OK, here is the update, for blender 3.6 or 4.2. Now google 3d tiles use emission not color, so when selecting the properties in principle baker try emission not color, or just use auto detect. Otherwise you will get a fully blacked image.
I'm the (somewhat inexperienced lol) art lead for a small startup studio, we were struggling with immense file sizes from Character Creator exports- this just completely solved the problem, thank you so much! Stupendously underrated video.
Ya gotta love how basically every single blender tutorial, this one included, assumes you have a vast amount of pre-knowledge about blender's seemingly infinite list of UI tricks and hotkeys. I physically cannot follow along because too many steps are assumed knowledge.
That's why "Baking is intermediate technique". Start from the basics, work your way in and THEN follow more advanced tutorial. Nothing wrong with the tutorial itself, one can't just bake without knowing how to manually unwrap a model, or how to bridge edge loops, for instance. That's things you gotta figure out yourself first
This video helped me optimize some humanoid models for metaverse use. I'm thinking about doing a video soon that combines this topic with using the decimate function to also lower the poly count. I'll be sure to attribute your video. Thanks!
What about weird lines on cylinders? My normals always seem to get fucked up somehow, even when baking normals with simplebake, dunno if it's a blender 3.5 thing or not.
yes but is there a method how i can join all materials into one slot without baking it ? Because i want to keep the shader information ( Normal, Bumpmap, Roghness)
Hello, im trying to do this with some models i have, but the baker makes me like 10 textures instead of one, im doing the setp by step as you are doing here
Hello, when I want to export a model in FBX format, the textures do not appear. I was told that Baking was the solution to this problem. Is this really true ?
Hello, Thanks for the tutorial! I'm getting the same error with two Blender versions (2.93, 3.5): - On "Detect", I'm getting "AttributeError: "NoneType" object has no attribute "Nodes". Can you help figure this out? Best, Til
I followed the video completely, but the result is an alpha-like b&w image (I only selected color in the bake list). Could anyone tell me what might be the issue?
Technically it's the other way around. You're using the UV map you generate to tell it where to place image textures, combining several files into one. It's like an auto-compositor.
I am having trouble working on a 3000 objects with 3000 jpgs texture I hope this work 🤞🏻🤞🏻🤞🏻🤞🏻 I’m already running on 64GB ram but still running out of memory
this looked so bad for me xD trying to make only 1 texture from a lot of them i can make it smaller but for some reason this looked like Trash! if enyone or maybe a updated video on this would be grate! trying to do this for beam NG drive sence my map has a lot of UVs
OK, here is the update, for blender 3.6 or 4.2. Now google 3d tiles use emission not color, so when selecting the properties in principle baker try emission not color, or just use auto detect. Otherwise you will get a fully blacked image.
It's always the videos with low amount of views that have the actual solution to my problem, thank you very much!
I came back after a year as your video is the only one that really helped me to bake the texture and get the UV map looking good. Thanks!
every other tutorial does not include a plugin or a simpler way to do this, but you, my man, fixed every issue
I'm the (somewhat inexperienced lol) art lead for a small startup studio, we were struggling with immense file sizes from Character Creator exports- this just completely solved the problem, thank you so much! Stupendously underrated video.
This helps a lot, thank you
Ya gotta love how basically every single blender tutorial, this one included, assumes you have a vast amount of pre-knowledge about blender's seemingly infinite list of UI tricks and hotkeys.
I physically cannot follow along because too many steps are assumed knowledge.
That's why "Baking is intermediate technique". Start from the basics, work your way in and THEN follow more advanced tutorial. Nothing wrong with the tutorial itself, one can't just bake without knowing how to manually unwrap a model, or how to bridge edge loops, for instance. That's things you gotta figure out yourself first
Thanks for introducing me to this plugin, it's very nifty.
The addon i need. I was in rush of creating this addon myself.
Man i am late 10 moths but still thank you from my bottom of my heart.
Thanks! Really good this part with combine UVs!
This video helped me optimize some humanoid models for metaverse use. I'm thinking about doing a video soon that combines this topic with using the decimate function to also lower the poly count. I'll be sure to attribute your video. Thanks!
Awesome, man, thanks, you save me hours of work.
Thank you very much!
still useful thanks for not wastin folks time and even explaining stuff along the way god less ya
Thank you!
why would you leave in the mistake of you not telling us to keep the old UV map on active render? Could've been an easy edit.
If textures keep overlapping after all the efforts, make sure to select all meshes (Press AA) and then do UV Smart Unwrapping.
What about weird lines on cylinders? My normals always seem to get fucked up somehow, even when baking normals with simplebake, dunno if it's a blender 3.5 thing or not.
Works with Blender 3.51. Thanks!
Excellent tutorial, thank you very much!
Thanks man , you saved me a lot of time!
Thank you sooo much you're amazing! Really helped me out there.
Thanks for this its still working
thanks mate
Thanks for the clear explanation, really helpful =)
yes but is there a method how i can join all materials into one slot without baking it ? Because i want to keep the shader information ( Normal, Bumpmap, Roghness)
TIP: if you are making a huge city or huge maps i suggest you to use 4096 (or above if supported)
Totally. An 8k option would be awesome too
very nice beautiful.
i get an image with a black background and it messes up the mesh ://
Hello, im trying to do this with some models i have, but the baker makes me like 10 textures instead of one, im doing the setp by step as you are doing here
gotta make sure each mesh only has 1 material
Hello, when I want to export a model in FBX format, the textures do not appear. I was told that Baking was the solution to this problem. Is this really true ?
Hello,
Thanks for the tutorial!
I'm getting the same error with two Blender versions (2.93, 3.5):
- On "Detect", I'm getting "AttributeError: "NoneType" object has no attribute "Nodes".
Can you help figure this out?
Best,
Til
thanks mate!
I followed the video completely, but the result is an alpha-like b&w image (I only selected color in the bake list). Could anyone tell me what might be the issue?
I have the same problem, using Blender 3.6, not sure what is the problem.
It doesn't work properly in version 4.1.
Thank you
So this Addon just magically knows how to move faces around in the UV Map to fit the image texture and look like the original model?
Technically it's the other way around. You're using the UV map you generate to tell it where to place image textures, combining several files into one. It's like an auto-compositor.
Qui vient de la vidéo de fuze
Moi mdr
Moi
When I export the object it messes up, it's like the UV maps aren't set correctly.
Seul les vrais savent pk suis là
For me its just showing an black image.. how can i fix this?
use emission.
Life saver
idk why I'm one of those people who are reluctant to go download plugins and add-ons
the tab for your principled baker physically doesn't exist when i look for it in the same position you have it, there is no way to access it for me
I am having trouble working on a 3000 objects with 3000 jpgs texture
I hope this work 🤞🏻🤞🏻🤞🏻🤞🏻
I’m already running on 64GB ram but still running out of memory
I love you
this looked so bad for me xD
trying to make only 1 texture from a lot of them i can make it smaller but for some reason this looked like Trash! if enyone or maybe a updated video on this would be grate! trying to do this for beam NG drive sence my map has a lot of UVs
Why does it says "nothing selected"?
u for uv mapping menu
cannot get this to work. textures keep overlapping
any idea on why this might be happening?
nevermind, fixed it
@@jackkrebs4180 Well, mind telling the public?
@@SyncronedStuff tbh I just redid it and it worked. You need to make sure you select the meshes correctly
the principled baker addon is outdated. where can i download it?
Qui vient de chez fuze
bah moi mdr
Moi aussi
Moi
Bad tutorial
Only if you don't know what you're doing. Trying to bake textures into one map is an advanced blender feature.
I have an alpha/transparent material in my materials, causing a large black square in my model. How do i fix this?