
    @kamirupl 3 месяца назад +6

    I hope for a possibility to land on more types of planets, but base building or ships interiors (for people who want to treat their ship as a mobile base) would make me happy as well. Well, we will see. I'm just glad that SOMETHING is finally happening,

    • @elliotalderson7813
      @elliotalderson7813 2 месяца назад

      yes but they must allow ship helm to be sharable .. u can have shared ships or 1 ship.. or at least do this on fleetcarrier
      i dont play for some days my friend carries it on we share a ship... amazing

    • @nemesisone8927
      @nemesisone8927 2 месяца назад +1

      lol i hope its 3 things in 1 basebuuidling, landing on other atmo planets that are now still off limits, and ship interiors.

  • @3PADJPQep9
    @3PADJPQep9 3 месяца назад +8

    All I really want is to be able to find new alien friends, maybe picking up and industrial-era civ's radio signals, or finding an inhabited earth-like world on the edge of an expanding civilization. It might be fun IDK, probs not happening though :(

  • @andrewmcminn4982
    @andrewmcminn4982 2 месяца назад +3

    Would be nice if they also made and implemented, at least, basic ship interiors for more immersion.!..

  • @nickludlam
    @nickludlam 3 месяца назад +3

    I wish they would chuck all the thargoids in the bin. Splitting the combat systems between ax and non-ax has effectively shut me out of half the game. It sucks

  • @omicronixzerus2929
    @omicronixzerus2929 Месяц назад

    Wow. Great analysis, and wonderful ideas. I hope at the very least that they’re considering things like this. Such a holistic consideration of the game, the situation, and some *very cool* pitches on how to extend the endgame in a potentially satisfying and rewarding way.
    Hearing these theories and conjecture really makes me hopeful for the future of the game. It’s really surprising how much potential is left in a game this old, and it’s hard not to imagine a future where that potential is fulfilled. You make it difficult to temper my expectations!

  • @Spidyy
    @Spidyy 3 месяца назад +4

    Base Building doesn't appeals to me. After seeing what has been done in No Man's Sky, or all those games with base buildings that start to look the same, I'd rather see a way to build "power play outposts" with a clear geopolitical goal of conquest like in Eve Online (Build player bases, defend/attack them, conquer a system, benefits from it), than everyone having its own little home on moons and such, with the same services we could find in a station.

    • @kudosbudo
      @kudosbudo 3 месяца назад

      theres only one space game with good base building and its because it was designed with it in mind (Empyreon Galactic empire), nms just didnt need it. elite even more so. our base is our ship.

  • @Sutex0sofar
    @Sutex0sofar 2 месяца назад +2

    Standard features: walk around ships and interact; VR in Odyssey; and enhanced; less grind; MMO servers

  • @ToCoSo
    @ToCoSo 3 месяца назад +1

    amazing shots Rhee!!!
    And Buur how dare you get me all excited for the secret update!!!
    I am trying to stay zen and "expect nothing just play the game" and am now planning to take over the bubble with my genital shaped bases!!!!
    Fingers crossed for some meaningful edge to base building, am sure I will love it anyway but lets not get too excited!!!!!!!

    • @cmdrrheeney
      @cmdrrheeney 3 месяца назад

      Thanks TCS 🥰 .... and can't wait to see your base lolol

    • @TheBuurPit
      @TheBuurPit  3 месяца назад

      Welcome to Chez Wang!

  • @mecongberlin
    @mecongberlin Месяц назад

    Thanks for your ongoing Elite support. To me Elite is so much more than a game, it’s an extension to reality. After a day of work, sit down and travel 3-4 hours through the galaxy is just a perfect ending for a day, in real life. That is the strength of this game, it’s just like flying through space. The rest is up to you.
    PS: consider buying a pre-build. It’s also good support for the developers. I am playing Elite since the 1980ies. So it’s not much they ask for really. Compared to Bethesda or EA for example it’s a bargain.

  • @JDM12983
    @JDM12983 Месяц назад +2

    I hope they don't do anything "pvp only" game play wise. They should never limit people like that. I know lots of others feel different.

  • @DavidLegg-g4e
    @DavidLegg-g4e Месяц назад

    got back into ED this year. After taking a 1.5 year break from the downfall of it i'm so glad this gem of a game is pushing on and being supported to this level again

  • @francisstranieri2067
    @francisstranieri2067 Месяц назад

    Nice video. I bet on base building as well, all along with automation of mining and other features.

  • @mrwhitefolks305
    @mrwhitefolks305 3 месяца назад +12

    Outstanding video and very very cool possibilities. I am so stoked if you turn out to be correct. Also i really love the way you deliver information. I feel like I'm at an FDev design meeting (in the best way lol)

  • @Aggrobiscuit
    @Aggrobiscuit 2 месяца назад

    Seems like bases would be good for extra storage. Odyssey materials particularly. Beyond that, I'd like to see planetary mining and hydroponic and other forms of manufacturing goods. Bases should require upkeep in the form of energy, oxygen and food/water production for the people living and working within them.

  • @meidomiseri
    @meidomiseri 3 месяца назад +1

    Imagine if we got a Thargoid group led by Seo and a Guardian group led by SalvAI AND humans finally allowed to build settlements for our PMF out in the void but have to watch out for Guardian and Thargoid controlled sectors in a kind of forever war....
    You been reading my diary sir

  • @KitHavok
    @KitHavok 3 месяца назад +12

    I'd reinstall if they added on-foot vr helmet view

  • @jellowiggler
    @jellowiggler 2 месяца назад

    If fdev enabled EVAs and salvage it could finally tie the isolated on-foot game with our beloved space ship sim. Then ship internals could actually be used in salvage and boarding/combat actions.
    Not so sure about base building. But any of the above could be tied together and provide the means for more ground combat, salvage exploration in bases, inhabiting working bases, etc..
    Sounds like a lot of potential!

  • @CMDR_John_Crichton
    @CMDR_John_Crichton 3 месяца назад

    My hope for base building is the ability to build them wherever the terrain allows, outside a certain radius around already built stations. Different radius depending on whether it's a player base or npc base. We've got billions of full size planets at our disposal. Running out of real estate is not at all an issue.
    I also hope there'd be no limit to how many bases a player can create, or rather, a generous limit to how many one can create on a single planet, but no limit overall.

  • @tallerghostwalt
    @tallerghostwalt 3 месяца назад

    I can imagine base building in the game, especially if they integrate it into the economy somehow (maybe by converting resources or producing new goods that can be sold for profit, etc).
    Alternatively, I can also imagine planetary mining being introduced, with new resources and new game play elements comparable to deep core mining.
    As for the Thargoids, I think that would be a good way to incorporate the permit locked systems. There could be a dynamic war like we have now, with the possibility that the Thargoids can always send new Titans to keep the gameplay going.

  • @dave-ralph
    @dave-ralph 3 месяца назад

    Love the base building thesis. It makes perfect sense. Having a carrier to transport bulk materials in this case would be key IMO. The thought of being able to build a base out of the bubble is super enticing. It's how humanity could expand through the entire Galaxy and would play into the Thargoid war as Humanity expands into areas of Thargoid control that are currently unknown. It would give the game a different dimension and, for someone like me that really isn't interested in the bug war, would drag me into the Thargoid war whilst keeping me happy to contribute. Think about building a base on an ELW and seeding the colonization of that.... I hope your theories are right Cmdr. Thanks! o7

  • @astaran35
    @astaran35 3 месяца назад +2

    Quite honestly,. base building might just be the one thing to bring me back to Elite. I don't expect Starfield or No Man's Sky level of base building, mind you. Just having the opportunity to claim one of those 400 billion star systems for myself

  • @congruentcrib
    @congruentcrib 3 месяца назад

    I really hope they add a way to build your own ground port that operates much like fleet carriers, but have it so you can have a self sustaining port, and then have it so other factions form around you (unless you're in deep deep space). Depending on you income/ value would decide how many people/ factions come towards you. This would make it so we can expand the bubble, and evenly we'd have stations dedicated to the players who devoted so much time in the game; almost as if we were are own heroes conquering space. I think having other NPC factions and superpowers come into play is very important to make it so the CMDR owns the station, not the system. Have them look and be labeled as if they were normal ports. I just like the idea of coming back in a decade and having a whole society around me, and having my name somewhere. (I know you have the "first discovered" and stuff, but those are labels/ titles and hold no inherit meaning/ value to them.) This would also reward the dedicated players... the truly dedicated players who see this game as more than a game.
    Imagine having kids who play Elite Dangerous (whatever version they're on) and them docking at your station. Refueling knowing they're docked at a port that exist only because their elders worked for it. It brings a new level of immersion to the game, a whole new meaning to the game. We might not be able to explore the Cosmos and find new Frontiers in our lifetime, but we can in game.

  • @Ryan-lk4pu
    @Ryan-lk4pu 3 месяца назад +4

    I hate to be negative but I'm usually correct when it comes to ED... but making powerplay open only would kill it.
    Base building could be cool though.

    • @Malthaelx1
      @Malthaelx1 3 месяца назад +4

      As opposed to what the current iteration of PowerPlay is? Relegated to nothing more than module shopping.

    • @sieda666
      @sieda666 2 месяца назад

      @@Malthaelx1 Back when I played (almost exclusively solo) I used to like to do some powerplay supply shipping as roleplay. I also got a sweet bounty boost whenever Arissa was in the top 3 powers which was also nice. It was one of the few things that made me feel connected to the continuous and ever evolving nature of the galaxy when most of the time you're engaged in rudimentary instances that have no impact on the otherwise static and unresponsive nature of the game.

    • @elliotalderson7813
      @elliotalderson7813 2 месяца назад

      open play must be the only intergacting with powers factions etc

  • @Bean41
    @Bean41 3 месяца назад

    I would love to see PowerPlay 2.0 used as a chance to add some more modules to the game.
    Adding Jerome (while keeping Hudson on the roster) with an enhanced HRP a la Prismos (some steps would need to be taken to reduce their effectiveness with shields, something like an interference value). Numbers like a 700% hull boost for C5 seem to give good numbers, given you have to sacrifice your shields (or at least most of them).
    Salvation with a Guardian FSD, boasting 300% increased optimized mass but with increased heat and boot time plus half the max fuel. It would also be incompatible with the booster, incurring a roughly 50% increase to jump range on a stripped Anaconda while freeing up a C5 slot from the booster and greatly increasing total range on a tank (nearly triple).
    Seo Jin could get a tractor beam like the Thargoids use, slower and less capable than a limpet controller with less range and a collection arc but removing the need to have limpets. Halving the speed for limpets (both single target and multi target, going from 200m/s and 60m/s to 100 and 30 respectively) with both turret and gimbaled (turret would give a full 180° arc but have less range and more power draw while gimbal has a 90° cone from the hatch). I image they would drain SYS while active and be bound to a fire group, single target would incur much higher SYS draw but have more than 3x the speed. Reel speed is relative to the ship so a beam can’t be broken by moving out of range. It could also be used against ships, though shields would lessen the effect and it wouldn’t be very powerful. More an emergency thing to stop a tumbling ship that has no thrusters.

  • @jacksonms212
    @jacksonms212 3 месяца назад +3

    Base building .... Take my money !!!

  • @Famillepym
    @Famillepym 3 месяца назад

    Thank you for your video ! Base buiding and ship interiors would be the most amazing improvememts imo ;) If I dream a little more'... real landable ELW would be the greatest thing ever...

  • @coricelesti959
    @coricelesti959 3 месяца назад

    I don't know ... I mean, in one respect I can see how base building would fit in, but I'd really like them to expand on the things you can do on foot, too. Something that involves actual civilisation rather than wandering over endless deserts or fighting over the 32nd century equivalent of, frankly, one-horse towns. Where are my cyberpunk dark alleys, seedy bars or evil corporate headquarters buildings?

  • @Patttiat
    @Patttiat 3 месяца назад +2

    it is hard for me to find the motivation to start the game.
    i played years, i remember alot of events and start playing a few months after release.
    i was on Beagle Point 5 times and did alot of exploring on the way, a great game and i spent also a good amount of money on cosmetics to support Frontier.
    But i really can´t find the motivation anymore to start the game.

    • @elliotalderson7813
      @elliotalderson7813 2 месяца назад

      get in a squadron and join back every once in a while or in team is a blast

  • @yannmaenden7236
    @yannmaenden7236 3 месяца назад +2

    An interesting analysis. Unfortunately the 'brand new feature' will probably be just an 'opportunity' to buy things with real cash.

    • @ericvandorp
      @ericvandorp 2 месяца назад

      yep, or a whole new pew pew mechanic. So hurray!! there is again more fighting opportunities.
      Years ago I really hoped we would see ship interiours and real atmospheric planets. Where you can explore or build your base so you wish. But after all these years we are still looking at dark rocky planets with comic style developped plants sparsely scattered around some places. And we enter our ship in wizzard teleporting way.
      Oh boy the potential I saw for this game back in the days 🙄

  • @cmdrdr.digital865
    @cmdrdr.digital865 3 месяца назад

    Perhaps I’m being woefully optimistic, but I do wonder CarPlay 2.0 and maybe this new feature could be part of an effort to more tightly integrate background simulation-related functionality. Which very well may include the BGS itself at some point.

  • @captainyossarian388
    @captainyossarian388 3 месяца назад

    If we get base building, we'll need a good economics model to justify where they are located and what their function is, such as tourism, extraction, industry, miilitary, or research, and what is needed to keep them viable.

  • @GatisKaulinsh
    @GatisKaulinsh 3 месяца назад +8

    I don't want base building. I want more reasons to explore gallaxy.

    • @TheCephalus
      @TheCephalus 2 месяца назад +3

      I think base building is the ultimate reason to explore the galaxy, you have to explore to find those sweet real estate spots, and we might finally start colonizing outside of the bubble.

  • @Smelter57
    @Smelter57 3 месяца назад

    Base building could be a combination of sub terrain mining like the cave systems the Thargoids have. We have all seen them, so let us do it.

  • @BestDoge
    @BestDoge 3 месяца назад

    If base building is in the future, I will require an unlimited number of pants because I'm going to crap in all of them. My base will be extraordinary.

  • @Mittzys
    @Mittzys 3 месяца назад +20

    As long as they dont make it pay to win or kill it im OK

  • @Drax658
    @Drax658 2 месяца назад

    I honestly don't know what the new feature could be. Knowing FDEV, it could be something cool like deep core mining, but it could also be very small and insignificant. I would like FDEV to focus on polishing what it has - adding interesting and engaging gameplay to existing game loops so that you simply want to play it. At the same time, they could work on the game's performance and improve the graphics a bit. Once you have a solid foundation and a base of players who simply want to play, you can build on it with new features, such as ship interiors, more interesting phenomena in the galaxy, and maybe even planets with a thick atmosphere on which you can land. You can laugh at me if you want, but look at Euro Truck Simulator 2 - it's a game "only" about driving a truck, and what a large community it has, how much is happening around this game, and this game only covers the transport of goods. Elite has much more of it, so you can get much more out of it.

  • @mdsf01
    @mdsf01 3 месяца назад +3

    Ship interiors, ship interiors, ship interiors. There, I've said it three times. It should appear soon 😅

  • @ZuluRomeo
    @ZuluRomeo 3 месяца назад +11

    I hope we get to visit Thargoid home territory. I expect each major Thargoid colony will contain much more of the current Thargoid assets (barnacles, spires, Titans, bustling ground structures, and all the various ships, plus more things like actual stations and cities) right across each home system with considerable backup forces and a sense of absolute permanency.

    • @DavidKnowles0
      @DavidKnowles0 3 месяца назад

      I think that will 2025 update.

    • @Theusone1
      @Theusone1 2 месяца назад

      you realize they apparently live in witch space right?

  • @tanner1ie
    @tanner1ie 3 месяца назад +1

    Hopefully it's "returning" to console development! - That WOULD be important! 😯😂😀🤘🤞

  • @DenisVVFernandes
    @DenisVVFernandes 3 месяца назад +2

    Nice forecast! Now I want thargoid on foot and the return of the guardians! Dream until your dream comes true hehehehe.

  • @That90sKid
    @That90sKid 3 месяца назад +1

    BGS PMFs should be able to defend themselves in the same way powerplay factions do for open only.
    If it is base building. Part of them should be able to be shut down or affected by other players in some way. Like other BGS bases.
    If I decide to build a base in mobius or psykits area. They surely wouldn't like me being there right?
    So people should be able to affect one another.
    Game balance around players needs to be addressed on every front. Not just powerplay.
    Player accountability needs to be a thing. It needs to mean something. And for some reason people are against being held accountable from the people they are affecting themselves.
    Awfully weird scenario people claiming to be victims when defended against.
    So if it is base building it needs to be balanced.

  • @andrewbergman9315
    @andrewbergman9315 3 месяца назад +1

    It's all just bullshit story crap. When will VR be fixed? When can we land on an atmospheric planet? Been waiting for a decade for that. Elite Dangerous is finished.

  • @alexandsimba
    @alexandsimba 3 месяца назад +6

    Let us land on earth-like worlds and water world. I want to go cave exploring while being chase by a giant alien spider.

  • @MarcelW72
    @MarcelW72 3 месяца назад

    I was using the FSS scanner today, and one of the scanned planets mentioned something about Not Sutable For Terraforming....hmmmm

  • @paulmorris5166
    @paulmorris5166 3 месяца назад +9

    1.5k hours but no ship interior when out in the dark made me quit. All I wanted was a generic room with a bunk and table so when landed I could go in, sit or sleep.

    • @Christfollower89
      @Christfollower89 2 месяца назад +3

      It's stupid because the fan boys keep defending Frontier saying it's a waste of resources. Well I guess we'll just have to give our money to Egosoft and Cloud Imperium then. I'll go back to Elite when they pull their head out of their @$$

    • @dontcry8672
      @dontcry8672 2 месяца назад +4

      U could stand up, look around and see generic room, than u can go sleep, crazy level of immersion

    • @TheCzechmate007
      @TheCzechmate007 2 месяца назад +2

      Fully agree. Ship interiors are so immersive in SC.

    • @Aggrobiscuit
      @Aggrobiscuit 2 месяца назад

      Agree, gaming has become so by the numbers. Things are only created for immediate financial return, and players have become more interested in "content" than immersion. FD has convinced fanboys that "you think you do but you don't" using only their lack of imagination for interior gameplay and features as their argument.

  • @1C3M5NN
    @1C3M5NN 20 часов назад

    I honestly think having AI wingmates that pilot your other ships around would be a better feature than base building. We already have entire carriers to use as mobile bases but its crazy lonely. Give me some fighter pilots to pilot my DBx while Im in my Krait mining cores and stuff.

  • @fcsuper
    @fcsuper 3 месяца назад +2

    Open-only play is meaningless if it's consider the default. With Block functionality, truckers would simply work with a list of the opposing side CMDRs to block, effectively changing nothing. Current status quo is better. What FDEV could do is provide a bonus for open-play based on your percentage in open.

    • @limdingwen
      @limdingwen 3 месяца назад

      Agreed! One possible way to do this is to have a significant bonus to PP merits if you (1) played in open for the duration of holding the merits and (2) no players are on your blocklist. Making it a bonus instead of restricting it entirely, makes it a lot more forgiving, and thus stricter requirements can be added (in this case, the requirement that no blocking can be done).
      I've said in another comment that this is probably the best compromise; competitive players would have a more non-grindy meta, while casual players aren't left out, even though their influence might be lowered. One group would be unhappy about this though: competitive PvEers, but I'm not sure how big that group is.

  • @BuntyDave
    @BuntyDave 2 месяца назад +1

    Now they don't have consoles to worry about, how about getting rid of that horrible on foot flat screen in VR. Easy fix.

  • @amoonrabbit
    @amoonrabbit 2 месяца назад +1

    Wasn't there a hint at one point suggesting they were experimenting with cloud tech for Gas Giants? Imagine if the new feature is access to Gas Giants upper atmosphere and harvesting gas.

  • @christopherdaffron8115
    @christopherdaffron8115 3 месяца назад

    FDEV surely knows the amount of game time the ED player base spends in Solo, Private and Open play. I'm sure FDEV is developing the new Power Play 2.0 end game with this in mind.

  • @Gamecraft_1
    @Gamecraft_1 3 месяца назад +5

    I'm going to get back into this...

    • @nemesisone8927
      @nemesisone8927 2 месяца назад

      you should i did and i like it again i swear i hope ELITE will bypass StarCitizen with lots of things fist of all with thei huuuge galaxy and billions of solar systems they have

    • @Gamecraft_1
      @Gamecraft_1 2 месяца назад

      @@nemesisone8927 is there a dlc where you walk around ?

  • @g8trdone
    @g8trdone 2 месяца назад

    I've been wondering if the "brand new feature" could be an in-game EDDB replacement.

  • @allroundthefields1096
    @allroundthefields1096 3 месяца назад

    I would love base building, if implemented in the manner you mentioned.
    I would also really like something more on the guardians.
    Lastly, just one, incey wincie, tiny winy little clue on……
    RAXXLA

  • @jamesa702
    @jamesa702 3 месяца назад +4

    Awesome run down as expected. Your brain is running hot. as usual.

  • @TsugaCanadensis1979
    @TsugaCanadensis1979 3 месяца назад +2

    OHHHHhhh... Now you've gone and kicked the hornets nest. Brining up the ghost of the future Goid Queen. Rings of Kerrigan!

  • @Spyke114
    @Spyke114 3 месяца назад +1

    The new feature is going to be a player driven stock market :V

  • @potteryjoe
    @potteryjoe 16 дней назад +1

    I want to get paid to walk around and pick up all the trash lying around the hangar lifts

  • @theroach2204
    @theroach2204 Месяц назад +1

    Still pissed there is still no VR Development. Ill not be returning until they continue it.

  • @ruifo
    @ruifo 3 месяца назад +1

    Isn't this new future be the new FSD? the SCO FSD and its boost?

  •  3 месяца назад

    Planetary and space basebuilding, yeah.

  • @Zenarchist
    @Zenarchist 3 месяца назад +4

    God I hope it's base building. It would make the galaxy feel so much more personally meaningful. I'd love to find a planet to call home

  • @alexzk3
    @alexzk3 3 месяца назад +1

    Number 4th sounds really good, except nobody needs so many materials :/ I have all-full for more than a year now. But it sounds reasonable. Especially if other players can buy materials. Mats for the suits are in high demand still.

  • @eeka_droid
    @eeka_droid 3 месяца назад +1

    I've played long enough to not expect specific things, rather i prefer to wait and enjoy what is provided by Fdev. They might not be good delivering what we wish for but they're good delivering their stuff.
    What i'm saying is, don't give me hope, Mr. Buur..

  • @Jvk1166z
    @Jvk1166z 3 месяца назад +1

    i really dont like the idea of making powerplay open only, primarily because the main argument that i see in favor of doing that takes into account that obviously solo and group players can affect open play without having to take on any of the risk that open players do, but fails to take into account that it's not one sided. yeah, solo/group players can affect open play, but they're affecting it on all sides. it's not like all solo players play for the federation or something. the distribution of allegiances is probably basically the same as it is on open. so therefore the solo/group players are evenly affecting the powerplay game. i think that it's fair as it is, and it doesnt incentivize or disincentivize open play, which is honestly how it should be, because some of us just want to play with our friends and dont have any interest in dealing with other players outside of that, and its a little unfair of the most likely smaller pvp community to try and force us to play their game, rather than the one that we actually want to play, just to be able to interact with a large part of the simulation that we paid money for too. making the two run on separate servers is honestly even worse than just having solo/group be unable to influence powerplay, because a big selling point of the game is the simulation to me, the fact that this huge galaxy is affected by player action and various other things and is persistent across all gamemodes. no matter what you're doing you're still in the same galaxy as everyone else. having open be separate would kinda ruin that sense of immersion and continuity when switching between modes for me. it'd also fragment the community between open and solo, with the two servers having wildly different looking galaxies. i dont think there's any reasonable way to do what people want done here, without screwing over solo/group players in some way. and honestly in my personal opinion the arugments i see in favor of locking powerplay to open only really do come across as people being upset that there isnt as many people playing open as they'd like, and wanting to push people over to that mode. and i really dont like that mentality. the best argument i've seen in favor of it is that powerplay is explicitly designed to be a PVP thing, and thats great, it makes sense. but i fail to see how people engaging in it through solo and group arent in a roundabout/by proxy way still participating in that PVP. i mean think about it, they're still taking and losing territory from other players, the only difference is they're taking and losing it through PVE combat. take this hypothetical situation; you have one group of PVE players working to expand their factions influence in x territory, and then another group of PVE players goes and contests that territory. the two groups of players are effectively still fighting eachother, just through the proxy of PVE. i really dont see the issue there other than that some people are mad basically from the angle of 'well I play in PVP so THEY should have to as well!', basically just complaining that something isn't fair because the PVE players arent choosing to do the optional thing that PVP players again CHOSE to do.

    • @limdingwen
      @limdingwen 3 месяца назад

      True, there's been a ton of voices trying to take away gameplay from solo/PG players since the early days of Elite: Dangerous, which is getting pretty tiring. (Suggestions have ranged from PP to BGS to CGs, and even all the way up to wanting it removed entirely.)
      It's often implied in those suggestions that open is the "right way to play", which isn't really the case. As you mentioned, there's often complaints that solo players affect the open players' worlds, but they fail to realise that open players also affect the solo players' worlds. It would be incredibly unfair to solo players if they have to play in a changing universe that they cannot influence at all, because they're "not playing the right way".
      I do think open-weighted makes sense for PP, but only for the cool dog-fights and because it kind of is built to be Pv(E)vP. But otherwise, for things like the background simulation and community goals, it should be status-quo: everyone is equal, and everyone's play-styles are valid, because everyone shares the same universe.

    • @Jvk1166z
      @Jvk1166z 3 месяца назад

      @@limdingwen exactly what i was thinking! people often fail to acknowledge that PvE players having our galaxies influenced but not being able to do the same is rather unfair.
      open weighted is fine, it's reasonable to give a bigger reward for more difficult gameplay.
      i find that this exact debate is is an issue in a lot of PvPvE type games, and it usually goes about the same way. typically the PvP players are very invested in the game, as you said they view their way of playing as 'the right way' or 'the way its intended to be experienced', and a lot of them look down on people who keep to the PvE side of the game as 'casuals' or whatever. a lot of people like that just view PvE as like a testing ground for their builds and nothing more. and since they're so invested they tend to be very loud and, as you said, pester the developers to favor their style of gameplay.
      i also think a lot of them erroneously assume that by doing something like this that they'll somehow make people change the way they play to match their idea of 'correct', when in reality they'll just drive a lot of people off and maybe convert a few, and most of the other half of the game will carry on, albeit annoyed by it. you can lead a horse to water but you cant make it drink. or in this case, you can lock up the horses favorite watering hole and drag it to a new one, but you cant make it drink.
      the status quo is honestly a pretty good way to handle things, i hope they dont cave to the open-centric crowd and keep things mostly the same, maybe with a few tweaks as you said.

  • @AgentExeider
    @AgentExeider 3 месяца назад

    Hey Burr, I hit all these points many times in many threads over the years on the suggestions forum. That the game's various gameplay loops should build upon themselves. culminating in essentially a player run section of the game play loop, an economy. This has long been concluded to be a good idea, and infact, it's where the game SHOULD have been going all these years. And the major reason it hasn't is because of the sheer level of incompetent management this game and by extension Fdev as a company has had. Here is hoping that has changed.

  • @Hayden123457
    @Hayden123457 3 месяца назад +7

    I would love to see some major push back from the thargoids, like they destroy a earth-like planet or invade Sol and end up destroying mars or something. Deorbit stations and make them be a huge crash sites to salvage, one can dream haha.

    • @GaryMillerUK
      @GaryMillerUK 3 месяца назад +1

      I'm wondering why the Thargoids don't attempt to move their base ships when they come under heavy attack. It could be fun to chase them from system to system and within systems using SCO FSD ships

  • @limdingwen
    @limdingwen 3 месяца назад

    I'm personally frustrated that people often talk about PP2.0 as either "open-only" or "status-quo". Why does no one mention "open-weighted"? I think it's a good compromise that would give us the much-wanted competitive epic PvP dogfights, while allowing casual players to still participate and slightly influence PP2.0. I hope this option gets more mention so people don't think there's only the former two options.

  • @suburbia2050
    @suburbia2050 3 месяца назад +1

    Base building seems most likely, it has a great business model for the company in terms of selling cosmetics and doubles down on their management sim strategy. One thing missed in the video is future paid DLC based on new planet types, they have struggled to sell DLC previously with a perception of poor value for money with the hand crafted assets and gameplay loops that they managed to produce which is obviously very development intensive for billions of 1:1 scale planets in the game. I think base building will help here as the incentive to buy access to a new planet type to be able to build a base for unique resources or just to have a base there in a unique landscape will be incentive enough with minimal extra development required.

  • @XEyedN00b
    @XEyedN00b Месяц назад +1

    Perhaps you can build stations and settlements?

  • @Almighty_Hebers
    @Almighty_Hebers 3 месяца назад

    Here's my concern, they told us 4 new ships, powerplay 2.0, and a new feature. We're 7 months into this year, and we only have 1 new ship, with the second coming in August. Unless we're going to get a massive feature dump in the remaining 4 months of the year...let's just say FDev hasn't exactly been the best at delivering in recent times. I'm still here waiting with baited breath, but my hope level is dropping by the week

  • @trevorphilips2090
    @trevorphilips2090 26 дней назад

    I am old timer occasionally toying with returning to the game, but for me the biggest roadblock is the system scan minigame in exploration that completely ruined the game for me. Too few system are interesting and without the honk it just takes too much time to get an overview. And no, it isn't about ELW hunting, rather (landable) planet oddities, eccentricity, size, gravity, etc.

  • @MindChamber
    @MindChamber Месяц назад

    I havent played ED since 2016, looks like I missed out on some incredible stuff

  • @Timberwolf69
    @Timberwolf69 3 месяца назад +1

    I'd love to see base building being a feature, if it would allow me to set this base in an uninhabited system outside the bubble.
    A few ideas of what I'd think would be nice are forming inside my head, but I don't want to create a wall of text here.

  • @christopherdaffron8115
    @christopherdaffron8115 3 месяца назад +1

    I think FDEV would first introduce player owned space stations and settlements using the game's existing assets before they would develop entirely new base building assets for the game.

  • @tiberiusdave252
    @tiberiusdave252 3 месяца назад +1

    Wow…. I love your ideas for base building. I really hope you are right.

    • @TheBuurPit
      @TheBuurPit  3 месяца назад

      Let's see I guess! 😉

  • @aiedenoldstien9751
    @aiedenoldstien9751 3 месяца назад +1

    Im still quite baffled upon the idea of fully pushing the Powerplay to open. Like I understand they want to make it more pvp focused. But it still just cuts out a lot of the playerbase from just being able to play certain parts of the game.

  • @Profane_Pagan
    @Profane_Pagan 3 месяца назад +1

    In my opinion the silence about the future content must be connecting to future narrative, hence the secrecy. Sooo yeah the future update could be related to war between human superpowers. Maybe epic battles between capital ships: maybe against Thargoids. Maybe Thargoid planet killers. Could be on-foot thargoid encounters too! We forgot about it right? I think the least possible option is the fan favourite: base building. Solely bc I think the new feature will be connected to either upcoming PP v2 or the last phase of the Thargoid war. Or both!

    • @moon9light
      @moon9light 3 месяца назад

      Well, their usual method is silence, so I certainly never thought we'd know what the feature is until they're ready to show something.

  • @Sean_Lightning_OBrien
    @Sean_Lightning_OBrien Месяц назад +1

    Literally only play for flying ships in VR lol

  • @JonBck
    @JonBck 5 дней назад

    Even if Hype doesn't affect the main search algorithm, watchtime does, so if you're hyped and ppl actually keeps watching, wouldn't it actually also help in ranking?

  • @BigBadJon101
    @BigBadJon101 3 месяца назад +1

    My thought on base building is, would there be a limit to how many bases could a player have and placement, could we see planets covered in bases.

    • @moon9light
      @moon9light 3 месяца назад

      I think space is too big -- and, at present, the player counts too low -- for this to be a concern.

  • @SumoStomps
    @SumoStomps 2 месяца назад

    I want to go back to elite but after playing star citizen I just can't

  • @frankshailes3205
    @frankshailes3205 3 месяца назад +3

    Atmospheric worlds, explorable/walkable cities with proper NPC interaction. Nothing else will make the universe feel "real".