Hello, I am looking for what replaces the "mixrgb" function in the shader editor? it's to combine two images, does anyone know what they replace it with?
BRO!!!! Im kitbashing a model, and this will save me HOURS!!! Thank you!! Question, does it only bake bits of the texture with geometry associated with them into the new texture? I don't want to have to manually erase bits that i have removed the geometry for from the texture
I have a problem, unfortunately the object is complex and for some reason it's broken, I've been working on it for 10 days and I can't anymore!!!! I'm angry and exhausted! Nothing works. The resulting texture projects the texture wherever i font want. I need it for a game where 1 texture is needed. I have 2 and I am angry
Calm down bro, this video just shows the principle of texture merging. If you urgently need to solve your problem, you can watch this video ruclips.net/video/JrxLAd4f0U0/видео.html It’s more powerful and easy, good luck to you!
Good morning !! could you please explain whether the UV resolutions need to be the same before merging the models ? (I have different objects with normal maps of various resolutions, such as 2048, 4096, and 1024.) THANK YOU!!🥹😭
when i go back in to material preview i dont see the texture i only see it in render i am new to this and so far fallowed the video and done it all like you but i am needing to have the texture as a base colour and this isnt can you show me how to use the emit as a base colour not sure if this is possible was a great vid i just need more lol
You need to know about render pass. In my video, my purpose is to combine any existing textures. You can connect any texture to emit, base color, normal, glossy, etc. Why I chose emit as the baking type because the other result is not stable.
they are barelyget fit in that single image , what if we have bigger model , after udim , then again unwrapping into single image will give blurry texture result.
ruclips.net/video/JrxLAd4f0U0/видео.html This is a new method to combine textures easily!
Thank you!
i stumbled on your video by accident but it has answered a lot of questions I had. wow, definitely saving this for ron!
Thanks . Thaaanks 🙂
You are my life saver, thanks a lot
Hello, I am looking for what replaces the "mixrgb" function in the shader editor? it's to combine two images, does anyone know what they replace it with?
BRO!!!!
Im kitbashing a model, and this will save me HOURS!!! Thank you!!
Question, does it only bake bits of the texture with geometry associated with them into the new texture? I don't want to have to manually erase bits that i have removed the geometry for from the texture
The answer is yes, if your geometry only uses half of the texture, it only bakes the used part into a new texture.
Thanks for tutorial. Will it work for a game assets which I want to export to Unreal Engine 5?
Yes, you can combine the other textures,such as normal maps, use the same method.
Very nice Sir
I have a problem, unfortunately the object is complex and for some reason it's broken, I've been working on it for 10 days and I can't anymore!!!! I'm angry and exhausted! Nothing works. The resulting texture projects the texture wherever i font want. I need it for a game where 1 texture is needed. I have 2 and I am angry
Calm down bro, this video just shows the principle of texture merging. If you urgently need to solve your problem, you can watch this video ruclips.net/video/JrxLAd4f0U0/видео.html It’s more powerful and easy, good luck to you!
Thank
bro that's crazy I was about to tell my client that one single texture for a 279+ parts model is impossible
279+ parts is crazy bro
ruclips.net/video/JrxLAd4f0U0/видео.html This is a new method to combine textures easily, 279+ parts is possible!
Good morning !! could you please explain whether the UV resolutions need to be the same before merging the models ? (I have different objects with normal maps of various resolutions, such as 2048, 4096, and 1024.) THANK YOU!!🥹😭
No, you can set any resolution that you want.
@@ArtTech-uk8nt THANK YOU!!!
when i go back in to material preview i dont see the texture i only see it in render i am new to this and so far fallowed the video and done it all like you but i am needing to have the texture as a base colour and this isnt can you show me how to use the emit as a base colour not sure if this is possible was a great vid i just need more lol
You need to know about render pass. In my video, my purpose is to combine any existing textures. You can connect any texture to emit, base color, normal, glossy, etc. Why I chose emit as the baking type because the other result is not stable.
dopes this work with the normals?
If you already have normal maps, you can combine them with this method.
Does this work when there are multiple materials in each part?
No,please watch my latest video.
is this add on " image" could you please the link
The “image” tab is not an addon, it’s a built-in tab.
is possible to bake with UDIM?
I’m not sure, you can try it.
i have a problem. I have 1 UV map and 2 textures for 1 model :(
You can check the link in the pinned comment, it can merge the VU and texture of models, no matter how many they are.
How did you get the setup at 0:33
I'm sorry, I don't know what setup you're referring to.
@@ArtTech-uk8nt I was talking about the Blender setup that you had. But I figured it out.
@@FiveCookie3569 OK, Good luck to you.
they are barelyget fit in that single image , what if we have bigger model , after udim , then again unwrapping into single image will give blurry texture result.
You can set the resolution of the texture for baking. Watch the pinned common, there is a new method to combine textures, good luck to you.
How u made this 2:51
It‘s a built-in addon called node wrangler, select a texture press curl + t will automatically build the connection.
2:30 I didn't understand how you made the UDIM file
Enable tiled option when you create new texture
@@ArtTech-uk8nt I meant the car 1001 png you select at 2:39
@@pollocaliento65 That is the specification of udim textures,I just duplicate my original textures and rename them like 1001.png 1002.png and so on.
@@ArtTech-uk8nt IT WORKED, thank you very much
@@pollocaliento65
Not working images in UV not show (only one or only 2 but no 3!!!!) after i made it it make me a purple texture full thats it!!!!!
It only uploaded 2 images for me, everything is written and done as it should duck!!!!
you lost me at 2:30, the textures dont even appear
Sorry to hear that,maybe you lost some step,please try again:)
@@ArtTech-uk8nt nah its fine i just followed another tutorial lmao
@@Foxtrot-1-1 OK,Good luck to you.
@@Foxtrot-1-1What tutorial was it?
Not working at all look fake