I have to say I love the python mk2. I am using it to bounty hunt and get pirates for bgs. It is useful for bgs missions as well (because of the speed and sco). And getting off planets for on foot missions is now much quicker. Of course with Hadad due to go boom soon there are those thinking of using it as a Titan bomber as well.
@@Garryck-1 I mentioned managing the SCO FSD better and it of course mean exacy that to a person with at least half a brain, handling + heat, why did you assume it was just handling? PS still not worth it, cry more
I don't foresee switching my current Python mining ship to a Mk.II, but it does feel pretty amazing for bounty hunting. Not having cargo space and limpets to collect goodies from fallen ships kinda sucks, but I have my corvette for that.
Everyone wanted a purpose-built ship...in other words we didn't want another multipurpose ship that can do everything...but not the best at anything. So they brought us the p2 that is specifically built for combat. Buy a krait if you want a do-it-all ship.
Some commanders are using it for exploration. Not the sort of exploration that requires huge jump ranges, but the sort where you use your fleet carrier as your "home base" and do exploration of nearby systems. While, rather obviously, any ship would fill that role just fine, the better SCO handling makes it have an edge over all others. (After all, SCO is useful for in-system exploration.) Plus, it looks cool.
Yeah, I was gonna talk about this. In the end though every ship works for exploring so it’s a bit of an obvious outcome for the video! Still, the SCO stability is a cool perk 🫡
With regards to collector limpets, it *does* actually have room for more. Instead of the 3A collector controller use a 3B operations multi controller (or the mining one, doesn’t really matter just DONT use the prospector from the mining controller). The size 3 multi controllers give more collector limpets than the equivalent size 3 collector controller at no real drawbacks while mining (just again, do not use the prospector from it). This allows us to squeeze a bit more limpets, or in some smaller ships frees up a slot you’d otherwise have used for additional limpet controllers. As for prospector, you always need to use a dedicated A rank prospector due to the mining multi controller counting as a C rank prospector and thus giving you less chunks per asteroid compared to the A rated prospector. Oh also, iirc operations controller gives you hatch breakers too so could be useful in the piracy build. EDIT: As brought up in the replies (thanks!) the above note for prospectors should only apply to any *laser* mining portion. The number of asteroid chunks you get from a core mining explosion is solely determined by your charge setting. So if you’re confident you’ll only do core mining and need the slot, can feel free to use the mining multi controller alone. Though that may end up meaning you’re down a collector limpet, I’ve never tried that workflow since I laser mine while core mining too, so I’m not sure if the multi prospector would use up a normal collector limpet slot after the asteroid breaks…
Wait, the prospector limpet grade defines how many chunks an asteroid has when core mining? Never would have guessed that, makes little sense IMHO. How many fragments does anyone get on average? I haven't been mining in a while and only recently went with only the mining multi limpet, and had between 13-17 fragments I think. One was 11 becasue I had a tad too much boom strength.
@@raven9ine actually for core mining specifically it shouldn’t you’re right. I always do core and laser mining with the same build so I honestly forgot to specify that was for laser specifically. So if you know you’re only going to do core mining and you could use that 1A prospector slot for something else, the mining controller should be fine you’re right. That being said, I think I’d be really worried then of accidentally getting into the habit of using that prospector and then using it for laser mining lmao, but that’s probably just a me problem haha. Also for number of chunks per blown up asteroid, it varies depending on the type of ring is my understanding. At the optimal range in rocky rings (like monazite etc.) I’d usually get like 11-13 range? In icy rings I think it was higher like 14-15 range but I haven’t done one of those in a while. Metallic rings also in the 11-13 ish range iirc, based off my experience alone that is. There’s probably some resource on the elite miners subreddit that tabulated the average rates if you searched for it
@@guhak thanks for clarification. TBH I have done laser mining the first time ever just this week. I know it's the more profitable mining, but deep core is just so damn satisfying. 🙂 Anyway, my Krait now also has 3 minibg lasers, so I can do both and will keep the A rated prospector.
@@raven9ine I too really like core mining, I just liked being able to do them both at the same time anyway though haha. Is it efficient? No not really. But hey, I like mining so it’s fun! And, for what it’s worth, in rocky rings very often a core asteroid, or one you thought was a core but drat it wasn’t, will prospect to having gold, silver, osmium, etc. which are all decently pricey anyway. Sure they may not sell as exorbitantly high as the core mineral would, but it’s not that bad to laser them up before you blow up the asteroid / go searching for a real core I feel. So hope you end up enjoying the mix too :)
The Python Mk II is now best in class as a Titan-bomber in wing. Carrying 4 size 3 ax missile racks plus size 2 Nanite Torpedo and LR/TV beam laser means heavy hitting on the core as long as you have some cover from other friendlies. And all those heat sinks!! Link the heat sinks to the Nanite torpedo and you stay frosty and undetected.
The AXI build that CMDR Mechan put out is pretty solid. I was surprised at it effectiveness but did switch back to my Hull Tank Krait just because I was more familiar with it. It was surprising to not need repair limpets. 😂
The SCO in the Python II is supposed to be more stable, both in wobble and dropping out where expected, than other ships. It's like a special feature of that ship or something.
Yeah, noticed that when I put it in the phantom - a bit wobblier. The python is better, but I imagine all ships will be improved on that front in time 🫡
@@DiturisElite I think it was noted as a specific feature of this ship, but you're right that they may implement it in all other ships, or maybe just the variants. Not all ships need or can even make use of SCO. Like, if you slap one of those on an Eagle, you'll be adrift in seconds.
If they took the Python MKI's core internal layout and it's optional layout and put them on the Python MKII then it would have been the only ship you used 99% for everything in the game.
Tried it at Spire Sites, both with Anti-Anti Guardian Field engineered normal Guardian Shards as per the CMDR Mechan Oreo Snacker build and also with 4x C3 Azimuth pre-engineered AX Multicannons. Well, it IS squishy. AGF normal shards are good vs Orthus, and that's it. In Open rando Spire running, errything is full of Scouts and Cyclops, so I've found it better to run Azimuth Multis, 4x Causti Sinks, SNF+Adv Xeno Scanner, and kill all Scouts, help w/ Cyclops, and just tag the Orthus, made for a better run overall, as you can filfill a role that is needed but large ships are reluctant to do, and you are quick enough to be everywhere all at once, so you don't miss the phat Oreo 40M bounds either. I didn't need this ship, but it' s okay. For other AX things, ShardConda, MultiPass Krait and Meta Chief is still better. Don"t know about PvE bounty Hunting, I just use my Corvette. Py2 should be a fun 4x Pacifier build tho.
47 ly jump range with FSD booster is on the short side for getting to the unexplored parts of the galaxy (those first 1000-2000 lys) and/or long range exploration at the edge of the galaxy. But it is likely servicable, just as anything else is.
If your exploration need works with the shorter range compared to e.g. the Asp Explorer, the better supercruise boost handling can be worth it. Especially if you were planning to use your carrier as a base and explore one 500x500 cube of space at a time. The danger with damage from overheating is there regardless of ship, but the Python mkII is at least better on that aspect I think. A fully self reliant large exploration ship like the Anaconda with repair limpets and twin ASFDU might be better off, but you still can't repair the power plant without docking.
Great video, love your style, you get a second sub from me - this is my new channel account! I'm a big fan of the Python 2, been enjoying the almost fighter level of agility. I haven't been doing much other than combat with mine yet... You have inspired.
The thing I really like is it’s not just another FDL. Pacifiers instead of the customary PA’s on the meta FDL, different advantages and disadvantages. It seems to me FDev are adding depth to the meta rather replacing the existing.
Hey Dituri, do you think it could be used as an exploration/exobiology vessel? does it have issues landing on high G worlds? And how about AX loadouts? or is to too bulky?
Hi! Exploration/exobiology - it’s decent. The jump range is meh, but it is more stable than any other ship in SCO which is nice, Very nimble too. I haven’t tried it on high G worlds yet I’m afraid. As far as AX, I believe it’s pretty amazing. I didn’t touch on it here as I rolled it into ‘combat’, but I think the very experienced CMDR Mechan has tons of info on this ship as an AX platform if you want some specifics 🫡
Good video as always. You say you like Piracy. Piracy is pretty niche and as a result, I have never seen a satisfactory tutorial video. One that starts at: I know nothing about it. Finishing at: Now I am confident I know how to go about and get the best out of it. If you want to take that on, I would like to see the result. o7
My first ever tutorial (came out in January) is for piracy, and was trying to be that 😅 dunno how good it is at your criteria, but I’m still fairly happy with it
why don't put size 3 mining limpet controller ? Then you can put also size 4 cargo rack and size 1 Prisma just in case . but yeah, I also prefer Krait with 2 extra pacifiers for mining ;)
Thats the issue - I wanted a shield for each method, but it can only use one that’s size 4 or above, hence it seems oversized. Annoying, but at least you’re pretty well protected 🫡
Do not mine with the prospectors from a mining limpet controller. They sadly will be below A rating and your prospector is directly tied to how much you can get out of an asteroid (more chunks get generated with an A rated prospector attached to it). The size 3 mining or operations controller *is* good though for the fact it gives you 4 limpets and is just straight up an upgrade over the size 3 collector limpet controller (at a higher mass cost)
Fair enough, but having played my fair share of nms it’s a hard disagree from me. The planetary stuff is cool, but the mechanics in general are just way more fun in elite, plus it just looks better to me. Each to their own! 🫡
It's a completely different type of game, can't compare them just because they are all space themed. X4 is more of a strategy, NMS is more of a survival type (with more planetary exploration) and ED just has the best space flight model (which makes it good at combat gameplay) and space exploration (more in a sense of finding systems/vistas) leaning more on realism. Oh and also it actually has a community and galaxy events, it's more of an "old-school" sandbox type. You'll like the one that fits your playstyle more naturally.
Absolutely right, but I’d still pick the mk 2 just because it’s more fun to fly 😅 it was never gonna be the new best miner, I was just curious about how well it would do! 🫡
@@DiturisElite i just picked up the python mk1 did a halfass trade biuld last night with a SCO Making a Hutton run. I just wish i know how long till the T-8 2 Drop.. Personally i want a T-11 Super Heavy
Question - when was the last time you payed FDev? How much time have you played the game for? That’s a pretty good price-to-fun ratio. The fact is elite gives you basically all the content up-front, but in the end they’re a company. Personally I’m kinda glad they’re giving us something that’s actually worth paying them for, rather than just ARX. If we want elite to survive it needs to make money, and if a new ship comes with that I’m on board 🫡
Elite's greatest feature has always been it ability to have a ship that "should" do one or two things, but CAN do plenty of things!
Every ship game has this.
I have to say I love the python mk2. I am using it to bounty hunt and get pirates for bgs. It is useful for bgs missions as well (because of the speed and sco). And getting off planets for on foot missions is now much quicker. Of course with Hadad due to go boom soon there are those thinking of using it as a Titan bomber as well.
Yeah you can use the SCO FSD on any ship now? I know it handles it a bit better, but nothing too unique to prefer it over any other ship tbh
@@ShinigamiAnger - *"nothing too unique to prefer it over any other ship tbh"*
Only if you ignore the far better SCO heat management that it also has.
@@Garryck-1 that is exactly what I meant and I said it very explicitly
@@ShinigamiAnger - Explicitly? You never even *mentioned* heat. That's the opposite of explicit.
@@Garryck-1 I mentioned managing the SCO FSD better and it of course mean exacy that to a person with at least half a brain, handling + heat, why did you assume it was just handling?
PS still not worth it, cry more
I don't foresee switching my current Python mining ship to a Mk.II, but it does feel pretty amazing for bounty hunting.
Not having cargo space and limpets to collect goodies from fallen ships kinda sucks, but I have my corvette for that.
Everyone wanted a purpose-built ship...in other words we didn't want another multipurpose ship that can do everything...but not the best at anything. So they brought us the p2 that is specifically built for combat.
Buy a krait if you want a do-it-all ship.
Hard agree on the krait. Tbh I knew it was likely a combat-main platform, just curious.
What having a new ship after 4 years does to you! 🫡
Some commanders are using it for exploration. Not the sort of exploration that requires huge jump ranges, but the sort where you use your fleet carrier as your "home base" and do exploration of nearby systems. While, rather obviously, any ship would fill that role just fine, the better SCO handling makes it have an edge over all others. (After all, SCO is useful for in-system exploration.) Plus, it looks cool.
Yeah, I was gonna talk about this. In the end though every ship works for exploring so it’s a bit of an obvious outcome for the video! Still, the SCO stability is a cool perk 🫡
With regards to collector limpets, it *does* actually have room for more.
Instead of the 3A collector controller use a 3B operations multi controller (or the mining one, doesn’t really matter just DONT use the prospector from the mining controller).
The size 3 multi controllers give more collector limpets than the equivalent size 3 collector controller at no real drawbacks while mining (just again, do not use the prospector from it). This allows us to squeeze a bit more limpets, or in some smaller ships frees up a slot you’d otherwise have used for additional limpet controllers.
As for prospector, you always need to use a dedicated A rank prospector due to the mining multi controller counting as a C rank prospector and thus giving you less chunks per asteroid compared to the A rated prospector.
Oh also, iirc operations controller gives you hatch breakers too so could be useful in the piracy build.
EDIT: As brought up in the replies (thanks!) the above note for prospectors should only apply to any *laser* mining portion. The number of asteroid chunks you get from a core mining explosion is solely determined by your charge setting. So if you’re confident you’ll only do core mining and need the slot, can feel free to use the mining multi controller alone. Though that may end up meaning you’re down a collector limpet, I’ve never tried that workflow since I laser mine while core mining too, so I’m not sure if the multi prospector would use up a normal collector limpet slot after the asteroid breaks…
Yep… I realised this as soon as I finished filming, and probably a good idea. I’ll try it out with the piracy build 🫡
Wait, the prospector limpet grade defines how many chunks an asteroid has when core mining? Never would have guessed that, makes little sense IMHO.
How many fragments does anyone get on average? I haven't been mining in a while and only recently went with only the mining multi limpet, and had between 13-17 fragments I think. One was 11 becasue I had a tad too much boom strength.
@@raven9ine actually for core mining specifically it shouldn’t you’re right. I always do core and laser mining with the same build so I honestly forgot to specify that was for laser specifically. So if you know you’re only going to do core mining and you could use that 1A prospector slot for something else, the mining controller should be fine you’re right.
That being said, I think I’d be really worried then of accidentally getting into the habit of using that prospector and then using it for laser mining lmao, but that’s probably just a me problem haha.
Also for number of chunks per blown up asteroid, it varies depending on the type of ring is my understanding. At the optimal range in rocky rings (like monazite etc.) I’d usually get like 11-13 range? In icy rings I think it was higher like 14-15 range but I haven’t done one of those in a while. Metallic rings also in the 11-13 ish range iirc, based off my experience alone that is. There’s probably some resource on the elite miners subreddit that tabulated the average rates if you searched for it
@@guhak thanks for clarification. TBH I have done laser mining the first time ever just this week. I know it's the more profitable mining, but deep core is just so damn satisfying. 🙂
Anyway, my Krait now also has 3 minibg lasers, so I can do both and will keep the A rated prospector.
@@raven9ine I too really like core mining, I just liked being able to do them both at the same time anyway though haha. Is it efficient? No not really. But hey, I like mining so it’s fun!
And, for what it’s worth, in rocky rings very often a core asteroid, or one you thought was a core but drat it wasn’t, will prospect to having gold, silver, osmium, etc. which are all decently pricey anyway. Sure they may not sell as exorbitantly high as the core mineral would, but it’s not that bad to laser them up before you blow up the asteroid / go searching for a real core I feel.
So hope you end up enjoying the mix too :)
The Python Mk II is now best in class as a Titan-bomber in wing. Carrying 4 size 3 ax missile racks plus size 2 Nanite Torpedo and LR/TV beam laser means heavy hitting on the core as long as you have some cover from other friendlies. And all those heat sinks!! Link the heat sinks to the Nanite torpedo and you stay frosty and undetected.
I was wondering if this was the case. I rolled it into ‘combat’ in my mind so I haven’t tried it yet , but still good to know 🫡
@@DiturisElite BTW, thank you for the great videos. They are a breath of fresh air. I hope you keep making more!
The AXI build that CMDR Mechan put out is pretty solid. I was surprised at it effectiveness but did switch back to my Hull Tank Krait just because I was more familiar with it. It was surprising to not need repair limpets. 😂
Its a joy to fly will replace my old FDL at the mo and the SCO makes it grest for swift mission running for BGS work.
where do you get it?
im on pc and have oddsey and i cant find it
The SCO in the Python II is supposed to be more stable, both in wobble and dropping out where expected, than other ships. It's like a special feature of that ship or something.
Yeah, noticed that when I put it in the phantom - a bit wobblier. The python is better, but I imagine all ships will be improved on that front in time 🫡
@@DiturisElite I think it was noted as a specific feature of this ship, but you're right that they may implement it in all other ships, or maybe just the variants.
Not all ships need or can even make use of SCO. Like, if you slap one of those on an Eagle, you'll be adrift in seconds.
Not just more stable. The Python II deals with the excessive heat generated far better, too!
‘ pillage the seas’ made me laugh so much. Didn’t expect that! Love the vids
It makes a fantastic courier ship! Running BGS with the Python MKII is a cinch.
Yeah it's pretty limited but I still love it
If they took the Python MKI's core internal layout and it's optional layout and put them on the Python MKII then it would have been the only ship you used 99% for everything in the game.
Exactly, so I’m glad they didn’t 😅
Tried it at Spire Sites, both with Anti-Anti Guardian Field engineered normal Guardian Shards as per the CMDR Mechan Oreo Snacker build and also with 4x C3 Azimuth pre-engineered AX Multicannons.
Well, it IS squishy. AGF normal shards are good vs Orthus, and that's it.
In Open rando Spire running, errything is full of Scouts and Cyclops, so I've found it better to run Azimuth Multis, 4x Causti Sinks, SNF+Adv Xeno Scanner, and kill all Scouts, help w/ Cyclops, and just tag the Orthus, made for a better run overall, as you can filfill a role that is needed but large ships are reluctant to do, and you are quick enough to be everywhere all at once, so you don't miss the phat Oreo 40M bounds either.
I didn't need this ship, but it' s okay. For other AX things, ShardConda, MultiPass Krait and Meta Chief is still better.
Don"t know about PvE bounty Hunting, I just use my Corvette.
Py2 should be a fun 4x Pacifier build tho.
Because of it’s better handling with the new SCO, can it be used for exploration purposes?
47 ly jump range with FSD booster is on the short side for getting to the unexplored parts of the galaxy (those first 1000-2000 lys) and/or long range exploration at the edge of the galaxy. But it is likely servicable, just as anything else is.
Yeah, was gonna talk about it but when the SCO grade A came out for all ships my talking points vanished 😅
If your exploration need works with the shorter range compared to e.g. the Asp Explorer, the better supercruise boost handling can be worth it. Especially if you were planning to use your carrier as a base and explore one 500x500 cube of space at a time.
The danger with damage from overheating is there regardless of ship, but the Python mkII is at least better on that aspect I think.
A fully self reliant large exploration ship like the Anaconda with repair limpets and twin ASFDU might be better off, but you still can't repair the power plant without docking.
How is it against FDL in PVP? I can't find anyone doing the test. I need to know before going for it.
I’m no expert, but having tried both I’m fairly sure the python’s better. More firepower, and basically equal in everything else
PILLAGE THE SEAS!!!! Love your videos lol.
Great video, love your style, you get a second sub from me - this is my new channel account! I'm a big fan of the Python 2, been enjoying the almost fighter level of agility. I haven't been doing much other than combat with mine yet... You have inspired.
The thing I really like is it’s not just another FDL. Pacifiers instead of the customary PA’s on the meta FDL, different advantages and disadvantages. It seems to me FDev are adding depth to the meta rather replacing the existing.
Good to hear! Not really my scene so I wasn’t sure, glad that the meta is slightly less ‘one option only’ now 😅🫡
Hey Dituri, do you think it could be used as an exploration/exobiology vessel? does it have issues landing on high G worlds? And how about AX loadouts? or is to too bulky?
Hi! Exploration/exobiology - it’s decent. The jump range is meh, but it is more stable than any other ship in SCO which is nice, Very nimble too. I haven’t tried it on high G worlds yet I’m afraid.
As far as AX, I believe it’s pretty amazing. I didn’t touch on it here as I rolled it into ‘combat’, but I think the very experienced CMDR Mechan has tons of info on this ship as an AX platform if you want some specifics 🫡
Good video as always. You say you like Piracy. Piracy is pretty niche and as a result, I have never seen a satisfactory tutorial video. One that starts at: I know nothing about it. Finishing at: Now I am confident I know how to go about and get the best out of it. If you want to take that on, I would like to see the result. o7
My first ever tutorial (came out in January) is for piracy, and was trying to be that 😅 dunno how good it is at your criteria, but I’m still fairly happy with it
See you in August.
Good show Mate!
why don't put size 3 mining limpet controller ? Then you can put also size 4 cargo rack and size 1 Prisma just in case . but yeah, I also prefer Krait with 2 extra pacifiers for mining ;)
Thats the issue - I wanted a shield for each method, but it can only use one that’s size 4 or above, hence it seems oversized. Annoying, but at least you’re pretty well protected 🫡
Do not mine with the prospectors from a mining limpet controller. They sadly will be below A rating and your prospector is directly tied to how much you can get out of an asteroid (more chunks get generated with an A rated prospector attached to it).
The size 3 mining or operations controller *is* good though for the fact it gives you 4 limpets and is just straight up an upgrade over the size 3 collector limpet controller (at a higher mass cost)
Roleplaying, right.. as a slave trader..
I bought the game and find the game extremely boring. X4 and no mans sky are much better games.
Fair enough, but having played my fair share of nms it’s a hard disagree from me. The planetary stuff is cool, but the mechanics in general are just way more fun in elite, plus it just looks better to me.
Each to their own! 🫡
It's a completely different type of game, can't compare them just because they are all space themed. X4 is more of a strategy, NMS is more of a survival type (with more planetary exploration) and ED just has the best space flight model (which makes it good at combat gameplay) and space exploration (more in a sense of finding systems/vistas) leaning more on realism. Oh and also it actually has a community and galaxy events, it's more of an "old-school" sandbox type.
You'll like the one that fits your playstyle more naturally.
The python mk1 is better than the mk2 for mining
Absolutely right, but I’d still pick the mk 2 just because it’s more fun to fly 😅 it was never gonna be the new best miner, I was just curious about how well it would do! 🫡
so definitely not a trader
Afraid not, very little space compared to its competitors. Still, the Type 8 is going to be one HELL of a trader 🫡
@@DiturisElite i just picked up the python mk1 did a halfass trade biuld last night with a SCO Making a Hutton run. I just wish i know how long till the T-8 2 Drop.. Personally i want a T-11 Super Heavy
The Python MKII is an ant in comparison to what Mechwarrior Online is, has and continues to do since 2012. You own a gold mech. No? I do. 5 of them.
Garbage game now monetizing ships. FD can go bankrupt but being kept afloat by simps parting money from their wallets
Question - when was the last time you payed FDev? How much time have you played the game for? That’s a pretty good price-to-fun ratio.
The fact is elite gives you basically all the content up-front, but in the end they’re a company. Personally I’m kinda glad they’re giving us something that’s actually worth paying them for, rather than just ARX.
If we want elite to survive it needs to make money, and if a new ship comes with that I’m on board 🫡