@@isaaccutlip5815 Personally, I like Japanese with faster attacking infantry and the Malians, with more pierce armor on your infantry. Goths is also an obvious choice because of the discount infantry, but they are harder to get rolling since they got no Dark Age bonuses like the Japanese or the Malians
@@isaaccutlip5815 infantry works best as a supplament to something like siege or archers. They do a good job of protecting them against cavalry, but are too slow to pick fights and raid. Aoe4 did something I like that makes infantry feel a lot more impactful in that they are able to build siege engines on the frontlines without a building.
I wish the devs do some gentle buffs so that we can see more Infantry. Right now it feels to me like an entire class of units is lacking... Great video Hera!
Infantry should be significantly cheaper than cavalry. Also, you need maa + long swordsman + two-handed swordsman + champion vs just cavalier + paladin for cavalry and just xbow + arbalest for archer units, which means your power spikes are worse… I know cavalier/paladin upgrades are quite expensive (and archer-line upgrades are pricier now), but their power spikes/tempo are ridiculously better
@@alexandretostes9002 Agreed. Militia line units should cost, IMO, 35 food 15 gold. That way you offset their weaker stats with affordability and big numbers
Personally I think the main issue is that in theory they should be the "rock" to cavalry's "scissors," but they can always be ran away from by what they are supposed to counter and the longsword itself doesn't even trade well into knights (and dies horrifically to its counter the archer). A buff I could see to infantry across the board could be extra melee armor for all base infantry, making them trade better into knights when engagements are chosen, or perhaps a small speed buff across the board for lots of infantry to make the wiggle room for cavalry or archer micro less forgiving.
I find even when not playing goths say playing vietnamese I am always aware of the need to get infrantry like prepping barracks for a counter with halbs ready. This is the case in team games where often players are so focused on their UU or their prefferred unit that they seem to refuse to go for options until it is a bit late. Unlike goths I personally love like vietnamese due to more flexibility in unit comp but it is so expensive to get all the upgrades.
My favourite as Goths is to go scouts into knights, so they go pike in reply and then once I have my castle up, I smash their pikes with husks - and their pikes don't do any damage as my knights just avoid them. Admittedly got the idea from watching Hera play Goths.
Also worth mentioning: 1) if you’re facing Gurjaras then you should just alt+f4 2) fully upgraded Urumi Swordsman is the best infantry unit in the game, when massed it can fight Franks’ paladins and it’s not even properly countered by Elite Cataphracts. Dravidians also have bombard cannons and the best skirmishers in the game 3) generally you can’t pick your battles if you go for infantry as you lack mobility and range, but building well-separated clusters of barracks and grouping them in different control groups can be a very good way of dribbling those constraints (even though this is mostly viable in imp/post-imp situations)
The fact that FU cataphract dies to FU gurjara camel is beyond my comprehension. Gurjara camel counters a cavalry unit designed to survive anti cavalry counters. Cataphract already dies to archers its beyond ridiculous
@@Kawabongahlive I honestly just play dark age to warm up/practice my build order and then immediately resign against Gujaras. Doesn’t matter if I have a chance to win the matchup or not. I don’t play against people who think picking an obvious OP civ is necessary. I bought them too but since I saw the first videos on RUclips I never played Gujaras one single time, not even against AI. It’s just boring for me personally and unfair to my opponents.
@@DonBjerrum Many things. I don't think most people think like that; personally, I dislike playing with broken civs, but there are those who just play Gurjaras and are notoriously climbing in the ladder and gaining like 300 elo just by spamming Shrivamsha Riders. The point here, though, is their unique unit. Imagine an easy-to-mass, fast-walking scorpion... that's the Chakram Thrower. If you try to engage against a rather small mass (~15) of chakram throwers with infantry units of your own, you will most likely lose your entire army very fast even if with heavy heavy micro.
0:46-Drush :- 2 to 3 militia used to harress opponents villager and make sure to wall your base to avoid feudal pressure 1:17-Man-at-arms :- Your Man-at arms will be uncontested is comes at the time you reach feudal age when opponent won't have much military buildings as militia is made in dark age and upgraded in feudal age 2:53-Play early game without infantry as infantry are only good when they massed as they don't have mobility like cavalry so that they can run against bad fights and they become strong when massed because cavalry has to deal with lot of units that deal bonus damage(even when you are civilization like Aztecs or goths) Another advantage of playing with knights or archers is that when you switch to infantry then your opponent won't have immediate answer 4:54-Pike And Siege/Monk combo:- Siege will destroy Archers/Buildings and Pike for cavalry and monk for heal and conversion can be done in castle age 6:00-All Eagles with monks and siege to support it 8:28- Countering siege::- Go for redemption monks or go with your own siege or cavalry Countering Monks : Mass Infantry or light cavalry Counter Range Units like Archers: Skirmishers or siege
I love playing Malians, but I always thought that the extra piercing amor for their infantry was a meme stat. Now I want to try an all-in castle age swordsmen+siege push
I have won several times like that, i am low elo(1200) but what i do is go castle with about 18 farms, build 3 or 4 barracs and spam about 20 LS and attack, its important to hide them, if your opponent knows you can be screwed
Great video! Just one small thing: Please slow down a bit when speaking, your tempo is so fast that it's sometimes hard to understand what you're saying. :)
I will never stop until aoe2 ends... Most fun games was with vikings full on swordsmen in castle age :D Sure you can do arbalests and be safer but theres better civs to do that.
That intro music got me nostalgic about a certain Rhino. She was nice, she survived through darkage to the promise of feudal and Castle. Cant remember what happened to her. Idk dont think it wasa villager or anything just something tragic
Bloody hell you actually did it, thought you'd do a half assed parody video since infantry is pretty much considered a joke and how absurd archers still are. Glad I was proven wrong then. This is my personal opinion, but I'd say celts is arguably better than malians when it comes to fight archers in feudal age. Celtic MAAs, while squishier than Malian MAAs, are faster than archers and are able to catch up the archers with some effort, instead of the archer pelting your infantry without having a chance to stab their faces, celts can actually run them down, basically being pseudo scouts in early feudal age. Worth noticing that I said early feudal, because once the enemy got +6 archers with fletching, celtic MAAs get micro focus fire down without them having a chance to retaliate. By then the celt player is forced to go skirms/archers of his own. Malians are definitely better than Celts in castle age however, not only because you got stupidly tanky longswords, but also because you can research Squires and actually force an engagement with your infantry.
Yeah man honestly Celts is the only civ i'd consider going 4 or more men at arms in early feudal, because you can actually chase down archers, and all it takes is one good engagement to snow ball it. U can of course mix in some skirms too. I wish infantry overall got a speed bonus increase though, makes no sense for them to be slower than the archer line.
@@dirkauditore8413 not even Japanese? I usually go with 4 or 5 because their faster attack breaks walls and houses much faster. Especially if opponent is doing non-archer opening
@@CrnaStrela Well yeah against scouts its okay to add one or two more than usual if u have a civ bonus for them but certainly doesn't make much sense vs archers
@@CrnaStrela if your opponent is doing a non archer opening, like Scouts, you will win no matter what regardless of civ since MAAs absolutely crush scouts and buildings The only relevant bonus is a bonus that helps with that unit counters, in this case, archers
I've been tinkering with this weird idea for a while now, but what if Infantry had a unique ability where they could garrison in enemy buildings if it was damaged enough? This would give them an offensive niche that Cavalry and Archers wouldn't have. When garrisoned inside an enemy building, they could perform a number of actions: 1. Fight and damage enemy garrisoned units. 2. Stop and/or slow enemy production/research in that building. 3. Decrease the maximum garrison for that building. 4. Ransack it for a modest gold bounty. For a unit that doesn't have the range of archers or the speed of cavalry, you can't really buff the unit into the meta without just boosting its stats. Giving it a thematic--though admittedly weird--boost might be the thing they need.
Shouldn't the ram with infantry (longs and pikesmix for best results) especially really early or really late be quite better now as they boosted both recently? Like 3 loaded rams is 18 units now right?
Could barracks units be useful for a civ with generic inf but with an inf UU? I main Poles and love the obuch but can find them hard to produce at times. Of course I play to my strengths and take advantage of the cav bonuses, but I am aware that I often have the upgrades in mid/late game. I just don't produce any other than obuchs because I never see anyone else play infantry. With longer lasting gold and more food, surely champ or pike spam could be useful at times?
Hera, what do you think of Infantry + archer line combo? Since Knight + archers is popular and all. For example LS + pike + xbow. In general, infantry counters die to archer units -except siege-, i.e. jaguar warriors, teutonic knights, cataphracts, samurai. Opinions?
@@Kawabongahlive The other issue is that xbow + knights is just stronger still. Crossbows are substantially better against infantry than either crossbow or infantry are against knights, so while in theory infantry + archer should win with a good engagement, in practice the archer + knight player can simply engage with their xbow and use their more mobile knights to avoid bad engagements, refusing the infantry + archer player their good engagements.
@@Kawabongahlive Siege is infantry's best friend. Takes care of ranged units and buildings, and you can garrison your infantry inside rams or siege towers to protect them from arrow fire, and in return the infantry protect your siege from melee units (cavalry especially).
There was a Game between Hera and daut on heras channel where daut bild 6 man in total and completly destroyed hera. I have been looking for the game but I can't find it. Maybe you can help
this is the 6 maa from daut: ruclips.net/video/RI-aglkqbe4/видео.html @Dirk Auditore this is the full maa from mbl: ruclips.net/video/LRPq0e6gKKY/видео.html @strela and this is the full longswords + pike from viper: ruclips.net/video/DtekrPd4xfk/видео.html enjoy xD
Pretty much any "infantry civ" has better options than infantry in castle age. And some have better options in Imp and should never tech into militia line as their main gold comp.
What u gonna do with aztecs, xolotl warriors? :D unless oponent goes for lot of ranged units champion is ultimate choice for some civs. Also i´d bet that viking longswordman will wreck knights with equal resources invested into units and upgrades...
there is no infantry players dude. are you kidding? after archer/xbow meta we can just play militia rush. give us infantry back. they are most weak status in all AoE 2 history.
For those 4 people beside myself who plays infantry...
I just started playing and leaned toward infantry and the tuetons. Is infantry not that good? Can you recommend me a good civ to stick with and learn
@@isaaccutlip5815 Personally, I like Japanese with faster attacking infantry and the Malians, with more pierce armor on your infantry. Goths is also an obvious choice because of the discount infantry, but they are harder to get rolling since they got no Dark Age bonuses like the Japanese or the Malians
Hey, one tip per infantry player!
Biggest thing I keep in mind while playing infantry:
Go 100% all in. Have the game won or lost in 20 minutes
@@isaaccutlip5815 infantry works best as a supplament to something like siege or archers. They do a good job of protecting them against cavalry, but are too slow to pick fights and raid.
Aoe4 did something I like that makes infantry feel a lot more impactful in that they are able to build siege engines on the frontlines without a building.
Props for making many of these scenes aesthetically nice and pleasing to look at.
I really liked the Teutonic Knight surrounding the little archer base at 5:20. Had to see that a few times.
Hers showing us his Sim city skills
I second this! The presentation (both visual and audio) is top-notch!
Thank you, Hera!
Loved how peacefull and relaxing the intro scene was
I wish the devs do some gentle buffs so that we can see more Infantry. Right now it feels to me like an entire class of units is lacking... Great video Hera!
They already buffed infantry several times. It might not be enough, but huge steps in the right direction have already been taken!
Maybe less bonus damage for xbow vs. pikes but more for longswords vs. pikes. That could help both pikes and longswords rise in power
Infantry should be significantly cheaper than cavalry.
Also, you need maa + long swordsman + two-handed swordsman + champion
vs just cavalier + paladin for cavalry and just xbow + arbalest for archer units, which means your power spikes are worse…
I know cavalier/paladin upgrades are quite expensive (and archer-line upgrades are pricier now), but their power spikes/tempo are ridiculously better
@@alexandretostes9002 Agreed. Militia line units should cost, IMO, 35 food 15 gold. That way you offset their weaker stats with affordability and big numbers
Personally I think the main issue is that in theory they should be the "rock" to cavalry's "scissors," but they can always be ran away from by what they are supposed to counter and the longsword itself doesn't even trade well into knights (and dies horrifically to its counter the archer). A buff I could see to infantry across the board could be extra melee armor for all base infantry, making them trade better into knights when engagements are chosen, or perhaps a small speed buff across the board for lots of infantry to make the wiggle room for cavalry or archer micro less forgiving.
I find even when not playing goths say playing vietnamese I am always aware of the need to get infrantry like prepping barracks for a counter with halbs ready. This is the case in team games where often players are so focused on their UU or their prefferred unit that they seem to refuse to go for options until it is a bit late.
Unlike goths I personally love like vietnamese due to more flexibility in unit comp but it is so expensive to get all the upgrades.
My favourite as Goths is to go scouts into knights, so they go pike in reply and then once I have my castle up, I smash their pikes with husks - and their pikes don't do any damage as my knights just avoid them. Admittedly got the idea from watching Hera play Goths.
Also worth mentioning:
1) if you’re facing Gurjaras then you should just alt+f4
2) fully upgraded Urumi Swordsman is the best infantry unit in the game, when massed it can fight Franks’ paladins and it’s not even properly countered by Elite Cataphracts. Dravidians also have bombard cannons and the best skirmishers in the game
3) generally you can’t pick your battles if you go for infantry as you lack mobility and range, but building well-separated clusters of barracks and grouping them in different control groups can be a very good way of dribbling those constraints (even though this is mostly viable in imp/post-imp situations)
The fact that FU cataphract dies to FU gurjara camel is beyond my comprehension. Gurjara camel counters a cavalry unit designed to survive anti cavalry counters. Cataphract already dies to archers its beyond ridiculous
@@Kawabongahlive I honestly just play dark age to warm up/practice my build order and then immediately resign against Gujaras. Doesn’t matter if I have a chance to win the matchup or not. I don’t play against people who think picking an obvious OP civ is necessary. I bought them too but since I saw the first videos on RUclips I never played Gujaras one single time, not even against AI. It’s just boring for me personally and unfair to my opponents.
@@Kawabongahlive Well, that's because Indian civs' design is amateurish 11
What is is about Gurjaras? I have not unlocked them yet. If they are that good, everyone would just play them, so it can't all be that great.
@@DonBjerrum Many things. I don't think most people think like that; personally, I dislike playing with broken civs, but there are those who just play Gurjaras and are notoriously climbing in the ladder and gaining like 300 elo just by spamming Shrivamsha Riders.
The point here, though, is their unique unit. Imagine an easy-to-mass, fast-walking scorpion... that's the Chakram Thrower. If you try to engage against a rather small mass (~15) of chakram throwers with infantry units of your own, you will most likely lose your entire army very fast even if with heavy heavy micro.
1) Open with infantry
2) Don't make infantry too early
:D (I know, nr. 2 covers the game phase after the initial opening).
It's more like... "open with infantry, then switch to other thing and then switch back to infantry and mass them"
0:46-Drush :- 2 to 3 militia used to harress opponents villager and make sure to wall your base to avoid feudal pressure
1:17-Man-at-arms :- Your Man-at arms will be uncontested is comes at the time you reach feudal age when opponent won't have much military buildings as militia is made in dark age and upgraded in feudal age
2:53-Play early game without infantry as infantry are only good when they massed as they don't have mobility like cavalry so that they can run against bad fights and they become strong when massed because cavalry has to deal with lot of units that deal bonus damage(even when you are civilization like Aztecs or goths)
Another advantage of playing with knights or archers is that when you switch to infantry then your opponent won't have immediate answer
4:54-Pike And Siege/Monk combo:- Siege will destroy Archers/Buildings and Pike for cavalry and monk for heal and conversion can be done in castle age
6:00-All Eagles with monks and siege to support it
8:28- Countering siege::- Go for redemption monks or go with your own siege or cavalry
Countering Monks : Mass Infantry or light cavalry
Counter Range Units like Archers: Skirmishers or siege
Amazing job with the content, topics and edition in this videos man! Thanks so much!
I love playing Malians, but I always thought that the extra piercing amor for their infantry was a meme stat. Now I want to try an all-in castle age swordsmen+siege push
Bro what, its far from being a meme strat. Its actually very deadly. But you gotta get the +2 defense from the blacksmith as well
I have won several times like that, i am low elo(1200) but what i do is go castle with about 18 farms, build 3 or 4 barracs and spam about 20 LS and attack, its important to hide them, if your opponent knows you can be screwed
Its pretty strong actually. If you go for men at arms and you research armor for them, feudal archers will do 1 or 2 damage to them!
"I didn't forget about you infantry players, even though the devs might have" Damn, Hera's getting sassy! 🤣🤣🤣
As a Slav main, this is essential
Top 5 Monk Players, Top 5 Siege Player, Top 5 Tower Rush Player, Top 5 Douche Player.
Great video!
Just one small thing: Please slow down a bit when speaking, your tempo is so fast that it's sometimes hard to understand what you're saying. :)
Hand canoneer are good against infantry too, but sometimes they shoot too slow and get swept.
Love your tips and guids man! Best in the business!
these videos are very helpful
next can be Top 5 Tips for Siege players
yes
Tip for infantry players "mix infantry with siege"
Tip for siege players "mix siege with infantry"
I thought all five tips would be:
1) Don't do it.
2) Don't do it.
3) Don't do it.
4) Don't do it
5) Don't do it
Top 5 tips for infantry players:
1) Don't.
2) Really, don't.
3) Seriously bro.
4) Are you for real, still trying to infantry?
5) Eagles.
Based
I will never stop until aoe2 ends... Most fun games was with vikings full on swordsmen in castle age :D Sure you can do arbalests and be safer but theres better civs to do that.
Just an another nice Hera video 👍 Also Infantry civs always go for Archers or FC after the opening. Bec. Drush->Scout is not good for food eco.
1:54 "If you want go infantry just don't go infantry" I hope recent patches can deal with this at least a bit xD
That intro music got me nostalgic about a certain Rhino.
She was nice, she survived through darkage to the promise of feudal and Castle.
Cant remember what happened to her.
Idk dont think it wasa villager or anything just something tragic
Hera, I want to ask you, what would be the change (in marketing or gameplay or whatever) that Age Of Empires needs in order to attract more players?
Hera, Why do you not have an alternate account named "Jan Hussar" yet?
Good video! Hope top 5 Monk Tips is next.
expected Huns longswords as #1 tip
Infantry GIGACHAD
Thank you hera for this content I am getting better and am at 1300 with these tips
Goths are life and Skrims are the veins
nice video again Hera. Thank you
Bloody hell you actually did it, thought you'd do a half assed parody video since infantry is pretty much considered a joke and how absurd archers still are. Glad I was proven wrong then.
This is my personal opinion, but I'd say celts is arguably better than malians when it comes to fight archers in feudal age.
Celtic MAAs, while squishier than Malian MAAs, are faster than archers and are able to catch up the archers with some effort, instead of the archer pelting your infantry without having a chance to stab their faces, celts can actually run them down, basically being pseudo scouts in early feudal age.
Worth noticing that I said early feudal, because once the enemy got +6 archers with fletching, celtic MAAs get micro focus fire down without them having a chance to retaliate. By then the celt player is forced to go skirms/archers of his own.
Malians are definitely better than Celts in castle age however, not only because you got stupidly tanky longswords, but also because you can research Squires and actually force an engagement with your infantry.
Yeah man honestly Celts is the only civ i'd consider going 4 or more men at arms in early feudal, because you can actually chase down archers, and all it takes is one good engagement to snow ball it. U can of course mix in some skirms too. I wish infantry overall got a speed bonus increase though, makes no sense for them to be slower than the archer line.
@@dirkauditore8413 not even Japanese? I usually go with 4 or 5 because their faster attack breaks walls and houses much faster. Especially if opponent is doing non-archer opening
@@CrnaStrela Well yeah against scouts its okay to add one or two more than usual if u have a civ bonus for them but certainly doesn't make much sense vs archers
@@CrnaStrela if your opponent is doing a non archer opening, like Scouts, you will win no matter what regardless of civ since MAAs absolutely crush scouts and buildings
The only relevant bonus is a bonus that helps with that unit counters, in this case, archers
at least two more units counter all the infantry: cataphract and jaguar warrior
I've been tinkering with this weird idea for a while now, but what if Infantry had a unique ability where they could garrison in enemy buildings if it was damaged enough? This would give them an offensive niche that Cavalry and Archers wouldn't have.
When garrisoned inside an enemy building, they could perform a number of actions:
1. Fight and damage enemy garrisoned units.
2. Stop and/or slow enemy production/research in that building.
3. Decrease the maximum garrison for that building.
4. Ransack it for a modest gold bounty.
For a unit that doesn't have the range of archers or the speed of cavalry, you can't really buff the unit into the meta without just boosting its stats. Giving it a thematic--though admittedly weird--boost might be the thing they need.
I like this idea, but not for all infantry, maybe as a special unit idea could be nice
Imagine one spear man sitting in your university while you clicking ballistics. I dont like that at all :D
Most infantry civ got decent skirms
Burnmese:
I want to use this for playing Dravidians. Their infantry skirmisher combo is underrated.
Shouldn't the ram with infantry (longs and pikesmix for best results) especially really early or really late be quite better now as they boosted both recently? Like 3 loaded rams is 18 units now right?
i really love the scenes
Recently i was shocked how well malian longswordmen was doing vs archers. They take so little Arrow damage.
"Oh you tank our archers? Say hello to our little mangonel"
Could barracks units be useful for a civ with generic inf but with an inf UU? I main Poles and love the obuch but can find them hard to produce at times. Of course I play to my strengths and take advantage of the cav bonuses, but I am aware that I often have the upgrades in mid/late game. I just don't produce any other than obuchs because I never see anyone else play infantry. With longer lasting gold and more food, surely champ or pike spam could be useful at times?
Well a strong infantry UU is just another reason to not go militia line...
obuch stronk!
Hera, what do you think of Infantry + archer line combo? Since Knight + archers is popular and all. For example LS + pike + xbow. In general, infantry counters die to archer units -except siege-, i.e. jaguar warriors, teutonic knights, cataphracts, samurai. Opinions?
Ok I just answered my own question you can counter that composition with siege alone 11
that a lot of res to pay for upgrades. and the composition is still slow.
@@Kawabongahlive The other issue is that xbow + knights is just stronger still. Crossbows are substantially better against infantry than either crossbow or infantry are against knights, so while in theory infantry + archer should win with a good engagement, in practice the archer + knight player can simply engage with their xbow and use their more mobile knights to avoid bad engagements, refusing the infantry + archer player their good engagements.
@@Kawabongahlive Siege is infantry's best friend. Takes care of ranged units and buildings, and you can garrison your infantry inside rams or siege towers to protect them from arrow fire, and in return the infantry protect your siege from melee units (cavalry especially).
@@dirkauditore8413 True
great video
Thx for another great video
how to do the under TC trick? what hotkey or stance should I use?
1- Switch to cav
I love the intro because it points to one of the primordial truths of the game: Cysion sucks at his job.
Infantry CHADs rise up!
There was a Game between Hera and daut on heras channel where daut bild 6 man in total and completly destroyed hera. I have been looking for the game but I can't find it. Maybe you can help
Lmao pls find it maaan. I remember a game where Mbl went full Celts men at arms vs Hera and won. Was a while ago tho
I'm pretty sure there was also one game where Hera lost against full longswords that he got traumatized with it lol
this is the 6 maa from daut:
ruclips.net/video/RI-aglkqbe4/видео.html
@Dirk Auditore
this is the full maa from mbl:
ruclips.net/video/LRPq0e6gKKY/видео.html
@strela
and this is the full longswords + pike from viper:
ruclips.net/video/DtekrPd4xfk/видео.html
enjoy xD
@@K1AoE amazing thank you I was searching for this along time
@@K1AoE Thank you ma man very kind of you
Next up, Elephant Player Video
Nice
thx
Are you gonna remake EW civa after New patch
Thx
Who is gods civ he is talking about
#1 Tip for infantry player: Don't play infantry
Pretty much any "infantry civ" has better options than infantry in castle age. And some have better options in Imp and should never tech into militia line as their main gold comp.
@@majungasaurusaaaa it's sad. I wish they would over buff infantry so we have a infantry meta. Then again with civ like Japanese they probably cant.
@@herotalib9556 Same here, it'd be fun for a change.
What u gonna do with aztecs, xolotl warriors? :D unless oponent goes for lot of ranged units champion is ultimate choice for some civs. Also i´d bet that viking longswordman will wreck knights with equal resources invested into units and upgrades...
Really? 😮I just killed a whole knight army with my samurai, supported by heavy cavalry archers.
great video sir
I was sure tip #1 would be: Don't.
I wish the devs buff or change infatry, and I will play only GIGACHAD Teutonic Knight + siege monks
What do you do against cataphracts?
Monks or crossbows
What about teuton, best infantry team in the game
nice
Wish Devs make Dravidians Elephant Archer and Naval civ
They are …
there is no infantry players dude. are you kidding? after archer/xbow meta we can just play militia rush. give us infantry back. they are most weak status in all AoE 2 history.
Ok Tip number 1: pick goths ...
Top 5 tricks for infantry players:
#1- Dont
So the best tip for infantry players... dont go for infantry xD
Tip # 1: Don't play infantry.
Do even exist infantry players?
Ig if u go 4+ men at arms in feudal + skirms, or a pike siege push in castle age, or longswords vs eagles, or full longswords vs a knights player.
Top tip is: do not be an infantry player.