a few days ago I decided to teach myself pixel art with asesprite, and thanks to you I am already animating. I am an 45yr old oil painter, and feel like I am back in art school. and am so excited to translate this to pixel art. Thank you, you are an amazing instructor.
I was literally thinking about trying some isometric stuff this morning, so you can imagine my excitement when this popped up in my feed. Verrrrry helpful as always Adam, thanks!
The characters in the thumbnail are character sprites from Final Fantasy Tactics ( either the GBA version or A2 tactics). I would love to see a sprite work tutorial as well!!
Isometric is so fun because it's like playing with Lego but you can make your own bricks! Future videos on isometric characters and animation would be awesome. Thanks for the video, big fan of your content here and on Twitch.
I know this is a year old but I wanted to thank you for sharing your art and how to make it. Coming from a 3D world, 2D is hard to wrap your head around but isometric perspective makes the transition feel better.
You, Brandon James Greer and another content creator has given me the inspiration to dive into pixel art, with the goal of creating my own game. Wish me luck.
Thank you for this! For some reason isometric always seemed like a daunting thing but as always you make it look easy and approachable. Also I love how you timestamp your videos.
Overly tutorial, Adam! I've always loved the isometric style. There is something so pleasing about seeing the depth of objects and the world. Age of Empires was really my first experience with it and my love of strategy games. I would really love to see you do more with this style. Your little castle/dungeon isomeric art was stunning!
Finally, I found someone who explains graphical projections in pixel art in a rational manner, with game design in mind, not only aesthetics. I am about to cry.
I am so glad you did an isometric pixel video! I would love to see you make a game In this perspective and am stoked to see more iso content from you! Love your work as always, thanks for sharing! :D
dude this is the BEST isometric video i ever seen,,,, and I see a lot cuz I love isometric and wanna do a game with it but danm, you made it so much easier
I love the in-depth explanations before the demonstrations. I hate doing things without understanding the details so it helps a bit. I know there are inevitably going to be things that I don't quite grasp right away but your videos REALLY help.
As you created the stairs-block, you shifted the upper edge in one pixel by accident. This makes this line appear thicker when you place this tile in your tilemap test scene, touching a full block there.
Great video, I have been trying to wrap my head about making isometric assets like this for a while. I have been using premade ones since I was not making progress on making my own so this really helped a ton. Also your content is by far the easiest to understand on this topic so thank you for taking the time to approach this from principles. Please keep up the great content and I hope to see more Isometric tutorials in the future!
I really liked this video Adam and found it super helpful! I'm just starting out learning to make games and learned a lot of what I am going for from this.
The nuclear throne for example uses only 1 animation and just flips it on X-axis. This style allows making only 1 animation top-down projection. works for 45 angle view i feel like/
This is perfect!! I always got overwhelmed by the amount of work while doing iso art so this come as a solution to the only barrier between me and exploring it xD superb content!!
I was searching if I could easily find my Construct 2/3 Tilemap tutorials as first result and I have found this video. I couldn't believe that's you making these videos! Well done, by the way. The video is really helpful and goes a lot into the details. Hopefully see you again around in Sydney ;-)
Small note on the "angles of movement" segment. This entire benefit goes straight out the window, with both cameras being equalized to 4 animation angles, if you have an asymmetrical character design.
I'm using isometric at the moment for my game and one thing I really like is the ability to show height. In a simple sprite game making stairs, hills, etc in isometric are very easy to feel massive compared to platform or top down which can feel very flat in comparison.
Thank you for all of your tutorials, Adam! I am most interested in isometric pixel art. I have just started dabbling in the pixel world as it is, and this reignited some much needed inspiration. :) I would love to learn more about isometric pixel art sprites/characters from you in the future. Can't thank you for your generosity enough.
In Aseprite: The location in the canvas where you're going to make your tile matters. The top left of the 4x4 area should always be Black (Top Left - Black, Top Right - White, Bottom Left - White, Bottom Right - Black) Export settings are 100% and png In Tiled: Tileset settings should be 32 x 32 Tilemap settings should be Isometric - 32px width - 16px height I don't know if this would fix other people's issues but that's what worked for me, it's not splitting into four anymore and is working like in the video.
Hey found your channel awhile been watching your stuff. I have just recently realized there was an art term for this. I've always been into architecture design and legos. never thought of looking for a term in art
I just spent the last 3 days hunting for information on isometric tiles. This is incredible! It's missing one thing though, drawing isometric tiles for Neighbour rules
Totally and clearly understood everything. this video really motivated me to approach isometric art with a new perspective. Pls can you explain platformer tiles in a similar format. Thankyou very much and keep such fun and pixel art information coming!
Amazing! I really enjoyed it, basically these are the building blocks to come up with great concepts. I am looking forward to see more of this, for example drawing / animating a simple character and a monster in your sandbox isometric world. I am curious to know the steps you will take to make the player use the slope, stairs etc. PS: Let's home Aseprite devs release the tilemap feature soon, but using Tiled is a good trick.
I would love to see you visit isometric again! I really appreciated this video! 🙏🏻 One thing I would be interested in seeing is a workflow for creating isometric auto-tile tilesets. I'm finding it difficult to get nice repeating patterns without just a lot of manual trial and error.
Thank you so much. I'm new to making games and no matter what I could Google, I could never find HOW to make a tile for a tilemap. Everyone only said that they imported a pre-made tileset. I've been bleeding my eyes out for 3 days straight with 0 progress just trying to figure out how to make a damn square. THANK YOU.
Love this tutorial! I'd be really interested on a crash course on Tiled, it seems like a really powerful program but I'm having trouble navigating the menus and setting up my first tile map like how you have here. Are there any tutorials you'd recommend?
Hey idk if you'll see this question but I was trying to make a grid using this method and was curious how do I make straight lines if my segments are doing the 3 pixel corners? Do the lines follow the 2:1 ratio but then have a 3 pixel segment in them too? Or am I doing something wrong?
I self-taught myself how to do this, but the pit fall of that is that I don't have perfect measurements for the cube art, I just estimated what the cube should look like, and through a lot of trial, and error got some grid spaces that worked.
I highly recommend to take a look at snes Equinox as an isometric platforming game where the art is really well done and it has example of not polygonal assets in the isometric world.
Honestly there's two things on this I would LOVE to see. Movement on this if it had bridges and things. And the ability to rotate the map at like 45 degree intervals
I recently played snake rattle roll (a fav nes game of mine) for the first time in a while. It uses an isometric tiling style and the movement is axis locked with a d pad. It is pretty hard to get the hang of 😂
nice... seeing vids like this revive my wishes.... oooh how i wish to make an isometric game as tactics ogre.... one thing is keeping me far from doing it, is characters, im so bad at making em.... good video...
a few days ago I decided to teach myself pixel art with asesprite, and thanks to you I am already animating. I am an 45yr old oil painter, and feel like I am back in art school. and am so excited to translate this to pixel art. Thank you, you are an amazing instructor.
>I am an 45yr old oil painter
>an 45yr old
Literacy doesn't check out
@@jayroi1814I think you're thinking of orthography rules, not "literacy".
Not sure if you meant this to be inspirational, but thanks! And congrats on progress, Ii'm proud of you
I was literally thinking about trying some isometric stuff this morning, so you can imagine my excitement when this popped up in my feed. Verrrrry helpful as always Adam, thanks!
Love this. Would love to see characters as well if you're planning it.
The characters in the thumbnail are character sprites from Final Fantasy Tactics ( either the GBA version or A2 tactics). I would love to see a sprite work tutorial as well!!
Seeing how we could make characters/sprites in this art style (isometric) would be very helpful ^^
Isometric is so fun because it's like playing with Lego but you can make your own bricks!
Future videos on isometric characters and animation would be awesome.
Thanks for the video, big fan of your content here and on Twitch.
I know this is a year old but I wanted to thank you for sharing your art and how to make it. Coming from a 3D world, 2D is hard to wrap your head around but isometric perspective makes the transition feel better.
I was literally working on an isometric drawing, thanks Adam!
Hey, it reminds me about old Digimon series. I really love pixel-art
Digimon World DS I presume?
ThyCheshireCat's Misc Stuff Jesus DS is considered old now? God I’m old....
You, Brandon James Greer and another content creator has given me the inspiration to dive into pixel art, with the goal of creating my own game. Wish me luck.
I like the way you explain things. You would make an excellent tutor or lecturer at a uni/school.
Yeah for sure I'd have enjoyed uni so much more if he taught lol
Thank you for this! For some reason isometric always seemed like a daunting thing but as always you make it look easy and approachable. Also I love how you timestamp your videos.
This is one of the best videos I've ever watched. Congrats man! Now I want to give up of the game I'm developing just to create an isometric one haha
I always loved isometric view ever since I played Snake Rattle n Roll. This was so fascinating to watch. Thanks for the video.
Adam. Can you please make all of the tutorials about everything? :D You are really good at explaining things!
Overly tutorial, Adam! I've always loved the isometric style. There is something so pleasing about seeing the depth of objects and the world. Age of Empires was really my first experience with it and my love of strategy games.
I would really love to see you do more with this style. Your little castle/dungeon isomeric art was stunning!
I was looking for solutions to create a simple iso map, and found this video.
Made that 1 square, and you Blew my mind
This discussion about the advantages and disadvantages of isometric projections was really interesting
Finally, I found someone who explains graphical projections in pixel art in a rational manner, with game design in mind, not only aesthetics. I am about to cry.
this motivates me to rethink the art style of a game which I am planning on making 😊 ありがとうね!
I put the Japanese Part through Bing Translator.
What does "Aringa Ton" mean?
@@sosasees The Japanese says "Arigatou ne", basically a formal way to thank somebody 😅
@@VoylinsLife aringa-ton for clarifying
thanks for this video Adam!
I am so glad you did an isometric pixel video! I would love to see you make a game In this perspective and am stoked to see more iso content from you! Love your work as always, thanks for sharing! :D
The quality of your content is astonishing!
dude this is the BEST isometric video i ever seen,,,, and I see a lot cuz I love isometric and wanna do a game with it but danm, you made it so much easier
This is amazing. Thanks for bringing such a high quality content!
watching those tiles turning into a level so quickly was magic
This was one of the best videos I've seen in a while. Thanks youtube recommendations!
I love the in-depth explanations before the demonstrations. I hate doing things without understanding the details so it helps a bit. I know there are inevitably going to be things that I don't quite grasp right away but your videos REALLY help.
I started experimenting with isometric pixel art very recently. What a nice surprise to see this video in my feed!
Wait why is everyone in the comments saying the same thing... That's weird. lol
Awesome! I couldn't help but think "Marble Madness" as soon as I saw those ramps...
This is THE best tutorial I've seen on this process. Great job.
This is so good to create DnD maps :D
High quality video, concise, very well explained and put together!
Best tutorial on youtube for isometric game.
greatly appreciate wht you doing here
As you created the stairs-block, you shifted the upper edge in one pixel by accident.
This makes this line appear thicker when you place this tile in your tilemap test scene, touching a full block there.
Dude your videos help so much its unreal. I absolutely love your channel.
Best isometric pixel art tutorial seen so far!
Great video, I have been trying to wrap my head about making isometric assets like this for a while. I have been using premade ones since I was not making progress on making my own so this really helped a ton. Also your content is by far the easiest to understand on this topic so thank you for taking the time to approach this from principles. Please keep up the great content and I hope to see more Isometric tutorials in the future!
I really liked this video Adam and found it super helpful! I'm just starting out learning to make games and learned a lot of what I am going for from this.
Just discovered your videos Adam, love the way you explain and create. You are a calm, gently spoken god of the indie games world :)
This is so amazing and looks so simple and achievable. Definitely will be trying this some time ♥
This might not be totally relevant to what I am doing BUT you truly kick a** in your explanation!
The nuclear throne for example uses only 1 animation and just flips it on X-axis. This style allows making only 1 animation top-down projection. works for 45 angle view i feel like/
This is perfect!! I always got overwhelmed by the amount of work while doing iso art so this come as a solution to the only barrier between me and exploring it xD superb content!!
Love the video! Always been fascinated by isometric! Would love to see even more! Thank you!
I was searching if I could easily find my Construct 2/3 Tilemap tutorials as first result and I have found this video.
I couldn't believe that's you making these videos!
Well done, by the way. The video is really helpful and goes a lot into the details.
Hopefully see you again around in Sydney ;-)
This has seriously helped me understand isometric really well. Thank you!
This is a lot of quality content. Thank you Adam!
This was pretty much what I've been looking for for a while
Thanks!
This is a life saver man, I recently started trying to make my first game which is isometric, and this helped a lot
You're such a good teacher, thank you for sharing your knowledge with us!
I would have needed this half a year ago! Cool video, I‘ll come back to it
Small note on the "angles of movement" segment.
This entire benefit goes straight out the window, with both cameras being equalized to 4 animation angles, if you have an asymmetrical character design.
I'm using isometric at the moment for my game and one thing I really like is the ability to show height. In a simple sprite game making stairs, hills, etc in isometric are very easy to feel massive compared to platform or top down which can feel very flat in comparison.
Thanks for sharing all your knowledge with us. Goshh this is magic!
No matter how much one is aware of how "simple" it ought to be, seeing it happen is a completely different thing. Thanks and keep these coming! ^^
;)
Thank you for all of your tutorials, Adam! I am most interested in isometric pixel art. I have just started dabbling in the pixel world as it is, and this reignited some much needed inspiration. :) I would love to learn more about isometric pixel art sprites/characters from you in the future. Can't thank you for your generosity enough.
In Aseprite:
The location in the canvas where you're going to make your tile matters. The top left of the 4x4 area should always be Black (Top Left - Black, Top Right - White, Bottom Left - White, Bottom Right - Black)
Export settings are 100% and png
In Tiled:
Tileset settings should be 32 x 32
Tilemap settings should be Isometric - 32px width - 16px height
I don't know if this would fix other people's issues but that's what worked for me, it's not splitting into four anymore and is working like in the video.
BRO!!! THIS SAVED ME SO MUCH FRUSTRATION!!!!! THANK YOU!!!!
Thank you very much, now we want to see characters moving :)
Incredible video Adam. Please keep them coming! I love isometric games, and would love to make one someday.
Wow im fast!
Love your work, and im using your colorpalete 💖🤩
a really great explication. thanks so much
I waited for something like this for so long! Thanks
Isometric is the most beautiful view a game can have.
This is probably one of the easiest and simple isometric tutorials ive ever seen and im getting so many ideas. THANK YOU SO MUCH
Hey found your channel awhile been watching your stuff. I have just recently realized there was an art term for this. I've always been into architecture design and legos. never thought of looking for a term in art
Amazing video! Hope you keep doing more isometric tutorials. Keep it up man!
You are an excellent teacher. Thank you for this!
Very cool! I'm glad to have found this.
I just spent the last 3 days hunting for information on isometric tiles. This is incredible! It's missing one thing though, drawing isometric tiles for Neighbour rules
this was a cool showcase and good advices along the way too.
Totally and clearly understood everything. this video really motivated me to approach isometric art with a new perspective. Pls can you explain platformer tiles in a similar format. Thankyou very much and keep such fun and pixel art information coming!
I realise now that I used go do a tiny bit of pixel art back in the day on Civ2, editing the units and terrain for scenarios
Amazing! I really enjoyed it, basically these are the building blocks to come up with great concepts.
I am looking forward to see more of this, for example drawing / animating a simple character and a monster in your sandbox isometric world.
I am curious to know the steps you will take to make the player use the slope, stairs etc.
PS: Let's home Aseprite devs release the tilemap feature soon, but using Tiled is a good trick.
I would love to see you visit isometric again! I really appreciated this video! 🙏🏻
One thing I would be interested in seeing is a workflow for creating isometric auto-tile tilesets. I'm finding it difficult to get nice repeating patterns without just a lot of manual trial and error.
Thank you so much. I'm new to making games and no matter what I could Google, I could never find HOW to make a tile for a tilemap. Everyone only said that they imported a pre-made tileset. I've been bleeding my eyes out for 3 days straight with 0 progress just trying to figure out how to make a damn square. THANK YOU.
thank you so much for preventing me from going back to school when im still so in debt
Love this tutorial! I'd be really interested on a crash course on Tiled, it seems like a really powerful program but I'm having trouble navigating the menus and setting up my first tile map like how you have here. Are there any tutorials you'd recommend?
Great video. I learned a lot and finally was able to get started on this overwhelming task :)
Hey idk if you'll see this question but I was trying to make a grid using this method and was curious how do I make straight lines if my segments are doing the 3 pixel corners? Do the lines follow the 2:1 ratio but then have a 3 pixel segment in them too? Or am I doing something wrong?
Thank you for the explanation. It is really useful!
I self-taught myself how to do this, but the pit fall of that is that I don't have perfect measurements for the cube art, I just estimated what the cube should look like, and through a lot of trial, and error got some grid spaces that worked.
I highly recommend to take a look at snes Equinox as an isometric platforming game where the art is really well done and it has example of not polygonal assets in the isometric world.
wow
I would love to see more videos on isometric game design and production!
holy crap this video was very helpful in terms of me understanding wtf i'm doing now lol
You, sir, are one skilled person!
I see Marche, Shara, and a stabby one hit-ko boy, I click.
I tried to follow the tutorial step by step, but I become crazy every time you do something between cuts of recording. Thank you very much anyway!
love this, coincidentally helpful and timely ty
Honestly there's two things on this I would LOVE to see. Movement on this if it had bridges and things. And the ability to rotate the map at like 45 degree intervals
Awesome
This guy can become the next brackeys in my opinion
Thank you for this. This was great.
Love the videos and the haircut!
I recently played snake rattle roll (a fav nes game of mine) for the first time in a while. It uses an isometric tiling style and the movement is axis locked with a d pad. It is pretty hard to get the hang of 😂
Grandmasters adventurers will be awesome 🤩
This is exactly what I needed, thanks!
this is off the bananas!
You, sir, are a magician.
I don't understand how you are exporting them to tileset. Any chance you could elaborate on that?
nice... seeing vids like this revive my wishes.... oooh how i wish to make an isometric game as tactics ogre.... one thing is keeping me far from doing it, is characters, im so bad at making em.... good video...