Worst thing ever is when you are microing your Archers near the enemies base, everything is fine and than suddenly you realise that your whole eco got raided by Hussar and you are stuck with 12 vills or something.
My most humiliating way to lose is when your teammate in team games curse your allies and just leave in midgame because he got scout rushed by 2 enemies but you weren't there to save him after 0,000001 seconds he pointed
It's worse when they rush to pick pocket just so they can be 50 minutes in-game without producing any army and then when you get rekt by 2v1 they /all GG noob
The worst is deleting idle villagers to make more pop space for military, but a villager is in a Castle or Town Center, so you end up deleting the Castle or Town Center.
Finally upgraded to an ultrawide monitor! Me on arena: deleted back walls to make space but due to wider FOV, also deleted a few side walls and created a hole.
My personal honorable mention: Queuing up for a game and then watching one of Hera's RUclips videos, only to then get so entranced by the quality entertainment that you forget you were queued 😄.
The hole in the wall is the most frustrating one by far. I mean, when you go out for a fwd castle you kinda know the risk implied and you accept it when you face death. When you are walled you are absolutely convinced that you are safe until the horror comes unexpectedly and destroys a game that you were chilling seconds ago. Absolute pain!
That's bc Hera is speaking from his own experience, and I don't think a pro player resigns too soon too often. If they wanna resign, they ask their teammates if it's gg or not.
building a wonder thinking the game is over to tease the enemy one last time and then somehow loosing the game happened to a friend of mine, it was quite literally an ego check.
Hey @Hera, bit of info for u. They have removed tower foundations (not sure when) from the safe delete setting in Options. Now it only covers Town Centers, Castles, Wonders & Monasteries thus it is far more useful.
Once we won a very long amazon tunnel where they siege onagered around the map and sent all their army into our back. I walled them to my side, still had the middle and pushed with all my force and he did not wanted to delete his troops and train at home but wanted to fight all through with them.... I erased all their eco and kept my little center area, then killed off their paladins later. Another really humiliating ways to lose (that happened not to my enemies but to me): Forgetting to go up imp when you are leading in castle...
Other ways I would add to this list: 1) Completely dominate a TG but lose anyway because your allies resigned for no reason (happens a lot at mid-to-low elo). 2) Get your king sniped. 3) You're about to win but then your internet dies and you disconnect. 4) Get Persian douched. 5) Lose villagers to wildlife (especially if you didn't get loom). 6) You're heavily winning a post-imp game but eventually end up losing because the map runs out of resources and your opponent is Portuguese with Feitoria (this has happened to me). 7) Losing to a pure villager rush.
Forgeting to click up advance to the next age, that had happened to me a lot lately, be it after a drush and forgetting feudal or getting castle dropped, preparing to treb the castle but forgetting to imp
The most frustrating way to lose in my experience is when i click to go up and end up canceling with no explanation / when i think i clicked and i didn't. When that happens usually i'm the player that's defending and has no map control / not too much military, then the enemy reaches the next age first and he ends up with the pressure, more/better army or villagers and the map control
Regarding the eco upgrades - Heavy plow actually boosts farming eco by 5% unlike the other mill upgrades and pays back its cost within a few minutes. Something that's not prioritized a lot of times but could be very useful.
I never would've thought of the eco upgrades one... I don't play online much, and when I do it's nowhere near the skill levels of people like Hera, so I don't have to make decisions like skipping them to rush or save my base. But I could totally see making a tactical choice of skipping them for later to rush castle or imperial, or knock out another player early, etc... and then realize way too late and have your inferior economy cost you the game.
Fun list! As for "forgetting economy upgrades" I think it's worth noting that the reason you might be winning without them is because you forewent them. As you said, sometimes you delay them intentionally, allowing you to click up faster or build better military. I think that's the only complicated one on the list. The rest are straightforward and definitely are painful!
You can actually check the hole in the wall by clicking on palissade or stone wall, and check it around by it by moving around the possible blind spots, it helps me every time :))
I think my worst way to lose a postimp winning position is not noticing a raid. That feeling when you notice you can't reproduce cause your res is at the limit, you take a look around and you have 25 vills and random red dots all over your base.
My most annoying loss was when I was 40 minutes in, very intense game, finally got the lead... then the game disconnected because of that "external program interfered" bug. When I was really careful about having a clean install, no firewall and antivirus meddling, the bug didn't occur for a long time so I though I was safe... and then bam, it turns out that occasionally the game detects my video card driver as a threat and just closes the connection or outright crashes. And I'm not the only one... and other games run fine... I hope there will be a fix soon, else I might just go on and never play a game again, just watch others play...
I to have experienced all of them, and done all of them. The worst one imo is when you are an archer civ, and only uses archers. And when you attack your enemy, suddenly a small horde of horses enter your base to raid. It's insane how quick you can lose half your eco if you are not quick enough, and archers are slow
Late to the party but I’d say disconnecting is the most infuriating. Happens to some people too frequently. Thought losing to the Persian douche would be up here too. Very annoying way to lose. Good stuff as always Hera. Our queen of AOE2
Thankfully I've only gotten walled in once in a 1v1 game, by the You Got Douched guy to keep me from escaping after he Persian Douched my TC...three times. It was so satisfying that I managed to win that one anyways by getting back onto gold for archers.
Recently i've got triple CD'd playing Vikings on Baltic against Japanese. I had around 90 vils and my oponent denied my access to water with a few galleys. I didn't want to bother with the game and just resigned... After tapping out i found out that my oponent had no water eco and only like 40 vills. Made both of us laugh a whole lot after i resigned since the other player screwed his eco so much that he went for a full in push. This started a nice conversation between the 2 of us. It was a great moment, but man... I am never resigning so soon lol
It doesn't have any defined or describable way but coming from watcher of Ornlu stream I think getting clowned on Arena can be mentioned and I think Liereyy after last T90 league will agree with me.
Deleting your TC? There's a Safe Delete option under the Interface tab; when enabled, it prompts "Are you sure?" if you try to delete crucial buildings (only).
Those #5 losses happen long before they happen. If you've got trebs/seige and archers hanging out at the enemy base, and don't have some kind of meat shield, my recommendation is to not take a breather until you've got something to block with, even if it's just some pikes or light cav lacking upgrades, anything. Cuz they are preparing a response, and you have to anticipate that. I don't know how many expensive seige rushes I've seen completely lost to trash because there just wasnt anything there to block for them.
I don't play often, so for me the most annoying is a tower rush (also I didn't make it through) and the hole in the wall - buildings on the hill. In that case I was totally scout rushed. :)
next time - villagers counter towers :D so if its just tower rush without miliary you make defnsive tower and go smash opponents towers. Sucks on team games tho if you get scout/tower rush etc..
@@krystofcisar469 Thank you for a tip. It was a tower rush from Byzantines (I was Byzantines as well if I can remember). 4 vills with some man at arms. I managed to move my eco, create some archers and pushed his units back. Then I went to Caste age, however he made more MAA so I had to split my crossbows army to deal with his infantry again and therefore my first counterattack was weaker... It also took me to much time to take out these towers in my base (I found out the scouts are not good for this job). I made knights, send another counter attack, but he had a castle and small walls around his TC and farms. I managed to get inside but there he had pikes (I didn't know), so it was prostě naprd. I could try to fight more, however I still needed to recover and he was in much better position even with smaller eco. So I resigned :) But it was a good game, because I as a noob wasn't totally destroyed in 10 minutes. The oponent had a fun at least. :D
Low elo exclusive forbidden technology : relaxing after destroying your opponent's main base and not realising he has TCs working on the sides of the map, which of course you haven't scouted.
what about just getting beat by a good ol fashion tower rush. It's infuriating because its easy enough to beat back his tower rush, but if you still lose after the tower beating back the rush, it feels terrible
Probably worst feelings in aoe2 I got after: - losing all 8 gold miners to 5 hp scout when was micro arch vs arch. I heard eco attack alarms, but ignored them because enemy was attacking my dock and house with galley - because of enemy red ping, throw the game in micro intensive mangonel fight - and losing all 4 mangonels siege push, because enemy instaconverted 2 kts and i got 0 conversions back
The moment when you lose the villager and waste the boar, killing with tc just because 3 seconds lag... Happens to me often and i bet it is worse than all
Worst for me is the hole in wall. Happens way to often in way to stupid spots. :/ extremely annoying cause often its instant gg. Another thing which can only happen in normal game is lose due to wonder or relic when you are not prepared for that at all.
I would put a hole in the wall higher on the list than a denied castle, because when you decide to drop a castle, it's already clear that there is some risk involved and at the worst it's a bad strategic decision, from which you can learn, while a hole in the wall is completely unnecessary and is just makes you regretful and disappointed.
I don't know about worst, actually it didn't feel so bad for some reason, but yesterday I sat real pretty with army lead, eco lead all the leads with Chinese just to get rolled up by Mamelukes and hussars by my Saracen opponent. I tried to the best of my ability to hit his Mamelukes with arbs while avoiding a camel v mameluke engagement, thinking Mamelukes shred camels - since they shred everything else with four legs. After the game my opponent asked me straight up why I didn't just engage into his army with my Heavy Camels and destroyed him, and that's how I learned Mamelukes do not counter camels - at all.... so my honorable mention: completely misunderstanding which unit counters which...
Heavy camle still haslike 1 base armor? I bet mamelukes still shred them but they are expensive and with arbalest involved i would favro chinese. Mameluke/hussar/skirms with bombard cannons are saracens ultimate late game army imo.
@@krystofcisar469 it depends on micro obviously, since mameluke have some range, but the stats really aren't in mamelukes favor, even before you factor in cost. First off HC are slightly faster, so Ms can't hit and run forever. HC has 10 more HP (10 less after zealotry for the Ms, but that's also expensive tech), there's no base armor for any of the units, so that's even there. Elite mameluke does only it's 14 dmg (10 base + bs upgrades), while HC does 7 base + 4 bs upgrades + 9 bonus vs camel class (bonus dmg vs its own class, I know kinda weird), so 20 dmg once they catch up. so yeah, as always, it depends, but the mameluke player has to be super on point to not let the HC get close.
I just played a 3v3 with my friends tonight and got handcart after I got to imp. I was on 3 tcs the whole time with about 135 vils. Imagine if I had the upgrades XD
Worst thing ever is when you are microing your Archers near the enemies base, everything is fine and than suddenly you realise that your whole eco got raided by Hussar and you are stuck with 12 vills or something.
The worst way is when you lose your army and think it's over, you resign, you look at your opponent's eco and it's like 35 villagers to your 70+.
Never resign
My most humiliating way to lose is when your teammate in team games curse your allies and just leave in midgame because he got scout rushed by 2 enemies but you weren't there to save him after 0,000001 seconds he pointed
this happens all the time low elo man. these people cant stand the pressure and shouldnt be playing ranked
So true, like on arena I went fc and you're getting tower rushed just hold on 2 minutes for knights but instead they resign
@@ryans8122 yeah... Many similar stories...
In the Voobly days this attitude would have led to prompt ignore listing.
It's worse when they rush to pick pocket just so they can be 50 minutes in-game without producing any army and then when you get rekt by 2v1 they /all GG noob
You forgot the worst one, dying to “lag”.
Happens to my opponents every game man
That killed me. 🤣
@@angelusumbrae lag killed you
@@mbvglider
Lmao! 😆 That's twice now.
100% the worst way to loose
The worst is deleting idle villagers to make more pop space for military, but a villager is in a Castle or Town Center, so you end up deleting the Castle or Town Center.
Finally upgraded to an ultrawide monitor!
Me on arena: deleted back walls to make space but due to wider FOV, also deleted a few side walls and created a hole.
Jokes aside you actually play with extra wide? Is it ok for age?
@@edwardblom2661 it's really good. A direct upgrade competitive wise too.
Unless you're top 1000 I think 4k adds a lot more context which helps in many ways..
And here I was about to suggest fixing #3 by playing only on Arena & Fortress!
I always zoom in when doing things like that so it doesn't happen
My personal honorable mention: Queuing up for a game and then watching one of Hera's RUclips videos, only to then get so entranced by the quality entertainment that you forget you were queued 😄.
There is a setting that lets you hear ingame sounds if it's in the background, idk why it isn't turned on by default
I heard that one guy lost his king on Regicide Fortress in the first 3 minutes. I m sure thats one painful way to lose a game..
😂
How’s did that happen?
The hole in the wall is the most frustrating one by far. I mean, when you go out for a fwd castle you kinda know the risk implied and you accept it when you face death. When you are walled you are absolutely convinced that you are safe until the horror comes unexpectedly and destroys a game that you were chilling seconds ago. Absolute pain!
this
When you believe in your walls so much that you even dont make pikeman. It pain :D
Really enjoying the diverse types of videos dude. Hope you get that 100k asap you deserve it
Can't believe you didn't mention "my teammate dropped so I got 2v1'd" way of losing.
That's bc Hera is speaking from his own experience, and I don't think a pro player resigns too soon too often. If they wanna resign, they ask their teammates if it's gg or not.
@@paweborkowski6959 dropping can be caused by the isp, it's not just about resigning.
On the topic of Siege Onagers, I would say it's even more depressing when you accidentally shoot your own units :(
For that and many other reasons, I don't like Onagers
Walling them in was how Julius Caesar won the deciseive battle against the Gauls at Alesia. Proven tactic 😂
Awesome - now that I know the details of the horrors that await me, I can finally play the ladder!
building a wonder thinking the game is over to tease the enemy one last time and then somehow loosing the game
happened to a friend of mine, it was quite literally an ego check.
Great video! Another honorable mention is insta conversions for the enemy 11
I was thinking about the one knight that is in your base for 20 minutes killing everything while going unnoticed. Fun video btw!
Hey @Hera, bit of info for u. They have removed tower foundations (not sure when) from the safe delete setting in Options.
Now it only covers Town Centers, Castles, Wonders & Monasteries thus it is far more useful.
"Choosing Huns longswords"
Or is that best ways to lose? It was pretty legendary.
Are there any videos of walling in an opponent?? Never heard of this before and it sounds hilarious 🤣
Once we won a very long amazon tunnel where they siege onagered around the map and sent all their army into our back. I walled them to my side, still had the middle and pushed with all my force and he did not wanted to delete his troops and train at home but wanted to fight all through with them.... I erased all their eco and kept my little center area, then killed off their paladins later.
Another really humiliating ways to lose (that happened not to my enemies but to me): Forgetting to go up imp when you are leading in castle...
Other ways I would add to this list:
1) Completely dominate a TG but lose anyway because your allies resigned for no reason (happens a lot at mid-to-low elo).
2) Get your king sniped.
3) You're about to win but then your internet dies and you disconnect.
4) Get Persian douched.
5) Lose villagers to wildlife (especially if you didn't get loom).
6) You're heavily winning a post-imp game but eventually end up losing because the map runs out of resources and your opponent is Portuguese with Feitoria (this has happened to me).
7) Losing to a pure villager rush.
Forgeting to click up advance to the next age, that had happened to me a lot lately, be it after a drush and forgetting feudal or getting castle dropped, preparing to treb the castle but forgetting to imp
The most frustrating way to lose in my experience is when i click to go up and end up canceling with no explanation / when i think i clicked and i didn't. When that happens usually i'm the player that's defending and has no map control / not too much military, then the enemy reaches the next age first and he ends up with the pressure, more/better army or villagers and the map control
3:52 - "I don't want to name names" and names Daut in the same sentence 🤣
in which tourney did liereyy wall i. hera? does anyone know if it was casted?
Can you wall in the opponent in dark or feudal? As in palisade?
Doesn't aoe4 have the thing where you hold delete for a couple of seconds to delete stuff?
Regarding the eco upgrades - Heavy plow actually boosts farming eco by 5% unlike the other mill upgrades and pays back its cost within a few minutes. Something that's not prioritized a lot of times but could be very useful.
Can you do a ranking your favorite civs from worst to best?
4:35 instead of smashing the pc I am gonna smash that like button.
I never would've thought of the eco upgrades one... I don't play online much, and when I do it's nowhere near the skill levels of people like Hera, so I don't have to make decisions like skipping them to rush or save my base. But I could totally see making a tactical choice of skipping them for later to rush castle or imperial, or knock out another player early, etc... and then realize way too late and have your inferior economy cost you the game.
Fun list! As for "forgetting economy upgrades" I think it's worth noting that the reason you might be winning without them is because you forewent them. As you said, sometimes you delay them intentionally, allowing you to click up faster or build better military. I think that's the only complicated one on the list. The rest are straightforward and definitely are painful!
Well small advantages can add up but in his example 56min imperial age no horse collar is very painful.
Idk why but i like hera's face and voice
Not noticing countdown timer and suddenly losing on enemy's wonder.. happened to me already twice :D
2.2 Forgetting BS upgrades... you take a fight confident about your massive army, then they start to die like flies...
What's with Liereyy trying to wall you in all the time. I watched that TTL game.
I would say the worst way to lose is a trash war. You've been playing for over an hour. You're exhausted and you lose
You can actually check the hole in the wall by clicking on palissade or stone wall, and check it around by it by moving around the possible blind spots, it helps me every time :))
Worst way to go out is to disconnect while winning
Your delete key is next to your enter key?
I think my worst way to lose a postimp winning position is not noticing a raid. That feeling when you notice you can't reproduce cause your res is at the limit, you take a look around and you have 25 vills and random red dots all over your base.
me on arena: having my gate held open by the enemy scout and then he light cav & knight rushes me in early castle while i was booming carelessly
My most annoying loss was when I was 40 minutes in, very intense game, finally got the lead... then the game disconnected because of that "external program interfered" bug. When I was really careful about having a clean install, no firewall and antivirus meddling, the bug didn't occur for a long time so I though I was safe... and then bam, it turns out that occasionally the game detects my video card driver as a threat and just closes the connection or outright crashes. And I'm not the only one... and other games run fine... I hope there will be a fix soon, else I might just go on and never play a game again, just watch others play...
Nice video, have you got a cold? your voice sounds a bit diff 🙂
very funny number 5 showcase :D
I to have experienced all of them, and done all of them. The worst one imo is when you are an archer civ, and only uses archers. And when you attack your enemy, suddenly a small horde of horses enter your base to raid. It's insane how quick you can lose half your eco if you are not quick enough, and archers are slow
My favorite is the one scout in the back of your base killing 40 vils while you were attacking and beeing confident.
Getting king sniped when you forget it's regicide.
My favourite is immediately building a Dock on Nomad - as Huns.
Late to the party but I’d say disconnecting is the most infuriating. Happens to some people too frequently.
Thought losing to the Persian douche would be up here too. Very annoying way to lose.
Good stuff as always Hera. Our queen of AOE2
saracens monk rush is frustrating as well!
Thankfully I've only gotten walled in once in a 1v1 game, by the You Got Douched guy to keep me from escaping after he Persian Douched my TC...three times. It was so satisfying that I managed to win that one anyways by getting back onto gold for archers.
I thought the phrase was „without further ado“ 😂😂
I hate when you're playing a 4v4, and you're dominating your side, and then the goth pocket from the other side comes over and takes everything out
"I don't want to name names but Daut" 😂
"thats heart attack, worthy". LoL
Honorable mention - in regicide scout with your king and got him killed because of TC arrow fire or what not
Recently i've got triple CD'd playing Vikings on Baltic against Japanese. I had around 90 vils and my oponent denied my access to water with a few galleys. I didn't want to bother with the game and just resigned... After tapping out i found out that my oponent had no water eco and only like 40 vills. Made both of us laugh a whole lot after i resigned since the other player screwed his eco so much that he went for a full in push. This started a nice conversation between the 2 of us. It was a great moment, but man... I am never resigning so soon lol
It doesn't have any defined or describable way but coming from watcher of Ornlu stream I think getting clowned on Arena can be mentioned and I think Liereyy after last T90 league will agree with me.
Deleting your TC? There's a Safe Delete option under the Interface tab; when enabled, it prompts "Are you sure?" if you try to delete crucial buildings (only).
only reason i dont use that is because it has safe delete on towers too, which slows me down alot when theres a tower rush happening
@@HeraAgeofEmpires2 It won't prompt you if the building is not completed.
Also losing to gimicky DLC civs like Gujaras and Poles. with their dumb regen vils, cheap knights and 99999 camels.
that background music is just confusing thought my cat was making a noise
The Legend of WALL!
5:20 Definitely you are trolling
When you are forced to stop a winning match by your scratchy family members
Those #5 losses happen long before they happen. If you've got trebs/seige and archers hanging out at the enemy base, and don't have some kind of meat shield, my recommendation is to not take a breather until you've got something to block with, even if it's just some pikes or light cav lacking upgrades, anything. Cuz they are preparing a response, and you have to anticipate that.
I don't know how many expensive seige rushes I've seen completely lost to trash because there just wasnt anything there to block for them.
Honorable mentions: Loosing to Worldwonder or Relic Contdown
Not noticing a wonder, or relicts victory because you got standard victory turned on.
Hole in the wall number 1 for sure man.
I don't play often, so for me the most annoying is a tower rush (also I didn't make it through) and the hole in the wall - buildings on the hill. In that case I was totally scout rushed. :)
next time - villagers counter towers :D so if its just tower rush without miliary you make defnsive tower and go smash opponents towers. Sucks on team games tho if you get scout/tower rush etc..
@@krystofcisar469 Thank you for a tip. It was a tower rush from Byzantines (I was Byzantines as well if I can remember). 4 vills with some man at arms. I managed to move my eco, create some archers and pushed his units back. Then I went to Caste age, however he made more MAA so I had to split my crossbows army to deal with his infantry again and therefore my first counterattack was weaker... It also took me to much time to take out these towers in my base (I found out the scouts are not good for this job). I made knights, send another counter attack, but he had a castle and small walls around his TC and farms. I managed to get inside but there he had pikes (I didn't know), so it was prostě naprd. I could try to fight more, however I still needed to recover and he was in much better position even with smaller eco. So I resigned :) But it was a good game, because I as a noob wasn't totally destroyed in 10 minutes. The oponent had a fun at least. :D
Dying to a Hoang celt pressure
The worst way for number 5 is when the shots come from your own mango that your opponent just converted
Low elo exclusive forbidden technology : relaxing after destroying your opponent's main base and not realising he has TCs working on the sides of the map, which of course you haven't scouted.
what about just getting beat by a good ol fashion tower rush. It's infuriating because its easy enough to beat back his tower rush, but if you still lose after the tower beating back the rush, it feels terrible
Forgetting to click up and for that reason getting steamrolled, that's a tilting one!
What's even worse than taking a bit onager hit? Having 4 of your own converted and then they kill your xbow mass.
Probably worst feelings in aoe2 I got after:
- losing all 8 gold miners to 5 hp scout when was micro arch vs arch. I heard eco attack alarms, but ignored them because enemy was attacking my dock and house with galley
- because of enemy red ping, throw the game in micro intensive mangonel fight
- and losing all 4 mangonels siege push, because enemy instaconverted 2 kts and i got 0 conversions back
Legend Of WALL is the top 1! Yay!
I believe you missed "losing vils to a boar"
Was expecting getting douched on #1 lol
Most humiliating defeat was sending my army to defend an ally and having my entire based overrun by shotel warriors.
You forgot another honorable mention, maybe it's not game ending but I know I will rage resign if this happens.
"Deleting your houses"
Damn I expected getting tower rushed
The moment when you lose the villager and waste the boar, killing with tc just because 3 seconds lag... Happens to me often and i bet it is worse than all
Worst way is play8mg 2v2 with a friend, getting a lead and sundenly my friends wifi stops working and he "surrenders"
Worst for me is the hole in wall. Happens way to often in way to stupid spots. :/ extremely annoying cause often its instant gg.
Another thing which can only happen in normal game is lose due to wonder or relic when you are not prepared for that at all.
I would put a hole in the wall higher on the list than a denied castle, because when you decide to drop a castle, it's already clear that there is some risk involved and at the worst it's a bad strategic decision, from which you can learn, while a hole in the wall is completely unnecessary and is just makes you regretful and disappointed.
lmao, what makes holes in the walls so bad is how often it happens
Got hole in the walled today
I'm sad King Snipes weren't in here. Or atleast walking your king into your enemies castle fire 11
I got walled in on arena. I thought I could break out. I was super wrong. I’ve never been so tilted.
I don't know about worst, actually it didn't feel so bad for some reason, but yesterday I sat real pretty with army lead, eco lead all the leads with Chinese just to get rolled up by Mamelukes and hussars by my Saracen opponent. I tried to the best of my ability to hit his Mamelukes with arbs while avoiding a camel v mameluke engagement, thinking Mamelukes shred camels - since they shred everything else with four legs. After the game my opponent asked me straight up why I didn't just engage into his army with my Heavy Camels and destroyed him, and that's how I learned Mamelukes do not counter camels - at all.... so my honorable mention: completely misunderstanding which unit counters which...
Heavy camle still haslike 1 base armor? I bet mamelukes still shred them but they are expensive and with arbalest involved i would favro chinese. Mameluke/hussar/skirms with bombard cannons are saracens ultimate late game army imo.
@@krystofcisar469 it depends on micro obviously, since mameluke have some range, but the stats really aren't in mamelukes favor, even before you factor in cost. First off HC are slightly faster, so Ms can't hit and run forever. HC has 10 more HP (10 less after zealotry for the Ms, but that's also expensive tech), there's no base armor for any of the units, so that's even there. Elite mameluke does only it's 14 dmg (10 base + bs upgrades), while HC does 7 base + 4 bs upgrades + 9 bonus vs camel class (bonus dmg vs its own class, I know kinda weird), so 20 dmg once they catch up. so yeah, as always, it depends, but the mameluke player has to be super on point to not let the HC get close.
I just played a 3v3 with my friends tonight and got handcart after I got to imp. I was on 3 tcs the whole time with about 135 vils. Imagine if I had the upgrades XD
My #1 is snatching defeat from the jaws of victory via a massive throw
I crashed 5 consecutive ranked games yesterday. I also got penalty for it😢
what about accidentally deleting your own walls on arena? :)
When you click into imperial age to be able to create trebuchets and at 99% the TC doing the research is destroyed...
Getting scout rushed with the boar I got lamed
How about accidentally deleting all your houses?