Nice video. I started experimenting with extrude manifold and did not know you could not extrude past an edge. As per fixing up geometry to make it quads, I use the knife tool with "cut through" on (hit C after K). It usually works quite nicely, and then you can do loop cuts again. Also I agree 100% that everything should be quads during block out - ideally throughout the whole process, but that's not always possible.
actually you can do it by enabling snap on vertex and extruding it on succeding vertex until you reach the end, and delete the last face, or you can dissolve edges first and extrude manifold it. also you can have precision by setting your snap on incriment, select the face you want to move and move it a dialog will pop up and you can input how much you want to move or extrude it. you can verify if it create an internal face by select by trait if it produce another face.
Bro you are a GOD. Thank you so much for this tutorial. I'm only half way but I've already gotten so much out of it. Even outside of Precision Modeling, this series has taught me so much on how to use blender more efficiently!
Your precision modeling for 3d printing video and this one have earned you my subscription. Im new to 3d printing and have started trying to design precise models thank you.
The whole video I was hoping you were going to say, “but now there’s an add on button that fixes them all!” Hopefully one day in the future. Thanks for the great video and clarification
Man I wish blender could do extrusions more like sketchup. Now and then I have to reduce the length of something I've extruded out, and it's tiring (read: time consuming) having to clean up all the leftover faces!
Coming from the future in Blender 3.6 and Extrude Manifold seems to have been improved. I seemed to be able to do what he was trying to achieve with the cube face subdivided 10 times without incorrect faces nor interior faces. Still can't extrude all the way thru like Sketchup tho. Remember you handy statistics and interior faces selection to help investigate your meshes.
5:11, when you select the little square rows around the big square selection in the middle, you start selecting the 3 faces in the center on each side, but you accidentally select 4 on the left one. this messes up when you extrude it, it looked fine when i selected all sides equally. besides that, i still got inner faces when following along which i still expected anyway. thanks for teaching about these fundamental things we should keep in mind and avoid, like modelling etiquette
Great informative video. But as a amateur ex-SketchUp user and speaking from that perspective. If I just want to model a room quickly and print it on A4 paper to give to the carpenter for reference. I don't really give a dam about, if the model is perfect or not. For serious modeling though, I agree that you could avoid it. But I definitely want to see this tool improved in the future.
Oh by all means if you just need something to show it can be great. Just be aware that if you need to material it to show it you could run in to some trouble but like everything in blender it's have lots of different ways of using it for every type of scenario.
@@Keep-Making yes I'm absolutely new to blender and I loved it very much, how long does it take to learn to be a professional at it, what do you think?)
Hi man. thank you so much for your tutorials. Now I have a question about this part of the videos. "Select ▶ Select All by Trait ▶ Interior Faces" doesn't select and show where the faces are overlays. no high light at all. Thanks a lot. ok, just found it out. anyway, thank you.
is it now better in blender ?? maybe like 3ds? I tryed V. 3.0 but another problem was extrude edges but non constrained to axis most to normals but most time it is wrong calculated ot creats a mess to in the older Blender V. .
Have they fixed up the manifold in the latest blender? I just installed it today and did what you did at 5:13 and it worked perfectly. I then did the raising up, and didn't have any internal faces at all.
Just tested it and it's still there. I have a feeling you did just another manifold extrusion and that would make no internal faces in my example. What I did was a normal extrusion in the example, thus i got internal faces.
@@Keep-Making That's likely, I'm just learning this stuff. But if the manifold one works, why would you do a normal one? I guess there are cases when you don't have a choice?
Just tested it in 2.93.3 and it is still broken. Would be very curious as to what the Blender development community has to say. It definitely appears to be a bug and is VERY reproducible.
Unrelated to the specific video: is anyone else having to disable then re-enable their CAD Transform every time they restart? I've saved my startup file and user preferences a million times. When I restart, the tool icon doesn't show up on the left. If I go to Preferences > Add-ons, it's enabled. I have to disable and re-enable and then it works fine. Anyone have advice?
Hmmmm that is strange... If you are still having troubles with CAD transforms your best place to get some help with it is here: blenderartists.org/t/cad-like-transform/1226197
the lack to cut through is what makes this tool actually not that complete and useful. the cut through ability would have been the most valuable ability to combat SketchUp.
No need to have BoxCutter mate, you do the same job with blender (booleans) precisely respecting as much as possible a quad topology. In fact it depends what you aiming for. This channel is all about precision modeling. Cheers
Nice video. I started experimenting with extrude manifold and did not know you could not extrude past an edge. As per fixing up geometry to make it quads, I use the knife tool with "cut through" on (hit C after K). It usually works quite nicely, and then you can do loop cuts again. Also I agree 100% that everything should be quads during block out - ideally throughout the whole process, but that's not always possible.
actually you can do it by enabling snap on vertex and extruding it on succeding vertex until you reach the end, and delete the last face, or you can dissolve edges first and extrude manifold it. also you can have precision by setting your snap on incriment, select the face you want to move and move it a dialog will pop up and you can input how much you want to move or extrude it. you can verify if it create an internal face by select by trait if it produce another face.
Bro you are a GOD. Thank you so much for this tutorial. I'm only half way but I've already gotten so much out of it.
Even outside of Precision Modeling, this series has taught me so much on how to use blender more efficiently!
Your precision modeling for 3d printing video and this one have earned you my subscription.
Im new to 3d printing and have started trying to design precise models thank you.
People are not even use this in 3ds Max but the team there make this functionality (Smart Extrude) very robust and continue refining it.
TYSM! I was sitting there for like 2hours trying to figure it out having a mental breakdown.
Oh i've been there 😅
Glad I could help.
The whole video I was hoping you were going to say, “but now there’s an add on button that fixes them all!”
Hopefully one day in the future.
Thanks for the great video and clarification
Check out the new addon called inward extrude for blender, it behave exactly like 3ds max smart extrude.
Your video just saved me a lot of work! thank you so much
Man I wish blender could do extrusions more like sketchup. Now and then I have to reduce the length of something I've extruded out, and it's tiring (read: time consuming) having to clean up all the leftover faces!
Was waiting for the internal faces video!
Coming from the future in Blender 3.6 and Extrude Manifold seems to have been improved. I seemed to be able to do what he was trying to achieve with the cube face subdivided 10 times without incorrect faces nor interior faces. Still can't extrude all the way thru like Sketchup tho. Remember you handy statistics and interior faces selection to help investigate your meshes.
Good points. As a new user, perhaps I will shy away from it. Thanks.
thank you for this video and tips. good luck with your projects. Take care!
5:11, when you select the little square rows around the big square selection in the middle, you start selecting the 3 faces in the center on each side, but you accidentally select 4 on the left one. this messes up when you extrude it, it looked fine when i selected all sides equally.
besides that, i still got inner faces when following along which i still expected anyway. thanks for teaching about these fundamental things we should keep in mind and avoid, like modelling etiquette
Great !!! Right on point :)
Love you videos.
Thank you! Fahad sardar!
Great informative video.
But as a amateur ex-SketchUp user and speaking from that perspective. If I just want to model a room quickly and print it on A4 paper to give to the carpenter for reference. I don't really give a dam about, if the model is perfect or not.
For serious modeling though, I agree that you could avoid it.
But I definitely want to see this tool improved in the future.
Oh by all means if you just need something to show it can be great. Just be aware that if you need to material it to show it you could run in to some trouble but like everything in blender it's have lots of different ways of using it for every type of scenario.
thanks a lot for your efforts always waiting for the new tutorials
My pleasure, i'm so glad you like them!
@@Keep-Making yes I'm absolutely new to blender and I loved it very much, how long does it take to learn to be a professional at it, what do you think?)
Hi man. thank you so much for your tutorials. Now I have a question about this part of the videos. "Select ▶ Select All by Trait ▶ Interior Faces" doesn't select and show where the faces are overlays. no high light at all. Thanks a lot. ok, just found it out. anyway, thank you.
is it now better in blender ?? maybe like 3ds?
I tryed V. 3.0 but another problem was extrude edges but non constrained to axis most to normals but most time it is wrong calculated ot creats a mess to in the older Blender V. .
Thank you!
No problem aleksander Olo, glad you liked it!
Thank's !
You're welcome!
very helpfull, thanks!
Glad it was helpful!
Great :)
Forgot to add it to the playlist?
Added! Cheers for looking out for me TheChartle
cool!
Have they fixed up the manifold in the latest blender? I just installed it today and did what you did at 5:13 and it worked perfectly. I then did the raising up, and didn't have any internal faces at all.
Just tested it and it's still there. I have a feeling you did just another manifold extrusion and that would make no internal faces in my example. What I did was a normal extrusion in the example, thus i got internal faces.
@@Keep-Making That's likely, I'm just learning this stuff. But if the manifold one works, why would you do a normal one? I guess there are cases when you don't have a choice?
Just tested it in 2.93.3 and it is still broken. Would be very curious as to what the Blender development community has to say. It definitely appears to be a bug and is VERY reproducible.
im pretty sure there was an earlier version of extrude manifold not too long ago that deleted the faces for you. Why the heck would they remove it :/
Unrelated to the specific video: is anyone else having to disable then re-enable their CAD Transform every time they restart? I've saved my startup file and user preferences a million times.
When I restart, the tool icon doesn't show up on the left. If I go to Preferences > Add-ons, it's enabled. I have to disable and re-enable and then it works fine.
Anyone have advice?
Hmmmm that is strange... If you are still having troubles with CAD transforms your best place to get some help with it is here: blenderartists.org/t/cad-like-transform/1226197
I've wasted so many hours struggling with internal faces because I didn't know what was in this video.
I'm So happy i've been able to help Glen.
the lack to cut through is what makes this tool actually not that complete and useful. the cut through ability would have been the most valuable ability to combat SketchUp.
why is this not default behavior why is this not default behavior why is this not default behavior Jesus Christ all those wasted hours...
Get Box cutter - no need to worry about such fraudulence. 🧐
No need to have BoxCutter mate, you do the same job with blender (booleans) precisely respecting as much as possible a quad topology.
In fact it depends what you aiming for.
This channel is all about precision modeling.
Cheers
Box Cutter and Machine Tools are great but you need this as well.