Me again! Just a quick comment to say that this is NO LONGER the best FSD for Odyssey and Horizons 4.0 players. An updated video for them can be found here: m.ruclips.net/video/dL0pgoPNQIg/видео.html&pp=ygUTRWxpdGUgZGFuZ2Vyb3VzIGZzZA%3D%3D I’ll note that the FSD from this video is still best for Console and Legacy mode CMDRs. Also sorry for the weird glitchy music at the end, I was editing in a hurry. Only noticed it after video launch 🤦♂ Still, hope a few of you found this useful 🫡
I am not sure this is a glitch. I have just picked up this FSD and when I went to the engineer to add the Experimental Effect, it says that it is already installed and it cannot be modified. From what I have read on the official forums, this FSD was never intended to be modified in any way. Perhaps they changed it to already fitted after Update 18?
Thanks for pinning this comment, the mass manager issue is why I came to the comment section. I went to both Palin and Felicity and this version says: "Can't modify, pre-engineered". It's weird though, this message made me think this is intended or was intended at some point and maybe it was accidentally switched on with the latest update.
Yeah, I should have read that comment before spending hours on the mat gathering. I already had a V1 and it didn't worked so I thought this was an old module from the day we could not add an Experimental... Thank you anyway. I will have a good G5 for the next upcoming ship. Maybe if we all go put some positive pressure on the forum they will listen? o7
A couple of years ago, there were some CGs with similarly pre-engineered class 3, 4 and 6 FSDs as rewards. At the time, there was a huge kerfuffle in the forums about not being able to apply experimental effects like we'd already been able to with these class 5 drives. Eventually, they changed the button to say "Options Restricted, Pre-Engineered", which is what we've had until update 18 and still allowed experimentals. Also, it's been argued that experimentals can't be applied to a module anyway unless it IS engineered, so we should be able to do it. Apparently the same problem is also affecting some pre-engineered weapons that could previously have experimental affects applied. So it's a bit annoying, and I hope they won't just sweep it under the rug!
Hi, me again, too! Actually I do know a less grindy way to get those wake exceptions: Filter your galaxy map to find the nearest Famine system. Go there and find a food distribution center. There'll be a lot of traffic and therefore lots of wakes to scan. And you won't have to trade up, here you can find the real deal. Bring a fast ship (like the Phantom) and a good wake scanner to speed up the process. Enjoy!
I dont know how the hell you people find all these great methods of getting stuff, but ty for posting videos like this. For newbies like me, it makes playing this a whole lot easier. Thank you again.
Great video! And thanks for the reminder! I totally forgot about the pre-engineered FSD. :D Right now I got 57ly range on my Krait Phantom, outfitted and engineered for exploration, including all the things that make it self-sufficient and a bit more sturdy. It carries a shield, repair unit and actually a repair limpet controller... The FSD is engineered to the max, but lets see if this pre-engineered one can squeeze a few more lightyears out of it! Also, what I wanted to mention for all who didn't know: that crash site where you get the encoded material in this video, is a crucial part of lore of Elite. Jameson was the Commander who ended the First Thargoid War and this crash site is more or less the end of a storyline you can uncover in the game, which start with very cool locations you might want to visit if you are interested in these things. I forgot where the starting point was, but maybe just google INRA bases and you will find it. There's lots of audiologs to discover on each of these locations and a few harrowing stories and locations explaining our history with the Thargoids, and how humans were maybe not that innocent in all of this...
@@danieldavis2292 It's 10 locations for the INRA sites alone. Start with: HIP 16824 A 2 f If you google for "Canonn INRA sites" you'll find the rest. There's also a lot more concerning the Thargoids and the whole story behind it.
The pre-engineered FSD is the way to go. My Phantom has close to 70ly jump out fitted for exploration. My Asp does 69.8 (I know because I took it out this morning) and my DBX has 70.7 outfitted. All three have surface scanners and SRVs along with a few other goodies that if stripped would add 4-8ly depending on the ship. The pre-eng FSD gives about 3ly over a grade 5 engineered.
I love most aspects of the game, and exploration has been one I really dove into, because it was there. My longest trip was an anti-clockwise circumnavigation of the edge of the entire galaxy, visiting the farthest compass point systems along the way, in my Anaconda, and took a good number of weeks to complete. Sold a stack of data when I got back, and it took hours! Trying to get my courage up to plan and attempt a circumnavigation of the thickest possible slice through the centre of the disc, from one edge to the top, to the opposing edge, and back again through the bottom. Might be a tricky one to pull off though!
I recently transitioned from playing Elite on Xbox to PC and found your videos to be an invaluable resource in reacquainting myself with the game. Your content has been instrumental in assisting me to get back up to speed. Great video. 👍
Tellerium, I would recommend a further trip to the Crystiline Spires and collect 150 Tellerium in 15mins to 30 mins. I trade down and do a trip every 3 months and thus allwaysd have full raw mats
I have done this in the past, and it’s great! Not too grindy either, if you take it slowly and enjoy the area. Didn’t recommend it for just getting 26, as it’s a decent way out if I recall, and a little overkill, but it might get it’s own video one day 🫡
For a new account, the max you can hold is 100 of each G4 raw until you fill them and relog. Then it magically changes to 150 max and you can do the rest.
Great video. Unfortunate that the recent arrival of the SCO FSD drive made the pre-engineered FSD obsolete. The 5A SCO FSD has very slightly better jump range with G5 increased range and mass manager for less materials.
Not sure if this has been mentioned yet so forgive the repeat. You can mine just about all the raw materials you ever need from brain trees. A great system for this is Kappa-1 Volantis. Got a full load of tons of stuff and heading to get the rest for this frame shift drive. This is also another great resource for raw materials if you're interested. Happy travels all.
On Wake farming, one thing that I did back when I last needed them was to put a Wake Scanner on a CZ combat ship to get them after the battle (was doing some BGS CZs at the time). After battle ends, all enemy ships scatter, leaving several wakes to scan (usually each side have close to 8 ships at any given time, if anyone knows better data on this would be nice). After some time (not sure how long), allied ships scatter too, so you may get a double dip (but I never stayed for too long because running the CZ was priority). Downside is that it's better to have the Wake Scanner engineered for Long Range (specially if you're on a slow ship), so that you can scan all wakes without moving around (they don't last long). Keep in mind that Long Range Wake Scanners draw a LOT of power, so keep it off and turn it on at the end of the battle (supposing your power priorities will turn off the correct things or you manually turned enough things off for it). Doing a Low Intensity CZ on a faster ship that can finish the battle fast and scan the wakes without requiring Long Range can probably yield good results.
Great video as usual!! One thing that I NEED to mention because it's an incredibly common piece of well-intentioned misinformation that will hurt players experience down the line. The DSS probe "heatmap" is NOT A HEATMAP, it is a distribution map. The teal vs blue distinction is PURELY surface geography, it has nothing to do with the density of the chosen object. Anywhere with a blue filter on it is "possible" for the searched object to appear. The actual geographical requirements for things to appear is not always taken into account by the DSS map, which is what gives Exobiology its reputation as a guessing game (it's actually quite knowledge based, and you have to learn different terrain types and which plants grow in which areas)
This is known because in the Odyssey Alpha, the DSS map WAS a heatmap, and frontier disabled it during the alpha due to bugs as well as it being confusing for players. It's replacement has been the purely blue surface filter that only shows whether it is capable of spawning or not. Fdev have never reimplemented the heatmap since the Odyssey Alpha.
Got it and absolutely love it. My exploration Phantom is not yet that well optimized so I have only 56ly jump range. However, now I am returning from Beagle Point to Colonia using neutron star boost jumps and it never fails to amaze me how fast this FSD boots up after repairing it. Almost instantly up and running.
Thanks for this Dituri - I appreciate your thorough and easy/clear commentary. Going to bookmark this for a bit later - just starting the engineer 'unlocking' journey ugh ;)
Just found this channel and getting back into the game after they (finally) allowed save transfers from xbox to pc, this channel is definitely a big help in refreshing myself back into the games systems. Thanks for these!
@im_a_spooon i think so. Id check their website cos that's where you make the transfer. i had to start from scratch on pc too, when i transferred my xbox save over to pc i had to delete my pc profile with the same name, but it was worth it for me since id only toyed around with odyssey a bit, and on xbox i had billions of credits and a fair amount of engineering progress
one of the best methods to get Datamined Wake Exceptions is to hit a System in Famine and look for rescue/relief ships in system and sit in the middle of them and scan all the ships going out after they drop off supplies to the 4 to 6 relief ships . You can sit in one place mostly and not move around to get close to scanning the wakes . Its been a while since I needed to do this
The biggest jump range you have, the lowest fuel to use on shorter jumps as consumption increase exponentialy. The biggest range also allows you to jump to distant systems unreachable with lower range FSD, sometimes using FSD injection. Which also means exploring possibly unexplored systems at the boundaries of the galaxy, including "vertically". Thanks for this up to date tuto.
Finally, a bit of practical information on how to do stuff, I did fall for the Colonia is just like the Bubble but a tad smaller, so some 22,000 Ly later found a total lack of ships and decent-sized upgrades, upside plenty to explore, no goids "although FDev did threaten to send some if the uptake to the war in the bubble was lacking"
I have just returned from my first guardian expedition (which I will have to do again because I have gathered not nearly enough materials to unlock the cool stuff) and I went to the Chariot of Rhea and found this engineered FSD. Then, hours later, you post the video on how to unlock it! I will have to get a bit more money to buy a Krait Phantom and then I will follow this tutorial and put this FSD in it.
Huge thanks. Took me about 10 hrs, following different cookie crumbs to the items I needed in this stellar guide, even had my first thargoid encounter at the Bug Killer, but I got it bought and installed on my Asp Explorer, and I am so damn excited to Finally feel like I'm going places!
I knew I sub'd you for a reason. Thank you! Just picked up ED:H for xmas and a lot of info on planetary scanning is lacking or outdated. You are the first and most current to say what part of the "heat map" to be looking at. Others just said to look in the blue areas....what? BTW, played the OG elite back in the 80's, ED has been on my bucket list and your videos so far have been the most helpful I've found. Thank you for looking out for the newer players!
As per usual your Vids are excellent, so much so that Datamined Wake Exceptions are as rare as rocking horse Sh1t. Now the grind is finding the damn things. :)
Cool! I'll be shoving that in my trusty Diamondback Explorer when I get the chance! About being a "true explorer," having a long range FSD is useful if you want to get home quickly. Also you can set your course setting to economical if you want to "shorten the range" and not have to wait around a star trying to refuel so often.
Hey - great video - it really is awesome to see a how-to video that isn't seven years old, for this game. The only additional I would add is that there are a number of planets where you can travel to get rare materials quickly, but they are pretty distant from the bubble. And there are some good locations / points of interest where you can grind for materials and data. As far as the wake exceptions go, I normally just try to pick them up as I am doing other tasks, since you inevitably travel through highly populated systems, and the pre-engineered FSD isn't likely to be the only module/upgrade you'll be looking to add to your collection. Again - great work!
You do an Amazing job with these. As an old Commander, i still love all this as a reminder and i think it is a great support for new Commanders. Keep it up O7
Coming back into the game after a few years away. I like the format of the video presentation. Methodical and east to follow. 👍 thanks for putting it together!
Another great video. I've done engendering and exploration and still learned quite a bit from this video as I do all of them. Sadly I have to agree... for some reason I have found good or great ways to get everything but encoded data. It's the only one I have to think about if I want to engineer something new.
Modified Consumer Firmware is an encoded material offered as a reward for many different mission types, from mining to passengers to anti-xeno. I just gather it that way and trade it. Biotech Conductors and Refined Focus Crystals are offered the same way. Same deal. Not addressing this at you, but anyone who repeatedly relogs at various known sites and then complains about the grind for materials only has themselves to blame.
The raw mats can be better acquired from crystal sites around 1500 ly from the bubble. They yield guaranteed G4 raw, which can be traded down. Also, you dont even need an SRV, bring a missile and limpets, shot the sites and the limpet gets it. Maybe an alternative to encoded is missions. Some gives you G5 encoded material which can ne traded. One mission usually gived 5, which is around 1 data you need. Also, you can engineer range for the wake scanner, stay around 10 from the exit of Ray Gateway, and scan the wakes from still. It is a bit less frustrating. Watch something in the meanwhile.
Your Videos really make me want to log back into Elite and check if I stored that FSD before I quit playing because of Odyssey. Thank you very much! Hope Elite will get revived!
There's a difference between exploring, & traveling. A high jump range is a definite plus for traveling. If you're just exploring, set your jump data in route settings to economical routes, & have at it.
Should note that Frontier has made double-engineered FSDs available via Community Goals as well, although they haven't done that in quite a while. (Over 2 years now) Classes 3, 4, and 6 were offered during phase 2 of the Colonia Bridge Project. I nabbed up a Class 6 for an Anaconda I built to get to Colonia as fast as possible.
@@christopherjohnston6343 missing the 6 killed the game for me, it may be a small thing, but I had played that game for 5 years, the 6 came out unknowingly while I was away on a holiday break. I was right into exploration and I'd been hanging out for more range for my Condas. When I missed that, I just lost enthusiasm and I've struggled to stay back in the game ever since. It felt like I'd completely missed out on a well deserved reward.
Yeah, it's a bit of a grind but you only need one at least to start with. I made a wakescanning iCourier which is fun to use. 750 boost and the sound of a 4 cylinder motorbike, maybe I got lucky but didn't take too long to get the encoded materials. Wish the fuel tank was bigger, but I do use it for other things too, chuck on a point defence and an SRV and it can do guardian sites, also dropping onto planets for materials.
Just got the FSD following your guide. It was the Tellenium that took most of my time.My ASP Explorer was capable of 56LY. With this module it now 64LY. Im doing slightly less in the Phantom. I suspect the Phantom will really come into its own, once you have a Guardian Booster. Which I do not. Looks like I need to find a few Guardian sites. Never been to one before.
Small note for people like me: Adding mass manager does not keep the deep charge effect, it replaces it. Which one to keep entirely depends on the ship you put it on and the purpose of the ship (i.e. mass manager is better for freighters and heavier ships). I made the mistake of thinking it would have both when I put on mass manager.
I am running an Asp with a 30ly jump range. I map virtually all systems I encounter and land on a lot of planets. I have been heading to Colonia for years and still haven’t made it. I hung out in the Gandharvi system as my base for quite a while and one day I will return to the hub.
i did colonia in 4 days going using the colonia bridge.... arrived with so much data took hrs when i handed in... when i need to return to the bubble ... god bless the neutron highway took me 6 hrs back 😂 (in my asp explorer 39 ly jump was painful)
A huge jump range isnt just for explorers. I may just be running missions in the bubble but that doesnt mean i dont appreciate being able to bounce around betweem hotspots with minimal jumps.
Oh I forgot about this module. I'm on a new pc account now - knew I was missing out on some cool grade 5 fsd - though I thought I got it through community goals not through grind. Thanks for unearthing tyne trauma that was unlocking this module. . .
Added one to my DBX but there is no way to add the Mass Manager. It says "Can't modify, pre-engineered" and won't let me get to the Experimental screen.
Wow! I did NOT know about that FSD and I've spent 100's of hours in Elite on Console, and i purchased the PC version to get Oddessey. Methinks I'll be doing that, just as soon as I've ranked up in Empire (something I did on Console ages ago, but now psuedo restarting on PC). Thank you.
Got odyssey for my steam deck after doing a console port years ago and had to restart btw, if you go on fdev site and sign up your account you can do a console commander transfer and port your whole commander and ships and progress so you don’t have to start from 0 just don’t be a dummy like me and do it but then continue to progress on console. (I didn’t have a computer to run odyssey and had to use nvidia GeForce to stream on an old laptop and the quality was terrible so I went back to console but I got a steam deck in December and switched to odyssey but way further behind.) Hope this helps alleviate your grind commander
A better way to get higher-grade data in a reasonable time is to go to medium or high security system, look for encoded emission sites (scan them in FSS) and scan private data beacons (they spawn most of the time, othertimes you will get some nice materials)
I think I am more than a pseudo explorer, but not a super hardcore explorer. On my current trip to Beagle Point, I am doing an FSS on every newly discovered system with a neutron star or at least 20 bodies, and doing a DSS on every planet in new systems with water/earth like worlds or has over 50 bodies.
Thanks mate! I have actually released the update, I completely forgot to update the pinned comment 😅 link here if you fancy: m.ruclips.net/video/dL0pgoPNQIg/видео.html&pp=ygUTRWxpdGUgZGFuZ2Vyb3VzIGZzZA%3D%3D 🫡
Never knew this was a thing. I'm gonna have to go grab this. I don't suppose you'd be up for doing a video on the unlock for the FSD booster? All the guides i've seen are from back when it launched and weren't very clear on the actual full process. Thanks again for all your effort on these!
Looking forward to the next one for sure. I only recently tried passenger missions with a ship that was meant for it, and omg it's so much easier to just win the interdiction game with a nimble ship instead of trying to run away after failing. I'll definitely be referring to this one again, I had some incoming there was a "best FSD" out there, just never looked for it. Tech brokers are still a big blind spot for me
For wake exceptions, I would suggest different approach that doesn't involve relog cheats: do the missions and scan the ships the in between. Sure, not as efficient but doesn't feel dirty and grindy.
My Data mined wake exceptions I get from a famine system. I cannot remember if it is called a depot or a relief center, but 3 Type 9 ships are there. They "give" food relief to the NPC ships who come it to get it. These are the ships I scan, yes it is a grind, but I think it is quicker than Jamieson Crash site IMHO
I tried to do this method for hours earlier in the week, but I couldn’t find a single distribution centre in any of the famine systems I went to. No idea if I was doing something wrong, but it just didn’t seem to work for me. Still, it sounds like a great method if you can get it to work 🫡
That's it "Distribution Centre". They do not appear straight away idkw. I have to wonder around the system for a bit before I find them. Getting close rto the planet they orbit usually spawns them. Scanning the Nav becon does not always bring them up. :( @@DiturisElite
What is your source for the teal color representing volcanism on the DSS map? I've read and watched many people state conflicting information about exactly what the map's slightly-different blues mean, and none yet have cited an authoritative source. (2:25)
Teal is the correct colour to aim for. The dark and light blue just represent the terrain under the heatmap, but teal is where the goodies are.@@DiturisElite
And by the way, the teal area matches the selected filter, which might be lava vents or it might be geysers or even specific exo biology. Change the filter with Q and E. @@DiturisElite
Yep, I recorded the segment before I gave them bindings on my hotas 🤦♂️ As far as I've seen, the filters don't tend to change the areas of colour much for volcanism 🫡
Alternatively for wake-based encoded data look for the nearest famine system and go to a distribution center. There's usually more high wakes being made than you can scan.
Cool stuff, if im not mistaken this thing would make my current ship, Diamondback Explorer, the farthest jumper in the game once you put in a guardian frame drive booster at 80.85 LY and total jump range with one tank of fuel at 524.86 LY which makes it better than the Anaconda by a considerable margin. Downside is being limited by class 4 fuel scoop but its not too bad considering a much lower price of the build of only 13.4 mil cr which is super easy to get.
I looked at your Krait build. Its a nice build for max jump range, i would put another field repair unit grade 1A, 1D mining laser and swap the corrosive resistant cargo rack to an 5e normal cargo rack. unless your transporting mata alloys or thargoid mats you dont need the reststant racks. The mining laser is for collecting mats for synthesis. the rapair unit is in case you need to repair the first repair unit. I would also go back to a full sizes tank just to jump longer distances without needing to scoop. That looses about 3.4 ly but as long as you farm mats on the way you can basicly go forever. if you do guardian stuff i would put point defence on it as well.
I used to have a mining laser on there, but in the end I just wasn’t using it much, so I took it off. I put point defence on there as and when I need it, for guardian stuff. The anticorrosion rack is purely because I have it unlocked, and it’s occasionally handy. I do have another little AFMU on there, I just forgot to add it to the build 🤦🏻♂️ Still, whatever floats your boat, I just find my build best after much trial and error 🫡
@@DiturisElite yes its nice. i uses the anaconda for exploration. its ok to get from A to B but its just a flying brick and has no turnrate. Landing on planets is also difficult. So i guess i will be trying a Krait next
O7! I have pre-engineered FSD for some time now, I've visited Semotus Beacon, Sagittarius A* twice... I have 72 LY jump capable Krait Phantom, best explorer in the galaxy.
Absolutely cannot find any needle crystals. Tried 2 different planets with volcanism and 1.5%+. Looked for well over 2 hours. Found loads of volcanic activity and spouts. Any ideas?
Only problem I have is, after unlocking and fitting the drive, none of the engineers can add mass manager! All I get is a message saying "Can't modify Pre-engineered" and after hours of scouring the net, can't figure out what's wrong
Sorry it’s wasted so much time! This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about it 🫡
@@DiturisElite Thank you for sharing. I have the same problem at 5:59, when I go to engineer Felicity Farseer (Grade 5) for mass manager, I get "can't modify pre-engineered" (button unclickable) instead "options restricted pre-enginereed" like you. Probably old bug returning since update 18. Hope Frontier fix it soon...
To me the pre-engineered 5A frameshift drives from the tech brokers are the only way to go. Everyone can acquire the materials needed to exchange for one at a human tech broker way faster than they can acquire the materials they would need to get Falicity Farseer. Having one will greatly reduce the number of jumps it takes to get around the bubble. Having one also makes getting a Python over the required 30.5 Ly jump range needed to make those runs in just 4 jumps round trip as opposed to 6. The passenger runs from Robigo Mines to Sothis A5 is one of the most consistent income earners for the early game even if it is repetitive.
The term isn't "Pseudo-explorer" its Tourist, you're a Tourist. But even as a dedicated explorer myself and I do pride myself on taking the slow journey of mapping out an entire cluster. I mapped out all of Guardian space as an example. part of exploring is also the "Car guy" mentality of exploration ships. How tuned up can I make it, how far can I rig the FSD, and dare I say can I give it......MORE POWER! *OH OH OH* *Simian grunt*
All very impressive and whatnot, but I’d dispute the term tourist. I may set out toward a destination, but that doesn’t mean I’m just mindlessly jumping. The vast majority of my time being a ‘tourist’ is spent scanning undiscovered systems and landing on/ surveying new bodies. I’ve even got a few undiscovered ELWs and Black holes to my name, which I’m super happy with. Again, massive respect to you and those like you, but just because I’m not mapping out star clusters doesn’t mean I’m not exploring. Going to undiscovered space and researching it is the DEFINITION of exploring! 🫡
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about this, I’m getting it a few times 🫡
@@DiturisElite Yeah, i already tried fitting another module and switch, with and without relogging between steps, still no go. Filed a bug report with Fdev. Maybe they’ll fix it at some point.
Engineering in Elite really is a terrible grind and I wish there were more efficient ways to gather materials. Cmdr Paxus (Old man paxus YT) has a nice video on using collector limpets to gather raw materials much much faster (I personally tested it a couple days ago and it works wonders) And as a side note, other CMDRs have reported that the FSD Deep Charge experimental effect gives more jump range to the DBX only, but I couldn't tell from experience. Loving these videos so far, CMDR! Going back to basics will be a cool change of pace if you so wish. With that said, might I suggest the guardian FSD booster as your next topic. It's pretty easy to unlock imho. Fly safe, stay dangerous! o7
I’ll have to check that method out! As far as I can see experimental effect depends largely on the size of fsd rather than ship, but I’m in no way an expert on the inner workings of engineering. I could well do guardian booster video soon - I have thought of it in the past, but other ideas keep beating it to production! Thanks mate, stay dangerous 🫡
There is a non-grindy way to engineer - do missions and always pick the material rewards. Missions cover just about every type of gameplay, so if you can't find a mission you enjoy then I'm not sure what else to tell you.
I've never played Elite, nor own it. After I tried to follow this guide, my car drives itself and my aircondition has gained sentience. Did I do it correctly?
Which ship gains the most? I guessing the DBX. Not true about explorers needing jump range. When you hit the gaps between arms of the galaxy, the distances between stars can be HUGE! Better to have it and not need it than need it and not have it. And you need it to get out into the black.
So I followed all the steps. Installed the fsd, went to Felicity Farseer which I already had unlocked to L5. tried to add the experimental affect to the new fsd but the game wont let me modify it... Gives a message saying "cannot modify Pre-engineered"
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about this, I’m getting it a few times 🫡
About exploration. Little hint for new explorers I recommend do voyage to Beagle Point via Sgt A* with ship max bout 30-40 ly jump range (safe for lack scoopable stars when traversing between Formorian Frontier and The Abyss) and back along with arm stretching on "eastern" side of Milky Way. Yep it takes days or weeks, but at the end? Satisfaction, Elite Exploration Rank and bilions of credits from Universal Cartographics :) I have done this in my AspX before enginering and guardian modules. o7
Along with this, don't go in a straight line and move a bit up or down from the galactic plane. Going in a straight line between the biggest landmarks in the galaxy is very explored, do something *different* between landmarks and you'll find so many unexplored systems.
Hey, I have a question. When I compare the double-engendered FSD (that I had on my Krait P) to the fully engineered SCO one that I just made, the latter has a slightly higher jump range?
I’m having issues with finding Tellurium. I’ve tried DSSing a few planets that have Tellurium, confirmed on system map that they do, but I’m not getting any geological sites come up nor do I see a map. I’ve scanned geological sites before for other reasons so I’m not sure why in this case it’s not working? I’m on PS5. Thanks for making these videos, I love the soul behind the channel.
Thanks Mate! Given you’re on PS5, it’s geological sites you’ll need. The only issue I can think of is the planet might not have volcanism - Make sure the volcanism tag is set to any in inara. Other than that, I’m really not sure, sorry! 🫡
@@DiturisElite dude THANK you! That was exactly it, I didn’t know about the volcanism function. I’m 150 hrs in and every time I play I learn something new 😅
Me again!
Just a quick comment to say that this is NO LONGER the best FSD for Odyssey and Horizons 4.0 players. An updated video for them can be found here: m.ruclips.net/video/dL0pgoPNQIg/видео.html&pp=ygUTRWxpdGUgZGFuZ2Vyb3VzIGZzZA%3D%3D
I’ll note that the FSD from this video is still best for Console and Legacy mode CMDRs.
Also sorry for the weird glitchy music at the end, I was editing in a hurry. Only noticed it after video launch 🤦♂ Still, hope a few of you found this useful 🫡
HI! Nice vid! Can you make tutorial for FAST Odyssey mats farming?
I am not sure this is a glitch. I have just picked up this FSD and when I went to the engineer to add the Experimental Effect, it says that it is already installed and it cannot be modified. From what I have read on the official forums, this FSD was never intended to be modified in any way. Perhaps they changed it to already fitted after Update 18?
Thanks for pinning this comment, the mass manager issue is why I came to the comment section. I went to both Palin and Felicity and this version says: "Can't modify, pre-engineered". It's weird though, this message made me think this is intended or was intended at some point and maybe it was accidentally switched on with the latest update.
Yeah, I should have read that comment before spending hours on the mat gathering. I already had a V1 and it didn't worked so I thought this was an old module from the day we could not add an Experimental... Thank you anyway. I will have a good G5 for the next upcoming ship. Maybe if we all go put some positive pressure on the forum they will listen? o7
A couple of years ago, there were some CGs with similarly pre-engineered class 3, 4 and 6 FSDs as rewards. At the time, there was a huge kerfuffle in the forums about not being able to apply experimental effects like we'd already been able to with these class 5 drives. Eventually, they changed the button to say "Options Restricted, Pre-Engineered", which is what we've had until update 18 and still allowed experimentals. Also, it's been argued that experimentals can't be applied to a module anyway unless it IS engineered, so we should be able to do it. Apparently the same problem is also affecting some pre-engineered weapons that could previously have experimental affects applied. So it's a bit annoying, and I hope they won't just sweep it under the rug!
Hi, me again, too! Actually I do know a less grindy way to get those wake exceptions:
Filter your galaxy map to find the nearest Famine system. Go there and find a food distribution center. There'll be a lot of traffic and therefore lots of wakes to scan. And you won't have to trade up, here you can find the real deal.
Bring a fast ship (like the Phantom) and a good wake scanner to speed up the process. Enjoy!
Your right it's easy to scan wakes there but after an hour I didn't get one determined wake exception. 😢
@@WoodTreesAndRope you wont, you have to fill up on others and go trade at a broker
I dont know how the hell you people find all these great methods of getting stuff, but ty for posting videos like this. For newbies like me, it makes playing this a whole lot easier. Thank you again.
Great video! And thanks for the reminder! I totally forgot about the pre-engineered FSD. :D
Right now I got 57ly range on my Krait Phantom, outfitted and engineered for exploration, including all the things that make it self-sufficient and a bit more sturdy. It carries a shield, repair unit and actually a repair limpet controller... The FSD is engineered to the max, but lets see if this pre-engineered one can squeeze a few more lightyears out of it!
Also, what I wanted to mention for all who didn't know: that crash site where you get the encoded material in this video, is a crucial part of lore of Elite. Jameson was the Commander who ended the First Thargoid War and this crash site is more or less the end of a storyline you can uncover in the game, which start with very cool locations you might want to visit if you are interested in these things. I forgot where the starting point was, but maybe just google INRA bases and you will find it. There's lots of audiologs to discover on each of these locations and a few harrowing stories and locations explaining our history with the Thargoids, and how humans were maybe not that innocent in all of this...
Yess! I couldn’t think of a way to fit this in the script organically, but I really hope people do this!!! 🫡
wow this is awesome, can you do a vid around this outlining it a bit and where to start?
@@danieldavis2292 It's 10 locations for the INRA sites alone. Start with:
HIP 16824 A 2 f
If you google for "Canonn INRA sites" you'll find the rest.
There's also a lot more concerning the Thargoids and the whole story behind it.
The pre-engineered FSD is the way to go. My Phantom has close to 70ly jump out fitted for exploration. My Asp does 69.8 (I know because I took it out this morning) and my DBX has 70.7 outfitted. All three have surface scanners and SRVs along with a few other goodies that if stripped would add 4-8ly depending on the ship. The pre-eng FSD gives about 3ly over a grade 5 engineered.
@@wstavis3135 yeah. Got about 5ly from it!
I love most aspects of the game, and exploration has been one I really dove into, because it was there. My longest trip was an anti-clockwise circumnavigation of the edge of the entire galaxy, visiting the farthest compass point systems along the way, in my Anaconda, and took a good number of weeks to complete. Sold a stack of data when I got back, and it took hours!
Trying to get my courage up to plan and attempt a circumnavigation of the thickest possible slice through the centre of the disc, from one edge to the top, to the opposing edge, and back again through the bottom. Might be a tricky one to pull off though!
I got 2.3 billion in credits my first week long exploration where I was playing like every day during the pandemic. Was definitely worth it
I recently transitioned from playing Elite on Xbox to PC and found your videos to be an invaluable resource in reacquainting myself with the game. Your content has been instrumental in assisting me to get back up to speed. Great video. 👍
Tellerium, I would recommend a further trip to the Crystiline Spires and collect 150 Tellerium in 15mins to 30 mins. I trade down and do a trip every 3 months and thus allwaysd have full raw mats
I have done this in the past, and it’s great! Not too grindy either, if you take it slowly and enjoy the area.
Didn’t recommend it for just getting 26, as it’s a decent way out if I recall, and a little overkill, but it might get it’s own video one day 🫡
For a new account, the max you can hold is 100 of each G4 raw until you fill them and relog. Then it magically changes to 150 max and you can do the rest.
If you're in Live I recommend using limpets and rockets/mines/flechettes, much faster that way
Where is this place?
Where are the Crystiline Spires?
Great video. Unfortunate that the recent arrival of the SCO FSD drive made the pre-engineered FSD obsolete. The 5A SCO FSD has very slightly better jump range with G5 increased range and mass manager for less materials.
true, sadly - I'll have to change the vid. Still the best option for console crowd though
Hey I’m glad you just said that! I’m new to the game and was just about to embark on the grind!
Not sure if this has been mentioned yet so forgive the repeat. You can mine just about all the raw materials you ever need from brain trees. A great system for this is Kappa-1 Volantis. Got a full load of tons of stuff and heading to get the rest for this frame shift drive. This is also another great resource for raw materials if you're interested. Happy travels all.
On Wake farming, one thing that I did back when I last needed them was to put a Wake Scanner on a CZ combat ship to get them after the battle (was doing some BGS CZs at the time). After battle ends, all enemy ships scatter, leaving several wakes to scan (usually each side have close to 8 ships at any given time, if anyone knows better data on this would be nice). After some time (not sure how long), allied ships scatter too, so you may get a double dip (but I never stayed for too long because running the CZ was priority).
Downside is that it's better to have the Wake Scanner engineered for Long Range (specially if you're on a slow ship), so that you can scan all wakes without moving around (they don't last long). Keep in mind that Long Range Wake Scanners draw a LOT of power, so keep it off and turn it on at the end of the battle (supposing your power priorities will turn off the correct things or you manually turned enough things off for it).
Doing a Low Intensity CZ on a faster ship that can finish the battle fast and scan the wakes without requiring Long Range can probably yield good results.
Great video as usual!!
One thing that I NEED to mention because it's an incredibly common piece of well-intentioned misinformation that will hurt players experience down the line.
The DSS probe "heatmap" is NOT A HEATMAP, it is a distribution map. The teal vs blue distinction is PURELY surface geography, it has nothing to do with the density of the chosen object.
Anywhere with a blue filter on it is "possible" for the searched object to appear. The actual geographical requirements for things to appear is not always taken into account by the DSS map, which is what gives Exobiology its reputation as a guessing game (it's actually quite knowledge based, and you have to learn different terrain types and which plants grow in which areas)
This is known because in the Odyssey Alpha, the DSS map WAS a heatmap, and frontier disabled it during the alpha due to bugs as well as it being confusing for players. It's replacement has been the purely blue surface filter that only shows whether it is capable of spawning or not. Fdev have never reimplemented the heatmap since the Odyssey Alpha.
Got it and absolutely love it. My exploration Phantom is not yet that well optimized so I have only 56ly jump range. However, now I am returning from Beagle Point to Colonia using neutron star boost jumps and it never fails to amaze me how fast this FSD boots up after repairing it. Almost instantly up and running.
Thanks for this Dituri - I appreciate your thorough and easy/clear commentary. Going to bookmark this for a bit later - just starting the engineer 'unlocking' journey ugh ;)
Thx for this. You’ve added a new goal for my krait explo ship.
Just found this channel and getting back into the game after they (finally) allowed save transfers from xbox to pc, this channel is definitely a big help in refreshing myself back into the games systems. Thanks for these!
Do you think they'll allow playstation transfers?? I had to start from scratch again :(
@im_a_spooon i'd check their website. I think its all consoles if i remember right
@im_a_spooon i think so. Id check their website cos that's where you make the transfer. i had to start from scratch on pc too, when i transferred my xbox save over to pc i had to delete my pc profile with the same name, but it was worth it for me since id only toyed around with odyssey a bit, and on xbox i had billions of credits and a fair amount of engineering progress
one of the best methods to get Datamined Wake Exceptions is to hit a System in Famine and look for rescue/relief ships in system and sit in the middle of them and scan all the ships going out after they drop off supplies to the 4 to 6 relief ships . You can sit in one place mostly and not move around to get close to scanning the wakes . Its been a while since I needed to do this
The biggest jump range you have, the lowest fuel to use on shorter jumps as consumption increase exponentialy.
The biggest range also allows you to jump to distant systems unreachable with lower range FSD, sometimes using FSD injection.
Which also means exploring possibly unexplored systems at the boundaries of the galaxy, including "vertically".
Thanks for this up to date tuto.
Finally, a bit of practical information on how to do stuff, I did fall for the Colonia is just like the Bubble but a tad smaller, so some 22,000 Ly later found a total lack of ships and decent-sized upgrades, upside plenty to explore, no goids "although FDev did threaten to send some if the uptake to the war in the bubble was lacking"
I have just returned from my first guardian expedition (which I will have to do again because I have gathered not nearly enough materials to unlock the cool stuff) and I went to the Chariot of Rhea and found this engineered FSD. Then, hours later, you post the video on how to unlock it! I will have to get a bit more money to buy a Krait Phantom and then I will follow this tutorial and put this FSD in it.
Huge thanks. Took me about 10 hrs, following different cookie crumbs to the items I needed in this stellar guide, even had my first thargoid encounter at the Bug Killer, but I got it bought and installed on my Asp Explorer, and I am so damn excited to Finally feel like I'm going places!
I knew I sub'd you for a reason. Thank you! Just picked up ED:H for xmas and a lot of info on planetary scanning is lacking or outdated. You are the first and most current to say what part of the "heat map" to be looking at. Others just said to look in the blue areas....what? BTW, played the OG elite back in the 80's, ED has been on my bucket list and your videos so far have been the most helpful I've found. Thank you for looking out for the newer players!
I wonder how man of us from the 80's are still playing. I had the comador 64.
@@judeg.8101Me too! Back in the Wire-Frame Universe…
As per usual your Vids are excellent, so much so that Datamined Wake Exceptions are as rare as rocking horse Sh1t. Now the grind is finding the damn things. :)
Cool! I'll be shoving that in my trusty Diamondback Explorer when I get the chance! About being a "true explorer," having a long range FSD is useful if you want to get home quickly. Also you can set your course setting to economical if you want to "shorten the range" and not have to wait around a star trying to refuel so often.
thanks for your effort. Been just getting back into the game after a few years away. Really appreciating your videos
Congratulations on the channel! This is amazing!
Great videos! Thanks. I've been away from the game for a while and it's amazing how much you forget.
Keep the coming, they guides are up to date and are useful for new and old players.
Hey - great video - it really is awesome to see a how-to video that isn't seven years old, for this game. The only additional I would add is that there are a number of planets where you can travel to get rare materials quickly, but they are pretty distant from the bubble. And there are some good locations / points of interest where you can grind for materials and data. As far as the wake exceptions go, I normally just try to pick them up as I am doing other tasks, since you inevitably travel through highly populated systems, and the pre-engineered FSD isn't likely to be the only module/upgrade you'll be looking to add to your collection. Again - great work!
You do an Amazing job with these. As an old Commander, i still love all this as a reminder and i think it is a great support for new Commanders. Keep it up O7
Coming back into the game after a few years away. I like the format of the video presentation. Methodical and east to follow. 👍 thanks for putting it together!
Thanks for the video!! Trying to dive in elite again after years of hiatus and relearning everything! That's what I needed!
Another great video. I've done engendering and exploration and still learned quite a bit from this video as I do all of them.
Sadly I have to agree... for some reason I have found good or great ways to get everything but encoded data. It's the only one I have to think about if I want to engineer something new.
Modified Consumer Firmware is an encoded material offered as a reward for many different mission types, from mining to passengers to anti-xeno. I just gather it that way and trade it.
Biotech Conductors and Refined Focus Crystals are offered the same way. Same deal.
Not addressing this at you, but anyone who repeatedly relogs at various known sites and then complains about the grind for materials only has themselves to blame.
The raw mats can be better acquired from crystal sites around 1500 ly from the bubble. They yield guaranteed G4 raw, which can be traded down.
Also, you dont even need an SRV, bring a missile and limpets, shot the sites and the limpet gets it.
Maybe an alternative to encoded is missions. Some gives you G5 encoded material which can ne traded. One mission usually gived 5, which is around 1 data you need.
Also, you can engineer range for the wake scanner, stay around 10 from the exit of Ray Gateway, and scan the wakes from still. It is a bit less frustrating. Watch something in the meanwhile.
Your Videos really make me want to log back into Elite and check if I stored that FSD before I quit playing because of Odyssey. Thank you very much! Hope Elite will get revived!
OMG this is awesome. I've had the pre-engineered drives for a long time but had no idea I could still put the experimental effect on top
were you able to do it? when i went to Felicity Farseer it wouldnt let me add the exp affect
You can't now 😢
Great work as always
There's a difference between exploring, & traveling. A high jump range is a definite plus for traveling. If you're just exploring, set your jump data in route settings to economical routes, & have at it.
Yep. Great video once again. Really enjoying these.
I didn't have any idea of this... keep up the good work!
Should note that Frontier has made double-engineered FSDs available via Community Goals as well, although they haven't done that in quite a while. (Over 2 years now) Classes 3, 4, and 6 were offered during phase 2 of the Colonia Bridge Project. I nabbed up a Class 6 for an Anaconda I built to get to Colonia as fast as possible.
I wish there was a way to access those now
@@christopherjohnston6343 missing the 6 killed the game for me, it may be a small thing, but I had played that game for 5 years, the 6 came out unknowingly while I was away on a holiday break. I was right into exploration and I'd been hanging out for more range for my Condas. When I missed that, I just lost enthusiasm and I've struggled to stay back in the game ever since. It felt like I'd completely missed out on a well deserved reward.
Yeah, it's a bit of a grind but you only need one at least to start with.
I made a wakescanning iCourier which is fun to use. 750 boost and the sound of a 4 cylinder motorbike, maybe I got lucky but didn't take too long to get the encoded materials. Wish the fuel tank was bigger, but I do use it for other things too, chuck on a point defence and an SRV and it can do guardian sites, also dropping onto planets for materials.
I was just looking for information on this. Thanks for putting together the video.
Just got the FSD following your guide. It was the Tellenium that took most of my time.My ASP Explorer was capable of 56LY. With this module it now 64LY. Im doing slightly less in the Phantom. I suspect the Phantom will really come into its own, once you have a Guardian Booster. Which I do not. Looks like I need to find a few Guardian sites. Never been to one before.
I really like your videos, nice and clear and you have a really good voice too! No fuss, just facts.
Small note for people like me: Adding mass manager does not keep the deep charge effect, it replaces it. Which one to keep entirely depends on the ship you put it on and the purpose of the ship (i.e. mass manager is better for freighters and heavier ships). I made the mistake of thinking it would have both when I put on mass manager.
I am running an Asp with a 30ly jump range. I map virtually all systems I encounter and land on a lot of planets. I have been heading to Colonia for years and still haven’t made it. I hung out in the Gandharvi system as my base for quite a while and one day I will return to the hub.
I have aspx with a 65 ly range i think and im on my route to super massive Black hole and i also map everything i encounter
i did colonia in 4 days going using the colonia bridge.... arrived with so much data took hrs when i handed in... when i need to return to the bubble ... god bless the neutron highway took me 6 hrs back 😂 (in my asp explorer 39 ly jump was painful)
A huge jump range isnt just for explorers. I may just be running missions in the bubble but that doesnt mean i dont appreciate being able to bounce around betweem hotspots with minimal jumps.
Good video, keep up the good work CMDR!
Very good, sir. Nice video - We'll be trying this out.
Oh I forgot about this module. I'm on a new pc account now - knew I was missing out on some cool grade 5 fsd - though I thought I got it through community goals not through grind.
Thanks for unearthing tyne trauma that was unlocking this module. . .
Added one to my DBX but there is no way to add the Mass Manager. It says "Can't modify, pre-engineered" and won't let me get to the Experimental screen.
I went to Colonia on a 35 ly aspx. I'll take all the jump range I can get from now on 😅
Wow! I did NOT know about that FSD and I've spent 100's of hours in Elite on Console, and i purchased the PC version to get Oddessey. Methinks I'll be doing that, just as soon as I've ranked up in Empire (something I did on Console ages ago, but now psuedo restarting on PC). Thank you.
Got odyssey for my steam deck after doing a console port years ago and had to restart btw, if you go on fdev site and sign up your account you can do a console commander transfer and port your whole commander and ships and progress so you don’t have to start from 0 just don’t be a dummy like me and do it but then continue to progress on console. (I didn’t have a computer to run odyssey and had to use nvidia GeForce to stream on an old laptop and the quality was terrible so I went back to console but I got a steam deck in December and switched to odyssey but way further behind.) Hope this helps alleviate your grind commander
@@kickflipking06You also get a free copy of ED:O when you transfer to pc.
Keep making E:D videos. You got a good thing going, mate.
A better way to get higher-grade data in a reasonable time is to go to medium or high security system, look for encoded emission sites (scan them in FSS) and scan private data beacons (they spawn most of the time, othertimes you will get some nice materials)
I did a few Time a Trip from HR 1064 to Beagle with Ship around 30 LY JR , and I enjoyed every Trip
I think I am more than a pseudo explorer, but not a super hardcore explorer. On my current trip to Beagle Point, I am doing an FSS on every newly discovered system with a neutron star or at least 20 bodies, and doing a DSS on every planet in new systems with water/earth like worlds or has over 50 bodies.
Good video can't wait to see the update
Thanks mate! I have actually released the update, I completely forgot to update the pinned comment 😅 link here if you fancy: m.ruclips.net/video/dL0pgoPNQIg/видео.html&pp=ygUTRWxpdGUgZGFuZ2Vyb3VzIGZzZA%3D%3D 🫡
Never knew this was a thing. I'm gonna have to go grab this. I don't suppose you'd be up for doing a video on the unlock for the FSD booster? All the guides i've seen are from back when it launched and weren't very clear on the actual full process. Thanks again for all your effort on these!
Thanks mate! Haven’t told people this yet, but that’s what I’m working on for Monday’s video, so stay tuned! 🫡
I'm new to the game and this video is awesome!!! TY! 😊
Can we also add how crazy useful such an OP jump drive is for hauling and mining? Fewer jumps, fewer risks of dealing with unwanted attention.
Thank you very much for the video!
Looking forward to the next one for sure. I only recently tried passenger missions with a ship that was meant for it, and omg it's so much easier to just win the interdiction game with a nimble ship instead of trying to run away after failing.
I'll definitely be referring to this one again, I had some incoming there was a "best FSD" out there, just never looked for it. Tech brokers are still a big blind spot for me
Tellurium can also be found in the crashed ship at Koli Discii C 6 a, rng gods willing. Shoot the cargo racks and scoop away.
Thank so much for this quide :)
Oh yes, these are the videos I need after a 2 years break. Will you do a "How to" for exobiology as well?
Glad they’re handy! It’s on my list, but I haven’t done much of it myself tbh. I’ll get on it once I’m a little more experienced 🫡
For wake exceptions, I would suggest different approach that doesn't involve relog cheats: do the missions and scan the ships the in between.
Sure, not as efficient but doesn't feel dirty and grindy.
My Data mined wake exceptions I get from a famine system.
I cannot remember if it is called a depot or a relief center, but 3 Type 9 ships are there.
They "give" food relief to the NPC ships who come it to get it.
These are the ships I scan, yes it is a grind, but I think it is quicker than Jamieson Crash site IMHO
I tried to do this method for hours earlier in the week, but I couldn’t find a single distribution centre in any of the famine systems I went to. No idea if I was doing something wrong, but it just didn’t seem to work for me. Still, it sounds like a great method if you can get it to work 🫡
That's it "Distribution Centre". They do not appear straight away idkw. I have to wonder around the system for a bit before I find them. Getting close rto the planet they orbit usually spawns them. Scanning the Nav becon does not always bring them up. :(
@@DiturisElite
What is your source for the teal color representing volcanism on the DSS map? I've read and watched many people state conflicting information about exactly what the map's slightly-different blues mean, and none yet have cited an authoritative source. (2:25)
It’s not a source, just experience. Every time I try different areas the teal ones seem to give me far better density
Teal is the correct colour to aim for. The dark and light blue just represent the terrain under the heatmap, but teal is where the goodies are.@@DiturisElite
And by the way, the teal area matches the selected filter, which might be lava vents or it might be geysers or even specific exo biology. Change the filter with Q and E. @@DiturisElite
Yep, I recorded the segment before I gave them bindings on my hotas 🤦♂️ As far as I've seen, the filters don't tend to change the areas of colour much for volcanism 🫡
Alternatively for wake-based encoded data look for the nearest famine system and go to a distribution center. There's usually more high wakes being made than you can scan.
Cool stuff, if im not mistaken this thing would make my current ship, Diamondback Explorer, the farthest jumper in the game once you put in a guardian frame drive booster at 80.85 LY and total jump range with one tank of fuel at 524.86 LY which makes it better than the Anaconda by a considerable margin. Downside is being limited by class 4 fuel scoop but its not too bad considering a much lower price of the build of only 13.4 mil cr which is super easy to get.
It's also worth mentioning the fast-boot aspect as well. That's handy if you're in, say, a cargo Python and get hit with a containment missile.
I was considering putting this in, but I was worried it might make the ‘what is it’ a little too confusing. Still, you’re bang on 🫡
Or for a combat ship. You can turn the FSD off (to save energy), and it will turn back on fast if needed, without sacrifasing jumprange.
I looked at your Krait build. Its a nice build for max jump range, i would put another field repair unit grade 1A, 1D mining laser and swap the corrosive resistant cargo rack to an 5e normal cargo rack. unless your transporting mata alloys or thargoid mats you dont need the reststant racks. The mining laser is for collecting mats for synthesis. the rapair unit is in case you need to repair the first repair unit. I would also go back to a full sizes tank just to jump longer distances without needing to scoop. That looses about 3.4 ly but as long as you farm mats on the way you can basicly go forever. if you do guardian stuff i would put point defence on it as well.
I used to have a mining laser on there, but in the end I just wasn’t using it much, so I took it off. I put point defence on there as and when I need it, for guardian stuff. The anticorrosion rack is purely because I have it unlocked, and it’s occasionally handy.
I do have another little AFMU on there, I just forgot to add it to the build 🤦🏻♂️
Still, whatever floats your boat, I just find my build best after much trial and error 🫡
@@DiturisElite yes its nice. i uses the anaconda for exploration. its ok to get from A to B but its just a flying brick and has no turnrate. Landing on planets is also difficult. So i guess i will be trying a Krait next
O7! I have pre-engineered FSD for some time now, I've visited Semotus Beacon, Sagittarius A* twice... I have 72 LY jump capable Krait Phantom, best explorer in the galaxy.
The last step in getting more range it’s saying “the module is pre engineered and cannot be modified further” but you did in yours, what’s wrong?
but this drive dont have SCO right?? i just i have 5A SCO on my Krait mk2
Absolutely cannot find any needle crystals. Tried 2 different planets with volcanism and 1.5%+. Looked for well over 2 hours. Found loads of volcanic activity and spouts. Any ideas?
Thank you, very helpful
I agree, my dbx has 82 ly and then do a premium fsdi,, clock up those ly for elite rank 😊
My dully engineered DBX gets around 64LY jump range (70+ unladen), i got to see how this will effect things.
The problem with having a lot of jump with the phantom is that you have to lighten a lot and that one hit can kill you
Only problem I have is, after unlocking and fitting the drive, none of the engineers can add mass manager! All I get is a message saying "Can't modify Pre-engineered" and after hours of scouring the net, can't figure out what's wrong
Sorry it’s wasted so much time! This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about it 🫡
@@DiturisElite Thank you for sharing. I have the same problem at 5:59, when I go to engineer Felicity Farseer (Grade 5) for mass manager, I get "can't modify pre-engineered" (button unclickable) instead "options restricted pre-enginereed" like you. Probably old bug returning since update 18. Hope Frontier fix it soon...
To me the pre-engineered 5A frameshift drives from the tech brokers are the only way to go. Everyone can acquire the materials needed to exchange for one at a human tech broker way faster than they can acquire the materials they would need to get Falicity Farseer. Having one will greatly reduce the number of jumps it takes to get around the bubble. Having one also makes getting a Python over the required 30.5 Ly jump range needed to make those runs in just 4 jumps round trip as opposed to 6. The passenger runs from Robigo Mines to Sothis A5 is one of the most consistent income earners for the early game even if it is repetitive.
The term isn't "Pseudo-explorer" its Tourist, you're a Tourist. But even as a dedicated explorer myself and I do pride myself on taking the slow journey of mapping out an entire cluster. I mapped out all of Guardian space as an example. part of exploring is also the "Car guy" mentality of exploration ships. How tuned up can I make it, how far can I rig the FSD, and dare I say can I give it......MORE POWER! *OH OH OH* *Simian grunt*
All very impressive and whatnot, but I’d dispute the term tourist. I may set out toward a destination, but that doesn’t mean I’m just mindlessly jumping.
The vast majority of my time being a ‘tourist’ is spent scanning undiscovered systems and landing on/ surveying new bodies. I’ve even got a few undiscovered ELWs and Black holes to my name, which I’m super happy with.
Again, massive respect to you and those like you, but just because I’m not mapping out star clusters doesn’t mean I’m not exploring. Going to undiscovered space and researching it is the DEFINITION of exploring! 🫡
Turns out I have a lot of leftover mats from the engineering frenzy I had a couple of years ago. I only need Data Mined Wake Exceptions.
Went to get mass manager today, and it wouldn't let me apply any upgrade to the fsd
Same here. Tried to relog a bunch of times too, to no success. Applying it to normally engineered modules works correctly though.
@@brotakul I can only assume it worked before the patch a day ago. oh well, still better than g5
@@onasknox9284 no, 1st time i tried was a few days before the patch, still didn’t work. Filed a bug report.
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about this, I’m getting it a few times 🫡
@@DiturisElite Yeah, i already tried fitting another module and switch, with and without relogging between steps, still no go. Filed a bug report with Fdev. Maybe they’ll fix it at some point.
This channel is why the ED community is still hanging by a thread. Thanks for the video.
Engineering in Elite really is a terrible grind and I wish there were more efficient ways to gather materials.
Cmdr Paxus (Old man paxus YT) has a nice video on using collector limpets to gather raw materials much much faster (I personally tested it a couple days ago and it works wonders)
And as a side note, other CMDRs have reported that the FSD Deep Charge experimental effect gives more jump range to the DBX only, but I couldn't tell from experience.
Loving these videos so far, CMDR!
Going back to basics will be a cool change of pace if you so wish.
With that said, might I suggest the guardian FSD booster as your next topic. It's pretty easy to unlock imho.
Fly safe, stay dangerous! o7
I’ll have to check that method out! As far as I can see experimental effect depends largely on the size of fsd rather than ship, but I’m in no way an expert on the inner workings of engineering.
I could well do guardian booster video soon - I have thought of it in the past, but other ideas keep beating it to production!
Thanks mate, stay dangerous 🫡
Nice!
I'll tag along no matter what topic you select! Thanks for your continuous efforts!
o7
There is a non-grindy way to engineer - do missions and always pick the material rewards.
Missions cover just about every type of gameplay, so if you can't find a mission you enjoy then I'm not sure what else to tell you.
Deep charge better for FSDs smaller then C5.
I've never played Elite, nor own it.
After I tried to follow this guide, my car drives itself and my aircondition has gained sentience.
Did I do it correctly?
Which ship gains the most? I guessing the DBX. Not true about explorers needing jump range. When you hit the gaps between arms of the galaxy, the distances between stars can be HUGE! Better to have it and not need it than need it and not have it. And you need it to get out into the black.
Brilliant thank you o7 commander
I really should pick this up, although, it'll only give 2 more LY over what i have now
So I followed all the steps. Installed the fsd, went to Felicity Farseer which I already had unlocked to L5. tried to add the experimental affect to the new fsd but the game wont let me modify it... Gives a message saying "cannot modify Pre-engineered"
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about this, I’m getting it a few times 🫡
About exploration. Little hint for new explorers
I recommend do voyage to Beagle Point via Sgt A* with ship max bout 30-40 ly jump range (safe for lack scoopable stars when traversing between Formorian Frontier and The Abyss) and back along with arm stretching on "eastern" side of Milky Way. Yep it takes days or weeks, but at the end? Satisfaction, Elite Exploration Rank and bilions of credits from Universal Cartographics :)
I have done this in my AspX before enginering and guardian modules.
o7
Along with this, don't go in a straight line and move a bit up or down from the galactic plane. Going in a straight line between the biggest landmarks in the galaxy is very explored, do something *different* between landmarks and you'll find so many unexplored systems.
Be curious how this stacks up against the new titan sco fsd stuff.
Hey, I have a question. When I compare the double-engendered FSD (that I had on my Krait P) to the fully engineered SCO one that I just made, the latter has a slightly higher jump range?
SCO has made these pre-engineered obsolete.
I’m having issues with finding Tellurium. I’ve tried DSSing a few planets that have Tellurium, confirmed on system map that they do, but I’m not getting any geological sites come up nor do I see a map. I’ve scanned geological sites before for other reasons so I’m not sure why in this case it’s not working? I’m on PS5.
Thanks for making these videos, I love the soul behind the channel.
Thanks Mate! Given you’re on PS5, it’s geological sites you’ll need.
The only issue I can think of is the planet might not have volcanism - Make sure the volcanism tag is set to any in inara. Other than that, I’m really not sure, sorry! 🫡
@@DiturisElite dude THANK you! That was exactly it, I didn’t know about the volcanism function.
I’m 150 hrs in and every time I play I learn something new 😅
After the new update, my Anaconda now can jump 88 LY, it was 81 LY before the update.
I like the videos. They look clean and show people that their (favourite) game isn't as "dead" as many people say it.
is it possible to have this, +guardian fsd booster, +regular engineering?