Factorio, but as a Tower Defense Game

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  • Опубликовано: 4 мар 2023
  • This is the first in what I hope to be a very interesting genre of games, where you automate your production, expansion and killing in a tower-defense style of game! I get vibes of things like Satisfactory and Factorio, but in a completely different genre!
    The demo is available here: store.steampowered.com/app/21...
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Комментарии • 18

  • @CBusschaert
    @CBusschaert Год назад +7

    I like the idea behind treating mobs as resources to convert, but as it is now it's just that, resources to convert, a factory game with one kind of process that looks like attacking. It's not a tower defense game until you have a tower to defend. This kind of game would benefit from having a regular wave-based progression, I think, amping up the mob pressure to keep you on your toes and keep you defending. I kind of want to see how bad of an idea it is to have to feed ammunition to the towers with belts. The mobs are your resources, and the most effective ways to kill them use resources that they generate, yet you need more and more to hold against more and more mobs, and it becomes a run-based game to see how long you can last?
    Interesting indeed.

  • @theteleportercell6749
    @theteleportercell6749 7 месяцев назад +1

    Mindustry:

  • @afatsquirrel1853
    @afatsquirrel1853 3 месяца назад

    This looks very interesting, the video style was very amassing well done!!!

  • @LunaWitcherArt
    @LunaWitcherArt Год назад +1

    I think this game should have waves first, and then you can buy spawners to feed your automation line. And whenever you hit some threshold of spawners, the waves get way more intense. Like, if you need to buy 3 spiders spawners, you can definitely handle a wave with 2.5 times the regular amount of spiders in a wave, right? And then you can use these period bursts of resources to grow the base. Every island should have a structure to defend and an entry point for the waves, limiting the player in what they can do with the space so they have to be careful.

  • @LunaWitcherArt
    @LunaWitcherArt Год назад

    This video is how I sound talking about Don't Starve: Hamlet.

  • @theappealtoheaven
    @theappealtoheaven Год назад

    I'd watch some gameplay of that ^^ sounds fun

  • @abeldias3616
    @abeldias3616 Год назад

    Nice video and nice game 👍🏻

  • @kermitthefrog8243
    @kermitthefrog8243 Год назад

    very cool

  • @seanseal6265
    @seanseal6265 Год назад +1

    But wait

  • @stasiu7205
    @stasiu7205 Год назад

    interesting

  • @jdreyt9385
    @jdreyt9385 Год назад +1

    But weight.....

  • @fictitiousnightmares
    @fictitiousnightmares Год назад

    Interesting, but for now I think Mindustry beats this easily, albeit a different concept.

    • @Retroflux
      @Retroflux  Год назад

      Agreed, though there's definitely an angle you could go with this more-TD style of game! Making maps and scaling it to mega-industry could be very interesting 🤔