I think what they mean is it the building blocks of a working economy like Eve or X4. You raid a ship that had a bunch of medical supplies headed towards a station that station does not get the medical supply so what supplies they have left go up in price ect
Actually I think the system they're describing here isn't really "quantum", where there were supposed to be actors who make choices on their own. This sounds like a much simpler simulation of economy, but which might also actually yield better results
You're right! This is just an initial implementation of the economy system and they will build on top of it with each iteration, they also mentioned the "virtual Ai's" that are a part of the quantum system having not always being physicalized because they're always trying to balance performance with playing the game and having the quantum system functional.
Economy is great, but can they throw a bone to third party trade sites that track commodities since there's no in game method to price shop without excessive travel.
right, right, cool, cool, cool, so the Hull C will be fixed? probably not. What about the list of stability, performance and server issues that has just been growing for years? forget that! MORE CONTENT!
Soon tm 🙂, no but I think the bugs and instability will persist until star citizen 1.0 and probably after that because usually those are addressed at the end of any game development cycle.
@Star_Quack1 na, if your in the end of your development cycle many root issues at that point either require too much (insurmountable) effort to solve or the issues are minor enough to be ignored. The problems plaguing star citizen will have to be solved, but they never will. That said, lately they have been pretty good about fixing current issues. It's just the ones that have been around for years that need to be fixed, but again they're probably buried so far that it requires more work than will prove profitable. Fixing the hull c or crashes won't drive up sales on the Polaris.
@@ComfyDiz thank you so much ^^ ❤️ I do agree with what you said it's important to have valuable feedback and cig has to strick a balance between continued development and fixing bugs that might be too late for them to fix later on.
I fly a Hull-C from time to time. While it has bugs, it is usable (makes about 250k per quantum jump). There are ships and features that are still largely unusable. Ships people bought years ago and still have not even seen. I love the Hull-C, but would love to see and have a reason to use a merchantman in Pyro to profit on a dynamic industry.
You got to your ship!? I fell through the elevator again. I'm amazed they started work on this thing 12 years ago and it still plays like the jankiest indy early access titles I've ever experienced.
You reminded me when I was in soft death falling into atmosphere it felt like I was in a blender add to that cargo and furniture now being hurled around in the ship while falling to death ☠️
what might happen is stanton is a hand holding area Pryo everything has to be created to be sold and the player eocnomy is all about trade and setting up shops in towns etc so this will be why the BMM is gonna be EPIC cos you can set up anywhere providing you can defend it. also would assume RNG for ship parts made instead of manucaturerer own so modifyed items etc armor sets with better materials made cos i would make Materials RNG based even have ti so tree wood can't grow the same if it's planted in totally diffrent locations so the density or speed of growth can change If it grows slow it's harder if it gorws fast it can be used for fabrics and stuch etc.
That sounds super interesting! I can imagine a player community living on one of the pyro planets protecting their base, creating factories and producing goods and trading it with other communities or selling it to other pyro factions or a long haul to the stanton system! ❤️ I can't wait for the merchantman too hopefully they'll return into making it soon.
I won't spend another cent on this game, only when I see three things being done: insurance for life on any ship purchased with money, AI integrated with NPCs for dialogues involving missions, trade, battle and interactions in general, and integration of npcs to crew ships, if none of this happens, I won't spend another 1 cent on this.
I wonder if it's possible to integrate chat gpt 4o with the ai in the game! Heavily constrained and tailored ofc with some manually made quotes or voiclines that would be fun! I would have a serious conversation with the food vendors in the game 😅
With money which you can exchange for what you want in the future... being rewarded like you are playing an MMORPG with random items you don't need is not useful to the player.
For me I think having a special armor or a unique weapons/furniture/badges as rewards for us completing missions and gaining reputation sounds fun and with the items or armor having high stats it would be very useful and will have a high insentive to play and work with each faction and what they offer for your services, there's a lot of room to add more rewards alongside money
They argued that it'll only take 10 mins to finish the 4k uec mission contract so in an hour you can make let's say 20k or so and with more friends even more, keep in mind as well that it's just the entry level basic mission and it only gets higher the more reputation you gain and the more contracts you earn!
@@Star_Quack1 still doubtful, that first example they showed actually was for "Supply Grade - Early" mission which was rank 4 on the 6 level rank system on their grade progression chart, so I'd say it's already quite advanced in the reward system. Of course they insisted these numbers they showed were not final, because that's not really encouraging. Even the second example with a bigger cargo and more difficult setup with danger and multiple trips would reward 46 500 aUEC for a minimum of 1 hour of gameplay (estimated). We will only know for sure when it hits live.
I don’t understand why they call it “economy “ updates, there’s nothing here about an economy
I think what they mean is it the building blocks of a working economy like Eve or X4. You raid a ship that had a bunch of medical supplies headed towards a station that station does not get the medical supply so what supplies they have left go up in price ect
@@Fanatic_95 No game has a market comparable to EVE's, let alone this shit...
New to the channel ! That’s soo exciting. Can’t wait to see it come to live ptu
Welcome to the channel ❤️
Actually I think the system they're describing here isn't really "quantum", where there were supposed to be actors who make choices on their own. This sounds like a much simpler simulation of economy, but which might also actually yield better results
You're right! This is just an initial implementation of the economy system and they will build on top of it with each iteration, they also mentioned the "virtual Ai's" that are a part of the quantum system having not always being physicalized because they're always trying to balance performance with playing the game and having the quantum system functional.
Economy is great, but can they throw a bone to third party trade sites that track commodities since there's no in game method to price shop without excessive travel.
They seriously need to add native support for these apps or creat their own economy app in game! I think it's essential for the game
right, right, cool, cool, cool, so the Hull C will be fixed? probably not. What about the list of stability, performance and server issues that has just been growing for years? forget that! MORE CONTENT!
Soon tm 🙂, no but I think the bugs and instability will persist until star citizen 1.0 and probably after that because usually those are addressed at the end of any game development cycle.
@Star_Quack1 na, if your in the end of your development cycle many root issues at that point either require too much (insurmountable) effort to solve or the issues are minor enough to be ignored. The problems plaguing star citizen will have to be solved, but they never will. That said, lately they have been pretty good about fixing current issues. It's just the ones that have been around for years that need to be fixed, but again they're probably buried so far that it requires more work than will prove profitable. Fixing the hull c or crashes won't drive up sales on the Polaris.
@Star_Quack1 Also, my bad, should have started with this. Great content, clear and to the point. Sub earned. 💙
@@ComfyDiz thank you so much ^^ ❤️ I do agree with what you said it's important to have valuable feedback and cig has to strick a balance between continued development and fixing bugs that might be too late for them to fix later on.
I fly a Hull-C from time to time. While it has bugs, it is usable (makes about 250k per quantum jump). There are ships and features that are still largely unusable. Ships people bought years ago and still have not even seen. I love the Hull-C, but would love to see and have a reason to use a merchantman in Pyro to profit on a dynamic industry.
Yay i can make a room in my incredibly explosive paper mache flying tube of death. I hope i don't fly into something invisible.
You got to your ship!? I fell through the elevator again. I'm amazed they started work on this thing 12 years ago and it still plays like the jankiest indy early access titles I've ever experienced.
You reminded me when I was in soft death falling into atmosphere it felt like I was in a blender add to that cargo and furniture now being hurled around in the ship while falling to death ☠️
nice work ty
Thank you ^^ glad you found my video informative ❤️
New here, Loved the video, great work!!
Welcome! 🎉 Thank you so much I'm glad you liked the video ^^ ❤️
what might happen is stanton is a hand holding area Pryo everything has to be created to be sold and the player eocnomy is all about trade and setting up shops in towns etc so this will be why the BMM is gonna be EPIC cos you can set up anywhere providing you can defend it.
also would assume RNG for ship parts made instead of manucaturerer own
so modifyed items etc armor sets with better materials made cos i would make Materials RNG based even have ti so tree wood can't grow the same if it's planted in totally diffrent locations so the density or speed of growth can change If it grows slow it's harder if it gorws fast it can be used for fabrics and stuch etc.
That sounds super interesting! I can imagine a player community living on one of the pyro planets protecting their base, creating factories and producing goods and trading it with other communities or selling it to other pyro factions or a long haul to the stanton system! ❤️ I can't wait for the merchantman too hopefully they'll return into making it soon.
I won't spend another cent on this game, only when I see three things being done: insurance for life on any ship purchased with money, AI integrated with NPCs for dialogues involving missions, trade, battle and interactions in general, and integration of npcs to crew ships, if none of this happens, I won't spend another 1 cent on this.
lmao.
you're not going to see #1, #2 is totally off the table, and #3- Well. You will actually get that eventually.
I wonder if it's possible to integrate chat gpt 4o with the ai in the game! Heavily constrained and tailored ofc with some manually made quotes or voiclines that would be fun! I would have a serious conversation with the food vendors in the game 😅
With money which you can exchange for what you want in the future... being rewarded like you are playing an MMORPG with random items you don't need is not useful to the player.
For me I think having a special armor or a unique weapons/furniture/badges as rewards for us completing missions and gaining reputation sounds fun and with the items or armor having high stats it would be very useful and will have a high insentive to play and work with each faction and what they offer for your services, there's a lot of room to add more rewards alongside money
@@Star_Quack1 there's already faction reputation for that.
The reward they showed as example seemed weak, not fair
They argued that it'll only take 10 mins to finish the 4k uec mission contract so in an hour you can make let's say 20k or so and with more friends even more, keep in mind as well that it's just the entry level basic mission and it only gets higher the more reputation you gain and the more contracts you earn!
@@Star_Quack1 still doubtful, that first example they showed actually was for "Supply Grade - Early" mission which was rank 4 on the 6 level rank system on their grade progression chart, so I'd say it's already quite advanced in the reward system. Of course they insisted these numbers they showed were not final, because that's not really encouraging. Even the second example with a bigger cargo and more difficult setup with danger and multiple trips would reward 46 500 aUEC for a minimum of 1 hour of gameplay (estimated). We will only know for sure when it hits live.
No, it is not here.
A sword?
A long machette?