Using Quixel Materials with Displacement in Blender

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  • Опубликовано: 5 сен 2024
  • Learn how to prepare your objects in Blender so that the Displacement Channel from Quixel Bridge materials is automatically created. This is a little complicated because Cycles can only render displacement with experimental features, and the object needs to have a subdivision modifier applied.
    Written instructions: www.versluis.c...
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    #Blender #Quixel #Displacement

Комментарии • 9

  • @PrinceBrosnan
    @PrinceBrosnan 10 месяцев назад

    thank you!!, strictly speaking it works without a modifier, the main thing is to turn on the experimental mode as you correctly said. I don't fully understand why I need a modifier if just "subdivision" is enough

  • @sammynater4996
    @sammynater4996 Год назад

    thanks i didnt know all i had to do was set up the geomery and send it again. thanks for the tip

  • @weirdscix
    @weirdscix Год назад

    Nice tip, you can now also use displacement in UE 5.2 with Quixel assets now using a workaround discovered by mr3d-dev

  • @zenjimusic
    @zenjimusic Год назад

    THANK YOU

  • @lostpostservice
    @lostpostservice 4 месяца назад

    I believe displacement uses a single value, therefore there is no need for more than a single channel in the nodes.

  • @Nathan-ey7jn
    @Nathan-ey7jn 8 месяцев назад

    The normal channel is plugged into Emission Strength, and the Roughness is plugged into Specular. This is incorrect, right? You need to manually change it so Roughness > Roughness and Normal Map > Normal

    • @WPguru
      @WPguru  8 месяцев назад

      That bit was weird indeed, I was so focussed on getting the displacement I didn't realise this at first. I haven't checked the latest version of the bridge with Blender 4, perhaps they've fixed it by now.

  • @dopinkus
    @dopinkus 11 месяцев назад +2

    Thanks for the video!
    Suggestion - drop the background music. I want to hear you and not listen to a piano right now, sometimes it’s hard to hear you over it :)

    • @WPguru
      @WPguru  11 месяцев назад +1

      I hear you! I need to find a way to record my voice and the music separately. Sometimes I stream 3D stuff and when things like this come out I think it's worth keeping, but the music can certainly get in the way.