Ooooh this is certianly a surprise, you did a good job covering pretty much everything - even the really obscure things like the BPM button which I thought absolutely nobody knew about!! Fantastic work 🙏🙏
6:06 you can actually still find these triggers by copying an old level using them, and it stays the same. You can even change the colors, you can use it without any problem!
Yeah it gets forgotten because its a mobile game and a lot of people are biased towards mobile games... Although it also exists on steam too, the stigma remains...
For me too but I started playing the full version like 2 years ago with all the custom levels etc too and I still like it but it's in development hell so I kinda wait for now
Fun Fact: You can still use the old color triggers by copying a level made during the time they were in the game and putting them into your custom objects
I've recently been getting back into GD, (Beat Clubstep and Toe2) and to come back and have a sneak peek for 2.2 AND a lost bits video is just too awesome.
In the first frame of RobTop's Video of the beta, you can see a early version of the Level Editor or the Online levels menu which is different from the final version.
Note: All of the unused blocks can still be accessed and used in the game, they're just not available in the standard editor tabs. You can make a shortcut for them by adding them to a custom object.
Fun fact: For a VERY short time, the game was called Geometry Jump but rob had to change the name of the game because the game was denied on the App Store because of the name for whatever reason. So he had to change the name to Geometry Dash, He submitted the game to the Google Play Store first so it was called Geometry Jump there, so he took it down and renamed it. (Also if you look in the files, a lot of this have the letters gj at the start of the name instead of gd.)
Don't know if it still exists, but I remember that there was a level in existence which had the unused fade trigger, and the level was a copyable. So basically, you could copy the trigger from the level and use the unused faded trigger in your own level. I don't know if this level still exists (this was in 2.0), but it was very neat to be able to use it.
You missed something that I'd like to point out: In the Geometry Dash 2.1 trailer, the dash orbs were triangular, and the dash orb that flips gravity was red. In the release of 2.1, they changed the orbs to arrows, and the gravity dash orb was changed from red to magenta
7:00 That unused Start Position texture is actually a placeholder block. For example it can be seen whenever you select Custom Delete for the text object. Select the text object > Delete > Custom
I’ve been a hardcore gd fan ever since a couple months after the release, and I though I had basically seen it all at this point over the countless videos I’ve watched on things like this. This covered pretty much everything and I didn’t know that bpm button ever existed. you learn something every day.
Thing you missed in the ultimate destruction trailer: If you turn up contrast and brightness at the very beginning of the video, you can see an early UI for the created levels page
There is also a different kind of slope. It appears as an outline slope from pre 2.1 but it has been replaced with slightly a different version. You can still get it though, you must go tho gd colon's account and find the "block ids" level (idk the name), copy it and go to the object 620 (i might be wrong with the id, it is around there), and then add it to custom objects. You will know what it is once you see it
Well, there's much more hidden in the game you missed. Like, in earlier versions of GD there were blue coins which had no purpose at first, but later were reworked into silver coins and got a role of being "User coins", which are coins in the user created levels. Or several removed triggers which were then replaced by the current ones like triggers "Counter", "+" and "-", first of which was then replaced with "Count" and "Instant Count" and two others with just "Pickup". Also, you know there were those promo pictures which were teasing the new update of the game? (the infamous "Coming soon" images) Well, some of them contain several details which were rather removed or reworked into something different like the mushroom icon from GD 2.0 promo (it's hat was pixel-rounded before, nowadays it's just square). And some of the 2.0 blocks on the image of new (for that time) "robot gamemode". And that's only the tip of the iceberg... Oh shazzle, I wasn't supposed to mention icebergs...
3:07 Geometry Dash WORLD* Geometry Fash Subzero songs are not included in the official game because the subzero version is a part of the 2.2 update's code.
Um well this is interesting I never thought I would see this ever happened strange because I started getting back into Geometry Dash what a coincidence
The unused Color triggers are used in the gd world editor, you can enter the editor by playing a level on normal gd then go to saved levels to check if it’s saved In there, then go to account in settings, save your progress, go to gd world and load your save data, go to saved levels to go to the level, it’s got to be made by you if not then you cant access the editor, anyways tap/click the copy button, then when you copied it, tap/click the tools button (not on the menu where the icon kit is and the play button) to edit it, delete everything in the level when you got to the editor, anddd tadaa! You’re in the editor where a bit of 2.2 is. Hooray!
Before 2.2 the scratch image was used in GD meltdown after watching all the ads that can give you rewards in the free chests section. Used in 2.2 but may not be used 2.21
Ah yes, that game that i played a lot during my childhood but i never cared to get past the 5th map But seriously, a friend of mine is amazing at rythm games but still suffered like hell with this (he still managed to beat the last level, but the frustration i saw him go trough just confused me as to why he just kept playing) most of the game relies in memorization instead of reflexes and just tapping with perfect timing In harder levels the game just devolves into a difficulty so precise that it becomes humanly impossible outside of just luck, unless you want to tell me that you can beat the hardest levels consistently without dying
There's one sound effect was unused in the game, the sound is called counter3 (I think) but is just a sound effect that use in a deleted game made by Robert named boomlings and is also the name for the gd servers that robtop use till this day
you missed some, Like an unused spritesheet from the beta builds of the game, Few blocks that have been removed from the editors toolbox but can still be placed by going to levels that use them and copying it, a End trigger that existed since the games release but had no code (also its actually returning in the 2.2 update), a Button in the gauntlets menu that refreshes the page (accessible with hacks), a Ship sprite that lasted I think until 1.4, Some text in the texture files that are probably use for debugging purposes, Google+ buttons, And lastly a sun sprite.
Fun fact: On mobile, if you beat a level (or use pause screen after death) you can see the ever-play button is still there, though tapping on it doesn’t do anything, if you turn your device on airplane mode, you can access ever-play.
6:06 I found these textures in the game but it requires gd world and gd, and what you do is make sure you have a account on the main game make a new level that is copyable (make sure to make the name easy to find) verify it, play it then save your account data then now time for gd world to come in now copy the level, now check the triggers tab and so you know this is the beta 2.2 editor after and you can find all The textures right there so that is not a lost bit it's found now hope this helps :) Edit: yeah load your account on gd world and boom it's done or just play high score because it's copyable I think
a really weird thing i found in this game is that if you beat a level, turn off internet, and tap on the watch replay button, it actually shows you a replay, but you can’t export it.
Please do the room games lost bits they are very underrated and I can’t find any unused content from these games anywhere. They’re cheap and short, so I’d love to see you try them out!
Every single time I come back to his channel, I always hear some sort of Battle Network music. It makes me smile everytime. I believe the DS version of the ship comp is used in the intro this time
Ultimate Destruction never got to see the light of day because robtop said: It was just a showcase, not intended for public release And they didnt really have the rights of the song
1:16 the level in the mp4 file is called "Ultimate Destruction", and it was originally going to be in GD's initial release, but unfortunately, it was never added to the game. (Oh btw this is the first ever level in GD. This level is 10 years old, at the time of this comment, so that goes to show that GD is aging, and the level id is 3, so that means that this is the oldest GD level. In fact, it's was made so early in GD's history, that Geometry Dash was called Geometry Jump :/)
At the start of the original trailer from 2013, if you pause it at 0 seconds, take a screenshot of the video and brighten it up with effects, you can see the original beta screen for the play button, as well as a typo for ultimate destruction.
didnt talk about all of the default blocks which got removed. they have been replaced with new variants that are colorable, but just like color triggers, the old ones are still in the game files and still usable
Ooooh this is certianly a surprise, you did a good job covering pretty much everything - even the really obscure things like the BPM button which I thought absolutely nobody knew about!! Fantastic work 🙏🙏
ye
Hi
Did you mention a BPM feature in a vid of yours
I didn't expect you to be here for some reason XD
Yoooo it’s colon
For a second you had a wondering if the Mario Cubes were cut, amazing video :)
Quick second
Short second
hi
Yo, you're everywhere
Oh my god this is amazing someone who is verified doesn't have an insane number of likes for once
@@tigerfun8629 ikr?
"...let's dash! Into these lost bits. "That would have been a cool intro
Neat
Lmao
bruh
Wasted opportunity
no it wouldn’t
"Players were able to tap this graphic in order to watch an ad."
*ad actually plays*
i thought i was the only one 😭😂
I loved that LOL
Same
that was intentional haha
@@nickchalmers609 "i see what you did there"
-me to the ad
Hearing TetraBit say "stage" instead of "level" is so funny. It gives 2013 in-game comment vibes
At least he didn't call them "maps"
clear ! !
@@honeygdballs Minecraft moment
@trueism in minecraft the custom levels are called maps
@@gamermapper bruh
Funny how I got an ad right when you were talking about ads at 4:02.
Also noice video it's cool that you finally covered this game.
And GOD DAMIN IT
IT IS A TIKTOK AD
@@starrymohannad Those ads are the bane of my existence.
There was supposed to be an ad there, tetra made it so that one would play
Same
@cookiecat It can't be a coincidence because I don't always get an ad there.
As a GD player,
I can confirm that we are all hyped for 2.2 after waiting 2,763 years lol
Me too.
4*
yes
Gd players are about the most patient people in earth
same
6:06 you can actually still find these triggers
by copying an old level using them, and it stays the same.
You can even change the colors, you can use it without any problem!
First video I get early is about Geometry dash? Let's go!
4:02 Ok, I have to admit, this was smooth af
not if you have adblock lol
well I didn't get the ad and I'm on mobile without premium
@@nd_4726 I have premium
@@epicness_gamer ok???? how does this add to the convo
@@nd_4726 I am confused how you didint get the ad
Neat video, love seeing non-GD content creators make videos on the game 👍
Appreciate the kind words!
:O
Yeah it gets forgotten because its a mobile game and a lot of people are biased towards mobile games... Although it also exists on steam too, the stigma remains...
@Mike2Dice too hard, next to impossible
@@gamermapper you’re right, he should play taurtaurous instead
bro geometry dash was my jam like 7 years ago omg
Hello mememeber
For me too but I started playing the full version like 2 years ago with all the custom levels etc too and I still like it but it's in development hell so I kinda wait for now
same but I'm still addicted to it
Thanks for reminding me that I can't get memberships.
2.2
Perfect ad placement at 4:02
Genius.
😎
me too I got an ad :/
Geometry Dash can also Get Nae-Nae'd!
Never got to play it but my friends broke the hell out of it on high school years!
How did u comment 14 hours ago
He/she has a membership for this channel which lets them get the video early
Oh ok
@@gustavomartinez5143 imagine caring about Pronouns
@@phantommontalbanoinc.447 imagine being rude to someone who did nothing to anyone
Fun Fact: You can still use the old color triggers by copying a level made during the time they were in the game and putting them into your custom objects
2:56 Slot 22 is Dash now, and Slot 23 is Explorers, those song slots have been moved up by 2.
Explorers is in the game filess??
@@Cloud67TRyeah
This game is more alive than ever and I love it.
You can thank Friday Night Funkin
@@lord_berkut2426 Nope lol
@@lord_berkut2426 how??
@@lord_berkut2426?????
@@lord_berkut2426???
I've recently been getting back into GD, (Beat Clubstep and Toe2) and to come back and have a sneak peek for 2.2 AND a lost bits video is just too awesome.
Nice, I recommend you use the GDDP (Geometry Dash Demon Progression) system in order to try and beat some levels that you can improve in the game from
@@melongd2435 thanks, I'll look into it 👍
@@melongd2435 personally I didn't even beat the nightmare yet and even clutter funk and hexagon seems too hard tbh
@@gamermapper Easy
Oh wow, this is a surprise. Thanks for making this video :)
Ayo electrify liking his own comment what the fuuuuuuuuuuu
In the first frame of RobTop's Video of the beta, you can see a early version of the Level Editor or the Online levels menu which is different from the final version.
I was just wondering if there was any cut content from this game, and here you are to answer my questions. Cool.
5:37 this was reused in 2.2 after completing the tower in which he says”where have you been!? I’ve been looking everywhere for you!”with this graphic
Note: All of the unused blocks can still be accessed and used in the game, they're just not available in the standard editor tabs. You can make a shortcut for them by adding them to a custom object.
When I saw the Watch Replay button, I was sad and felt nostalgic.
RIP Everyplay. You were awesome.
Wow, never expected you to do one on GD but I'm not complaining!
Fun fact: For a VERY short time, the game was called Geometry Jump but rob had to change the name of the game because the game was denied on the App Store because of the name for whatever reason. So he had to change the name to Geometry Dash, He submitted the game to the Google Play Store first so it was called Geometry Jump there, so he took it down and renamed it. (Also if you look in the files, a lot of this have the letters gj at the start of the name instead of gd.)
I really want the next Geometry Dash update! The posibilities for levels are endless.
You don’t understand
2.2 will never happen.
@@devonbennett6559 exactly
It’s did
@@devonbennett6559yeah
Great video as always
Appreciate that!
you are finally covering gd let's go!
Don't know if it still exists, but I remember that there was a level in existence which had the unused fade trigger, and the level was a copyable. So basically, you could copy the trigger from the level and use the unused faded trigger in your own level. I don't know if this level still exists (this was in 2.0), but it was very neat to be able to use it.
Awesome Video
y is ur pfp blue stampy
@@Brandogamer293 dude I'm my own person
@@Cliffordlonghead I know that
You missed something that I'd like to point out:
In the Geometry Dash 2.1 trailer, the dash orbs were triangular, and the dash orb that flips gravity was red. In the release of 2.1, they changed the orbs to arrows, and the gravity dash orb was changed from red to magenta
7:00 That unused Start Position texture is actually a placeholder block. For example it can be seen whenever you select Custom Delete for the text object.
Select the text object > Delete > Custom
I remember one of my best friends in school played this all the time. Hope he's doing well
Same. I made a lot of friends in middle school thanks to this game
whos gonna tell him
plot twist: that friend was riot
@@nexcode769 ...who's gonna tell what
@@izuki8233 that GD is more than just a mobile game
I’ve been a hardcore gd fan ever since a couple months after the release, and I though I had basically seen it all at this point over the countless videos I’ve watched on things like this. This covered pretty much everything and I didn’t know that bpm button ever existed. you learn something every day.
Man you ain't seeing shit I don't believe you
Probably robtops version
Fun Fact: We’ve been waiting half a decade for the next update. Jesus Christ RobTop.
Ok? I don't see the problem. The game's pretty old, so of course eventually they would stop updating it
@@clothinghanger6978 No there’s still more updates coming out.
@@clothinghanger6978 there's still an active community that wants new content
@@clothinghanger6978 8 years is considered old now?
@@clothinghanger6978 the dev is active, there's teasers, but it's been 5 years of active development
I never expected to see GD on your channel. This feels so surreal..
YESSS FINALLY!
Can you do another one when 2.2 comes out?
(If your not retired by then)
LMAOOOO
Lol hopefully it doesn't take forever to be released 😅
@@TetraBitGaming It’s been 5 years since the latest big main update (2.1) so ehhhhhh???
It is amazing that you did this game. I’ve been playing gd since I was six years old, so this is truly amazing to all the gd fans out there.
Yess we got a memory trip for many Thank you
I don’t think it’s that old
shut up 5 yr old who tries to fit in by saying stuff are nostalgic the game isnt even old
@@KingSmoothcheeksPig A. I'm 11.
B. I grew up on the game.
@@Goobernolongerpostsrandom yea so?im 11 too and i still play the game to this day i have it installed on my phone
@@KingSmoothcheeksPig Yea same I just don't play it as often
YES! YES! I'VE WAITED FOR THIS! FINALLY THINGS HAVE BEEN FOUND! YES!
Hello
6:10
those triggers were actually introduced in update 1.9, released in december 2014
From 1.0-1.9
Ok Tetrait is making lost bits from nostalgic games
Thats what i call good content
The game is still alive lol
@@NotHyperion it was kinda dead for 3 years because of lack of updates
The colour triggers were in 1.0, actually, it was in the first level, stereo madness, but they got removed in 2.1, yes.
I’ve been playing geometry dash recently and now I will watch this
Thing you missed in the ultimate destruction trailer:
If you turn up contrast and brightness at the very beginning of the video, you can see an early UI for the created levels page
My boy is dripping with the 3xotic icons 6:34
There is also a different kind of slope. It appears as an outline slope from pre 2.1 but it has been replaced with slightly a different version. You can still get it though, you must go tho gd colon's account and find the "block ids" level (idk the name), copy it and go to the object 620 (i might be wrong with the id, it is around there), and then add it to custom objects. You will know what it is once you see it
I love how when you are talking about geometry dash playing an ad you put one there
I’ve been waiting for 24 years for this “not actually”
There is 1 thing that got removed in 2.2 that got confirmed by Rob. It's the object limits.
but my device..
Well, there's much more hidden in the game you missed. Like, in earlier versions of GD there were blue coins which had no purpose at first, but later were reworked into silver coins and got a role of being "User coins", which are coins in the user created levels.
Or several removed triggers which were then replaced by the current ones like triggers "Counter", "+" and "-", first of which was then replaced with "Count" and "Instant Count" and two others with just "Pickup".
Also, you know there were those promo pictures which were teasing the new update of the game? (the infamous "Coming soon" images) Well, some of them contain several details which were rather removed or reworked into something different like the mushroom icon from GD 2.0 promo (it's hat was pixel-rounded before, nowadays it's just square). And some of the 2.0 blocks on the image of new (for that time) "robot gamemode". And that's only the tip of the iceberg... Oh shazzle, I wasn't supposed to mention icebergs...
hell yea i’d watch another video on gd after 2.2 releases
its always nice to see content creators outside of the game show interest
I used to play this a lot back in the day
i still play it
@@olek0 same
whos gonna tell him
well...
@@heavenlyfloop that GD is more than just a mobile game
JUST AS I START GETTING BACK INTO GEOMETRY DASH YOU UPLOAD THIS? HOW DID YOU KNOW?!
6:13 i actually got all of them in 2.1 using custom objects
3:07 Geometry Dash WORLD*
Geometry Fash Subzero songs are not included in the official game because the subzero version is a part of the 2.2 update's code.
Um well this is interesting I never thought I would see this ever happened strange because I started getting back into Geometry Dash what a coincidence
The background footage really doesn't show the current state of geometry dash's community levels but still very good and well researched video
Awesome video bro!!!
Thanks!
The unused Color triggers are used in the gd world editor, you can enter the editor by playing a level on normal gd then go to saved levels to check if it’s saved In there, then go to account in settings, save your progress, go to gd world and load your save data, go to saved levels to go to the level, it’s got to be made by you if not then you cant access the editor, anyways tap/click the copy button, then when you copied it, tap/click the tools button (not on the menu where the icon kit is and the play button) to edit it, delete everything in the level when you got to the editor, anddd tadaa! You’re in the editor where a bit of 2.2 is. Hooray!
Same for the unused start pos things used for the end trigger.
Can you make a lost bits video on Godzilla: Monster of Monsters for the NES?
Before 2.2 the scratch image was used in GD meltdown after watching all the ads that can give you rewards in the free chests section. Used in 2.2 but may not be used 2.21
That was only after meltdown was updated to 2.2
Let’s go
The unused “start position trigger” actually used to say “level end” but it did nothing
Woah
It’s Wulzy
I love when content creators like you branch out to other video games, it's so fun to see.
Hello 2.2 released
The 22nd song is Dash by MDK, and the 23rd is Explorers by Hinkik.
Redo this now.
I never expect something like this from a non gd youtuber tbh
Ah yes, that game that i played a lot during my childhood but i never cared to get past the 5th map
But seriously, a friend of mine is amazing at rythm games but still suffered like hell with this (he still managed to beat the last level, but the frustration i saw him go trough just confused me as to why he just kept playing)
most of the game relies in memorization instead of reflexes and just tapping with perfect timing
In harder levels the game just devolves into a difficulty so precise that it becomes humanly impossible outside of just luck, unless you want to tell me that you can beat the hardest levels consistently without dying
There's one sound effect was unused in the game, the sound is called counter3 (I think) but is just a sound effect that use in a deleted game made by Robert named boomlings and is also the name for the gd servers that robtop use till this day
you missed some, Like an unused spritesheet from the beta builds of the game, Few blocks that have been removed from the editors toolbox but can still be placed by going to levels that use them and copying it, a End trigger that existed since the games release but had no code (also its actually returning in the 2.2 update), a Button in the gauntlets menu that refreshes the page (accessible with hacks), a Ship sprite that lasted I think until 1.4, Some text in the texture files that are probably use for debugging purposes, Google+ buttons, And lastly a sun sprite.
Fun fact: On mobile, if you beat a level (or use pause screen after death) you can see the ever-play button is still there, though tapping on it doesn’t do anything, if you turn your device on airplane mode, you can access ever-play.
6:06 I found these textures in the game but it requires gd world and gd, and what you do is make sure you have a account on the main game make a new level that is copyable (make sure to make the name easy to find) verify it, play it then save your account data then now time for gd world to come in now copy the level, now check the triggers tab and so you know this is the beta 2.2 editor after and you can find all The textures right there so that is not a lost bit it's found now hope this helps :)
Edit: yeah load your account on gd world and boom it's done or just play high score because it's copyable I think
a really weird thing i found in this game is that if you beat a level, turn off internet, and tap on the watch replay button, it actually shows you a replay, but you can’t export it.
4:00 This is possibly the best ad placement I've ever seen.
The Auto-Checkpoints button was used in 1.00, then removed in favour of a checkbox in later versions
Please do the room games lost bits they are very underrated and I can’t find any unused content from these games anywhere. They’re cheap and short, so I’d love to see you try them out!
Every single time I come back to his channel, I always hear some sort of Battle Network music. It makes me smile everytime. I believe the DS version of the ship comp is used in the intro this time
fun fact: unused scratch is used in 2.2 when spamming versus mode
omg, i always wanted someone to do unused geometry dash video and now it came from the best one of them!
4:54 i believe that practice mode button was used in 1.0
rob’s just sitting there like “what if I add a start pos, but you can touch it”
THAT AD PLACEMENT LMAO I LOVE IT
Ultimate Destruction never got to see the light of day because robtop said:
It was just a showcase, not intended for public release
And they didnt really have the rights of the song
1:16 the level in the mp4 file is called "Ultimate Destruction", and it was originally going to be in GD's initial release, but unfortunately, it was never added to the game. (Oh btw this is the first ever level in GD. This level is 10 years old, at the time of this comment, so that goes to show that GD is aging, and the level id is 3, so that means that this is the oldest GD level. In fact, it's was made so early in GD's history, that Geometry Dash was called Geometry Jump :/)
At the start of the original trailer from 2013, if you pause it at 0 seconds, take a screenshot of the video and brighten it up with effects, you can see the original beta screen for the play button, as well as a typo for ultimate destruction.
@TetraBitGaming 2.2 is coming out this October! Please do a video on it!
5:39 that image of scratch has been used now in the secret versus dialogue
“After several years with no updates”
2.1, 2.0, and 1.9: *allow us to introduce ourselves*
Your comment doesnt really make sense, gd has been several years with no updates. 2.1 released like 5 years ago
7:36 Wow I didn't know FNF music could be in a Geometry Dash video😅
The hidden songs are used in the full, you can access them by buying MegaHack V7.1 and enabling "Default Song Bypass"
didnt talk about all of the default blocks which got removed. they have been replaced with new variants that are colorable, but just like color triggers, the old ones are still in the game files and still usable
I actually saw the auto checkpoint button like that a few years ago in the android version of geometry dash lite.
Finally the thing we have wanted since the beginning of the series
Ngl im still hyped up about the new 2.2 showcase like jesus crise robtop where have you been for like the past couple years
Never expected Tetra to make a GD video