the absolute GENIUS behind Super Meat Boy's LEVEL DESIGN

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  • Опубликовано: 7 янв 2025

Комментарии • 16

  • @afterthecloud
    @afterthecloud Год назад +14

    One of Ed's greatest achievements is to teach the player without the player realizing that they are being taught. A skill that is missing in many games these days.

  • @Antantic_
    @Antantic_ Год назад +4

    That`s a really interesting format and I think you should do it more often. Actually I have an idea of something similar, I think that cool to learn from other games ides. Nice work!

  • @ZeffDev
    @ZeffDev 11 месяцев назад +1

    Nice analysis! And I think it's a cool format, especially a spreadsheet.

  • @GermanCoronel
    @GermanCoronel Год назад +2

    Love to keep watching this series it's so insightfull! :D

  • @arcadeheroes1
    @arcadeheroes1 Год назад +3

    SMB is a masterpiece.

  • @misteriwa
    @misteriwa Год назад

    Very helpful video! My current project is based primarily on SMB and Celeste, and the true deep level design process started recently, so this is great timing! Lots to learn from great games of the past

  • @maxelized
    @maxelized Год назад

    Without taking away from the great level design, this game has nailed the controls so well that it is fun on a bare minimum and didn't require a lot of fluff to become a classic.

  • @mattrobb3566
    @mattrobb3566 Год назад

    Thanks. Inspiring as always.

  • @AnwarAliCodes
    @AnwarAliCodes 10 месяцев назад

    this was great thanks bro

  • @sikeisdead
    @sikeisdead 11 месяцев назад

    Thanks for another great video as always :)

  • @dukerx
    @dukerx Год назад

    Great Video !
    At the beginning of the video 0.47, the pic is not from Super Meat Boy but from Super meat Boy Forever 😉

  • @Isteyak-78
    @Isteyak-78 Год назад

    please do more of these design expiation videos

  • @RomekjeG
    @RomekjeG Год назад

    Can you please please make a tutorial on how to setup Couch Co-op in unity. but not the basic ones where you are already ingame, and you just spawn another gameobject. But a pre-game lobby, choose a character, then get loaded in the game with the correct amount of players, correct skins, correct amount of UI / split screen. How to keep track of each player.... It's nowhere to be found lol...

  • @Coco-gg5vp
    @Coco-gg5vp Год назад

    First