I have edited this comment and anyone that has not seen this beforehand will not have any context and will be confused. I should do this to all of them.
1 Tip if u make a platform lift it up 1 or 2 blocks from theground to be able to just destroy the connection and save it incase anything goes wrong (game crash…)
Each block type has a “friction” value. This is why the glass worked so much better than the concrete. If you check the values you can find better blocks for your needs!
*insert scene from The Incredibles* "THAT WAS TOTALLY WICKED!!" This was certainly one of my favorite videos you've done, thank you for the time and effort you put in.
Yo Reid at the screen at the beginning where it shows your character and the menus, you should make your channel logo in the featured area. Click the blue pencil and you can make something In that area
Use the modpack and the modpack polygons mods. The modpack will add in 1x1 wheels that would help and also add huge pistons. The modpack polygons adds in many different sized ramps Edit: The modpack also has part spawners which would allow you to spawn tires rather than recycle them
there is a block called "rounded frame corner" wich is a 1x1x1 curve forming a 4x4x4 ball when set together. There is another block called "square mesh block", wich is the block with the fewest friction.
every time you do anything in sm I am reminded that you know basically nothing about the game, yet you are still trying to do something pretty complicated. A few things you should know: any part that changes in size / moves (pistons, suspension, bearings) does not have collision, any floating object (or any object that is connected to a moving part) will cause lag, so while a marble machine is a nice idea in theory, it will be way too laggy to do for real (at any useable scale). A quick and easy optimization: set the entire block of each fish stair to one piston, that way there is only one object and one piston per step and the machine will be so much less laggy (I know it isnt really laggy in the video, but it will be much more laggy if you try to expand it) For the programing, you should have it "belt fed" (you have one large block with the notes programed into it that would be rolled along with wheels)
I challenge you to make an escape room in challenge mode! If you make a challenge, you should share it to the workshop so we can play it :) good video btw
i thought this was just another random marble transport mechanism you otherwise see.. i wasn't disappointed. i am actually happy someone finally tried this besides me who failed terribly and now you've motivated me to try again, so thanks i guess
You should use blocks with less friction. When you click on a block in the inventory it shows the stats and look for the block with the least friction to solve the pipe glitching out.
If you build your marble machine in the challenge creator, you'll have access to a device that spawns perfectly round balls when triggered. No need to place pieces and delete the block they're on. You can also download a mod to gain access to the challenge mode parts in creative, but you won't be able to dump them off the edge to delete them.
You can use high-friction blocks to slow down the pipes/"marbles" and low-friction blocks as boosters, and also there are mods like The modpack and The modpack beta, and one of them adds spheres, so you can use those instead.
10:46 What you could've done here instead was cut off the sides of the sensor bar, build the poles higher, then weld the end of the sensor bar back onto the higher poles. It's a pretty necessary trick if you're spending any amount of time in Scrap Mechanic making stuff like this. You can "copy paste" things by saving them using the Lift and then placing an empty Lift and loading the saved creation. This can be repeated as many times as you want, and you can just weld them on.
11:20 if you make the walls out of grid blocks (i think that's wt it's called) it will roll like if there was no wall there as they are the building block with least ammount of friction.
I can't promote the use of mods enough to you, they add so much creative freedom and variety, mods I would recommend looking into are the Modpack, and it's many subsidiaries (e.g: polygons, beta), the Legend mod, and maybe more complex A.I related mods such as intelligentia, which can let you make turrets that automatically shoot at players, vehicles, etc. Also recommend talking to some community figures, I believe you've seen kAN's videos, I'm sure they would enjoy having you in their weekly challenges so you can gather more experience, idk just some suggestions for u
@@ReidCaptain I use it it's so useful. You have math blocks with different functions, you have number blocks that you can use number logic with, you have a memory panel that you can store numbers in a compact place, I could go on all day
Suggestion for later scrap vids: use the lift!!!!! The lift is essential for a scrap player, it is used for many things, like saving your builds, dropping objects, lifting yourself up, other stuff a lift does, and best of all, IT DOESNT HAVE A WEIGHT LIMIT! (this is for your builds not marballs) @Reid Captain
you can make a 2*2*2 Marble with the round metal corner pieces you can make curves and other stuff with them i already made a flipper it works perfectly and has no problem with hitboxes
You should try making some automated machines that move like pole climbers or walkers. Just in case you get into viechels, using thrusters facing downwards you can create enough down force to climb a wall or drive/walk upside down
I noticed the fish stair has about twice as many pistons as it needed to. you clearly know that pistons can move entire assemblies at once since you use this behavior elsewhere, but seem to have forgotten this when moving the ramps. what you actually created was a piston pushing the ramp moving alongside a piston not attached to anything but the base.
little advices : for low friction (the initial ramp for example) use mesh blocks they have a very low friction. and your piston speed is way too fast for the stairs.
Cool vid, but, 1) your piston system on the color sensors should be using binary (1, 2, 4, 8) on the lengths 2) on your stair mechanism you where using to many pistons, only one is needed (even for lifting large objects) having more than necessary wastes FPS/physics 3) please don’t build your testing platforms on the ground. (It triggers most sm players) Also uploading what you make to the workshop could lead to some cool community interaction 4) there is a tool called the ‘weld tool’, this is used to ‘weld’ to creations together (when you moved the bar of sensors up you could have just detached the end points and welded it higher 5) your timer circuit could be improved by having [timer -> not -> and ->] with a switch going into the and for toggling
The Concrete blocks have more friction than the Glass blocks. I Like building These with Mobs in Minecraft. Silverfish are the best Mob for that, Just because theyre size.
What else should I make/what other games should I try?
W16 piston engine
Is it a coincidence that this morning Scrapman did this?
Also, make a trophy truck in Trailmakers
Satisfactory
Can you do a playthrough series of besiege, minimum effort required and alot of people would enjoy you just nailing the levels
nimbatus is a really good space logic/robot building game, i recommend
Today, ReidCaptain discovers the horror that is the scrap mechanic physics engine.
DONT SCARE ME LIKE THAT
Pffft
Python?
EXPERT!
me who has mastered it in 500000 diffirent dimensions: pathetic
yep, scrap micanic is a laggy mess
laughs from source engine
A Piston doesn't only have no collision, but you can actually place Blocks into it (same goes for every connecting block, like suspensions)
And tjat o why you can make pistpn powerd cars
@@dogecoin6098 translation: And that's why you can make piston powered cars
@@FishyTheKobold thanks, you must have the ability to harness the power of the stroke
@CATel Thanks! I have corrected it now!
Oh wow!
10:51 Instead of deleting and rebuilding the entire thing, you can just detach it, and then weld it at the appropriate height using the weld tool.
I have edited this comment and anyone that has not seen this beforehand will not have any context and will be confused.
I should do this to all of them.
@@jiegao3591 it's advice, not criticism
@@jiegao3591 that's why this sort of tips and tricks would be useful to him though. 😅
@@jiegao3591 funny!!
@@jiegao3591 Thanks for editing the comment, you are a true comedian
1 Tip if u make a platform lift it up 1 or 2 blocks from theground to be able to just destroy the connection and save it incase anything goes wrong (game crash…)
Thankfully I've only had one crash so far, but yeah I should be more careful
Oh yeah! Good call!
The sheer moment of panic after he opens the capsule was hilarious
IKR
"Scrap mechanic has the most realistic physics ever"
-ScrapMan, Sarcastically
its just as realistic as gta physics
@@agooddemoman8603 [somehow rocketing across the entire map of the game in only a motorbike to complete a custom race] can confirm
@@AndGoatz04 (takes thousands of heat seeking missiles inside mad max van)
@@agooddemoman8603 you can survive any fall if you land at just the right angle
@@musicatpurrcussion as I said, "realism"
Everytime he say "it's overcomplicated and I don't want to get into it" he's keeping his trade secrets safe 😂😂😂
Hmm he must be lying then...
Another tip someone might have already said.
You can use the lift to basically copy/paste parts. Saves time in the long run.
Great video!
Yep, makes sense! Thanks!
I love it when my favorite youtubers like you get verified.
It's a little weird having my actual name verified, but I think it's a cool thing yt does
@@ReidCaptain Wait you're telling me Reid Captain is your real name and not just a cool name you came up with, or am I misinterpreting this reply?
@@ReidCaptain it's to combat scams
@@ReidCaptain congratulations on the checkmark! 🤩👍
@@cameronorcutt5505 I think his name is Reid??
You should use blocks with low friction like the square mesh block when you're moving loose objects so they dont collide a lot
Good tip, I sort of just settled on the glass since it seemed to get the job done, but it would have been neat to test different blocks out
Each block type has a “friction” value. This is why the glass worked so much better than the concrete. If you check the values you can find better blocks for your needs!
"The physics in the game are... interesting."
Couldn't have described it better.
I wish all
Wintergatan subscribers
a very pleasant evening
thank you
i wish you a a very pleasant evening as well
thanks
You know we're gonna be here for any marble related videos
It's so fascinating to see you play a game I know so well
I'm confused-where are the years of marble gate prototypes? Pain is temporary, after all, when you're chasing dragons. Jokes aside, cool project!
*insert scene from The Incredibles* "THAT WAS TOTALLY WICKED!!"
This was certainly one of my favorite videos you've done, thank you for the time and effort you put in.
We need Wintergatan to see this! He'd love it!
@@ayyorta I was wondering if anyone was going to connect this to Wintergatan!
Your name reminds me of a that part of the heart
@@WingMaster562 The Aorta? bingo :D
Yo Reid at the screen at the beginning where it shows your character and the menus, you should make your channel logo in the featured area. Click the blue pencil and you can make something In that area
Ooo neat I'll need to try that!
5 hours after scrapman releases a marble video... hmm this is a very interesting series of events
he made a commeny saying he would probably make this on the first sm video
“I hoped id be able to ~tease~ out some of those problems” *meanwhile random pipe sections are suddenly flying off at hundreds of miles per hour*
This about sums up scrap mechanic. Just enough jank to make the experience unique but not enough to make it impossible.
Reid: Because there is no Obvious choice for a marble
the Challenge Ball: Am i a joke to you
The Challenge Ball spawner is a modded item, so Reid probably wasn’t aware of the mod’s existence. Also he wanted a small marble
Is this inspired by the Wintergatan Marble Machine X? I love your channel and his so much
Yes, the mmx project is amazing!
@@ReidCaptain YES! So you're a man of culture as well😤
There are rounded corner pieces, if you put eight of them together you get a very good marble that is actually a sphere
Use the modpack and the modpack polygons mods. The modpack will add in 1x1 wheels that would help and also add huge pistons. The modpack polygons adds in many different sized ramps
Edit: The modpack also has part spawners which would allow you to spawn tires rather than recycle them
Or, you know, use actual spheres?
@@Beregorn88 yes you could use spheres but i think they are 2x2x2
@@auseawesome9112 there's golf balls and stuff too
@@knyt0 Isn't that in the beta or am i just getting confused. Anyway you could use that (even if it isn't in the beta he should get the beta anyways)
Tyres? Marbles?
F1 can confirm they're basically the same.
I ficking love everything about this channel, never stop doing these videos
NO BAD WORDS
there is a block called "rounded frame corner" wich is a 1x1x1 curve forming a 4x4x4 ball when set together. There is another block called "square mesh block", wich is the block with the fewest friction.
No matter what he says, he just sounds so smart
oh nice! can't wait to watch it during my most disliked class, always makes it more bearable :)
every time you do anything in sm I am reminded that you know basically nothing about the game, yet you are still trying to do something pretty complicated. A few things you should know: any part that changes in size / moves (pistons, suspension, bearings) does not have collision, any floating object (or any object that is connected to a moving part) will cause lag, so while a marble machine is a nice idea in theory, it will be way too laggy to do for real (at any useable scale).
A quick and easy optimization: set the entire block of each fish stair to one piston, that way there is only one object and one piston per step and the machine will be so much less laggy (I know it isnt really laggy in the video, but it will be much more laggy if you try to expand it)
For the programing, you should have it "belt fed" (you have one large block with the notes programed into it that would be rolled along with wheels)
Yeah, my fps was holding but I could feel that my minimum frames were getting worse with the more tires I added. A lot that could be improved upon!
I challenge you to make an escape room in challenge mode! If you make a challenge, you should share it to the workshop so we can play it :) good video btw
so you've discovered the incredibly consistent physics of scrap mechanics, and it's high quality collisions.
i thought this was just another random marble transport mechanism you otherwise see..
i wasn't disappointed.
i am actually happy someone finally tried this besides me who failed terribly
and now you've motivated me to try again, so thanks i guess
The welding tool is very useful and I think you could benefit from it! It’s always cool to see how other people fix the machines
10:36 "upside-down L-shape"
it's called a waluigi sign, reid.
You should use blocks with less friction. When you click on a block in the inventory it shows the stats and look for the block with the least friction to solve the pipe glitching out.
True, mesh seemed to be a popular suggestion. I like how the glass makes it easy to see what is going on though.
If you build your marble machine in the challenge creator, you'll have access to a device that spawns perfectly round balls when triggered. No need to place pieces and delete the block they're on.
You can also download a mod to gain access to the challenge mode parts in creative, but you won't be able to dump them off the edge to delete them.
You can use high-friction blocks to slow down the pipes/"marbles" and low-friction blocks as boosters, and also there are mods like The modpack and The modpack beta, and one of them adds spheres, so you can use those instead.
The problem is that, you expected normal physics from Scrap Mechanic.
The randomness of the physics would be very good for a slotmachine :D
10:46
What you could've done here instead was cut off the sides of the sensor bar, build the poles higher, then weld the end of the sensor bar back onto the higher poles. It's a pretty necessary trick if you're spending any amount of time in Scrap Mechanic making stuff like this. You can "copy paste" things by saving them using the Lift and then placing an empty Lift and loading the saved creation. This can be repeated as many times as you want, and you can just weld them on.
two thirds into the video I realized I had completely forgotten what the fuck was going on yet I was still enjoying it
you can kind of make conveyor belts by having pipes on bearings rotate so you dont have to have slopes to keep velocity
If must of been pretty surprising for a tote bot to pop out the capsule, I could even see reacting by how the camera moved
This was way more stable than I thought it was going to be... 😀 congrats Reid
I was happy that it could run for decent stretches of time without breaking lol, thanks!
11:20 if you make the walls out of grid blocks (i think that's wt it's called) it will roll like if there was no wall there as they are the building block with least ammount of friction.
So there is a yellow block called "Square Mesh Block" that has extremely low friction. Just a tip for future projects.
Yeah. It’s basically ice
I like that you have gotten into scrap mechanic
Finally someone knows the "hitbox" thingy
Why is there 2 of the same comment?
I really should start playing this game again
It's funnn
@@ReidCaptain yeah it is.
you can copy paste with the lift and than weld stuff together with the welding tool. and try out the controller block
wintergatan would be proud on how quickly u made the droper mechanizm
I liked this one, you probably couldve made your own ball though
@Reid Captain theres mods that add sphereical objects, search mod pack on workshop ;)
When the Wintergatan's clock release mechanism hits too good
As a veteran scrap mechanic player, it’s cool to see how a new player messes with the game like I used to
I like the vid. Def not offput by it's length
A general thing with scrap mechanic is that if you work with larger items, the physics improve
I really Like your Videos
btw there is a physics quality slider. if set to 1 you can have thousands of of lose blocks colliding and still have good frames
To get a perfect 2 second timer loop (Or any amount of time), you should substract 3 ticks from the set time
7:50 you can use color mode so you dont have to mess around with ranges
I can't promote the use of mods enough to you, they add so much creative freedom and variety, mods I would recommend looking into are the Modpack, and it's many subsidiaries (e.g: polygons, beta), the Legend mod, and maybe more complex A.I related mods such as intelligentia, which can let you make turrets that automatically shoot at players, vehicles, etc. Also recommend talking to some community figures, I believe you've seen kAN's videos, I'm sure they would enjoy having you in their weekly challenges so you can gather more experience, idk just some suggestions for u
I'm generally a fan of just running things vanilla, but the Modpack in particular sounds very interesting. At some point I'll probably check out mods
@@ReidCaptain I use it it's so useful. You have math blocks with different functions, you have number blocks that you can use number logic with, you have a memory panel that you can store numbers in a compact place, I could go on all day
Never seen anyone do this before appreciate the work
"So, I set up a quantum computer here, I don't want to get to into it because it's a bit complicated"
When he said "copy" did he just rebuilt it if yes that's some dedication
nice to see another person new to the game, getting over the games wonkyness takes a bit
11:20 The reason why they got stuck was because of friction, that's why glass worked better since it has less friction than concrete.
*insert mental break down here*
"AAAAAAAAAAAH WHER DIX I PUT THAT PIECE"
This would be me if I was building a marble machene in general
Such a creative thing to do in this game! Well done!
Thank you for another awesome video!
Suggestion for later scrap vids: use the lift!!!!! The lift is essential for a scrap player, it is used for many things, like saving your builds, dropping objects, lifting yourself up, other stuff a lift does, and best of all, IT DOESNT HAVE A WEIGHT LIMIT! (this is for your builds not marballs)
@Reid Captain
11:38 friction matters in this game
19:55 Logic connections do matter what direction it goes in, idk if that was intentional but just a reminder :D
I love how at 3:09 you can see him jump slightly when the capsule pops
you can make a 2*2*2 Marble with the round metal corner pieces you can make curves and other stuff with them i already made a flipper it works perfectly and has no problem with hitboxes
You should try making some automated machines that move like pole climbers or walkers. Just in case you get into viechels, using thrusters facing downwards you can create enough down force to climb a wall or drive/walk upside down
I noticed the fish stair has about twice as many pistons as it needed to. you clearly know that pistons can move entire assemblies at once since you use this behavior elsewhere, but seem to have forgotten this when moving the ramps. what you actually created was a piston pushing the ramp moving alongside a piston not attached to anything but the base.
When you get blocks for your inventory look at the friction (Glass problely has less friction than concrete)
2010: marble.
2021: pipe.
2030: eggs.
2050: Robots.
2100: Cody’s mom.
22000: deadz
you sir, are the wintergatan of scrap mechanic.
Ever realize that physics are a lot smoother irl?
It is Wintergatan Friday, my dudes.
little advices : for low friction (the initial ramp for example) use mesh blocks they have a very low friction. and your piston speed is way too fast for the stairs.
I'm genuinely impressed.
Now do the Mario theme song.
you could used sensors for the fishstairs. Just activate them when a tire is on them
Cool vid, but,
1) your piston system on the color sensors should be using binary (1, 2, 4, 8) on the lengths
2) on your stair mechanism you where using to many pistons, only one is needed (even for lifting large objects) having more than necessary wastes FPS/physics
3) please don’t build your testing platforms on the ground. (It triggers most sm players) Also uploading what you make to the workshop could lead to some cool community interaction
4) there is a tool called the ‘weld tool’, this is used to ‘weld’ to creations together (when you moved the bar of sensors up you could have just detached the end points and welded it higher
5) your timer circuit could be improved by having [timer -> not -> and ->] with a switch going into the and for toggling
Just want to say that the video was really good!
i think martin (from wintergatan) would be impressed
Reid Captain discovers friction
ah yes, he is wintergatan, it will take years to make perfect
they tires were slow with concrete sides because it has a high friction rating glass has a lower one.
You should put this on the steam workshop
21:11 GET OUT MY HEAD GET OUT MY HEAD GET OUT MY HEAD...
There’s a mod you can get that have dragon balls in them(from dragon ball z). They are perfect circles, but are 2x2
i would recommend using mods for marbles, scrap doesn't have any vanilla balls of normal size
Keep being you, in general. Ur cool
now make it sync to music ;)
Well well well if it isnt the road person
Dude it's strange to see how mutch you have blown up
You need to look the stat of the blocks (some are more heavy that other, or stronger , or have more *FRICTION* and finally more floatable)
You -dont- look anything
The Concrete blocks have more friction than the Glass blocks. I Like building These with Mobs in Minecraft. Silverfish are the best Mob for that, Just because theyre size.