How to Draw Isometric Art

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  • Опубликовано: 10 сен 2013
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Комментарии • 545

  • @Jazza
    @Jazza  11 лет назад +139

    Something I forgot to mention in this video: Isometric art is great for games because it can be tiled, which enables art to be used and re-used, saves the artist time and effort, and keeps the visuals consistent and appealing.

    • @lavender3082
      @lavender3082 4 года назад +6

      Jazza i’m watching in 2019 and I’d like to say that I am proud of how far you have come!!

    • @purgxzur1
      @purgxzur1 4 года назад +1

      Minecraft :3

    • @rebeccasoderstrom2614
      @rebeccasoderstrom2614 3 года назад +3

      @@lavender3082 ...
      well... I'm watching this in 2020

    • @nathaniels.4030
      @nathaniels.4030 3 года назад +1

      @@rebeccasoderstrom2614 same

    • @1985NathAtul
      @1985NathAtul 3 года назад +1

      @Jazza - Thanks for the wonderful tutorial. One doubt - are low angle, Medium Angle, High angle, all types of Isometric projection? It would not be 30 degrees right? So what are the angles then? Please reply. Thanks.

  • @noxabellus
    @noxabellus 9 лет назад +318

    Just so you know, most games use a slightly different angle, where the grid cells have a 2:1 ratio for width/height. About 26.565 degrees in Illustrator. This ratio allows the pixels to have an even rise/run so you don't get jaggy lines. It also makes the math for drawing tile maps really simple.

    • @sethtaylor8286
      @sethtaylor8286 9 лет назад +17

      noxabellus This is true if you are making a game with pixels. (Which is what I worked with most) But he is probably teaching this method to people who are making flash games/movies. There wont be jagged edges.

    • @noxabellus
      @noxabellus 9 лет назад +22

      It's not just about that though. If you are doing something where you use tiles like are depicted in the preview image of the video, you still want the 2:1 ratio, regardless of if you're using pixel or vector graphics, so that it is easy to draw the tiles in the correct place. That way, to transform a world coordinate to a screen coordinate all you have to do is
      [(X - Y), (X + Y)], whereas if you choose a different ratio you will have to apply all sorts of transformations.

    • @noxabellus
      @noxabellus 9 лет назад +21

      Not only that, it's really easy to make a template for a 2:1 ratio. Make a square. Rotate 45 deg. Scale vertically to 50%. Done.

    • @purpleice2343
      @purpleice2343 8 лет назад +6

      This video is still isometric art, not dimetric...

    • @AlessaBaker
      @AlessaBaker 7 лет назад +1

      Engine dependent, Mate. :3

  • @alisaangeldust4440
    @alisaangeldust4440 4 года назад +310

    You should re-do this one since now you're way more fluid and experienced in video-making and art

    • @grimreaperking
      @grimreaperking 3 года назад +4

      yes, that would be a big brain moment

    • @syneydesign
      @syneydesign 2 года назад +2

      yes, that would be a big brain moment

    • @SorcererParker
      @SorcererParker 10 месяцев назад

      yes, that would be a big brain moment

    • @Odetothetribade83457
      @Odetothetribade83457 6 дней назад

      yes, that would be a big brain moment

  • @TheJemmaGrl
    @TheJemmaGrl 7 лет назад +86

    Awww baby Jazza.

  • @robertsteinberger
    @robertsteinberger 7 лет назад +25

    11:15 "So this is our medieval house, just draw a few medieval lines" cracked me up.

  • @ralphdratheus9623
    @ralphdratheus9623 7 лет назад +32

    Q: Whats is the most Australian thing you could say?
    A: Well... when I was puttin' together a mates barbecue.....

  • @saudaminisingh3155
    @saudaminisingh3155 3 года назад +28

    RUclips is recommending me this video after 6 years😅🙄🤔

  • @TheWilliamlk
    @TheWilliamlk 9 лет назад +52

    for all of you pen and paper artists here's a great resource for isometric drawing
    www.printablepaper.net/category/isometric_graph

  • @FodderMoosie
    @FodderMoosie 7 лет назад +1

    I was following along pretty well for the first few minutes, especially with the description of the different styles. And I feel like the drawing of the house cleared some things up for me.
    Then you got all artistic and intuitive and excellent and I was totally lost. But, like, in a good way. I'm not complaining - now I know I can get better!
    Maybe.
    Thanks!

  • @Jazza
    @Jazza  10 лет назад +4

    Sure have. Several. Go to my Jazzastudios website and under games you'll find a few isometric ones.

  • @Augestein
    @Augestein 8 лет назад +91

    Hey. I found you again, I remember when I used to listen to you while I was looking for a job, and then I got one and could never remember what you were called. i liked these style of videos. Keep it up!

  • @Exidous96
    @Exidous96 7 лет назад

    WOOOOW YOUNG JAZZA! So cool to see how far youve come!

  • @cbarre9937
    @cbarre9937 4 года назад +3

    Jazza made a tutorial on it yet now didnt know what it was.

  • @NeilRoy
    @NeilRoy 9 лет назад +4

    Another note about Isometric objects for games. Usually the bottom should fit to the grid in such a way that you can place objects close together, or on top of each other (connecting, like a wall), but the height of an isometric tile can be just about any height you wish as the levels are drawn from back to front so any tall objects (like trees or tall buildings etc) will hide what is behind them. With that in mind, if you're making graphics for a game, than make certain you draw things like trees with a transparent background so you can see what is behind them.

  • @themusicbox6838
    @themusicbox6838 6 лет назад +10

    Hi!
    Your thumbnail is from an indie-collaboration I led years ago called Novus Dawn. It was an isometric tactical RPG which unfortunately never saw full completion. But despite all that, I'm glad it's being useful in other ways. :D

  • @lavender3082
    @lavender3082 4 года назад

    @Jazza ,im watching in 2019 and I’d like to say that I’m proud of how far you’ve come

  • @Ty-13
    @Ty-13 6 лет назад +23

    11:21 M E D I E V A L L I N E S

  • @NeilRoy
    @NeilRoy 9 лет назад +5

    Fun things to try, create a piece of a castle wall, just a short section, make sure the ends of it lines up with the grid, then once you draw something you like, copy and paste it to create a longer wall, piece each section together, maybe even fit the tower in there, create a gate for it etc. For a game you then load in these pieces to create various maps, or you could save the pieces and use it to create your own scenes for art, reusing buildings, wall sections and such to recreate different scenes. That is how they use these in the games, because all the angles are the same, the pieces fit together seamlessly (if created properly). In programming, you would store your map in a 2D grid, and always always always, draw your maps from the back to the front, this way taller graphics in the front will overlap things in the back. Just envision the isometric map like a slightly rotated, diamond shaped 2D map.
    Oh, about that tower, you could have drawn the top by making two circles, a smaller circle within the larger one, then draw the lines down for each section and erase the gaps, that would make the angles more accurate and probably be a lot easier.
    Another way to do the round shapes (like the tower) is to draw a square at the bottom, as if you're drawing a square, box shaped tower, then draw a circle that fits inside that square and of course, then erase the lines from the square, copy and paste.
    Another good game to look at for this style is Age of Empires 2. A note though, hills can be really tricky from a programming standpoint. It's interesting to note that Diablo 2 doesn't have any hills at all. They just made the levels look so interesting that you don't really notice. :)

  • @punktc77
    @punktc77 8 лет назад

    Jazza, thank you a lot for the great tutorials! I am impressed your productivity! And all for free!

  • @Phoenix9999Rising
    @Phoenix9999Rising 10 лет назад

    you read my mind with these video's. YOU THE MAN JAZZA !!!! thanks a bunch, was flicking through some tutorials on creating tiles etc.... when this shows up

  • @web0wraith
    @web0wraith 10 лет назад +5

    A quick note, the old Ultima games (I believe 7 and 8) used the oblique style for their art.

  • @PhluppeHimself
    @PhluppeHimself 10 лет назад

    Great, I'm always interested in the gamedesign etc, so it's always a blast for me to learn something about how things like drawings are intergrated into a game. (for example the connection with Diablo and the angles). Really sweet information!

  • @Jb-ve9vc
    @Jb-ve9vc 4 года назад +1

    haha, its funny coming back to the older stuff and comparing how much your presence in front of the camera has improved.

  • @exotyktechnologies
    @exotyktechnologies 9 лет назад +2

    For Isometric, I think 30 degrees prevents art displayed into browsers to have anti-antialiasing artifacts. So if you design HTML5 games like using Construct2, stick to 30 degrees.

  • @rav781
    @rav781 8 лет назад

    Damn, it's a pure joy to watch you draw! Especially the part starting at 19:00 is totally impressive, when it all comes to life!

  • @LuMichelini
    @LuMichelini 9 лет назад

    Very nice! Since I normally draw manga, I have trouble with perspective and 3D (manga is mostly 2D and kind of bad regarding perspective), so this kind of video really helps me improve my range. Thank you!

  • @horaciosalazargomez9488
    @horaciosalazargomez9488 9 лет назад

    Hi Jazza!
    Never watched this tut before. Nice lesson, now I understand differences between isometric and oblique views.
    Thanks for the tips!
    Have a nice day!

  • @elbio320
    @elbio320 10 лет назад

    You have done an awesome work ! Thanks for these explanations.

  • @AchVlog
    @AchVlog 10 лет назад

    you are amazing man this is my favorite art.i would be so happy if you do more vids bout it. many thanks

  • @banbrotherhood
    @banbrotherhood 6 лет назад +1

    Ayy a Jazza throw back!

  • @firedemon43
    @firedemon43 10 лет назад

    I'm actually doing 3D game assets like this so this is extremly helpful keep it up Jazza

  • @kentonrune6621
    @kentonrune6621 6 лет назад

    How did I get here? I was just watching and then I saw this and I thought it was so recent. But then. Another intro and a young Jazza

  • @ArkaidynSenpaii
    @ArkaidynSenpaii 9 лет назад

    You're a fucking hero, I have been struggling so damn hard to wrap my head around isometric and this is the best guide I have seen on it so far, thanks so much.

  • @RedHandgamingchannel
    @RedHandgamingchannel 9 лет назад

    Great tutorial - helped me a lot. Thank you!

  • @MechanicsStudents
    @MechanicsStudents 10 лет назад

    I swear any drawing video I need I always find this guy....... I am now a fan :)

  • @NawiTheCore
    @NawiTheCore 5 лет назад +1

    7:40 Sims 1 was definitely proper isometric. Everything was 2D except the Sims themselves, some FXs like the plumbob above their heads and any object Sims would use in animations. The walls were technically 3D, but they were shown in an isometric perspective. Objects were sprites with an individual image PER angle of rotation, and 3 levels of zoom.

  • @JavaOgl
    @JavaOgl 10 лет назад

    You are amazing. I love every tutorial.

  • @jackgruby6600
    @jackgruby6600 10 лет назад

    Your videos are amazing and the highlight of my day :)

  • @maroun2
    @maroun2 10 лет назад +2

    Please do more videos about drawing in isometric. Maybe drawing person/body in isometric. This tutorial is very nice and I want more :D

  • @BerrybeanAJ
    @BerrybeanAJ 7 лет назад

    Thank youuu 😍😍 I really needed this!

  • @dkns-indiegamedevjourneyso3113
    @dkns-indiegamedevjourneyso3113 3 года назад

    Just started creating Pixel Art today, using illustrator. Freehand definitely looks better, especially if you want a more natural edge. Great Tutorial. Thank you :)

  • @davidball3897
    @davidball3897 3 года назад

    Thanks Jazza, this one helped me get a quick handle on how to draw iso' art. I'm now armed with information! Off to the races.

  • @oofulous263
    @oofulous263 3 года назад +2

    Me: hiccups
    Jazza: Inner burp things
    8:58

  • @fidgetyrock4420
    @fidgetyrock4420 9 лет назад +159

    Thats the fucking key to effective game design I knew it was a simple secret! 30 degree 2D design the easiest and yet most complex design that exists! See ya later when I release a game surpassing even baldurs gate.

    • @SmartSleeper
      @SmartSleeper 9 лет назад +15

      Fidgety Rock Good luck!

    • @fidgetyrock4420
      @fidgetyrock4420 9 лет назад +2

      Thanks man!

    • @evanburnett6368
      @evanburnett6368 9 лет назад +4

      Fidgety Rock Looking foward to it

    • @daredevilpwn
      @daredevilpwn 8 лет назад

      +Fidgety Rock How much u gonna charge?

    • @fidgetyrock4420
      @fidgetyrock4420 8 лет назад

      daredevilpwn somewhere between 50- 150 dollars.. depending on making time.

  • @nordicdruid6695
    @nordicdruid6695 4 года назад

    Isometric art is awesome! I might actually try to draw in isometric style as opposed to isometric vector illustrations.

  • @gavinmosser2538
    @gavinmosser2538 8 лет назад +1

    A method my art teacher taught me for finding the middle is complete the square or rectangle and draw an X on two panels/faces. that marks the middle points. It's helpful to me maybe others can find it helpful.

  • @cinderheart2720
    @cinderheart2720 17 дней назад

    Would love to see you update this please. I miss you doing tutorials and other real art stuff.

  • @giga2406
    @giga2406 4 года назад +1

    Jazza: let's make a medieval house
    Also Jazza: draws doorknob

  • @paintfree1
    @paintfree1 7 лет назад

    2016....still a helpfull video! :) good job jazza

  • @pachbentley
    @pachbentley 10 лет назад +20

    I learned isometric art by taking screenshots of isometric games and tracing them. Then I would try to draw it without tracing.

    • @thislopop2700
      @thislopop2700 6 лет назад

      Nice one, gonna try that too.

    • @TP-tg8cc
      @TP-tg8cc 5 лет назад

      that's still kind of copying,but sure,I guess.

    • @monomonito929
      @monomonito929 5 лет назад +4

      Nobody's Everything it ain't

    • @T1Oracle
      @T1Oracle 4 года назад

      @@TP-tg8cc It's only copying if the version you put in your game matches the tracing you learned from. All learning starts with the work of other people.

  • @Snak
    @Snak 9 лет назад

    Very cool !

  • @stillalivestillreal
    @stillalivestillreal 6 лет назад

    Thank you, that was so useful to me !

  • @libertyjack3245
    @libertyjack3245 9 лет назад

    Badass tut bro thanks for sharing your knowledge, i just subscribed, and will be surely spending quite a few hours on your channel.

  • @vivekgurjar3572
    @vivekgurjar3572 10 лет назад

    nice video ....very help full to understand different views in games...

  • @ace_draws3331
    @ace_draws3331 3 года назад +1

    I love your channel so i was supprised when my math teacher made us watch this in class

  • @UspaceEntertainment
    @UspaceEntertainment 5 лет назад

    Great work learnt alot

  • @jayceoverland7260
    @jayceoverland7260 7 лет назад

    That helped me so much thank you

  • @Ryawhit83
    @Ryawhit83 10 лет назад +17

    I was remembering Final Fantasy Tactics the whole time I watched this!!! :3

    • @billywilliams
      @billywilliams 10 лет назад +1

      tactics is one of my all time favorites.

    • @kailcor3336
      @kailcor3336 10 лет назад

      Lol I thought the same XD It's a really good game with isometric perspective

    • @thelazyhuntress
      @thelazyhuntress 7 лет назад +2

      Lol it was the only reason why I even bothered to watch this video

    • @silverblaize
      @silverblaize 7 лет назад +2

      Same. Final Fantasy Tactics was the reason why I got interested in learning how to make isometric art.

  • @pointc984
    @pointc984 8 лет назад

    i really like isometric art, i teached it to myself while in class,
    but i didnt even knew it was isometric art until i watched this vid xD

  • @davidsaah6751
    @davidsaah6751 10 лет назад

    FINALLY!!! A TUTORIAL! YAY!!!

  • @LazyLoonz
    @LazyLoonz 5 лет назад

    God damn...i was just searching isometric speed drawings then I fell back in jazza's channel.

  • @TheYukytak
    @TheYukytak 8 лет назад

    Thanks for this awesome tutorial! :). Suscribed!

  • @ElArteEsSoloCreatividad
    @ElArteEsSoloCreatividad 7 лет назад +1

    *Genial! usando una plantilla cuadriculada se puede hacer animaciones 2D y simular un* *movimiento 3D!! Primero hay que animar la plantilla cuadriculada y el movimiento de* *cámara para usarla como guía. :)*

  • @janjancruz7696
    @janjancruz7696 3 года назад +4

    Just recently he made a 3d pixel version of this 😂 plus a wall a couple of trees

  • @miracleshappen4483
    @miracleshappen4483 6 лет назад

    Easy and helpful. Thanks!

  • @NeilRoy
    @NeilRoy 8 лет назад +1

    Perhaps an easier way to do the cart would be to draw the wheel and an axle for it as they do not change angles when it tilts down. The tip of the handles for it are on the ground, at the same level as the bottom of the wheel, so you could start with a line which goes from the ground where you want the handle to start, and in a straight line, over the axle (using it as a guide) and behind the cart. Repeat for the opposite side (or copy paste) and it should come together much easier and more accurate I would imagine.

  • @wottheduece
    @wottheduece 10 лет назад +1

    Thanks! Very helpful

  • @SuperDeluxe80
    @SuperDeluxe80 10 лет назад

    the way i do this is i make simple shapes in a 3d modeler do a quick render and draw over it for the correct angles. nice way to learn how to draw in prespective.

  • @1166miki
    @1166miki 7 лет назад +6

    Jazza, i know it been a while since u uploaded this video, but i'd love if u could do a template isometric, or a video of how to do it quickly, thank you man, i just bought a Wacom because your videos

    • @TheShuggaloaf
      @TheShuggaloaf 7 лет назад +1

      Hey do you mean the grid itself? If so, you can do that in most graphics programs. It's easy and takes like 2 minutes. 1.) Start with a normal square grid. 2.) Rotate by 45 or -45 degrees. 3.) Scale height to 50% (for average, Some do 57.7% or you can play with the number to get the higher and lower angles Jazza mentioned).

    • @budderbro0037
      @budderbro0037 7 лет назад

      1166miki a while it's been 3 years, it even has his old intro XD

  • @ewahechsman9949
    @ewahechsman9949 3 года назад +2

    Have anyone happened to get here randomly and thought "omg why is Jazza so SERIOUS"?

  • @JTMoustache
    @JTMoustache 10 лет назад

    awesome!

  • @6lu5ky86
    @6lu5ky86 8 лет назад

    I'm going to start practicing isometric art. I really like architecture si it's fitting.
    If you're looking for a really cool isometric game check out Brigador on Steam.

  • @MrJayOkane
    @MrJayOkane 4 года назад

    I remember this when searching flash videos and its still useful lol.

  • @ZallCaTor
    @ZallCaTor 9 лет назад

    Wow! Good at art AND intelligent! Thank you!
    *liked, subscribed*

  • @JerryLantz
    @JerryLantz 6 лет назад

    This was a big help. I'm working on my own 2D game, and I have no experience in art lol

  • @albiin900
    @albiin900 6 лет назад

    Amazing tutorial...!

  • @briand9747
    @briand9747 6 лет назад

    At Brooklyn Tech high school in NYC every freshman has to take a class called Design & Drafting for Production (DDP) which goes through all of the types of designing as featured in the video

  • @noxabellus
    @noxabellus 9 лет назад

    I really find architectural and mechanical, even landscape drawings, to be rather easy in isometric. Can you do a specific video over characters in isometric perspective? I could really use a crash course on that, for a game I'm doing "programmer art" for :D

  • @MiikaKontio
    @MiikaKontio 9 лет назад

    thank you, I learned a lot from it :)

  • @MiguelitoJodedor
    @MiguelitoJodedor 5 лет назад

    Excelente, para no saber inglés se entiende bastante visualmente por los ejemplos que das :)
    La isometría tiene todo su encanto, pero hay que aprender los detalles teóricos para hacerla fluida y bien.

  • @uNine-qb8gt
    @uNine-qb8gt 4 года назад +1

    Jazza just recording this in the middle of the night but putting on the facecam anyway

  • @lossietesamurai
    @lossietesamurai 9 лет назад

    great tutorial

  • @majormoody
    @majormoody 9 лет назад

    Totally inspiring! You make it look way too easy.

  • @AustinAndGamer
    @AustinAndGamer 7 лет назад

    OMG! Young Jazza!

  • @Pegases0
    @Pegases0 10 лет назад

    great drawing of stronghold crusader by the way.

  • @Tylerpoeactionhero
    @Tylerpoeactionhero 11 лет назад

    Interesting video, don't really see many other tutorials on this.

  • @lostboy2056
    @lostboy2056 4 года назад

    This was just suggested to me by the algorithm and my jaw dropped when I saw the old Jazz’s logo

  • @wolfpacklofi
    @wolfpacklofi 3 года назад

    Thanks so much 🥰

  • @jordankp96
    @jordankp96 10 лет назад

    Great Work! Will be real helpful as Im in my second year of my Games Development B-Tec but there is only one problem, that being the characters. Is there a chance you can do a quick tutorial on drawing characters in an isometric angle?

  • @rod1840
    @rod1840 6 лет назад

    For me, the best thing about isometric view is to be able to see 2 faces (or 3) of an object equally, like in Pillars of Eternity, Diablo etc.

  • @madelainewentzel2362
    @madelainewentzel2362 6 лет назад +1

    WHAT HAVE I FOUND DIS IS NOT JAZZA
    DIS IS... *old Jazza* DUN DUN DUUUU

  • @snowrose124
    @snowrose124 6 лет назад

    This is the greatest Roller Coaster Tycoon Mod of all time.

  • @MatelotOYT
    @MatelotOYT 6 лет назад

    Oblique is 45 degrees and all the 45 degree axis are 1/2 the actual dimension (ie. a length of 500mm would be drawn as 250mm).
    Isometric is 30 degrees.

  • @xormak3888
    @xormak3888 7 лет назад

    Another reason for not using perspective in 2D video game art is the fact that many games have a moving camera. and as the camera/the point of view moves the perspective of objects would have to inevitably change along with it, otherwise the illusion would break after just mere minutes of gameplay.

  • @matthewson7467
    @matthewson7467 8 лет назад

    Best Jazza quote of all time: "...and draw a few medieval lines..." ;) 11:20

  • @ApolloArts
    @ApolloArts 10 лет назад

    1 quick, but important, thing you forgot to mention about oblique is that when going out the measurement is halved, this is to prevent the object form looking distorted.

  • @DrkValCain
    @DrkValCain 5 лет назад

    Could you make a video drawing either an isometric dungeon or building that you can see indoors?

  • @emmanuel.b5976
    @emmanuel.b5976 9 лет назад

    awesome tricks

  • @Drestudios
    @Drestudios 10 лет назад +7

    *great tut* - Isometric is generally a 30 degree projection on each side.

  • @firstname4337
    @firstname4337 9 лет назад

    very cool video