Creating Environment in Blender using Quixel Megascans

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  • Опубликовано: 11 сен 2024
  • #Epicgames #Quixel #Megascans #Environment #Blender #GTMDesigns
    Hi, Welcome to GTM Designs. In this video, We will Create Environment in Blender using Quixel Megascans Ultimate Process.
    Explores the Megascans Ecosystem
    Stay humble, Spread positivity, Be creative, Motivate more...
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Комментарии • 48

  • @sageage
    @sageage 2 года назад +8

    I love this so much I wish I found this 8 months ago. That sound design at the beginning was so good it brought tears of awe to my eyes. Thank you for making this ❤️

    • @GtmDesigns
      @GtmDesigns  2 года назад +2

      Wow, Thank you!

    • @sageage
      @sageage 2 года назад +1

      @@GtmDesigns no problem. I’m now a new sub my friend 😁

  • @Dcgame
    @Dcgame 3 года назад +21

    Great work !!! Would be awesome to have actual tutorial with explanations of these...

  • @RanaZain314
    @RanaZain314 2 года назад +3

    I wish I found this channel earlier!!And by the way can you give some advice on how to find a sky image texture?

  • @switchitdesigns8215
    @switchitdesigns8215 3 года назад +2

    Amazing one bro!!!

  • @joseevangelista2966
    @joseevangelista2966 Год назад

    Graet work, thanks fdor sharing!

  • @adityaraj1978
    @adityaraj1978 3 года назад +2

    Awesome work!

  • @Jacinta862
    @Jacinta862 2 года назад +1

    Beautiful! Great sound design too.

  • @sixteenk5726
    @sixteenk5726 3 года назад

    Nice work daa

  • @emrahcifci8139
    @emrahcifci8139 2 года назад +1

    Nice job bro thanks 👏👏

  • @ronaldhernandez9128
    @ronaldhernandez9128 2 года назад

    Wow that is evee. What if u render the same video on cycles? Nice vid bro 👍 btw is allowed to use that render scans on blender? Probably this is a educacional video only but i read that for commercial proposes only is allowed on unreal. So this is a creative way to use it....
    Im thinking vray combined with this scans should be stunning.

  • @shaddouida3447
    @shaddouida3447 3 года назад +1

    Batman: Knight of Night Batman: Darkest Night Batman: Knightfall

  • @vi4dofficial
    @vi4dofficial 2 года назад

    this is epic

  • @DrNapalm
    @DrNapalm 2 года назад +6

    your computer is so fast in viewport shading. how do it? my computer run on AMD ryzen 9 5900x and 3070ti and in viewport shading fps fall drastically :(

  • @blackswan6386
    @blackswan6386 3 года назад

    how many weeks to render the first scene ? Shyt,...epic work !!!

    • @GtmDesigns
      @GtmDesigns  3 года назад

      It only took 14 hours to render the full shot.

  • @manojm8646
    @manojm8646 3 года назад

    👌👌👌👌

  • @shaddouida3447
    @shaddouida3447 3 года назад +1

    Discussing the rise of real-time digital humans on The Pulse
    In case you missed it, in a recent episode of The Pulse-our video series exploring emerging trends in interactive technology-industry experts gathered to talk about the effects that the new crop of digital humans will have on character design, scripts, and storytelling.

  • @King-chronicz
    @King-chronicz 2 года назад +1

    nice work is this cycles or evee

  • @mehulsolankivines5401
    @mehulsolankivines5401 10 месяцев назад

    I am confused for RTX 3060 12GB AND RTX 4060 8GB. Please suggest which is best to go for blender!!!?!

  • @antoinelicg-island6354
    @antoinelicg-island6354 2 года назад +2

    great work!! little question, when i export 3d asset form bridge into blender, i dont know why textures always connect with wrong type, like normal connect to emission strength, roughness to specular? I notice you dont have this problem, thank you!! i struggle with this problem for long time.

    • @Dapps254
      @Dapps254 2 года назад

      This should be fixed in latest release, try to update bridge and see how it works

    • @EmvyBeats
      @EmvyBeats 2 года назад

      This still hasn't been fixed, even with latest update sadly.

  • @enchihouse
    @enchihouse Год назад

    how did you get the assets from quixel to blender? is there a plug-in or how did you do it

  • @1pis
    @1pis 2 года назад +1

    How can I get this project file?

  • @hsan.1951
    @hsan.1951 2 года назад

    How can Blender handle all these polygons like Unreal engine?!

  • @shaddouida3447
    @shaddouida3447 3 года назад +2

    Tomb raider legend Unreal Engine 5

  • @SwedishObjects
    @SwedishObjects 2 года назад

    How do you get perfect displacement out of the box from quixel bridge? For me it is always terrible and I go with high poly meshes instead

    • @GtmDesigns
      @GtmDesigns  2 года назад

      Hi David Selander, Try exporting lower quality texture from the bridge.. Some time its because of the System Spec..! Thank you...

  • @EmvyBeats
    @EmvyBeats 2 года назад

    Do you prefer to use 2k or 4k textures from quixel?

  • @shaddouida3447
    @shaddouida3447 3 года назад +1

    Tomb raider underworld Unreal Engine 5

  • @ruare997
    @ruare997 2 года назад

    嘿 这非常棒不是吗

  • @tanobigamer7509
    @tanobigamer7509 2 года назад

    project readymade link

  • @poopiecon1489
    @poopiecon1489 2 года назад +2

    could've been better but ok

  • @shaddouida3447
    @shaddouida3447 3 года назад +4

    MEET THE METAHUMANS
    High-fidelity digital humans in minutes
    Creating believable real-time digital humans is incredibly challenging and time-consuming. What if we could make the process radically simpler, faster, and more scalable-without compromising on quality?
    Introducing MetaHuman Creator.

  • @user-mu5fq3hh6v
    @user-mu5fq3hh6v 3 года назад +2

    I wish I found this channel earlier!!And by the way can you give some advice on how to find a sky image texture?

    • @GtmDesigns
      @GtmDesigns  3 года назад

      thanks!! you can find HDRI from polyhaven.com/hdris

  • @shaddouida3447
    @shaddouida3447 3 года назад +1

    Tomb raider anniversary Unreal Engine 5