Not long after releasing this video I realized in many ways I was completely wrong, and based my opinions on nostalgia and my own in-game skill level. I have been on the fence over whether or not to keep it public, and ultimately decided to just add a disclaimer. If you still wanna explain why I'm wrong, feel free! 💀
I mean, you are right about the game being too easy and getting easier over time AND that being a bad thing, but wrong about how it should be buffed lol. Other than that yeah I do completely agree MC survival is kinda boring and nowadays I just speedrun to make things more interesting and harder since I don't have the patience to play normally cuz it's just boring and easy and I don't have time to get into making huge pointless farms and technical MC and all that. I played a game called "survivalcraft" a long time ago, it's basically MC but feels way more like ACTUAL survival and honestly I enjoyed it. One of the things I highly hate about modern MC is the villager trading meta which is just broken OP and boring af to go through. Literally everything is wrong about that so no point in going in depth there, you already know lol. MC suffers of a huge problem of "too much gear for nothing" because why have so much enchants, weapons, potions, etc. if all the mobs are weak af and can easily be dealth with with enchanted iron armor or unenchanted dia armor? Nowadays it just feels like getting netherite for the sake of it, and not because it has any use, it's just an extra thing to do. Same with prote 4, you don't really feel the difference ever compared to lower lvls of full prote enchant because all mobs, exept a few, are all weak as hell so it's just overkill af. The game also suffers of bad atmosphere, there's the same overworld hostile mobs everywhere in the overworld (creeper, spider, skeleton). There should be different biome specific hostile mobs, as well as specific mobs for caves, variants of the current mobs (kinda like husk and stray), etc. (same happens with pasive mobs like cows, pigs, sheep and chickens) The MC world is huge and empty at the same time, it's so much wasted potential. The other problem is how stupidly easy it is to get full iron for example. You can get full iron in literally 10 minutes without trying too hard and that's just ridiculous. A way of fixing this would be to make ores when smelted just give 1 nugget instead of 1 iron ingot (I know this sounds tedious but I tried it and there's so much iron that it's not that bad), or needing an anvil FIRST to be able to craft iron gear just like you would IRL lmao. Basically, make anvils also act as a crafting table for metal items like armor, buckets, tools, weapons, etc. Another thing would be adding an extra tier of gear before iron that's easier to get and making iron rarer, for example, copper gear. You could even fit another extra tier in between copper and iron/steel which would be "bronze" which is an alloy of tin and copper that's stronger than copper but weaker than steel. Another thing would be give certain armor pieces a slowness debuff based on weight and make chainmail armor craftable so you can use different types of armor for different situations by sacrificing speed for defense or the other way around. Then diamond armor would lack this weight slowness debuff and give similar protection to iron armor but also have way more durability as it currently does. I also thought of changing the diamond armor recipe because it makes no sense how you can just stick diamonds that are unmeltable together, basically by adding a new item "diamond plate" that's made with a diamond in the middle and iron ingots/nuggets around. I could go on and on, I have tons of ideas. Only reason I didn't make a mod yet is because I can't code shit and Im too lazy to learn lmao Lastly, another thing that needs HUGE tweaking and is a crucial aspect of "survival" gameplay... Is food. As you said, getting food is ridiculously easy to get, and at the same time, food drains too fast and you need to eat all the time. A way of fixing this would be to both BUFF and make it way harder to hunt an animal fish a fish or get crops AND make food drain WAY slower to balance things out. That way hunting can be fun and more challenging but also not something you have to do all the time to not starve because you ran 100 meters(blocks). This is simple, just make animals have a better but simple ai. For example, making cows attack you (and deal a lot of damage since like, it's a freaking 1 ton animal with horns lol) or flee if you hit them from close or aproach them, or if they are half health they also flee. Survivalcraft does something similar somewhat decently but not perfectly. Also of course make cows have way more health and be larger than they currently are. Similar stuff with sheep, chickens and pigs. Also make them just run in a semi-straight line away from you, and not in random directions. Of course, I would also like something like a "food going bad" mechanic where you need to do stuff like salt, smoke or freeze food in a cold biome to keep it from spoiling and of course make animals drop way more meat than they do cuz like... 1-3 steaks from a whole cow? Seriously??? lmao I have similar ideas for literally every aspect of MC but this is already an essay so I should stop xd What's crazy is that all that I proposed so far isn't really hard to implement at all, is pretty basic stuff if you think about it.
Ores becomes less rares, totens that recover your life, beacon, more armors, weapons, enchantments and few strong (but in general unnecessary) enemies... Yes. Minecraft is too easy and empty.
I think that the playerbase has become too good, imagine if you had just started the game and knew nothing and everything was suuper hard so you just quit.
This is what i was going to say. I just started playing last year and it’s been really hard and then people say it’s too easy? Makes me feel bad until I realize they have been playing the game for a decade and im just a decade behind
@floobix does it bring you joy flaunting your convenient position in temporal space? The amount of time you have? Your skill, not only have you played for 1 year more than this person, by my calculations that means you would have double their experience, and even if you have more, why would you flaunt it? why would you be unkind? Does it bring you some twisted form of joy? You should be helping people who have less experience than you, and if you step on them instead, then you don’t really deserve your skill.
Definitely feel it’s gotten easier. HOWEVER, I hunted down a Warden for the first time knowing nothing about it, and I’ll tell you what. Max enchanted netherite armor, and totem of undying. I started running for my life, lost my totem, and switch to Peaceful. Call me a loser, I was many thousands of blocks away from home. I haven’t felt THAT hopeless in the game in years
I just keep the game relatively not too easy by limiting half of the things that makes it to easy. I only have 2 enchanted book villagers, I don’t have food farms, and I play on a bedrock console, so that already makes the game much harder. I also don’t use Elytra because chunks don’t load fast enough to use it effectively in Nintendo switch edition. It actually makes the game sort of hard and much more immersive without it though. And lastly a lot of features Java has do not exist in bedrock, so a lot of the game changers like op farms, or the nether roof, easy bosses that you can cheese, and so much more means that things that would make the game a lot easier, don’t exists, forcing me to play the game normally. When it comes to keeping it fun, simply make goals that is pretty general. Mine right now is to fight the wither. Then I make several goals to reach that one. I need netherite which requires (for efficiency) tnt, which requires a gunpowder farm. I don’t like leaving farms un decorated and ugly, so I also work towards getting materials to make a nice build encompassing the farm. I will need potions, and what ever else and I go scavenge for those things to be 100 percent prepared. Let’s not forget the wither skulls and a second set of armor and a new sword (enchanted with blast protection and smite), so that will require diamonds to make new equipment to spend at the enchantment table. Playing the game like this gives you so much more to do, and it fills up an empty survival world, even if I don’t need to do some of these task, it makes the game fun and fulfilling. I only have 2 farms, a gold farm for exp and the gunpowder farm I just mentioned, and they aren’t crazy or super op, just gives me the necessities I need to complete my goals. Basically what I’m saying is balance the game yourself, it isn’t as hard as you think. Restrict yourself of certain things and force yourself to do other stuff. Yes a few updates would be nice, but over all, it’s a sandbox game for a reason. If the game feel boring and not challenging, change that, carve your own path. That’s what makes the game so special, the amount of freedom you have, so use it. God bless y’all and have a good one 🫶🏾❤️🫶🏾
Making things harder doesn't mean it's more fun. Nobody wants to grind for hours on something that otherwise took less time. A better way of making the game longer would be to add extra steps to beat the game. This results in new and interesting gameplay mechanics. You can make the game harder to beat, but you also need to add new things to make the journey interesting enough to keep going.
Some people like really really hard games, and they should be able to have games that cater for them, but the rest of us don't want that. I like hard games to an extent, but when a game is too hard it's now a chore and I don't like that. But easy games can get boring too. But yeah giving Minecraft optional difficulty, so you can make it as hard and easy as you like I'm not against. You could stick to the normal difficulty selections or modify them as you like. If only. There does need to be new things, just more things to do in general.
He did literally recommend to save the current survival mode in a new "classic" gamemode, before revamping survival. So players who want creative with inventory management could still play in "classic" mode. His praising on the matter indicates all the harder stuff like less tool durability will only be in the new survival mode with classic retaining the current tool durability. This is very specifically because as it stands the different game modes/difficulties currently have almost zero distinction between them. So having a true Survival mode will be a nice option for those who actually want to play a survival game, which there is a demand for if you have ever looked at the modding community with enviromine, tough as nails, spice of life, hunger Overhaul, ect and hardcore quest mode modpacks like agrarian skies and forever stranded that use those mods. But again his recommendation includes a classic mode for those who don't want to deal with the harder challenge of an actual survival mode. Then we're all happy...
Yeah, "nobody wants to grind" but everybody still quits and says the game is boring after the build extra super dupper auto farms which eliminate "the grind". What people want and think they need it different from what they ACTUALLY need.
@@Xegethra yea I do like hard games, but at the same time I like when the hard part comes from fairness and not time consuming stuff, like dark souls when you die you feel you need to improove, now in minecraft it just feels like a chore when your tools break and you need to make new ones So yea grinding doesnt always equivalate to better gameplay
I think the proposed 'harder survival' in the way you described (at about 9:23), it wouldn't make the game harder, but just grindier. less ores and structures just means more hours spent mining. most players would probably prefer something much more in depth than a few number changes.
This! Personally I feel the core of release Minecraft was finished somewhere around release 1.4.7 (that's just one I decided to set up my vanilla world in multimc after microsoft bought Minecraft, also I like tamed Ocelots "cats" I just think it's neat to get cat by feeding ocelot fish the taming process makes them really feel like cats I'd ask for their return, but I probably still won't update) if I want anything other then what 1.4.7 offers I turn to mods. Typically release 1.6.4 modpacks and terrafirmacraft for release 1.7. I also like infdev-beta 1.7.3, but it honestly feels like it's own separate game with beta 1.7.3 fitting a similar role to release 1.4.7/1.6.4, but for the infdev-beta era. Release 1.9-present distinctly feels like a different game once again and I prefer the previous two both vanilla & as a base for mods. Like before release 1.9 there was no eltras or shulker boxes, so the end was %100 optional as it was just a fun boss battle with the egg as a trophy. So me and many other played beta 1.8-release 1.8 like it beta 1.7.3, but with hunger (similar to how one such as myself now a days might play with enviromine mod installed to add a thirst bar and temp bar for extra challenge).
Creating difficulty in a sandbox game like Minecraft is a very complex and nuanced problem. What incentivizes players to progress or seek out challenges? What information is given to the player and how does it impact gameplay? How can difficulty scale alongside the player? When are freedoms and restrictions most fun?
@@Rinz-Aide Terraria is basically a boss rush with sandbox elements they are vastly different games adding many bosses or gear wont fix the problem, it would add confusion
@@orhandalegend That doesn't mean a few elements of one cannot be fished out and put in the other. Action-based progression, for example, which doesn't have to be boss kills like in Terraria.
@@orhandalegend Not in the slightest. There's so much content in between each boss (except the Mechanical Bosses, but they're meant to be fought in quick succession). That's like saying that Hollow Knight is a boss rush.
@@orhandalegendhis is like calling sonic the hedgehog a boss rush, because every level has its own boss and mini boss. This is far from the case. Minecraft just lacks the proper incentive to progress through the game, while terraria does that while implementing the some core mechanics that Minecraft has. We don’t necessarily need to add more gear and godly things, just more content and items for the player-base to have fun with.
I feel like people did more when they had less because they had a reason to, not just because they had less. Back then the game threw so much at you, so you had to push back and engaged with more of the game to do so. Annoying mobs made it vital to set up infrastructure for the night that you can now just ignore with a bed. The mobs made the grind for diamond tools more worthwhile to help get rid of them quicker, now I can trade up from sticks to diamond without ever leaving a village. The food system back then made it incentivized to get better foods, as you only had so much space for it, and food was the only way to heal. Back then Minecraft felt like dealing with any avenue of the game made sense because it worked towards something that would be genuinely helpful. I feel Minecraft needs that again, it's what made it beloved to begin with, so a lot of the things that undermine that need to go.
Making everything rarer imo wouldn’t change much. It would honestly make the game boring. I think they need to add things rather then remove things. Add things such as more depth to trading. Only being able to progress to each dimension after beating a boss or to add more goals then just to free the end. Quests would also be good.
I definitely understand where you're coming from! I was not really happy with the suggestions I offered, but was a bit rushed on time. I'd check out JetStarfish's video covering this topic: ruclips.net/video/5mZs01p7pVk/видео.html
@@fabio5286 yeah, especially since the really problem right now is endgame is too easy, early game can still be tough *especially for new players*. to promote growth making it harder is a bad idea. a good solution would be to make much more challenges after elytra is obtained to make the player feel powerless once again, or to make midgame much tougher. i mean, the nether is a joke right now
I agree to an extent. Mob drops being less generous is fine, but yeah, ore generation being mean would just mean more boring mining, which isn't good for a game called Minecraft.
minecraft is getting so easy that the hardest difficulty hardcore is just the norm difficulty choice now. There are over 1000 youtubers that have been able to survive more than a year on hardcore. it’s not even a challenge anymore, all they do is create the most insane structures without worry. the only times they die usually is because of a bug.
I like the points in the video about the linearity of the game. It makes sense. Overworld, Nether, Stronghold, End. In terms of difficulty, yeah it's not hard. But what you do in between is what takes the most time. Houses, farms, adventuring and more are what makes minecraft fun for most. The End to them, is an optional goal.
I'm happy to see the skins I made getting used. Also, the video turned out great! I absolutely agree with the reasons why Minecraft is too easy you gave, those are actually some reasons why I quit playing Vanilla Survival.
I don't see how making the game grindier would make it more difficult. I feel like this just gonna encourage players to industrialize even more. I think the main problem with the game's difficulty is that most hostile mobs wasn't updated to keep up with the player's ability to sprint so avoiding them became just a trivial matter so just updating some old mobs and maybe adding a few new one that can keep up with the players would fix the main issues in my opinion... heck... the skeleton housemen is literally in the game, making them actually running around chasing you, instead of... whatever we have now, would be much more fun.
Yeah it would be so cool if there were groups of mobs chasing you down especially if they could actually use blocks like just imagine your minding your own business and 4 pillagers start shooting at you and relentlessly chase you until either you die or they die
Yeah i agree throughout the game you gain better loot and get more powerful but the hostile mobs stays the same leading to them having no threat mid or end game
Yeah currently it's so easy to get anything that many farms are just made for the sake of doing something and just making them and not really because you need them lol
omg I haven't watched the video yet but I agree with the title, hopefully villager farms are addressed here too, every time I've joined a survival server there's hundreds of these things and they literally give you everything you might need in the game with very little effort, aside from Elytras of course. I'm not agaisnt Minecraft going from sandbox where you are intrinsically motivated to do stuff, to a game based more on exploration, adventure and conquest, mostly cause I'll can always go back and play the OG versions, but come on this is definitely on goofy territory now XD
That is why mods exist. Take the Run And Escape: Parasites mod for instance. That mod is insanely difficult with powerful mobs to make the game harder, which is why it is also paired with other mods too.
Even a simple mod like True Darkness makes the game much more difficult and forces the player to not go in caves or the outside at night unless they want to have a MAJOR sight disadvantage.
I think that he has a point with it being easy. As well as a different way to get to the end, by adding new structures or types of villagers (magicians, sorcerers or something), I dont think that making things rarer would have a positive effect due to the nature of the game,
I've been playing this game consistently for over 10 years and I still have never even tried to take on a mansion, and I even forgot they existed for the last few years. I agree with literally every one of your points. Great video.
It’s a cool idea, although I do imagine some of this causing the experience for new players being confusing and frustrating. Also if you want a once in a lifetime experience of wonder curiosity and a foreign world, I would highly recommend Outer Wilds, it’s a game you should play blind, but I promise you won’t regret it.
To your point about limitations sparking creativity, I think the main issue Minecraft has right now is too much freedom. Or perhaps it'd be more accurate to say not the right kind of freedom. I made a comment on a similar video, so I'll paraphrase myself here: Ore generation could be better. I'm not a fan of how ores can be found evenly dispersed everywhere. If instead each ore only generated in certain biomes and in larger, sparser deposits, it would encourage players to explore more and to build infrastructure for mining. Terrain is rarely challenging to traverse. I'd like to see more natural hazards. Sharp rocks, slippery slopes, strong currents, quicksand, deep snow, thin ice, entangling vines - anything to make the player think twice before mashing the run key. "Do I attempt to ford the rapids, or do I build a bridge?" These changes would encourage players to use local resources to build shelter and defend themselves. As equipment improves, players are rewarded with the ability to explore further, see new biomes, fight new enemies, gain new resources, etc. This would also add replay value, as you'll be starting with different resources in each new world. It's important to make a distinction between easiness and freedom. I think Minecraft's difficulty level is just fine; I imagine that newer players find it on the challenging side. But, being a game about resource gathering and building, there needs to be more reason to build around the presented challenges rather than hack and slash your way through them.
great video, i love when people truly think about the future of things they care about, instead of blindly consuming them, accepting any change that might come it's way, because in the end. that might be consuming you.
I have been playing ultra hardcore for a few weeks now, for those of you who dont know, is Minecraft but passive regen is disabled, so you need regen pots etc to heal. I have not allowed myself to use shields or totems to make it more challenging. I think it is a great thing to do if you are bored of regular survival, or Hardcore. Just be ready since it took me a while to get used to a less reckless playstyle.
We need extra steps, more challenge and better progression without making things grindy or tedious. An optimal speedrun for Minecraft would still be possible, and more consistent but the runner has to overcome more challenges to get the record, emphasizing skill, not luck.
And I'm not saying to get rid of unpredictable aspects. In fact we need more of it, but locating and acquiring resources to get to the final boss should be a bit more straight forward.
There used to be a way to reach The End in peaceful mode, as you could trade with clerics for eyes of ender. However, this was changed in 1.9 so that they sell ender pearls instead, probably because it was too easy.
What I liked is when they added the end it was entirely optional. There was no outer end islands, no enderman farms, ect. The only reason was just to do it, get more enderpearls, the xp and the dragon egg.
I think everyone should play like primary (elementary) school players where you don’t grind and stop at iron and instead focus on having fun and building and exploring instead of getting op loot
viewing the game as being "over" when the ender dragon is defeated has always been an arbitrary choice for "beating" the game. I think the Advancement tree being filled out is a much more realistic way of seeing "beating" the game in terms of difficulty, I definitely agree with other commenters that instead of annoying disadvantages, we add more cool challenges. changing mob health, lowering tool durability, etc. is a very lazy way of balancing the game... just makes things more grindy. instead of making the game annoying for no reason, we should add new things to engage with our "op" state. an endgame dimension with actually hard enemies and encounters would go a long way in this regard imo
Very much agree with is comment. I think the only thing that can bring real change to minecraft these days are mods. Minecraft is so established that any change will upset large parts of the community. Every new, slowly rolled out update feels like Mojang is trying to keep Minecraft relevant while changing as little as possible.
@@bobbusc disagree imo. Some updates have definitely been small in scope. But they have also overhauled all the textures in the game, overhauled the Nether, overhauled Overworld generation, added armor customization, etc
I have always seen Easy Mode to be more of a challenge than Hard Mode. Do to how cocky people can be. I do agree that some changes need to be made so that the game can be more of a challenge again.
i think mending should just be harder to get, not impossible. it is a great *end game* item that right now we can get in the early game with villagers. honestly the librarian and blacksmith villagers just need a massive rework imo. if mending books/gear were only findable rarely in endgame places (maybe a small chance to find in end cities and ancient cities and more commonly found in mansions). also totems shouldnt drop from raids or raids need to be harder and unfarmable. still available in mansions though but usually only 1per mansion would be a nice balance i think.
One thing that I've learned in Minecraft is to pursue things that interest me rather than taking the most efficient path. One example is transportation; forcing myself to ride a horse or a minecart requires me to manipulate the world around me and make paths and bridges that wouldn't be needed if I had an elytra.
I think players nowadays are too focused on rushing for everything and getting to the late game as soon as possible, they don't care about actually having fun anymore, they just want to be more advanced. I also noticed that automatic farms are suddenly considered almost a necessity in every survival world, and that automatization is in general way too normalized. All of this leads to most people ignoring the core aspects of playing Minecraft (like mining, exploring, growing crops, combat, etc) to focus more on building automatic farms and getting more and more overpowered. I also think this might be due to the influence of Minecraft youtubers, becuase a lot of them show how they have a lot of farms and enormous buildings while some are very good at rushing the game and at PvP, so people ofter try to imitate this, making the general Minecraft playerbase to be way too advanced by copying what other people do instead of being original by doing stuff by themselves independent of what most other players are doing. I have tried a lot of times to regulate the speed in which players advance in my SMPs, but even when I try to negociate with them they just get angry about not being able to go to the Nether in the first 2 days or beating the enderdragon in a week. I tell them about how it's better to play a bit slower and to appreciate the smaller things and to gradually get more advanced, but they don't care and try to get everything in less than a week anyways, and I just don't see the point in doing that, like they are just making the server last a lot less because we will soon run out of things to do.
I think humans do the same in real life, we live in a society of consumerism and mass production, everything needs to be farmed and produced, it needs to be fast and efficient. I think this is why for some, minecraft feels boring, because of our stupid fast-consumerist society, we humans want things fast and right now, we never take the time to appreciate the small things in life like public parks, nature, we only see things for the greater good of our society, we enslave animals for their resources (like minecraft with livestock and exploit cheap villager labor).
i think it is the same with every game that begins as hardcore but overtime it's making things easier to gain more people to play it, for an example the most recent game Elden Ring of course is still hard but it is in my opinion much more open to new players and there is even tutorial era unlike in classic dark souls , demon souls or bloodborne
My problem with Minecraft currently is that farms just make everything easy for you. Survival tends to be boring to play when everything you could ever want is suddenly at arm's reach. There's nothing really "scary" about the game like this, or incentives outside of your creativity. I know that messing with farms would completely destroy the community, but the ONE farm I would completely get rid of is the Totem farms. These farms are powerful enough to nullify the point of the Hardcore entirely. Villagers also are overpowered and easy to manipulate, though instead of obliterating the trades they can offer to the ground, there should be a "minimum" price they cannot go below, so that even when Zombified, they won't discount below that minimum. These are just examples that need iteration so I'm sure a capable team would come up with something, but I just think the automation of every aspect of the game is part of why it becomes easy.
Absolutely agree- this is a problem. As I've been saying myself, once you get food, you can actually choose to be safe forever & experience no opposition, no fear, no extrinsic accomplishment, etc., even with minimal preparation. It's the path of least resistance and relying on end-user discipline is just not reliable. Imagine a world where you could choose to just not have problems to solve. Minecraft should definitely not be Doom, but Hugo Martin's right about "the fun zone" and the game's responsibility to encourage & facilitate engagement through good design. Survival should not be Creative Lite.
I agree with everything you said except getting rid of mending completely. You should only be able to get mending after you defeat the Enderdragon like finding mending books in endcity chests somewhat rarely. And also librarian, armorer, weapon smith, and tool smith villagers are too overpowered, they NEED to be nerfed.
I think that certain aspects of vanilla should be reworked. For example, instead of fireworks boosting elytras, you could have a limited of wing flaps that could be increased with an enchantment.
My biggest thing with people who make this argument is that *no one is making you take the game the easy route.* If you don’t like being able to get full enchanted diamond tools from trading with villagers early game, then don’t do it. If you think mending is OP, don’t use it. This applies to many things. Also those of us who have played the game for many years will find things easier because we have done it so many times and know it by heart, but newer players may have be overwhelmed by the mechanics that to them are complex. Just my opinion though 🤷🏻♂️
Minecraft is a game about creativity. I think a lot of players forget about that. And creativity is not only what you build. It can be what challenges you set before you. Like collecting all of the blocks or mobs, visiting every structure, getting all the advancements and more. If you feel like some aspects of Minecraft make it too easy maybe try, as a challenge not using them. Don't trade with villagers or don't trap them for example. Maybe eat only one type of food or live in a hard biome. Minecraft is a game about creativity so why not be creative with how you play it.
FINALLY someone gets it, minecraft is MADE for CREATIVE minds, not bland, stupid empty minded people who say: "hahaha, ender dragon go brrr, minecraft finished, time to not play the game and get a refund". The reason why so many people find minecraft boring is because they themselves are boring individuals with no mind, almost like robots. This reminds me of that episode in Phineas and Ferb where Candice has a dream about her brothers that have all their creativity removed, and the whole episode is dark and depressing, a lot of dark, grey colors are used, and then at the end of the episode she is so happy that it is only a nightmare. I feel like this episode is to teach kids to be creative and not be trapped by rules and laws. Be yourself, be unique and be the best, who cares what others think about your appearance, you are you, no one can tell you what you can or cannot do after all.
I still find myself having creative restrictions especially in the early game. If I’m building in survival I will only use what I have in my chests instead of gathering many items because I find that I will end up building far better structures if I don’t have access to every item needed
Ok hear me out. Maybe making the game mode grindier would only make players want to industrialize more, perhaps making it too difficult would make it frustrating for new players. I thought of another game i love, terraria. In terraria, after you defeat a certain boss, it turns into hard-mode, essentially, the other monsters progress as you do. Maybe mobs in minecraft could also improve as you level up in the game? Another thing id love is an update on the combat aspect. I know it sounds like im sponsoring terraria or something, but one thing i love so much about terraria is the bosses, enemies, and weapons it has. It even has classes you can pick, melee, ranged etc... Comparing 2 different games is quite wrong, but i still think that minecraft should also take some inspiration from terraria in that regard (Also, when i say combat, i dont mean adding new tiers of weapons and armor, although that would be cool, its not what i seek. Instead, add different types of weapons, knives, scythes, spears, etc. some people would prefer using swords, others would rather use knives, thus adding a lot more variety to your playstyle)
I've been saying it for years, minecraft is too complex now. it's simplicity was what drew me to it in the first place and now mojang relies on constant updates to remain relevant. Amazing video btw, keep it up
i recently downgraded to 1.6 and now i'm re-adapting myself to the slower game (still very fast compared to alpha/beta days) but my philosophy is "if I play survival, it has to be difficult, if I want the freedom of building, I'll play creative" modern versions expecially 1.14+ are a rush to max your stuff and play creative.
I get your point in difficulty (Yes, Minecraft is too easy), but in my opinion that would make the game frustrating. It would be better to increase the difficulty to beat mobs and dungeons, adding new features to them. A villager rebalance and a harder method to get meding and other overpowered items like enchanted diamond armor is also necessary. Harder ender cities and other places where you can get overpowered items also need a change. Minecraft progression is completely broken.
I personally don't understand the sentiment that Minecraft needs to be harder. Minecraft is not an inherently difficult game. Arguably, it never has been- the main reason it feels easier these days is because we just didn't know anything back when we started, and that made the game seem difficult. There *are* real factors that make Minecraft easy (Villagers being the cause of 99% of them), but those are things you can choose to opt out of utilizing (as I do).
We need a new gamemode that is like survival, but more difficult. So that the current survival still exists, but giving a challenge to those who want it.
I think "games being too easy" is a general problem, most games are becoming more and more noob friendly. When I was a kid/noob, I still had to work for my rewards. Nowadays people want instant satisfaction, just like tiktok. Edit: point is that literally anyone can beat most survival games in their first try, terraria, the forest etc, theres not so much effort required to finish the game. Also many competetive games add new guns/characters which require less skill.
The developers just want to make Minecraft prettier with every update while neglecting old content and just adding useless unnoticable content. If they hadn't changed the title screen I wouldn't have noticed these newer updates.
Add mobs that have a lim,ited block destruction capabilities, so that forts would make sense. Make hunger bar drop faster, forcing players to invest in food production. Ramp up AI Change the hard parts from grindind to training (you as the player, not the character)
The game isn’t ‘to easy’ the player base is getting to good. if I was a new player, I would NOT think that it was easy Like, I’ve been playing the game for Hundreds of hours, and i’m just now getting good
You basically need mending to make enchanting worthwhile though because or else proposed survival is "hey I get a enchanted pickaxes oh its broken" you need a good way to repair tools
I really like your solutions to some of minecraft's problems, the survival mode being changed to classic and survival mode being more of a difficulty challenge. I really like it, solid video here.
Well if they just make the update and tell us nothing or very little information and youtubers didn't show us anything, we would need to explore it ourselves and it would be more fun.
a big tip i have that anybody can do to make updates more fun and harder, is just don't look at any of the snapshots, new stuff, and only watch minecraft live for update information. i have only looked at minecraft live for 1.20, and i know nothing about how the armour trimmings, cherry blossom biome, and all the other stuff work.. it will be a whole new experience when it releases
Honestly the main "quest line" needs to be changed to force players to interact with more content, like woodland mansions, ocean monuments, the Deep Dark, etc. The new armour trims system and netherite system are steps in the right direction, but more needs to be done. Also, the boss fights need to be less cheesable: the Ender Dragon is nearly useless at range, and the wither sucks underground (except for in Bedrock Edition, but the nether star isn't useful enough to make you want to fight the Bedrock Wither).
After getting bored with building my decently large base on my survival server, I left the game again, this time probably for good. This as since I discovered Vintage Story, which is a separate game focussing on delivering a survival experience resembling early Minecraft, but offering way more depth. Greatly enjoying it's slower pace and creative limitation, along with building a base feeling like an actual achievement as it's difficult or time-consuming to gather many resources. It has story, even a new specific story event, but I haven't looked at this at all yet, focussing on the deep progression the game offers. Vintage Story has the solutions relevant to it already implemented well, it's painfully obscure for how good it is, standing in MC's shadow. Instead of trying to fix Minecraft for experienced players, I'd recommend giving VS a try, or at least having a look at it to see what can be learned from it. What I miss from MC most is the redstone as I tried building redstone computers and made other mechanisms.
Great video but I have to say I disagree with the solution. Its not enough and it'll just make the game slower and more grindy. What we need are better reasons to play. Right now most of the motivation for Minecraft is internal.. We need some sort of external motivation. Too much of Minecraft is grinding and farming. My views mostly align with Whitelight's video "A Serious Improvement For Minecraft" which mostly focuses on fleshing out villages but generally turning Minecraft into a living breathing world that's worth spending time in
I agree, I was not really happy with the changes I offered, but I was strapped for time and had already gone through several script rewrites. I think JetStarFish offered some great improvements in his latest video, so I'd recommend checking that out if you're interested :)
Your ideas sound interesting, BUT they'll need much more balancing and I don't think these changes would ever come to vanilla Minecraft like this, they just wouldn't really fit. An important thing to keep in mind is that Minecraft needs to be accessible to everyone, and making it this hard would definitely scare off many players. However, I encourage you to play around with some mods and maybe even make a full modpack out of these ideas.
Really well put together video and I agree with a lot of what you said. Back when I first played on pocket edition and xbox, the game was legitimately difficult. Now it can feel even boring when you don't have any ideas.
Survival being too easy had been my concern since Beta 1.8, when they added Villages (instant and easy shelters). I didn't mind sprinting and sleeping, but I was hoping Mojang would balance things out eventually with new challenges and stuff. Years later, I still kinda do. But now I don't mind the game being this easy and simple, as it's more accessible to all players and serves as a good foundation for modders to build onto. So, I decided to just "fix" Survival myself by building a mod pack. I'm taking inspirations from ideas/promised features from the pre-Beta 1.8 days and mods like TerraFirmaCraft while avoiding making things too grindy.
You can get pretty close to a higher difficulty in Vanilla by playing around with Game Rules during world creation. Such as setting sleep percentage at 101% to preventbeds from skipping the night, disabling forgiveness and enabling universe anger, and even removing health regeneration. For food you can reduce the tickspeed, slowing down plant growth and mob spawn rates, enabling Required Recipe Crafting to slow down progression, and setting the respawn radius ludicrously high. Also enabling ReducedDebugInfo will get rid of coordinates, so you have to use markers and maps to find your way around or knowing where you are. If you're looking for a challenge beyond playing on hard in the vanilla game you should definitely try these out.
Honestly I think the problem is that theres nothing to "survive". All the common mobs pose almost no threat. The A.I. would have to be reworked to make mobs challenging. Like zombies strafing around you in hordes to surround you, or spiders being able to walk on walls and ceilings, among other things you could change. Just little things that would make the mobs more threatening without feeling unfair, or unfun.
as someone who played on a WII U for a long time, i saw very well how the newer villages are too good, shields are OP, ruined portals are there and it seems like diamonds are wayyyyy more common than diamonds. AND THATS WHAT YOU SEE AFTER PLAYING FOR JUST LESS THAN AN HOUR. the things i said are just the tip of the iceberg, as you can obviously see in the video. (im talking about 1.13, the aquatic update with no shields, the only thing currently playable on some consoles)
The whole point of Minecraft is to be easy, and casual. If you ever have an easy time you can challenge yourself. This is the beauty of Minecraft; you can play any way you want.
if minecraft had a vanilla feature that would allow you to choose what mobs spawn and how they spawn, that would easily make the game more fun for me, and also if a vanilla feature existed that could allow mobs like zombies to break blocks, that would make the game much more exciting. (Without having to use mods)
Earlier today i learnt mojang tried to make minecarts faster before but apparently the Minecraft engine couldn't handle it. This was back during 1.13. So maybe they need to improve the engine first to have better performance before revisiting the minecarts.
I think it needs to be changed just not in this way. In order to fix survivial we need to keep auto farms in the super late game. And make the early and mid-game longer. Villagers shouldnt have a stock of enchantments bigger than one, most enchantments should cost a lot of emeralds, and wandering traders should only rarely sell mending. also minecraft needs more progression like harder enemies everytime you kill the ender dragon, the ender dragon should also get harder (until the 20th time defeated when it become ridiculous)
I’m having fun in hardcore mode.. I lost my 200 and 500 days world and now I’m currently at 790. I had a lot of close calls, but I’m learning a lot and choose to play safe. But you have to make challenges for yourself and be creative to keep going.. maybe you just lost that spark along the way? Minecraft was never really hard in the first place, we were just dumb kids 😅
The game got better from the early days in terms of mechanics, and graphics and feel sure but it really got very easy with the mending enchantment the godly shield that you can craft very early in the game I think Minecraft needs to buff the hostile mobs a little and add more in the future, for example, crocodiles in the swamp and tigers in shavana. also back in the day you could die with one creeper exploding in your face now i tried to die on perpuse from a creeper with out armor and full health and i survived a full explosion from a creeper. The game needs to get more difficult
you said pretty much said every update makes it easier because of shields hunger ect. then make your own rules like, no shields, no natural regeneration or no sprinting.
9:47 idea: instead of removing mending, make it so that you can't get it from villagers. It should be a rare enchantment from rare structures that have challenges to them(e.g. trial chambers) this would encourage players to go out and explore the world to get the rarest enchantment.
I have put much thought into this, and you are spot on. It is like nobody at Mojang are actual game designers. One thing you didn't mention is that villager trading is way too OP. Villager trades must he limited. Moreover, the idea of ultimate armor needs to go. Tools and armor must be consumables. Enchantments are behind the armor issue. Enchantments are largely broken only due to Mending and to XP farms. Both must go. I would argue that farms in general must go. Any avenue of resource and XP injection must be regulated to prevent infinite exploitations. For instance, limiting the number of mobs that spawn in a given amount of time will limit the creation rate of XP and dropped resources. Or, you could go so far as the mobs still spawning but no longer dropping XP or drops after a certain number were killed in a day. This will kill farms while leaving unexploitative play alone. I can go on as I have thought a lot about this. I just wanted to add that exploitative farms are extremely harmful to the game.
Bruh, I struggle with survival. But I disagree! These changes are still a quite unfun artificial way of making the game harder. How about if the game actually puts more strength onto mobs? What if they could equip themselves with shields and diamond gear? If you want to got to a mansion... The nether exists.
Not long after releasing this video I realized in many ways I was completely wrong, and based my opinions on nostalgia and my own in-game skill level. I have been on the fence over whether or not to keep it public, and ultimately decided to just add a disclaimer.
If you still wanna explain why I'm wrong, feel free! 💀
I mean, you are right about the game being too easy and getting easier over time AND that being a bad thing, but wrong about how it should be buffed lol.
Other than that yeah I do completely agree MC survival is kinda boring and nowadays I just speedrun to make things more interesting and harder since I don't have the patience to play normally cuz it's just boring and easy and I don't have time to get into making huge pointless farms and technical MC and all that. I played a game called "survivalcraft" a long time ago, it's basically MC but feels way more like ACTUAL survival and honestly I enjoyed it.
One of the things I highly hate about modern MC is the villager trading meta which is just broken OP and boring af to go through. Literally everything is wrong about that so no point in going in depth there, you already know lol.
MC suffers of a huge problem of "too much gear for nothing" because why have so much enchants, weapons, potions, etc. if all the mobs are weak af and can easily be dealth with with enchanted iron armor or unenchanted dia armor? Nowadays it just feels like getting netherite for the sake of it, and not because it has any use, it's just an extra thing to do. Same with prote 4, you don't really feel the difference ever compared to lower lvls of full prote enchant because all mobs, exept a few, are all weak as hell so it's just overkill af.
The game also suffers of bad atmosphere, there's the same overworld hostile mobs everywhere in the overworld (creeper, spider, skeleton). There should be different biome specific hostile mobs, as well as specific mobs for caves, variants of the current mobs (kinda like husk and stray), etc. (same happens with pasive mobs like cows, pigs, sheep and chickens)
The MC world is huge and empty at the same time, it's so much wasted potential.
The other problem is how stupidly easy it is to get full iron for example. You can get full iron in literally 10 minutes without trying too hard and that's just ridiculous. A way of fixing this would be to make ores when smelted just give 1 nugget instead of 1 iron ingot (I know this sounds tedious but I tried it and there's so much iron that it's not that bad), or needing an anvil FIRST to be able to craft iron gear just like you would IRL lmao. Basically, make anvils also act as a crafting table for metal items like armor, buckets, tools, weapons, etc.
Another thing would be adding an extra tier of gear before iron that's easier to get and making iron rarer, for example, copper gear. You could even fit another extra tier in between copper and iron/steel which would be "bronze" which is an alloy of tin and copper that's stronger than copper but weaker than steel. Another thing would be give certain armor pieces a slowness debuff based on weight and make chainmail armor craftable so you can use different types of armor for different situations by sacrificing speed for defense or the other way around. Then diamond armor would lack this weight slowness debuff and give similar protection to iron armor but also have way more durability as it currently does. I also thought of changing the diamond armor recipe because it makes no sense how you can just stick diamonds that are unmeltable together, basically by adding a new item "diamond plate" that's made with a diamond in the middle and iron ingots/nuggets around.
I could go on and on, I have tons of ideas. Only reason I didn't make a mod yet is because I can't code shit and Im too lazy to learn lmao
Lastly, another thing that needs HUGE tweaking and is a crucial aspect of "survival" gameplay... Is food.
As you said, getting food is ridiculously easy to get, and at the same time, food drains too fast and you need to eat all the time. A way of fixing this would be to both BUFF and make it way harder to hunt an animal fish a fish or get crops AND make food drain WAY slower to balance things out. That way hunting can be fun and more challenging but also not something you have to do all the time to not starve because you ran 100 meters(blocks). This is simple, just make animals have a better but simple ai. For example, making cows attack you (and deal a lot of damage since like, it's a freaking 1 ton animal with horns lol) or flee if you hit them from close or aproach them, or if they are half health they also flee. Survivalcraft does something similar somewhat decently but not perfectly. Also of course make cows have way more health and be larger than they currently are. Similar stuff with sheep, chickens and pigs. Also make them just run in a semi-straight line away from you, and not in random directions. Of course, I would also like something like a "food going bad" mechanic where you need to do stuff like salt, smoke or freeze food in a cold biome to keep it from spoiling and of course make animals drop way more meat than they do cuz like... 1-3 steaks from a whole cow? Seriously??? lmao
I have similar ideas for literally every aspect of MC but this is already an essay so I should stop xd
What's crazy is that all that I proposed so far isn't really hard to implement at all, is pretty basic stuff if you think about it.
Ores becomes less rares, totens that recover your life, beacon, more armors, weapons, enchantments and few strong (but in general unnecessary) enemies...
Yes. Minecraft is too easy and empty.
I think that the playerbase has become too good, imagine if you had just started the game and knew nothing and everything was suuper hard so you just quit.
This is what i was going to say. I just started playing last year and it’s been really hard and then people say it’s too easy? Makes me feel bad until I realize they have been playing the game for a decade and im just a decade behind
@floobix does it bring you joy flaunting your convenient position in temporal space? The amount of time you have? Your skill, not only have you played for 1 year more than this person, by my calculations that means you would have double their experience, and even if you have more, why would you flaunt it? why would you be unkind? Does it bring you some twisted form of joy? You should be helping people who have less experience than you, and if you step on them instead, then you don’t really deserve your skill.
@floobix lol right im so dumb how could i not think of that
@floobix And I've been playing for 12 years, what's the point in flaunting your playtime?
That can be said just about any game though. This is not a good argument
Definitely feel it’s gotten easier. HOWEVER, I hunted down a Warden for the first time knowing nothing about it, and I’ll tell you what. Max enchanted netherite armor, and totem of undying. I started running for my life, lost my totem, and switch to Peaceful. Call me a loser, I was many thousands of blocks away from home. I haven’t felt THAT hopeless in the game in years
Yeah, the Warden is designed to not be fought, although 8 iron golems will kill it
same. Im scared to ever go back down in there.
Yeah i updated my world to 1.19 and i was about 500 days in and was basically a god and i was genuinely hyperventilating
It's almost as if it was designed to not be killed. Literally artificially / bloating difficulty,not a really good game design imo
I just keep the game relatively not too easy by limiting half of the things that makes it to easy.
I only have 2 enchanted book villagers, I don’t have food farms, and I play on a bedrock console, so that already makes the game much harder. I also don’t use Elytra because chunks don’t load fast enough to use it effectively in Nintendo switch edition. It actually makes the game sort of hard and much more immersive without it though.
And lastly a lot of features Java has do not exist in bedrock, so a lot of the game changers like op farms, or the nether roof, easy bosses that you can cheese, and so much more means that things that would make the game a lot easier, don’t exists, forcing me to play the game normally.
When it comes to keeping it fun, simply make goals that is pretty general.
Mine right now is to fight the wither.
Then I make several goals to reach that one.
I need netherite which requires (for efficiency) tnt, which requires a gunpowder farm.
I don’t like leaving farms un decorated and ugly, so I also work towards getting materials to make a nice build encompassing the farm.
I will need potions, and what ever else and I go scavenge for those things to be 100 percent prepared.
Let’s not forget the wither skulls and a second set of armor and a new sword (enchanted with blast protection and smite), so that will require diamonds to make new equipment to spend at the enchantment table.
Playing the game like this gives you so much more to do, and it fills up an empty survival world, even if I don’t need to do some of these task, it makes the game fun and fulfilling.
I only have 2 farms, a gold farm for exp and the gunpowder farm I just mentioned, and they aren’t crazy or super op, just gives me the necessities I need to complete my goals.
Basically what I’m saying is balance the game yourself, it isn’t as hard as you think. Restrict yourself of certain things and force yourself to do other stuff. Yes a few updates would be nice, but over all, it’s a sandbox game for a reason. If the game feel boring and not challenging, change that, carve your own path. That’s what makes the game so special, the amount of freedom you have, so use it.
God bless y’all and have a good one 🫶🏾❤️🫶🏾
Making things harder doesn't mean it's more fun. Nobody wants to grind for hours on something that otherwise took less time. A better way of making the game longer would be to add extra steps to beat the game. This results in new and interesting gameplay mechanics. You can make the game harder to beat, but you also need to add new things to make the journey interesting enough to keep going.
Some people like really really hard games, and they should be able to have games that cater for them, but the rest of us don't want that. I like hard games to an extent, but when a game is too hard it's now a chore and I don't like that. But easy games can get boring too. But yeah giving Minecraft optional difficulty, so you can make it as hard and easy as you like I'm not against. You could stick to the normal difficulty selections or modify them as you like. If only.
There does need to be new things, just more things to do in general.
He did literally recommend to save the current survival mode in a new "classic" gamemode, before revamping survival. So players who want creative with inventory management could still play in "classic" mode. His praising on the matter indicates all the harder stuff like less tool durability will only be in the new survival mode with classic retaining the current tool durability. This is very specifically because as it stands the different game modes/difficulties currently have almost zero distinction between them. So having a true Survival mode will be a nice option for those who actually want to play a survival game, which there is a demand for if you have ever looked at the modding community with enviromine, tough as nails, spice of life, hunger Overhaul, ect and hardcore quest mode modpacks like agrarian skies and forever stranded that use those mods. But again his recommendation includes a classic mode for those who don't want to deal with the harder challenge of an actual survival mode. Then we're all happy...
Yeah, "nobody wants to grind" but everybody still quits and says the game is boring after the build extra super dupper auto farms which eliminate "the grind". What people want and think they need it different from what they ACTUALLY need.
@@stickfigure31 then the developers, who are already really fucking slow, would have to split to update both modes which would take even longer
@@Xegethra yea I do like hard games, but at the same time I like when the hard part comes from fairness and not time consuming stuff, like dark souls when you die you feel you need to improove, now in minecraft it just feels like a chore when your tools break and you need to make new ones
So yea grinding doesnt always equivalate to better gameplay
I personally think it’s not just that it’s gotten easier but it’s also that players have gotten better
I think the proposed 'harder survival' in the way you described (at about 9:23), it wouldn't make the game harder, but just grindier. less ores and structures just means more hours spent mining.
most players would probably prefer something much more in depth than a few number changes.
Honestly, this is why we have mods. I would just find a modpack that can make it more difficult in the way that you like. Then, everyone can be happy.
This!
Personally I feel the core of release Minecraft was finished somewhere around release 1.4.7 (that's just one I decided to set up my vanilla world in multimc after microsoft bought Minecraft, also I like tamed Ocelots "cats" I just think it's neat to get cat by feeding ocelot fish the taming process makes them really feel like cats I'd ask for their return, but I probably still won't update) if I want anything other then what 1.4.7 offers I turn to mods. Typically release 1.6.4 modpacks and terrafirmacraft for release 1.7. I also like infdev-beta 1.7.3, but it honestly feels like it's own separate game with beta 1.7.3 fitting a similar role to release 1.4.7/1.6.4, but for the infdev-beta era. Release 1.9-present distinctly feels like a different game once again and I prefer the previous two both vanilla & as a base for mods. Like before release 1.9 there was no eltras or shulker boxes, so the end was %100 optional as it was just a fun boss battle with the egg as a trophy. So me and many other played beta 1.8-release 1.8 like it beta 1.7.3, but with hunger (similar to how one such as myself now a days might play with enviromine mod installed to add a thirst bar and temp bar for extra challenge).
Yeah that’s why bedrock is a really bad edition, since we have no access to mods.
@@emacc9632 There are mods for bedrock but they are problematic
@@breather8758 Yeah that’s true but it used to be a lot easier to get them.
Yeah, I can never get into vanilla minecraft, but I have added like 45 mods (most are qol) and im having a blast
Creating difficulty in a sandbox game like Minecraft is a very complex and nuanced problem. What incentivizes players to progress or seek out challenges? What information is given to the player and how does it impact gameplay? How can difficulty scale alongside the player? When are freedoms and restrictions most fun?
They could take a page out of terrarias book and can make it to where certain items and progression stages are locked behind bosses, plus more bosses
@@Rinz-Aide Terraria is basically a boss rush with sandbox elements
they are vastly different games
adding many bosses or gear wont fix the problem, it would add confusion
@@orhandalegend
That doesn't mean a few elements of one cannot be fished out and put in the other. Action-based progression, for example, which doesn't have to be boss kills like in Terraria.
@@orhandalegend Not in the slightest. There's so much content in between each boss (except the Mechanical Bosses, but they're meant to be fought in quick succession). That's like saying that Hollow Knight is a boss rush.
@@orhandalegendhis is like calling sonic the hedgehog a boss rush, because every level has its own boss and mini boss.
This is far from the case. Minecraft just lacks the proper incentive to progress through the game, while terraria does that while implementing the some core mechanics that Minecraft has.
We don’t necessarily need to add more gear and godly things, just more content and items for the player-base to have fun with.
I feel like people did more when they had less because they had a reason to, not just because they had less. Back then the game threw so much at you, so you had to push back and engaged with more of the game to do so. Annoying mobs made it vital to set up infrastructure for the night that you can now just ignore with a bed. The mobs made the grind for diamond tools more worthwhile to help get rid of them quicker, now I can trade up from sticks to diamond without ever leaving a village. The food system back then made it incentivized to get better foods, as you only had so much space for it, and food was the only way to heal. Back then Minecraft felt like dealing with any avenue of the game made sense because it worked towards something that would be genuinely helpful. I feel Minecraft needs that again, it's what made it beloved to begin with, so a lot of the things that undermine that need to go.
Making everything rarer imo wouldn’t change much. It would honestly make the game boring. I think they need to add things rather then remove things. Add things such as more depth to trading. Only being able to progress to each dimension after beating a boss or to add more goals then just to free the end.
Quests would also be good.
I definitely understand where you're coming from! I was not really happy with the suggestions I offered, but was a bit rushed on time. I'd check out JetStarfish's video covering this topic: ruclips.net/video/5mZs01p7pVk/видео.html
Yeah the fixes just seem like they are there to make the game more grindy, not harder
@@fabio5286 yeah, especially since the really problem right now is endgame is too easy, early game can still be tough *especially for new players*. to promote growth making it harder is a bad idea. a good solution would be to make much more challenges after elytra is obtained to make the player feel powerless once again, or to make midgame much tougher. i mean, the nether is a joke right now
not to mention if people have to travel further for everything, the world gb size gets too big and causes lag
I agree to an extent. Mob drops being less generous is fine, but yeah, ore generation being mean would just mean more boring mining, which isn't good for a game called Minecraft.
minecraft is getting so easy that the hardest difficulty hardcore is just the norm difficulty choice now. There are over 1000 youtubers that have been able to survive more than a year on hardcore. it’s not even a challenge anymore, all they do is create the most insane structures without worry. the only times they die usually is because of a bug.
I like the points in the video about the linearity of the game. It makes sense. Overworld, Nether, Stronghold, End. In terms of difficulty, yeah it's not hard. But what you do in between is what takes the most time. Houses, farms, adventuring and more are what makes minecraft fun for most. The End to them, is an optional goal.
finally a person who knows the end is optional
The "adventuring" aspect is quite lacking, to say the least lol.
I'm happy to see the skins I made getting used.
Also, the video turned out great! I absolutely agree with the reasons why Minecraft is too easy you gave, those are actually some reasons why I quit playing Vanilla Survival.
I don't see how making the game grindier would make it more difficult. I feel like this just gonna encourage players to industrialize even more. I think the main problem with the game's difficulty is that most hostile mobs wasn't updated to keep up with the player's ability to sprint so avoiding them became just a trivial matter so just updating some old mobs and maybe adding a few new one that can keep up with the players would fix the main issues in my opinion... heck... the skeleton housemen is literally in the game, making them actually running around chasing you, instead of... whatever we have now, would be much more fun.
Yeah it would be so cool if there were groups of mobs chasing you down especially if they could actually use blocks like just imagine your minding your own business and 4 pillagers start shooting at you and relentlessly chase you until either you die or they die
Yeah i agree throughout the game you gain better loot and get more powerful but the hostile mobs stays the same leading to them having no threat mid or end game
Imagine after the ender dragon fight hostile mobs get an upgrade like spiders lunges at you now or zombies can sprint or something like that
Yeah currently it's so easy to get anything that many farms are just made for the sake of doing something and just making them and not really because you need them lol
omg I haven't watched the video yet but I agree with the title, hopefully villager farms are addressed here too, every time I've joined a survival server there's hundreds of these things and they literally give you everything you might need in the game with very little effort, aside from Elytras of course. I'm not agaisnt Minecraft going from sandbox where you are intrinsically motivated to do stuff, to a game based more on exploration, adventure and conquest, mostly cause I'll can always go back and play the OG versions, but come on this is definitely on goofy territory now XD
That is why mods exist. Take the Run And Escape: Parasites mod for instance. That mod is insanely difficult with powerful mobs to make the game harder, which is why it is also paired with other mods too.
Even a simple mod like True Darkness makes the game much more difficult and forces the player to not go in caves or the outside at night unless they want to have a MAJOR sight disadvantage.
I think that he has a point with it being easy. As well as a different way to get to the end, by adding new structures or types of villagers (magicians, sorcerers or something), I dont think that making things rarer would have a positive effect due to the nature of the game,
I've been playing this game consistently for over 10 years and I still have never even tried to take on a mansion, and I even forgot they existed for the last few years. I agree with literally every one of your points. Great video.
It’s a cool idea, although I do imagine some of this causing the experience for new players being confusing and frustrating. Also if you want a once in a lifetime experience of wonder curiosity and a foreign world, I would highly recommend Outer Wilds, it’s a game you should play blind, but I promise you won’t regret it.
I mean if it's all gated by a difficulty setting than yeah it should be crazy hard , like veteran mode 🤣
@@nicholasaugello2534 true true
Is outer wilds Java or bedrock mod?
Is outer wilds Java or bedrock mod?
@@BillyBasd neither, it’s a solo game made by Mobius digital.
Haha, but I imagine it runs on bedrock.
To your point about limitations sparking creativity, I think the main issue Minecraft has right now is too much freedom. Or perhaps it'd be more accurate to say not the right kind of freedom. I made a comment on a similar video, so I'll paraphrase myself here:
Ore generation could be better. I'm not a fan of how ores can be found evenly dispersed everywhere. If instead each ore only generated in certain biomes and in larger, sparser deposits, it would encourage players to explore more and to build infrastructure for mining.
Terrain is rarely challenging to traverse. I'd like to see more natural hazards. Sharp rocks, slippery slopes, strong currents, quicksand, deep snow, thin ice, entangling vines - anything to make the player think twice before mashing the run key. "Do I attempt to ford the rapids, or do I build a bridge?"
These changes would encourage players to use local resources to build shelter and defend themselves. As equipment improves, players are rewarded with the ability to explore further, see new biomes, fight new enemies, gain new resources, etc. This would also add replay value, as you'll be starting with different resources in each new world.
It's important to make a distinction between easiness and freedom. I think Minecraft's difficulty level is just fine; I imagine that newer players find it on the challenging side. But, being a game about resource gathering and building, there needs to be more reason to build around the presented challenges rather than hack and slash your way through them.
great video, i love when people truly think about the future of things they care about, instead of blindly consuming them, accepting any change that might come it's way, because in the end. that might be consuming you.
I have been playing ultra hardcore for a few weeks now, for those of you who dont know, is Minecraft but passive regen is disabled, so you need regen pots etc to heal. I have not allowed myself to use shields or totems to make it more challenging. I think it is a great thing to do if you are bored of regular survival, or Hardcore. Just be ready since it took me a while to get used to a less reckless playstyle.
If you want a tough sandbox try Kenshi, you can start with just one arm a body and a head, in a cannibal camp.
We need extra steps, more challenge and better progression without making things grindy or tedious. An optimal speedrun for Minecraft would still be possible, and more consistent but the runner has to overcome more challenges to get the record, emphasizing skill, not luck.
And I'm not saying to get rid of unpredictable aspects. In fact we need more of it, but locating and acquiring resources to get to the final boss should be a bit more straight forward.
There used to be a way to reach The End in peaceful mode, as you could trade with clerics for eyes of ender. However, this was changed in 1.9 so that they sell ender pearls instead, probably because it was too easy.
Ok the elytra fire work thing should stay but the fireworks should be more expensive
What I liked is when they added the end it was entirely optional. There was no outer end islands, no enderman farms, ect. The only reason was just to do it, get more enderpearls, the xp and the dragon egg.
I think everyone should play like primary (elementary) school players where you don’t grind and stop at iron and instead focus on having fun and building and exploring instead of getting op loot
WHY HAS I NEVER BEAT THE ENDER ENDER DRAGON IN 3 years
viewing the game as being "over" when the ender dragon is defeated has always been an arbitrary choice for "beating" the game. I think the Advancement tree being filled out is a much more realistic way of seeing "beating" the game
in terms of difficulty, I definitely agree with other commenters that instead of annoying disadvantages, we add more cool challenges. changing mob health, lowering tool durability, etc. is a very lazy way of balancing the game... just makes things more grindy. instead of making the game annoying for no reason, we should add new things to engage with our "op" state. an endgame dimension with actually hard enemies and encounters would go a long way in this regard imo
Very much agree with is comment. I think the only thing that can bring real change to minecraft these days are mods.
Minecraft is so established that any change will upset large parts of the community. Every new, slowly rolled out update feels like Mojang is trying to keep Minecraft relevant while changing as little as possible.
@@bobbusc disagree imo. Some updates have definitely been small in scope. But they have also overhauled all the textures in the game, overhauled the Nether, overhauled Overworld generation, added armor customization, etc
I have always seen Easy Mode to be more of a challenge than Hard Mode. Do to how cocky people can be. I do agree that some changes need to be made so that the game can be more of a challenge again.
i think mending should just be harder to get, not impossible. it is a great *end game* item that right now we can get in the early game with villagers. honestly the librarian and blacksmith villagers just need a massive rework imo. if mending books/gear were only findable rarely in endgame places (maybe a small chance to find in end cities and ancient cities and more commonly found in mansions). also totems shouldnt drop from raids or raids need to be harder and unfarmable. still available in mansions though but usually only 1per mansion would be a nice balance i think.
His solution would just make the farms more inefficient it’s still basically just creative with more resource management
I think Minecraft is about creating, not about surviving
One thing that I've learned in Minecraft is to pursue things that interest me rather than taking the most efficient path. One example is transportation; forcing myself to ride a horse or a minecart requires me to manipulate the world around me and make paths and bridges that wouldn't be needed if I had an elytra.
I think players nowadays are too focused on rushing for everything and getting to the late game as soon as possible, they don't care about actually having fun anymore, they just want to be more advanced. I also noticed that automatic farms are suddenly considered almost a necessity in every survival world, and that automatization is in general way too normalized. All of this leads to most people ignoring the core aspects of playing Minecraft (like mining, exploring, growing crops, combat, etc) to focus more on building automatic farms and getting more and more overpowered.
I also think this might be due to the influence of Minecraft youtubers, becuase a lot of them show how they have a lot of farms and enormous buildings while some are very good at rushing the game and at PvP, so people ofter try to imitate this, making the general Minecraft playerbase to be way too advanced by copying what other people do instead of being original by doing stuff by themselves independent of what most other players are doing.
I have tried a lot of times to regulate the speed in which players advance in my SMPs, but even when I try to negociate with them they just get angry about not being able to go to the Nether in the first 2 days or beating the enderdragon in a week. I tell them about how it's better to play a bit slower and to appreciate the smaller things and to gradually get more advanced, but they don't care and try to get everything in less than a week anyways, and I just don't see the point in doing that, like they are just making the server last a lot less because we will soon run out of things to do.
I think humans do the same in real life, we live in a society of consumerism and mass production, everything needs to be farmed and produced, it needs to be fast and efficient. I think this is why for some, minecraft feels boring, because of our stupid fast-consumerist society, we humans want things fast and right now, we never take the time to appreciate the small things in life like public parks, nature, we only see things for the greater good of our society, we enslave animals for their resources (like minecraft with livestock and exploit cheap villager labor).
"minecraft is too easy" meanwhile me reading "you were killed by zombie" on my screen.
The problem with making Minecraft harder, is it doesn't change the game play loop too much.
i think it is the same with every game that begins as hardcore but overtime it's making things easier to gain more people to play it, for an example the most recent game Elden Ring of course is still hard but it is in my opinion much more open to new players and there is even tutorial era unlike in classic dark souls , demon souls or bloodborne
My problem with Minecraft currently is that farms just make everything easy for you.
Survival tends to be boring to play when everything you could ever want is suddenly at arm's reach. There's nothing really "scary" about the game like this, or incentives outside of your creativity. I know that messing with farms would completely destroy the community, but the ONE farm I would completely get rid of is the Totem farms. These farms are powerful enough to nullify the point of the Hardcore entirely.
Villagers also are overpowered and easy to manipulate, though instead of obliterating the trades they can offer to the ground, there should be a "minimum" price they cannot go below, so that even when Zombified, they won't discount below that minimum.
These are just examples that need iteration so I'm sure a capable team would come up with something, but I just think the automation of every aspect of the game is part of why it becomes easy.
Don't make farms if u think they make the game too easy, I don't use them personally
Absolutely agree- this is a problem. As I've been saying myself, once you get food, you can actually choose to be safe forever & experience no opposition, no fear, no extrinsic accomplishment, etc., even with minimal preparation. It's the path of least resistance and relying on end-user discipline is just not reliable. Imagine a world where you could choose to just not have problems to solve. Minecraft should definitely not be Doom, but Hugo Martin's right about "the fun zone" and the game's responsibility to encourage & facilitate engagement through good design.
Survival should not be Creative Lite.
I agree with everything you said except getting rid of mending completely. You should only be able to get mending after you defeat the Enderdragon like finding mending books in endcity chests somewhat rarely. And also librarian, armorer, weapon smith, and tool smith villagers are too overpowered, they NEED to be nerfed.
I think that certain aspects of vanilla should be reworked. For example, instead of fireworks boosting elytras, you could have a limited of wing flaps that could be increased with an enchantment.
My biggest thing with people who make this argument is that *no one is making you take the game the easy route.* If you don’t like being able to get full enchanted diamond tools from trading with villagers early game, then don’t do it. If you think mending is OP, don’t use it. This applies to many things. Also those of us who have played the game for many years will find things easier because we have done it so many times and know it by heart, but newer players may have be overwhelmed by the mechanics that to them are complex. Just my opinion though 🤷🏻♂️
Mojang be like: let me push out another shitty rpg instead
Minecraft is a game about creativity. I think a lot of players forget about that. And creativity is not only what you build. It can be what challenges you set before you. Like collecting all of the blocks or mobs, visiting every structure, getting all the advancements and more. If you feel like some aspects of Minecraft make it too easy maybe try, as a challenge not using them. Don't trade with villagers or don't trap them for example. Maybe eat only one type of food or live in a hard biome. Minecraft is a game about creativity so why not be creative with how you play it.
FINALLY someone gets it, minecraft is MADE for CREATIVE minds, not bland, stupid empty minded people who say: "hahaha, ender dragon go brrr, minecraft finished, time to not play the game and get a refund". The reason why so many people find minecraft boring is because they themselves are boring individuals with no mind, almost like robots. This reminds me of that episode in Phineas and Ferb where Candice has a dream about her brothers that have all their creativity removed, and the whole episode is dark and depressing, a lot of dark, grey colors are used, and then at the end of the episode she is so happy that it is only a nightmare. I feel like this episode is to teach kids to be creative and not be trapped by rules and laws. Be yourself, be unique and be the best, who cares what others think about your appearance, you are you, no one can tell you what you can or cannot do after all.
I still find myself having creative restrictions especially in the early game. If I’m building in survival I will only use what I have in my chests instead of gathering many items because I find that I will end up building far better structures if I don’t have access to every item needed
Ok hear me out.
Maybe making the game mode grindier would only make players want to industrialize more, perhaps making it too difficult would make it frustrating for new players.
I thought of another game i love, terraria.
In terraria, after you defeat a certain boss, it turns into hard-mode, essentially, the other monsters progress as you do.
Maybe mobs in minecraft could also improve as you level up in the game?
Another thing id love is an update on the combat aspect.
I know it sounds like im sponsoring terraria or something, but one thing i love so much about terraria is the bosses, enemies, and weapons it has.
It even has classes you can pick, melee, ranged etc...
Comparing 2 different games is quite wrong, but i still think that minecraft should also take some inspiration from terraria in that regard
(Also, when i say combat, i dont mean adding new tiers of weapons and armor, although that would be cool, its not what i seek. Instead, add different types of weapons, knives, scythes, spears, etc.
some people would prefer using swords, others would rather use knives, thus adding a lot more variety to your playstyle)
You are the most underrated Minecraft RUclipsr that I've seen in a while
I've been saying it for years, minecraft is too complex now. it's simplicity was what drew me to it in the first place and now mojang relies on constant updates to remain relevant.
Amazing video btw, keep it up
10x the normal health for mobs? Half the tool durability? Bro that is not classic mode thats hard-core 2.0 😭
You aren’t solving any issues here, you are just making the game more grindy
i recently downgraded to 1.6 and now i'm re-adapting myself to the slower game (still very fast compared to alpha/beta days) but my philosophy is "if I play survival, it has to be difficult, if I want the freedom of building, I'll play creative" modern versions expecially 1.14+ are a rush to max your stuff and play creative.
also i think that the ender dragon shuold actually FIGHT the player instead of just flying around
I get your point in difficulty (Yes, Minecraft is too easy), but in my opinion that would make the game frustrating. It would be better to increase the difficulty to beat mobs and dungeons, adding new features to them. A villager rebalance and a harder method to get meding and other overpowered items like enchanted diamond armor is also necessary. Harder ender cities and other places where you can get overpowered items also need a change. Minecraft progression is completely broken.
I personally don't understand the sentiment that Minecraft needs to be harder.
Minecraft is not an inherently difficult game. Arguably, it never has been- the main reason it feels easier these days is because we just didn't know anything back when we started, and that made the game seem difficult. There *are* real factors that make Minecraft easy (Villagers being the cause of 99% of them), but those are things you can choose to opt out of utilizing (as I do).
We need a new gamemode that is like survival, but more difficult. So that the current survival still exists, but giving a challenge to those who want it.
nvm I should have watched longer
All the other things are fine, but PLEASE don't take mending away!!!!
I think "games being too easy" is a general problem, most games are becoming more and more noob friendly. When I was a kid/noob, I still had to work for my rewards. Nowadays people want instant satisfaction, just like tiktok.
Edit: point is that literally anyone can beat most survival games in their first try, terraria, the forest etc, theres not so much effort required to finish the game. Also many competetive games add new guns/characters which require less skill.
Bro dont have a damn clue of what terraria is about
@@Pengouinn After hundreds of hours, you get bored. Even with mods.
@@dascend but this game is all but easy
Survival mode desperately need a new survival mechanic. Compared to other survival games, minecraft survival is so lacking compared to them
Yoooo im in the credits. Lets goooo. Also this is gonna be good. Before the premiere starts i gotta buy some popcorn to watch this.
I didn't realize you could react to the video before it released, lol.
The developers just want to make Minecraft prettier with every update while neglecting old content and just adding useless unnoticable content. If they hadn't changed the title screen I wouldn't have noticed these newer updates.
Add mobs that have a lim,ited block destruction capabilities, so that forts would make sense.
Make hunger bar drop faster, forcing players to invest in food production.
Ramp up AI
Change the hard parts from grindind to training (you as the player, not the character)
The game isn’t ‘to easy’ the player base is getting to good. if I was a new player, I would NOT think that it was easy
Like, I’ve been playing the game for Hundreds of hours, and i’m just now getting good
You basically need mending to make enchanting worthwhile though because or else proposed survival is "hey I get a enchanted pickaxes oh its broken" you need a good way to repair tools
I really like your solutions to some of minecraft's problems, the survival mode being changed to classic and survival mode being more of a difficulty challenge. I really like it, solid video here.
This dude wants a japanese RPG not Minecraft.
Well if they just make the update and tell us nothing or very little information and youtubers didn't show us anything, we would need to explore it ourselves and it would be more fun.
a big tip i have that anybody can do to make updates more fun and harder, is just don't look at any of the snapshots, new stuff, and only watch minecraft live for update information. i have only looked at minecraft live for 1.20, and i know nothing about how the armour trimmings, cherry blossom biome, and all the other stuff work.. it will be a whole new experience when it releases
In a game where you can do anything, maybe that’s a part of the problem!
Solution: Modded Minecraft
love this video, all the solutions you mentioned would be awesome. I really want to learn how to code just to add these things in!
hola
woah what are you doing here
Honestly the main "quest line" needs to be changed to force players to interact with more content, like woodland mansions, ocean monuments, the Deep Dark, etc. The new armour trims system and netherite system are steps in the right direction, but more needs to be done. Also, the boss fights need to be less cheesable: the Ender Dragon is nearly useless at range, and the wither sucks underground (except for in Bedrock Edition, but the nether star isn't useful enough to make you want to fight the Bedrock Wither).
After getting bored with building my decently large base on my survival server, I left the game again, this time probably for good.
This as since I discovered Vintage Story, which is a separate game focussing on delivering a survival experience resembling early Minecraft, but offering way more depth.
Greatly enjoying it's slower pace and creative limitation, along with building a base feeling like an actual achievement as it's difficult or time-consuming to gather many resources.
It has story, even a new specific story event, but I haven't looked at this at all yet, focussing on the deep progression the game offers.
Vintage Story has the solutions relevant to it already implemented well, it's painfully obscure for how good it is, standing in MC's shadow.
Instead of trying to fix Minecraft for experienced players, I'd recommend giving VS a try, or at least having a look at it to see what can be learned from it.
What I miss from MC most is the redstone as I tried building redstone computers and made other mechanisms.
I've thought about making a video about Vintage Story
@@RandomSageless Do it
i feel like the difficulty hard should actually make the game alot harder and easy is just an easy version
In the past you used to build a lava moat to protect your base, now you just do it because it looks cool
Great video but I have to say I disagree with the solution. Its not enough and it'll just make the game slower and more grindy. What we need are better reasons to play. Right now most of the motivation for Minecraft is internal.. We need some sort of external motivation. Too much of Minecraft is grinding and farming. My views mostly align with Whitelight's video "A Serious Improvement For Minecraft" which mostly focuses on fleshing out villages but generally turning Minecraft into a living breathing world that's worth spending time in
I agree, I was not really happy with the changes I offered, but I was strapped for time and had already gone through several script rewrites. I think JetStarFish offered some great improvements in his latest video, so I'd recommend checking that out if you're interested :)
Your ideas sound interesting, BUT they'll need much more balancing and I don't think these changes would ever come to vanilla Minecraft like this, they just wouldn't really fit. An important thing to keep in mind is that Minecraft needs to be accessible to everyone, and making it this hard would definitely scare off many players. However, I encourage you to play around with some mods and maybe even make a full modpack out of these ideas.
Bruh he was literally talking about having difficulty settings.
Really well put together video and I agree with a lot of what you said. Back when I first played on pocket edition and xbox, the game was legitimately difficult. Now it can feel even boring when you don't have any ideas.
Survival being too easy had been my concern since Beta 1.8, when they added Villages (instant and easy shelters). I didn't mind sprinting and sleeping, but I was hoping Mojang would balance things out eventually with new challenges and stuff. Years later, I still kinda do. But now I don't mind the game being this easy and simple, as it's more accessible to all players and serves as a good foundation for modders to build onto. So, I decided to just "fix" Survival myself by building a mod pack. I'm taking inspirations from ideas/promised features from the pre-Beta 1.8 days and mods like TerraFirmaCraft while avoiding making things too grindy.
You can get pretty close to a higher difficulty in Vanilla by playing around with Game Rules during world creation.
Such as setting sleep percentage at 101% to preventbeds from skipping the night, disabling forgiveness and enabling universe anger, and even removing health regeneration.
For food you can reduce the tickspeed, slowing down plant growth and mob spawn rates, enabling Required Recipe Crafting to slow down progression, and setting the respawn radius ludicrously high. Also enabling ReducedDebugInfo will get rid of coordinates, so you have to use markers and maps to find your way around or knowing where you are.
If you're looking for a challenge beyond playing on hard in the vanilla game you should definitely try these out.
Honestly I think the problem is that theres nothing to "survive". All the common mobs pose almost no threat. The A.I. would have to be reworked to make mobs challenging. Like zombies strafing around you in hordes to surround you, or spiders being able to walk on walls and ceilings, among other things you could change. Just little things that would make the mobs more threatening without feeling unfair, or unfun.
as someone who played on a WII U for a long time, i saw very well how the newer villages are too good, shields are OP, ruined portals are there and it seems like diamonds are wayyyyy more common than diamonds. AND THATS WHAT YOU SEE AFTER PLAYING FOR JUST LESS THAN AN HOUR. the things i said are just the tip of the iceberg, as you can obviously see in the video.
(im talking about 1.13, the aquatic update with no shields, the only thing currently playable on some consoles)
The whole point of Minecraft is to be easy, and casual. If you ever have an easy time you can challenge yourself. This is the beauty of Minecraft; you can play any way you want.
if minecraft had a vanilla feature that would allow you to choose what mobs spawn and how they spawn, that would easily make the game more fun for me, and also if a vanilla feature existed that could allow mobs like zombies to break blocks, that would make the game much more exciting. (Without having to use mods)
Earlier today i learnt mojang tried to make minecarts faster before but apparently the Minecraft engine couldn't handle it. This was back during 1.13. So maybe they need to improve the engine first to have better performance before revisiting the minecarts.
I think it needs to be changed just not in this way. In order to fix survivial we need to keep auto farms in the super late game. And make the early and mid-game longer. Villagers shouldnt have a stock of enchantments bigger than one, most enchantments should cost a lot of emeralds, and wandering traders should only rarely sell mending. also minecraft needs more progression like harder enemies everytime you kill the ender dragon, the ender dragon should also get harder (until the 20th time defeated when it become ridiculous)
The first 15 seconds perfectly describes most of my hardcore worlds.
DUDE NICE! LAST TIME I WATCHED ONE OF YOUR VIDS YOU HAD 200 SUBS! GOOD JOB DUDE AND KEEP IT GOING!
11:12 Sage when they have to make more than 1 video essay a year
I like the idea of different ways to get to the end, but a lot of the stuff that reduce grind are good imo
Every Star Wars fan was in pain when he said Star Destroyer for a Venator
Good thing I suck because I die all the time and I don't think minecraft is boring
I’m having fun in hardcore mode.. I lost my 200 and 500 days world and now I’m currently at 790. I had a lot of close calls, but I’m learning a lot and choose to play safe. But you have to make challenges for yourself and be creative to keep going.. maybe you just lost that spark along the way? Minecraft was never really hard in the first place, we were just dumb kids 😅
The game got better from the early days in terms of mechanics, and graphics and feel sure but it really got very easy with the mending enchantment the godly shield that you can craft very early in the game I think Minecraft needs to buff the hostile mobs a little and add more in the future, for example, crocodiles in the swamp and tigers in shavana. also back in the day you could die with one creeper exploding in your face now i tried to die on perpuse from a creeper with out armor and full health and i survived a full explosion from a creeper. The game needs to get more difficult
you said pretty much said every update makes it easier because of shields hunger ect. then make your own rules like, no shields, no natural regeneration or no sprinting.
9:47 idea: instead of removing mending, make it so that you can't get it from villagers. It should be a rare enchantment from rare structures that have challenges to them(e.g. trial chambers) this would encourage players to go out and explore the world to get the rarest enchantment.
Its always been about the journey not the destination, and the journey is what you make it.
I have put much thought into this, and you are spot on. It is like nobody at Mojang are actual game designers.
One thing you didn't mention is that villager trading is way too OP. Villager trades must he limited.
Moreover, the idea of ultimate armor needs to go. Tools and armor must be consumables.
Enchantments are behind the armor issue. Enchantments are largely broken only due to Mending and to XP farms. Both must go.
I would argue that farms in general must go. Any avenue of resource and XP injection must be regulated to prevent infinite exploitations. For instance, limiting the number of mobs that spawn in a given amount of time will limit the creation rate of XP and dropped resources. Or, you could go so far as the mobs still spawning but no longer dropping XP or drops after a certain number were killed in a day. This will kill farms while leaving unexploitative play alone.
I can go on as I have thought a lot about this. I just wanted to add that exploitative farms are extremely harmful to the game.
Let's hope that warden portal requires an item from the woodland mansions to open
Bruh, I struggle with survival.
But I disagree!
These changes are still a quite unfun artificial way of making the game harder. How about if the game actually puts more strength onto mobs? What if they could equip themselves with shields and diamond gear? If you want to got to a mansion... The nether exists.